… | |
… | |
170 | |
170 | |
171 | if (disease->env == NULL) |
171 | if (disease->env == NULL) |
172 | { /* we're outside of someone */ |
172 | { /* we're outside of someone */ |
173 | if (disease->stats.maxhp > 0) |
173 | if (disease->stats.maxhp > 0) |
174 | disease->value--; |
174 | disease->value--; |
|
|
175 | |
175 | if (disease->value == 0) |
176 | if (disease->value == 0) |
176 | { |
177 | { |
177 | disease->remove (); |
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|
178 | disease->destroy (0); |
178 | disease->destroy (); |
179 | return 1; |
179 | return 1; |
180 | } |
180 | } |
181 | } |
181 | } |
182 | else |
182 | else |
183 | { |
183 | { |
184 | /* if we're inside a person, have the disease run its course */ |
184 | /* if we're inside a person, have the disease run its course */ |
185 | /* negative foods denote "perpetual" diseases. */ |
185 | /* negative foods denote "perpetual" diseases. */ |
186 | if (disease->stats.food > 0) |
186 | if (disease->stats.food > 0) |
187 | { |
187 | { |
188 | disease->stats.food--; |
188 | disease->stats.food--; |
|
|
189 | |
189 | if (disease->stats.food == 0) |
190 | if (disease->stats.food == 0) |
190 | { |
191 | { |
191 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
192 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
192 | grant_immunity (disease); |
193 | grant_immunity (disease); |
193 | disease->remove (); |
|
|
194 | disease->destroy (0); |
194 | disease->destroy (); |
195 | return 1; |
195 | return 1; |
196 | } |
196 | } |
197 | } |
197 | } |
198 | } |
198 | } |
|
|
199 | |
199 | /* check to see if we infect others */ |
200 | /* check to see if we infect others */ |
200 | check_infection (disease); |
201 | check_infection (disease); |
201 | |
202 | |
202 | /* impose or modify the symptoms of the disease */ |
203 | /* impose or modify the symptoms of the disease */ |
203 | if (disease->env && is_susceptible_to_disease (disease->env, disease)) |
204 | if (disease->env && is_susceptible_to_disease (disease->env, disease)) |
… | |
… | |
220 | |
221 | |
221 | while ((symptom = find_symptom (disease)) != NULL) |
222 | while ((symptom = find_symptom (disease)) != NULL) |
222 | { |
223 | { |
223 | if (!victim) |
224 | if (!victim) |
224 | victim = symptom->env; |
225 | victim = symptom->env; |
225 | symptom->remove (); |
226 | |
226 | symptom->destroy (0); |
227 | symptom->destroy (); |
227 | } |
228 | } |
|
|
229 | |
228 | if (victim) |
230 | if (victim) |
229 | fix_player (victim); |
231 | fix_player (victim); |
230 | return 0; |
232 | return 0; |
231 | } |
233 | } |
232 | |
234 | |
… | |
… | |
331 | else if (tmp->type == DISEASE && !strcmp (tmp->name, disease->name)) |
333 | else if (tmp->type == DISEASE && !strcmp (tmp->name, disease->name)) |
332 | return 0; /* already diseased */ |
334 | return 0; /* already diseased */ |
333 | } |
335 | } |
334 | |
336 | |
335 | /* If we've gotten this far, go ahead and infect the victim. */ |
337 | /* If we've gotten this far, go ahead and infect the victim. */ |
336 | new_disease = get_object (); |
338 | new_disease = object::create (); |
337 | copy_object (disease, new_disease); |
339 | disease->copy_to (new_disease); |
338 | new_disease->stats.food = disease->stats.maxgrace; |
340 | new_disease->stats.food = disease->stats.maxgrace; |
339 | new_disease->value = disease->stats.maxhp; |
341 | new_disease->value = disease->stats.maxhp; |
340 | new_disease->stats.wc -= disease->last_grace; /* self-limiting factor */ |
342 | new_disease->stats.wc -= disease->last_grace; /* self-limiting factor */ |
341 | |
343 | |
342 | /* Unfortunately, set_owner does the wrong thing to the skills pointers |
344 | /* Unfortunately, set_owner does the wrong thing to the skills pointers |
… | |
… | |
568 | object *new_ob; |
570 | object *new_ob; |
569 | int sp_reduce; |
571 | int sp_reduce; |
570 | |
572 | |
571 | if (victim == NULL || victim->map == NULL) |
573 | if (victim == NULL || victim->map == NULL) |
572 | { /* outside a monster/player, die immediately */ |
574 | { /* outside a monster/player, die immediately */ |
573 | symptom->remove (); |
|
|
574 | symptom->destroy (0); |
575 | symptom->destroy (); |
575 | return 0; |
576 | return 0; |
576 | } |
577 | } |
577 | |
578 | |
578 | if (symptom->stats.dam > 0) |
579 | if (symptom->stats.dam > 0) |
579 | hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); |
580 | hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); |
… | |
… | |
669 | */ |
670 | */ |
670 | if ((casting_level >= disease->level) || (!(random_roll (0, (disease->level - casting_level - 1), caster, PREFER_LOW)))) |
671 | if ((casting_level >= disease->level) || (!(random_roll (0, (disease->level - casting_level - 1), caster, PREFER_LOW)))) |
671 | { |
672 | { |
672 | |
673 | |
673 | remove_symptoms (disease); |
674 | remove_symptoms (disease); |
674 | disease->remove (); |
|
|
675 | cure = 1; |
675 | cure = 1; |
|
|
676 | |
676 | if (caster) |
677 | if (caster) |
677 | change_exp (caster, disease->stats.exp, caster->chosen_skill ? &caster->chosen_skill->skill : (const char *) 0, 0); |
678 | change_exp (caster, disease->stats.exp, caster->chosen_skill ? &caster->chosen_skill->skill : (const char *) 0, 0); |
|
|
679 | |
678 | disease->destroy (0); |
680 | disease->destroy (); |
679 | } |
681 | } |
680 | } |
682 | } |
681 | } |
683 | } |
682 | if (cure) |
684 | if (cure) |
683 | { |
685 | { |