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/cvs/deliantra/server/server/disease.C
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Comparing deliantra/server/server/disease.C (file contents):
Revision 1.25 by root, Mon May 28 21:28:36 2007 UTC vs.
Revision 1.26 by root, Thu Jun 7 18:58:30 2007 UTC

438 if (tmp->type == SIGN) /* possibly an immunity, or diseased */ 438 if (tmp->type == SIGN) /* possibly an immunity, or diseased */
439 if (tmp->name == disease->name && tmp->level >= disease->level) 439 if (tmp->name == disease->name && tmp->level >= disease->level)
440 return 0; /*Immune! */ 440 return 0; /*Immune! */
441 } 441 }
442 442
443 new_symptom = get_archetype (ARCH_SYMPTOM); 443 new_symptom = get_archetype ("symptom");
444 444
445 /* Something special done with dam. We want diseases to be more 445 /* Something special done with dam. We want diseases to be more
446 * random in what they'll kill, so we'll make the damage they 446 * random in what they'll kill, so we'll make the damage they
447 * do random, note, this has a weird effect with progressive diseases. 447 * do random, note, this has a weird effect with progressive diseases.
448 */ 448 */

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