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Comparing deliantra/server/server/egoitem.C (file contents):
Revision 1.3 by root, Thu Sep 14 22:34:04 2006 UTC vs.
Revision 1.23 by root, Sun Jan 29 02:47:05 2017 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
1#include <global.h> 25#include <global.h>
2#ifndef __CEXTRACT__
3# include <sproto.h> 26#include <sproto.h>
4#endif
5
6/* GROS: I put this here, because no other file seemed quite good. Returns 1 if
7 * the artifact could be created.
8 */
9int
10create_artifact (object *op, const char *artifactname)
11{
12 artifactlist *al;
13 artifact *art;
14 char *temptitle;
15
16 al = find_artifactlist (op->type);
17 if (al == NULL)
18 return 0;
19 for (art = al->items; art != NULL; art = art->next)
20 {
21 temptitle = (char *) (malloc (strlen (art->item->name) + 5));
22 strcpy (temptitle, " of ");
23 strcat (temptitle, art->item->name);
24 if (!strcmp (temptitle, artifactname))
25 {
26 give_artifact_abilities (op, art->item);
27 free (temptitle);
28 return 1;
29 }
30
31 free (temptitle);
32 };
33 return 0;
34}
35
36 27
37/* peterm: do_power_crystal 28/* peterm: do_power_crystal
38 29
39 object *op, object *crystal 30 object *op, object *crystal
40 31
41 This function handles the application of power crystals. 32 This function handles the application of power crystals.
42 Power crystals, when applied, either suck power from the applier, 33 Power crystals, when applied, either suck power from the applier,
43 if he's at full spellpoints, or gives him power, if it's got 34 if he's at full spellpoints, or gives him power, if it's got
44 spellpoins stored. 35 spellpoins stored.
45 36
46*/ 37*/
47
48int 38int
49apply_power_crystal (object *op, object *crystal) 39apply_power_crystal (object *op, object *crystal)
50{ 40{
51 int available_power; 41 int available_power = op->stats.sp - op->stats.maxsp;
52 int power_space; 42 int power_space = crystal->stats.maxsp - crystal->stats.sp;
53 int power_grab; 43 int power_grab;
54 44
55 available_power = op->stats.sp - op->stats.maxsp;
56 power_space = crystal->stats.maxsp - crystal->stats.sp;
57 power_grab = 0;
58 if (available_power >= 0 && power_space > 0) 45 if (available_power >= 0 && power_space > 0)
46 {
59 power_grab = (int) MIN (power_space, 0.5 * op->stats.sp); 47 power_grab = min (power_space, op->stats.sp / 2);
48 op->statusmsg (format ("The %s takes some of your mana.", query_name (crystal)));
49 }
60 if (available_power < 0 && crystal->stats.sp > 0) 50 else if (available_power < 0 && crystal->stats.sp > 0)
51 {
61 power_grab = -MIN (-available_power, crystal->stats.sp); 52 power_grab = -min (-available_power, crystal->stats.sp);
53 op->statusmsg (format ("Mana from the %s is entering your body.", query_name (crystal)));
54 }
55 else
56 {
57 power_grab = 0;
58 op->statusmsg (format ("You touch the %s, but nothing happens.", query_name (crystal)));
59 }
62 60
63 op->stats.sp -= power_grab; 61 op->stats.sp -= power_grab;
64 crystal->stats.sp += power_grab; 62 crystal->stats.sp += power_grab;
65 crystal->speed = (float) crystal->stats.sp / (float) crystal->stats.maxsp; 63 crystal->set_speed ((float) crystal->stats.sp / (float) crystal->stats.maxsp);
66 update_ob_speed (crystal); 64
67 if (op->type == PLAYER) 65 if (object *pl = op->visible_to ())
68 esrv_update_item (UPD_ANIMSPEED, op, crystal); 66 esrv_update_item (UPD_ANIMSPEED, pl, crystal);
69 67
70 return 1; 68 return 1;
71} 69}

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