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Comparing deliantra/server/server/disease.C (file contents):
Revision 1.69 by root, Tue Jan 3 11:25:36 2012 UTC vs.
Revision 1.71 by root, Mon Oct 29 23:55:55 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* This file contains all the code implementing diseases, 25/* This file contains all the code implementing diseases,
26 * except for odds and ends in attack.c and in 26 * except for odds and ends in attack.c and in
27 * living.c 27 * living.c
28 */ 28 */
29 29
30/* 30/*
31 31
36other_arch Creation object created and dropped when symptom moved. 36other_arch Creation object created and dropped when symptom moved.
37title Message When the "disease" "infects" something, it will 37title Message When the "disease" "infects" something, it will
38 print "title victim!!!" to the player who owns 38 print "title victim!!!" to the player who owns
39 the "disease". 39 the "disease".
40wc+ Infectiousness How well the plague spreads person-to-person 40wc+ Infectiousness How well the plague spreads person-to-person
41magic+ Range range of infection 41magic+ Range range of infection
42Stats* Disability What stats are reduced by the disease (str con...) 42Stats* Disability What stats are reduced by the disease (str con...)
43maxhp+ Persistence How long the disease can last OUTSIDE the host. 43maxhp+ Persistence How long the disease can last OUTSIDE the host.
44value TimeLeft Counter for persistence 44value TimeLeft Counter for persistence
45dam^ Damage How much damage it does (%?). 45dam^ Damage How much damage it does (%?).
46maxgrace+ Duration How long before the disease is naturally cured. 46maxgrace+ Duration How long before the disease is naturally cured.
47food DurCount Counter for Duration 47food DurCount Counter for Duration
48 48
49speed Speed How often the disease moves. 49speed Speed How often the disease moves.
50last_sp^ Lethargy Percentage of max speed. 10 = 10% speed. 50last_sp^ Lethargy Percentage of max speed. 10 = 10% speed.
51 51
52maxsp^ Mana deplete Saps mana. 52maxsp^ Mana deplete Saps mana.
53ac^ Progressiveness How the diseases increases in severity. 53ac^ Progressiveness How the diseases increases in severity.
54last_eat*^ Deplete food saps food if negative 54last_eat*^ Deplete food saps food if negative
55last_heal GrantImmunity If nonzero, disease does NOT grant immunity 55last_heal GrantImmunity If nonzero, disease does NOT grant immunity
56 when it runs out 56 when it runs out
57 57
58exp experience experience awarded when plague cured 58exp experience experience awarded when plague cured
59hp*^ ReduceRegen reduces regeneration of disease-bearer 59hp*^ ReduceRegen reduces regeneration of disease-bearer
60sp*^ ReduceSpRegen reduces spellpoint regeneration 60sp*^ ReduceSpRegen reduces spellpoint regeneration
61 61
62name Name Name of the plague 62name Name Name of the plague
63msg message What the plague says when it strikes. 63msg message What the plague says when it strikes.
64race those affected species/race the plague strikes (* = everything) 64race those affected species/race the plague strikes (* = everything)
65level Plague Level General description of the plague's deadliness 65level Plague Level General description of the plague's deadliness
66armour Attenuation reduction in wc per generation of disease. 66armour Attenuation reduction in wc per generation of disease.
67 This builds in a self-limiting factor. 67 This builds in a self-limiting factor.
68
69 68
70Explanations: 69Explanations:
71* means this # should be negative to cause adverse effect. 70* means this # should be negative to cause adverse effect.
72+ means that this effect is modulated in spells by ldur 71+ means that this effect is modulated in spells by ldur
73^ means that this effect is modulated in spells by ldam 72^ means that this effect is modulated in spells by ldam
486 if (disease->owner) 485 if (disease->owner)
487 new_disease->set_owner (disease->owner); 486 new_disease->set_owner (disease->owner);
488 else if (object *pl = disease->in_player ()) 487 else if (object *pl = disease->in_player ())
489 /* for diseases which are passed by hitting, set owner and skill */ 488 /* for diseases which are passed by hitting, set owner and skill */
490 new_disease->set_owner (pl); 489 new_disease->set_owner (pl);
490
491 if (INVOKE_OBJECT (INFECT, victim, ARG_OBJECT (disease), ARG_OBJECT (new_disease)))
492 return 1;
491 493
492 if (new_disease->owner && new_disease->owner->type == PLAYER) 494 if (new_disease->owner && new_disease->owner->type == PLAYER)
493 { 495 {
494 const char *buf; 496 const char *buf;
495 497

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