1 | |
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2 | /* |
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3 | * static char *rcsid_disease_c = |
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4 | * "$Id: disease.C,v 1.4 2006/09/10 15:59:57 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | /* This file contains all the code implementing diseases, |
24 | /* This file contains all the code implementing diseases, |
31 | except for odds and ends in attack.c and in |
25 | except for odds and ends in attack.c and in |
32 | living.c*/ |
26 | living.c*/ |
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176 | |
170 | |
177 | if (disease->env == NULL) |
171 | if (disease->env == NULL) |
178 | { /* we're outside of someone */ |
172 | { /* we're outside of someone */ |
179 | if (disease->stats.maxhp > 0) |
173 | if (disease->stats.maxhp > 0) |
180 | disease->value--; |
174 | disease->value--; |
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175 | |
181 | if (disease->value == 0) |
176 | if (disease->value == 0) |
182 | { |
177 | { |
183 | remove_ob (disease); |
178 | disease->destroy (); |
184 | free_object (disease); |
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185 | return 1; |
179 | return 1; |
186 | } |
180 | } |
187 | } |
181 | } |
188 | else |
182 | else |
189 | { |
183 | { |
190 | /* if we're inside a person, have the disease run its course */ |
184 | /* if we're inside a person, have the disease run its course */ |
191 | /* negative foods denote "perpetual" diseases. */ |
185 | /* negative foods denote "perpetual" diseases. */ |
192 | if (disease->stats.food > 0) |
186 | if (disease->stats.food > 0) |
193 | { |
187 | { |
194 | disease->stats.food--; |
188 | disease->stats.food--; |
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189 | |
195 | if (disease->stats.food == 0) |
190 | if (disease->stats.food == 0) |
196 | { |
191 | { |
197 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
192 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
198 | grant_immunity (disease); |
193 | grant_immunity (disease); |
199 | remove_ob (disease); |
194 | disease->destroy (); |
200 | free_object (disease); |
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201 | return 1; |
195 | return 1; |
202 | } |
196 | } |
203 | } |
197 | } |
204 | } |
198 | } |
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199 | |
205 | /* check to see if we infect others */ |
200 | /* check to see if we infect others */ |
206 | check_infection (disease); |
201 | check_infection (disease); |
207 | |
202 | |
208 | /* impose or modify the symptoms of the disease */ |
203 | /* impose or modify the symptoms of the disease */ |
209 | if (disease->env && is_susceptible_to_disease (disease->env, disease)) |
204 | if (disease->env && is_susceptible_to_disease (disease->env, disease)) |
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226 | |
221 | |
227 | while ((symptom = find_symptom (disease)) != NULL) |
222 | while ((symptom = find_symptom (disease)) != NULL) |
228 | { |
223 | { |
229 | if (!victim) |
224 | if (!victim) |
230 | victim = symptom->env; |
225 | victim = symptom->env; |
231 | remove_ob (symptom); |
226 | |
232 | free_object (symptom); |
227 | symptom->destroy (); |
233 | } |
228 | } |
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229 | |
234 | if (victim) |
230 | if (victim) |
235 | fix_player (victim); |
231 | fix_player (victim); |
236 | return 0; |
232 | return 0; |
237 | } |
233 | } |
238 | |
234 | |
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252 | /* searches around for more victims to infect */ |
248 | /* searches around for more victims to infect */ |
253 | int |
249 | int |
254 | check_infection (object *disease) |
250 | check_infection (object *disease) |
255 | { |
251 | { |
256 | int x, y, range, mflags; |
252 | int x, y, range, mflags; |
257 | mapstruct *map, *map2; |
253 | maptile *map, *map2; |
258 | object *tmp; |
254 | object *tmp; |
259 | sint16 i, j, i2, j2; |
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260 | |
255 | |
261 | range = abs (disease->magic); |
256 | range = abs (disease->magic); |
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257 | |
262 | if (disease->env) |
258 | if (disease->env) |
263 | { |
259 | { |
264 | x = disease->env->x; |
260 | x = disease->env->x; |
265 | y = disease->env->y; |
261 | y = disease->env->y; |
266 | map = disease->env->map; |
262 | map = disease->env->map; |
267 | } |
263 | } |
268 | else |
264 | else |
269 | { |
265 | { |
270 | x = disease->x; |
266 | x = disease->x; |
271 | y = disease->y; |
267 | y = disease->y; |
272 | map = disease->map; |
268 | map = disease->map; |
273 | } |
269 | } |
274 | |
270 | |
275 | if (map == NULL) |
271 | if (!map) |
276 | return 0; |
272 | return 0; |
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273 | |
277 | for (i = x - range; i <= x + range; i++) |
274 | for (int i = x - range; i <= x + range; i++) |
278 | { |
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279 | for (j = y - range; j <= y + range; j++) |
275 | for (int j = y - range; j <= y + range; j++) |
280 | { |
276 | { |
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277 | sint16 i2, j2; |
281 | mflags = get_map_flags (map, &map2, i, j, &i2, &j2); |
278 | mflags = get_map_flags (map, &map2, i, j, &i2, &j2); |
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279 | |
282 | if (!(mflags & P_OUT_OF_MAP) && (mflags & P_IS_ALIVE)) |
280 | if (!(mflags & P_OUT_OF_MAP) && (mflags & P_IS_ALIVE)) |
283 | { |
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284 | for (tmp = get_map_ob (map2, i2, j2); tmp; tmp = tmp->above) |
281 | for (tmp = get_map_ob (map2, i2, j2); tmp; tmp = tmp->above) |
285 | { |
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286 | infect_object (tmp, disease, 0); |
282 | infect_object (tmp, disease, 0); |
287 | } |
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288 | } |
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289 | } |
283 | } |
290 | } |
284 | |
291 | return 1; |
285 | return 1; |
292 | } |
286 | } |
293 | |
287 | |
294 | |
288 | |
295 | /* check to see if an object is infectable: |
289 | /* check to see if an object is infectable: |
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339 | else if (tmp->type == DISEASE && !strcmp (tmp->name, disease->name)) |
333 | else if (tmp->type == DISEASE && !strcmp (tmp->name, disease->name)) |
340 | return 0; /* already diseased */ |
334 | return 0; /* already diseased */ |
341 | } |
335 | } |
342 | |
336 | |
343 | /* If we've gotten this far, go ahead and infect the victim. */ |
337 | /* If we've gotten this far, go ahead and infect the victim. */ |
344 | new_disease = get_object (); |
338 | new_disease = disease->clone (); |
345 | copy_object (disease, new_disease); |
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346 | new_disease->stats.food = disease->stats.maxgrace; |
339 | new_disease->stats.food = disease->stats.maxgrace; |
347 | new_disease->value = disease->stats.maxhp; |
340 | new_disease->value = disease->stats.maxhp; |
348 | new_disease->stats.wc -= disease->last_grace; /* self-limiting factor */ |
341 | new_disease->stats.wc -= disease->last_grace; /* self-limiting factor */ |
349 | |
342 | |
350 | /* Unfortunately, set_owner does the wrong thing to the skills pointers |
343 | /* Unfortunately, set_owner does the wrong thing to the skills pointers |
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576 | object *new_ob; |
569 | object *new_ob; |
577 | int sp_reduce; |
570 | int sp_reduce; |
578 | |
571 | |
579 | if (victim == NULL || victim->map == NULL) |
572 | if (victim == NULL || victim->map == NULL) |
580 | { /* outside a monster/player, die immediately */ |
573 | { /* outside a monster/player, die immediately */ |
581 | remove_ob (symptom); |
574 | symptom->destroy (); |
582 | free_object (symptom); |
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583 | return 0; |
575 | return 0; |
584 | } |
576 | } |
585 | |
577 | |
586 | if (symptom->stats.dam > 0) |
578 | if (symptom->stats.dam > 0) |
587 | hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); |
579 | hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); |
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677 | */ |
669 | */ |
678 | if ((casting_level >= disease->level) || (!(random_roll (0, (disease->level - casting_level - 1), caster, PREFER_LOW)))) |
670 | if ((casting_level >= disease->level) || (!(random_roll (0, (disease->level - casting_level - 1), caster, PREFER_LOW)))) |
679 | { |
671 | { |
680 | |
672 | |
681 | remove_symptoms (disease); |
673 | remove_symptoms (disease); |
682 | remove_ob (disease); |
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683 | cure = 1; |
674 | cure = 1; |
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675 | |
684 | if (caster) |
676 | if (caster) |
685 | change_exp (caster, disease->stats.exp, caster->chosen_skill ? &caster->chosen_skill->skill : (const char *) 0, 0); |
677 | change_exp (caster, disease->stats.exp, caster->chosen_skill ? &caster->chosen_skill->skill : (const char *) 0, 0); |
686 | free_object (disease); |
678 | |
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679 | disease->destroy (); |
687 | } |
680 | } |
688 | } |
681 | } |
689 | } |
682 | } |
690 | if (cure) |
683 | if (cure) |
691 | { |
684 | { |