… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file contains all the code implementing diseases, |
24 | /* This file contains all the code implementing diseases, |
… | |
… | |
45 | dam^ Damage How much damage it does (%?). |
44 | dam^ Damage How much damage it does (%?). |
46 | maxgrace+ Duration How long before the disease is naturally cured. |
45 | maxgrace+ Duration How long before the disease is naturally cured. |
47 | food DurCount Counter for Duration |
46 | food DurCount Counter for Duration |
48 | |
47 | |
49 | speed Speed How often the disease moves. |
48 | speed Speed How often the disease moves. |
50 | last_sp^ Lethargy Percentage of max speed--10 = 10% speed. |
49 | last_sp^ Lethargy Percentage of max speed. 10 = 10% speed. |
51 | |
50 | |
52 | maxsp^ Mana deplete Saps mana. |
51 | maxsp^ Mana deplete Saps mana. |
53 | ac^ Progressiveness How the diseases increases in severity. |
52 | ac^ Progressiveness How the diseases increases in severity. |
54 | last_eat*^ Deplete food saps food if negative |
53 | last_eat*^ Deplete food saps food if negative |
55 | last_heal GrantImmunity If nonzero, disease does NOT grant immunity |
54 | last_heal GrantImmunity If nonzero, disease does NOT grant immunity |
… | |
… | |
148 | return 0; |
147 | return 0; |
149 | |
148 | |
150 | if (strstr (disease->race, "*") && !QUERY_FLAG (victim, FLAG_UNDEAD)) |
149 | if (strstr (disease->race, "*") && !QUERY_FLAG (victim, FLAG_UNDEAD)) |
151 | return 1; |
150 | return 1; |
152 | |
151 | |
153 | if ((disease->race == undead_name) && QUERY_FLAG (victim, FLAG_UNDEAD)) |
152 | if ((disease->race == shstr_undead) && QUERY_FLAG (victim, FLAG_UNDEAD)) |
154 | return 1; |
153 | return 1; |
155 | |
154 | |
156 | if ((victim->race && strstr (disease->race, victim->race)) || strstr (disease->race, victim->name)) |
155 | if ((victim->race && strstr (disease->race, victim->race)) || strstr (disease->race, victim->name)) |
157 | return 1; |
156 | return 1; |
158 | |
157 | |
… | |
… | |
164 | { |
163 | { |
165 | /* first task is to determine if the disease is inside or outside of someone. |
164 | /* first task is to determine if the disease is inside or outside of someone. |
166 | * If outside, we decrement 'value' until we're gone. |
165 | * If outside, we decrement 'value' until we're gone. |
167 | */ |
166 | */ |
168 | |
167 | |
169 | if (disease->env == NULL) |
168 | if (!disease->env) |
170 | { /* we're outside of someone */ |
169 | { /* we're outside of someone */ |
171 | if (disease->stats.maxhp > 0) |
170 | if (disease->stats.maxhp > 0) |
172 | disease->value--; |
171 | disease->value--; |
173 | |
172 | |
174 | if (disease->value == 0) |
173 | if (!disease->value) |
175 | { |
174 | { |
176 | disease->destroy (); |
175 | disease->destroy (); |
177 | return 1; |
176 | return 1; |
178 | } |
177 | } |
179 | } |
178 | } |
180 | else |
179 | else |
181 | { |
180 | { |
182 | /* if we're inside a person, have the disease run its course */ |
181 | /* if we're inside a person, have the disease run its course */ |
183 | /* negative foods denote "perpetual" diseases. */ |
182 | /* negative/zero food denotes "perpetual" diseases. */ |
184 | if (disease->stats.food > 0) |
183 | if (disease->stats.food > 0) |
185 | { |
184 | { |
186 | disease->stats.food--; |
185 | disease->stats.food--; |
187 | |
186 | |
188 | if (disease->stats.food == 0) |
187 | if (!disease->stats.food) |
189 | { |
188 | { |
190 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
189 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
191 | grant_immunity (disease); |
190 | grant_immunity (disease); |
192 | disease->destroy (); |
191 | disease->destroy (); |
193 | return 1; |
192 | return 1; |
… | |
… | |
225 | symptom->destroy (); |
224 | symptom->destroy (); |
226 | } |
225 | } |
227 | |
226 | |
228 | if (victim) |
227 | if (victim) |
229 | victim->update_stats (); |
228 | victim->update_stats (); |
|
|
229 | |
230 | return 0; |
230 | return 0; |
231 | } |
231 | } |
232 | |
232 | |
233 | /* argument is a disease */ |
233 | /* argument is a disease */ |
234 | object * |
234 | object * |
235 | find_symptom (object *disease) |
235 | find_symptom (object *disease) |
236 | { |
236 | { |
237 | object *walk; |
|
|
238 | |
|
|
239 | /* check the inventory for symptoms */ |
237 | /* check the inventory for symptoms */ |
240 | for (walk = disease->env->inv; walk; walk = walk->below) |
238 | for (object *walk = disease->env->inv; walk; walk = walk->below) |
241 | if (walk->name == disease->name && walk->type == SYMPTOM) |
239 | if (walk->name == disease->name && walk->type == SYMPTOM) |
242 | return walk; |
240 | return walk; |
|
|
241 | |
243 | return NULL; |
242 | return NULL; |
244 | } |
243 | } |
245 | |
244 | |
246 | /* searches around for more victims to infect */ |
245 | /* searches around for more victims to infect */ |
247 | int |
246 | int |
… | |
… | |
280 | infect_object (tmp, disease, 0); |
279 | infect_object (tmp, disease, 0); |
281 | } |
280 | } |
282 | |
281 | |
283 | return 1; |
282 | return 1; |
284 | } |
283 | } |
285 | |
|
|
286 | |
284 | |
287 | /* check to see if an object is infectable: |
285 | /* check to see if an object is infectable: |
288 | * objects with immunity aren't infectable. |
286 | * objects with immunity aren't infectable. |
289 | * objects already infected aren't infectable. |
287 | * objects already infected aren't infectable. |
290 | * dead objects aren't infectable. |
288 | * dead objects aren't infectable. |
… | |
… | |
309 | /* roll the dice on infection before doing the inventory check! */ |
307 | /* roll the dice on infection before doing the inventory check! */ |
310 | if (!force && (random_roll (0, 126, victim, PREFER_HIGH) >= disease->stats.wc)) |
308 | if (!force && (random_roll (0, 126, victim, PREFER_HIGH) >= disease->stats.wc)) |
311 | return 0; |
309 | return 0; |
312 | |
310 | |
313 | /* do an immunity check */ |
311 | /* do an immunity check */ |
314 | if (victim->head) |
|
|
315 | tmp = victim->head->inv; |
|
|
316 | else |
|
|
317 | tmp = victim->inv; |
|
|
318 | |
312 | |
319 | /* There used to (IMO) be a flaw in the below - it used to be the case |
313 | /* There used to (IMO) be a flaw in the below - it used to be the case |
320 | * that if level check was done for both immunity and disease. This could |
314 | * that if level check was done for both immunity and disease. This could |
321 | * result in a person with multiple afflictions of the same disease |
315 | * result in a person with multiple afflictions of the same disease |
322 | * (eg, level 1 cold, level 2 cold, level 3 cold, etc), as long as |
316 | * (eg, level 1 cold, level 2 cold, level 3 cold, etc), as long as |
323 | * they were cast in that same order. Instead, change it so that |
317 | * they were cast in that same order. Instead, change it so that |
324 | * if you diseased, you can't get diseased more. |
318 | * if you diseased, you can't get diseased more. |
325 | */ |
319 | */ |
326 | |
320 | |
327 | for ( /* tmp initialised in if, above */ ; tmp; tmp = tmp->below) |
321 | for (tmp = victim->head_ ()->inv; tmp; tmp = tmp->below) |
328 | { |
|
|
329 | if (tmp->type == SIGN && tmp->name == disease->name && tmp->level >= disease->level) |
322 | if (tmp->type == SIGN && tmp->name == disease->name && tmp->level >= disease->level) |
330 | return 0; /* Immune! */ |
323 | return 0; /* Immune! */ |
331 | else if (tmp->type == DISEASE && tmp->name == disease->name) |
324 | else if (tmp->type == DISEASE && tmp->name == disease->name) |
332 | return 0; /* already diseased */ |
325 | return 0; /* already diseased */ |
333 | } |
|
|
334 | |
326 | |
335 | /* If we've gotten this far, go ahead and infect the victim. */ |
327 | /* If we've gotten this far, go ahead and infect the victim. */ |
|
|
328 | |
336 | new_disease = disease->clone (); |
329 | new_disease = disease->clone (); |
|
|
330 | |
337 | new_disease->stats.food = disease->stats.maxgrace; |
331 | new_disease->stats.food = disease->stats.maxgrace; |
338 | new_disease->value = disease->stats.maxhp; |
332 | new_disease->value = disease->stats.maxhp; |
339 | new_disease->stats.wc -= disease->last_grace; /* self-limiting factor */ |
333 | new_disease->stats.wc -= disease->last_grace; /* self-limiting factor */ |
340 | |
334 | |
341 | /* Unfortunately, set_owner does the wrong thing to the skills pointers |
|
|
342 | * resulting in exp going into the owners *current* chosen skill. |
|
|
343 | */ |
|
|
344 | |
|
|
345 | if (disease->owner) |
|
|
346 | { |
|
|
347 | new_disease->set_owner (disease->owner); |
|
|
348 | |
|
|
349 | /* Only need to update skill if different */ |
|
|
350 | if (new_disease->skill != disease->skill) |
|
|
351 | new_disease->skill = disease->skill; |
|
|
352 | } |
|
|
353 | else |
|
|
354 | { /* for diseases which are passed by hitting, set owner and praying skill */ |
|
|
355 | if (disease->env && disease->env->type == PLAYER) |
|
|
356 | { |
|
|
357 | object *player = disease->env; |
|
|
358 | |
|
|
359 | new_disease->set_owner (player); |
|
|
360 | |
|
|
361 | /* the skill pointer for these diseases should already be set up - |
|
|
362 | * hardcoding in 'praying' is not the right approach. |
|
|
363 | */ |
|
|
364 | } |
|
|
365 | } |
|
|
366 | |
|
|
367 | insert_ob_in_ob (new_disease, victim->head_ ()); |
|
|
368 | /* This appears to be a horrible case of overloading 'NO_PASS' |
335 | /* This appears to be a horrible case of overloading 'NO_PASS' |
369 | * for meaning in the diseases. |
336 | * for meaning in the diseases. |
370 | */ |
337 | */ |
371 | new_disease->move_block = 0; |
338 | new_disease->move_block = 0; |
|
|
339 | |
|
|
340 | // insert before setting the owner |
|
|
341 | victim->head_ ()->insert (new_disease); |
|
|
342 | |
|
|
343 | if (disease->owner) |
|
|
344 | new_disease->set_owner (disease->owner); |
|
|
345 | else if (object *pl = disease->in_player ()) |
|
|
346 | /* for diseases which are passed by hitting, set owner and skill */ |
|
|
347 | new_disease->set_owner (pl); |
|
|
348 | |
372 | if (new_disease->owner && new_disease->owner->type == PLAYER) |
349 | if (new_disease->owner && new_disease->owner->type == PLAYER) |
373 | { |
350 | { |
374 | char buf[128]; |
351 | const char *buf; |
375 | |
352 | |
376 | /* if the disease has a title, it has a special infection message |
353 | /* if the disease has a title, it has a special infection message |
377 | * This messages is printed in the form MESSAGE victim |
354 | * This messages is printed in the form MESSAGE victim |
378 | */ |
355 | */ |
379 | if (new_disease->title) |
356 | if (new_disease->title) |
380 | sprintf (buf, "%s %s!!", &disease->title, &victim->name); |
357 | buf = format ("%s %s!!", &disease->title, &victim->name); |
381 | else |
358 | else |
382 | sprintf (buf, "You infect %s with your disease, %s!", &victim->name, &new_disease->name); |
359 | buf = format ("You infect %s with your disease, %s!", &victim->name, &new_disease->name); |
383 | |
360 | |
384 | if (victim->type == PLAYER) |
361 | if (victim->type == PLAYER) |
385 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, new_disease->owner, buf); |
362 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, new_disease->owner, buf); |
386 | else |
363 | else |
387 | new_draw_info (0, 4, new_disease->owner, buf); |
364 | new_draw_info (0, 4, new_disease->owner, buf); |
388 | } |
365 | } |
|
|
366 | |
389 | if (victim->type == PLAYER) |
367 | if (victim->type == PLAYER) |
390 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, victim, "You suddenly feel ill."); |
368 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, victim, "You suddenly feel ill."); |
391 | |
369 | |
392 | return 1; |
370 | return 1; |
393 | |
|
|
394 | } |
371 | } |
395 | |
|
|
396 | |
|
|
397 | |
372 | |
398 | /* this function monitors the symptoms caused by the disease (if any), |
373 | /* this function monitors the symptoms caused by the disease (if any), |
399 | causes symptoms, and modifies existing symptoms in the case of |
374 | causes symptoms, and modifies existing symptoms in the case of |
400 | existing diseases. */ |
375 | existing diseases. */ |
401 | |
|
|
402 | int |
376 | int |
403 | do_symptoms (object *disease) |
377 | do_symptoms (object *disease) |
404 | { |
378 | { |
405 | object *symptom; |
379 | object *symptom; |
406 | object *victim; |
380 | object *victim; |
407 | object *tmp; |
381 | object *tmp; |
408 | |
382 | |
409 | victim = disease->env; |
383 | victim = disease->env; |
|
|
384 | |
|
|
385 | if (!victim) |
|
|
386 | return 0; /* no-one to inflict symptoms on */ |
410 | |
387 | |
411 | /* This is a quick hack - for whatever reason, disease->env will point |
388 | /* This is a quick hack - for whatever reason, disease->env will point |
412 | * back to disease, causing endless loops. Why this happens really needs |
389 | * back to disease, causing endless loops. Why this happens really needs |
413 | * to be found, but this should at least prevent the infinite loops. |
390 | * to be found, but this should at least prevent the infinite loops. |
414 | */ |
391 | */ |
415 | |
392 | //TODO: should no longer be the case, monitor, and remove |
416 | if (victim == NULL || victim == disease) |
393 | if (victim == disease) |
417 | return 0; /* no-one to inflict symptoms on */ |
394 | { |
|
|
395 | LOG (llevError | logBacktrace, "%s: disease->env points to itself", disease->debug_desc ()); |
|
|
396 | return 0; |
|
|
397 | } |
418 | |
398 | |
419 | symptom = find_symptom (disease); |
399 | symptom = find_symptom (disease); |
420 | if (symptom == NULL) |
400 | if (!symptom) |
421 | { |
401 | { |
422 | /* no symptom? need to generate one! */ |
402 | /* no symptom? need to generate one! */ |
423 | object *new_symptom; |
|
|
424 | |
403 | |
425 | /* first check and see if the carrier of the disease is immune. If so, no symptoms! */ |
404 | /* first check and see if the carrier of the disease is immune. If so, no symptoms! */ |
426 | if (!is_susceptible_to_disease (victim, disease)) |
405 | if (!is_susceptible_to_disease (victim, disease)) |
427 | return 0; |
406 | return 0; |
428 | |
407 | |
429 | /* check for an actual immunity */ |
408 | /* check for an actual immunity */ |
430 | /* do an immunity check */ |
409 | /* do an immunity check */ |
431 | if (victim->head) |
410 | for (tmp = victim->head_ ()->inv; tmp; tmp = tmp->below) |
432 | tmp = victim->head->inv; |
|
|
433 | else |
|
|
434 | tmp = victim->inv; |
|
|
435 | |
|
|
436 | for ( /* tmp initialised in if, above */ ; tmp; tmp = tmp->below) |
|
|
437 | { |
|
|
438 | if (tmp->type == SIGN) /* possibly an immunity, or diseased */ |
411 | if (tmp->type == SIGN) /* possibly an immunity, or diseased */ |
439 | if (tmp->name == disease->name && tmp->level >= disease->level) |
412 | if (tmp->name == disease->name && tmp->level >= disease->level) |
440 | return 0; /*Immune! */ |
413 | return 0; /* Immune! */ |
441 | } |
|
|
442 | |
414 | |
443 | new_symptom = get_archetype ("symptom"); |
415 | object *new_symptom = get_archetype ("symptom"); |
444 | |
416 | |
445 | /* Something special done with dam. We want diseases to be more |
417 | /* Something special done with dam. We want diseases to be more |
446 | * random in what they'll kill, so we'll make the damage they |
418 | * random in what they'll kill, so we'll make the damage they |
447 | * do random, note, this has a weird effect with progressive diseases. |
419 | * do random, note, this has a weird effect with progressive diseases. |
448 | */ |
420 | */ |
449 | if (disease->stats.dam != 0) |
421 | if (disease->stats.dam) |
450 | { |
422 | { |
451 | int dam = disease->stats.dam; |
423 | int dam = disease->stats.dam; |
452 | |
424 | |
453 | /* reduce the damage, on average, 50%, and making things random. */ |
425 | /* reduce the damage, on average, 50%, and making things random. */ |
454 | |
426 | |
455 | dam = random_roll (1, abs (dam), victim, PREFER_LOW); |
427 | dam = random_roll (1, abs (dam), victim, PREFER_LOW); |
456 | if (disease->stats.dam < 0) |
428 | if (disease->stats.dam < 0) |
457 | dam = -dam; |
429 | dam = -dam; |
|
|
430 | |
458 | new_symptom->stats.dam = dam; |
431 | new_symptom->stats.dam = dam; |
459 | } |
432 | } |
460 | |
433 | |
461 | |
|
|
462 | new_symptom->stats.maxsp = disease->stats.maxsp; |
434 | new_symptom->stats.maxsp = disease->stats.maxsp; |
463 | new_symptom->stats.food = new_symptom->stats.maxgrace; |
435 | new_symptom->stats.food = new_symptom->stats.maxgrace; |
464 | |
436 | |
465 | new_symptom->name = new_symptom->name_pl = disease->name; |
437 | new_symptom->name = new_symptom->name_pl = disease->name; |
466 | |
438 | |
467 | new_symptom->level = disease->level; |
439 | new_symptom->level = disease->level; |
468 | new_symptom->speed = disease->speed; |
440 | new_symptom->speed = disease->speed; |
469 | new_symptom->value = 0; |
441 | new_symptom->value = 0; |
470 | |
442 | |
471 | for (int i = 0; i < NUM_STATS; ++i) |
443 | for (int i = 0; i < NUM_STATS; ++i) |
472 | new_symptom->stats.stat (i) = disease->stats.stat (i); |
444 | new_symptom->stats.stat (i) = disease->stats.stat (i); |
473 | |
445 | |
474 | new_symptom->stats.sp = disease->stats.sp; |
446 | new_symptom->stats.sp = disease->stats.sp; |
475 | new_symptom->stats.food = disease->last_eat; |
447 | new_symptom->stats.food = disease->last_eat; |
476 | new_symptom->stats.maxsp = disease->stats.maxsp; |
448 | new_symptom->stats.maxsp = disease->stats.maxsp; |
477 | new_symptom->last_sp = disease->last_sp; |
449 | new_symptom->last_sp = disease->last_sp; |
478 | new_symptom->stats.exp = 0; |
450 | new_symptom->stats.exp = 0; |
479 | new_symptom->stats.hp = disease->stats.hp; |
451 | new_symptom->stats.hp = disease->stats.hp; |
480 | new_symptom->msg = disease->msg; |
452 | new_symptom->msg = disease->msg; |
481 | new_symptom->attacktype = disease->attacktype; |
453 | new_symptom->attacktype = disease->attacktype; |
482 | new_symptom->other_arch = disease->other_arch; |
454 | new_symptom->other_arch = disease->other_arch; |
|
|
455 | new_symptom->skill = disease->skill; |
483 | |
456 | |
|
|
457 | new_symptom->move_block = 0; |
|
|
458 | |
|
|
459 | victim->head_ ()->insert (new_symptom); |
|
|
460 | |
|
|
461 | // set owner last, as insert clears owner |
484 | new_symptom->set_owner (disease->owner); |
462 | new_symptom->set_owner (disease->owner); |
485 | |
463 | |
486 | if (new_symptom->skill != disease->skill) |
|
|
487 | new_symptom->skill = disease->skill; |
|
|
488 | |
|
|
489 | new_symptom->move_block = 0; |
|
|
490 | insert_ob_in_ob (new_symptom, victim); |
|
|
491 | return 1; |
464 | return 1; |
492 | } |
465 | } |
493 | |
466 | |
494 | /* now deal with progressing diseases: we increase the debility |
467 | /* now deal with progressing diseases: we increase the debility |
495 | * caused by the symptoms. |
468 | * caused by the symptoms. |
496 | */ |
469 | */ |
497 | if (disease->stats.ac != 0) |
470 | if (disease->stats.ac) |
498 | { |
471 | { |
499 | symptom->value += disease->stats.ac; |
472 | symptom->value = clamp (symptom->value + disease->stats.ac, 0, 100*100); |
500 | |
473 | |
501 | float scale = 1.f + symptom->value / 100.f; |
474 | float scale = 1.f + symptom->value / 100.f; |
502 | |
475 | |
503 | /* now rescale all the debilities */ |
476 | /* now rescale all the debilities */ |
504 | for (int i = 0; i < NUM_STATS; ++i) |
477 | for (int i = 0; i < NUM_STATS; ++i) |
505 | symptom->stats.stat (i) = scale * disease->stats.stat (i); |
478 | symptom->stats.stat (i) = clamp (int (scale * disease->stats.stat (i)), -128, 127); |
506 | |
479 | |
507 | symptom->stats.dam = scale * disease->stats.dam; |
480 | symptom->stats.dam = clamp (scale * disease->stats.dam , -1024, 1024); |
508 | symptom->stats.sp = scale * disease->stats.sp; |
|
|
509 | symptom->stats.food = scale * disease->last_eat; |
481 | symptom->stats.food = clamp (scale * disease->last_eat , -1024, 1024); |
510 | symptom->stats.maxsp = scale * disease->stats.maxsp; |
482 | symptom->stats.maxsp = clamp (scale * disease->stats.maxsp, -1024, 1024); |
511 | symptom->last_sp = scale * disease->last_sp; |
483 | symptom->stats.sp = clamp (scale * disease->stats.sp , -1024, 1024); |
|
|
484 | symptom->stats.hp = clamp (scale * disease->stats.hp , -1024, 1024); |
512 | symptom->stats.exp = 0; |
485 | symptom->stats.exp = 0; |
513 | symptom->stats.hp = scale * disease->stats.hp; |
486 | symptom->last_sp = disease->last_sp ? clamp (disease->last_sp / scale, 1, 1024) : 0; |
514 | |
|
|
515 | symptom->msg = disease->msg; |
487 | symptom->msg = disease->msg; |
516 | symptom->attacktype = disease->attacktype; |
488 | symptom->attacktype = disease->attacktype; |
517 | symptom->other_arch = disease->other_arch; |
489 | symptom->other_arch = disease->other_arch; |
518 | } |
490 | } |
519 | |
491 | |
520 | SET_FLAG (symptom, FLAG_APPLIED); |
492 | SET_FLAG (symptom, FLAG_APPLIED); |
521 | victim->update_stats (); |
493 | victim->update_stats (); |
522 | |
494 | |
… | |
… | |
531 | object *walk; |
503 | object *walk; |
532 | |
504 | |
533 | /* Don't give immunity to this disease if last_heal is set. */ |
505 | /* Don't give immunity to this disease if last_heal is set. */ |
534 | if (disease->last_heal) |
506 | if (disease->last_heal) |
535 | return 0; |
507 | return 0; |
|
|
508 | |
536 | /* first, search for an immunity of the same name */ |
509 | /* first, search for an immunity of the same name */ |
537 | for (walk = disease->env->inv; walk; walk = walk->below) |
510 | for (walk = disease->env->inv; walk; walk = walk->below) |
538 | { |
|
|
539 | if (walk->type == 98 && disease->name == walk->name) |
511 | if (walk->type == 98 && disease->name == walk->name) |
540 | { |
512 | { |
541 | walk->level = disease->level; |
513 | walk->level = disease->level; |
542 | return 1; /* just update the existing immunity. */ |
514 | return 1; /* just update the existing immunity. */ |
543 | } |
515 | } |
544 | } |
516 | |
545 | immunity = get_archetype ("immunity"); |
517 | immunity = get_archetype ("immunity"); |
|
|
518 | |
546 | immunity->name = disease->name; |
519 | immunity->name = disease->name; |
547 | immunity->level = disease->level; |
520 | immunity->level = disease->level; |
548 | immunity->move_block = 0; |
521 | immunity->move_block = 0; |
|
|
522 | |
549 | insert_ob_in_ob (immunity, disease->env); |
523 | insert_ob_in_ob (immunity, disease->env); |
|
|
524 | |
550 | return 1; |
525 | return 1; |
551 | |
|
|
552 | } |
526 | } |
553 | |
|
|
554 | |
527 | |
555 | /* make the symptom do the nasty things it does */ |
528 | /* make the symptom do the nasty things it does */ |
556 | |
|
|
557 | int |
529 | int |
558 | move_symptom (object *symptom) |
530 | move_symptom (object *symptom) |
559 | { |
531 | { |
560 | object *victim = symptom->env; |
532 | object *victim = symptom->env; |
561 | object *new_ob; |
533 | object *new_ob; |
562 | int sp_reduce; |
534 | int sp_reduce; |
563 | |
535 | |
564 | if (victim == NULL || victim->map == NULL) |
536 | if (!victim || !victim->map) |
565 | { /* outside a monster/player, die immediately */ |
537 | { /* outside a monster/player, die immediately */ |
566 | symptom->destroy (); |
538 | symptom->destroy (); |
567 | return 0; |
539 | return 0; |
568 | } |
540 | } |
569 | |
541 | |
570 | if (symptom->stats.dam > 0) |
542 | if (symptom->stats.dam > 0) |
571 | hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); |
543 | hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); |
572 | else |
544 | else |
573 | hit_player (victim, (int) MAX (1, -victim->stats.maxhp * symptom->stats.dam / 100.0), symptom, symptom->attacktype, 1); |
545 | hit_player (victim, max (1, -victim->stats.maxhp * symptom->stats.dam / 100.0), symptom, symptom->attacktype, 1); |
574 | |
546 | |
575 | if (symptom->stats.maxsp > 0) |
547 | if (symptom->stats.maxsp > 0) |
576 | sp_reduce = symptom->stats.maxsp; |
548 | sp_reduce = symptom->stats.maxsp; |
577 | else |
549 | else |
578 | sp_reduce = (int) MAX (1, victim->stats.maxsp * symptom->stats.maxsp / 100.0); |
550 | sp_reduce = max (1, victim->stats.maxsp * symptom->stats.maxsp / 100.0); |
|
|
551 | |
579 | victim->stats.sp = MAX (0, victim->stats.sp - sp_reduce); |
552 | victim->stats.sp = max (0, victim->stats.sp - sp_reduce); |
580 | |
553 | |
581 | /* create the symptom "other arch" object and drop it here |
554 | /* create the symptom "other arch" object and drop it here |
582 | * under every part of the monster |
555 | * under every part of the monster |
583 | * The victim may well have died. |
556 | * The victim may well have died. |
584 | */ |
557 | */ |
585 | |
|
|
586 | if (victim->map == NULL) |
|
|
587 | return 0; |
|
|
588 | if (symptom->other_arch) |
558 | if (symptom->other_arch && victim->map) |
589 | { |
559 | for (object *tmp = victim->head_ (); tmp; tmp = tmp->more) |
590 | object *tmp; |
|
|
591 | |
|
|
592 | tmp = victim; |
|
|
593 | if (tmp->head != NULL) |
|
|
594 | tmp = tmp->head; |
|
|
595 | for ( /*tmp initialised above */ ; tmp != NULL; tmp = tmp->more) |
|
|
596 | { |
560 | { |
597 | new_ob = arch_to_object (symptom->other_arch); |
561 | new_ob = arch_to_object (symptom->other_arch); |
598 | new_ob->x = tmp->x; |
562 | new_ob->x = tmp->x; |
599 | new_ob->y = tmp->y; |
563 | new_ob->y = tmp->y; |
600 | new_ob->map = victim->map; |
564 | new_ob->map = victim->map; |
601 | insert_ob_in_map (new_ob, victim->map, victim, 0); |
565 | insert_ob_in_map (new_ob, victim->map, victim, 0); |
602 | } |
566 | } |
603 | } |
567 | |
604 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, victim, symptom->msg); |
568 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, victim, symptom->msg); |
605 | |
569 | |
606 | return 1; |
570 | return 1; |
607 | } |
571 | } |
608 | |
572 | |
… | |
… | |
680 | } |
644 | } |
681 | |
645 | |
682 | /* reduces disease progression: reduce_symptoms |
646 | /* reduces disease progression: reduce_symptoms |
683 | * return true if we actually reduce a disease. |
647 | * return true if we actually reduce a disease. |
684 | */ |
648 | */ |
685 | |
|
|
686 | int |
649 | int |
687 | reduce_symptoms (object *sufferer, int reduction) |
650 | reduce_symptoms (object *sufferer, int reduction) |
688 | { |
651 | { |
689 | object *walk; |
652 | object *walk; |
690 | int success = 0; |
653 | int success = 0; |
… | |
… | |
694 | if (walk->type == SYMPTOM) |
657 | if (walk->type == SYMPTOM) |
695 | { |
658 | { |
696 | if (walk->value > 0) |
659 | if (walk->value > 0) |
697 | { |
660 | { |
698 | success = 1; |
661 | success = 1; |
699 | walk->value = MAX (0, walk->value - 2 * reduction); |
662 | walk->value = max (0, walk->value - 2 * reduction); |
700 | /* give the disease time to modify this symptom, |
663 | /* give the disease time to modify this symptom, |
701 | * and reduce its severity. */ |
664 | * and reduce its severity. */ |
702 | walk->speed_left = 0; |
665 | walk->speed_left = 0; |
703 | } |
666 | } |
704 | } |
667 | } |
705 | } |
668 | } |
|
|
669 | |
706 | if (success) |
670 | if (success) |
707 | new_draw_info (NDI_UNIQUE, 0, sufferer, "Your illness seems less severe."); |
671 | new_draw_info (NDI_UNIQUE, 0, sufferer, "Your illness seems less severe."); |
|
|
672 | |
708 | return success; |
673 | return success; |
709 | } |
674 | } |