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Comparing deliantra/server/server/disease.C (file contents):
Revision 1.41 by root, Mon Aug 27 05:10:51 2007 UTC vs.
Revision 1.45 by root, Sun Nov 25 13:28:07 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* This file contains all the code implementing diseases, 24/* This file contains all the code implementing diseases,
25 * except for odds and ends in attack.c and in 25 * except for odds and ends in attack.c and in
26 * living.c 26 * living.c
542 } 542 }
543 543
544 if (symptom->stats.dam > 0) 544 if (symptom->stats.dam > 0)
545 hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); 545 hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1);
546 else 546 else
547 hit_player (victim, max (1, -victim->stats.maxhp * symptom->stats.dam / 100.0), symptom, symptom->attacktype, 1); 547 hit_player (victim, max (1, -victim->stats.maxhp * symptom->stats.dam / 100), symptom, symptom->attacktype, 1);
548 548
549 if (symptom->stats.maxsp > 0) 549 if (symptom->stats.maxsp > 0)
550 sp_reduce = symptom->stats.maxsp; 550 sp_reduce = symptom->stats.maxsp;
551 else 551 else
552 sp_reduce = max (1, victim->stats.maxsp * symptom->stats.maxsp / 100.0); 552 sp_reduce = max (1, victim->stats.maxsp * symptom->stats.maxsp / 100);
553 553
554 victim->stats.sp = max (0, victim->stats.sp - sp_reduce); 554 victim->stats.sp = max (0, victim->stats.sp - sp_reduce);
555 555
556 /* create the symptom "other arch" object and drop it here 556 /* create the symptom "other arch" object and drop it here
557 * under every part of the monster 557 * under every part of the monster
558 * The victim may well have died. 558 * The victim may well have died.
559 */ 559 */
560 if (symptom->other_arch && victim->map) 560 if (victim->map)
561 {
562 victim->play_sound (symptom->sound);
563
564 if (symptom->other_arch)
561 for (object *tmp = victim->head_ (); tmp; tmp = tmp->more) 565 for (object *tmp = victim->head_ (); tmp; tmp = tmp->more)
562 { 566 {
563 new_ob = arch_to_object (symptom->other_arch); 567 new_ob = arch_to_object (symptom->other_arch);
564 new_ob->x = tmp->x; 568 new_ob->x = tmp->x;
565 new_ob->y = tmp->y; 569 new_ob->y = tmp->y;
566 new_ob->map = victim->map; 570 new_ob->map = victim->map;
567 insert_ob_in_map (new_ob, victim->map, victim, 0); 571 insert_ob_in_map (new_ob, victim->map, victim, 0);
572 }
568 } 573 }
569 574
570 new_draw_info (NDI_UNIQUE | NDI_RED, 0, victim, symptom->msg); 575 new_draw_info (NDI_UNIQUE | NDI_RED, 0, victim, symptom->msg);
571 576
572 return 1; 577 return 1;
573} 578}

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