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Comparing deliantra/server/server/gods.C (file contents):
Revision 1.18 by pippijn, Mon Jan 15 21:06:20 2007 UTC vs.
Revision 1.19 by root, Mon Apr 16 06:23:42 2007 UTC

401 { 401 {
402 object *item; 402 object *item;
403 403
404 if (!tr->item) 404 if (!tr->item)
405 continue; 405 continue;
406
406 item = &tr->item->clone; 407 item = &tr->item->clone;
407 408
408 /* Basically, see if the matching spell is granted by this god. */ 409 /* Basically, see if the matching spell is granted by this god. */
409 410
410 if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) 411 if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name)
460 } 461 }
461 } 462 }
462 463
463 /* remove any godgiven items from the old god */ 464 /* remove any godgiven items from the old god */
464 if (old_god) 465 if (old_god)
465 {
466 for (tr = old_god->randomitems->items; tr != NULL; tr = tr->next) 466 for (tr = old_god->randomitems->items; tr; tr = tr->next)
467 {
468 if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) 467 if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP))
469 follower_remove_similar_item (op, &tr->item->clone); 468 follower_remove_similar_item (op, &tr->item->clone);
470 }
471 }
472 469
473 if (!op || !new_god) 470 if (!op || !new_god)
474 return; 471 return;
475 472
476 if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) 473 if (op->race && new_god->slaying && strstr (op->race, new_god->slaying))
477 { 474 {
478 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); 475 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name);
476
479 if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) 477 if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0)
480 { 478 {
481 object *tmp = get_archetype (LOOSE_MANA); 479 object *tmp = get_archetype (LOOSE_MANA);
482 480
483 cast_magic_storm (op, tmp, new_god->level + 10); 481 cast_magic_storm (op, tmp, new_god->level + 10);
484 } 482 }
483
485 return; 484 return;
486 } 485 }
487 486
488 487
489 /* give the player any special god-characteristic-items. */ 488 /* give the player any special god-characteristic-items. */
490 for (tr = new_god->randomitems->items; tr != NULL; tr = tr->next) 489 for (tr = new_god->randomitems->items; tr; tr = tr->next)
491 { 490 {
492 if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && 491 if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK
493 tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) 492 && tr->item->clone.type != BOOK && tr->item->clone.type != SPELL)
494 god_gives_present (op, new_god, tr); 493 god_gives_present (op, new_god, tr);
495 } 494 }
496 495
497 496
498 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); 497 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name);
681 { 680 {
682 LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); 681 LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n");
683 return NULL; 682 return NULL;
684 } 683 }
685 684
686 for (tr = god->randomitems->items; tr != NULL; tr = tr->next) 685 for (tr = god->randomitems->items; tr; tr = tr->next)
687 { 686 {
688 object *item;
689
690 if (!tr->item) 687 if (!tr->item)
691 continue; 688 continue;
692 689
693 item = &tr->item->clone; 690 object *item = &tr->item->clone;
694 691
695 if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) 692 if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0)
696 return item->other_arch; 693 return item->other_arch;
697 } 694 }
698 return NULL; 695 return NULL;
831 if (god_examines_priest (op, god) < 0) 828 if (god_examines_priest (op, god) < 0)
832 return; 829 return;
833 830
834 new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); 831 new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!");
835 832
836 for (tr = god->randomitems->items; tr != NULL; tr = tr->next) 833 for (tr = god->randomitems->items; tr; tr = tr->next)
837 { 834 {
838 object *item; 835 object *item;
839 836
840 if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) 837 if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH))
841 continue; 838 continue;
842 839
843 /* Treasurelist - generate some treasure for the follower */ 840 /* Treasurelist - generate some treasure for the follower */
844 if (tr->name) 841 if (tr->name)
845 { 842 {
846 treasurelist *tl = find_treasurelist (tr->name); 843 treasurelist *tl = treasurelist::find (tr->name);
847 844
848 if (tl == NULL) 845 if (tl == NULL)
849 continue; 846 continue;
850 847
851 new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); 848 new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground.");

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