1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
… | |
… | |
29 | |
29 | |
30 | object *op, object *crystal |
30 | object *op, object *crystal |
31 | |
31 | |
32 | This function handles the application of power crystals. |
32 | This function handles the application of power crystals. |
33 | Power crystals, when applied, either suck power from the applier, |
33 | Power crystals, when applied, either suck power from the applier, |
34 | if he's at full spellpoints, or gives him power, if it's got |
34 | if he's at full spellpoints, or gives him power, if it's got |
35 | spellpoins stored. |
35 | spellpoins stored. |
36 | |
36 | |
37 | */ |
37 | */ |
38 | int |
38 | int |
39 | apply_power_crystal (object *op, object *crystal) |
39 | apply_power_crystal (object *op, object *crystal) |
40 | { |
40 | { |
41 | int available_power; |
41 | int available_power = op->stats.sp - op->stats.maxsp; |
42 | int power_space; |
42 | int power_space = crystal->stats.maxsp - crystal->stats.sp; |
43 | int power_grab; |
43 | int power_grab; |
44 | |
44 | |
45 | available_power = op->stats.sp - op->stats.maxsp; |
|
|
46 | power_space = crystal->stats.maxsp - crystal->stats.sp; |
|
|
47 | power_grab = 0; |
|
|
48 | |
|
|
49 | if (available_power >= 0 && power_space > 0) |
45 | if (available_power >= 0 && power_space > 0) |
|
|
46 | { |
50 | power_grab = min (power_space, 0.5 * op->stats.sp); |
47 | power_grab = min (power_space, op->stats.sp / 2); |
51 | |
48 | op->statusmsg (format ("The %s takes some of your mana.", query_name (crystal))); |
|
|
49 | } |
52 | if (available_power < 0 && crystal->stats.sp > 0) |
50 | else if (available_power < 0 && crystal->stats.sp > 0) |
|
|
51 | { |
53 | power_grab = -min (-available_power, crystal->stats.sp); |
52 | power_grab = -min (-available_power, crystal->stats.sp); |
|
|
53 | op->statusmsg (format ("Mana from the %s is entering your body.", query_name (crystal))); |
|
|
54 | } |
|
|
55 | else |
|
|
56 | { |
|
|
57 | power_grab = 0; |
|
|
58 | op->statusmsg (format ("You touch the %s, but nothing happens.", query_name (crystal))); |
|
|
59 | } |
54 | |
60 | |
55 | op->stats.sp -= power_grab; |
61 | op->stats.sp -= power_grab; |
56 | crystal->stats.sp += power_grab; |
62 | crystal->stats.sp += power_grab; |
57 | crystal->set_speed ((float) crystal->stats.sp / (float) crystal->stats.maxsp); |
63 | crystal->set_speed ((float) crystal->stats.sp / (float) crystal->stats.maxsp); |
58 | |
64 | |