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/cvs/deliantra/server/server/disease.C
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Comparing deliantra/server/server/disease.C (file contents):
Revision 1.10 by root, Wed Dec 13 00:42:04 2006 UTC vs.
Revision 1.13 by root, Fri Dec 22 16:34:00 2006 UTC

226 226
227 symptom->destroy (); 227 symptom->destroy ();
228 } 228 }
229 229
230 if (victim) 230 if (victim)
231 fix_player (victim); 231 victim->update_stats ();
232 return 0; 232 return 0;
233} 233}
234 234
235/* argument is a disease */ 235/* argument is a disease */
236object * 236object *
276 { 276 {
277 sint16 i2, j2; 277 sint16 i2, j2;
278 mflags = get_map_flags (map, &map2, i, j, &i2, &j2); 278 mflags = get_map_flags (map, &map2, i, j, &i2, &j2);
279 279
280 if (!(mflags & P_OUT_OF_MAP) && (mflags & P_IS_ALIVE)) 280 if (!(mflags & P_OUT_OF_MAP) && (mflags & P_IS_ALIVE))
281 for (tmp = get_map_ob (map2, i2, j2); tmp; tmp = tmp->above) 281 for (tmp = GET_MAP_OB (map2, i2, j2); tmp; tmp = tmp->above)
282 infect_object (tmp, disease, 0); 282 infect_object (tmp, disease, 0);
283 } 283 }
284 284
285 return 1; 285 return 1;
286} 286}
342 342
343 /* Unfortunately, set_owner does the wrong thing to the skills pointers 343 /* Unfortunately, set_owner does the wrong thing to the skills pointers
344 * resulting in exp going into the owners *current* chosen skill. 344 * resulting in exp going into the owners *current* chosen skill.
345 */ 345 */
346 346
347 if (get_owner (disease)) 347 if (disease->owner)
348 { 348 {
349 set_owner (new_disease, disease->owner); 349 new_disease->set_owner (disease->owner);
350 350
351 /* Only need to update skill if different */ 351 /* Only need to update skill if different */
352 if (new_disease->skill != disease->skill) 352 if (new_disease->skill != disease->skill)
353 new_disease->skill = disease->skill; 353 new_disease->skill = disease->skill;
354 } 354 }
356 { /* for diseases which are passed by hitting, set owner and praying skill */ 356 { /* for diseases which are passed by hitting, set owner and praying skill */
357 if (disease->env && disease->env->type == PLAYER) 357 if (disease->env && disease->env->type == PLAYER)
358 { 358 {
359 object *player = disease->env; 359 object *player = disease->env;
360 360
361 set_owner (new_disease, player); 361 new_disease->set_owner (player);
362 362
363 /* the skill pointer for these diseases should already be set up - 363 /* the skill pointer for these diseases should already be set up -
364 * hardcoding in 'praying' is not the right approach. 364 * hardcoding in 'praying' is not the right approach.
365 */ 365 */
366 } 366 }
484 new_symptom->stats.hp = disease->stats.hp; 484 new_symptom->stats.hp = disease->stats.hp;
485 new_symptom->msg = disease->msg; 485 new_symptom->msg = disease->msg;
486 new_symptom->attacktype = disease->attacktype; 486 new_symptom->attacktype = disease->attacktype;
487 new_symptom->other_arch = disease->other_arch; 487 new_symptom->other_arch = disease->other_arch;
488 488
489 set_owner (new_symptom, disease->owner); 489 new_symptom->set_owner (disease->owner);
490 490
491 if (new_symptom->skill != disease->skill) 491 if (new_symptom->skill != disease->skill)
492 new_symptom->skill = disease->skill; 492 new_symptom->skill = disease->skill;
493 493
494 new_symptom->move_block = 0; 494 new_symptom->move_block = 0;
524 symptom->msg = disease->msg; 524 symptom->msg = disease->msg;
525 symptom->attacktype = disease->attacktype; 525 symptom->attacktype = disease->attacktype;
526 symptom->other_arch = disease->other_arch; 526 symptom->other_arch = disease->other_arch;
527 } 527 }
528 SET_FLAG (symptom, FLAG_APPLIED); 528 SET_FLAG (symptom, FLAG_APPLIED);
529 fix_player (victim); 529 victim->update_stats ();
530 return 1; 530 return 1;
531} 531}
532 532
533 533
534/* grants immunity to plagues we've seen before. */ 534/* grants immunity to plagues we've seen before. */

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