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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#include "global.h" |
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|
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#include <cstdio> |
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|
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void |
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dynbuf::init (int initial) |
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{ |
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cextend = extend; |
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_size = 0; |
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|
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first = last = (chunk *)salloc<char> (sizeof (chunk) + initial); |
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first->alloc = sizeof (chunk) + initial; |
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first->next = 0; |
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|
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ptr = first->data; |
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end = ptr + initial; |
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} |
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|
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// frees a full chain and sets the pointer to zero |
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void |
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dynbuf::free (chunk *&chain) |
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{ |
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while (chain) |
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{ |
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chunk *next = chain->next; |
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|
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sfree<char> ((char *)chain, chain->alloc); |
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chain = next; |
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} |
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} |
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|
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void |
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dynbuf::clear () |
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{ |
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cextend = extend; |
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free (first->next); |
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|
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_size = 0; |
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ptr = first->data; |
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end = ptr + first->alloc - sizeof (chunk); |
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last = first; |
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} |
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|
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void |
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dynbuf::finalise () |
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{ |
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// finalise current chunk |
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_size += last->size = ptr - last->data; |
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} |
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|
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void |
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dynbuf::reserve (int size) |
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{ |
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finalise (); |
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|
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do |
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{ |
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cextend += cextend >> 1; |
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cextend = (cextend + 15) & ~15; |
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} |
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while (cextend < size); |
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|
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chunk *add = (chunk *) salloc<char> (sizeof (chunk) + cextend); |
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add->alloc = sizeof (chunk) + cextend; |
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add->next = 0; |
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|
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last->next = add; |
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last = add; |
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|
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ptr = last->data; |
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end = ptr + cextend; |
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} |
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|
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void |
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dynbuf::linearise (void *data) |
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{ |
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last->size = ptr - last->data; |
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|
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for (chunk *c = first; c; c = c->next) |
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{ |
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memcpy (data, c->data, c->size); |
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data = (void *)(((char *)data) + c->size); |
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} |
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} |
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|
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char * |
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dynbuf::_linearise (int extra) |
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{ |
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finalise (); |
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|
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chunk *add = (chunk *) salloc<char> (sizeof (chunk) + _size + extra); |
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add->alloc = sizeof (chunk) + _size; |
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add->next = 0; |
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|
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linearise ((void *)add->data); |
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free (first); |
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|
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first = last = add; |
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ptr = last->data + _size; |
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end = ptr + extra; |
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_size = 0; |
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|
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return first->data; |
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} |
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|
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dynbuf::operator std::string () |
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{ |
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// could optimise |
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return std::string (linearise (), size ()); |
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} |
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|
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void |
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dynbuf::splice (int offset, int olen, const char *s, int slen) |
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{ |
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// how much bytes to extend (negative if shrinking) |
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int adjust = slen - olen; |
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|
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// linearise, unless everything fits in the last chunk |
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if (offset < _size || room () < adjust) |
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_linearise (max (adjust, 0)); |
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|
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offset -= _size; // offset into chunk |
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|
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// now move tail to final position |
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char *pos = last->data + offset; |
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char *src = pos + olen; |
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char *dst = pos + slen; |
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memmove (dst, src, ptr - src); |
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|
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// now copy new content |
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memcpy (pos, s, slen); |
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|
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// finally adjust length |
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ptr += adjust; |
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} |
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|
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void |
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dynbuf_text::vprintf (const char *format, va_list ap) |
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{ |
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int len; |
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|
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{ |
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force (128); |
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|
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va_list apc; |
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va_copy (apc, ap); |
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len = vsnprintf (ptr, end - ptr, format, apc); |
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va_end (apc); |
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|
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assert (len >= 0); // shield against broken vsnprintf's |
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|
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// was enough room available |
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if (ptr + len < end) |
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{ |
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ptr += len; |
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return; |
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} |
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} |
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|
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// longer, try harder |
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vsnprintf (force (len + 1), len + 1, format, ap); |
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|
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ptr += len; |
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} |
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|
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void |
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dynbuf_text::printf (const char *format, ...) |
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{ |
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va_list ap; |
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va_start (ap, format); |
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vprintf (format, ap); |
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va_end (ap); |
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} |
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|
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// simply return a mask with "bits" bits set |
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static inline uint64 |
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m (int b) |
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{ |
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return (uint64 (1) << b) - 1; |
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} |
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|
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// convert 9 digits to ascii, using only a single multiplication |
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// (depending on cpu and compiler). |
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// will generate a single 0 as output when v=lz=0 |
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static inline char * |
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i2a_9 (char *ptr, uint32 v, bool lz) |
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{ |
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// convert to 4.56 fixed-point representation |
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// this should be optimal on 64 bit cpus, and rather |
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// slow on 32 bit cpus. go figure :) |
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// 56 bit is good up to 1160869954, 60 is good up to 2932500666 (> 2**31) |
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// that emans we can do signed 32 in one go, but we are too lazy |
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const int bits = 7*8; |
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|
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uint64 u = v * ((m (bits) + 100000000) / 100000000); // 10**8 |
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|
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if (lz) |
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{ |
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// output leading zeros |
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// good compilers will compile this into only shifts, masks and adds |
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*ptr++ = char (u >> (bits - 0)) + '0'; u = (u & m (bits - 0)) * 5; |
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*ptr++ = char (u >> (bits - 1)) + '0'; u = (u & m (bits - 1)) * 5; |
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*ptr++ = char (u >> (bits - 2)) + '0'; u = (u & m (bits - 2)) * 5; |
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*ptr++ = char (u >> (bits - 3)) + '0'; u = (u & m (bits - 3)) * 5; |
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*ptr++ = char (u >> (bits - 4)) + '0'; u = (u & m (bits - 4)) * 5; |
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*ptr++ = char (u >> (bits - 5)) + '0'; u = (u & m (bits - 5)) * 5; |
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*ptr++ = char (u >> (bits - 6)) + '0'; u = (u & m (bits - 6)) * 5; |
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*ptr++ = char (u >> (bits - 7)) + '0'; u = (u & m (bits - 7)) * 5; |
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*ptr++ = char (u >> (bits - 8)) + '0'; |
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} |
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else |
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{ |
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// do not output leading zeroes (except if v == 0) |
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// good compilers will compile this into completely branchless code |
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char digit, nz = 0; |
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|
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digit = (u >> (bits - 0)); *ptr = digit + '0'; nz |= digit; ptr += nz ? 1 : 0; u = (u & m (bits - 0)) * 5; |
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digit = (u >> (bits - 1)); *ptr = digit + '0'; nz |= digit; ptr += nz ? 1 : 0; u = (u & m (bits - 1)) * 5; |
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digit = (u >> (bits - 2)); *ptr = digit + '0'; nz |= digit; ptr += nz ? 1 : 0; u = (u & m (bits - 2)) * 5; |
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digit = (u >> (bits - 3)); *ptr = digit + '0'; nz |= digit; ptr += nz ? 1 : 0; u = (u & m (bits - 3)) * 5; |
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digit = (u >> (bits - 4)); *ptr = digit + '0'; nz |= digit; ptr += nz ? 1 : 0; u = (u & m (bits - 4)) * 5; |
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digit = (u >> (bits - 5)); *ptr = digit + '0'; nz |= digit; ptr += nz ? 1 : 0; u = (u & m (bits - 5)) * 5; |
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digit = (u >> (bits - 6)); *ptr = digit + '0'; nz |= digit; ptr += nz ? 1 : 0; u = (u & m (bits - 6)) * 5; |
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digit = (u >> (bits - 7)); *ptr = digit + '0'; nz |= digit; ptr += nz ? 1 : 0; u = (u & m (bits - 7)) * 5; |
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digit = (u >> (bits - 8)); *ptr = digit + '0'; nz |= digit; ptr += 1; |
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} |
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|
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return ptr; |
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} |
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|
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void |
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dynbuf_text::add (sint32 i) |
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{ |
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force (sint32_digits); |
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|
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*ptr = '-'; ptr += i < 0 ? 1 : 0; |
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uint32 u = i < 0 ? -i : i; |
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|
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if (ecb_expect_true (u < 10)) // we have a lot of single-digit numbers, so optimise |
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*ptr++ = u + '0'; |
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else if (ecb_expect_true (u < 100)) // we have a lot of double-digit numbers, too :) |
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{ |
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// let the compiler figure out sth. efficient here |
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*ptr++ = u / 10 + '0'; |
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*ptr++ = u % 10 + '0'; |
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} |
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else if (ecb_expect_true (u < 1000000000)) // 9 0's |
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ptr = i2a_9 (ptr, u, false); |
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else |
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{ |
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uint32 div = u / 1000000000; |
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uint32 rem = u % 1000000000; |
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|
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ptr = i2a_9 (ptr, div, false); |
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ptr = i2a_9 (ptr, rem, true); |
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} |
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} |
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|
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void |
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dynbuf_text::add (sint64 i) |
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{ |
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force (sint64_digits); |
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|
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*ptr = '-'; ptr += i < 0 ? 1 : 0; |
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uint64 u = i < 0 ? -i : i; |
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|
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// split the number into a 1-digit part |
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// (#19) and two 9 digit parts (9..18 and 0..8) |
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|
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// good compilers will only use multiplications here |
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|
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if (u < 10) // we have a lot of single-digit numbers, so optimise |
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*ptr++ = u + '0'; |
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else if (ecb_expect_true (u < 1000000000)) // 9 0's |
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ptr = i2a_9 (ptr, u, false); |
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else if (ecb_expect_true (u < UINT64_C (1000000000000000000))) // 18 0's |
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{ |
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uint32 div = u / 1000000000; |
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uint32 rem = u % 1000000000; |
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|
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ptr = i2a_9 (ptr, div, false); |
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ptr = i2a_9 (ptr, rem, true); |
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} |
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else |
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{ |
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// a biggy, split off the topmost digit |
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uint32 div = u / UINT64_C (1000000000000000000); |
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uint64 rem = u % UINT64_C (1000000000000000000); |
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|
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*ptr++ = div + '0'; |
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|
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u = rem; |
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|
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{ |
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uint32 div = u / 1000000000; |
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uint32 rem = u % 1000000000; |
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|
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ptr = i2a_9 (ptr, div, true); |
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ptr = i2a_9 (ptr, rem, true); |
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} |
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} |
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} |
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|
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dynbuf_text::operator char *() |
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{ |
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*this << '\0'; |
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linearise (); |
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--ptr; |
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return first->data; |
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} |
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|
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void |
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dynbuf_text::add_abilities (const char *name, uint32 abilities) |
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{ |
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if (!abilities) |
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return; |
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|
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*this << '(' << name; |
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|
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const char *sep = ": "; |
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for_all_bits_sparse_32 (abilities, i) |
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{ |
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*this << sep; sep = ", "; |
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*this << attacks [i]; |
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} |
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|
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*this << ')'; |
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} |
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|
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void |
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dynbuf_text::add_paths (const char *name, uint32 paths) |
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{ |
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if (!paths) |
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return; |
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|
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*this << '(' << name; |
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|
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const char *sep = ": "; |
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for (int i = 0; i < NRSPELLPATHS; ++i) |
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if (paths & (1 << i)) |
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{ |
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*this << sep; sep = ", "; |
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*this << spellpathnames [i]; |
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} |
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|
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*this << ')'; |
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} |
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|
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#if 0 |
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struct dynbuf_test_class { |
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dynbuf_test_class () |
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{ |
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sint64 s = 0; |
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for (int i = 0; i < 10000000; ++i) |
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{ |
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char b1[256], b2[256]; |
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|
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dynbuf_text db; |
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db.add (s); |
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db.add (char (0)); |
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|
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db.linearise (b1); |
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sprintf (b2, "%ld", s); |
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|
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if (strcmp (b1, b2)) |
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printf ("<%s,%s>\n", b1, b2); |
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|
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if (i < 20) |
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s = (sint64) pow (10., i); |
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else |
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s = (sint64) exp (random () * (43.6682723752766 / RAND_MAX)); |
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} |
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|
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exit (0); |
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} |
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} dynbuf_test; |
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#endif |
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|