/* * static char *rcsid_commands_c = * "$Id: commands.c,v 1.1.1.1 2006/02/03 07:14:30 root Exp $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to crossfire-devel@real-time.com */ /* * Command parser */ #include #include #ifndef __CEXTRACT__ #include #endif #include /* Added times to all the commands. However, this was quickly done, * and probably needs more refinements. All socket and DM commands * take 0 time. */ /* * Normal game commands */ CommArray_s Commands[] = { {"save", command_save, 0.0}, {"sound", command_sound, 0.0}, {"party", command_party, 0.0}, {"gsay", command_gsay, 1.0}, #ifdef DEBUG {"sstable", command_sstable, 0.0}, #endif #ifdef DEBUG_MALLOC_LEVEL {"verify", command_malloc_verify,0.0}, #endif {"apply", command_apply, 1.0}, /* should be variable */ {"applymode", command_applymode, 1.0}, /* should be variable */ {"archs", command_archs, 0.0}, {"body", command_body, 0.0}, {"brace", command_brace, 0.0}, {"build", command_build, 0.0}, {"cast", command_cast, 0.2}, /* Is this right? */ {"disarm", command_disarm, 1.0}, {"dm", command_dm, 0.0}, {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ {"drop", command_drop, 1.0}, {"dropall", command_dropall, 1.0}, {"examine", command_examine, 0.5}, {"explore", command_explore, 0.0}, {"fix_me", command_fix_me, 0.0}, {"get", command_take, 1.0}, {"help", command_help, 0.0}, {"hiscore", command_hiscore, 0.0}, {"inventory", command_inventory,0.0}, {"invoke", command_invoke, 1.0}, {"killpets", command_kill_pets,0.0}, {"listen", command_listen, 0.0}, {"logs", command_logs, 0.0}, {"malloc", command_malloc, 0.0}, {"maps", command_maps, 0.0}, {"mapinfo", command_mapinfo, 0.0}, {"mark", command_mark, 0.0}, {"motd", command_motd, 0.0}, {"output-sync", command_output_sync, 0.0}, {"output-count", command_output_count,0.0}, {"peaceful", command_peaceful,0.0}, {"pickup", command_pickup, 1.0}, {"players", command_players, 0.0}, {"prepare", command_prepare, 1.0}, {"quit", command_quit, 0.0}, {"rename", command_rename_item, 0.0}, {"resistances", command_resistances, 0.0}, {"rotateshoottype", command_rotateshoottype, 0.0}, {"shutdown", command_shutdown, 0.0}, {"skills", command_skills, 0.0}, /* shows player list of skills */ {"use_skill", command_uskill, 1.0}, {"quests", command_quests, 0.0}, {"ready_skill", command_rskill, 1.0}, {"search",command_search, 1.0}, {"search-items", command_search_items, 0.0}, {"showpets", command_showpets, 1.0}, {"statistics", command_statistics, 0.0}, {"strings", command_strings, 0.0}, {"take", command_take, 1.0}, {"throw", command_throw, 1.0}, {"time", command_time, 0.0}, {"weather", command_weather, 0.0}, {"whereabouts", command_whereabouts, 0.0}, {"whereami", command_whereami, 0.0}, {"title", command_title, 0.0}, {"usekeys", command_usekeys, 0.0}, {"bowmode", command_bowmode, 0.0}, {"petmode", command_petmode, 0.0}, {"version", command_version, 0.0}, {"wimpy", command_wimpy, 0.0}, {"who", command_who, 0.0}, {"afk", command_afk, 0.0}, {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a * skill on yourself */ {"north", command_north, 1.0}, {"east", command_east, 1.0}, {"south", command_south, 1.0}, {"west", command_west, 1.0}, {"northeast", command_northeast, 1.0}, {"southeast", command_southeast, 1.0}, {"southwest", command_southwest, 1.0}, {"northwest", command_northwest, 1.0}, }; const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s); CommArray_s CommunicationCommands [] = { /* begin emotions */ {"tell", command_tell, 0.1}, {"reply", command_reply, 0.0}, {"say", command_say, 0.1}, {"shout", command_shout, 0.1}, {"chat", command_chat, 0.1}, {"me", command_me, 0.1}, {"nod", command_nod, 0.0}, {"dance", command_dance, 0.0}, {"kiss", command_kiss, 0.0}, {"bounce", command_bounce, 0.0}, {"smile", command_smile, 0.0}, {"cackle", command_cackle, 0.0}, {"laugh", command_laugh, 0.0}, {"giggle", command_giggle, 0.0}, {"shake", command_shake, 0.0}, {"puke", command_puke, 0.0}, {"growl", command_growl, 0.0}, {"scream", command_scream, 0.0}, {"sigh", command_sigh, 0.0}, {"sulk", command_sulk, 0.0}, {"hug", command_hug, 0.0}, {"cry", command_cry, 0.0}, {"poke", command_poke, 0.0}, {"accuse", command_accuse, 0.0}, {"grin", command_grin, 0.0}, {"bow", command_bow, 0.0}, {"clap", command_clap, 0.0}, {"blush", command_blush, 0.0}, {"burp", command_burp, 0.0}, {"chuckle", command_chuckle, 0.0}, {"cough", command_cough, 0.0}, {"flip", command_flip, 0.0}, {"frown", command_frown, 0.0}, {"gasp", command_gasp, 0.0}, {"glare", command_glare, 0.0}, {"groan", command_groan, 0.0}, {"hiccup", command_hiccup, 0.0}, {"lick", command_lick, 0.0}, {"pout", command_pout, 0.0}, {"shiver", command_shiver, 0.0}, {"shrug", command_shrug, 0.0}, {"slap", command_slap, 0.0}, {"smirk", command_smirk, 0.0}, {"snap", command_snap, 0.0}, {"sneeze", command_sneeze, 0.0}, {"snicker", command_snicker, 0.0}, {"sniff", command_sniff, 0.0}, {"snore", command_snore, 0.0}, {"spit", command_spit, 0.0}, {"strut", command_strut, 0.0}, {"thank", command_thank, 0.0}, {"twiddle", command_twiddle, 0.0}, {"wave", command_wave, 0.0}, {"whistle", command_whistle, 0.0}, {"wink", command_wink, 0.0}, {"yawn", command_yawn, 0.0}, {"beg", command_beg, 0.0}, {"bleed", command_bleed, 0.0}, {"cringe", command_cringe, 0.0}, {"think", command_think, 0.0}, {"cointoss", command_cointoss, 0.0}, {"orcknuckle", command_orcknuckle, 0.0}, {"printlos", command_printlos,0.0}, }; const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s); CommArray_s NewServerCommands [] = { {"run", command_run, 1.0}, {"run_stop", command_run_stop, 0.0}, {"fire", command_fire, 1.0}, {"fire_stop", command_fire_stop, 0.0} }; const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s); /* * Wizard commands (for both) */ CommArray_s WizCommands [] = { {"abil", command_abil,0.0}, {"addexp", command_addexp,0.0}, {"banish", command_banish,0.0}, {"create", command_create,0.0}, {"debug", command_debug,0.0}, {"diff", command_diff, 0.0 }, {"dump", command_dump,0.0}, {"dumpbelow", command_dumpbelow,0.0}, {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0}, {"dumpallarchetypes", command_dumpallarchetypes,0.0}, {"dumpallmaps", command_dumpallmaps,0.0}, {"dumpallobjects", command_dumpallobjects,0.0}, {"dumpmap", command_dumpmap,0.0}, {"forget_spell", command_forget_spell, 0.0}, {"free", command_free,0.0}, {"freeze", command_freeze,0.0}, {"goto", command_goto,0.0}, {"hide", command_hide,0.0}, {"invisible", command_invisible,0.0}, {"kick", command_kick, 0.0}, {"learn_special_prayer", command_learn_special_prayer, 0.0}, {"learn_spell", command_learn_spell, 0.0}, {"plugin",command_loadplugin,0.0}, {"pluglist",command_listplugins,0.0}, {"plugout",command_unloadplugin,0.0}, {"nodm", command_nowiz,0.0}, {"nowiz", command_nowiz,0.0}, {"patch", command_patch,0.0}, {"remove", command_remove,0.0}, {"reset", command_reset,0.0}, {"set_god", command_setgod, 0.0}, {"server_speed", command_speed,0.0}, {"ssdumptable", command_ssdumptable,0.0}, {"stack_clear", command_stack_clear, 0.0 }, {"stack_list", command_stack_list, 0.0}, {"stack_pop", command_stack_pop, 0.0 }, {"stack_push", command_stack_push, 0.0 }, {"stats", command_stats,0.0}, {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */ {"summon", command_summon,0.0}, {"teleport", command_teleport,0.0}, {"toggle_shout", command_toggle_shout,0.0}, {"wizpass", command_wizpass,0.0}, {"wizcast", command_wizcast,0.0}, {"overlay_save", command_save_overlay, 0.0}, /* {"possess", command_possess, 0.0}, */ {"mon_aggr", command_mon_aggr, 0.0}, {"loadtest", command_loadtest, 0.0}, }; const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s); /* Socket commands - these should really do nothing more than output things * to the various players/sockets. */ CommArray_s Socket_Commands[] = { {"hiscore", command_hiscore, 0.0}, {"logs", command_logs, 0.0}, {"maps", command_maps, 0.0}, {"motd", command_motd, 0.0}, {"players", command_players, 0.0}, {"version", command_version, 0.0}, {"who", command_who, 0.0}, }; const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s); /* Socket commands - these should really do nothing more than output things * to the various players/sockets. */ CommArray_s Socket2_Commands[] = { {"shout", command_shout, 0.1}, {"chat", command_chat, 0.1}, {"tell", command_tell, 0.1}, }; const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s); static int compare_A(const void *a, const void *b) { return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name); } void init_commands(void) { qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A); qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A); qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A); qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A); qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A); qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A); } #ifndef tolower #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C)) #endif CommFunc find_oldsocket_command(char *cmd) { CommArray_s *asp, dummy; char *cp; for (cp=cmd; *cp; cp++) { *cp =tolower(*cp); } dummy.name =cmd; asp =(CommArray_s *)bsearch((void *)&dummy, (void *)Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A); if (asp) return asp->func; return NULL; } CommFunc find_oldsocket_command2(char *cmd) { CommArray_s *asp, dummy; char *cp; for (cp=cmd; *cp; cp++) { *cp =tolower(*cp); } dummy.name =cmd; asp =(CommArray_s *)bsearch((void *)&dummy, (void *)Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A); if (asp) return asp->func; return NULL; } static CommFunc find_command(char *cmd) { CommArray_s *asp, dummy; char *cp; for (cp=cmd; *cp; cp++) *cp =tolower(*cp); dummy.name =cmd; asp =(CommArray_s *)bsearch((void *)&dummy, (void *)Commands, CommandsSize, sizeof(CommArray_s), compare_A); LOG(llevDebug, "Getting asp for command string %s\n", cmd); if (asp) return asp->func; else { LOG(llevDebug, "Now we are here\n"); asp =(CommArray_s *)bsearch((void *)&dummy, (void *)CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A); if (asp) return asp->func; else return NULL; }; } static CommFunc find_wizcommand(char *cmd) { CommArray_s *asp, dummy; char *cp; for (cp=cmd; *cp; cp++) *cp =tolower(*cp); dummy.name =cmd; asp =(CommArray_s *)bsearch((void *)&dummy, (void *)WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A); if (asp) return asp->func; return NULL; } /* * parse_string may be called from a player in the game or from a socket * (op is NULL if it's a socket). * It returnes 1 if it recognized the command, otherwise 0. * Actually return value is used as can-repeat -flag */ int parse_string(object *op, char *str) { CommFunc f; char *cp; CommArray_s *asp; #ifdef INPUT_DEBUG LOG(llevDebug, "Command: '%s'\n", str); #endif /* * remove trailing spaces */ cp = str+strlen(str)-1; while ( (cp>=str) && (*cp==' ')){ *cp='\0'; cp--; } /* * No arguments? */ if (!(cp=strchr(str, ' '))) { /* GROS - If we are here, then maybe this is a plugin-provided command ? */ asp = find_plugin_command(str, op); if (asp) return asp->func(op, NULL); if ((f=find_command(str))) return f(op, NULL); if (QUERY_FLAG(op,FLAG_WIZ) && (f=find_wizcommand(str))) return f(op, NULL); if(op) { new_draw_info(NDI_UNIQUE, 0,op, "Unknown command. Try help."); } return 0; } /* * Command with some arguments */ *(cp++) ='\0'; /* Clear all spaces from the start of the optional argument */ while (*cp==' ') cp++; asp = find_plugin_command(str,op); if (asp) return asp->func(op,cp); if ((f=find_command(str))) return f(op, cp); if (QUERY_FLAG(op, FLAG_WIZ) && (f=find_wizcommand(str))) return f(op, cp); if(op) { new_draw_info(NDI_UNIQUE, 0,op, "Unknown command. Try help."); } return 0; } /* this function handles splitting up a ; separated * compound command into sub-commands: it is recursive. */ int parse_command(object *op, char *str) { char *tmp,*tmp2; int i; /* if it's a keybinding command, ignore semicolons */ if(strstr(str,"bind")) return parse_string(op,str); LOG(llevDebug, "parsin command '%s'\n", str); /* If on a socket, you can not do complex commands. */ if(op && (tmp=strchr(str,';'))!=NULL) /* we've found a ';' do the 1st and recurse */ { char buf[MAX_BUF]; /* copy 1st command into buf */ /* Even if tmp2 points the the input_buf, this should still * be safe operation. */ for(i=0,tmp2=str;tmp2!=tmp;i++,tmp2++) buf[i]= (*tmp2); buf[i]='\0'; /* null terminate the copy*/ strncpy(op->contr->input_buf,tmp2+1, MAX_BUF); op->contr->input_buf[MAX_BUF-1]=0; parse_string(op,buf); } else { /* We need to set the input_buf to 0 so clear any complex keybinding * there might be. However, str can be a pointer to input_buf in * the case of a complex keybinding. So first we process the command, * clear the buffer, and then return the value. */ i=parse_string(op,str); if (op) op->contr->input_buf[0]=0; return i; } return 0; }