… | |
… | |
170 | |
170 | |
171 | if (disease->env == NULL) |
171 | if (disease->env == NULL) |
172 | { /* we're outside of someone */ |
172 | { /* we're outside of someone */ |
173 | if (disease->stats.maxhp > 0) |
173 | if (disease->stats.maxhp > 0) |
174 | disease->value--; |
174 | disease->value--; |
|
|
175 | |
175 | if (disease->value == 0) |
176 | if (disease->value == 0) |
176 | { |
177 | { |
177 | remove_ob (disease); |
178 | disease->destroy (); |
178 | free_object (disease); |
|
|
179 | return 1; |
179 | return 1; |
180 | } |
180 | } |
181 | } |
181 | } |
182 | else |
182 | else |
183 | { |
183 | { |
184 | /* if we're inside a person, have the disease run its course */ |
184 | /* if we're inside a person, have the disease run its course */ |
185 | /* negative foods denote "perpetual" diseases. */ |
185 | /* negative foods denote "perpetual" diseases. */ |
186 | if (disease->stats.food > 0) |
186 | if (disease->stats.food > 0) |
187 | { |
187 | { |
188 | disease->stats.food--; |
188 | disease->stats.food--; |
|
|
189 | |
189 | if (disease->stats.food == 0) |
190 | if (disease->stats.food == 0) |
190 | { |
191 | { |
191 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
192 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
192 | grant_immunity (disease); |
193 | grant_immunity (disease); |
193 | remove_ob (disease); |
194 | disease->destroy (); |
194 | free_object (disease); |
|
|
195 | return 1; |
195 | return 1; |
196 | } |
196 | } |
197 | } |
197 | } |
198 | } |
198 | } |
|
|
199 | |
199 | /* check to see if we infect others */ |
200 | /* check to see if we infect others */ |
200 | check_infection (disease); |
201 | check_infection (disease); |
201 | |
202 | |
202 | /* impose or modify the symptoms of the disease */ |
203 | /* impose or modify the symptoms of the disease */ |
203 | if (disease->env && is_susceptible_to_disease (disease->env, disease)) |
204 | if (disease->env && is_susceptible_to_disease (disease->env, disease)) |
… | |
… | |
220 | |
221 | |
221 | while ((symptom = find_symptom (disease)) != NULL) |
222 | while ((symptom = find_symptom (disease)) != NULL) |
222 | { |
223 | { |
223 | if (!victim) |
224 | if (!victim) |
224 | victim = symptom->env; |
225 | victim = symptom->env; |
225 | remove_ob (symptom); |
226 | |
226 | free_object (symptom); |
227 | symptom->destroy (); |
227 | } |
228 | } |
|
|
229 | |
228 | if (victim) |
230 | if (victim) |
229 | fix_player (victim); |
231 | victim->update_stats (); |
230 | return 0; |
232 | return 0; |
231 | } |
233 | } |
232 | |
234 | |
233 | /* argument is a disease */ |
235 | /* argument is a disease */ |
234 | object * |
236 | object * |
… | |
… | |
274 | { |
276 | { |
275 | sint16 i2, j2; |
277 | sint16 i2, j2; |
276 | mflags = get_map_flags (map, &map2, i, j, &i2, &j2); |
278 | mflags = get_map_flags (map, &map2, i, j, &i2, &j2); |
277 | |
279 | |
278 | if (!(mflags & P_OUT_OF_MAP) && (mflags & P_IS_ALIVE)) |
280 | if (!(mflags & P_OUT_OF_MAP) && (mflags & P_IS_ALIVE)) |
279 | for (tmp = get_map_ob (map2, i2, j2); tmp; tmp = tmp->above) |
281 | for (tmp = GET_MAP_OB (map2, i2, j2); tmp; tmp = tmp->above) |
280 | infect_object (tmp, disease, 0); |
282 | infect_object (tmp, disease, 0); |
281 | } |
283 | } |
282 | |
284 | |
283 | return 1; |
285 | return 1; |
284 | } |
286 | } |
… | |
… | |
331 | else if (tmp->type == DISEASE && !strcmp (tmp->name, disease->name)) |
333 | else if (tmp->type == DISEASE && !strcmp (tmp->name, disease->name)) |
332 | return 0; /* already diseased */ |
334 | return 0; /* already diseased */ |
333 | } |
335 | } |
334 | |
336 | |
335 | /* If we've gotten this far, go ahead and infect the victim. */ |
337 | /* If we've gotten this far, go ahead and infect the victim. */ |
336 | new_disease = get_object (); |
338 | new_disease = disease->clone (); |
337 | copy_object (disease, new_disease); |
|
|
338 | new_disease->stats.food = disease->stats.maxgrace; |
339 | new_disease->stats.food = disease->stats.maxgrace; |
339 | new_disease->value = disease->stats.maxhp; |
340 | new_disease->value = disease->stats.maxhp; |
340 | new_disease->stats.wc -= disease->last_grace; /* self-limiting factor */ |
341 | new_disease->stats.wc -= disease->last_grace; /* self-limiting factor */ |
341 | |
342 | |
342 | /* Unfortunately, set_owner does the wrong thing to the skills pointers |
343 | /* Unfortunately, set_owner does the wrong thing to the skills pointers |
343 | * resulting in exp going into the owners *current* chosen skill. |
344 | * resulting in exp going into the owners *current* chosen skill. |
344 | */ |
345 | */ |
345 | |
346 | |
346 | if (get_owner (disease)) |
347 | if (disease->owner) |
347 | { |
348 | { |
348 | set_owner (new_disease, disease->owner); |
349 | new_disease->set_owner (disease->owner); |
349 | |
350 | |
350 | /* Only need to update skill if different */ |
351 | /* Only need to update skill if different */ |
351 | if (new_disease->skill != disease->skill) |
352 | if (new_disease->skill != disease->skill) |
352 | new_disease->skill = disease->skill; |
353 | new_disease->skill = disease->skill; |
353 | } |
354 | } |
… | |
… | |
355 | { /* for diseases which are passed by hitting, set owner and praying skill */ |
356 | { /* for diseases which are passed by hitting, set owner and praying skill */ |
356 | if (disease->env && disease->env->type == PLAYER) |
357 | if (disease->env && disease->env->type == PLAYER) |
357 | { |
358 | { |
358 | object *player = disease->env; |
359 | object *player = disease->env; |
359 | |
360 | |
360 | set_owner (new_disease, player); |
361 | new_disease->set_owner (player); |
361 | |
362 | |
362 | /* the skill pointer for these diseases should already be set up - |
363 | /* the skill pointer for these diseases should already be set up - |
363 | * hardcoding in 'praying' is not the right approach. |
364 | * hardcoding in 'praying' is not the right approach. |
364 | */ |
365 | */ |
365 | } |
366 | } |
… | |
… | |
483 | new_symptom->stats.hp = disease->stats.hp; |
484 | new_symptom->stats.hp = disease->stats.hp; |
484 | new_symptom->msg = disease->msg; |
485 | new_symptom->msg = disease->msg; |
485 | new_symptom->attacktype = disease->attacktype; |
486 | new_symptom->attacktype = disease->attacktype; |
486 | new_symptom->other_arch = disease->other_arch; |
487 | new_symptom->other_arch = disease->other_arch; |
487 | |
488 | |
488 | set_owner (new_symptom, disease->owner); |
489 | new_symptom->set_owner (disease->owner); |
489 | |
490 | |
490 | if (new_symptom->skill != disease->skill) |
491 | if (new_symptom->skill != disease->skill) |
491 | new_symptom->skill = disease->skill; |
492 | new_symptom->skill = disease->skill; |
492 | |
493 | |
493 | new_symptom->move_block = 0; |
494 | new_symptom->move_block = 0; |
… | |
… | |
523 | symptom->msg = disease->msg; |
524 | symptom->msg = disease->msg; |
524 | symptom->attacktype = disease->attacktype; |
525 | symptom->attacktype = disease->attacktype; |
525 | symptom->other_arch = disease->other_arch; |
526 | symptom->other_arch = disease->other_arch; |
526 | } |
527 | } |
527 | SET_FLAG (symptom, FLAG_APPLIED); |
528 | SET_FLAG (symptom, FLAG_APPLIED); |
528 | fix_player (victim); |
529 | victim->update_stats (); |
529 | return 1; |
530 | return 1; |
530 | } |
531 | } |
531 | |
532 | |
532 | |
533 | |
533 | /* grants immunity to plagues we've seen before. */ |
534 | /* grants immunity to plagues we've seen before. */ |
… | |
… | |
568 | object *new_ob; |
569 | object *new_ob; |
569 | int sp_reduce; |
570 | int sp_reduce; |
570 | |
571 | |
571 | if (victim == NULL || victim->map == NULL) |
572 | if (victim == NULL || victim->map == NULL) |
572 | { /* outside a monster/player, die immediately */ |
573 | { /* outside a monster/player, die immediately */ |
573 | remove_ob (symptom); |
574 | symptom->destroy (); |
574 | free_object (symptom); |
|
|
575 | return 0; |
575 | return 0; |
576 | } |
576 | } |
577 | |
577 | |
578 | if (symptom->stats.dam > 0) |
578 | if (symptom->stats.dam > 0) |
579 | hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); |
579 | hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); |
… | |
… | |
669 | */ |
669 | */ |
670 | if ((casting_level >= disease->level) || (!(random_roll (0, (disease->level - casting_level - 1), caster, PREFER_LOW)))) |
670 | if ((casting_level >= disease->level) || (!(random_roll (0, (disease->level - casting_level - 1), caster, PREFER_LOW)))) |
671 | { |
671 | { |
672 | |
672 | |
673 | remove_symptoms (disease); |
673 | remove_symptoms (disease); |
674 | remove_ob (disease); |
|
|
675 | cure = 1; |
674 | cure = 1; |
|
|
675 | |
676 | if (caster) |
676 | if (caster) |
677 | change_exp (caster, disease->stats.exp, caster->chosen_skill ? &caster->chosen_skill->skill : (const char *) 0, 0); |
677 | change_exp (caster, disease->stats.exp, caster->chosen_skill ? &caster->chosen_skill->skill : (const char *) 0, 0); |
678 | free_object (disease); |
678 | |
|
|
679 | disease->destroy (); |
679 | } |
680 | } |
680 | } |
681 | } |
681 | } |
682 | } |
682 | if (cure) |
683 | if (cure) |
683 | { |
684 | { |