… | |
… | |
147 | return 0; |
147 | return 0; |
148 | |
148 | |
149 | if (strstr (disease->race, "*") && !QUERY_FLAG (victim, FLAG_UNDEAD)) |
149 | if (strstr (disease->race, "*") && !QUERY_FLAG (victim, FLAG_UNDEAD)) |
150 | return 1; |
150 | return 1; |
151 | |
151 | |
152 | if ((disease->race == undead_name) && QUERY_FLAG (victim, FLAG_UNDEAD)) |
152 | if ((disease->race == shstr_undead) && QUERY_FLAG (victim, FLAG_UNDEAD)) |
153 | return 1; |
153 | return 1; |
154 | |
154 | |
155 | if ((victim->race && strstr (disease->race, victim->race)) || strstr (disease->race, victim->name)) |
155 | if ((victim->race && strstr (disease->race, victim->race)) || strstr (disease->race, victim->name)) |
156 | return 1; |
156 | return 1; |
157 | |
157 | |
… | |
… | |
163 | { |
163 | { |
164 | /* first task is to determine if the disease is inside or outside of someone. |
164 | /* first task is to determine if the disease is inside or outside of someone. |
165 | * If outside, we decrement 'value' until we're gone. |
165 | * If outside, we decrement 'value' until we're gone. |
166 | */ |
166 | */ |
167 | |
167 | |
168 | if (disease->env == NULL) |
168 | if (!disease->env) |
169 | { /* we're outside of someone */ |
169 | { /* we're outside of someone */ |
170 | if (disease->stats.maxhp > 0) |
170 | if (disease->stats.maxhp > 0) |
171 | disease->value--; |
171 | disease->value--; |
172 | |
172 | |
173 | if (disease->value == 0) |
173 | if (!disease->value) |
174 | { |
174 | { |
175 | disease->destroy (); |
175 | disease->destroy (); |
176 | return 1; |
176 | return 1; |
177 | } |
177 | } |
178 | } |
178 | } |
179 | else |
179 | else |
180 | { |
180 | { |
181 | /* if we're inside a person, have the disease run its course */ |
181 | /* if we're inside a person, have the disease run its course */ |
182 | /* negative foods denote "perpetual" diseases. */ |
182 | /* negative/zero food denotes "perpetual" diseases. */ |
183 | if (disease->stats.food > 0) |
183 | if (disease->stats.food > 0) |
184 | { |
184 | { |
185 | disease->stats.food--; |
185 | disease->stats.food--; |
186 | |
186 | |
187 | if (disease->stats.food == 0) |
187 | if (!disease->stats.food) |
188 | { |
188 | { |
189 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
189 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
190 | grant_immunity (disease); |
190 | grant_immunity (disease); |
191 | disease->destroy (); |
191 | disease->destroy (); |
192 | return 1; |
192 | return 1; |
… | |
… | |
224 | symptom->destroy (); |
224 | symptom->destroy (); |
225 | } |
225 | } |
226 | |
226 | |
227 | if (victim) |
227 | if (victim) |
228 | victim->update_stats (); |
228 | victim->update_stats (); |
|
|
229 | |
229 | return 0; |
230 | return 0; |
230 | } |
231 | } |
231 | |
232 | |
232 | /* argument is a disease */ |
233 | /* argument is a disease */ |
233 | object * |
234 | object * |
… | |
… | |
237 | |
238 | |
238 | /* check the inventory for symptoms */ |
239 | /* check the inventory for symptoms */ |
239 | for (walk = disease->env->inv; walk; walk = walk->below) |
240 | for (walk = disease->env->inv; walk; walk = walk->below) |
240 | if (walk->name == disease->name && walk->type == SYMPTOM) |
241 | if (walk->name == disease->name && walk->type == SYMPTOM) |
241 | return walk; |
242 | return walk; |
|
|
243 | |
242 | return NULL; |
244 | return NULL; |
243 | } |
245 | } |
244 | |
246 | |
245 | /* searches around for more victims to infect */ |
247 | /* searches around for more victims to infect */ |
246 | int |
248 | int |
… | |
… | |
383 | if (victim->type == PLAYER) |
385 | if (victim->type == PLAYER) |
384 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, new_disease->owner, buf); |
386 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, new_disease->owner, buf); |
385 | else |
387 | else |
386 | new_draw_info (0, 4, new_disease->owner, buf); |
388 | new_draw_info (0, 4, new_disease->owner, buf); |
387 | } |
389 | } |
|
|
390 | |
388 | if (victim->type == PLAYER) |
391 | if (victim->type == PLAYER) |
389 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, victim, "You suddenly feel ill."); |
392 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, victim, "You suddenly feel ill."); |
390 | |
393 | |
391 | return 1; |
394 | return 1; |
392 | |
395 | |
393 | } |
396 | } |
394 | |
|
|
395 | |
|
|
396 | |
397 | |
397 | /* this function monitors the symptoms caused by the disease (if any), |
398 | /* this function monitors the symptoms caused by the disease (if any), |
398 | causes symptoms, and modifies existing symptoms in the case of |
399 | causes symptoms, and modifies existing symptoms in the case of |
399 | existing diseases. */ |
400 | existing diseases. */ |
400 | |
|
|
401 | int |
401 | int |
402 | do_symptoms (object *disease) |
402 | do_symptoms (object *disease) |
403 | { |
403 | { |
404 | object *symptom; |
404 | object *symptom; |
405 | object *victim; |
405 | object *victim; |
406 | object *tmp; |
406 | object *tmp; |
407 | |
407 | |
408 | victim = disease->env; |
408 | victim = disease->env; |
|
|
409 | |
|
|
410 | if (!victim) |
|
|
411 | return 0; /* no-one to inflict symptoms on */ |
409 | |
412 | |
410 | /* This is a quick hack - for whatever reason, disease->env will point |
413 | /* This is a quick hack - for whatever reason, disease->env will point |
411 | * back to disease, causing endless loops. Why this happens really needs |
414 | * back to disease, causing endless loops. Why this happens really needs |
412 | * to be found, but this should at least prevent the infinite loops. |
415 | * to be found, but this should at least prevent the infinite loops. |
413 | */ |
416 | */ |
414 | |
417 | //TODO: should no longer be the case, monitor, and remove |
415 | if (victim == NULL || victim == disease) |
418 | if (victim == disease) |
416 | return 0; /* no-one to inflict symptoms on */ |
419 | { |
|
|
420 | LOG (llevError | logBacktrace, "%s: disease->env points to itself", disease->debug_desc ()); |
|
|
421 | return 0; |
|
|
422 | } |
417 | |
423 | |
418 | symptom = find_symptom (disease); |
424 | symptom = find_symptom (disease); |
419 | if (symptom == NULL) |
425 | if (!symptom) |
420 | { |
426 | { |
421 | /* no symptom? need to generate one! */ |
427 | /* no symptom? need to generate one! */ |
422 | object *new_symptom; |
428 | object *new_symptom; |
423 | |
429 | |
424 | /* first check and see if the carrier of the disease is immune. If so, no symptoms! */ |
430 | /* first check and see if the carrier of the disease is immune. If so, no symptoms! */ |
… | |
… | |
431 | tmp = victim->head->inv; |
437 | tmp = victim->head->inv; |
432 | else |
438 | else |
433 | tmp = victim->inv; |
439 | tmp = victim->inv; |
434 | |
440 | |
435 | for ( /* tmp initialised in if, above */ ; tmp; tmp = tmp->below) |
441 | for ( /* tmp initialised in if, above */ ; tmp; tmp = tmp->below) |
436 | { |
|
|
437 | if (tmp->type == SIGN) /* possibly an immunity, or diseased */ |
442 | if (tmp->type == SIGN) /* possibly an immunity, or diseased */ |
438 | if (tmp->name == disease->name && tmp->level >= disease->level) |
443 | if (tmp->name == disease->name && tmp->level >= disease->level) |
439 | return 0; /*Immune! */ |
444 | return 0; /*Immune! */ |
440 | } |
|
|
441 | |
445 | |
442 | new_symptom = get_archetype ("symptom"); |
446 | new_symptom = get_archetype ("symptom"); |
443 | |
447 | |
444 | /* Something special done with dam. We want diseases to be more |
448 | /* Something special done with dam. We want diseases to be more |
445 | * random in what they'll kill, so we'll make the damage they |
449 | * random in what they'll kill, so we'll make the damage they |
… | |
… | |
452 | /* reduce the damage, on average, 50%, and making things random. */ |
456 | /* reduce the damage, on average, 50%, and making things random. */ |
453 | |
457 | |
454 | dam = random_roll (1, abs (dam), victim, PREFER_LOW); |
458 | dam = random_roll (1, abs (dam), victim, PREFER_LOW); |
455 | if (disease->stats.dam < 0) |
459 | if (disease->stats.dam < 0) |
456 | dam = -dam; |
460 | dam = -dam; |
|
|
461 | |
457 | new_symptom->stats.dam = dam; |
462 | new_symptom->stats.dam = dam; |
458 | } |
463 | } |
459 | |
464 | |
460 | |
|
|
461 | new_symptom->stats.maxsp = disease->stats.maxsp; |
465 | new_symptom->stats.maxsp = disease->stats.maxsp; |
462 | new_symptom->stats.food = new_symptom->stats.maxgrace; |
466 | new_symptom->stats.food = new_symptom->stats.maxgrace; |
463 | |
467 | |
464 | new_symptom->name = new_symptom->name_pl = disease->name; |
468 | new_symptom->name = new_symptom->name_pl = disease->name; |
465 | |
469 | |
466 | new_symptom->level = disease->level; |
470 | new_symptom->level = disease->level; |
467 | new_symptom->speed = disease->speed; |
471 | new_symptom->speed = disease->speed; |
468 | new_symptom->value = 0; |
472 | new_symptom->value = 0; |
469 | |
473 | |
470 | for (int i = 0; i < NUM_STATS; ++i) |
474 | for (int i = 0; i < NUM_STATS; ++i) |
471 | new_symptom->stats.stat (i) = disease->stats.stat (i); |
475 | new_symptom->stats.stat (i) = disease->stats.stat (i); |
472 | |
476 | |
473 | new_symptom->stats.sp = disease->stats.sp; |
477 | new_symptom->stats.sp = disease->stats.sp; |
474 | new_symptom->stats.food = disease->last_eat; |
478 | new_symptom->stats.food = disease->last_eat; |
475 | new_symptom->stats.maxsp = disease->stats.maxsp; |
479 | new_symptom->stats.maxsp = disease->stats.maxsp; |
476 | new_symptom->last_sp = disease->last_sp; |
480 | new_symptom->last_sp = disease->last_sp; |
477 | new_symptom->stats.exp = 0; |
481 | new_symptom->stats.exp = 0; |
478 | new_symptom->stats.hp = disease->stats.hp; |
482 | new_symptom->stats.hp = disease->stats.hp; |
479 | new_symptom->msg = disease->msg; |
483 | new_symptom->msg = disease->msg; |
480 | new_symptom->attacktype = disease->attacktype; |
484 | new_symptom->attacktype = disease->attacktype; |
481 | new_symptom->other_arch = disease->other_arch; |
485 | new_symptom->other_arch = disease->other_arch; |
482 | |
486 | |
483 | new_symptom->set_owner (disease->owner); |
487 | new_symptom->set_owner (disease->owner); |
484 | |
488 | |
485 | if (new_symptom->skill != disease->skill) |
489 | if (new_symptom->skill != disease->skill) |
486 | new_symptom->skill = disease->skill; |
490 | new_symptom->skill = disease->skill; |
… | |
… | |
491 | } |
495 | } |
492 | |
496 | |
493 | /* now deal with progressing diseases: we increase the debility |
497 | /* now deal with progressing diseases: we increase the debility |
494 | * caused by the symptoms. |
498 | * caused by the symptoms. |
495 | */ |
499 | */ |
496 | if (disease->stats.ac != 0) |
500 | if (disease->stats.ac) |
497 | { |
501 | { |
498 | symptom->value += disease->stats.ac; |
502 | symptom->value = clamp (symptom->value + disease->stats.ac, 0, 100*100); |
499 | |
503 | |
500 | float scale = 1.f + symptom->value / 100.f; |
504 | float scale = 1.f + symptom->value / 100.f; |
501 | |
505 | |
502 | /* now rescale all the debilities */ |
506 | /* now rescale all the debilities */ |
503 | for (int i = 0; i < NUM_STATS; ++i) |
507 | for (int i = 0; i < NUM_STATS; ++i) |
504 | symptom->stats.stat (i) = scale * disease->stats.stat (i); |
508 | symptom->stats.stat (i) = clamp (int (scale * disease->stats.stat (i)), -128, 127); |
505 | |
509 | |
506 | symptom->stats.dam = scale * disease->stats.dam; |
510 | symptom->stats.dam = clamp (scale * disease->stats.dam , -1024, 1024); |
507 | symptom->stats.sp = scale * disease->stats.sp; |
|
|
508 | symptom->stats.food = scale * disease->last_eat; |
511 | symptom->stats.food = clamp (scale * disease->last_eat , -1024, 1024); |
509 | symptom->stats.maxsp = scale * disease->stats.maxsp; |
512 | symptom->stats.maxsp = clamp (scale * disease->stats.maxsp, -1024, 1024); |
510 | symptom->last_sp = scale * disease->last_sp; |
513 | symptom->last_sp = clamp (scale * disease->last_sp , -1024, 1024); |
|
|
514 | symptom->stats.sp = clamp (scale * disease->stats.sp , -1024, 1024); |
|
|
515 | symptom->stats.hp = clamp (scale * disease->stats.hp , -1024, 1024); |
511 | symptom->stats.exp = 0; |
516 | symptom->stats.exp = 0; |
512 | symptom->stats.hp = scale * disease->stats.hp; |
|
|
513 | |
517 | |
514 | symptom->msg = disease->msg; |
518 | symptom->msg = disease->msg; |
515 | symptom->attacktype = disease->attacktype; |
519 | symptom->attacktype = disease->attacktype; |
516 | symptom->other_arch = disease->other_arch; |
520 | symptom->other_arch = disease->other_arch; |
517 | } |
521 | } |
518 | |
522 | |
519 | SET_FLAG (symptom, FLAG_APPLIED); |
523 | SET_FLAG (symptom, FLAG_APPLIED); |
520 | victim->update_stats (); |
524 | victim->update_stats (); |
521 | |
525 | |
… | |
… | |
679 | } |
683 | } |
680 | |
684 | |
681 | /* reduces disease progression: reduce_symptoms |
685 | /* reduces disease progression: reduce_symptoms |
682 | * return true if we actually reduce a disease. |
686 | * return true if we actually reduce a disease. |
683 | */ |
687 | */ |
684 | |
|
|
685 | int |
688 | int |
686 | reduce_symptoms (object *sufferer, int reduction) |
689 | reduce_symptoms (object *sufferer, int reduction) |
687 | { |
690 | { |
688 | object *walk; |
691 | object *walk; |
689 | int success = 0; |
692 | int success = 0; |
… | |
… | |
693 | if (walk->type == SYMPTOM) |
696 | if (walk->type == SYMPTOM) |
694 | { |
697 | { |
695 | if (walk->value > 0) |
698 | if (walk->value > 0) |
696 | { |
699 | { |
697 | success = 1; |
700 | success = 1; |
698 | walk->value = MAX (0, walk->value - 2 * reduction); |
701 | walk->value = max (0, walk->value - 2 * reduction); |
699 | /* give the disease time to modify this symptom, |
702 | /* give the disease time to modify this symptom, |
700 | * and reduce its severity. */ |
703 | * and reduce its severity. */ |
701 | walk->speed_left = 0; |
704 | walk->speed_left = 0; |
702 | } |
705 | } |
703 | } |
706 | } |
704 | } |
707 | } |
|
|
708 | |
705 | if (success) |
709 | if (success) |
706 | new_draw_info (NDI_UNIQUE, 0, sufferer, "Your illness seems less severe."); |
710 | new_draw_info (NDI_UNIQUE, 0, sufferer, "Your illness seems less severe."); |
|
|
711 | |
707 | return success; |
712 | return success; |
708 | } |
713 | } |