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/cvs/deliantra/server/server/disease.C
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Comparing deliantra/server/server/disease.C (file contents):
Revision 1.10 by root, Wed Dec 13 00:42:04 2006 UTC vs.
Revision 1.11 by root, Wed Dec 13 03:28:42 2006 UTC

342 342
343 /* Unfortunately, set_owner does the wrong thing to the skills pointers 343 /* Unfortunately, set_owner does the wrong thing to the skills pointers
344 * resulting in exp going into the owners *current* chosen skill. 344 * resulting in exp going into the owners *current* chosen skill.
345 */ 345 */
346 346
347 if (get_owner (disease)) 347 if (disease->owner)
348 { 348 {
349 set_owner (new_disease, disease->owner); 349 new_disease->set_owner (disease->owner);
350 350
351 /* Only need to update skill if different */ 351 /* Only need to update skill if different */
352 if (new_disease->skill != disease->skill) 352 if (new_disease->skill != disease->skill)
353 new_disease->skill = disease->skill; 353 new_disease->skill = disease->skill;
354 } 354 }
356 { /* for diseases which are passed by hitting, set owner and praying skill */ 356 { /* for diseases which are passed by hitting, set owner and praying skill */
357 if (disease->env && disease->env->type == PLAYER) 357 if (disease->env && disease->env->type == PLAYER)
358 { 358 {
359 object *player = disease->env; 359 object *player = disease->env;
360 360
361 set_owner (new_disease, player); 361 new_disease->set_owner (player);
362 362
363 /* the skill pointer for these diseases should already be set up - 363 /* the skill pointer for these diseases should already be set up -
364 * hardcoding in 'praying' is not the right approach. 364 * hardcoding in 'praying' is not the right approach.
365 */ 365 */
366 } 366 }
484 new_symptom->stats.hp = disease->stats.hp; 484 new_symptom->stats.hp = disease->stats.hp;
485 new_symptom->msg = disease->msg; 485 new_symptom->msg = disease->msg;
486 new_symptom->attacktype = disease->attacktype; 486 new_symptom->attacktype = disease->attacktype;
487 new_symptom->other_arch = disease->other_arch; 487 new_symptom->other_arch = disease->other_arch;
488 488
489 set_owner (new_symptom, disease->owner); 489 new_symptom->set_owner (disease->owner);
490 490
491 if (new_symptom->skill != disease->skill) 491 if (new_symptom->skill != disease->skill)
492 new_symptom->skill = disease->skill; 492 new_symptom->skill = disease->skill;
493 493
494 new_symptom->move_block = 0; 494 new_symptom->move_block = 0;

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