1 | /* |
1 | /* |
2 | * static char *rcsid_disease_c = |
2 | * static char *rcsid_disease_c = |
3 | * "$Id: disease.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; |
3 | * "$Id: disease.C,v 1.2 2006/08/29 08:01:37 root Exp $"; |
4 | */ |
4 | */ |
5 | /* |
5 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
6 | CrossFire, A Multiplayer game for X-windows |
7 | |
7 | |
8 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
8 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
… | |
… | |
25 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
25 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
26 | */ |
26 | */ |
27 | |
27 | |
28 | /* This file contains all the code implementing diseases, |
28 | /* This file contains all the code implementing diseases, |
29 | except for odds and ends in attack.c and in |
29 | except for odds and ends in attack.c and in |
30 | living.c*/ |
30 | living.c*/ |
31 | |
31 | |
32 | |
32 | |
33 | |
33 | |
34 | /* |
34 | /* |
35 | |
35 | |
… | |
… | |
38 | |
38 | |
39 | attacktype Attack effects Attacktype of the disease. usu. AT_GODPOWER. |
39 | attacktype Attack effects Attacktype of the disease. usu. AT_GODPOWER. |
40 | other_arch Creation object created and dropped when symptom moved. |
40 | other_arch Creation object created and dropped when symptom moved. |
41 | title Message When the "disease" "infects" something, it will |
41 | title Message When the "disease" "infects" something, it will |
42 | print "title victim!!!" to the player who owns |
42 | print "title victim!!!" to the player who owns |
43 | the "disease". |
43 | the "disease". |
44 | wc+ Infectiousness How well the plague spreads person-to-person |
44 | wc+ Infectiousness How well the plague spreads person-to-person |
45 | magic+ Range range of infection |
45 | magic+ Range range of infection |
46 | Stats* Disability What stats are reduced by the disease (str con...) |
46 | Stats* Disability What stats are reduced by the disease (str con...) |
47 | maxhp+ Persistence How long the disease can last OUTSIDE the host. |
47 | maxhp+ Persistence How long the disease can last OUTSIDE the host. |
48 | value TimeLeft Counter for persistence |
48 | value TimeLeft Counter for persistence |
… | |
… | |
138 | #include <spells.h> |
138 | #include <spells.h> |
139 | #include <sounds.h> |
139 | #include <sounds.h> |
140 | #include <skills.h> |
140 | #include <skills.h> |
141 | |
141 | |
142 | /* IMPLEMENTATION NOTES |
142 | /* IMPLEMENTATION NOTES |
143 | |
143 | |
144 | Diseases may be contageous. They are objects which exist in a player's |
144 | Diseases may be contageous. They are objects which exist in a player's |
145 | inventory. They themselves do nothing, except modify Symptoms, or |
145 | inventory. They themselves do nothing, except modify Symptoms, or |
146 | spread to other live objects. Symptoms are what actually damage the player: |
146 | spread to other live objects. Symptoms are what actually damage the player: |
147 | these are their own object. */ |
147 | these are their own object. */ |
148 | |
148 | |
149 | /* check if victim is susceptible to disease. */ |
149 | /* check if victim is susceptible to disease. */ |
150 | static int is_susceptible_to_disease(object *victim, object *disease) |
150 | static int is_susceptible_to_disease(object *victim, object *disease) |
151 | { |
151 | { |
152 | if(!QUERY_FLAG(victim,FLAG_ALIVE)) return 0; |
152 | if(!QUERY_FLAG(victim,FLAG_ALIVE)) return 0; |
153 | |
153 | |
154 | if(strstr(disease->race, "*") && !QUERY_FLAG(victim, FLAG_UNDEAD)) |
154 | if(strstr(disease->race, "*") && !QUERY_FLAG(victim, FLAG_UNDEAD)) |
155 | return 1; |
155 | return 1; |
156 | |
156 | |
157 | if((disease->race == undead_name) && QUERY_FLAG(victim, FLAG_UNDEAD)) |
157 | if((disease->race == undead_name) && QUERY_FLAG(victim, FLAG_UNDEAD)) |
158 | return 1; |
158 | return 1; |
159 | |
159 | |
160 | if((victim->race && strstr(disease->race, victim->race)) || |
160 | if((victim->race && strstr(disease->race, victim->race)) || |
161 | strstr(disease->race, victim->name)) |
161 | strstr(disease->race, victim->name)) |
162 | return 1; |
162 | return 1; |
163 | |
163 | |
164 | return 0; |
164 | return 0; |
165 | } |
165 | } |
166 | |
166 | |
167 | int move_disease(object *disease) { |
167 | int move_disease(object *disease) { |
168 | /* first task is to determine if the disease is inside or outside of someone. |
168 | /* first task is to determine if the disease is inside or outside of someone. |
169 | * If outside, we decrement 'value' until we're gone. |
169 | * If outside, we decrement 'value' until we're gone. |
170 | */ |
170 | */ |
171 | |
171 | |
172 | if(disease->env==NULL) { /* we're outside of someone */ |
172 | if(disease->env==NULL) { /* we're outside of someone */ |
173 | if ( disease->stats.maxhp > 0 ) disease->value--; |
173 | if ( disease->stats.maxhp > 0 ) disease->value--; |
174 | if(disease->value==0) { |
174 | if(disease->value==0) { |
175 | remove_ob(disease); |
175 | remove_ob(disease); |
176 | free_object(disease); |
176 | free_object(disease); |
177 | return 1; |
177 | return 1; |
178 | } |
178 | } |
179 | } else { |
179 | } else { |
180 | /* if we're inside a person, have the disease run its course */ |
180 | /* if we're inside a person, have the disease run its course */ |
181 | /* negative foods denote "perpetual" diseases. */ |
181 | /* negative foods denote "perpetual" diseases. */ |
182 | if(disease->stats.food>0) { |
182 | if(disease->stats.food>0) { |
183 | disease->stats.food--; |
183 | disease->stats.food--; |
184 | if (disease->stats.food==0) { |
184 | if (disease->stats.food==0) { |
185 | remove_symptoms(disease); /* remove the symptoms of this disease */ |
185 | remove_symptoms(disease); /* remove the symptoms of this disease */ |
186 | grant_immunity(disease); |
186 | grant_immunity(disease); |
187 | remove_ob(disease); |
187 | remove_ob(disease); |
188 | free_object(disease); |
188 | free_object(disease); |
189 | return 1; |
189 | return 1; |
190 | } |
190 | } |
191 | } |
191 | } |
192 | } |
192 | } |
193 | /* check to see if we infect others */ |
193 | /* check to see if we infect others */ |
194 | check_infection(disease); |
194 | check_infection(disease); |
195 | |
195 | |
196 | /* impose or modify the symptoms of the disease */ |
196 | /* impose or modify the symptoms of the disease */ |
197 | if(disease->env && is_susceptible_to_disease(disease->env, disease)) |
197 | if(disease->env && is_susceptible_to_disease(disease->env, disease)) |
198 | do_symptoms(disease); |
198 | do_symptoms(disease); |
199 | |
199 | |
200 | return 0; |
200 | return 0; |
201 | } |
201 | } |
202 | |
202 | |
203 | /* remove any symptoms of disease |
203 | /* remove any symptoms of disease |
… | |
… | |
209 | |
209 | |
210 | int remove_symptoms(object *disease) { |
210 | int remove_symptoms(object *disease) { |
211 | object *symptom, *victim=NULL; |
211 | object *symptom, *victim=NULL; |
212 | |
212 | |
213 | while ((symptom = find_symptom(disease)) != NULL) { |
213 | while ((symptom = find_symptom(disease)) != NULL) { |
214 | if (!victim) victim=symptom->env; |
214 | if (!victim) victim=symptom->env; |
215 | remove_ob(symptom); |
215 | remove_ob(symptom); |
216 | free_object(symptom); |
216 | free_object(symptom); |
217 | } |
217 | } |
218 | if(victim) fix_player(victim); |
218 | if(victim) fix_player(victim); |
219 | return 0; |
219 | return 0; |
220 | } |
220 | } |
221 | |
221 | |
… | |
… | |
223 | object * find_symptom(object *disease) { |
223 | object * find_symptom(object *disease) { |
224 | object *walk; |
224 | object *walk; |
225 | |
225 | |
226 | /* check the inventory for symptoms */ |
226 | /* check the inventory for symptoms */ |
227 | for(walk=disease->env->inv;walk;walk = walk->below) |
227 | for(walk=disease->env->inv;walk;walk = walk->below) |
228 | if(!strcmp(walk->name,disease->name)&&walk->type==SYMPTOM) return walk; |
228 | if(!strcmp(walk->name,disease->name)&&walk->type==SYMPTOM) return walk; |
229 | return NULL; |
229 | return NULL; |
230 | } |
230 | } |
231 | |
231 | |
232 | /* searches around for more victims to infect */ |
232 | /* searches around for more victims to infect */ |
233 | int check_infection(object *disease) { |
233 | int check_infection(object *disease) { |
… | |
… | |
236 | object *tmp; |
236 | object *tmp; |
237 | sint16 i, j, i2, j2; |
237 | sint16 i, j, i2, j2; |
238 | |
238 | |
239 | range = abs(disease->magic); |
239 | range = abs(disease->magic); |
240 | if(disease->env) { |
240 | if(disease->env) { |
241 | x = disease->env->x; |
241 | x = disease->env->x; |
242 | y = disease->env->y; |
242 | y = disease->env->y; |
243 | map=disease->env->map; |
243 | map=disease->env->map; |
244 | } |
244 | } |
245 | else { |
245 | else { |
246 | x = disease->x; |
246 | x = disease->x; |
247 | y = disease->y; |
247 | y = disease->y; |
248 | map = disease->map; |
248 | map = disease->map; |
249 | } |
249 | } |
250 | |
250 | |
251 | if(map == NULL) return 0; |
251 | if(map == NULL) return 0; |
252 | for(i=x-range;i<=x+range;i++) { |
252 | for(i=x-range;i<=x+range;i++) { |
253 | for(j=y-range;j<=y+range;j++) { |
253 | for(j=y-range;j<=y+range;j++) { |
254 | mflags = get_map_flags(map,&map2, i,j, &i2, &j2); |
254 | mflags = get_map_flags(map,&map2, i,j, &i2, &j2); |
255 | if (!(mflags & P_OUT_OF_MAP) && (mflags & P_IS_ALIVE)) { |
255 | if (!(mflags & P_OUT_OF_MAP) && (mflags & P_IS_ALIVE)) { |
256 | for(tmp=get_map_ob(map2,i2,j2);tmp;tmp=tmp->above) { |
256 | for(tmp=get_map_ob(map2,i2,j2);tmp;tmp=tmp->above) { |
257 | infect_object(tmp,disease,0); |
257 | infect_object(tmp,disease,0); |
258 | } |
258 | } |
259 | } |
259 | } |
260 | } |
260 | } |
261 | } |
261 | } |
262 | return 1; |
262 | return 1; |
263 | } |
263 | } |
264 | |
264 | |
265 | |
265 | |
… | |
… | |
281 | */ |
281 | */ |
282 | if(!is_susceptible_to_disease(victim, disease)) return 0; |
282 | if(!is_susceptible_to_disease(victim, disease)) return 0; |
283 | |
283 | |
284 | /* roll the dice on infection before doing the inventory check! */ |
284 | /* roll the dice on infection before doing the inventory check! */ |
285 | if(!force && (random_roll(0, 126, victim, PREFER_HIGH) >= disease->stats.wc)) |
285 | if(!force && (random_roll(0, 126, victim, PREFER_HIGH) >= disease->stats.wc)) |
286 | return 0; |
286 | return 0; |
287 | |
287 | |
288 | /* do an immunity check */ |
288 | /* do an immunity check */ |
289 | if(victim->head) tmp = victim->head->inv; |
289 | if(victim->head) tmp = victim->head->inv; |
290 | else tmp = victim->inv; |
290 | else tmp = victim->inv; |
291 | |
291 | |
… | |
… | |
296 | * they were cast in that same order. Instead, change it so that |
296 | * they were cast in that same order. Instead, change it so that |
297 | * if you diseased, you can't get diseased more. |
297 | * if you diseased, you can't get diseased more. |
298 | */ |
298 | */ |
299 | |
299 | |
300 | for(/* tmp initialized in if, above */;tmp;tmp=tmp->below) { |
300 | for(/* tmp initialized in if, above */;tmp;tmp=tmp->below) { |
301 | if(tmp->type == SIGN && !strcmp(tmp->name,disease->name) && tmp->level >= disease->level) |
301 | if(tmp->type == SIGN && !strcmp(tmp->name,disease->name) && tmp->level >= disease->level) |
302 | return 0; /*Immune! */ |
302 | return 0; /*Immune! */ |
303 | else if (tmp->type==DISEASE && !strcmp(tmp->name,disease->name)) |
303 | else if (tmp->type==DISEASE && !strcmp(tmp->name,disease->name)) |
304 | return 0; /* already diseased */ |
304 | return 0; /* already diseased */ |
305 | } |
305 | } |
306 | |
306 | |
307 | /* If we've gotten this far, go ahead and infect the victim. */ |
307 | /* If we've gotten this far, go ahead and infect the victim. */ |
308 | new_disease = get_object(); |
308 | new_disease = get_object(); |
309 | copy_object(disease,new_disease); |
309 | copy_object(disease,new_disease); |
… | |
… | |
314 | /* Unfortunately, set_owner does the wrong thing to the skills pointers |
314 | /* Unfortunately, set_owner does the wrong thing to the skills pointers |
315 | * resulting in exp going into the owners *current* chosen skill. |
315 | * resulting in exp going into the owners *current* chosen skill. |
316 | */ |
316 | */ |
317 | |
317 | |
318 | if(get_owner(disease)) { |
318 | if(get_owner(disease)) { |
319 | set_owner(new_disease,disease->owner); |
319 | set_owner(new_disease,disease->owner); |
320 | |
320 | |
321 | /* Only need to update skill if different */ |
321 | /* Only need to update skill if different */ |
322 | if (new_disease->skill != disease->skill) { |
322 | if (new_disease->skill != disease->skill) { |
323 | if (new_disease->skill) free_string(new_disease->skill); |
323 | if (new_disease->skill) free_string(new_disease->skill); |
324 | if (disease->skill) new_disease->skill = add_refcount(disease->skill); |
324 | if (disease->skill) new_disease->skill = add_refcount(disease->skill); |
325 | } |
325 | } |
326 | } |
326 | } |
327 | else { /* for diseases which are passed by hitting, set owner and praying skill*/ |
327 | else { /* for diseases which are passed by hitting, set owner and praying skill*/ |
328 | if(disease->env && disease->env->type==PLAYER) { |
328 | if(disease->env && disease->env->type==PLAYER) { |
329 | object *player = disease->env; |
329 | object *player = disease->env; |
330 | |
330 | |
331 | set_owner(new_disease,player); |
331 | set_owner(new_disease,player); |
332 | /* the skill pointer for these diseases should already be set up - |
332 | /* the skill pointer for these diseases should already be set up - |
333 | * hardcoding in 'praying' is not the right approach. |
333 | * hardcoding in 'praying' is not the right approach. |
334 | */ |
334 | */ |
335 | } |
335 | } |
336 | } |
336 | } |
337 | |
337 | |
338 | insert_ob_in_ob(new_disease,victim); |
338 | insert_ob_in_ob(new_disease,victim); |
339 | /* This appears to be a horrible case of overloading 'NO_PASS' |
339 | /* This appears to be a horrible case of overloading 'NO_PASS' |
340 | * for meaning in the diseases. |
340 | * for meaning in the diseases. |
341 | */ |
341 | */ |
342 | new_disease->move_block = 0; |
342 | new_disease->move_block = 0; |
343 | if(new_disease->owner && new_disease->owner->type==PLAYER) { |
343 | if(new_disease->owner && new_disease->owner->type==PLAYER) { |
344 | char buf[128]; |
344 | char buf[128]; |
345 | /* if the disease has a title, it has a special infection message |
345 | /* if the disease has a title, it has a special infection message |
346 | * This messages is printed in the form MESSAGE victim |
346 | * This messages is printed in the form MESSAGE victim |
347 | */ |
347 | */ |
348 | if(new_disease->title) |
348 | if(new_disease->title) |
349 | sprintf(buf,"%s %s!!",disease->title,victim->name); |
349 | sprintf(buf,"%s %s!!",disease->title,victim->name); |
350 | else |
350 | else |
351 | sprintf(buf,"You infect %s with your disease, %s!",victim->name,new_disease->name); |
351 | sprintf(buf,"You infect %s with your disease, %s!",victim->name,new_disease->name); |
352 | |
352 | |
353 | if(victim->type == PLAYER) |
353 | if(victim->type == PLAYER) |
354 | new_draw_info(NDI_UNIQUE | NDI_RED, 0, new_disease->owner, buf); |
354 | new_draw_info(NDI_UNIQUE | NDI_RED, 0, new_disease->owner, buf); |
355 | else |
355 | else |
356 | new_draw_info(0, 4, new_disease->owner, buf); |
356 | new_draw_info(0, 4, new_disease->owner, buf); |
357 | } |
357 | } |
358 | if(victim->type==PLAYER) |
358 | if(victim->type==PLAYER) |
359 | new_draw_info(NDI_UNIQUE | NDI_RED,0,victim,"You suddenly feel ill."); |
359 | new_draw_info(NDI_UNIQUE | NDI_RED,0,victim,"You suddenly feel ill."); |
360 | |
360 | |
361 | return 1; |
361 | return 1; |
362 | |
362 | |
363 | } |
363 | } |
364 | |
364 | |
… | |
… | |
378 | * back to disease, causing endless loops. Why this happens really needs |
378 | * back to disease, causing endless loops. Why this happens really needs |
379 | * to be found, but this should at least prevent the infinite loops. |
379 | * to be found, but this should at least prevent the infinite loops. |
380 | */ |
380 | */ |
381 | |
381 | |
382 | if(victim == NULL || victim==disease) |
382 | if(victim == NULL || victim==disease) |
383 | return 0;/* no-one to inflict symptoms on */ |
383 | return 0;/* no-one to inflict symptoms on */ |
384 | |
384 | |
385 | symptom = find_symptom(disease); |
385 | symptom = find_symptom(disease); |
386 | if(symptom==NULL) { |
386 | if(symptom==NULL) { |
387 | /* no symptom? need to generate one! */ |
387 | /* no symptom? need to generate one! */ |
388 | object *new_symptom; |
388 | object *new_symptom; |
389 | |
389 | |
390 | /* first check and see if the carrier of the disease is immune. If so, no symptoms! */ |
390 | /* first check and see if the carrier of the disease is immune. If so, no symptoms! */ |
391 | if(!is_susceptible_to_disease(victim, disease)) return 0; |
391 | if(!is_susceptible_to_disease(victim, disease)) return 0; |
392 | |
392 | |
393 | /* check for an actual immunity */ |
393 | /* check for an actual immunity */ |
394 | /* do an immunity check */ |
394 | /* do an immunity check */ |
395 | if(victim->head) tmp = victim->head->inv; |
395 | if(victim->head) tmp = victim->head->inv; |
396 | else tmp = victim->inv; |
396 | else tmp = victim->inv; |
397 | |
397 | |
398 | for(/* tmp initialized in if, above */;tmp;tmp=tmp->below) { |
398 | for(/* tmp initialized in if, above */;tmp;tmp=tmp->below) { |
399 | if(tmp->type == SIGN) /* possibly an immunity, or diseased*/ |
399 | if(tmp->type == SIGN) /* possibly an immunity, or diseased*/ |
400 | if(!strcmp(tmp->name,disease->name) && tmp->level >= disease->level) |
400 | if(!strcmp(tmp->name,disease->name) && tmp->level >= disease->level) |
401 | return 0; /*Immune! */ |
401 | return 0; /*Immune! */ |
402 | } |
402 | } |
403 | |
403 | |
404 | new_symptom = get_archetype(ARCH_SYMPTOM); |
404 | new_symptom = get_archetype(ARCH_SYMPTOM); |
405 | |
405 | |
406 | /* Something special done with dam. We want diseases to be more |
406 | /* Something special done with dam. We want diseases to be more |
407 | * random in what they'll kill, so we'll make the damage they |
407 | * random in what they'll kill, so we'll make the damage they |
408 | * do random, note, this has a weird effect with progressive diseases. |
408 | * do random, note, this has a weird effect with progressive diseases. |
409 | */ |
409 | */ |
410 | if(disease->stats.dam != 0) { |
410 | if(disease->stats.dam != 0) { |
411 | int dam = disease->stats.dam; |
411 | int dam = disease->stats.dam; |
412 | |
412 | |
413 | /* reduce the damage, on average, 50%, and making things random. */ |
413 | /* reduce the damage, on average, 50%, and making things random. */ |
414 | |
414 | |
415 | dam = random_roll(1, FABS(dam), victim, PREFER_LOW); |
415 | dam = random_roll(1, FABS(dam), victim, PREFER_LOW); |
416 | if(disease->stats.dam < 0) dam = -dam; |
416 | if(disease->stats.dam < 0) dam = -dam; |
417 | new_symptom->stats.dam = dam; |
417 | new_symptom->stats.dam = dam; |
418 | } |
418 | } |
419 | |
419 | |
420 | |
420 | |
421 | new_symptom->stats.maxsp = disease->stats.maxsp; |
421 | new_symptom->stats.maxsp = disease->stats.maxsp; |
422 | new_symptom->stats.food = new_symptom->stats.maxgrace; |
422 | new_symptom->stats.food = new_symptom->stats.maxgrace; |
423 | |
423 | |
424 | FREE_AND_COPY(new_symptom->name, disease->name); |
424 | FREE_AND_COPY(new_symptom->name, disease->name); |
425 | FREE_AND_COPY(new_symptom->name_pl, disease->name); |
425 | FREE_AND_COPY(new_symptom->name_pl, disease->name); |
426 | new_symptom->level = disease->level; |
426 | new_symptom->level = disease->level; |
427 | new_symptom->speed = disease->speed; |
427 | new_symptom->speed = disease->speed; |
428 | new_symptom->value = 0; |
428 | new_symptom->value = 0; |
429 | new_symptom->stats.Str =disease->stats.Str; |
429 | new_symptom->stats.Str =disease->stats.Str; |
430 | new_symptom->stats.Dex = disease->stats.Dex; |
430 | new_symptom->stats.Dex = disease->stats.Dex; |
431 | new_symptom->stats.Con = disease->stats.Con; |
431 | new_symptom->stats.Con = disease->stats.Con; |
432 | new_symptom->stats.Wis = disease->stats.Wis; |
432 | new_symptom->stats.Wis = disease->stats.Wis; |
433 | new_symptom->stats.Int = disease->stats.Int; |
433 | new_symptom->stats.Int = disease->stats.Int; |
434 | new_symptom->stats.Pow = disease->stats.Pow; |
434 | new_symptom->stats.Pow = disease->stats.Pow; |
435 | new_symptom->stats.Cha = disease->stats.Cha; |
435 | new_symptom->stats.Cha = disease->stats.Cha; |
436 | new_symptom->stats.sp = disease->stats.sp; |
436 | new_symptom->stats.sp = disease->stats.sp; |
437 | new_symptom->stats.food =disease->last_eat; |
437 | new_symptom->stats.food =disease->last_eat; |
438 | new_symptom->stats.maxsp = disease->stats.maxsp; |
438 | new_symptom->stats.maxsp = disease->stats.maxsp; |
439 | new_symptom->last_sp = disease->last_sp; |
439 | new_symptom->last_sp = disease->last_sp; |
440 | new_symptom->stats.exp = 0; |
440 | new_symptom->stats.exp = 0; |
441 | new_symptom->stats.hp = disease->stats.hp; |
441 | new_symptom->stats.hp = disease->stats.hp; |
442 | new_symptom->msg = add_string(disease->msg); |
442 | new_symptom->msg = add_string(disease->msg); |
443 | new_symptom->attacktype = disease->attacktype; |
443 | new_symptom->attacktype = disease->attacktype; |
444 | new_symptom->other_arch = disease->other_arch; |
444 | new_symptom->other_arch = disease->other_arch; |
445 | |
445 | |
446 | set_owner(new_symptom,disease->owner); |
446 | set_owner(new_symptom,disease->owner); |
447 | if (new_symptom->skill != disease->skill) { |
447 | if (new_symptom->skill != disease->skill) { |
448 | if (new_symptom->skill) free_string(new_symptom->skill); |
448 | if (new_symptom->skill) free_string(new_symptom->skill); |
449 | if (disease->skill) new_symptom->skill = add_refcount(disease->skill); |
449 | if (disease->skill) new_symptom->skill = add_refcount(disease->skill); |
450 | } |
450 | } |
451 | new_symptom->move_block=0; |
451 | new_symptom->move_block=0; |
452 | insert_ob_in_ob(new_symptom,victim); |
452 | insert_ob_in_ob(new_symptom,victim); |
453 | return 1; |
453 | return 1; |
454 | } |
454 | } |
455 | |
455 | |
456 | /* now deal with progressing diseases: we increase the debility |
456 | /* now deal with progressing diseases: we increase the debility |
457 | * caused by the symptoms. |
457 | * caused by the symptoms. |
458 | */ |
458 | */ |
459 | |
459 | |
460 | if(disease->stats.ac!=0) { |
460 | if(disease->stats.ac!=0) { |
461 | float scale; |
461 | float scale; |
462 | |
462 | |
463 | symptom->value += disease->stats.ac; |
463 | symptom->value += disease->stats.ac; |
464 | scale = 1.0 + symptom->value/100.0; |
464 | scale = 1.0 + symptom->value/100.0; |
465 | /* now rescale all the debilities */ |
465 | /* now rescale all the debilities */ |
466 | symptom->stats.Str = (int) (scale*disease->stats.Str); |
466 | symptom->stats.Str = (int) (scale*disease->stats.Str); |
467 | symptom->stats.Dex = (int) (scale*disease->stats.Dex); |
467 | symptom->stats.Dex = (int) (scale*disease->stats.Dex); |
468 | symptom->stats.Con = (int) (scale*disease->stats.Con); |
468 | symptom->stats.Con = (int) (scale*disease->stats.Con); |
469 | symptom->stats.Wis = (int) (scale*disease->stats.Wis); |
469 | symptom->stats.Wis = (int) (scale*disease->stats.Wis); |
470 | symptom->stats.Int = (int) (scale*disease->stats.Int); |
470 | symptom->stats.Int = (int) (scale*disease->stats.Int); |
471 | symptom->stats.Pow = (int) (scale*disease->stats.Pow); |
471 | symptom->stats.Pow = (int) (scale*disease->stats.Pow); |
472 | symptom->stats.Cha = (int) (scale*disease->stats.Cha); |
472 | symptom->stats.Cha = (int) (scale*disease->stats.Cha); |
473 | symptom->stats.dam = (int) (scale*disease->stats.dam); |
473 | symptom->stats.dam = (int) (scale*disease->stats.dam); |
474 | symptom->stats.sp = (int) (scale*disease->stats.sp); |
474 | symptom->stats.sp = (int) (scale*disease->stats.sp); |
475 | symptom->stats.food = (int) (scale*disease->last_eat); |
475 | symptom->stats.food = (int) (scale*disease->last_eat); |
476 | symptom->stats.maxsp = (int) (scale*disease->stats.maxsp); |
476 | symptom->stats.maxsp = (int) (scale*disease->stats.maxsp); |
477 | symptom->last_sp = (int) (scale*disease->last_sp); |
477 | symptom->last_sp = (int) (scale*disease->last_sp); |
478 | symptom->stats.exp = 0; |
478 | symptom->stats.exp = 0; |
479 | symptom->stats.hp = (int) (scale*disease->stats.hp); |
479 | symptom->stats.hp = (int) (scale*disease->stats.hp); |
480 | symptom->msg = add_string(disease->msg); |
480 | symptom->msg = add_string(disease->msg); |
481 | symptom->attacktype = disease->attacktype; |
481 | symptom->attacktype = disease->attacktype; |
482 | symptom->other_arch = disease->other_arch; |
482 | symptom->other_arch = disease->other_arch; |
483 | } |
483 | } |
484 | SET_FLAG(symptom,FLAG_APPLIED); |
484 | SET_FLAG(symptom,FLAG_APPLIED); |
485 | fix_player(victim); |
485 | fix_player(victim); |
486 | return 1; |
486 | return 1; |
487 | } |
487 | } |
… | |
… | |
493 | object *walk; |
493 | object *walk; |
494 | /* Don't give immunity to this disease if last_heal is set. */ |
494 | /* Don't give immunity to this disease if last_heal is set. */ |
495 | if(disease->last_heal) return 0; |
495 | if(disease->last_heal) return 0; |
496 | /* first, search for an immunity of the same name */ |
496 | /* first, search for an immunity of the same name */ |
497 | for(walk=disease->env->inv;walk;walk=walk->below) { |
497 | for(walk=disease->env->inv;walk;walk=walk->below) { |
498 | if(walk->type==98 && !strcmp(disease->name,walk->name)) { |
498 | if(walk->type==98 && !strcmp(disease->name,walk->name)) { |
499 | walk->level = disease->level; |
499 | walk->level = disease->level; |
500 | return 1; /* just update the existing immunity. */ |
500 | return 1; /* just update the existing immunity. */ |
501 | } |
501 | } |
502 | } |
502 | } |
503 | immunity = get_archetype("immunity"); |
503 | immunity = get_archetype("immunity"); |
504 | immunity->name = add_string(disease->name); |
504 | immunity->name = add_string(disease->name); |
505 | immunity->level = disease->level; |
505 | immunity->level = disease->level; |
506 | immunity->move_block = 0; |
506 | immunity->move_block = 0; |
… | |
… | |
516 | object *victim = symptom->env; |
516 | object *victim = symptom->env; |
517 | object *new_ob; |
517 | object *new_ob; |
518 | int sp_reduce; |
518 | int sp_reduce; |
519 | |
519 | |
520 | if(victim == NULL || victim->map==NULL) { /* outside a monster/player, die immediately */ |
520 | if(victim == NULL || victim->map==NULL) { /* outside a monster/player, die immediately */ |
521 | remove_ob(symptom); |
521 | remove_ob(symptom); |
522 | free_object(symptom); |
522 | free_object(symptom); |
523 | return 0; |
523 | return 0; |
524 | } |
524 | } |
525 | |
525 | |
526 | if(symptom->stats.dam > 0) hit_player(victim,symptom->stats.dam,symptom,symptom->attacktype,1); |
526 | if(symptom->stats.dam > 0) hit_player(victim,symptom->stats.dam,symptom,symptom->attacktype,1); |
527 | else hit_player(victim,(int) MAX(1,-victim->stats.maxhp * symptom->stats.dam / 100.0),symptom,symptom->attacktype,1); |
527 | else hit_player(victim,(int) MAX(1,-victim->stats.maxhp * symptom->stats.dam / 100.0),symptom,symptom->attacktype,1); |
528 | |
528 | |
… | |
… | |
535 | * The victim may well have died. |
535 | * The victim may well have died. |
536 | */ |
536 | */ |
537 | |
537 | |
538 | if(victim->map==NULL) return 0; |
538 | if(victim->map==NULL) return 0; |
539 | if(symptom->other_arch) { |
539 | if(symptom->other_arch) { |
540 | object *tmp; |
540 | object *tmp; |
541 | tmp=victim; |
541 | tmp=victim; |
542 | if(tmp->head!=NULL) tmp=tmp->head; |
542 | if(tmp->head!=NULL) tmp=tmp->head; |
543 | for(/*tmp initialized above */;tmp!=NULL;tmp=tmp->more) { |
543 | for(/*tmp initialized above */;tmp!=NULL;tmp=tmp->more) { |
544 | new_ob = arch_to_object(symptom->other_arch); |
544 | new_ob = arch_to_object(symptom->other_arch); |
545 | new_ob->x = tmp->x; |
545 | new_ob->x = tmp->x; |
546 | new_ob->y = tmp->y; |
546 | new_ob->y = tmp->y; |
547 | new_ob->map = victim->map; |
547 | new_ob->map = victim->map; |
548 | insert_ob_in_map(new_ob,victim->map,victim,0); |
548 | insert_ob_in_map(new_ob,victim->map,victim,0); |
549 | } |
549 | } |
550 | } |
550 | } |
551 | new_draw_info(NDI_UNIQUE | NDI_RED,0,victim,symptom->msg); |
551 | new_draw_info(NDI_UNIQUE | NDI_RED,0,victim,symptom->msg); |
552 | |
552 | |
553 | return 1; |
553 | return 1; |
554 | } |
554 | } |
… | |
… | |
559 | |
559 | |
560 | int check_physically_infect(object *victim, object *hitter) { |
560 | int check_physically_infect(object *victim, object *hitter) { |
561 | object *walk; |
561 | object *walk; |
562 | /* search for diseases, give every disease a chance to infect */ |
562 | /* search for diseases, give every disease a chance to infect */ |
563 | for(walk=hitter->inv;walk!=NULL;walk=walk->below) |
563 | for(walk=hitter->inv;walk!=NULL;walk=walk->below) |
564 | if(walk->type==DISEASE) infect_object(victim,walk,0); |
564 | if(walk->type==DISEASE) infect_object(victim,walk,0); |
565 | return 1; |
565 | return 1; |
566 | } |
566 | } |
567 | |
567 | |
568 | /* find a disease in someone*/ |
568 | /* find a disease in someone*/ |
569 | object *find_disease(object *victim) { |
569 | object *find_disease(object *victim) { |
570 | object *walk; |
570 | object *walk; |
571 | for(walk=victim->inv;walk;walk=walk->below) |
571 | for(walk=victim->inv;walk;walk=walk->below) |
572 | if(walk->type==DISEASE) return walk; |
572 | if(walk->type==DISEASE) return walk; |
573 | return NULL; |
573 | return NULL; |
574 | } |
574 | } |
575 | |
575 | |
576 | /* do the cure disease stuff, from the spell "cure disease" */ |
576 | /* do the cure disease stuff, from the spell "cure disease" */ |
577 | |
577 | |
578 | int cure_disease(object *sufferer,object *caster) { |
578 | int cure_disease(object *sufferer,object *caster) { |
579 | object *disease, *next; |
579 | object *disease, *next; |
580 | int casting_level; |
580 | int casting_level; |
… | |
… | |
582 | |
582 | |
583 | if(caster) casting_level = caster->level; |
583 | if(caster) casting_level = caster->level; |
584 | else casting_level = 1000; /* if null caster, CURE all. */ |
584 | else casting_level = 1000; /* if null caster, CURE all. */ |
585 | |
585 | |
586 | for(disease=sufferer->inv;disease;disease=next) { |
586 | for(disease=sufferer->inv;disease;disease=next) { |
587 | next=disease->below; |
587 | next=disease->below; |
588 | |
588 | |
589 | if(disease->type==DISEASE) { /* attempt to cure this disease */ |
589 | if(disease->type==DISEASE) { /* attempt to cure this disease */ |
590 | /* If caster lvel is higher than disease level, cure chance |
590 | /* If caster lvel is higher than disease level, cure chance |
591 | * is automatic. If lower, then the chance is basically |
591 | * is automatic. If lower, then the chance is basically |
592 | * 1 in level_diff - if there is a 5 level difference, chance |
592 | * 1 in level_diff - if there is a 5 level difference, chance |
593 | * is 1 in 5. |
593 | * is 1 in 5. |
594 | */ |
594 | */ |
595 | if ((casting_level >= disease->level) || |
595 | if ((casting_level >= disease->level) || |
596 | ( ! (random_roll(0, (disease->level - casting_level - 1), |
596 | ( ! (random_roll(0, (disease->level - casting_level - 1), |
597 | caster, PREFER_LOW) ))) { |
597 | caster, PREFER_LOW) ))) { |
598 | |
598 | |
599 | remove_symptoms(disease); |
599 | remove_symptoms(disease); |
600 | remove_ob(disease); |
600 | remove_ob(disease); |
601 | cure=1; |
601 | cure=1; |
602 | if(caster) change_exp(caster,disease->stats.exp, |
602 | if(caster) change_exp(caster,disease->stats.exp, |
603 | caster->chosen_skill?caster->chosen_skill->skill:NULL, 0); |
603 | caster->chosen_skill?caster->chosen_skill->skill:NULL, 0); |
604 | free_object(disease); |
604 | free_object(disease); |
605 | } |
605 | } |
606 | } |
606 | } |
607 | } |
607 | } |
608 | if (cure) { |
608 | if (cure) { |
609 | /* Only draw these messages once */ |
609 | /* Only draw these messages once */ |
610 | if (caster) |
610 | if (caster) |
611 | new_draw_info_format(NDI_UNIQUE,0,caster,"You cure a disease!"); |
611 | new_draw_info_format(NDI_UNIQUE,0,caster,"You cure a disease!"); |
612 | new_draw_info(NDI_UNIQUE,0,sufferer,"You no longer feel diseased."); |
612 | new_draw_info(NDI_UNIQUE,0,sufferer,"You no longer feel diseased."); |
613 | } |
613 | } |
614 | return 1; |
614 | return 1; |
615 | } |
615 | } |
616 | |
616 | |
617 | /* reduces disease progression: reduce_symptoms |
617 | /* reduces disease progression: reduce_symptoms |
… | |
… | |
621 | int reduce_symptoms(object *sufferer, int reduction) { |
621 | int reduce_symptoms(object *sufferer, int reduction) { |
622 | object *walk; |
622 | object *walk; |
623 | int success=0; |
623 | int success=0; |
624 | |
624 | |
625 | for(walk=sufferer->inv;walk;walk=walk->below) { |
625 | for(walk=sufferer->inv;walk;walk=walk->below) { |
626 | if(walk->type==SYMPTOM) { |
626 | if(walk->type==SYMPTOM) { |
627 | if(walk->value > 0) { |
627 | if(walk->value > 0) { |
628 | success=1; |
628 | success=1; |
629 | walk->value = MAX(0,walk->value - 2*reduction); |
629 | walk->value = MAX(0,walk->value - 2*reduction); |
630 | /* give the disease time to modify this symptom, |
630 | /* give the disease time to modify this symptom, |
631 | * and reduce its severity. */ |
631 | * and reduce its severity. */ |
632 | walk->speed_left = 0; |
632 | walk->speed_left = 0; |
633 | } |
633 | } |
634 | } |
634 | } |
635 | } |
635 | } |
636 | if (success) |
636 | if (success) |
637 | new_draw_info(NDI_UNIQUE,0,sufferer,"Your illness seems less severe."); |
637 | new_draw_info(NDI_UNIQUE,0,sufferer,"Your illness seems less severe."); |
638 | return success; |
638 | return success; |
639 | } |
639 | } |
640 | |
640 | |