1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the code implementing diseases, |
24 | /* This file contains all the code implementing diseases, |
25 | * except for odds and ends in attack.c and in |
25 | * except for odds and ends in attack.c and in |
26 | * living.c |
26 | * living.c |
… | |
… | |
555 | |
555 | |
556 | /* create the symptom "other arch" object and drop it here |
556 | /* create the symptom "other arch" object and drop it here |
557 | * under every part of the monster |
557 | * under every part of the monster |
558 | * The victim may well have died. |
558 | * The victim may well have died. |
559 | */ |
559 | */ |
560 | if (symptom->other_arch && victim->map) |
560 | if (victim->map) |
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561 | { |
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562 | victim->play_sound (symptom->sound); |
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563 | |
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564 | if (symptom->other_arch) |
561 | for (object *tmp = victim->head_ (); tmp; tmp = tmp->more) |
565 | for (object *tmp = victim->head_ (); tmp; tmp = tmp->more) |
562 | { |
566 | { |
563 | new_ob = arch_to_object (symptom->other_arch); |
567 | new_ob = arch_to_object (symptom->other_arch); |
564 | new_ob->x = tmp->x; |
568 | new_ob->x = tmp->x; |
565 | new_ob->y = tmp->y; |
569 | new_ob->y = tmp->y; |
566 | new_ob->map = victim->map; |
570 | new_ob->map = victim->map; |
567 | insert_ob_in_map (new_ob, victim->map, victim, 0); |
571 | insert_ob_in_map (new_ob, victim->map, victim, 0); |
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572 | } |
568 | } |
573 | } |
569 | |
574 | |
570 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, victim, symptom->msg); |
575 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, victim, symptom->msg); |
571 | |
576 | |
572 | return 1; |
577 | return 1; |
573 | } |
578 | } |