1 | /* |
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2 | * static char *rcsid_gods_c = |
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3 | * "$Id: gods.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | |
24 | |
30 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
31 | * monster race initialization. b.t. |
26 | * monster race initialization. b.t. |
… | |
… | |
37 | #include <living.h> |
32 | #include <living.h> |
38 | #include <object.h> |
33 | #include <object.h> |
39 | #include <spells.h> |
34 | #include <spells.h> |
40 | #include <sounds.h> |
35 | #include <sounds.h> |
41 | #ifndef __CEXTRACT__ |
36 | #ifndef __CEXTRACT__ |
42 | #include <sproto.h> |
37 | # include <sproto.h> |
43 | #endif |
38 | #endif |
44 | |
39 | |
45 | /** |
40 | /** |
46 | * Returns the id of specified god. |
41 | * Returns the id of specified god. |
47 | */ |
42 | */ |
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43 | int |
48 | int lookup_god_by_name(const char *name) { |
44 | lookup_god_by_name (const char *name) |
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45 | { |
49 | int godnr=-1; |
46 | int godnr = -1; |
50 | size_t nmlen = strlen(name); |
47 | size_t nmlen = strlen (name); |
51 | |
48 | |
52 | if(name && strcmp(name,"none")) { |
49 | if (name && strcmp (name, "none")) |
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50 | { |
53 | godlink *gl; |
51 | godlink *gl; |
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52 | |
54 | for(gl=first_god;gl;gl=gl->next) |
53 | for (gl = first_god; gl; gl = gl->next) |
55 | if(!strncmp(name,gl->name,MIN(strlen(gl->name),nmlen))) |
54 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
56 | break; |
55 | break; |
57 | if(gl) godnr=gl->id; |
56 | if (gl) |
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57 | godnr = gl->id; |
58 | } |
58 | } |
59 | return godnr; |
59 | return godnr; |
60 | } |
60 | } |
61 | |
61 | |
62 | /** |
62 | /** |
63 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
63 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
64 | */ |
64 | */ |
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65 | object * |
65 | object *find_god(const char *name) { |
66 | find_god (const char *name) |
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67 | { |
66 | object *god=NULL; |
68 | object *god = NULL; |
67 | |
69 | |
68 | if(name) { |
70 | if (name) |
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71 | { |
69 | godlink *gl; |
72 | godlink *gl; |
70 | |
73 | |
71 | for(gl=first_god;gl;gl=gl->next) |
74 | for (gl = first_god; gl; gl = gl->next) |
72 | if(!strcmp(name,gl->name)) break; |
75 | if (!strcmp (name, gl->name)) |
73 | if(gl) god=pntr_to_god_obj(gl); |
76 | break; |
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77 | if (gl) |
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78 | god = pntr_to_god_obj (gl); |
74 | } |
79 | } |
75 | return god; |
80 | return god; |
76 | } |
81 | } |
77 | |
82 | |
78 | /** |
83 | /** |
79 | * Determines if op worships a god. |
84 | * Determines if op worships a god. |
80 | * Returns the godname if they do or "none" if they have no god. |
85 | * Returns the godname if they do or "none" if they have no god. |
81 | * In the case of an NPC, if they have no god, we try and guess |
86 | * In the case of an NPC, if they have no god, we try and guess |
82 | * who they should worship based on their race. If that fails we |
87 | * who they should worship based on their race. If that fails we |
83 | * give them a random one. |
88 | * give them a random one. |
84 | */ |
89 | */ |
85 | |
90 | |
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91 | const char * |
86 | const char *determine_god(object *op) { |
92 | determine_god (object *op) |
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93 | { |
87 | int godnr = -1; |
94 | int godnr = -1; |
88 | const char *godname; |
95 | const char *godname; |
89 | |
96 | |
90 | /* spells */ |
97 | /* spells */ |
91 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && |
98 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
92 | op->title) |
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93 | { |
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94 | if (lookup_god_by_name(op->title)>=0) return op->title; |
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95 | } |
99 | { |
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100 | if (lookup_god_by_name (op->title) >= 0) |
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101 | return op->title; |
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102 | } |
96 | |
103 | |
97 | if(op->type!= PLAYER && QUERY_FLAG(op,FLAG_ALIVE)) { |
104 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
98 | |
105 | { |
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106 | |
99 | /* find a god based on race */ |
107 | /* find a god based on race */ |
100 | if(!op->title) { |
108 | if (!op->title) |
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109 | { |
101 | if (op->race !=NULL) { |
110 | if (op->race != NULL) |
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111 | { |
102 | godname=get_god_for_race(op->race); |
112 | godname = get_god_for_race (op->race); |
103 | if (godname!=NULL) { |
113 | if (godname != NULL) |
104 | op->title = add_string(godname); |
114 | { |
105 | } |
115 | op->title = godname; |
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116 | } |
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117 | } |
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118 | } |
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119 | |
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120 | /* find a random god */ |
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121 | if (!op->title) |
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122 | { |
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123 | godlink *gl = first_god; |
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124 | |
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125 | godnr = rndm (1, gl->id); |
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126 | while (gl) |
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127 | { |
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128 | if (gl->id == godnr) |
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129 | break; |
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130 | gl = gl->next; |
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131 | } |
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132 | op->title = gl->name; |
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133 | } |
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134 | |
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135 | return op->title; |
106 | } |
136 | } |
107 | } |
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108 | |
137 | |
109 | /* find a random god */ |
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110 | if(!op->title) { |
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111 | godlink *gl = first_god; |
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112 | |
138 | |
113 | godnr = rndm(1, gl->id); |
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114 | while(gl) { |
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115 | if(gl->id == godnr) break; |
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116 | gl=gl->next; |
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117 | } |
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118 | op->title = add_string(gl->name); |
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119 | } |
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120 | |
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121 | return op->title; |
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122 | } |
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123 | |
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124 | |
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125 | /* The god the player worships is in the praying skill (native skill |
139 | /* The god the player worships is in the praying skill (native skill |
126 | * not skill tool). Since a player can only have one instance of |
140 | * not skill tool). Since a player can only have one instance of |
127 | * that skill, once we find it, we can return, either with the |
141 | * that skill, once we find it, we can return, either with the |
128 | * title or "none". |
142 | * title or "none". |
129 | */ |
143 | */ |
130 | if(op->type==PLAYER) { |
144 | if (op->type == PLAYER) |
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145 | { |
131 | object *tmp; |
146 | object *tmp; |
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147 | |
132 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) |
148 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
133 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) { |
149 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
134 | if (tmp->title) return (tmp->title); |
150 | { |
135 | else return("none"); |
151 | if (tmp->title) |
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152 | return (tmp->title); |
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153 | else |
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154 | return ("none"); |
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155 | } |
136 | } |
156 | } |
137 | } |
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138 | return ("none"); |
157 | return ("none"); |
139 | } |
158 | } |
140 | |
159 | |
141 | /** |
160 | /** |
142 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
161 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
143 | */ |
162 | */ |
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163 | static int |
144 | static int same_string (const char *s1, const char *s2) |
164 | same_string (const char *s1, const char *s2) |
145 | { |
165 | { |
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166 | if (s1 == NULL) |
146 | if (s1 == NULL) |
167 | if (s2 == NULL) |
147 | if (s2 == NULL) |
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148 | return 1; |
168 | return 1; |
149 | else |
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150 | return 0; |
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151 | else |
169 | else |
152 | if (s2 == NULL) |
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153 | return 0; |
170 | return 0; |
154 | else |
171 | else if (s2 == NULL) |
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172 | return 0; |
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173 | else |
155 | return strcmp (s1, s2) == 0; |
174 | return strcmp (s1, s2) == 0; |
156 | } |
175 | } |
157 | |
176 | |
158 | |
177 | |
159 | /** |
178 | /** |
160 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
179 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
161 | * Any matching items in the inventory are deleted, and a |
180 | * Any matching items in the inventory are deleted, and a |
162 | * message is displayed to the player. |
181 | * message is displayed to the player. |
163 | */ |
182 | */ |
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183 | static void |
164 | static void follower_remove_similar_item (object *op, object *item) |
184 | follower_remove_similar_item (object *op, object *item) |
165 | { |
185 | { |
166 | object *tmp, *next; |
186 | object *tmp, *next; |
167 | |
187 | |
168 | if (op && op->type == PLAYER && op->contr) { |
188 | if (op && op->type == PLAYER && op->contr) |
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189 | { |
169 | /* search the inventory */ |
190 | /* search the inventory */ |
170 | for (tmp = op->inv; tmp != NULL; tmp = next) { |
191 | for (tmp = op->inv; tmp != NULL; tmp = next) |
171 | next = tmp->below; /* backup in case we remove tmp */ |
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172 | |
192 | { |
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193 | next = tmp->below; /* backup in case we remove tmp */ |
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194 | |
173 | if (tmp->type == item->type |
195 | if (tmp->type == item->type |
174 | && same_string (tmp->name, item->name) |
196 | && same_string (tmp->name, item->name) |
175 | && same_string (tmp->title, item->title) |
197 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
176 | && same_string (tmp->msg, item->msg) |
198 | { |
177 | && same_string (tmp->slaying, item->slaying)) { |
199 | |
178 | |
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179 | /* message */ |
200 | /* message */ |
180 | if (tmp->nrof > 1) |
201 | if (tmp->nrof > 1) |
181 | new_draw_info_format(NDI_UNIQUE,0,op, |
202 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
182 | "The %s crumble to dust!", query_short_name(tmp)); |
203 | else |
183 | else |
204 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
184 | new_draw_info_format(NDI_UNIQUE,0,op, |
205 | |
185 | "The %s crumbles to dust!", query_short_name(tmp)); |
206 | tmp->remove (); /* remove obj from players inv. */ |
186 | |
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187 | remove_ob(tmp); /* remove obj from players inv. */ |
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188 | esrv_del_item(op->contr, tmp->count); /* notify client */ |
207 | esrv_del_item (op->contr, tmp->count); /* notify client */ |
189 | free_object(tmp); /* free object */ |
208 | tmp->destroy (); /* free object */ |
190 | } |
209 | } |
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210 | |
191 | if (tmp->inv) |
211 | if (tmp->inv) |
192 | follower_remove_similar_item(tmp, item); |
212 | follower_remove_similar_item (tmp, item); |
193 | } |
213 | } |
194 | } |
214 | } |
195 | } |
215 | } |
196 | |
216 | |
197 | /** |
217 | /** |
198 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
218 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
199 | * Returns 1 if found, else 0. |
219 | * Returns 1 if found, else 0. |
200 | */ |
220 | */ |
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221 | static int |
201 | static int follower_has_similar_item (object *op, object *item) |
222 | follower_has_similar_item (object *op, object *item) |
202 | { |
223 | { |
203 | object *tmp; |
224 | object *tmp; |
204 | |
225 | |
205 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) { |
226 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
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227 | { |
206 | if (tmp->type == item->type |
228 | if (tmp->type == item->type |
207 | && same_string (tmp->name, item->name) |
229 | && same_string (tmp->name, item->name) |
208 | && same_string (tmp->title, item->title) |
230 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
209 | && same_string (tmp->msg, item->msg) |
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210 | && same_string (tmp->slaying, item->slaying)) |
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211 | return 1; |
231 | return 1; |
212 | if (tmp->inv && follower_has_similar_item (tmp, item)) |
232 | if (tmp->inv && follower_has_similar_item (tmp, item)) |
213 | return 1; |
233 | return 1; |
214 | } |
234 | } |
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235 | return 0; |
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236 | } |
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237 | |
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238 | /** |
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239 | * God gives an item to the player. |
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240 | */ |
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241 | static int |
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242 | god_gives_present (object *op, object *god, treasure *tr) |
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243 | { |
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244 | object *tmp; |
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245 | |
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246 | if (follower_has_similar_item (op, &tr->item->clone)) |
215 | return 0; |
247 | return 0; |
216 | } |
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217 | |
248 | |
218 | /** |
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219 | * God gives an item to the player. |
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220 | */ |
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221 | static int god_gives_present (object *op, object *god, treasure *tr) |
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222 | { |
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223 | object *tmp; |
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224 | |
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225 | if (follower_has_similar_item (op, &tr->item->clone)) |
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226 | return 0; |
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227 | |
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228 | tmp = arch_to_object (tr->item); |
249 | tmp = arch_to_object (tr->item); |
229 | new_draw_info_format (NDI_UNIQUE, 0, op, |
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230 | "%s lets %s appear in your hands.", god->name, query_short_name (tmp)); |
250 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
231 | tmp = insert_ob_in_ob (tmp, op); |
251 | tmp = insert_ob_in_ob (tmp, op); |
232 | if (op->type == PLAYER) |
252 | if (op->type == PLAYER) |
233 | esrv_send_item (op, tmp); |
253 | esrv_send_item (op, tmp); |
234 | return 1; |
254 | return 1; |
235 | } |
255 | } |
236 | |
256 | |
237 | /** |
257 | /** |
238 | * Player prays at altar. |
258 | * Player prays at altar. |
239 | * Checks for god changing, divine intervention, and so on. |
259 | * Checks for god changing, divine intervention, and so on. |
240 | */ |
260 | */ |
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261 | void |
241 | void pray_at_altar(object *pl, object *altar, object *skill) { |
262 | pray_at_altar (object *pl, object *altar, object *skill) |
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263 | { |
242 | object *pl_god=find_god(determine_god(pl)); |
264 | object *pl_god = find_god (determine_god (pl)); |
243 | |
265 | |
244 | /* Lauwenmark: Handle for plugin altar-parying (apply) event */ |
266 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
245 | if (execute_event(altar, EVENT_APPLY,pl,NULL,NULL,SCRIPT_FIX_ALL)!=0) |
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246 | return; |
267 | return; |
247 | |
268 | |
248 | /* If non consecrate altar, don't do anything */ |
269 | /* If non consecrate altar, don't do anything */ |
249 | if (!altar->other_arch) return; |
270 | if (!altar->other_arch) |
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271 | return; |
250 | |
272 | |
251 | /* hmm. what happend depends on pl's current god, level, etc */ |
273 | /* hmm. what happend depends on pl's current god, level, etc */ |
252 | if(!pl_god) { /*new convert */ |
274 | if (!pl_god) |
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275 | { /*new convert */ |
253 | become_follower(pl,&altar->other_arch->clone); |
276 | become_follower (pl, &altar->other_arch->clone); |
254 | return; |
277 | return; |
255 | |
278 | |
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279 | } |
256 | } else if(!strcmp(pl_god->name,altar->other_arch->clone.name)) { |
280 | else if (!strcmp (&pl_god->name, altar->other_arch->clone.name)) |
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281 | { |
257 | /* pray at your gods altar */ |
282 | /* pray at your gods altar */ |
258 | int bonus = (pl->stats.Wis+skill->level)/10; |
283 | int bonus = (pl->stats.Wis + skill->level) / 10; |
259 | |
284 | |
260 | /* we can get neg grace up faster */ |
285 | /* we can get neg grace up faster */ |
261 | if(pl->stats.grace<0) pl->stats.grace+=(bonus>-1*(pl->stats.grace/10) ? |
286 | if (pl->stats.grace < 0) |
262 | bonus : -1*(pl->stats.grace/10)); |
287 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
263 | /* we can super-charge grace to 2x max */ |
288 | /* we can super-charge grace to 2x max */ |
264 | if(pl->stats.grace<(2*pl->stats.maxgrace)) { |
289 | if (pl->stats.grace < (2 * pl->stats.maxgrace)) |
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290 | { |
265 | pl->stats.grace+=bonus/2; |
291 | pl->stats.grace += bonus / 2; |
266 | } |
292 | } |
267 | if(pl->stats.grace>(2*pl->stats.maxgrace)) { |
293 | if (pl->stats.grace > (2 * pl->stats.maxgrace)) |
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294 | { |
268 | pl->stats.grace=(2*pl->stats.maxgrace); |
295 | pl->stats.grace = (2 * pl->stats.maxgrace); |
269 | } |
296 | } |
270 | |
297 | |
271 | /* Every once in a while, the god decides to checkup on their |
298 | /* Every once in a while, the god decides to checkup on their |
272 | * follower, and may intervene to help them out. |
299 | * follower, and may intervene to help them out. |
273 | */ |
300 | */ |
274 | bonus = MAX(1, bonus + MAX(pl->stats.luck, -3)); /* -- DAMN -- */ |
301 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
275 | |
302 | |
276 | if(((random_roll(0, 399, pl, PREFER_LOW))-bonus)<0) |
303 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
277 | god_intervention(pl,pl_god, skill); |
304 | god_intervention (pl, pl_god, skill); |
278 | |
305 | |
279 | } else { /* praying to another god! */ |
306 | } |
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307 | else |
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308 | { /* praying to another god! */ |
280 | uint64 loss = 0; |
309 | uint64 loss = 0; |
281 | int angry=1; |
310 | int angry = 1; |
282 | |
311 | |
283 | /* I believe the logic for detecting opposing gods was completely |
312 | /* I believe the logic for detecting opposing gods was completely |
284 | * broken - I think it should work now. altar->other_arch |
313 | * broken - I think it should work now. altar->other_arch |
285 | * points to the god of this altar (which we have |
314 | * points to the god of this altar (which we have |
286 | * already verified is non null). pl_god->other_arch |
315 | * already verified is non null). pl_god->other_arch |
287 | * is the opposing god - we need to verify that exists before |
316 | * is the opposing god - we need to verify that exists before |
288 | * using its values. |
317 | * using its values. |
289 | */ |
318 | */ |
290 | if(pl_god->other_arch && |
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291 | (altar->other_arch->name==pl_god->other_arch->name)) { |
319 | if (pl_god->other_arch && (altar->other_arch->name == pl_god->other_arch->name)) |
292 | angry=2; |
320 | { |
|
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321 | angry = 2; |
293 | if(random_roll(0, skill->level+2, pl, PREFER_LOW)-5 > 0) { |
322 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
294 | object *tmp; |
323 | { |
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324 | object *tmp; |
295 | |
325 | |
296 | /* you really screwed up */ |
326 | /* you really screwed up */ |
297 | angry=3; |
327 | angry = 3; |
298 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
328 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
299 | "Foul Priest! %s punishes you!",pl_god->name); |
|
|
300 | tmp=get_archetype(LOOSE_MANA); |
329 | tmp = get_archetype (LOOSE_MANA); |
301 | cast_magic_storm(pl,tmp, pl_god->level+20); |
330 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
302 | } else |
331 | } |
303 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
332 | else |
304 | "Foolish heretic! %s is livid!",pl_god->name); |
333 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
305 | } else |
334 | } |
306 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
335 | else |
307 | "Heretic! %s is angered!",pl_god->name); |
336 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
308 | |
337 | |
309 | /* whether we will be successfull in defecting or not - |
338 | /* whether we will be successfull in defecting or not - |
310 | * we lose experience from the clerical experience obj |
339 | * we lose experience from the clerical experience obj |
311 | */ |
340 | */ |
312 | |
341 | |
313 | loss = angry * (skill->stats.exp / 10); |
342 | loss = angry * (skill->stats.exp / 10); |
314 | if(loss) |
343 | if (loss) |
315 | change_exp(pl, -random_roll64(0, loss, pl, PREFER_LOW), |
344 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
316 | skill?skill->skill:"none", SK_SUBTRACT_SKILL_EXP); |
|
|
317 | |
345 | |
318 | /* May switch Gods, but its random chance based on our current level |
346 | /* May switch Gods, but its random chance based on our current level |
319 | * note it gets harder to swap gods the higher we get |
347 | * note it gets harder to swap gods the higher we get |
320 | */ |
348 | */ |
321 | if((angry==1) && !(random_roll(0, skill->level, pl, PREFER_LOW))) { |
349 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
350 | { |
322 | become_follower(pl,&altar->other_arch->clone); |
351 | become_follower (pl, &altar->other_arch->clone); |
323 | } else { |
352 | } |
|
|
353 | else |
|
|
354 | { |
324 | /* toss this player off the altar. He can try again. */ |
355 | /* toss this player off the altar. He can try again. */ |
325 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,pl, |
356 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
326 | "A divine force pushes you off the altar."); |
|
|
327 | move_player(pl,absdir(pl->facing + 4)); /* back him off the way he came. */ |
357 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
328 | } |
358 | } |
329 | } |
359 | } |
330 | } |
360 | } |
331 | |
361 | |
332 | /** |
362 | /** |
333 | * Removes special prayers given by a god. |
363 | * Removes special prayers given by a god. |
334 | */ |
364 | */ |
|
|
365 | static void |
335 | static void check_special_prayers (object *op, object *god) |
366 | check_special_prayers (object *op, object *god) |
336 | { |
367 | { |
337 | /* Ensure that 'op' doesn't know any special prayers that are not granted |
368 | /* Ensure that 'op' doesn't know any special prayers that are not granted |
338 | * by 'god'. |
369 | * by 'god'. |
339 | */ |
370 | */ |
340 | treasure *tr; |
371 | treasure *tr; |
341 | object *tmp, *next_tmp; |
372 | object *tmp, *next_tmp; |
342 | int remove=0; |
373 | int remove = 0; |
343 | |
374 | |
344 | /* Outer loop iterates over all special prayer marks */ |
375 | /* Outer loop iterates over all special prayer marks */ |
345 | for (tmp = op->inv; tmp; tmp = next_tmp) { |
376 | for (tmp = op->inv; tmp; tmp = next_tmp) |
|
|
377 | { |
346 | next_tmp = tmp->below; |
378 | next_tmp = tmp->below; |
347 | |
379 | |
348 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
380 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
349 | * in that category, not something we need to worry about. |
381 | * in that category, not something we need to worry about. |
350 | */ |
382 | */ |
351 | if (tmp->type != SPELL || !QUERY_FLAG(tmp, FLAG_STARTEQUIP)) |
383 | if (tmp->type != SPELL || !QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
384 | continue; |
|
|
385 | |
|
|
386 | if (god->randomitems == NULL) |
|
|
387 | { |
|
|
388 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
|
|
389 | do_forget_spell (op, tmp->name); |
|
|
390 | continue; |
|
|
391 | } |
|
|
392 | |
|
|
393 | /* Inner loop tries to find the special prayer in the god's treasure |
|
|
394 | * list. We default that the spell should be removed. |
|
|
395 | */ |
|
|
396 | remove = 1; |
|
|
397 | for (tr = god->randomitems->items; tr; tr = tr->next) |
|
|
398 | { |
|
|
399 | object *item; |
|
|
400 | |
|
|
401 | if (tr->item == NULL) |
352 | continue; |
402 | continue; |
353 | |
|
|
354 | if (god->randomitems == NULL) { |
|
|
355 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", god->name); |
|
|
356 | do_forget_spell (op, tmp->name); |
|
|
357 | continue; |
|
|
358 | } |
|
|
359 | |
|
|
360 | /* Inner loop tries to find the special prayer in the god's treasure |
|
|
361 | * list. We default that the spell should be removed. |
|
|
362 | */ |
|
|
363 | remove=1; |
|
|
364 | for (tr = god->randomitems->items; tr; tr = tr->next) |
|
|
365 | { |
|
|
366 | object *item; |
|
|
367 | |
|
|
368 | if (tr->item == NULL) |
|
|
369 | continue; |
|
|
370 | item = &tr->item->clone; |
403 | item = &tr->item->clone; |
371 | |
404 | |
372 | /* Basically, see if the matching spell is granted by this god. */ |
405 | /* Basically, see if the matching spell is granted by this god. */ |
373 | |
406 | |
374 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) { |
407 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) |
375 | remove=0; |
408 | { |
376 | break; |
409 | remove = 0; |
377 | } |
410 | break; |
378 | } |
411 | } |
379 | if (remove) { |
412 | } |
|
|
413 | if (remove) |
|
|
414 | { |
380 | /* just do the work of removing the spell ourselves - we already |
415 | /* just do the work of removing the spell ourselves - we already |
381 | * know that the player knows the spell |
416 | * know that the player knows the spell |
382 | */ |
417 | */ |
383 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
418 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
384 | "You lose knowledge of %s.", tmp->name); |
|
|
385 | player_unready_range_ob(op->contr, tmp); |
419 | player_unready_range_ob (op->contr, tmp); |
386 | remove_ob(tmp); |
420 | tmp->destroy (); |
387 | free_object(tmp); |
421 | } |
388 | } |
|
|
389 | |
422 | |
390 | } |
423 | } |
391 | } |
424 | } |
392 | |
425 | |
393 | /** |
426 | /** |
394 | * This function is called whenever a player has |
427 | * This function is called whenever a player has |
395 | * switched to a new god. It handles basically all the stat changes |
428 | * switched to a new god. It handles basically all the stat changes |
396 | * that happen to the player, including the removal of godgiven |
429 | * that happen to the player, including the removal of godgiven |
397 | * items (from the former cult). |
430 | * items (from the former cult). |
398 | */ |
431 | */ |
|
|
432 | void |
399 | void become_follower (object *op, object *new_god) { |
433 | become_follower (object *op, object *new_god) |
|
|
434 | { |
400 | object *old_god = NULL; /* old god */ |
435 | object *old_god = NULL; /* old god */ |
401 | treasure *tr; |
436 | treasure *tr; |
402 | object *item, *skop, *next; |
437 | object *item, *skop, *next; |
403 | int i,sk_applied, |
|
|
404 | undeadified = 0; /* Turns to true if changing god can changes the undead status of the player.*/ |
438 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
405 | |
439 | |
406 | |
440 | |
407 | old_god = find_god(determine_god(op)); |
441 | old_god = find_god (determine_god (op)); |
408 | |
442 | |
409 | /* take away any special god-characteristic items. */ |
443 | /* take away any special god-characteristic items. */ |
410 | for(item=op->inv;item!=NULL;item=next) { |
444 | for (item = op->inv; item != NULL; item = next) |
|
|
445 | { |
411 | next = item->below; |
446 | next = item->below; |
412 | /* remove all invisible startequip items which are |
447 | // remove all invisible startequip items which are not skill, exp or force |
413 | * not skill, exp or force |
|
|
414 | */ |
|
|
415 | if(QUERY_FLAG(item,FLAG_STARTEQUIP) && item->invisible && |
448 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
416 | (item->type != SKILL) && (item->type != EXPERIENCE) && |
449 | (item->type != SKILL) && (item->type != FORCE)) |
417 | (item->type != FORCE)) { |
450 | { |
418 | |
451 | |
419 | if (item->type == SPELL) |
452 | if (item->type == SPELL) |
420 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY, 0, op, |
453 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
421 | "You lose knowledge of %s.", item->name); |
454 | |
422 | player_unready_range_ob(op->contr, item); |
455 | player_unready_range_ob (op->contr, item); |
423 | remove_ob(item); |
456 | item->destroy (); |
424 | free_object(item); |
457 | } |
425 | } |
|
|
426 | } |
|
|
427 | |
458 | } |
|
|
459 | |
428 | /* remove any godgiven items from the old god */ |
460 | /* remove any godgiven items from the old god */ |
429 | if (old_god) { |
461 | if (old_god) |
|
|
462 | { |
430 | for(tr=old_god->randomitems->items; tr!=NULL; tr = tr->next) { |
463 | for (tr = old_god->randomitems->items; tr != NULL; tr = tr->next) |
|
|
464 | { |
431 | if (tr->item && QUERY_FLAG(&tr->item->clone, FLAG_STARTEQUIP)) |
465 | if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) |
432 | follower_remove_similar_item(op, &tr->item->clone); |
466 | follower_remove_similar_item (op, &tr->item->clone); |
433 | } |
467 | } |
434 | } |
|
|
435 | |
468 | } |
436 | if(!op||!new_god) return; |
|
|
437 | |
469 | |
|
|
470 | if (!op || !new_god) |
|
|
471 | return; |
|
|
472 | |
438 | if(op->race && new_god->slaying && strstr(op->race,new_god->slaying)) { |
473 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
|
|
474 | { |
439 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op,"Fool! %s detests your kind!", |
475 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
440 | new_god->name); |
|
|
441 | if(random_roll(0, op->level-1, op, PREFER_LOW)-5>0) { |
476 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
|
|
477 | { |
442 | object *tmp = get_archetype(LOOSE_MANA); |
478 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
479 | |
443 | cast_magic_storm(op,tmp, new_god->level+10); |
480 | cast_magic_storm (op, tmp, new_god->level + 10); |
444 | } |
481 | } |
445 | return; |
482 | return; |
446 | } |
483 | } |
447 | |
484 | |
448 | |
485 | |
449 | /* give the player any special god-characteristic-items. */ |
486 | /* give the player any special god-characteristic-items. */ |
450 | for(tr=new_god->randomitems->items; tr!=NULL; tr = tr->next) { |
487 | for (tr = new_god->randomitems->items; tr != NULL; tr = tr->next) |
|
|
488 | { |
451 | if(tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
489 | if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
452 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
490 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
453 | god_gives_present(op,new_god,tr); } |
491 | god_gives_present (op, new_god, tr); |
|
|
492 | } |
454 | |
493 | |
455 | |
494 | |
456 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
495 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
457 | "You become a follower of %s!",new_god->name); |
|
|
458 | |
496 | |
459 | for (skop = op->inv; skop != NULL; skop=skop->below) |
497 | for (skop = op->inv; skop != NULL; skop = skop->below) |
460 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
498 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
499 | break; |
461 | |
500 | |
462 | /* Player has no skill - give them the skill */ |
501 | /* Player has no skill - give them the skill */ |
463 | if (!skop) { |
502 | if (!skop) |
|
|
503 | { |
464 | /* The arhetype should always be defined - if we crash here because it doesn't, |
504 | /* The arhetype should always be defined - if we crash here because it doesn't, |
465 | * things are really messed up anyways. |
505 | * things are really messed up anyways. |
466 | */ |
506 | */ |
467 | skop = give_skill_by_name(op, get_archetype_by_type_subtype(SKILL, SK_PRAYING)->clone.skill); |
507 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->clone.skill); |
468 | link_player_skills(op); |
508 | link_player_skills (op); |
469 | } |
509 | } |
470 | |
510 | |
471 | sk_applied=QUERY_FLAG(skop,FLAG_APPLIED); /* save skill status */ |
511 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
472 | |
512 | |
473 | /* Clear the "undead" status. We also need to force a call to change_abil, |
513 | /* Clear the "undead" status. We also need to force a call to change_abil, |
474 | * so I set undeadified for that. |
514 | * so I set undeadified for that. |
475 | * - gros, 21th July 2006. |
515 | * - gros, 21th July 2006. |
476 | */ |
516 | */ |
477 | if ((old_god)&&(QUERY_FLAG(old_god,FLAG_UNDEAD))) |
517 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
478 | { |
518 | { |
479 | CLEAR_FLAG(skop,FLAG_UNDEAD); |
519 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
480 | undeadified=1; |
520 | undeadified = 1; |
481 | } |
521 | } |
482 | |
522 | |
483 | if(skop->title) { /* get rid of old god */ |
523 | if (skop->title) |
484 | new_draw_info_format(NDI_UNIQUE,0,op, |
524 | { /* get rid of old god */ |
485 | "%s's blessing is withdrawn from you.",skop->title); |
525 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
486 | /* The point of this is to really show what abilities the player just lost */ |
526 | /* The point of this is to really show what abilities the player just lost */ |
487 | if (sk_applied || undeadified) { |
527 | if (sk_applied || undeadified) |
|
|
528 | { |
488 | |
529 | |
489 | CLEAR_FLAG(skop,FLAG_APPLIED); |
530 | CLEAR_FLAG (skop, FLAG_APPLIED); |
490 | (void) change_abil(op,skop); |
531 | (void) change_abil (op, skop); |
491 | } |
532 | } |
492 | free_string(skop->title); |
|
|
493 | } |
533 | } |
494 | |
534 | |
495 | /* now change to the new gods attributes to exp_obj */ |
535 | /* now change to the new gods attributes to exp_obj */ |
496 | skop->title = add_string(new_god->name); |
536 | skop->title = new_god->name; |
497 | skop->path_attuned=new_god->path_attuned; |
537 | skop->path_attuned = new_god->path_attuned; |
498 | skop->path_repelled=new_god->path_repelled; |
538 | skop->path_repelled = new_god->path_repelled; |
499 | skop->path_denied=new_god->path_denied; |
539 | skop->path_denied = new_god->path_denied; |
500 | /* copy god's resistances */ |
540 | /* copy god's resistances */ |
501 | memcpy(skop->resist, new_god->resist, sizeof(new_god->resist)); |
541 | memcpy (skop->resist, new_god->resist, sizeof (new_god->resist)); |
502 | |
542 | |
503 | /* make sure that certain immunities do NOT get passed |
543 | /* make sure that certain immunities do NOT get passed |
504 | * to the follower! |
544 | * to the follower! |
505 | */ |
545 | */ |
506 | for (i=0; i<NROFATTACKS; i++) |
546 | for (i = 0; i < NROFATTACKS; i++) |
507 | if (skop->resist[i] > 30 && (i==ATNR_FIRE || i==ATNR_COLD || |
547 | if (skop->resist[i] > 30 && (i == ATNR_FIRE || i == ATNR_COLD || i == ATNR_ELECTRICITY || i == ATNR_POISON)) |
508 | i==ATNR_ELECTRICITY || i==ATNR_POISON)) |
|
|
509 | skop->resist[i] = 30; |
548 | skop->resist[i] = 30; |
510 | |
549 | |
511 | skop->stats.hp= (sint16) new_god->last_heal; |
550 | skop->stats.hp = (sint16) new_god->last_heal; |
512 | skop->stats.sp= (sint16) new_god->last_sp; |
551 | skop->stats.sp = (sint16) new_god->last_sp; |
513 | skop->stats.grace= (sint16) new_god->last_grace; |
552 | skop->stats.grace = (sint16) new_god->last_grace; |
514 | skop->stats.food= (sint16) new_god->last_eat; |
553 | skop->stats.food = (sint16) new_god->last_eat; |
515 | skop->stats.luck= (sint8) new_god->stats.luck; |
554 | skop->stats.luck = (sint8) new_god->stats.luck; |
516 | /* gods may pass on certain flag properties */ |
555 | /* gods may pass on certain flag properties */ |
517 | update_priest_flag(new_god,skop,FLAG_SEE_IN_DARK); |
556 | update_priest_flag (new_god, skop, FLAG_SEE_IN_DARK); |
518 | update_priest_flag(new_god,skop,FLAG_REFL_SPELL); |
557 | update_priest_flag (new_god, skop, FLAG_REFL_SPELL); |
519 | update_priest_flag(new_god,skop,FLAG_REFL_MISSILE); |
558 | update_priest_flag (new_god, skop, FLAG_REFL_MISSILE); |
520 | update_priest_flag(new_god,skop,FLAG_STEALTH); |
559 | update_priest_flag (new_god, skop, FLAG_STEALTH); |
521 | update_priest_flag(new_god,skop,FLAG_MAKE_INVIS); |
560 | update_priest_flag (new_god, skop, FLAG_MAKE_INVIS); |
522 | update_priest_flag(new_god,skop,FLAG_UNDEAD); |
561 | update_priest_flag (new_god, skop, FLAG_UNDEAD); |
523 | update_priest_flag(new_god,skop,FLAG_BLIND); |
562 | update_priest_flag (new_god, skop, FLAG_BLIND); |
524 | update_priest_flag(new_god,skop,FLAG_XRAYS); /* better have this if blind! */ |
563 | update_priest_flag (new_god, skop, FLAG_XRAYS); /* better have this if blind! */ |
525 | |
564 | |
526 | new_draw_info_format(NDI_UNIQUE,0,op, |
565 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are bathed in %s's aura.", &new_god->name); |
527 | "You are bathed in %s's aura.",new_god->name); |
|
|
528 | |
566 | |
529 | /* Weapon/armour use are special...handle flag toggles here as this can |
567 | /* Weapon/armour use are special...handle flag toggles here as this can |
530 | * only happen when gods are worshipped and if the new priest could |
568 | * only happen when gods are worshipped and if the new priest could |
531 | * have used armour/weapons in the first place. |
569 | * have used armour/weapons in the first place. |
532 | * |
570 | * |
533 | * This also can happen for monks which cannot use weapons. In this case |
571 | * This also can happen for monks which cannot use weapons. In this case |
534 | * do not allow to use weapons even if the god otherwise would allow it. |
572 | * do not allow to use weapons even if the god otherwise would allow it. |
535 | */ |
573 | */ |
536 | if (!present_in_ob_by_name(FORCE, "no weapon force", op)) |
574 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
537 | update_priest_flag(new_god,skop,FLAG_USE_WEAPON); |
575 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
538 | update_priest_flag(new_god,skop,FLAG_USE_ARMOUR); |
576 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
539 | |
577 | |
540 | if(worship_forbids_use(op,skop,FLAG_USE_WEAPON,"weapons")) |
578 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
541 | stop_using_item(op,WEAPON,2); |
579 | stop_using_item (op, WEAPON, 2); |
542 | |
580 | |
543 | if(worship_forbids_use(op,skop,FLAG_USE_ARMOUR,"armour")) { |
581 | if (worship_forbids_use (op, skop, FLAG_USE_ARMOUR, "armour")) |
|
|
582 | { |
544 | stop_using_item(op,ARMOUR,1); |
583 | stop_using_item (op, ARMOUR, 1); |
545 | stop_using_item(op,HELMET,1); |
584 | stop_using_item (op, HELMET, 1); |
546 | stop_using_item(op,BOOTS,1); |
585 | stop_using_item (op, BOOTS, 1); |
547 | stop_using_item(op,GLOVES,1); |
586 | stop_using_item (op, GLOVES, 1); |
548 | stop_using_item(op,SHIELD,1); |
587 | stop_using_item (op, SHIELD, 1); |
549 | } |
588 | } |
550 | |
589 | |
551 | SET_FLAG(skop,FLAG_APPLIED); |
590 | SET_FLAG (skop, FLAG_APPLIED); |
552 | (void) change_abil(op,skop); |
591 | (void) change_abil (op, skop); |
553 | |
592 | |
554 | /* return to previous skill status */ |
593 | /* return to previous skill status */ |
|
|
594 | if (!sk_applied) |
555 | if (!sk_applied) CLEAR_FLAG(skop,FLAG_APPLIED); |
595 | CLEAR_FLAG (skop, FLAG_APPLIED); |
556 | |
596 | |
557 | check_special_prayers (op, new_god); |
597 | check_special_prayers (op, new_god); |
558 | } |
598 | } |
559 | |
599 | |
560 | /** |
600 | /** |
561 | * Forbids or let player use something item type. |
601 | * Forbids or let player use something item type. |
562 | * op is the player. |
602 | * op is the player. |
563 | * exp_obj is the widsom experience. |
603 | * exp_obj is the widsom experience. |
564 | * flag is the flag to check against. |
604 | * flag is the flag to check against. |
565 | * string is the string to print out. |
605 | * string is the string to print out. |
566 | */ |
606 | */ |
567 | |
607 | |
|
|
608 | int |
568 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) { |
609 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
610 | { |
569 | |
611 | |
570 | if(QUERY_FLAG(&op->arch->clone,flag)) |
612 | if (QUERY_FLAG (&op->arch->clone, flag)) |
571 | if(QUERY_FLAG(op,flag)!=QUERY_FLAG(exp_obj,flag)) { |
613 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
614 | { |
572 | update_priest_flag(exp_obj,op,flag); |
615 | update_priest_flag (exp_obj, op, flag); |
573 | if(QUERY_FLAG(op,flag)) |
616 | if (QUERY_FLAG (op, flag)) |
574 | new_draw_info_format(NDI_UNIQUE,0,op,"You may use %s again.",string); |
617 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
575 | else { |
618 | else |
|
|
619 | { |
576 | new_draw_info_format(NDI_UNIQUE,0,op,"You are forbidden to use %s.",string); |
620 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
577 | return 1; |
621 | return 1; |
|
|
622 | } |
578 | } |
623 | } |
579 | } |
|
|
580 | return 0; |
624 | return 0; |
581 | } |
625 | } |
582 | |
626 | |
583 | /** |
627 | /** |
584 | * Unapplies up to number worth of items of type |
628 | * Unapplies up to number worth of items of type |
585 | */ |
629 | */ |
|
|
630 | void |
586 | void stop_using_item ( object *op, int type, int number ) { |
631 | stop_using_item (object *op, int type, int number) |
|
|
632 | { |
587 | object *tmp; |
633 | object *tmp; |
588 | |
634 | |
589 | for(tmp=op->inv;tmp&&number;tmp=tmp->below) |
635 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
590 | if(tmp->type==type&&QUERY_FLAG(tmp,FLAG_APPLIED)) { |
636 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
637 | { |
591 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
638 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
592 | number--; |
639 | number--; |
593 | } |
640 | } |
594 | } |
641 | } |
595 | |
642 | |
596 | /** |
643 | /** |
597 | * If the god does/doesnt have this flag, we |
644 | * If the god does/doesnt have this flag, we |
598 | * give/remove it from the experience object if it doesnt/does |
645 | * give/remove it from the experience object if it doesnt/does |
599 | * already exist. For players only! |
646 | * already exist. For players only! |
600 | */ |
647 | */ |
601 | |
648 | |
|
|
649 | void |
602 | void update_priest_flag (object *god, object *exp_ob, uint32 flag) { |
650 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
651 | { |
603 | if(QUERY_FLAG(god,flag)&&!QUERY_FLAG(exp_ob,flag)) |
652 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
604 | SET_FLAG(exp_ob,flag); |
653 | SET_FLAG (exp_ob, flag); |
605 | else if(QUERY_FLAG(exp_ob,flag)&&!QUERY_FLAG(god,flag)) |
654 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
606 | { |
655 | { |
607 | /* When this is called with the exp_ob set to the player, |
656 | /* When this is called with the exp_ob set to the player, |
608 | * this check is broken, because most all players arch |
657 | * this check is broken, because most all players arch |
609 | * allow use of weapons. I'm not actually sure why this |
658 | * allow use of weapons. I'm not actually sure why this |
610 | * check is here - I guess if you had a case where the |
659 | * check is here - I guess if you had a case where the |
611 | * value in the archetype (wisdom) should over ride the restrictions |
660 | * value in the archetype (wisdom) should over ride the restrictions |
612 | * the god places on it, this may make sense. But I don't think |
661 | * the god places on it, this may make sense. But I don't think |
613 | * there is any case like that. |
662 | * there is any case like that. |
614 | */ |
663 | */ |
615 | |
664 | |
616 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
665 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
617 | CLEAR_FLAG(exp_ob,flag); |
666 | CLEAR_FLAG (exp_ob, flag); |
618 | }; |
667 | }; |
619 | } |
668 | } |
620 | |
669 | |
621 | |
670 | |
622 | |
671 | |
|
|
672 | archetype * |
623 | archetype *determine_holy_arch (object *god, const char *type) |
673 | determine_holy_arch (object *god, const char *type) |
624 | { |
674 | { |
625 | treasure *tr; |
675 | treasure *tr; |
626 | |
676 | |
627 | if ( ! god || ! god->randomitems) { |
677 | if (!god || !god->randomitems) |
|
|
678 | { |
628 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " |
679 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
629 | "randomitems\n"); |
|
|
630 | return NULL; |
680 | return NULL; |
631 | } |
681 | } |
632 | |
682 | |
633 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) { |
683 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
|
|
684 | { |
634 | object *item; |
685 | object *item; |
635 | |
686 | |
636 | if ( ! tr->item) |
687 | if (!tr->item) |
637 | continue; |
688 | continue; |
638 | item = &tr->item->clone; |
689 | item = &tr->item->clone; |
639 | |
690 | |
640 | if (item->type == BOOK && item->invisible |
691 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
641 | && strcmp (item->name, type) == 0) |
|
|
642 | return item->other_arch; |
692 | return item->other_arch; |
643 | } |
693 | } |
644 | return NULL; |
694 | return NULL; |
645 | } |
695 | } |
646 | |
696 | |
647 | /** |
697 | /** |
648 | * God helps player by removing curse and/or damnation. |
698 | * God helps player by removing curse and/or damnation. |
649 | */ |
699 | */ |
|
|
700 | static int |
650 | static int god_removes_curse (object *op, int remove_damnation) |
701 | god_removes_curse (object *op, int remove_damnation) |
651 | { |
702 | { |
652 | object *tmp; |
703 | object *tmp; |
653 | int success = 0; |
704 | int success = 0; |
654 | |
705 | |
655 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
706 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
707 | { |
656 | if (tmp->invisible) |
708 | if (tmp->invisible) |
657 | continue; |
709 | continue; |
658 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && ! remove_damnation) |
710 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
659 | continue; |
711 | continue; |
660 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) { |
712 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
713 | { |
661 | success = 1; |
714 | success = 1; |
662 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
715 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
663 | CLEAR_FLAG (tmp, FLAG_CURSED); |
716 | CLEAR_FLAG (tmp, FLAG_CURSED); |
664 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
717 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
665 | if (op->type == PLAYER) |
718 | if (op->type == PLAYER) |
666 | esrv_send_item (op, tmp); |
719 | esrv_send_item (op, tmp); |
667 | } |
720 | } |
668 | } |
721 | } |
669 | |
722 | |
670 | if (success) |
723 | if (success) |
671 | new_draw_info (NDI_UNIQUE, 0, op, |
724 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
672 | "You feel like someone is helping you."); |
|
|
673 | return success; |
725 | return success; |
674 | } |
726 | } |
675 | |
727 | |
|
|
728 | static int |
676 | static int follower_level_to_enchantments (int level, int difficulty) |
729 | follower_level_to_enchantments (int level, int difficulty) |
677 | { |
730 | { |
678 | if (difficulty < 1) { |
731 | if (difficulty < 1) |
679 | LOG (llevError, "follower_level_to_enchantments(): " |
732 | { |
680 | "difficulty %d is invalid\n", difficulty); |
733 | LOG (llevError, "follower_level_to_enchantments(): " "difficulty %d is invalid\n", difficulty); |
681 | return 0; |
734 | return 0; |
682 | } |
735 | } |
683 | |
736 | |
684 | if (level <= 20) |
737 | if (level <= 20) |
685 | return level / difficulty; |
738 | return level / difficulty; |
686 | if (level <= 40) |
739 | if (level <= 40) |
687 | return (20 + (level - 20) / 2) / difficulty; |
740 | return (20 + (level - 20) / 2) / difficulty; |
688 | return (30 + (level - 40) / 4) / difficulty; |
741 | return (30 + (level - 40) / 4) / difficulty; |
689 | } |
742 | } |
690 | |
743 | |
691 | /** |
744 | /** |
692 | * God wants to enchant weapon. |
745 | * God wants to enchant weapon. |
693 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
746 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
694 | * it isn't a weapon for another god. If all is all right, update weapon with |
747 | * it isn't a weapon for another god. If all is all right, update weapon with |
695 | * attacktype, slaying and such. |
748 | * attacktype, slaying and such. |
696 | */ |
749 | */ |
|
|
750 | static int |
697 | static int god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
751 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
698 | { |
752 | { |
699 | char buf[MAX_BUF]; |
753 | char buf[MAX_BUF]; |
700 | object *weapon; |
754 | object *weapon; |
701 | uint32 attacktype; |
755 | uint32 attacktype; |
702 | int tmp; |
756 | int tmp; |
703 | |
757 | |
704 | for (weapon = op->inv; weapon; weapon = weapon->below) |
758 | for (weapon = op->inv; weapon; weapon = weapon->below) |
705 | if ((weapon->type == WEAPON || weapon->type == BOW) |
759 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
706 | && QUERY_FLAG (weapon, FLAG_APPLIED)) |
|
|
707 | break; |
760 | break; |
708 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
761 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
709 | return 0; |
|
|
710 | |
|
|
711 | /* First give it a title, so other gods won't touch it */ |
|
|
712 | if ( ! weapon->title) { |
|
|
713 | sprintf (buf, "of %s", god->name); |
|
|
714 | weapon->title = add_string (buf); |
|
|
715 | if (op->type == PLAYER) |
|
|
716 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
717 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
|
|
718 | } |
|
|
719 | |
|
|
720 | /* Allow the weapon to slay enemies */ |
|
|
721 | if ( ! weapon->slaying && god->slaying) { |
|
|
722 | weapon->slaying = add_string (god->slaying); |
|
|
723 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
724 | "Your %s now hungers to slay enemies of your god!", |
|
|
725 | weapon->name); |
|
|
726 | return 1; |
|
|
727 | } |
|
|
728 | |
|
|
729 | /* Add the gods attacktype */ |
|
|
730 | attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
731 | if ((attacktype & god->attacktype) != god->attacktype) { |
|
|
732 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
|
|
733 | weapon->attacktype = attacktype | god->attacktype; |
|
|
734 | return 1; |
|
|
735 | } |
|
|
736 | |
|
|
737 | /* Higher magic value */ |
|
|
738 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
|
|
739 | if (weapon->magic < tmp) { |
|
|
740 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
741 | "A phosphorescent glow envelops your weapon!"); |
|
|
742 | weapon->magic++; |
|
|
743 | if (op->type == PLAYER) |
|
|
744 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
745 | return 1; |
|
|
746 | } |
|
|
747 | |
|
|
748 | return 0; |
762 | return 0; |
|
|
763 | |
|
|
764 | /* First give it a title, so other gods won't touch it */ |
|
|
765 | if (!weapon->title) |
|
|
766 | { |
|
|
767 | sprintf (buf, "of %s", &god->name); |
|
|
768 | weapon->title = buf; |
|
|
769 | if (op->type == PLAYER) |
|
|
770 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
771 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
|
|
772 | } |
|
|
773 | |
|
|
774 | /* Allow the weapon to slay enemies */ |
|
|
775 | if (!weapon->slaying && god->slaying) |
|
|
776 | { |
|
|
777 | weapon->slaying = god->slaying; |
|
|
778 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s now hungers to slay enemies of your god!", &weapon->name); |
|
|
779 | return 1; |
|
|
780 | } |
|
|
781 | |
|
|
782 | /* Add the gods attacktype */ |
|
|
783 | attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
784 | if ((attacktype & god->attacktype) != god->attacktype) |
|
|
785 | { |
|
|
786 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
|
|
787 | weapon->attacktype = attacktype | god->attacktype; |
|
|
788 | return 1; |
|
|
789 | } |
|
|
790 | |
|
|
791 | /* Higher magic value */ |
|
|
792 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
|
|
793 | if (weapon->magic < tmp) |
|
|
794 | { |
|
|
795 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
|
|
796 | weapon->magic++; |
|
|
797 | if (op->type == PLAYER) |
|
|
798 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
799 | return 1; |
|
|
800 | } |
|
|
801 | |
|
|
802 | return 0; |
749 | } |
803 | } |
750 | |
804 | |
751 | |
805 | |
752 | /** |
806 | /** |
753 | * Every once in a while the god will intervene to help the worshiper. |
807 | * Every once in a while the god will intervene to help the worshiper. |
754 | * Later, this fctn can be used to supply quests, etc for the |
808 | * Later, this fctn can be used to supply quests, etc for the |
755 | * priest. -b.t. |
809 | * priest. -b.t. |
756 | * called from pray_at_altar() currently. |
810 | * called from pray_at_altar() currently. |
757 | */ |
811 | */ |
758 | |
812 | |
|
|
813 | void |
759 | void god_intervention (object *op, object *god, object *skill) |
814 | god_intervention (object *op, object *god, object *skill) |
760 | { |
815 | { |
761 | treasure *tr; |
816 | treasure *tr; |
762 | |
817 | |
763 | if ( ! god || ! god->randomitems) { |
818 | if (!god || !god->randomitems) |
764 | LOG (llevError, |
819 | { |
765 | "BUG: god_intervention(): no god or god without randomitems\n"); |
820 | LOG (llevError, "BUG: god_intervention(): no god or god without randomitems\n"); |
766 | return; |
821 | return; |
767 | } |
822 | } |
768 | |
823 | |
769 | check_special_prayers (op, god); |
824 | check_special_prayers (op, god); |
770 | |
825 | |
771 | /* lets do some checks of whether we are kosher with our god */ |
826 | /* lets do some checks of whether we are kosher with our god */ |
772 | if (god_examines_priest (op, god) < 0) |
827 | if (god_examines_priest (op, god) < 0) |
773 | return; |
828 | return; |
774 | |
829 | |
775 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
830 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
776 | |
831 | |
777 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) { |
832 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
|
|
833 | { |
778 | object *item; |
834 | object *item; |
779 | |
835 | |
780 | if (tr->chance <= random_roll(0, 99, op, PREFER_HIGH)) |
836 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
|
|
837 | continue; |
|
|
838 | |
|
|
839 | /* Treasurelist - generate some treasure for the follower */ |
|
|
840 | if (tr->name) |
|
|
841 | { |
|
|
842 | treasurelist *tl = find_treasurelist (tr->name); |
|
|
843 | |
|
|
844 | if (tl == NULL) |
781 | continue; |
845 | continue; |
782 | |
846 | |
783 | /* Treasurelist - generate some treasure for the follower */ |
847 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
784 | if (tr->name) { |
848 | |
785 | treasurelist *tl = find_treasurelist (tr->name); |
849 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
786 | if (tl == NULL) |
850 | return; |
|
|
851 | } |
|
|
852 | |
|
|
853 | if (!tr->item) |
|
|
854 | { |
|
|
855 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", &god->name); |
|
|
856 | continue; |
|
|
857 | } |
|
|
858 | item = &tr->item->clone; |
|
|
859 | |
|
|
860 | /* Grace limit */ |
|
|
861 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
|
|
862 | { |
|
|
863 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
|
|
864 | { |
|
|
865 | object *tmp; |
|
|
866 | |
|
|
867 | /* Follower lacks the required grace for the following |
|
|
868 | * treasure list items. */ |
|
|
869 | |
|
|
870 | tmp = get_archetype (HOLY_POSSESSION); |
|
|
871 | cast_change_ability (op, op, tmp, 0, 1); |
|
|
872 | tmp->destroy (); |
|
|
873 | return; |
|
|
874 | } |
|
|
875 | continue; |
|
|
876 | } |
|
|
877 | |
|
|
878 | /* Restore grace */ |
|
|
879 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
|
|
880 | { |
|
|
881 | if (op->stats.grace >= 0) |
787 | continue; |
882 | continue; |
|
|
883 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
|
|
884 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
|
|
885 | return; |
|
|
886 | } |
788 | |
887 | |
789 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " |
888 | /* Heal damage */ |
790 | "eyes. You catch it before it falls to the ground."); |
889 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
|
|
890 | { |
|
|
891 | if (op->stats.hp >= op->stats.maxhp) |
|
|
892 | continue; |
|
|
893 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
|
|
894 | op->stats.hp = op->stats.maxhp; |
|
|
895 | return; |
|
|
896 | } |
791 | |
897 | |
792 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD |
898 | /* Restore spellpoints */ |
793 | | GT_UPDATE_INV, skill->level, 0); |
899 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore spellpoints") == 0) |
|
|
900 | { |
|
|
901 | int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
|
|
902 | |
|
|
903 | /* Restore to 50 .. 100%, if sp < 50% */ |
|
|
904 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
|
|
905 | |
|
|
906 | if (op->stats.sp >= max / 2) |
|
|
907 | continue; |
|
|
908 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " "your head but doesn't hurt you!"); |
|
|
909 | op->stats.sp = new_sp; |
|
|
910 | } |
|
|
911 | |
|
|
912 | /* Various heal spells */ |
|
|
913 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
|
|
914 | { |
|
|
915 | object *tmp; |
|
|
916 | int success; |
|
|
917 | |
|
|
918 | tmp = get_archetype_by_object_name (item->slaying); |
|
|
919 | |
|
|
920 | success = cast_heal (op, op, tmp, 0); |
|
|
921 | tmp->destroy (); |
|
|
922 | if (success) |
794 | return; |
923 | return; |
795 | } |
924 | else |
796 | |
|
|
797 | if ( ! tr->item) { |
|
|
798 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", |
|
|
799 | god->name); |
|
|
800 | continue; |
925 | continue; |
801 | } |
926 | } |
802 | item = &tr->item->clone; |
|
|
803 | |
927 | |
804 | /* Grace limit */ |
928 | /* Remove curse */ |
805 | if (item->type == BOOK && item->invisible |
929 | if (item->type == BOOK && item->invisible && strcmp (item->name, "remove curse") == 0) |
806 | && strcmp (item->name, "grace limit") == 0) { |
930 | { |
807 | if (op->stats.grace < item->stats.grace |
931 | if (god_removes_curse (op, 0)) |
808 | || op->stats.grace < op->stats.maxgrace) { |
|
|
809 | object *tmp; |
|
|
810 | |
|
|
811 | /* Follower lacks the required grace for the following |
|
|
812 | * treasure list items. */ |
|
|
813 | |
|
|
814 | tmp = get_archetype(HOLY_POSSESSION); |
|
|
815 | cast_change_ability(op, op, tmp, 0, 1); |
|
|
816 | free_object(tmp); |
|
|
817 | return; |
932 | return; |
|
|
933 | else |
|
|
934 | continue; |
|
|
935 | } |
|
|
936 | |
|
|
937 | /* Remove damnation */ |
|
|
938 | if (item->type == BOOK && item->invisible && strcmp (item->name, "remove damnation") == 0) |
|
|
939 | { |
|
|
940 | if (god_removes_curse (op, 1)) |
|
|
941 | return; |
|
|
942 | else |
|
|
943 | continue; |
|
|
944 | } |
|
|
945 | |
|
|
946 | /* Heal depletion */ |
|
|
947 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal depletion") == 0) |
|
|
948 | { |
|
|
949 | object *depl; |
|
|
950 | archetype *at; |
|
|
951 | int i; |
|
|
952 | |
|
|
953 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
|
|
954 | { |
|
|
955 | LOG (llevError, "Could not find archetype depletion.\n"); |
|
|
956 | continue; |
818 | } |
957 | } |
|
|
958 | depl = present_arch_in_ob (at, op); |
|
|
959 | |
|
|
960 | if (depl == NULL) |
819 | continue; |
961 | continue; |
820 | } |
|
|
821 | |
962 | |
822 | /* Restore grace */ |
963 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
823 | if (item->type == BOOK && item->invisible |
964 | |
824 | && strcmp (item->name, "restore grace") == 0) |
965 | for (i = 0; i < NUM_STATS; i++) |
|
|
966 | if (get_attr_value (&depl->stats, i)) |
|
|
967 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
|
|
968 | |
|
|
969 | depl->destroy (); |
|
|
970 | fix_player (op); |
|
|
971 | return; |
825 | { |
972 | } |
826 | if (op->stats.grace >= 0) |
973 | |
827 | continue; |
974 | /* Voices */ |
828 | op->stats.grace = random_roll(0, 9, op, PREFER_HIGH); |
975 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
|
|
976 | { |
|
|
977 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to " "turn around:"); |
|
|
978 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
|
|
979 | return; |
|
|
980 | } |
|
|
981 | |
|
|
982 | /* Messages */ |
|
|
983 | if (item->type == BOOK && item->invisible && strcmp (item->name, "message") == 0) |
|
|
984 | { |
829 | new_draw_info (NDI_UNIQUE, 0, op, |
985 | new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
830 | "You are returned to a state of grace."); |
986 | return; |
|
|
987 | } |
|
|
988 | |
|
|
989 | /* Enchant weapon */ |
|
|
990 | if (item->type == BOOK && item->invisible && strcmp (item->name, "enchant weapon") == 0) |
|
|
991 | { |
|
|
992 | if (god_enchants_weapon (op, god, item, skill)) |
831 | return; |
993 | return; |
832 | } |
994 | else |
833 | |
|
|
834 | /* Heal damage */ |
|
|
835 | if (item->type == BOOK && item->invisible |
|
|
836 | && strcmp (item->name, "restore hitpoints") == 0) |
|
|
837 | { |
|
|
838 | if (op->stats.hp >= op->stats.maxhp) |
|
|
839 | continue; |
995 | continue; |
840 | new_draw_info (NDI_UNIQUE, 0, op, |
996 | } |
841 | "A white light surrounds and heals you!"); |
997 | |
842 | op->stats.hp = op->stats.maxhp; |
998 | /* Spellbooks - works correctly only for prayers */ |
|
|
999 | if (item->type == SPELL) |
|
|
1000 | { |
|
|
1001 | if (check_spell_known (op, item->name)) |
|
|
1002 | continue; |
|
|
1003 | if (item->level > skill->level) |
|
|
1004 | continue; |
|
|
1005 | |
|
|
1006 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants you use of a special prayer!", &god->name); |
|
|
1007 | do_learn_spell (op, item, 1); |
|
|
1008 | return; |
|
|
1009 | |
|
|
1010 | } |
|
|
1011 | |
|
|
1012 | /* Other gifts */ |
|
|
1013 | if (!item->invisible) |
|
|
1014 | { |
|
|
1015 | if (god_gives_present (op, god, tr)) |
843 | return; |
1016 | return; |
844 | } |
|
|
845 | |
|
|
846 | /* Restore spellpoints */ |
|
|
847 | if (item->type == BOOK && item->invisible |
|
|
848 | && strcmp (item->name, "restore spellpoints") == 0) |
|
|
849 | { |
|
|
850 | int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
|
|
851 | /* Restore to 50 .. 100%, if sp < 50% */ |
|
|
852 | int new_sp = (int) (random_roll(1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
|
|
853 | if (op->stats.sp >= max / 2) |
|
|
854 | continue; |
|
|
855 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " |
|
|
856 | "your head but doesn't hurt you!"); |
|
|
857 | op->stats.sp = new_sp; |
|
|
858 | } |
|
|
859 | |
|
|
860 | /* Various heal spells */ |
|
|
861 | if (item->type == BOOK && item->invisible |
|
|
862 | && strcmp (item->name, "heal spell") == 0) |
|
|
863 | { |
|
|
864 | object *tmp; |
|
|
865 | int success; |
|
|
866 | |
|
|
867 | tmp = get_archetype_by_object_name(item->slaying); |
|
|
868 | |
|
|
869 | success = cast_heal (op, op, tmp, 0); |
|
|
870 | free_object(tmp); |
|
|
871 | if (success) return; |
|
|
872 | else continue; |
|
|
873 | } |
|
|
874 | |
|
|
875 | /* Remove curse */ |
|
|
876 | if (item->type == BOOK && item->invisible |
|
|
877 | && strcmp (item->name, "remove curse") == 0) |
|
|
878 | { |
|
|
879 | if (god_removes_curse (op, 0)) |
|
|
880 | return; |
|
|
881 | else |
1017 | else |
882 | continue; |
1018 | continue; |
883 | } |
|
|
884 | |
|
|
885 | /* Remove damnation */ |
|
|
886 | if (item->type == BOOK && item->invisible |
|
|
887 | && strcmp (item->name, "remove damnation") == 0) |
|
|
888 | { |
1019 | } |
889 | if (god_removes_curse (op, 1)) |
|
|
890 | return; |
|
|
891 | else |
|
|
892 | continue; |
|
|
893 | } |
|
|
894 | |
|
|
895 | /* Heal depletion */ |
|
|
896 | if (item->type == BOOK && item->invisible |
|
|
897 | && strcmp (item->name, "heal depletion") == 0) |
|
|
898 | { |
|
|
899 | object *depl; |
|
|
900 | archetype *at; |
|
|
901 | int i; |
|
|
902 | |
|
|
903 | if ((at = find_archetype(ARCH_DEPLETION)) == NULL) { |
|
|
904 | LOG (llevError, "Could not find archetype depletion.\n"); |
|
|
905 | continue; |
|
|
906 | } |
|
|
907 | depl = present_arch_in_ob (at, op); |
|
|
908 | if (depl == NULL) |
|
|
909 | continue; |
|
|
910 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
911 | "Shimmering light surrounds and restores you!"); |
|
|
912 | for (i = 0; i < NUM_STATS; i++) |
|
|
913 | if (get_attr_value (&depl->stats, i)) |
|
|
914 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
|
|
915 | remove_ob (depl); |
|
|
916 | free_object (depl); |
|
|
917 | fix_player (op); |
|
|
918 | return; |
|
|
919 | } |
|
|
920 | |
|
|
921 | /* Voices */ |
|
|
922 | if (item->type == BOOK && item->invisible |
|
|
923 | && strcmp (item->name, "voice_behind") == 0) |
|
|
924 | { |
|
|
925 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
926 | "You hear a voice from behind you, but you don't dare to " |
|
|
927 | "turn around:"); |
|
|
928 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
|
|
929 | return; |
|
|
930 | } |
|
|
931 | |
|
|
932 | /* Messages */ |
|
|
933 | if (item->type == BOOK && item->invisible |
|
|
934 | && strcmp (item->name, "message") == 0) |
|
|
935 | { |
|
|
936 | new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
|
|
937 | return; |
|
|
938 | } |
|
|
939 | |
|
|
940 | /* Enchant weapon */ |
|
|
941 | if (item->type == BOOK && item->invisible |
|
|
942 | && strcmp (item->name, "enchant weapon") == 0) |
|
|
943 | { |
|
|
944 | if (god_enchants_weapon (op, god, item, skill)) |
|
|
945 | return; |
|
|
946 | else |
|
|
947 | continue; |
|
|
948 | } |
|
|
949 | |
|
|
950 | /* Spellbooks - works correctly only for prayers */ |
|
|
951 | if (item->type == SPELL) |
|
|
952 | { |
|
|
953 | if (check_spell_known (op, item->name)) |
|
|
954 | continue; |
|
|
955 | if (item->level > skill->level) |
|
|
956 | continue; |
|
|
957 | |
|
|
958 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
959 | "%s grants you use of a special prayer!", god->name); |
|
|
960 | do_learn_spell (op, item, 1); |
|
|
961 | return; |
|
|
962 | |
|
|
963 | } |
|
|
964 | |
|
|
965 | /* Other gifts */ |
|
|
966 | if ( ! item->invisible) { |
|
|
967 | if (god_gives_present (op, god, tr)) |
|
|
968 | return; |
|
|
969 | else |
|
|
970 | continue; |
|
|
971 | } |
|
|
972 | /* else ignore it */ |
1020 | /* else ignore it */ |
973 | } |
1021 | } |
974 | |
1022 | |
975 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
1023 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
976 | } |
1024 | } |
977 | |
1025 | |
978 | /** |
1026 | /** |
979 | * Checks and maybe punishes someone praying. |
1027 | * Checks and maybe punishes someone praying. |
980 | * All applied items are examined, if player is using more items of other gods, |
1028 | * All applied items are examined, if player is using more items of other gods, |
981 | * s/he loses experience in praying or general experience if no praying. |
1029 | * s/he loses experience in praying or general experience if no praying. |
982 | */ |
1030 | */ |
|
|
1031 | int |
983 | int god_examines_priest (object *op, object *god) { |
1032 | god_examines_priest (object *op, object *god) |
|
|
1033 | { |
984 | int reaction=1; |
1034 | int reaction = 1; |
985 | object *item=NULL, *skop; |
1035 | object *item = NULL, *skop; |
986 | |
1036 | |
987 | for(item=op->inv;item;item=item->below) { |
1037 | for (item = op->inv; item; item = item->below) |
|
|
1038 | { |
988 | if(QUERY_FLAG(item,FLAG_APPLIED)) { |
1039 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
|
|
1040 | { |
989 | reaction+=god_examines_item(god,item)*(item->magic?abs(item->magic):1); |
1041 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
990 | } |
1042 | } |
991 | } |
1043 | } |
992 | |
1044 | |
993 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
1045 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
994 | if(reaction<0) { |
1046 | if (reaction < 0) |
|
|
1047 | { |
995 | int loss = 10000000; |
1048 | int loss = 10000000; |
996 | int angry = abs(reaction); |
1049 | int angry = abs (reaction); |
997 | |
1050 | |
998 | for (skop = op->inv; skop != NULL; skop=skop->below) |
1051 | for (skop = op->inv; skop != NULL; skop = skop->below) |
999 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
1052 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
1053 | break; |
1000 | |
1054 | |
1001 | if (skop) |
1055 | if (skop) |
1002 | loss = (int) (0.05 * (float) skop->stats.exp); |
1056 | loss = (int) (0.05 * (float) skop->stats.exp); |
1003 | change_exp(op, -random_roll(0, loss*angry-1, op, PREFER_LOW), |
1057 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
1004 | skop?skop->skill:"none", SK_SUBTRACT_SKILL_EXP); |
|
|
1005 | if(random_roll(0, angry, op, PREFER_LOW)) { |
1058 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
1059 | { |
1006 | object *tmp = get_archetype(LOOSE_MANA); |
1060 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1061 | |
1007 | cast_magic_storm(op,tmp,op->level+(angry*3)); |
1062 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1008 | } |
1063 | } |
1009 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
1064 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1010 | "%s becomes angry and punishes you!",god->name); |
|
|
1011 | } |
1065 | } |
1012 | return reaction; |
1066 | return reaction; |
1013 | } |
1067 | } |
1014 | |
1068 | |
1015 | /** |
1069 | /** |
1016 | * God checks item the player is using. |
1070 | * God checks item the player is using. |
1017 | * Return either -1 (bad), 0 (neutral) or |
1071 | * Return either -1 (bad), 0 (neutral) or |
1018 | * 1 (item is ok). If you are using the item of an enemy |
1072 | * 1 (item is ok). If you are using the item of an enemy |
1019 | * god, it can be bad...-b.t. |
1073 | * god, it can be bad...-b.t. |
1020 | */ |
1074 | */ |
1021 | |
1075 | |
|
|
1076 | int |
1022 | int god_examines_item(object *god, object *item) { |
1077 | god_examines_item (object *god, object *item) |
|
|
1078 | { |
1023 | char buf[MAX_BUF]; |
1079 | char buf[MAX_BUF]; |
1024 | |
1080 | |
1025 | if(!god||!item) return 0; |
1081 | if (!god || !item) |
|
|
1082 | return 0; |
1026 | |
1083 | |
1027 | if(!item->title) return 1; /* unclaimed item are ok */ |
1084 | if (!item->title) |
|
|
1085 | return 1; /* unclaimed item are ok */ |
1028 | |
1086 | |
1029 | sprintf(buf,"of %s",god->name); |
1087 | sprintf (buf, "of %s", &god->name); |
1030 | if(!strcmp(item->title,buf)) return 1; /* belongs to that God */ |
1088 | if (!strcmp (item->title, buf)) |
|
|
1089 | return 1; /* belongs to that God */ |
1031 | |
1090 | |
1032 | if(god->title) { /* check if we have any enemy blessed item*/ |
1091 | if (god->title) |
|
|
1092 | { /* check if we have any enemy blessed item */ |
1033 | sprintf(buf,"of %s",god->title); |
1093 | sprintf (buf, "of %s", &god->title); |
1034 | if(!strcmp(item->title,buf)) { |
1094 | if (!strcmp (item->title, buf)) |
|
|
1095 | { |
1035 | if(item->env) { |
1096 | if (item->env) |
|
|
1097 | { |
1036 | char buf[MAX_BUF]; |
1098 | char buf[MAX_BUF]; |
|
|
1099 | |
1037 | sprintf(buf,"Heretic! You are using %s!",query_name(item)); |
1100 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1038 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,item->env,buf); |
1101 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1039 | } |
1102 | } |
1040 | return -1; |
1103 | return -1; |
1041 | } |
1104 | } |
1042 | } |
1105 | } |
1043 | |
1106 | |
1044 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1107 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1045 | } |
1108 | } |
1046 | |
1109 | |
1047 | /** |
1110 | /** |
1048 | * Returns priest's god's id. |
1111 | * Returns priest's god's id. |
1049 | * Straight calls lookup_god_by_name |
1112 | * Straight calls lookup_god_by_name |
1050 | */ |
1113 | */ |
1051 | |
1114 | |
|
|
1115 | int |
1052 | int get_god(object *priest) { |
1116 | get_god (object *priest) |
|
|
1117 | { |
1053 | int godnr=lookup_god_by_name(determine_god(priest)); |
1118 | int godnr = lookup_god_by_name (determine_god (priest)); |
1054 | |
1119 | |
1055 | return godnr; |
1120 | return godnr; |
1056 | } |
1121 | } |
1057 | |
1122 | |
1058 | /** |
1123 | /** |
1059 | * Returns a string that is the name of the god that should be natively worshipped by a |
1124 | * Returns a string that is the name of the god that should be natively worshipped by a |
1060 | * creature of who has race *race |
1125 | * creature of who has race *race |
1061 | * if we can't find a god that is appropriate, we return NULL |
1126 | * if we can't find a god that is appropriate, we return NULL |
1062 | */ |
1127 | */ |
|
|
1128 | const char * |
1063 | const char *get_god_for_race(const char *race) { |
1129 | get_god_for_race (const char *race) |
|
|
1130 | { |
1064 | godlink *gl=first_god; |
1131 | godlink *gl = first_god; |
1065 | const char *godname=NULL; |
1132 | const char *godname = NULL; |
1066 | |
1133 | |
1067 | if (race == NULL) return NULL; |
1134 | if (race == NULL) |
|
|
1135 | return NULL; |
1068 | while(gl) { |
1136 | while (gl) |
|
|
1137 | { |
1069 | if (!strcasecmp(gl->arch->clone.race, race)) { |
1138 | if (!strcasecmp (gl->arch->clone.race, race)) |
|
|
1139 | { |
1070 | godname=gl->name; |
1140 | godname = gl->name; |
1071 | break; |
1141 | break; |
1072 | } |
1142 | } |
1073 | gl=gl->next; |
1143 | gl = gl->next; |
1074 | } |
1144 | } |
1075 | return godname; |
1145 | return godname; |
1076 | } |
1146 | } |
|
|
1147 | |
1077 | /** |
1148 | /** |
1078 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1149 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1079 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1150 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1080 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1151 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1081 | */ |
1152 | */ |
1082 | |
1153 | |
|
|
1154 | int |
1083 | int tailor_god_spell(object *spellop, object *caster) { |
1155 | tailor_god_spell (object *spellop, object *caster) |
|
|
1156 | { |
1084 | object *god=find_god(determine_god(caster)); |
1157 | object *god = find_god (determine_god (caster)); |
1085 | int caster_is_spell=0; |
1158 | int caster_is_spell = 0; |
1086 | |
1159 | |
1087 | if (caster->type==SPELL_EFFECT || caster->type == SPELL) caster_is_spell=1; |
1160 | if (caster->type == SPELL_EFFECT || caster->type == SPELL) |
|
|
1161 | caster_is_spell = 1; |
1088 | |
1162 | |
1089 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1163 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1090 | * if this object is owned by someone, then the god that they worship |
1164 | * if this object is owned by someone, then the god that they worship |
1091 | * is relevant, so use that. |
1165 | * is relevant, so use that. |
1092 | */ |
1166 | */ |
1093 | if (!god && get_owner(caster)) god=find_god(determine_god(get_owner(caster))); |
1167 | if (!god && caster->owner) |
|
|
1168 | god = find_god (determine_god (caster->owner)); |
1094 | |
1169 | |
1095 | if ( ! god || (spellop->attacktype & AT_HOLYWORD && !god->race)) { |
1170 | if (!god || (spellop->attacktype & AT_HOLYWORD && !god->race)) |
|
|
1171 | { |
1096 | if ( ! caster_is_spell) |
1172 | if (!caster_is_spell) |
1097 | new_draw_info(NDI_UNIQUE, 0, caster, |
|
|
1098 | "This prayer is useless unless you worship an appropriate god"); |
1173 | new_draw_info (NDI_UNIQUE, 0, caster, "This prayer is useless unless you worship an appropriate god"); |
1099 | else |
1174 | else |
1100 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1175 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1101 | free_object(spellop); |
1176 | |
|
|
1177 | spellop->destroy (); |
1102 | return 0; |
1178 | return 0; |
1103 | } |
1179 | } |
1104 | |
1180 | |
1105 | /* either holy word or godpower attacks will set the slaying field */ |
1181 | /* either holy word or godpower attacks will set the slaying field */ |
1106 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) { |
1182 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
|
|
1183 | { |
1107 | if (spellop->slaying) { |
1184 | if (spellop->slaying) |
1108 | free_string(spellop->slaying); |
|
|
1109 | spellop->slaying = NULL; |
1185 | spellop->slaying = NULL; |
1110 | } |
1186 | |
1111 | if(!caster_is_spell) |
1187 | if (!caster_is_spell) |
1112 | spellop->slaying = add_string(god->slaying); |
1188 | spellop->slaying = god->slaying; |
1113 | else if(caster->slaying) |
1189 | else if (caster->slaying) |
1114 | spellop->slaying = add_string(caster->slaying); |
1190 | spellop->slaying = caster->slaying; |
1115 | } |
1191 | } |
1116 | |
1192 | |
1117 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1193 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1118 | if(spellop->attacktype & AT_GODPOWER) |
1194 | if (spellop->attacktype & AT_GODPOWER) |
1119 | spellop->attacktype=spellop->attacktype|god->attacktype; |
1195 | spellop->attacktype = spellop->attacktype | god->attacktype; |
1120 | |
1196 | |
1121 | /* tack on the god's name to the spell */ |
1197 | /* tack on the god's name to the spell */ |
1122 | if(spellop->attacktype&AT_HOLYWORD||spellop->attacktype&AT_GODPOWER) { |
1198 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
|
|
1199 | { |
|
|
1200 | spellop->title = god->name; |
1123 | if(spellop->title) |
1201 | if (spellop->title) |
1124 | free_string(spellop->title); |
1202 | { |
1125 | spellop->title=add_string(god->name); |
|
|
1126 | if(spellop->title){ |
|
|
1127 | char buf[MAX_BUF]; |
1203 | char buf[MAX_BUF]; |
|
|
1204 | |
1128 | sprintf(buf,"%s of %s",spellop->name,spellop->title); |
1205 | sprintf (buf, "%s of %s", &spellop->name, &spellop->title); |
1129 | FREE_AND_COPY(spellop->name, buf); |
1206 | spellop->name = spellop->name_pl = buf; |
1130 | FREE_AND_COPY(spellop->name_pl, buf); |
1207 | } |
1131 | } |
|
|
1132 | } |
1208 | } |
1133 | |
1209 | |
1134 | return 1; |
1210 | return 1; |
1135 | } |
1211 | } |
1136 | |
|
|