comments
added some copyrights
implemented proper support for empty treasures, which sadly occur in empty treasure lists. fixing treasurelists to have no entries at all would be even more complicated, but even when this is fixed, the current changes only make the server more crash robust to bad treasures. Also removed the 'NONE' specialcase for treasure lists. Developers should use 'none' instead now.
- added maptile->insert and object->insert_at methods that might make code using it clearer. - replaced some insert_ob_in_map calls.
replace update_ob_speed by ->set_speed
- preliminary check in, stuff is rudimentarily working - moved most of the player creation process into a perl coroutine - changed internal design of player management to not reuse and morph the object in funny ways. should be safer and much nicer to handle. - got rid of some annoying hacks, such as clear() (TODO: get rid of player_pod and other stuff now unnecessary?)
removed EXPERIENCE type.
further cleanups and oofication
- more ooficiation - removed now superfluous remove calls
replace some function- by method-calls
indent
cleanup
indent
Some cleanups.
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
expand initial tabs to spaces
converted more events, broken per-object events (needs map support), lots of fixes
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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