1 | /* |
1 | /* |
2 | * static char *rcsid_gods_c = |
2 | * static char *rcsid_gods_c = |
3 | * "$Id: gods.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; |
3 | * "$Id: gods.C,v 1.3 2006/08/29 08:01:37 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
48 | int lookup_god_by_name(const char *name) { |
48 | int lookup_god_by_name(const char *name) { |
49 | int godnr=-1; |
49 | int godnr=-1; |
50 | size_t nmlen = strlen(name); |
50 | size_t nmlen = strlen(name); |
51 | |
51 | |
52 | if(name && strcmp(name,"none")) { |
52 | if(name && strcmp(name,"none")) { |
53 | godlink *gl; |
53 | godlink *gl; |
54 | for(gl=first_god;gl;gl=gl->next) |
54 | for(gl=first_god;gl;gl=gl->next) |
55 | if(!strncmp(name,gl->name,MIN(strlen(gl->name),nmlen))) |
55 | if(!strncmp(name,gl->name,MIN(strlen(gl->name),nmlen))) |
56 | break; |
56 | break; |
57 | if(gl) godnr=gl->id; |
57 | if(gl) godnr=gl->id; |
58 | } |
58 | } |
59 | return godnr; |
59 | return godnr; |
60 | } |
60 | } |
61 | |
61 | |
62 | /** |
62 | /** |
… | |
… | |
64 | */ |
64 | */ |
65 | object *find_god(const char *name) { |
65 | object *find_god(const char *name) { |
66 | object *god=NULL; |
66 | object *god=NULL; |
67 | |
67 | |
68 | if(name) { |
68 | if(name) { |
69 | godlink *gl; |
69 | godlink *gl; |
70 | |
70 | |
71 | for(gl=first_god;gl;gl=gl->next) |
71 | for(gl=first_god;gl;gl=gl->next) |
72 | if(!strcmp(name,gl->name)) break; |
72 | if(!strcmp(name,gl->name)) break; |
73 | if(gl) god=pntr_to_god_obj(gl); |
73 | if(gl) god=pntr_to_god_obj(gl); |
74 | } |
74 | } |
75 | return god; |
75 | return god; |
76 | } |
76 | } |
77 | |
77 | |
78 | /** |
78 | /** |
… | |
… | |
89 | |
89 | |
90 | /* spells */ |
90 | /* spells */ |
91 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && |
91 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && |
92 | op->title) |
92 | op->title) |
93 | { |
93 | { |
94 | if (lookup_god_by_name(op->title)>=0) return op->title; |
94 | if (lookup_god_by_name(op->title)>=0) return op->title; |
95 | } |
95 | } |
96 | |
96 | |
97 | if(op->type!= PLAYER && QUERY_FLAG(op,FLAG_ALIVE)) { |
97 | if(op->type!= PLAYER && QUERY_FLAG(op,FLAG_ALIVE)) { |
98 | |
98 | |
99 | /* find a god based on race */ |
99 | /* find a god based on race */ |
100 | if(!op->title) { |
100 | if(!op->title) { |
101 | if (op->race !=NULL) { |
101 | if (op->race !=NULL) { |
102 | godname=get_god_for_race(op->race); |
102 | godname=get_god_for_race(op->race); |
103 | if (godname!=NULL) { |
103 | if (godname!=NULL) { |
104 | op->title = add_string(godname); |
104 | op->title = add_string(godname); |
105 | } |
105 | } |
106 | } |
106 | } |
107 | } |
107 | } |
108 | |
108 | |
109 | /* find a random god */ |
109 | /* find a random god */ |
110 | if(!op->title) { |
110 | if(!op->title) { |
111 | godlink *gl = first_god; |
111 | godlink *gl = first_god; |
112 | |
112 | |
113 | godnr = rndm(1, gl->id); |
113 | godnr = rndm(1, gl->id); |
114 | while(gl) { |
114 | while(gl) { |
115 | if(gl->id == godnr) break; |
115 | if(gl->id == godnr) break; |
116 | gl=gl->next; |
116 | gl=gl->next; |
117 | } |
117 | } |
118 | op->title = add_string(gl->name); |
118 | op->title = add_string(gl->name); |
119 | } |
119 | } |
120 | |
120 | |
121 | return op->title; |
121 | return op->title; |
122 | } |
122 | } |
123 | |
123 | |
124 | |
124 | |
125 | /* The god the player worships is in the praying skill (native skill |
125 | /* The god the player worships is in the praying skill (native skill |
126 | * not skill tool). Since a player can only have one instance of |
126 | * not skill tool). Since a player can only have one instance of |
127 | * that skill, once we find it, we can return, either with the |
127 | * that skill, once we find it, we can return, either with the |
128 | * title or "none". |
128 | * title or "none". |
129 | */ |
129 | */ |
130 | if(op->type==PLAYER) { |
130 | if(op->type==PLAYER) { |
131 | object *tmp; |
131 | object *tmp; |
132 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) |
132 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) |
133 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) { |
133 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) { |
134 | if (tmp->title) return (tmp->title); |
134 | if (tmp->title) return (tmp->title); |
135 | else return("none"); |
135 | else return("none"); |
136 | } |
136 | } |
137 | } |
137 | } |
138 | return ("none"); |
138 | return ("none"); |
139 | } |
139 | } |
140 | |
140 | |
141 | /** |
141 | /** |
… | |
… | |
166 | object *tmp, *next; |
166 | object *tmp, *next; |
167 | |
167 | |
168 | if (op && op->type == PLAYER && op->contr) { |
168 | if (op && op->type == PLAYER && op->contr) { |
169 | /* search the inventory */ |
169 | /* search the inventory */ |
170 | for (tmp = op->inv; tmp != NULL; tmp = next) { |
170 | for (tmp = op->inv; tmp != NULL; tmp = next) { |
171 | next = tmp->below; /* backup in case we remove tmp */ |
171 | next = tmp->below; /* backup in case we remove tmp */ |
172 | |
172 | |
173 | if (tmp->type == item->type |
173 | if (tmp->type == item->type |
174 | && same_string (tmp->name, item->name) |
174 | && same_string (tmp->name, item->name) |
175 | && same_string (tmp->title, item->title) |
175 | && same_string (tmp->title, item->title) |
176 | && same_string (tmp->msg, item->msg) |
176 | && same_string (tmp->msg, item->msg) |
177 | && same_string (tmp->slaying, item->slaying)) { |
177 | && same_string (tmp->slaying, item->slaying)) { |
178 | |
178 | |
179 | /* message */ |
179 | /* message */ |
180 | if (tmp->nrof > 1) |
180 | if (tmp->nrof > 1) |
181 | new_draw_info_format(NDI_UNIQUE,0,op, |
181 | new_draw_info_format(NDI_UNIQUE,0,op, |
182 | "The %s crumble to dust!", query_short_name(tmp)); |
182 | "The %s crumble to dust!", query_short_name(tmp)); |
183 | else |
183 | else |
184 | new_draw_info_format(NDI_UNIQUE,0,op, |
184 | new_draw_info_format(NDI_UNIQUE,0,op, |
185 | "The %s crumbles to dust!", query_short_name(tmp)); |
185 | "The %s crumbles to dust!", query_short_name(tmp)); |
186 | |
186 | |
187 | remove_ob(tmp); /* remove obj from players inv. */ |
187 | remove_ob(tmp); /* remove obj from players inv. */ |
188 | esrv_del_item(op->contr, tmp->count); /* notify client */ |
188 | esrv_del_item(op->contr, tmp->count); /* notify client */ |
189 | free_object(tmp); /* free object */ |
189 | free_object(tmp); /* free object */ |
190 | } |
190 | } |
191 | if (tmp->inv) |
191 | if (tmp->inv) |
192 | follower_remove_similar_item(tmp, item); |
192 | follower_remove_similar_item(tmp, item); |
193 | } |
193 | } |
194 | } |
194 | } |
195 | } |
195 | } |
196 | |
196 | |
197 | /** |
197 | /** |
198 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
198 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
… | |
… | |
239 | * Checks for god changing, divine intervention, and so on. |
239 | * Checks for god changing, divine intervention, and so on. |
240 | */ |
240 | */ |
241 | void pray_at_altar(object *pl, object *altar, object *skill) { |
241 | void pray_at_altar(object *pl, object *altar, object *skill) { |
242 | object *pl_god=find_god(determine_god(pl)); |
242 | object *pl_god=find_god(determine_god(pl)); |
243 | |
243 | |
244 | /* Lauwenmark: Handle for plugin altar-parying (apply) event */ |
244 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
245 | if (execute_event(altar, EVENT_APPLY,pl,NULL,NULL,SCRIPT_FIX_ALL)!=0) |
|
|
246 | return; |
245 | return; |
247 | |
246 | |
248 | /* If non consecrate altar, don't do anything */ |
247 | /* If non consecrate altar, don't do anything */ |
249 | if (!altar->other_arch) return; |
248 | if (!altar->other_arch) return; |
250 | |
249 | |
251 | /* hmm. what happend depends on pl's current god, level, etc */ |
250 | /* hmm. what happend depends on pl's current god, level, etc */ |
252 | if(!pl_god) { /*new convert */ |
251 | if(!pl_god) { /*new convert */ |
253 | become_follower(pl,&altar->other_arch->clone); |
252 | become_follower(pl,&altar->other_arch->clone); |
254 | return; |
253 | return; |
255 | |
254 | |
256 | } else if(!strcmp(pl_god->name,altar->other_arch->clone.name)) { |
255 | } else if(!strcmp(pl_god->name,altar->other_arch->clone.name)) { |
257 | /* pray at your gods altar */ |
256 | /* pray at your gods altar */ |
258 | int bonus = (pl->stats.Wis+skill->level)/10; |
257 | int bonus = (pl->stats.Wis+skill->level)/10; |
259 | |
258 | |
260 | /* we can get neg grace up faster */ |
259 | /* we can get neg grace up faster */ |
261 | if(pl->stats.grace<0) pl->stats.grace+=(bonus>-1*(pl->stats.grace/10) ? |
260 | if(pl->stats.grace<0) pl->stats.grace+=(bonus>-1*(pl->stats.grace/10) ? |
262 | bonus : -1*(pl->stats.grace/10)); |
261 | bonus : -1*(pl->stats.grace/10)); |
263 | /* we can super-charge grace to 2x max */ |
262 | /* we can super-charge grace to 2x max */ |
264 | if(pl->stats.grace<(2*pl->stats.maxgrace)) { |
263 | if(pl->stats.grace<(2*pl->stats.maxgrace)) { |
265 | pl->stats.grace+=bonus/2; |
264 | pl->stats.grace+=bonus/2; |
266 | } |
265 | } |
267 | if(pl->stats.grace>(2*pl->stats.maxgrace)) { |
266 | if(pl->stats.grace>(2*pl->stats.maxgrace)) { |
268 | pl->stats.grace=(2*pl->stats.maxgrace); |
267 | pl->stats.grace=(2*pl->stats.maxgrace); |
269 | } |
268 | } |
270 | |
269 | |
271 | /* Every once in a while, the god decides to checkup on their |
270 | /* Every once in a while, the god decides to checkup on their |
272 | * follower, and may intervene to help them out. |
271 | * follower, and may intervene to help them out. |
273 | */ |
272 | */ |
274 | bonus = MAX(1, bonus + MAX(pl->stats.luck, -3)); /* -- DAMN -- */ |
273 | bonus = MAX(1, bonus + MAX(pl->stats.luck, -3)); /* -- DAMN -- */ |
275 | |
274 | |
276 | if(((random_roll(0, 399, pl, PREFER_LOW))-bonus)<0) |
275 | if(((random_roll(0, 399, pl, PREFER_LOW))-bonus)<0) |
277 | god_intervention(pl,pl_god, skill); |
276 | god_intervention(pl,pl_god, skill); |
278 | |
277 | |
279 | } else { /* praying to another god! */ |
278 | } else { /* praying to another god! */ |
280 | uint64 loss = 0; |
279 | uint64 loss = 0; |
281 | int angry=1; |
280 | int angry=1; |
282 | |
281 | |
283 | /* I believe the logic for detecting opposing gods was completely |
282 | /* I believe the logic for detecting opposing gods was completely |
284 | * broken - I think it should work now. altar->other_arch |
283 | * broken - I think it should work now. altar->other_arch |
285 | * points to the god of this altar (which we have |
284 | * points to the god of this altar (which we have |
286 | * already verified is non null). pl_god->other_arch |
285 | * already verified is non null). pl_god->other_arch |
287 | * is the opposing god - we need to verify that exists before |
286 | * is the opposing god - we need to verify that exists before |
288 | * using its values. |
287 | * using its values. |
289 | */ |
288 | */ |
290 | if(pl_god->other_arch && |
289 | if(pl_god->other_arch && |
291 | (altar->other_arch->name==pl_god->other_arch->name)) { |
290 | (altar->other_arch->name==pl_god->other_arch->name)) { |
292 | angry=2; |
291 | angry=2; |
293 | if(random_roll(0, skill->level+2, pl, PREFER_LOW)-5 > 0) { |
292 | if(random_roll(0, skill->level+2, pl, PREFER_LOW)-5 > 0) { |
294 | object *tmp; |
293 | object *tmp; |
295 | |
294 | |
296 | /* you really screwed up */ |
295 | /* you really screwed up */ |
297 | angry=3; |
296 | angry=3; |
298 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
297 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
299 | "Foul Priest! %s punishes you!",pl_god->name); |
298 | "Foul Priest! %s punishes you!",pl_god->name); |
300 | tmp=get_archetype(LOOSE_MANA); |
299 | tmp=get_archetype(LOOSE_MANA); |
301 | cast_magic_storm(pl,tmp, pl_god->level+20); |
300 | cast_magic_storm(pl,tmp, pl_god->level+20); |
302 | } else |
301 | } else |
303 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
302 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
304 | "Foolish heretic! %s is livid!",pl_god->name); |
303 | "Foolish heretic! %s is livid!",pl_god->name); |
305 | } else |
304 | } else |
306 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
305 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
307 | "Heretic! %s is angered!",pl_god->name); |
306 | "Heretic! %s is angered!",pl_god->name); |
308 | |
307 | |
309 | /* whether we will be successfull in defecting or not - |
308 | /* whether we will be successfull in defecting or not - |
310 | * we lose experience from the clerical experience obj |
309 | * we lose experience from the clerical experience obj |
311 | */ |
310 | */ |
312 | |
311 | |
313 | loss = angry * (skill->stats.exp / 10); |
312 | loss = angry * (skill->stats.exp / 10); |
314 | if(loss) |
313 | if(loss) |
315 | change_exp(pl, -random_roll64(0, loss, pl, PREFER_LOW), |
314 | change_exp(pl, -random_roll64(0, loss, pl, PREFER_LOW), |
316 | skill?skill->skill:"none", SK_SUBTRACT_SKILL_EXP); |
315 | skill?skill->skill:"none", SK_SUBTRACT_SKILL_EXP); |
317 | |
316 | |
318 | /* May switch Gods, but its random chance based on our current level |
317 | /* May switch Gods, but its random chance based on our current level |
319 | * note it gets harder to swap gods the higher we get |
318 | * note it gets harder to swap gods the higher we get |
320 | */ |
319 | */ |
321 | if((angry==1) && !(random_roll(0, skill->level, pl, PREFER_LOW))) { |
320 | if((angry==1) && !(random_roll(0, skill->level, pl, PREFER_LOW))) { |
322 | become_follower(pl,&altar->other_arch->clone); |
321 | become_follower(pl,&altar->other_arch->clone); |
323 | } else { |
322 | } else { |
324 | /* toss this player off the altar. He can try again. */ |
323 | /* toss this player off the altar. He can try again. */ |
325 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,pl, |
324 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,pl, |
326 | "A divine force pushes you off the altar."); |
325 | "A divine force pushes you off the altar."); |
327 | move_player(pl,absdir(pl->facing + 4)); /* back him off the way he came. */ |
326 | move_player(pl,absdir(pl->facing + 4)); /* back him off the way he came. */ |
328 | } |
327 | } |
329 | } |
328 | } |
330 | } |
329 | } |
331 | |
330 | |
332 | /** |
331 | /** |
333 | * Removes special prayers given by a god. |
332 | * Removes special prayers given by a god. |
… | |
… | |
343 | |
342 | |
344 | /* Outer loop iterates over all special prayer marks */ |
343 | /* Outer loop iterates over all special prayer marks */ |
345 | for (tmp = op->inv; tmp; tmp = next_tmp) { |
344 | for (tmp = op->inv; tmp; tmp = next_tmp) { |
346 | next_tmp = tmp->below; |
345 | next_tmp = tmp->below; |
347 | |
346 | |
348 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
347 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
349 | * in that category, not something we need to worry about. |
348 | * in that category, not something we need to worry about. |
350 | */ |
349 | */ |
351 | if (tmp->type != SPELL || !QUERY_FLAG(tmp, FLAG_STARTEQUIP)) |
350 | if (tmp->type != SPELL || !QUERY_FLAG(tmp, FLAG_STARTEQUIP)) |
352 | continue; |
351 | continue; |
353 | |
352 | |
354 | if (god->randomitems == NULL) { |
353 | if (god->randomitems == NULL) { |
355 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", god->name); |
354 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", god->name); |
356 | do_forget_spell (op, tmp->name); |
355 | do_forget_spell (op, tmp->name); |
357 | continue; |
356 | continue; |
358 | } |
357 | } |
359 | |
358 | |
360 | /* Inner loop tries to find the special prayer in the god's treasure |
359 | /* Inner loop tries to find the special prayer in the god's treasure |
361 | * list. We default that the spell should be removed. |
360 | * list. We default that the spell should be removed. |
362 | */ |
361 | */ |
363 | remove=1; |
362 | remove=1; |
364 | for (tr = god->randomitems->items; tr; tr = tr->next) |
363 | for (tr = god->randomitems->items; tr; tr = tr->next) |
365 | { |
364 | { |
366 | object *item; |
365 | object *item; |
367 | |
366 | |
368 | if (tr->item == NULL) |
367 | if (tr->item == NULL) |
369 | continue; |
368 | continue; |
370 | item = &tr->item->clone; |
369 | item = &tr->item->clone; |
371 | |
370 | |
372 | /* Basically, see if the matching spell is granted by this god. */ |
371 | /* Basically, see if the matching spell is granted by this god. */ |
373 | |
372 | |
374 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) { |
373 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) { |
375 | remove=0; |
374 | remove=0; |
376 | break; |
375 | break; |
377 | } |
376 | } |
378 | } |
377 | } |
379 | if (remove) { |
378 | if (remove) { |
380 | /* just do the work of removing the spell ourselves - we already |
379 | /* just do the work of removing the spell ourselves - we already |
381 | * know that the player knows the spell |
380 | * know that the player knows the spell |
382 | */ |
381 | */ |
383 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
382 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
384 | "You lose knowledge of %s.", tmp->name); |
383 | "You lose knowledge of %s.", tmp->name); |
385 | player_unready_range_ob(op->contr, tmp); |
384 | player_unready_range_ob(op->contr, tmp); |
386 | remove_ob(tmp); |
385 | remove_ob(tmp); |
387 | free_object(tmp); |
386 | free_object(tmp); |
388 | } |
387 | } |
389 | |
388 | |
390 | } |
389 | } |
391 | } |
390 | } |
392 | |
391 | |
393 | /** |
392 | /** |
… | |
… | |
406 | |
405 | |
407 | old_god = find_god(determine_god(op)); |
406 | old_god = find_god(determine_god(op)); |
408 | |
407 | |
409 | /* take away any special god-characteristic items. */ |
408 | /* take away any special god-characteristic items. */ |
410 | for(item=op->inv;item!=NULL;item=next) { |
409 | for(item=op->inv;item!=NULL;item=next) { |
411 | next = item->below; |
410 | next = item->below; |
412 | /* remove all invisible startequip items which are |
411 | /* remove all invisible startequip items which are |
413 | * not skill, exp or force |
412 | * not skill, exp or force |
414 | */ |
413 | */ |
415 | if(QUERY_FLAG(item,FLAG_STARTEQUIP) && item->invisible && |
414 | if(QUERY_FLAG(item,FLAG_STARTEQUIP) && item->invisible && |
416 | (item->type != SKILL) && (item->type != EXPERIENCE) && |
415 | (item->type != SKILL) && (item->type != EXPERIENCE) && |
417 | (item->type != FORCE)) { |
416 | (item->type != FORCE)) { |
418 | |
417 | |
419 | if (item->type == SPELL) |
418 | if (item->type == SPELL) |
420 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY, 0, op, |
419 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY, 0, op, |
421 | "You lose knowledge of %s.", item->name); |
420 | "You lose knowledge of %s.", item->name); |
422 | player_unready_range_ob(op->contr, item); |
421 | player_unready_range_ob(op->contr, item); |
423 | remove_ob(item); |
422 | remove_ob(item); |
424 | free_object(item); |
423 | free_object(item); |
425 | } |
424 | } |
426 | } |
425 | } |
427 | |
426 | |
428 | /* remove any godgiven items from the old god */ |
427 | /* remove any godgiven items from the old god */ |
429 | if (old_god) { |
428 | if (old_god) { |
430 | for(tr=old_god->randomitems->items; tr!=NULL; tr = tr->next) { |
429 | for(tr=old_god->randomitems->items; tr!=NULL; tr = tr->next) { |
431 | if (tr->item && QUERY_FLAG(&tr->item->clone, FLAG_STARTEQUIP)) |
430 | if (tr->item && QUERY_FLAG(&tr->item->clone, FLAG_STARTEQUIP)) |
432 | follower_remove_similar_item(op, &tr->item->clone); |
431 | follower_remove_similar_item(op, &tr->item->clone); |
433 | } |
432 | } |
434 | } |
433 | } |
435 | |
434 | |
436 | if(!op||!new_god) return; |
435 | if(!op||!new_god) return; |
437 | |
436 | |
438 | if(op->race && new_god->slaying && strstr(op->race,new_god->slaying)) { |
437 | if(op->race && new_god->slaying && strstr(op->race,new_god->slaying)) { |
439 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op,"Fool! %s detests your kind!", |
438 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op,"Fool! %s detests your kind!", |
440 | new_god->name); |
439 | new_god->name); |
441 | if(random_roll(0, op->level-1, op, PREFER_LOW)-5>0) { |
440 | if(random_roll(0, op->level-1, op, PREFER_LOW)-5>0) { |
442 | object *tmp = get_archetype(LOOSE_MANA); |
441 | object *tmp = get_archetype(LOOSE_MANA); |
443 | cast_magic_storm(op,tmp, new_god->level+10); |
442 | cast_magic_storm(op,tmp, new_god->level+10); |
444 | } |
443 | } |
445 | return; |
444 | return; |
446 | } |
445 | } |
447 | |
446 | |
448 | |
447 | |
449 | /* give the player any special god-characteristic-items. */ |
448 | /* give the player any special god-characteristic-items. */ |
450 | for(tr=new_god->randomitems->items; tr!=NULL; tr = tr->next) { |
449 | for(tr=new_god->randomitems->items; tr!=NULL; tr = tr->next) { |
… | |
… | |
452 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
451 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
453 | god_gives_present(op,new_god,tr); } |
452 | god_gives_present(op,new_god,tr); } |
454 | |
453 | |
455 | |
454 | |
456 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
455 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
457 | "You become a follower of %s!",new_god->name); |
456 | "You become a follower of %s!",new_god->name); |
458 | |
457 | |
459 | for (skop = op->inv; skop != NULL; skop=skop->below) |
458 | for (skop = op->inv; skop != NULL; skop=skop->below) |
460 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
459 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
461 | |
460 | |
462 | /* Player has no skill - give them the skill */ |
461 | /* Player has no skill - give them the skill */ |
463 | if (!skop) { |
462 | if (!skop) { |
464 | /* The arhetype should always be defined - if we crash here because it doesn't, |
463 | /* The arhetype should always be defined - if we crash here because it doesn't, |
465 | * things are really messed up anyways. |
464 | * things are really messed up anyways. |
466 | */ |
465 | */ |
467 | skop = give_skill_by_name(op, get_archetype_by_type_subtype(SKILL, SK_PRAYING)->clone.skill); |
466 | skop = give_skill_by_name(op, get_archetype_by_type_subtype(SKILL, SK_PRAYING)->clone.skill); |
468 | link_player_skills(op); |
467 | link_player_skills(op); |
469 | } |
468 | } |
470 | |
469 | |
471 | sk_applied=QUERY_FLAG(skop,FLAG_APPLIED); /* save skill status */ |
470 | sk_applied=QUERY_FLAG(skop,FLAG_APPLIED); /* save skill status */ |
472 | |
471 | |
473 | /* Clear the "undead" status. We also need to force a call to change_abil, |
472 | /* Clear the "undead" status. We also need to force a call to change_abil, |
… | |
… | |
503 | /* make sure that certain immunities do NOT get passed |
502 | /* make sure that certain immunities do NOT get passed |
504 | * to the follower! |
503 | * to the follower! |
505 | */ |
504 | */ |
506 | for (i=0; i<NROFATTACKS; i++) |
505 | for (i=0; i<NROFATTACKS; i++) |
507 | if (skop->resist[i] > 30 && (i==ATNR_FIRE || i==ATNR_COLD || |
506 | if (skop->resist[i] > 30 && (i==ATNR_FIRE || i==ATNR_COLD || |
508 | i==ATNR_ELECTRICITY || i==ATNR_POISON)) |
507 | i==ATNR_ELECTRICITY || i==ATNR_POISON)) |
509 | skop->resist[i] = 30; |
508 | skop->resist[i] = 30; |
510 | |
509 | |
511 | skop->stats.hp= (sint16) new_god->last_heal; |
510 | skop->stats.hp= (sint16) new_god->last_heal; |
512 | skop->stats.sp= (sint16) new_god->last_sp; |
511 | skop->stats.sp= (sint16) new_god->last_sp; |
513 | skop->stats.grace= (sint16) new_god->last_grace; |
512 | skop->stats.grace= (sint16) new_god->last_grace; |
514 | skop->stats.food= (sint16) new_god->last_eat; |
513 | skop->stats.food= (sint16) new_god->last_eat; |
… | |
… | |
522 | update_priest_flag(new_god,skop,FLAG_UNDEAD); |
521 | update_priest_flag(new_god,skop,FLAG_UNDEAD); |
523 | update_priest_flag(new_god,skop,FLAG_BLIND); |
522 | update_priest_flag(new_god,skop,FLAG_BLIND); |
524 | update_priest_flag(new_god,skop,FLAG_XRAYS); /* better have this if blind! */ |
523 | update_priest_flag(new_god,skop,FLAG_XRAYS); /* better have this if blind! */ |
525 | |
524 | |
526 | new_draw_info_format(NDI_UNIQUE,0,op, |
525 | new_draw_info_format(NDI_UNIQUE,0,op, |
527 | "You are bathed in %s's aura.",new_god->name); |
526 | "You are bathed in %s's aura.",new_god->name); |
528 | |
527 | |
529 | /* Weapon/armour use are special...handle flag toggles here as this can |
528 | /* Weapon/armour use are special...handle flag toggles here as this can |
530 | * only happen when gods are worshipped and if the new priest could |
529 | * only happen when gods are worshipped and if the new priest could |
531 | * have used armour/weapons in the first place. |
530 | * have used armour/weapons in the first place. |
532 | * |
531 | * |
533 | * This also can happen for monks which cannot use weapons. In this case |
532 | * This also can happen for monks which cannot use weapons. In this case |
534 | * do not allow to use weapons even if the god otherwise would allow it. |
533 | * do not allow to use weapons even if the god otherwise would allow it. |
535 | */ |
534 | */ |
536 | if (!present_in_ob_by_name(FORCE, "no weapon force", op)) |
535 | if (!present_in_ob_by_name(FORCE, "no weapon force", op)) |
537 | update_priest_flag(new_god,skop,FLAG_USE_WEAPON); |
536 | update_priest_flag(new_god,skop,FLAG_USE_WEAPON); |
538 | update_priest_flag(new_god,skop,FLAG_USE_ARMOUR); |
537 | update_priest_flag(new_god,skop,FLAG_USE_ARMOUR); |
539 | |
538 | |
540 | if(worship_forbids_use(op,skop,FLAG_USE_WEAPON,"weapons")) |
539 | if(worship_forbids_use(op,skop,FLAG_USE_WEAPON,"weapons")) |
541 | stop_using_item(op,WEAPON,2); |
540 | stop_using_item(op,WEAPON,2); |
542 | |
541 | |
543 | if(worship_forbids_use(op,skop,FLAG_USE_ARMOUR,"armour")) { |
542 | if(worship_forbids_use(op,skop,FLAG_USE_ARMOUR,"armour")) { |
544 | stop_using_item(op,ARMOUR,1); |
543 | stop_using_item(op,ARMOUR,1); |
545 | stop_using_item(op,HELMET,1); |
544 | stop_using_item(op,HELMET,1); |
546 | stop_using_item(op,BOOTS,1); |
545 | stop_using_item(op,BOOTS,1); |
547 | stop_using_item(op,GLOVES,1); |
546 | stop_using_item(op,GLOVES,1); |
548 | stop_using_item(op,SHIELD,1); |
547 | stop_using_item(op,SHIELD,1); |
549 | } |
548 | } |
550 | |
549 | |
551 | SET_FLAG(skop,FLAG_APPLIED); |
550 | SET_FLAG(skop,FLAG_APPLIED); |
552 | (void) change_abil(op,skop); |
551 | (void) change_abil(op,skop); |
553 | |
552 | |
… | |
… | |
572 | update_priest_flag(exp_obj,op,flag); |
571 | update_priest_flag(exp_obj,op,flag); |
573 | if(QUERY_FLAG(op,flag)) |
572 | if(QUERY_FLAG(op,flag)) |
574 | new_draw_info_format(NDI_UNIQUE,0,op,"You may use %s again.",string); |
573 | new_draw_info_format(NDI_UNIQUE,0,op,"You may use %s again.",string); |
575 | else { |
574 | else { |
576 | new_draw_info_format(NDI_UNIQUE,0,op,"You are forbidden to use %s.",string); |
575 | new_draw_info_format(NDI_UNIQUE,0,op,"You are forbidden to use %s.",string); |
577 | return 1; |
576 | return 1; |
578 | } |
577 | } |
579 | } |
578 | } |
580 | return 0; |
579 | return 0; |
581 | } |
580 | } |
582 | |
581 | |
… | |
… | |
587 | object *tmp; |
586 | object *tmp; |
588 | |
587 | |
589 | for(tmp=op->inv;tmp&&number;tmp=tmp->below) |
588 | for(tmp=op->inv;tmp&&number;tmp=tmp->below) |
590 | if(tmp->type==type&&QUERY_FLAG(tmp,FLAG_APPLIED)) { |
589 | if(tmp->type==type&&QUERY_FLAG(tmp,FLAG_APPLIED)) { |
591 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
590 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
592 | number--; |
591 | number--; |
593 | } |
592 | } |
594 | } |
593 | } |
595 | |
594 | |
596 | /** |
595 | /** |
597 | * If the god does/doesnt have this flag, we |
596 | * If the god does/doesnt have this flag, we |
… | |
… | |
602 | void update_priest_flag (object *god, object *exp_ob, uint32 flag) { |
601 | void update_priest_flag (object *god, object *exp_ob, uint32 flag) { |
603 | if(QUERY_FLAG(god,flag)&&!QUERY_FLAG(exp_ob,flag)) |
602 | if(QUERY_FLAG(god,flag)&&!QUERY_FLAG(exp_ob,flag)) |
604 | SET_FLAG(exp_ob,flag); |
603 | SET_FLAG(exp_ob,flag); |
605 | else if(QUERY_FLAG(exp_ob,flag)&&!QUERY_FLAG(god,flag)) |
604 | else if(QUERY_FLAG(exp_ob,flag)&&!QUERY_FLAG(god,flag)) |
606 | { |
605 | { |
607 | /* When this is called with the exp_ob set to the player, |
606 | /* When this is called with the exp_ob set to the player, |
608 | * this check is broken, because most all players arch |
607 | * this check is broken, because most all players arch |
609 | * allow use of weapons. I'm not actually sure why this |
608 | * allow use of weapons. I'm not actually sure why this |
610 | * check is here - I guess if you had a case where the |
609 | * check is here - I guess if you had a case where the |
611 | * value in the archetype (wisdom) should over ride the restrictions |
610 | * value in the archetype (wisdom) should over ride the restrictions |
612 | * the god places on it, this may make sense. But I don't think |
611 | * the god places on it, this may make sense. But I don't think |
613 | * there is any case like that. |
612 | * there is any case like that. |
614 | */ |
613 | */ |
615 | |
614 | |
616 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
615 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
617 | CLEAR_FLAG(exp_ob,flag); |
616 | CLEAR_FLAG(exp_ob,flag); |
618 | }; |
617 | }; |
619 | } |
618 | } |
620 | |
619 | |
621 | |
620 | |
622 | |
621 | |
… | |
… | |
651 | { |
650 | { |
652 | object *tmp; |
651 | object *tmp; |
653 | int success = 0; |
652 | int success = 0; |
654 | |
653 | |
655 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
654 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
656 | if (tmp->invisible) |
655 | if (tmp->invisible) |
657 | continue; |
656 | continue; |
658 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && ! remove_damnation) |
657 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && ! remove_damnation) |
659 | continue; |
658 | continue; |
660 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) { |
659 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) { |
661 | success = 1; |
660 | success = 1; |
662 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
661 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
… | |
… | |
701 | uint32 attacktype; |
700 | uint32 attacktype; |
702 | int tmp; |
701 | int tmp; |
703 | |
702 | |
704 | for (weapon = op->inv; weapon; weapon = weapon->below) |
703 | for (weapon = op->inv; weapon; weapon = weapon->below) |
705 | if ((weapon->type == WEAPON || weapon->type == BOW) |
704 | if ((weapon->type == WEAPON || weapon->type == BOW) |
706 | && QUERY_FLAG (weapon, FLAG_APPLIED)) |
705 | && QUERY_FLAG (weapon, FLAG_APPLIED)) |
707 | break; |
706 | break; |
708 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
707 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
709 | return 0; |
708 | return 0; |
710 | |
709 | |
711 | /* First give it a title, so other gods won't touch it */ |
710 | /* First give it a title, so other gods won't touch it */ |
712 | if ( ! weapon->title) { |
711 | if ( ! weapon->title) { |
713 | sprintf (buf, "of %s", god->name); |
712 | sprintf (buf, "of %s", god->name); |
714 | weapon->title = add_string (buf); |
713 | weapon->title = add_string (buf); |
715 | if (op->type == PLAYER) |
714 | if (op->type == PLAYER) |
716 | esrv_update_item (UPD_NAME, op, weapon); |
715 | esrv_update_item (UPD_NAME, op, weapon); |
717 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
716 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
718 | } |
717 | } |
719 | |
718 | |
720 | /* Allow the weapon to slay enemies */ |
719 | /* Allow the weapon to slay enemies */ |
721 | if ( ! weapon->slaying && god->slaying) { |
720 | if ( ! weapon->slaying && god->slaying) { |
… | |
… | |
760 | { |
759 | { |
761 | treasure *tr; |
760 | treasure *tr; |
762 | |
761 | |
763 | if ( ! god || ! god->randomitems) { |
762 | if ( ! god || ! god->randomitems) { |
764 | LOG (llevError, |
763 | LOG (llevError, |
765 | "BUG: god_intervention(): no god or god without randomitems\n"); |
764 | "BUG: god_intervention(): no god or god without randomitems\n"); |
766 | return; |
765 | return; |
767 | } |
766 | } |
768 | |
767 | |
769 | check_special_prayers (op, god); |
768 | check_special_prayers (op, god); |
770 | |
769 | |
… | |
… | |
804 | /* Grace limit */ |
803 | /* Grace limit */ |
805 | if (item->type == BOOK && item->invisible |
804 | if (item->type == BOOK && item->invisible |
806 | && strcmp (item->name, "grace limit") == 0) { |
805 | && strcmp (item->name, "grace limit") == 0) { |
807 | if (op->stats.grace < item->stats.grace |
806 | if (op->stats.grace < item->stats.grace |
808 | || op->stats.grace < op->stats.maxgrace) { |
807 | || op->stats.grace < op->stats.maxgrace) { |
809 | object *tmp; |
808 | object *tmp; |
810 | |
809 | |
811 | /* Follower lacks the required grace for the following |
810 | /* Follower lacks the required grace for the following |
812 | * treasure list items. */ |
811 | * treasure list items. */ |
813 | |
812 | |
814 | tmp = get_archetype(HOLY_POSSESSION); |
813 | tmp = get_archetype(HOLY_POSSESSION); |
815 | cast_change_ability(op, op, tmp, 0, 1); |
814 | cast_change_ability(op, op, tmp, 0, 1); |
816 | free_object(tmp); |
815 | free_object(tmp); |
817 | return; |
816 | return; |
818 | } |
817 | } |
819 | continue; |
818 | continue; |
820 | } |
819 | } |
821 | |
820 | |
… | |
… | |
859 | |
858 | |
860 | /* Various heal spells */ |
859 | /* Various heal spells */ |
861 | if (item->type == BOOK && item->invisible |
860 | if (item->type == BOOK && item->invisible |
862 | && strcmp (item->name, "heal spell") == 0) |
861 | && strcmp (item->name, "heal spell") == 0) |
863 | { |
862 | { |
864 | object *tmp; |
863 | object *tmp; |
865 | int success; |
864 | int success; |
866 | |
865 | |
867 | tmp = get_archetype_by_object_name(item->slaying); |
866 | tmp = get_archetype_by_object_name(item->slaying); |
868 | |
867 | |
869 | success = cast_heal (op, op, tmp, 0); |
868 | success = cast_heal (op, op, tmp, 0); |
870 | free_object(tmp); |
869 | free_object(tmp); |
871 | if (success) return; |
870 | if (success) return; |
872 | else continue; |
871 | else continue; |
873 | } |
872 | } |
874 | |
873 | |
875 | /* Remove curse */ |
874 | /* Remove curse */ |
876 | if (item->type == BOOK && item->invisible |
875 | if (item->type == BOOK && item->invisible |
877 | && strcmp (item->name, "remove curse") == 0) |
876 | && strcmp (item->name, "remove curse") == 0) |
… | |
… | |
953 | if (check_spell_known (op, item->name)) |
952 | if (check_spell_known (op, item->name)) |
954 | continue; |
953 | continue; |
955 | if (item->level > skill->level) |
954 | if (item->level > skill->level) |
956 | continue; |
955 | continue; |
957 | |
956 | |
958 | new_draw_info_format(NDI_UNIQUE, 0, op, |
957 | new_draw_info_format(NDI_UNIQUE, 0, op, |
959 | "%s grants you use of a special prayer!", god->name); |
958 | "%s grants you use of a special prayer!", god->name); |
960 | do_learn_spell (op, item, 1); |
959 | do_learn_spell (op, item, 1); |
961 | return; |
960 | return; |
962 | |
961 | |
963 | } |
962 | } |
964 | |
963 | |
965 | /* Other gifts */ |
964 | /* Other gifts */ |
966 | if ( ! item->invisible) { |
965 | if ( ! item->invisible) { |
967 | if (god_gives_present (op, god, tr)) |
966 | if (god_gives_present (op, god, tr)) |
968 | return; |
967 | return; |
… | |
… | |
983 | int god_examines_priest (object *op, object *god) { |
982 | int god_examines_priest (object *op, object *god) { |
984 | int reaction=1; |
983 | int reaction=1; |
985 | object *item=NULL, *skop; |
984 | object *item=NULL, *skop; |
986 | |
985 | |
987 | for(item=op->inv;item;item=item->below) { |
986 | for(item=op->inv;item;item=item->below) { |
988 | if(QUERY_FLAG(item,FLAG_APPLIED)) { |
987 | if(QUERY_FLAG(item,FLAG_APPLIED)) { |
989 | reaction+=god_examines_item(god,item)*(item->magic?abs(item->magic):1); |
988 | reaction+=god_examines_item(god,item)*(item->magic?abs(item->magic):1); |
990 | } |
989 | } |
991 | } |
990 | } |
992 | |
991 | |
993 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
992 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
994 | if(reaction<0) { |
993 | if(reaction<0) { |
995 | int loss = 10000000; |
994 | int loss = 10000000; |
996 | int angry = abs(reaction); |
995 | int angry = abs(reaction); |
997 | |
996 | |
998 | for (skop = op->inv; skop != NULL; skop=skop->below) |
997 | for (skop = op->inv; skop != NULL; skop=skop->below) |
999 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
998 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
1000 | |
999 | |
1001 | if (skop) |
1000 | if (skop) |
1002 | loss = (int) (0.05 * (float) skop->stats.exp); |
1001 | loss = (int) (0.05 * (float) skop->stats.exp); |
1003 | change_exp(op, -random_roll(0, loss*angry-1, op, PREFER_LOW), |
1002 | change_exp(op, -random_roll(0, loss*angry-1, op, PREFER_LOW), |
1004 | skop?skop->skill:"none", SK_SUBTRACT_SKILL_EXP); |
1003 | skop?skop->skill:"none", SK_SUBTRACT_SKILL_EXP); |
1005 | if(random_roll(0, angry, op, PREFER_LOW)) { |
1004 | if(random_roll(0, angry, op, PREFER_LOW)) { |
1006 | object *tmp = get_archetype(LOOSE_MANA); |
1005 | object *tmp = get_archetype(LOOSE_MANA); |
1007 | cast_magic_storm(op,tmp,op->level+(angry*3)); |
1006 | cast_magic_storm(op,tmp,op->level+(angry*3)); |
1008 | } |
1007 | } |
1009 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
1008 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
1010 | "%s becomes angry and punishes you!",god->name); |
1009 | "%s becomes angry and punishes you!",god->name); |
1011 | } |
1010 | } |
1012 | return reaction; |
1011 | return reaction; |
1013 | } |
1012 | } |
1014 | |
1013 | |
1015 | /** |
1014 | /** |
… | |
… | |
1064 | godlink *gl=first_god; |
1063 | godlink *gl=first_god; |
1065 | const char *godname=NULL; |
1064 | const char *godname=NULL; |
1066 | |
1065 | |
1067 | if (race == NULL) return NULL; |
1066 | if (race == NULL) return NULL; |
1068 | while(gl) { |
1067 | while(gl) { |
1069 | if (!strcasecmp(gl->arch->clone.race, race)) { |
1068 | if (!strcasecmp(gl->arch->clone.race, race)) { |
1070 | godname=gl->name; |
1069 | godname=gl->name; |
1071 | break; |
1070 | break; |
1072 | } |
1071 | } |
1073 | gl=gl->next; |
1072 | gl=gl->next; |
1074 | } |
1073 | } |
1075 | return godname; |
1074 | return godname; |
1076 | } |
1075 | } |
1077 | /** |
1076 | /** |
1078 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1077 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
… | |
… | |
1108 | free_string(spellop->slaying); |
1107 | free_string(spellop->slaying); |
1109 | spellop->slaying = NULL; |
1108 | spellop->slaying = NULL; |
1110 | } |
1109 | } |
1111 | if(!caster_is_spell) |
1110 | if(!caster_is_spell) |
1112 | spellop->slaying = add_string(god->slaying); |
1111 | spellop->slaying = add_string(god->slaying); |
1113 | else if(caster->slaying) |
1112 | else if(caster->slaying) |
1114 | spellop->slaying = add_string(caster->slaying); |
1113 | spellop->slaying = add_string(caster->slaying); |
1115 | } |
1114 | } |
1116 | |
1115 | |
1117 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1116 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1118 | if(spellop->attacktype & AT_GODPOWER) |
1117 | if(spellop->attacktype & AT_GODPOWER) |
1119 | spellop->attacktype=spellop->attacktype|god->attacktype; |
1118 | spellop->attacktype=spellop->attacktype|god->attacktype; |
1120 | |
1119 | |
1121 | /* tack on the god's name to the spell */ |
1120 | /* tack on the god's name to the spell */ |
1122 | if(spellop->attacktype&AT_HOLYWORD||spellop->attacktype&AT_GODPOWER) { |
1121 | if(spellop->attacktype&AT_HOLYWORD||spellop->attacktype&AT_GODPOWER) { |
1123 | if(spellop->title) |
1122 | if(spellop->title) |
1124 | free_string(spellop->title); |
1123 | free_string(spellop->title); |
1125 | spellop->title=add_string(god->name); |
1124 | spellop->title=add_string(god->name); |
1126 | if(spellop->title){ |
1125 | if(spellop->title){ |
1127 | char buf[MAX_BUF]; |
1126 | char buf[MAX_BUF]; |
1128 | sprintf(buf,"%s of %s",spellop->name,spellop->title); |
1127 | sprintf(buf,"%s of %s",spellop->name,spellop->title); |
1129 | FREE_AND_COPY(spellop->name, buf); |
1128 | FREE_AND_COPY(spellop->name, buf); |
1130 | FREE_AND_COPY(spellop->name_pl, buf); |
1129 | FREE_AND_COPY(spellop->name_pl, buf); |
1131 | } |
1130 | } |
1132 | } |
1131 | } |
1133 | |
1132 | |
1134 | return 1; |
1133 | return 1; |
1135 | } |
1134 | } |
1136 | |
1135 | |