1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * (at your option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
18 | * |
19 | * |
19 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
21 | */ |
21 | |
22 | |
22 | #include "global.h" |
23 | #include "global.h" |
… | |
… | |
103 | data = (void *)(((char *)data) + c->size); |
104 | data = (void *)(((char *)data) + c->size); |
104 | } |
105 | } |
105 | } |
106 | } |
106 | |
107 | |
107 | char * |
108 | char * |
108 | dynbuf::_linearise () |
109 | dynbuf::_linearise (int extra) |
109 | { |
110 | { |
110 | finalise (); |
111 | finalise (); |
111 | |
112 | |
112 | chunk *add = (chunk *) salloc<char> (sizeof (chunk) + _size); |
113 | chunk *add = (chunk *) salloc<char> (sizeof (chunk) + _size + extra); |
113 | add->alloc = sizeof (chunk) + _size; |
114 | add->alloc = sizeof (chunk) + _size; |
114 | add->next = 0; |
115 | add->next = 0; |
115 | |
116 | |
116 | linearise ((void *)add->data); |
117 | linearise ((void *)add->data); |
117 | free (first); |
118 | free (first); |
118 | |
119 | |
119 | first = last = add; |
120 | first = last = add; |
120 | ptr = last->data + _size; |
121 | ptr = last->data + _size; |
121 | end = ptr; |
122 | end = ptr + extra; |
122 | _size = 0; |
123 | _size = 0; |
123 | |
124 | |
124 | return first->data; |
125 | return first->data; |
125 | } |
126 | } |
126 | |
127 | |
127 | dynbuf::operator std::string () |
128 | dynbuf::operator std::string () |
128 | { |
129 | { |
129 | // could optimise |
130 | // could optimise |
130 | return std::string (linearise (), size ()); |
131 | return std::string (linearise (), size ()); |
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132 | } |
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133 | |
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134 | void |
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135 | dynbuf::splice (int offset, int olen, const char *s, int slen) |
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136 | { |
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137 | // how much bytes to extend (negative if shrinking) |
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138 | int adjust = slen - olen; |
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139 | |
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140 | // linearise, unless everything fits in the last chunk |
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141 | if (offset < _size || room () < adjust) |
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142 | _linearise (max (adjust, 0)); |
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143 | |
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144 | offset -= _size; // offset into chunk |
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145 | |
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146 | // now move tail to final position |
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147 | char *pos = last->data + offset; |
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148 | char *src = pos + olen; |
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149 | char *dst = pos + slen; |
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150 | memmove (dst, src, ptr - src); |
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151 | |
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152 | // now copy new content |
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153 | memcpy (pos, s, slen); |
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154 | |
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155 | // finally adjust length |
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156 | ptr += adjust; |
131 | } |
157 | } |
132 | |
158 | |
133 | void |
159 | void |
134 | dynbuf_text::vprintf (const char *format, va_list ap) |
160 | dynbuf_text::vprintf (const char *format, va_list ap) |
135 | { |
161 | { |
… | |
… | |
167 | vprintf (format, ap); |
193 | vprintf (format, ap); |
168 | va_end (ap); |
194 | va_end (ap); |
169 | } |
195 | } |
170 | |
196 | |
171 | // simply return a mask with "bits" bits set |
197 | // simply return a mask with "bits" bits set |
172 | inline uint64 |
198 | static inline uint64 |
173 | m (int b) |
199 | m (int b) |
174 | { |
200 | { |
175 | return (uint64 (1) << b) - 1; |
201 | return (uint64 (1) << b) - 1; |
176 | } |
202 | } |
177 | |
203 | |
178 | // convert 9 digits to ascii, using only a single multiplication |
204 | // convert 9 digits to ascii, using only a single multiplication |
179 | // (depending on cpu and compiler). |
205 | // (depending on cpu and compiler). |
180 | // will generate a single 0 as output when v=lz=0 |
206 | // will generate a single 0 as output when v=lz=0 |
181 | inline char * |
207 | static inline char * |
182 | i2a_9 (char *ptr, uint32 v, bool lz) |
208 | i2a_9 (char *ptr, uint32 v, bool lz) |
183 | { |
209 | { |
184 | // convert to 4.56 fixed-point representation |
210 | // convert to 4.56 fixed-point representation |
185 | // this should be optimal on 64 bit cpus, and rather |
211 | // this should be optimal on 64 bit cpus, and rather |
186 | // slow on 32 bit cpus. go figure :) |
212 | // slow on 32 bit cpus. go figure :) |
… | |
… | |
229 | |
255 | |
230 | *ptr = '-'; ptr += i < 0 ? 1 : 0; |
256 | *ptr = '-'; ptr += i < 0 ? 1 : 0; |
231 | uint32 u = i < 0 ? -i : i; |
257 | uint32 u = i < 0 ? -i : i; |
232 | |
258 | |
233 | if (expect_true (u < 10)) // we have a lot of single-digit numbers, so optimise |
259 | if (expect_true (u < 10)) // we have a lot of single-digit numbers, so optimise |
234 | fadd (char (u + '0')); |
260 | *ptr++ = u + '0'; |
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261 | else if (expect_true (u < 100)) // we have a lot of double-digit numbers, too :) |
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262 | { |
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263 | // let the compiler figure out sth. efficient here |
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264 | *ptr++ = u / 10 + '0'; |
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265 | *ptr++ = u % 10 + '0'; |
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266 | } |
235 | else if (expect_true (u < 1000000000)) // 9 0's |
267 | else if (expect_true (u < 1000000000)) // 9 0's |
236 | ptr = i2a_9 (ptr, u, false); |
268 | ptr = i2a_9 (ptr, u, false); |
237 | else |
269 | else |
238 | { |
270 | { |
239 | sint32 div = u / 1000000000; |
271 | uint32 div = u / 1000000000; |
240 | uint32 rem = u % 1000000000; |
272 | uint32 rem = u % 1000000000; |
241 | |
273 | |
242 | ptr = i2a_9 (ptr, div, false); |
274 | ptr = i2a_9 (ptr, div, false); |
243 | ptr = i2a_9 (ptr, rem, true); |
275 | ptr = i2a_9 (ptr, rem, true); |
244 | } |
276 | } |
… | |
… | |
256 | // (#19) and two 9 digit parts (9..18 and 0..8) |
288 | // (#19) and two 9 digit parts (9..18 and 0..8) |
257 | |
289 | |
258 | // good compilers will only use multiplications here |
290 | // good compilers will only use multiplications here |
259 | |
291 | |
260 | if (u < 10) // we have a lot of single-digit numbers, so optimise |
292 | if (u < 10) // we have a lot of single-digit numbers, so optimise |
261 | fadd (char (u + '0')); |
293 | *ptr++ = u + '0'; |
262 | else if (expect_true (u < 1000000000)) // 9 0's |
294 | else if (expect_true (u < 1000000000)) // 9 0's |
263 | ptr = i2a_9 (ptr, u, false); |
295 | ptr = i2a_9 (ptr, u, false); |
264 | else if (expect_true (u < UINT64_C (1000000000000000000))) // 18 0's |
296 | else if (expect_true (u < UINT64_C (1000000000000000000))) // 18 0's |
265 | { |
297 | { |
266 | sint32 div = u / 1000000000; |
298 | uint32 div = u / 1000000000; |
267 | uint32 rem = u % 1000000000; |
299 | uint32 rem = u % 1000000000; |
268 | |
300 | |
269 | ptr = i2a_9 (ptr, div, false); |
301 | ptr = i2a_9 (ptr, div, false); |
270 | ptr = i2a_9 (ptr, rem, true); |
302 | ptr = i2a_9 (ptr, rem, true); |
271 | } |
303 | } |
272 | else |
304 | else |
273 | { |
305 | { |
274 | // a biggy |
306 | // a biggy, split off the topmost digit |
275 | sint32 div = u / UINT64_C (1000000000000000000); |
307 | uint32 div = u / UINT64_C (1000000000000000000); |
276 | uint64 rem = u % UINT64_C (1000000000000000000); |
308 | uint64 rem = u % UINT64_C (1000000000000000000); |
277 | |
309 | |
278 | fadd (char (div + '0')); |
310 | *ptr++ = div + '0'; |
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311 | |
279 | u = rem; |
312 | u = rem; |
280 | |
313 | |
281 | { |
314 | { |
282 | sint32 div = u / 1000000000; |
315 | uint32 div = u / 1000000000; |
283 | uint32 rem = u % 1000000000; |
316 | uint32 rem = u % 1000000000; |
284 | |
317 | |
285 | ptr = i2a_9 (ptr, div, true); |
318 | ptr = i2a_9 (ptr, div, true); |
286 | ptr = i2a_9 (ptr, rem, true); |
319 | ptr = i2a_9 (ptr, rem, true); |
287 | } |
320 | } |
288 | } |
321 | } |
289 | } |
322 | } |
290 | |
323 | |
291 | dynbuf_text::operator const char *() |
324 | dynbuf_text::operator char *() |
292 | { |
325 | { |
293 | *this << '\0'; |
326 | *this << '\0'; |
294 | linearise (); |
327 | linearise (); |
295 | --ptr; |
328 | --ptr; |
296 | return first->data; |
329 | return first->data; |
… | |
… | |
303 | return; |
336 | return; |
304 | |
337 | |
305 | *this << '(' << name; |
338 | *this << '(' << name; |
306 | |
339 | |
307 | const char *sep = ": "; |
340 | const char *sep = ": "; |
308 | for (int i = 0; i < NROFATTACKS; ++i) |
341 | for_all_bits_sparse_32 (abilities, i) |
309 | if (abilities & (1 << i)) |
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310 | { |
342 | { |
311 | *this << sep; sep = ", "; |
343 | *this << sep; sep = ", "; |
312 | *this << attacks [i]; |
344 | *this << attacks [i]; |
313 | } |
345 | } |
314 | |
346 | |
315 | *this << ')'; |
347 | *this << ')'; |
316 | } |
348 | } |
317 | |
349 | |
318 | void |
350 | void |