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Comparing deliantra/server/server/egoitem.C (file contents):
Revision 1.6 by root, Mon May 28 21:28:36 2007 UTC vs.
Revision 1.23 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <sproto.h> 26#include <sproto.h>
27
28/* GROS: I put this here, because no other file seemed quite good. Returns 1 if
29 * the artifact could be created.
30 */
31int
32create_artifact (object *op, const char *artifactname)
33{
34 if (artifactlist *al = find_artifactlist (op->type))
35 for (artifact *art = al->items; art; art = art->next)
36 {
37 char *temptitle = (char *)(malloc (strlen (art->item->name) + 5));
38 strcpy (temptitle, " of ");
39 strcat (temptitle, art->item->name);
40
41 if (!strcmp (temptitle, artifactname))
42 {
43 free (temptitle);
44 give_artifact_abilities (op, art->item);
45 return 1;
46 }
47
48 free (temptitle);
49 };
50
51 return 0;
52}
53 27
54/* peterm: do_power_crystal 28/* peterm: do_power_crystal
55 29
56 object *op, object *crystal 30 object *op, object *crystal
57 31
58 This function handles the application of power crystals. 32 This function handles the application of power crystals.
59 Power crystals, when applied, either suck power from the applier, 33 Power crystals, when applied, either suck power from the applier,
60 if he's at full spellpoints, or gives him power, if it's got 34 if he's at full spellpoints, or gives him power, if it's got
61 spellpoins stored. 35 spellpoins stored.
62 36
63*/ 37*/
64
65int 38int
66apply_power_crystal (object *op, object *crystal) 39apply_power_crystal (object *op, object *crystal)
67{ 40{
68 int available_power; 41 int available_power = op->stats.sp - op->stats.maxsp;
69 int power_space; 42 int power_space = crystal->stats.maxsp - crystal->stats.sp;
70 int power_grab; 43 int power_grab;
71 44
72 available_power = op->stats.sp - op->stats.maxsp;
73 power_space = crystal->stats.maxsp - crystal->stats.sp;
74 power_grab = 0;
75 if (available_power >= 0 && power_space > 0) 45 if (available_power >= 0 && power_space > 0)
46 {
76 power_grab = (int) MIN (power_space, 0.5 * op->stats.sp); 47 power_grab = min (power_space, op->stats.sp / 2);
48 op->statusmsg (format ("The %s takes some of your mana.", query_name (crystal)));
49 }
77 if (available_power < 0 && crystal->stats.sp > 0) 50 else if (available_power < 0 && crystal->stats.sp > 0)
51 {
78 power_grab = -MIN (-available_power, crystal->stats.sp); 52 power_grab = -min (-available_power, crystal->stats.sp);
53 op->statusmsg (format ("Mana from the %s is entering your body.", query_name (crystal)));
54 }
55 else
56 {
57 power_grab = 0;
58 op->statusmsg (format ("You touch the %s, but nothing happens.", query_name (crystal)));
59 }
79 60
80 op->stats.sp -= power_grab; 61 op->stats.sp -= power_grab;
81 crystal->stats.sp += power_grab; 62 crystal->stats.sp += power_grab;
82 crystal->set_speed ((float) crystal->stats.sp / (float) crystal->stats.maxsp); 63 crystal->set_speed ((float) crystal->stats.sp / (float) crystal->stats.maxsp);
83 if (op->type == PLAYER) 64
65 if (object *pl = op->visible_to ())
84 esrv_update_item (UPD_ANIMSPEED, op, crystal); 66 esrv_update_item (UPD_ANIMSPEED, pl, crystal);
85 67
86 return 1; 68 return 1;
87} 69}

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