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Comparing deliantra/server/server/egoitem.C (file contents):
Revision 1.7 by root, Sun Jul 1 05:00:20 2007 UTC vs.
Revision 1.17 by root, Tue Jun 22 14:43:45 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <sproto.h> 26#include <sproto.h>
26
27/* GROS: I put this here, because no other file seemed quite good. Returns 1 if
28 * the artifact could be created.
29 */
30int
31create_artifact (object *op, const char *artifactname)
32{
33 if (artifactlist *al = find_artifactlist (op->type))
34 for (artifact *art = al->items; art; art = art->next)
35 {
36 char *temptitle = (char *)(malloc (strlen (art->item->name) + 5));
37 strcpy (temptitle, " of ");
38 strcat (temptitle, art->item->name);
39
40 if (!strcmp (temptitle, artifactname))
41 {
42 free (temptitle);
43 give_artifact_abilities (op, art->item);
44 return 1;
45 }
46
47 free (temptitle);
48 };
49
50 return 0;
51}
52 27
53/* peterm: do_power_crystal 28/* peterm: do_power_crystal
54 29
55 object *op, object *crystal 30 object *op, object *crystal
56 31
58 Power crystals, when applied, either suck power from the applier, 33 Power crystals, when applied, either suck power from the applier,
59 if he's at full spellpoints, or gives him power, if it's got 34 if he's at full spellpoints, or gives him power, if it's got
60 spellpoins stored. 35 spellpoins stored.
61 36
62*/ 37*/
63
64int 38int
65apply_power_crystal (object *op, object *crystal) 39apply_power_crystal (object *op, object *crystal)
66{ 40{
67 int available_power; 41 int available_power = op->stats.sp - op->stats.maxsp;
68 int power_space; 42 int power_space = crystal->stats.maxsp - crystal->stats.sp;
69 int power_grab; 43 int power_grab;
70 44
71 available_power = op->stats.sp - op->stats.maxsp;
72 power_space = crystal->stats.maxsp - crystal->stats.sp;
73 power_grab = 0;
74 if (available_power >= 0 && power_space > 0) 45 if (available_power >= 0 && power_space > 0)
46 {
75 power_grab = (int) MIN (power_space, 0.5 * op->stats.sp); 47 power_grab = min (power_space, 0.5 * op->stats.sp);
48 op->statusmsg (format ("The %s takes some of your mana.", query_name (crystal)));
49 }
76 if (available_power < 0 && crystal->stats.sp > 0) 50 else if (available_power < 0 && crystal->stats.sp > 0)
51 {
77 power_grab = -MIN (-available_power, crystal->stats.sp); 52 power_grab = -min (-available_power, crystal->stats.sp);
53 op->statusmsg (format ("Mana from the %s is entering your body.", query_name (crystal)));
54 }
55 else
56 {
57 power_grab = 0;
58 op->statusmsg (format ("You touch the %s, but nothing happens.", query_name (crystal)));
59 }
78 60
79 op->stats.sp -= power_grab; 61 op->stats.sp -= power_grab;
80 crystal->stats.sp += power_grab; 62 crystal->stats.sp += power_grab;
81 crystal->set_speed ((float) crystal->stats.sp / (float) crystal->stats.maxsp); 63 crystal->set_speed ((float) crystal->stats.sp / (float) crystal->stats.maxsp);
82 if (op->type == PLAYER) 64
65 if (object *pl = op->visible_to ())
83 esrv_update_item (UPD_ANIMSPEED, op, crystal); 66 esrv_update_item (UPD_ANIMSPEED, pl, crystal);
84 67
85 return 1; 68 return 1;
86} 69}

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