1 | /* |
1 | /* |
2 | * static char *rcsid_gods_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: gods.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
13 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
15 | (at your option) any later version. |
11 | * option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
25 | |
21 | * |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | */ |
23 | */ |
28 | |
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29 | |
24 | |
30 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
31 | * monster race initialization. b.t. |
26 | * monster race initialization. b.t. |
32 | */ |
27 | */ |
33 | |
28 | |
… | |
… | |
36 | #include <global.h> |
31 | #include <global.h> |
37 | #include <living.h> |
32 | #include <living.h> |
38 | #include <object.h> |
33 | #include <object.h> |
39 | #include <spells.h> |
34 | #include <spells.h> |
40 | #include <sounds.h> |
35 | #include <sounds.h> |
41 | #ifndef __CEXTRACT__ |
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|
42 | #include <sproto.h> |
36 | #include <sproto.h> |
43 | #endif |
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44 | |
37 | |
45 | /** |
38 | /** |
46 | * Returns the id of specified god. |
39 | * Returns the id of specified god. |
47 | */ |
40 | */ |
48 | int lookup_god_by_name(const char *name) { |
41 | int |
49 | int godnr=-1; |
42 | lookup_god_by_name (shstr_cmp name) |
50 | size_t nmlen = strlen(name); |
43 | { |
51 | |
44 | if (name) |
52 | if(name && strcmp(name,"none")) { |
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53 | godlink *gl; |
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54 | for(gl=first_god;gl;gl=gl->next) |
45 | for (godlink *gl = first_god; gl; gl = gl->next) |
55 | if(!strncmp(name,gl->name,MIN(strlen(gl->name),nmlen))) |
46 | if (gl->name == name) |
56 | break; |
47 | return gl->id; |
57 | if(gl) godnr=gl->id; |
48 | |
58 | } |
49 | return -1; |
59 | return godnr; |
|
|
60 | } |
50 | } |
61 | |
51 | |
62 | /** |
52 | /** |
63 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
53 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
64 | */ |
54 | */ |
65 | object *find_god(const char *name) { |
55 | object * |
66 | object *god=NULL; |
56 | find_god (shstr_cmp name) |
67 | |
57 | { |
68 | if(name) { |
58 | if (name) |
69 | godlink *gl; |
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70 | |
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71 | for(gl=first_god;gl;gl=gl->next) |
59 | for (godlink *gl = first_god; gl; gl = gl->next) |
72 | if(!strcmp(name,gl->name)) break; |
60 | if (gl->name == name) |
73 | if(gl) god=pntr_to_god_obj(gl); |
61 | return pntr_to_god_obj (gl); |
74 | } |
62 | |
75 | return god; |
63 | return 0; |
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64 | } |
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65 | |
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66 | /** |
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67 | * Returns a string that is the name of the god that should be natively worshipped by a |
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68 | * creature of who has race *race |
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69 | * if we can't find a god that is appropriate, we return NULL |
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70 | */ |
|
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71 | static shstr_tmp |
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72 | get_god_for_race (shstr_cmp race) |
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73 | { |
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74 | if (race) |
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75 | for (godlink *gl = first_god; gl; gl = gl->next) |
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76 | if (gl->arch->race == race) |
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77 | return gl->name; |
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78 | |
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79 | return shstr_tmp (); |
76 | } |
80 | } |
77 | |
81 | |
78 | /** |
82 | /** |
79 | * Determines if op worships a god. |
83 | * Determines if op worships a god. |
80 | * Returns the godname if they do or "none" if they have no god. |
84 | * Returns the godname if they do or "none" if they have no god. |
81 | * In the case of an NPC, if they have no god, we try and guess |
85 | * In the case of an NPC, if they have no god, we try and guess |
82 | * who they should worship based on their race. If that fails we |
86 | * who they should worship based on their race. If that fails we |
83 | * give them a random one. |
87 | * give them a random one. |
84 | */ |
88 | */ |
85 | |
89 | shstr_tmp |
86 | const char *determine_god(object *op) { |
90 | determine_god (object *op) |
87 | int godnr = -1; |
91 | { |
88 | const char *godname; |
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89 | |
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90 | /* spells */ |
92 | /* spells */ |
91 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && |
93 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
92 | op->title) |
94 | if (lookup_god_by_name (op->title) >= 0) |
93 | { |
95 | return op->title; |
94 | if (lookup_god_by_name(op->title)>=0) return op->title; |
96 | |
|
|
97 | if (!op->is_player () && op->flag [FLAG_ALIVE]) |
95 | } |
98 | { |
96 | |
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97 | if(op->type!= PLAYER && QUERY_FLAG(op,FLAG_ALIVE)) { |
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98 | |
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99 | /* find a god based on race */ |
99 | /* find a god based on race */ |
100 | if(!op->title) { |
100 | if (!op->title) |
101 | if (op->race !=NULL) { |
101 | op->title = get_god_for_race (op->race); |
102 | godname=get_god_for_race(op->race); |
102 | |
103 | if (godname!=NULL) { |
103 | /* find a random god */ |
104 | op->title = add_string(godname); |
104 | if (!op->title) |
105 | } |
105 | { |
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106 | int godnr = rndm (1, first_god->id); |
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107 | |
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108 | for (godlink *gl = first_god; gl; gl = gl->next) |
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109 | if (gl->id == godnr) |
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110 | { |
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111 | op->title = gl->name; |
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112 | break; |
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113 | } |
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114 | } |
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115 | |
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116 | return op->title; |
106 | } |
117 | } |
107 | } |
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108 | |
118 | |
109 | /* find a random god */ |
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110 | if(!op->title) { |
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111 | godlink *gl = first_god; |
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112 | |
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113 | godnr = rndm(1, gl->id); |
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114 | while(gl) { |
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115 | if(gl->id == godnr) break; |
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116 | gl=gl->next; |
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117 | } |
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118 | op->title = add_string(gl->name); |
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119 | } |
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120 | |
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121 | return op->title; |
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122 | } |
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123 | |
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124 | |
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125 | /* The god the player worships is in the praying skill (native skill |
119 | /* The god the player worships is in the praying skill (native skill |
126 | * not skill tool). Since a player can only have one instance of |
120 | * not skill tool). Since a player can only have one instance of |
127 | * that skill, once we find it, we can return, either with the |
121 | * that skill, once we find it, we can return, either with the |
128 | * title or "none". |
122 | * title or "none". |
129 | */ |
123 | */ |
130 | if(op->type==PLAYER) { |
124 | if (op->type == PLAYER) |
131 | object *tmp; |
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132 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) |
125 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
133 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) { |
126 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
134 | if (tmp->title) return (tmp->title); |
127 | { |
135 | else return("none"); |
128 | if (tmp->title) |
136 | } |
129 | return tmp->title; |
137 | } |
130 | |
138 | return ("none"); |
131 | break; |
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132 | } |
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133 | |
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134 | return shstr_none; |
139 | } |
135 | } |
140 | |
136 | |
141 | /** |
137 | /** |
142 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
138 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
143 | */ |
139 | */ |
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140 | static int |
144 | static int same_string (const char *s1, const char *s2) |
141 | same_string (const char *s1, const char *s2) |
145 | { |
142 | { |
146 | if (s1 == NULL) |
143 | if (s1 == s2) |
147 | if (s2 == NULL) |
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148 | return 1; |
144 | return 1; |
149 | else |
145 | else if (s1 && s2) |
150 | return 0; |
146 | return !strcmp (s1, s2); |
151 | else |
147 | else |
152 | if (s2 == NULL) |
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153 | return 0; |
148 | return 0; |
154 | else |
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155 | return strcmp (s1, s2) == 0; |
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156 | } |
149 | } |
157 | |
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158 | |
150 | |
159 | /** |
151 | /** |
160 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
152 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
161 | * Any matching items in the inventory are deleted, and a |
153 | * Any matching items in the inventory are deleted, and a |
162 | * message is displayed to the player. |
154 | * message is displayed to the player. |
163 | */ |
155 | */ |
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156 | static void |
164 | static void follower_remove_similar_item (object *op, object *item) |
157 | follower_remove_similar_item (object *op, object *item) |
165 | { |
158 | { |
166 | object *tmp, *next; |
159 | object *tmp, *next; |
167 | |
160 | |
168 | if (op && op->type == PLAYER && op->contr) { |
161 | if (op && op->type == PLAYER && op->contr) |
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162 | { |
169 | /* search the inventory */ |
163 | /* search the inventory */ |
170 | for (tmp = op->inv; tmp != NULL; tmp = next) { |
164 | for (tmp = op->inv; tmp != NULL; tmp = next) |
171 | next = tmp->below; /* backup in case we remove tmp */ |
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172 | |
165 | { |
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166 | next = tmp->below; /* backup in case we remove tmp */ |
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167 | |
173 | if (tmp->type == item->type |
168 | if (tmp->type == item->type |
174 | && same_string (tmp->name, item->name) |
169 | && same_string (tmp->name, item->name) |
175 | && same_string (tmp->title, item->title) |
170 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
176 | && same_string (tmp->msg, item->msg) |
171 | { |
177 | && same_string (tmp->slaying, item->slaying)) { |
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178 | |
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179 | /* message */ |
172 | /* message */ |
180 | if (tmp->nrof > 1) |
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181 | new_draw_info_format(NDI_UNIQUE,0,op, |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, |
182 | "The %s crumble to dust!", query_short_name(tmp)); |
174 | tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
183 | else |
175 | query_short_name (tmp)); |
184 | new_draw_info_format(NDI_UNIQUE,0,op, |
176 | |
185 | "The %s crumbles to dust!", query_short_name(tmp)); |
177 | tmp->destroy (); |
186 | |
178 | } |
187 | remove_ob(tmp); /* remove obj from players inv. */ |
179 | |
188 | esrv_del_item(op->contr, tmp->count); /* notify client */ |
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189 | free_object(tmp); /* free object */ |
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190 | } |
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191 | if (tmp->inv) |
180 | if (tmp->inv) |
192 | follower_remove_similar_item(tmp, item); |
181 | follower_remove_similar_item (tmp, item); |
193 | } |
182 | } |
194 | } |
183 | } |
195 | } |
184 | } |
196 | |
185 | |
197 | /** |
186 | /** |
198 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
187 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
199 | * Returns 1 if found, else 0. |
188 | * Returns 1 if found, else 0. |
200 | */ |
189 | */ |
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190 | static int |
201 | static int follower_has_similar_item (object *op, object *item) |
191 | follower_has_similar_item (object *op, object *item) |
202 | { |
192 | { |
203 | object *tmp; |
193 | object *tmp; |
204 | |
194 | |
205 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) { |
195 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
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196 | { |
206 | if (tmp->type == item->type |
197 | if (tmp->type == item->type |
207 | && same_string (tmp->name, item->name) |
198 | && same_string (tmp->name, item->name) |
208 | && same_string (tmp->title, item->title) |
199 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
209 | && same_string (tmp->msg, item->msg) |
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210 | && same_string (tmp->slaying, item->slaying)) |
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211 | return 1; |
200 | return 1; |
212 | if (tmp->inv && follower_has_similar_item (tmp, item)) |
201 | if (tmp->inv && follower_has_similar_item (tmp, item)) |
213 | return 1; |
202 | return 1; |
214 | } |
203 | } |
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204 | return 0; |
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205 | } |
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206 | |
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207 | /** |
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208 | * God gives an item to the player. |
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209 | */ |
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210 | static int |
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211 | god_gives_present (object *op, object *god, treasure *tr) |
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212 | { |
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213 | if (!tr->item) |
215 | return 0; |
214 | return 0; |
216 | } |
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217 | |
215 | |
218 | /** |
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219 | * God gives an item to the player. |
|
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220 | */ |
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221 | static int god_gives_present (object *op, object *god, treasure *tr) |
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222 | { |
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223 | object *tmp; |
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224 | |
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225 | if (follower_has_similar_item (op, &tr->item->clone)) |
216 | if (follower_has_similar_item (op, tr->item)) |
226 | return 0; |
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227 | |
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228 | tmp = arch_to_object (tr->item); |
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229 | new_draw_info_format (NDI_UNIQUE, 0, op, |
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230 | "%s lets %s appear in your hands.", god->name, query_short_name (tmp)); |
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231 | tmp = insert_ob_in_ob (tmp, op); |
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232 | if (op->type == PLAYER) |
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233 | esrv_send_item (op, tmp); |
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234 | return 1; |
217 | return 0; |
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218 | |
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219 | object *tmp = arch_to_object (tr->item); |
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220 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
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221 | op->insert (tmp); |
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222 | |
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223 | return 1; |
235 | } |
224 | } |
236 | |
225 | |
237 | /** |
226 | /** |
238 | * Player prays at altar. |
227 | * Player prays at altar. |
239 | * Checks for god changing, divine intervention, and so on. |
228 | * Checks for god changing, divine intervention, and so on. |
240 | */ |
229 | */ |
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230 | void |
241 | void pray_at_altar(object *pl, object *altar, object *skill) { |
231 | pray_at_altar (object *pl, object *altar, object *skill) |
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|
232 | { |
242 | object *pl_god=find_god(determine_god(pl)); |
233 | object *pl_god = find_god (determine_god (pl)); |
243 | |
234 | |
244 | /* Lauwenmark: Handle for plugin altar-parying (apply) event */ |
235 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
245 | if (execute_event(altar, EVENT_APPLY,pl,NULL,NULL,SCRIPT_FIX_ALL)!=0) |
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|
246 | return; |
236 | return; |
247 | |
237 | |
248 | /* If non consecrate altar, don't do anything */ |
238 | /* If non consecrate altar, don't do anything */ |
249 | if (!altar->other_arch) return; |
239 | if (!altar->other_arch) |
|
|
240 | return; |
250 | |
241 | |
251 | /* hmm. what happend depends on pl's current god, level, etc */ |
242 | /* hmm. what happend depends on pl's current god, level, etc */ |
252 | if(!pl_god) { /*new convert */ |
243 | if (!pl_god) |
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244 | { /*new convert */ |
253 | become_follower(pl,&altar->other_arch->clone); |
245 | become_follower (pl, altar->other_arch); |
254 | return; |
246 | return; |
255 | |
247 | } |
256 | } else if(!strcmp(pl_god->name,altar->other_arch->clone.name)) { |
248 | else if (!strcmp (&pl_god->name, altar->other_arch->object::name)) |
|
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249 | { |
257 | /* pray at your gods altar */ |
250 | /* pray at your gods altar */ |
258 | int bonus = (pl->stats.Wis+skill->level)/10; |
251 | int bonus = (pl->stats.Wis + skill->level) / 10; |
259 | |
252 | |
260 | /* we can get neg grace up faster */ |
253 | /* we can get neg grace up faster */ |
261 | if(pl->stats.grace<0) pl->stats.grace+=(bonus>-1*(pl->stats.grace/10) ? |
254 | if (pl->stats.grace < 0) |
262 | bonus : -1*(pl->stats.grace/10)); |
255 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
|
256 | |
263 | /* we can super-charge grace to 2x max */ |
257 | /* we can super-charge grace to 2x max */ |
264 | if(pl->stats.grace<(2*pl->stats.maxgrace)) { |
258 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
265 | pl->stats.grace+=bonus/2; |
259 | pl->stats.grace += bonus / 2; |
266 | } |
260 | else |
267 | if(pl->stats.grace>(2*pl->stats.maxgrace)) { |
|
|
268 | pl->stats.grace=(2*pl->stats.maxgrace); |
261 | pl->stats.grace = 2 * pl->stats.maxgrace; |
269 | } |
|
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270 | |
262 | |
271 | /* Every once in a while, the god decides to checkup on their |
263 | /* Every once in a while, the god decides to checkup on their |
272 | * follower, and may intervene to help them out. |
264 | * follower, and may intervene to help them out. |
273 | */ |
265 | */ |
274 | bonus = MAX(1, bonus + MAX(pl->stats.luck, -3)); /* -- DAMN -- */ |
266 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
275 | |
267 | |
276 | if(((random_roll(0, 399, pl, PREFER_LOW))-bonus)<0) |
268 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
277 | god_intervention(pl,pl_god, skill); |
269 | god_intervention (pl, pl_god, skill); |
278 | |
270 | } |
279 | } else { /* praying to another god! */ |
271 | else |
|
|
272 | { /* praying to another god! */ |
280 | uint64 loss = 0; |
273 | uint64 loss = 0; |
281 | int angry=1; |
274 | int angry = 1; |
282 | |
275 | |
283 | /* I believe the logic for detecting opposing gods was completely |
276 | /* I believe the logic for detecting opposing gods was completely |
284 | * broken - I think it should work now. altar->other_arch |
277 | * broken - I think it should work now. altar->other_arch |
285 | * points to the god of this altar (which we have |
278 | * points to the god of this altar (which we have |
286 | * already verified is non null). pl_god->other_arch |
279 | * already verified is non null). pl_god->other_arch |
287 | * is the opposing god - we need to verify that exists before |
280 | * is the opposing god - we need to verify that exists before |
288 | * using its values. |
281 | * using its values. |
289 | */ |
282 | */ |
290 | if(pl_god->other_arch && |
283 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
291 | (altar->other_arch->name==pl_god->other_arch->name)) { |
284 | { |
292 | angry=2; |
285 | angry = 2; |
293 | if(random_roll(0, skill->level+2, pl, PREFER_LOW)-5 > 0) { |
286 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
294 | object *tmp; |
287 | { |
|
|
288 | object *tmp; |
295 | |
289 | |
296 | /* you really screwed up */ |
290 | /* you really screwed up */ |
297 | angry=3; |
291 | angry = 3; |
298 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
292 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
299 | "Foul Priest! %s punishes you!",pl_god->name); |
|
|
300 | tmp=get_archetype(LOOSE_MANA); |
293 | tmp = get_archetype (LOOSE_MANA); |
301 | cast_magic_storm(pl,tmp, pl_god->level+20); |
294 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
302 | } else |
295 | } |
303 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
296 | else |
304 | "Foolish heretic! %s is livid!",pl_god->name); |
297 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
305 | } else |
298 | } |
306 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
299 | else |
307 | "Heretic! %s is angered!",pl_god->name); |
300 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
308 | |
301 | |
309 | /* whether we will be successfull in defecting or not - |
302 | /* whether we will be successfull in defecting or not - |
310 | * we lose experience from the clerical experience obj |
303 | * we lose experience from the clerical experience obj |
311 | */ |
304 | */ |
312 | |
305 | |
313 | loss = angry * (skill->stats.exp / 10); |
306 | loss = angry * (skill->stats.exp / 10); |
314 | if(loss) |
307 | if (loss) |
315 | change_exp(pl, -random_roll64(0, loss, pl, PREFER_LOW), |
308 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
316 | skill?skill->skill:"none", SK_SUBTRACT_SKILL_EXP); |
|
|
317 | |
309 | |
318 | /* May switch Gods, but its random chance based on our current level |
310 | /* May switch Gods, but its random chance based on our current level |
319 | * note it gets harder to swap gods the higher we get |
311 | * note it gets harder to swap gods the higher we get |
320 | */ |
312 | */ |
321 | if((angry==1) && !(random_roll(0, skill->level, pl, PREFER_LOW))) { |
313 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
322 | become_follower(pl,&altar->other_arch->clone); |
314 | become_follower (pl, altar->other_arch); |
323 | } else { |
315 | else |
|
|
316 | { |
324 | /* toss this player off the altar. He can try again. */ |
317 | /* toss this player off the altar. He can try again. */ |
325 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,pl, |
318 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
326 | "A divine force pushes you off the altar."); |
319 | pl->contr->fire_on = 0; |
|
|
320 | pl->speed_left = 1.f; |
327 | move_player(pl,absdir(pl->facing + 4)); /* back him off the way he came. */ |
321 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
328 | } |
322 | } |
329 | } |
323 | } |
330 | } |
324 | } |
331 | |
325 | |
332 | /** |
326 | /** |
333 | * Removes special prayers given by a god. |
327 | * Removes special prayers given by a god. |
334 | */ |
328 | */ |
|
|
329 | static void |
335 | static void check_special_prayers (object *op, object *god) |
330 | check_special_prayers (object *op, object *god) |
336 | { |
331 | { |
337 | /* Ensure that 'op' doesn't know any special prayers that are not granted |
332 | /* Ensure that 'op' doesn't know any special prayers that are not granted |
338 | * by 'god'. |
333 | * by 'god'. |
339 | */ |
334 | */ |
340 | treasure *tr; |
335 | treasure *tr; |
341 | object *tmp, *next_tmp; |
336 | object *tmp, *next_tmp; |
342 | int remove=0; |
337 | int remove = 0; |
343 | |
338 | |
344 | /* Outer loop iterates over all special prayer marks */ |
339 | /* Outer loop iterates over all special prayer marks */ |
345 | for (tmp = op->inv; tmp; tmp = next_tmp) { |
340 | for (tmp = op->inv; tmp; tmp = next_tmp) |
|
|
341 | { |
346 | next_tmp = tmp->below; |
342 | next_tmp = tmp->below; |
347 | |
343 | |
348 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
344 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
349 | * in that category, not something we need to worry about. |
345 | * in that category, not something we need to worry about. |
350 | */ |
346 | */ |
351 | if (tmp->type != SPELL || !QUERY_FLAG(tmp, FLAG_STARTEQUIP)) |
347 | if (tmp->type != SPELL || !QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
352 | continue; |
348 | continue; |
353 | |
349 | |
354 | if (god->randomitems == NULL) { |
350 | if (god->randomitems == NULL) |
|
|
351 | { |
355 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", god->name); |
352 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
356 | do_forget_spell (op, tmp->name); |
353 | do_forget_spell (op, tmp->name); |
357 | continue; |
354 | continue; |
358 | } |
355 | } |
359 | |
356 | |
360 | /* Inner loop tries to find the special prayer in the god's treasure |
357 | /* Inner loop tries to find the special prayer in the god's treasure |
361 | * list. We default that the spell should be removed. |
358 | * list. We default that the spell should be removed. |
362 | */ |
359 | */ |
363 | remove=1; |
360 | remove = 1; |
364 | for (tr = god->randomitems->items; tr; tr = tr->next) |
361 | for (tr = god->randomitems->items; tr; tr = tr->next) |
365 | { |
362 | { |
366 | object *item; |
363 | object *item; |
367 | |
364 | |
368 | if (tr->item == NULL) |
365 | if (!tr->item) |
369 | continue; |
366 | continue; |
|
|
367 | |
370 | item = &tr->item->clone; |
368 | item = tr->item; |
371 | |
369 | |
372 | /* Basically, see if the matching spell is granted by this god. */ |
370 | /* Basically, see if the matching spell is granted by this god. */ |
373 | |
371 | |
374 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) { |
372 | if (tr->item->type == SPELL && tr->item->object::name == tmp->name) |
375 | remove=0; |
373 | { |
376 | break; |
374 | remove = 0; |
377 | } |
375 | break; |
378 | } |
376 | } |
379 | if (remove) { |
377 | } |
380 | /* just do the work of removing the spell ourselves - we already |
|
|
381 | * know that the player knows the spell |
|
|
382 | */ |
|
|
383 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
|
|
384 | "You lose knowledge of %s.", tmp->name); |
|
|
385 | player_unready_range_ob(op->contr, tmp); |
|
|
386 | remove_ob(tmp); |
|
|
387 | free_object(tmp); |
|
|
388 | } |
|
|
389 | |
378 | |
|
|
379 | if (remove) |
|
|
380 | do_forget_spell (op, tmp->name); |
390 | } |
381 | } |
391 | } |
382 | } |
392 | |
383 | |
393 | /** |
384 | /** |
394 | * This function is called whenever a player has |
385 | * This function is called whenever a player has |
395 | * switched to a new god. It handles basically all the stat changes |
386 | * switched to a new god. It handles basically all the stat changes |
396 | * that happen to the player, including the removal of godgiven |
387 | * that happen to the player, including the removal of godgiven |
397 | * items (from the former cult). |
388 | * items (from the former cult). |
398 | */ |
389 | */ |
|
|
390 | void |
399 | void become_follower (object *op, object *new_god) { |
391 | become_follower (object *op, object *new_god) |
|
|
392 | { |
400 | object *old_god = NULL; /* old god */ |
393 | object *old_god = NULL; /* old god */ |
401 | treasure *tr; |
394 | treasure *tr; |
402 | object *item, *skop, *next; |
395 | object *item, *skop, *next; |
403 | int i,sk_applied, |
|
|
404 | undeadified = 0; /* Turns to true if changing god can changes the undead status of the player.*/ |
396 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
405 | |
397 | |
406 | |
|
|
407 | old_god = find_god(determine_god(op)); |
398 | old_god = find_god (determine_god (op)); |
408 | |
399 | |
409 | /* take away any special god-characteristic items. */ |
400 | /* take away any special god-characteristic items. */ |
410 | for(item=op->inv;item!=NULL;item=next) { |
401 | for (item = op->inv; item; item = next) |
|
|
402 | { |
411 | next = item->below; |
403 | next = item->below; |
412 | /* remove all invisible startequip items which are |
404 | |
413 | * not skill, exp or force |
405 | // remove all invisible startequip items which are not skill, exp or force |
414 | */ |
|
|
415 | if(QUERY_FLAG(item,FLAG_STARTEQUIP) && item->invisible && |
406 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
416 | (item->type != SKILL) && (item->type != EXPERIENCE) && |
407 | (item->type != SKILL) && (item->type != FORCE)) |
417 | (item->type != FORCE)) { |
408 | { |
418 | |
|
|
419 | if (item->type == SPELL) |
409 | if (item->type == SPELL) |
420 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY, 0, op, |
410 | { |
421 | "You lose knowledge of %s.", item->name); |
411 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
|
|
412 | esrv_remove_spell (op->contr, item); |
|
|
413 | } |
|
|
414 | |
422 | player_unready_range_ob(op->contr, item); |
415 | player_unready_range_ob (op->contr, item); |
423 | remove_ob(item); |
416 | item->destroy (); |
424 | free_object(item); |
417 | } |
425 | } |
|
|
426 | } |
|
|
427 | |
418 | } |
|
|
419 | |
428 | /* remove any godgiven items from the old god */ |
420 | /* remove any godgiven items from the old god */ |
429 | if (old_god) { |
421 | if (old_god) |
430 | for(tr=old_god->randomitems->items; tr!=NULL; tr = tr->next) { |
422 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
431 | if (tr->item && QUERY_FLAG(&tr->item->clone, FLAG_STARTEQUIP)) |
423 | if (tr->item && QUERY_FLAG (tr->item, FLAG_STARTEQUIP)) |
432 | follower_remove_similar_item(op, &tr->item->clone); |
424 | follower_remove_similar_item (op, tr->item); |
433 | } |
425 | |
434 | } |
426 | if (!op || !new_god) |
|
|
427 | return; |
|
|
428 | |
|
|
429 | if (new_god->slaying && op->race.contains (new_god->slaying)) |
435 | |
430 | { |
436 | if(!op||!new_god) return; |
|
|
437 | |
|
|
438 | if(op->race && new_god->slaying && strstr(op->race,new_god->slaying)) { |
|
|
439 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op,"Fool! %s detests your kind!", |
431 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
440 | new_god->name); |
432 | |
441 | if(random_roll(0, op->level-1, op, PREFER_LOW)-5>0) { |
433 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
|
|
434 | { |
442 | object *tmp = get_archetype(LOOSE_MANA); |
435 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
436 | |
443 | cast_magic_storm(op,tmp, new_god->level+10); |
437 | cast_magic_storm (op, tmp, new_god->level + 10); |
444 | } |
438 | } |
445 | return; |
|
|
446 | } |
|
|
447 | |
439 | |
|
|
440 | return; |
|
|
441 | } |
448 | |
442 | |
449 | /* give the player any special god-characteristic-items. */ |
443 | /* give the player any special god-characteristic-items. */ |
450 | for(tr=new_god->randomitems->items; tr!=NULL; tr = tr->next) { |
444 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
|
|
445 | { |
451 | if(tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
446 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
452 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
447 | && tr->item->type != BOOK && tr->item->type != SPELL) |
453 | god_gives_present(op,new_god,tr); } |
448 | god_gives_present (op, new_god, tr); |
|
|
449 | } |
454 | |
450 | |
|
|
451 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
455 | |
452 | |
456 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
|
|
457 | "You become a follower of %s!",new_god->name); |
|
|
458 | |
|
|
459 | for (skop = op->inv; skop != NULL; skop=skop->below) |
453 | for (skop = op->inv; skop; skop = skop->below) |
460 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
454 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
455 | break; |
461 | |
456 | |
462 | /* Player has no skill - give them the skill */ |
457 | /* Player has no skill - give them the skill */ |
463 | if (!skop) { |
458 | if (!skop) |
464 | /* The arhetype should always be defined - if we crash here because it doesn't, |
459 | /* The archetype should always be defined - if we crash here because it doesn't, |
465 | * things are really messed up anyways. |
460 | * things are really messed up anyways. |
466 | */ |
|
|
467 | skop = give_skill_by_name(op, get_archetype_by_type_subtype(SKILL, SK_PRAYING)->clone.skill); |
|
|
468 | link_player_skills(op); |
|
|
469 | } |
|
|
470 | |
|
|
471 | sk_applied=QUERY_FLAG(skop,FLAG_APPLIED); /* save skill status */ |
|
|
472 | |
|
|
473 | /* Clear the "undead" status. We also need to force a call to change_abil, |
|
|
474 | * so I set undeadified for that. |
|
|
475 | * - gros, 21th July 2006. |
|
|
476 | */ |
461 | */ |
|
|
462 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
|
|
463 | |
|
|
464 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
|
|
465 | |
|
|
466 | /* Clear the "undead" status. We also need to force a call to change_abil, |
|
|
467 | * so I set undeadified for that. |
|
|
468 | * - gros, 21th July 2006. |
|
|
469 | */ |
477 | if ((old_god)&&(QUERY_FLAG(old_god,FLAG_UNDEAD))) |
470 | if (old_god && QUERY_FLAG (old_god, FLAG_UNDEAD)) |
478 | { |
471 | { |
479 | CLEAR_FLAG(skop,FLAG_UNDEAD); |
472 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
480 | undeadified=1; |
473 | undeadified = 1; |
481 | } |
474 | } |
482 | |
475 | |
|
|
476 | if (skop->title) |
|
|
477 | { |
483 | if(skop->title) { /* get rid of old god */ |
478 | /* get rid of old god */ |
484 | new_draw_info_format(NDI_UNIQUE,0,op, |
479 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
485 | "%s's blessing is withdrawn from you.",skop->title); |
480 | |
486 | /* The point of this is to really show what abilities the player just lost */ |
481 | /* The point of this is to really show what abilities the player just lost */ |
487 | if (sk_applied || undeadified) { |
482 | if (sk_applied || undeadified) |
488 | |
483 | { |
489 | CLEAR_FLAG(skop,FLAG_APPLIED); |
484 | CLEAR_FLAG (skop, FLAG_APPLIED); |
490 | (void) change_abil(op,skop); |
485 | change_abil (op, skop); |
491 | } |
486 | } |
492 | free_string(skop->title); |
|
|
493 | } |
487 | } |
494 | |
488 | |
495 | /* now change to the new gods attributes to exp_obj */ |
489 | /* now change to the new gods attributes to exp_obj */ |
496 | skop->title = add_string(new_god->name); |
490 | skop->title = new_god->name; |
497 | skop->path_attuned=new_god->path_attuned; |
491 | skop->path_attuned = new_god->path_attuned; |
498 | skop->path_repelled=new_god->path_repelled; |
492 | skop->path_repelled = new_god->path_repelled; |
499 | skop->path_denied=new_god->path_denied; |
493 | skop->path_denied = new_god->path_denied; |
500 | /* copy god's resistances */ |
494 | /* copy god's resistances */ |
501 | memcpy(skop->resist, new_god->resist, sizeof(new_god->resist)); |
495 | memcpy (skop->resist, new_god->resist, sizeof (new_god->resist)); |
502 | |
496 | |
503 | /* make sure that certain immunities do NOT get passed |
497 | /* make sure that certain immunities do NOT get passed |
504 | * to the follower! |
498 | * to the follower! |
505 | */ |
499 | */ |
506 | for (i=0; i<NROFATTACKS; i++) |
500 | for (i = 0; i < NROFATTACKS; i++) |
507 | if (skop->resist[i] > 30 && (i==ATNR_FIRE || i==ATNR_COLD || |
501 | if (skop->resist[i] > 30 && (i == ATNR_FIRE || i == ATNR_COLD || i == ATNR_ELECTRICITY || i == ATNR_POISON)) |
508 | i==ATNR_ELECTRICITY || i==ATNR_POISON)) |
|
|
509 | skop->resist[i] = 30; |
502 | skop->resist[i] = 30; |
510 | |
503 | |
511 | skop->stats.hp= (sint16) new_god->last_heal; |
504 | skop->stats.hp = (sint16) new_god->last_heal; |
512 | skop->stats.sp= (sint16) new_god->last_sp; |
505 | skop->stats.sp = (sint16) new_god->last_sp; |
513 | skop->stats.grace= (sint16) new_god->last_grace; |
506 | skop->stats.grace = (sint16) new_god->last_grace; |
514 | skop->stats.food= (sint16) new_god->last_eat; |
507 | skop->stats.food = (sint16) new_god->last_eat; |
515 | skop->stats.luck= (sint8) new_god->stats.luck; |
508 | skop->stats.luck = (sint8) new_god->stats.luck; |
516 | /* gods may pass on certain flag properties */ |
509 | /* gods may pass on certain flag properties */ |
517 | update_priest_flag(new_god,skop,FLAG_SEE_IN_DARK); |
510 | update_priest_flag (new_god, skop, FLAG_SEE_IN_DARK); |
518 | update_priest_flag(new_god,skop,FLAG_REFL_SPELL); |
511 | update_priest_flag (new_god, skop, FLAG_REFL_SPELL); |
519 | update_priest_flag(new_god,skop,FLAG_REFL_MISSILE); |
512 | update_priest_flag (new_god, skop, FLAG_REFL_MISSILE); |
520 | update_priest_flag(new_god,skop,FLAG_STEALTH); |
513 | update_priest_flag (new_god, skop, FLAG_STEALTH); |
521 | update_priest_flag(new_god,skop,FLAG_MAKE_INVIS); |
514 | update_priest_flag (new_god, skop, FLAG_MAKE_INVIS); |
522 | update_priest_flag(new_god,skop,FLAG_UNDEAD); |
515 | update_priest_flag (new_god, skop, FLAG_UNDEAD); |
523 | update_priest_flag(new_god,skop,FLAG_BLIND); |
516 | update_priest_flag (new_god, skop, FLAG_BLIND); |
524 | update_priest_flag(new_god,skop,FLAG_XRAYS); /* better have this if blind! */ |
517 | update_priest_flag (new_god, skop, FLAG_XRAYS); /* better have this if blind! */ |
525 | |
518 | |
526 | new_draw_info_format(NDI_UNIQUE,0,op, |
519 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are bathed in %s's aura.", &new_god->name); |
527 | "You are bathed in %s's aura.",new_god->name); |
|
|
528 | |
520 | |
529 | /* Weapon/armour use are special...handle flag toggles here as this can |
521 | /* Weapon/armour use are special...handle flag toggles here as this can |
530 | * only happen when gods are worshipped and if the new priest could |
522 | * only happen when gods are worshipped and if the new priest could |
531 | * have used armour/weapons in the first place. |
523 | * have used armour/weapons in the first place. |
532 | * |
524 | * |
533 | * This also can happen for monks which cannot use weapons. In this case |
525 | * This also can happen for monks which cannot use weapons. In this case |
534 | * do not allow to use weapons even if the god otherwise would allow it. |
526 | * do not allow to use weapons even if the god otherwise would allow it. |
535 | */ |
527 | */ |
536 | if (!present_in_ob_by_name(FORCE, "no weapon force", op)) |
528 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
537 | update_priest_flag(new_god,skop,FLAG_USE_WEAPON); |
529 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
|
|
530 | |
538 | update_priest_flag(new_god,skop,FLAG_USE_ARMOUR); |
531 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
539 | |
532 | |
540 | if(worship_forbids_use(op,skop,FLAG_USE_WEAPON,"weapons")) |
533 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
541 | stop_using_item(op,WEAPON,2); |
534 | stop_using_item (op, WEAPON, 2); |
542 | |
535 | |
543 | if(worship_forbids_use(op,skop,FLAG_USE_ARMOUR,"armour")) { |
536 | if (worship_forbids_use (op, skop, FLAG_USE_ARMOUR, "armour")) |
|
|
537 | { |
544 | stop_using_item(op,ARMOUR,1); |
538 | stop_using_item (op, ARMOUR, 1); |
545 | stop_using_item(op,HELMET,1); |
539 | stop_using_item (op, HELMET, 1); |
546 | stop_using_item(op,BOOTS,1); |
540 | stop_using_item (op, BOOTS, 1); |
547 | stop_using_item(op,GLOVES,1); |
541 | stop_using_item (op, GLOVES, 1); |
548 | stop_using_item(op,SHIELD,1); |
542 | stop_using_item (op, SHIELD, 1); |
549 | } |
543 | } |
550 | |
544 | |
551 | SET_FLAG(skop,FLAG_APPLIED); |
545 | SET_FLAG (skop, FLAG_APPLIED); |
552 | (void) change_abil(op,skop); |
546 | (void) change_abil (op, skop); |
553 | |
547 | |
554 | /* return to previous skill status */ |
548 | /* return to previous skill status */ |
|
|
549 | if (!sk_applied) |
555 | if (!sk_applied) CLEAR_FLAG(skop,FLAG_APPLIED); |
550 | CLEAR_FLAG (skop, FLAG_APPLIED); |
556 | |
551 | |
557 | check_special_prayers (op, new_god); |
552 | check_special_prayers (op, new_god); |
558 | } |
553 | } |
559 | |
554 | |
560 | /** |
555 | /** |
561 | * Forbids or let player use something item type. |
556 | * Forbids or let player use something item type. |
562 | * op is the player. |
557 | * op is the player. |
563 | * exp_obj is the widsom experience. |
558 | * exp_obj is the widsom experience. |
564 | * flag is the flag to check against. |
559 | * flag is the flag to check against. |
565 | * string is the string to print out. |
560 | * string is the string to print out. |
566 | */ |
561 | */ |
567 | |
562 | |
|
|
563 | int |
568 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) { |
564 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
569 | |
565 | { |
570 | if(QUERY_FLAG(&op->arch->clone,flag)) |
566 | if (QUERY_FLAG (op->arch, flag)) |
571 | if(QUERY_FLAG(op,flag)!=QUERY_FLAG(exp_obj,flag)) { |
567 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
568 | { |
572 | update_priest_flag(exp_obj,op,flag); |
569 | update_priest_flag (exp_obj, op, flag); |
573 | if(QUERY_FLAG(op,flag)) |
570 | if (QUERY_FLAG (op, flag)) |
574 | new_draw_info_format(NDI_UNIQUE,0,op,"You may use %s again.",string); |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
575 | else { |
572 | else |
|
|
573 | { |
576 | new_draw_info_format(NDI_UNIQUE,0,op,"You are forbidden to use %s.",string); |
574 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
577 | return 1; |
575 | return 1; |
|
|
576 | } |
578 | } |
577 | } |
579 | } |
578 | |
580 | return 0; |
579 | return 0; |
581 | } |
580 | } |
582 | |
581 | |
583 | /** |
582 | /** |
584 | * Unapplies up to number worth of items of type |
583 | * Unapplies up to number worth of items of type |
585 | */ |
584 | */ |
|
|
585 | void |
586 | void stop_using_item ( object *op, int type, int number ) { |
586 | stop_using_item (object *op, int type, int number) |
|
|
587 | { |
587 | object *tmp; |
588 | object *tmp; |
588 | |
589 | |
589 | for(tmp=op->inv;tmp&&number;tmp=tmp->below) |
590 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
590 | if(tmp->type==type&&QUERY_FLAG(tmp,FLAG_APPLIED)) { |
591 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
592 | { |
591 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
593 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
592 | number--; |
594 | number--; |
593 | } |
595 | } |
594 | } |
596 | } |
595 | |
597 | |
596 | /** |
598 | /** |
597 | * If the god does/doesnt have this flag, we |
599 | * If the god does/doesnt have this flag, we |
598 | * give/remove it from the experience object if it doesnt/does |
600 | * give/remove it from the experience object if it doesnt/does |
599 | * already exist. For players only! |
601 | * already exist. For players only! |
600 | */ |
602 | */ |
601 | |
603 | |
|
|
604 | void |
602 | void update_priest_flag (object *god, object *exp_ob, uint32 flag) { |
605 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
606 | { |
603 | if(QUERY_FLAG(god,flag)&&!QUERY_FLAG(exp_ob,flag)) |
607 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
604 | SET_FLAG(exp_ob,flag); |
608 | SET_FLAG (exp_ob, flag); |
605 | else if(QUERY_FLAG(exp_ob,flag)&&!QUERY_FLAG(god,flag)) |
609 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
606 | { |
610 | { |
607 | /* When this is called with the exp_ob set to the player, |
611 | /* When this is called with the exp_ob set to the player, |
608 | * this check is broken, because most all players arch |
612 | * this check is broken, because most all players arch |
609 | * allow use of weapons. I'm not actually sure why this |
613 | * allow use of weapons. I'm not actually sure why this |
610 | * check is here - I guess if you had a case where the |
614 | * check is here - I guess if you had a case where the |
611 | * value in the archetype (wisdom) should over ride the restrictions |
615 | * value in the archetype (wisdom) should over ride the restrictions |
612 | * the god places on it, this may make sense. But I don't think |
616 | * the god places on it, this may make sense. But I don't think |
613 | * there is any case like that. |
617 | * there is any case like that. |
614 | */ |
618 | */ |
615 | |
619 | |
616 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
620 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
617 | CLEAR_FLAG(exp_ob,flag); |
621 | CLEAR_FLAG (exp_ob, flag); |
618 | }; |
622 | }; |
619 | } |
623 | } |
620 | |
624 | |
621 | |
625 | archetype * |
622 | |
|
|
623 | archetype *determine_holy_arch (object *god, const char *type) |
626 | determine_holy_arch (object *god, shstr_cmp type) |
624 | { |
627 | { |
625 | treasure *tr; |
628 | treasure *tr; |
626 | |
629 | |
627 | if ( ! god || ! god->randomitems) { |
630 | if (!god || !god->randomitems) |
|
|
631 | { |
628 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " |
632 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
629 | "randomitems\n"); |
|
|
630 | return NULL; |
633 | return 0; |
631 | } |
634 | } |
632 | |
635 | |
633 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) { |
636 | for (tr = god->randomitems->items; tr; tr = tr->next) |
634 | object *item; |
637 | { |
635 | |
|
|
636 | if ( ! tr->item) |
638 | if (!tr->item) |
637 | continue; |
639 | continue; |
638 | item = &tr->item->clone; |
|
|
639 | |
640 | |
|
|
641 | object *item = tr->item; |
|
|
642 | |
640 | if (item->type == BOOK && item->invisible |
643 | if (item->type == BOOK && item->invisible && item->name == type) |
641 | && strcmp (item->name, type) == 0) |
|
|
642 | return item->other_arch; |
644 | return item->other_arch; |
643 | } |
645 | } |
644 | return NULL; |
646 | |
|
|
647 | return 0; |
645 | } |
648 | } |
646 | |
649 | |
647 | /** |
650 | /** |
648 | * God helps player by removing curse and/or damnation. |
651 | * God helps player by removing curse and/or damnation. |
649 | */ |
652 | */ |
|
|
653 | static int |
650 | static int god_removes_curse (object *op, int remove_damnation) |
654 | god_removes_curse (object *op, int remove_damnation) |
651 | { |
655 | { |
652 | object *tmp; |
|
|
653 | int success = 0; |
656 | int success = 0; |
654 | |
657 | |
655 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
658 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
659 | { |
656 | if (tmp->invisible) |
660 | if (tmp->invisible) |
657 | continue; |
661 | continue; |
|
|
662 | |
658 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && ! remove_damnation) |
663 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
659 | continue; |
664 | continue; |
|
|
665 | |
660 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) { |
666 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
667 | { |
661 | success = 1; |
668 | success = 1; |
662 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
669 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
663 | CLEAR_FLAG (tmp, FLAG_CURSED); |
670 | CLEAR_FLAG (tmp, FLAG_CURSED); |
664 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
671 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
665 | if (op->type == PLAYER) |
|
|
666 | esrv_send_item (op, tmp); |
|
|
667 | } |
|
|
668 | } |
|
|
669 | |
672 | |
|
|
673 | if (object *pl = tmp->visible_to ()) |
|
|
674 | esrv_update_item (UPD_FLAGS, pl, tmp); |
|
|
675 | } |
|
|
676 | } |
|
|
677 | |
670 | if (success) |
678 | if (success) |
671 | new_draw_info (NDI_UNIQUE, 0, op, |
679 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
672 | "You feel like someone is helping you."); |
680 | |
673 | return success; |
681 | return success; |
674 | } |
682 | } |
675 | |
683 | |
|
|
684 | static int |
676 | static int follower_level_to_enchantments (int level, int difficulty) |
685 | follower_level_to_enchantments (int level, int difficulty) |
677 | { |
686 | { |
678 | if (difficulty < 1) { |
687 | if (difficulty < 1) |
679 | LOG (llevError, "follower_level_to_enchantments(): " |
688 | { |
680 | "difficulty %d is invalid\n", difficulty); |
689 | LOG (llevError, "follower_level_to_enchantments(): " "difficulty %d is invalid\n", difficulty); |
681 | return 0; |
690 | return 0; |
682 | } |
691 | } |
683 | |
692 | |
684 | if (level <= 20) |
693 | if (level <= 20) |
685 | return level / difficulty; |
694 | return level / difficulty; |
|
|
695 | |
686 | if (level <= 40) |
696 | if (level <= 40) |
687 | return (20 + (level - 20) / 2) / difficulty; |
697 | return (20 + (level - 20) / 2) / difficulty; |
|
|
698 | |
688 | return (30 + (level - 40) / 4) / difficulty; |
699 | return (30 + (level - 40) / 4) / difficulty; |
689 | } |
700 | } |
690 | |
701 | |
691 | /** |
702 | /** |
692 | * God wants to enchant weapon. |
703 | * God wants to enchant weapon. |
693 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
704 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
694 | * it isn't a weapon for another god. If all is all right, update weapon with |
705 | * it isn't a weapon for another god. If all is all right, update weapon with |
695 | * attacktype, slaying and such. |
706 | * attacktype, slaying and such. |
696 | */ |
707 | */ |
|
|
708 | static int |
697 | static int god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
709 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
698 | { |
710 | { |
699 | char buf[MAX_BUF]; |
|
|
700 | object *weapon; |
711 | object *weapon; |
701 | uint32 attacktype; |
712 | uint32 attacktype; |
702 | int tmp; |
713 | int tmp; |
703 | |
714 | |
704 | for (weapon = op->inv; weapon; weapon = weapon->below) |
715 | for (weapon = op->inv; weapon; weapon = weapon->below) |
705 | if ((weapon->type == WEAPON || weapon->type == BOW) |
716 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
706 | && QUERY_FLAG (weapon, FLAG_APPLIED)) |
|
|
707 | break; |
717 | break; |
|
|
718 | |
708 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
719 | if (!weapon || god_examines_item (god, weapon) <= 0) |
709 | return 0; |
|
|
710 | |
|
|
711 | /* First give it a title, so other gods won't touch it */ |
|
|
712 | if ( ! weapon->title) { |
|
|
713 | sprintf (buf, "of %s", god->name); |
|
|
714 | weapon->title = add_string (buf); |
|
|
715 | if (op->type == PLAYER) |
|
|
716 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
717 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
|
|
718 | } |
|
|
719 | |
|
|
720 | /* Allow the weapon to slay enemies */ |
|
|
721 | if ( ! weapon->slaying && god->slaying) { |
|
|
722 | weapon->slaying = add_string (god->slaying); |
|
|
723 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
724 | "Your %s now hungers to slay enemies of your god!", |
|
|
725 | weapon->name); |
|
|
726 | return 1; |
|
|
727 | } |
|
|
728 | |
|
|
729 | /* Add the gods attacktype */ |
|
|
730 | attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
731 | if ((attacktype & god->attacktype) != god->attacktype) { |
|
|
732 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
|
|
733 | weapon->attacktype = attacktype | god->attacktype; |
|
|
734 | return 1; |
|
|
735 | } |
|
|
736 | |
|
|
737 | /* Higher magic value */ |
|
|
738 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
|
|
739 | if (weapon->magic < tmp) { |
|
|
740 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
741 | "A phosphorescent glow envelops your weapon!"); |
|
|
742 | weapon->magic++; |
|
|
743 | if (op->type == PLAYER) |
|
|
744 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
745 | return 1; |
|
|
746 | } |
|
|
747 | |
|
|
748 | return 0; |
720 | return 0; |
749 | } |
|
|
750 | |
721 | |
|
|
722 | /* First give it a title, so other gods won't touch it */ |
|
|
723 | if (!weapon->title) |
|
|
724 | { |
|
|
725 | weapon->title = format ("of %s", &god->name); |
|
|
726 | |
|
|
727 | if (object *pl = weapon->visible_to ()) |
|
|
728 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
729 | |
|
|
730 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
|
|
731 | } |
|
|
732 | |
|
|
733 | /* Allow the weapon to slay enemies */ |
|
|
734 | if (!weapon->slaying && god->slaying) |
|
|
735 | { |
|
|
736 | weapon->slaying = god->slaying; |
|
|
737 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s now hungers to slay enemies of your god!", &weapon->name); |
|
|
738 | return 1; |
|
|
739 | } |
|
|
740 | |
|
|
741 | /* Add the gods attacktype */ |
|
|
742 | attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
743 | if ((attacktype & god->attacktype) != god->attacktype) |
|
|
744 | { |
|
|
745 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
|
|
746 | weapon->attacktype = attacktype | god->attacktype; |
|
|
747 | return 1; |
|
|
748 | } |
|
|
749 | |
|
|
750 | /* Higher magic value */ |
|
|
751 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
|
|
752 | if (weapon->magic < tmp) |
|
|
753 | { |
|
|
754 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
|
|
755 | weapon->magic++; |
|
|
756 | |
|
|
757 | if (object *pl = weapon->visible_to ()) |
|
|
758 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
759 | |
|
|
760 | return 1; |
|
|
761 | } |
|
|
762 | |
|
|
763 | return 0; |
|
|
764 | } |
751 | |
765 | |
752 | /** |
766 | /** |
753 | * Every once in a while the god will intervene to help the worshiper. |
767 | * Every once in a while the god will intervene to help the worshiper. |
754 | * Later, this fctn can be used to supply quests, etc for the |
768 | * Later, this fctn can be used to supply quests, etc for the |
755 | * priest. -b.t. |
769 | * priest. -b.t. |
756 | * called from pray_at_altar() currently. |
770 | * called from pray_at_altar() currently. |
757 | */ |
771 | */ |
758 | |
772 | void |
759 | void god_intervention (object *op, object *god, object *skill) |
773 | god_intervention (object *op, object *god, object *skill) |
760 | { |
774 | { |
761 | treasure *tr; |
775 | treasure *tr; |
762 | |
776 | |
763 | if ( ! god || ! god->randomitems) { |
777 | if (!god || !god->randomitems) |
764 | LOG (llevError, |
778 | { |
765 | "BUG: god_intervention(): no god or god without randomitems\n"); |
779 | LOG (llevError, "BUG: god_intervention(): no god or god without randomitems\n"); |
766 | return; |
780 | return; |
767 | } |
781 | } |
768 | |
782 | |
769 | check_special_prayers (op, god); |
783 | check_special_prayers (op, god); |
770 | |
784 | |
771 | /* lets do some checks of whether we are kosher with our god */ |
785 | /* lets do some checks of whether we are kosher with our god */ |
772 | if (god_examines_priest (op, god) < 0) |
786 | if (god_examines_priest (op, god) < 0) |
773 | return; |
787 | return; |
774 | |
788 | |
|
|
789 | op->play_sound (sound_find ("god_intervention")); |
775 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
776 | |
791 | |
777 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) { |
792 | for (tr = god->randomitems->items; tr; tr = tr->next) |
|
|
793 | { |
778 | object *item; |
794 | object *item; |
779 | |
795 | |
780 | if (tr->chance <= random_roll(0, 99, op, PREFER_HIGH)) |
796 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
781 | continue; |
797 | continue; |
782 | |
798 | |
783 | /* Treasurelist - generate some treasure for the follower */ |
799 | /* Treasurelist - generate some treasure for the follower */ |
784 | if (tr->name) { |
800 | if (tr->name) |
|
|
801 | { |
785 | treasurelist *tl = find_treasurelist (tr->name); |
802 | treasurelist *tl = treasurelist::find (tr->name); |
|
|
803 | |
786 | if (tl == NULL) |
804 | if (tl == NULL) |
787 | continue; |
805 | continue; |
788 | |
806 | |
789 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " |
807 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
790 | "eyes. You catch it before it falls to the ground."); |
|
|
791 | |
808 | |
792 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD |
809 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD, skill->level, 0); |
793 | | GT_UPDATE_INV, skill->level, 0); |
810 | return; |
|
|
811 | } |
|
|
812 | |
|
|
813 | if (!tr->item) |
|
|
814 | continue; |
|
|
815 | |
|
|
816 | item = tr->item; |
|
|
817 | |
|
|
818 | /* Grace limit */ |
|
|
819 | if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
|
|
820 | { |
|
|
821 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
|
|
822 | { |
|
|
823 | /* Follower lacks the required grace for the following |
|
|
824 | * treasure list items. */ |
|
|
825 | |
|
|
826 | object *tmp = get_archetype (HOLY_POSSESSION); |
|
|
827 | cast_change_ability (op, op, tmp, 0, 1); |
|
|
828 | tmp->destroy (); |
|
|
829 | return; |
|
|
830 | } |
|
|
831 | |
|
|
832 | continue; |
|
|
833 | } |
|
|
834 | |
|
|
835 | /* Restore grace */ |
|
|
836 | if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
|
|
837 | { |
|
|
838 | if (op->stats.grace >= 0) |
|
|
839 | continue; |
|
|
840 | |
|
|
841 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
|
|
842 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
|
|
843 | return; |
|
|
844 | } |
|
|
845 | |
|
|
846 | /* Heal damage */ |
|
|
847 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
|
|
848 | { |
|
|
849 | if (op->stats.hp >= op->stats.maxhp) |
|
|
850 | continue; |
|
|
851 | |
|
|
852 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
|
|
853 | op->stats.hp = op->stats.maxhp; |
|
|
854 | return; |
|
|
855 | } |
|
|
856 | |
|
|
857 | /* Restore spellpoints */ |
|
|
858 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore spellpoints") == 0) |
|
|
859 | { |
|
|
860 | int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
|
|
861 | |
|
|
862 | /* Restore to 50 .. 100%, if sp < 50% */ |
|
|
863 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
|
|
864 | |
|
|
865 | if (op->stats.sp >= max / 2) |
|
|
866 | continue; |
|
|
867 | |
|
|
868 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!"); |
|
|
869 | op->stats.sp = new_sp; |
|
|
870 | } |
|
|
871 | |
|
|
872 | /* Various heal spells */ |
|
|
873 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
|
|
874 | { |
|
|
875 | object *tmp = archetype::get (item->slaying); |
|
|
876 | int success = cast_heal (op, op, tmp, 0); |
|
|
877 | tmp->destroy (); |
|
|
878 | |
|
|
879 | if (success) |
794 | return; |
880 | return; |
|
|
881 | else |
|
|
882 | continue; |
|
|
883 | } |
|
|
884 | |
|
|
885 | /* Remove curse */ |
|
|
886 | if (item->type == BOOK && item->invisible && strcmp (item->name, "remove curse") == 0) |
795 | } |
887 | { |
|
|
888 | if (god_removes_curse (op, 0)) |
|
|
889 | return; |
|
|
890 | else |
|
|
891 | continue; |
|
|
892 | } |
796 | |
893 | |
797 | if ( ! tr->item) { |
894 | /* Remove damnation */ |
798 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", |
895 | if (item->type == BOOK && item->invisible && strcmp (item->name, "remove damnation") == 0) |
799 | god->name); |
896 | { |
|
|
897 | if (god_removes_curse (op, 1)) |
|
|
898 | return; |
|
|
899 | else |
|
|
900 | continue; |
|
|
901 | } |
|
|
902 | |
|
|
903 | /* Heal depletion */ |
|
|
904 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal depletion") == 0) |
|
|
905 | { |
|
|
906 | object *depl; |
|
|
907 | archetype *at; |
|
|
908 | int i; |
|
|
909 | |
|
|
910 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
|
|
911 | { |
|
|
912 | LOG (llevError, "Could not find archetype depletion.\n"); |
800 | continue; |
913 | continue; |
801 | } |
|
|
802 | item = &tr->item->clone; |
|
|
803 | |
|
|
804 | /* Grace limit */ |
|
|
805 | if (item->type == BOOK && item->invisible |
|
|
806 | && strcmp (item->name, "grace limit") == 0) { |
|
|
807 | if (op->stats.grace < item->stats.grace |
|
|
808 | || op->stats.grace < op->stats.maxgrace) { |
|
|
809 | object *tmp; |
|
|
810 | |
|
|
811 | /* Follower lacks the required grace for the following |
|
|
812 | * treasure list items. */ |
|
|
813 | |
|
|
814 | tmp = get_archetype(HOLY_POSSESSION); |
|
|
815 | cast_change_ability(op, op, tmp, 0, 1); |
|
|
816 | free_object(tmp); |
|
|
817 | return; |
|
|
818 | } |
914 | } |
819 | continue; |
|
|
820 | } |
|
|
821 | |
915 | |
822 | /* Restore grace */ |
916 | depl = present_arch_in_ob (at, op); |
823 | if (item->type == BOOK && item->invisible |
917 | |
824 | && strcmp (item->name, "restore grace") == 0) |
918 | if (depl == NULL) |
825 | { |
|
|
826 | if (op->stats.grace >= 0) |
|
|
827 | continue; |
919 | continue; |
828 | op->stats.grace = random_roll(0, 9, op, PREFER_HIGH); |
920 | |
|
|
921 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
|
|
922 | |
|
|
923 | for (i = 0; i < NUM_STATS; i++) |
|
|
924 | if (depl->stats.stat (i)) |
|
|
925 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
|
|
926 | |
|
|
927 | depl->destroy (); |
|
|
928 | op->update_stats (); |
|
|
929 | return; |
|
|
930 | } |
|
|
931 | |
|
|
932 | /* Voices */ |
|
|
933 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
|
|
934 | { |
|
|
935 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to turn around:"); |
|
|
936 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
|
|
937 | return; |
|
|
938 | } |
|
|
939 | |
|
|
940 | /* Messages */ |
|
|
941 | if (item->type == BOOK && item->invisible && strcmp (item->name, "message") == 0) |
|
|
942 | { |
829 | new_draw_info (NDI_UNIQUE, 0, op, |
943 | new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
830 | "You are returned to a state of grace."); |
944 | return; |
|
|
945 | } |
|
|
946 | |
|
|
947 | /* Enchant weapon */ |
|
|
948 | if (item->type == BOOK && item->invisible && strcmp (item->name, "enchant weapon") == 0) |
|
|
949 | { |
|
|
950 | if (god_enchants_weapon (op, god, item, skill)) |
831 | return; |
951 | return; |
832 | } |
952 | else |
833 | |
|
|
834 | /* Heal damage */ |
|
|
835 | if (item->type == BOOK && item->invisible |
|
|
836 | && strcmp (item->name, "restore hitpoints") == 0) |
|
|
837 | { |
|
|
838 | if (op->stats.hp >= op->stats.maxhp) |
|
|
839 | continue; |
953 | continue; |
840 | new_draw_info (NDI_UNIQUE, 0, op, |
954 | } |
841 | "A white light surrounds and heals you!"); |
955 | |
842 | op->stats.hp = op->stats.maxhp; |
956 | /* Spellbooks - works correctly only for prayers */ |
|
|
957 | if (item->type == SPELL) |
|
|
958 | { |
|
|
959 | if (check_spell_known (op, item->name)) |
|
|
960 | continue; |
|
|
961 | if (item->level > skill->level) |
|
|
962 | continue; |
|
|
963 | |
|
|
964 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants you use of a special prayer!", &god->name); |
|
|
965 | do_learn_spell (op, item, 1); |
|
|
966 | return; |
|
|
967 | |
|
|
968 | } |
|
|
969 | |
|
|
970 | /* Other gifts */ |
|
|
971 | if (!item->invisible) |
|
|
972 | { |
|
|
973 | if (god_gives_present (op, god, tr)) |
843 | return; |
974 | return; |
844 | } |
|
|
845 | |
|
|
846 | /* Restore spellpoints */ |
|
|
847 | if (item->type == BOOK && item->invisible |
|
|
848 | && strcmp (item->name, "restore spellpoints") == 0) |
|
|
849 | { |
|
|
850 | int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
|
|
851 | /* Restore to 50 .. 100%, if sp < 50% */ |
|
|
852 | int new_sp = (int) (random_roll(1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
|
|
853 | if (op->stats.sp >= max / 2) |
|
|
854 | continue; |
|
|
855 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " |
|
|
856 | "your head but doesn't hurt you!"); |
|
|
857 | op->stats.sp = new_sp; |
|
|
858 | } |
|
|
859 | |
|
|
860 | /* Various heal spells */ |
|
|
861 | if (item->type == BOOK && item->invisible |
|
|
862 | && strcmp (item->name, "heal spell") == 0) |
|
|
863 | { |
|
|
864 | object *tmp; |
|
|
865 | int success; |
|
|
866 | |
|
|
867 | tmp = get_archetype_by_object_name(item->slaying); |
|
|
868 | |
|
|
869 | success = cast_heal (op, op, tmp, 0); |
|
|
870 | free_object(tmp); |
|
|
871 | if (success) return; |
|
|
872 | else continue; |
|
|
873 | } |
|
|
874 | |
|
|
875 | /* Remove curse */ |
|
|
876 | if (item->type == BOOK && item->invisible |
|
|
877 | && strcmp (item->name, "remove curse") == 0) |
|
|
878 | { |
|
|
879 | if (god_removes_curse (op, 0)) |
|
|
880 | return; |
|
|
881 | else |
975 | else |
882 | continue; |
976 | continue; |
883 | } |
|
|
884 | |
|
|
885 | /* Remove damnation */ |
|
|
886 | if (item->type == BOOK && item->invisible |
|
|
887 | && strcmp (item->name, "remove damnation") == 0) |
|
|
888 | { |
977 | } |
889 | if (god_removes_curse (op, 1)) |
|
|
890 | return; |
|
|
891 | else |
|
|
892 | continue; |
|
|
893 | } |
|
|
894 | |
|
|
895 | /* Heal depletion */ |
|
|
896 | if (item->type == BOOK && item->invisible |
|
|
897 | && strcmp (item->name, "heal depletion") == 0) |
|
|
898 | { |
|
|
899 | object *depl; |
|
|
900 | archetype *at; |
|
|
901 | int i; |
|
|
902 | |
|
|
903 | if ((at = find_archetype(ARCH_DEPLETION)) == NULL) { |
|
|
904 | LOG (llevError, "Could not find archetype depletion.\n"); |
|
|
905 | continue; |
|
|
906 | } |
|
|
907 | depl = present_arch_in_ob (at, op); |
|
|
908 | if (depl == NULL) |
|
|
909 | continue; |
|
|
910 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
911 | "Shimmering light surrounds and restores you!"); |
|
|
912 | for (i = 0; i < NUM_STATS; i++) |
|
|
913 | if (get_attr_value (&depl->stats, i)) |
|
|
914 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
|
|
915 | remove_ob (depl); |
|
|
916 | free_object (depl); |
|
|
917 | fix_player (op); |
|
|
918 | return; |
|
|
919 | } |
|
|
920 | |
|
|
921 | /* Voices */ |
|
|
922 | if (item->type == BOOK && item->invisible |
|
|
923 | && strcmp (item->name, "voice_behind") == 0) |
|
|
924 | { |
|
|
925 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
926 | "You hear a voice from behind you, but you don't dare to " |
|
|
927 | "turn around:"); |
|
|
928 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
|
|
929 | return; |
|
|
930 | } |
|
|
931 | |
|
|
932 | /* Messages */ |
|
|
933 | if (item->type == BOOK && item->invisible |
|
|
934 | && strcmp (item->name, "message") == 0) |
|
|
935 | { |
|
|
936 | new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
|
|
937 | return; |
|
|
938 | } |
|
|
939 | |
|
|
940 | /* Enchant weapon */ |
|
|
941 | if (item->type == BOOK && item->invisible |
|
|
942 | && strcmp (item->name, "enchant weapon") == 0) |
|
|
943 | { |
|
|
944 | if (god_enchants_weapon (op, god, item, skill)) |
|
|
945 | return; |
|
|
946 | else |
|
|
947 | continue; |
|
|
948 | } |
|
|
949 | |
|
|
950 | /* Spellbooks - works correctly only for prayers */ |
|
|
951 | if (item->type == SPELL) |
|
|
952 | { |
|
|
953 | if (check_spell_known (op, item->name)) |
|
|
954 | continue; |
|
|
955 | if (item->level > skill->level) |
|
|
956 | continue; |
|
|
957 | |
|
|
958 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
959 | "%s grants you use of a special prayer!", god->name); |
|
|
960 | do_learn_spell (op, item, 1); |
|
|
961 | return; |
|
|
962 | |
|
|
963 | } |
|
|
964 | |
|
|
965 | /* Other gifts */ |
|
|
966 | if ( ! item->invisible) { |
|
|
967 | if (god_gives_present (op, god, tr)) |
|
|
968 | return; |
|
|
969 | else |
|
|
970 | continue; |
|
|
971 | } |
|
|
972 | /* else ignore it */ |
978 | /* else ignore it */ |
973 | } |
979 | } |
974 | |
980 | |
975 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
981 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
976 | } |
982 | } |
977 | |
983 | |
978 | /** |
984 | /** |
979 | * Checks and maybe punishes someone praying. |
985 | * Checks and maybe punishes someone praying. |
980 | * All applied items are examined, if player is using more items of other gods, |
986 | * All applied items are examined, if player is using more items of other gods, |
981 | * s/he loses experience in praying or general experience if no praying. |
987 | * s/he loses experience in praying or general experience if no praying. |
982 | */ |
988 | */ |
|
|
989 | int |
983 | int god_examines_priest (object *op, object *god) { |
990 | god_examines_priest (object *op, object *god) |
|
|
991 | { |
984 | int reaction=1; |
992 | int reaction = 1; |
985 | object *item=NULL, *skop; |
993 | object *item = NULL, *skop; |
986 | |
994 | |
987 | for(item=op->inv;item;item=item->below) { |
995 | for (item = op->inv; item; item = item->below) |
988 | if(QUERY_FLAG(item,FLAG_APPLIED)) { |
996 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
989 | reaction+=god_examines_item(god,item)*(item->magic?abs(item->magic):1); |
997 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
990 | } |
|
|
991 | } |
|
|
992 | |
998 | |
993 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
999 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
994 | if(reaction<0) { |
1000 | if (reaction < 0) |
|
|
1001 | { |
995 | int loss = 10000000; |
1002 | int loss = 10000000; |
996 | int angry = abs(reaction); |
1003 | int angry = abs (reaction); |
997 | |
1004 | |
998 | for (skop = op->inv; skop != NULL; skop=skop->below) |
1005 | for (skop = op->inv; skop; skop = skop->below) |
999 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
1006 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
1007 | break; |
1000 | |
1008 | |
1001 | if (skop) |
1009 | if (skop) |
1002 | loss = (int) (0.05 * (float) skop->stats.exp); |
1010 | loss = 0.05f * skop->stats.exp; |
1003 | change_exp(op, -random_roll(0, loss*angry-1, op, PREFER_LOW), |
1011 | |
1004 | skop?skop->skill:"none", SK_SUBTRACT_SKILL_EXP); |
1012 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1013 | |
1005 | if(random_roll(0, angry, op, PREFER_LOW)) { |
1014 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
1015 | { |
1006 | object *tmp = get_archetype(LOOSE_MANA); |
1016 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1017 | |
1007 | cast_magic_storm(op,tmp,op->level+(angry*3)); |
1018 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1008 | } |
1019 | } |
1009 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
1020 | |
1010 | "%s becomes angry and punishes you!",god->name); |
1021 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1011 | } |
1022 | } |
|
|
1023 | |
1012 | return reaction; |
1024 | return reaction; |
1013 | } |
1025 | } |
1014 | |
1026 | |
1015 | /** |
1027 | /** |
1016 | * God checks item the player is using. |
1028 | * God checks item the player is using. |
1017 | * Return either -1 (bad), 0 (neutral) or |
1029 | * Return either -1 (bad), 0 (neutral) or |
1018 | * 1 (item is ok). If you are using the item of an enemy |
1030 | * 1 (item is ok). If you are using the item of an enemy |
1019 | * god, it can be bad...-b.t. |
1031 | * god, it can be bad...-b.t. |
1020 | */ |
1032 | */ |
1021 | |
1033 | int |
1022 | int god_examines_item(object *god, object *item) { |
1034 | god_examines_item (object *god, object *item) |
|
|
1035 | { |
1023 | char buf[MAX_BUF]; |
1036 | char buf[MAX_BUF]; |
1024 | |
1037 | |
1025 | if(!god||!item) return 0; |
1038 | if (!god || !item) |
|
|
1039 | return 0; |
1026 | |
1040 | |
1027 | if(!item->title) return 1; /* unclaimed item are ok */ |
1041 | if (!item->title) |
|
|
1042 | return 1; /* unclaimed item are ok */ |
1028 | |
1043 | |
1029 | sprintf(buf,"of %s",god->name); |
1044 | sprintf (buf, "of %s", &god->name); |
1030 | if(!strcmp(item->title,buf)) return 1; /* belongs to that God */ |
1045 | if (!strcmp (&item->title, buf)) |
|
|
1046 | return 1; /* belongs to that God */ |
1031 | |
1047 | |
1032 | if(god->title) { /* check if we have any enemy blessed item*/ |
1048 | if (god->title) |
|
|
1049 | { /* check if we have any enemy blessed item */ |
1033 | sprintf(buf,"of %s",god->title); |
1050 | sprintf (buf, "of %s", &god->title); |
1034 | if(!strcmp(item->title,buf)) { |
1051 | if (!strcmp (&item->title, buf)) |
|
|
1052 | { |
1035 | if(item->env) { |
1053 | if (item->env) |
|
|
1054 | { |
1036 | char buf[MAX_BUF]; |
1055 | char buf[MAX_BUF]; |
|
|
1056 | |
1037 | sprintf(buf,"Heretic! You are using %s!",query_name(item)); |
1057 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1038 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,item->env,buf); |
1058 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1039 | } |
1059 | } |
|
|
1060 | |
1040 | return -1; |
1061 | return -1; |
1041 | } |
1062 | } |
1042 | } |
1063 | } |
1043 | |
1064 | |
1044 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1065 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1045 | } |
1066 | } |
1046 | |
1067 | |
1047 | /** |
1068 | /** |
1048 | * Returns priest's god's id. |
1069 | * Returns priest's god's id. |
1049 | * Straight calls lookup_god_by_name |
1070 | * Straight calls lookup_god_by_name |
1050 | */ |
1071 | */ |
1051 | |
1072 | int |
1052 | int get_god(object *priest) { |
1073 | get_god (object *priest) |
|
|
1074 | { |
1053 | int godnr=lookup_god_by_name(determine_god(priest)); |
1075 | return lookup_god_by_name (determine_god (priest)); |
1054 | |
|
|
1055 | return godnr; |
|
|
1056 | } |
1076 | } |
1057 | |
1077 | |
1058 | /** |
|
|
1059 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
1060 | * creature of who has race *race |
|
|
1061 | * if we can't find a god that is appropriate, we return NULL |
|
|
1062 | */ |
|
|
1063 | const char *get_god_for_race(const char *race) { |
|
|
1064 | godlink *gl=first_god; |
|
|
1065 | const char *godname=NULL; |
|
|
1066 | |
|
|
1067 | if (race == NULL) return NULL; |
|
|
1068 | while(gl) { |
|
|
1069 | if (!strcasecmp(gl->arch->clone.race, race)) { |
|
|
1070 | godname=gl->name; |
|
|
1071 | break; |
|
|
1072 | } |
|
|
1073 | gl=gl->next; |
|
|
1074 | } |
|
|
1075 | return godname; |
|
|
1076 | } |
|
|
1077 | /** |
1078 | /** |
1078 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1079 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1079 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1080 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1080 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1081 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1081 | */ |
1082 | */ |
1082 | |
1083 | int |
1083 | int tailor_god_spell(object *spellop, object *caster) { |
1084 | tailor_god_spell (object *spellop, object *caster) |
|
|
1085 | { |
1084 | object *god=find_god(determine_god(caster)); |
1086 | object *god = find_god (determine_god (caster)); |
1085 | int caster_is_spell=0; |
1087 | int caster_is_spell = 0; |
1086 | |
1088 | |
1087 | if (caster->type==SPELL_EFFECT || caster->type == SPELL) caster_is_spell=1; |
1089 | if (caster->type == SPELL_EFFECT || caster->type == SPELL) |
|
|
1090 | caster_is_spell = 1; |
1088 | |
1091 | |
1089 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1092 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1090 | * if this object is owned by someone, then the god that they worship |
1093 | * if this object is owned by someone, then the god that they worship |
1091 | * is relevant, so use that. |
1094 | * is relevant, so use that. |
1092 | */ |
1095 | */ |
1093 | if (!god && get_owner(caster)) god=find_god(determine_god(get_owner(caster))); |
1096 | if (!god && caster->owner) |
|
|
1097 | god = find_god (determine_god (caster->owner)); |
1094 | |
1098 | |
1095 | if ( ! god || (spellop->attacktype & AT_HOLYWORD && !god->race)) { |
1099 | if (!god || (spellop->attacktype & AT_HOLYWORD && !god->race)) |
|
|
1100 | { |
1096 | if ( ! caster_is_spell) |
1101 | if (!caster_is_spell) |
1097 | new_draw_info(NDI_UNIQUE, 0, caster, |
|
|
1098 | "This prayer is useless unless you worship an appropriate god"); |
1102 | new_draw_info (NDI_UNIQUE, 0, caster, "This prayer is useless unless you worship an appropriate god"); |
1099 | else |
1103 | else |
1100 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1104 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1101 | free_object(spellop); |
1105 | |
|
|
1106 | spellop->destroy (); |
1102 | return 0; |
1107 | return 0; |
1103 | } |
1108 | } |
1104 | |
1109 | |
1105 | /* either holy word or godpower attacks will set the slaying field */ |
1110 | /* either holy word or godpower attacks will set the slaying field */ |
1106 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) { |
1111 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
|
|
1112 | { |
1107 | if (spellop->slaying) { |
1113 | if (spellop->slaying) |
1108 | free_string(spellop->slaying); |
|
|
1109 | spellop->slaying = NULL; |
1114 | spellop->slaying = NULL; |
1110 | } |
1115 | |
1111 | if(!caster_is_spell) |
1116 | if (!caster_is_spell) |
1112 | spellop->slaying = add_string(god->slaying); |
1117 | spellop->slaying = god->slaying; |
1113 | else if(caster->slaying) |
1118 | else if (caster->slaying) |
1114 | spellop->slaying = add_string(caster->slaying); |
1119 | spellop->slaying = caster->slaying; |
1115 | } |
1120 | } |
1116 | |
1121 | |
1117 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1122 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1118 | if(spellop->attacktype & AT_GODPOWER) |
1123 | if (spellop->attacktype & AT_GODPOWER) |
1119 | spellop->attacktype=spellop->attacktype|god->attacktype; |
1124 | spellop->attacktype = spellop->attacktype | god->attacktype; |
1120 | |
1125 | |
1121 | /* tack on the god's name to the spell */ |
1126 | /* tack on the god's name to the spell */ |
1122 | if(spellop->attacktype&AT_HOLYWORD||spellop->attacktype&AT_GODPOWER) { |
1127 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
|
|
1128 | { |
|
|
1129 | spellop->title = god->name; |
1123 | if(spellop->title) |
1130 | if (spellop->title) |
1124 | free_string(spellop->title); |
1131 | { |
1125 | spellop->title=add_string(god->name); |
|
|
1126 | if(spellop->title){ |
|
|
1127 | char buf[MAX_BUF]; |
1132 | char buf[MAX_BUF]; |
|
|
1133 | |
1128 | sprintf(buf,"%s of %s",spellop->name,spellop->title); |
1134 | sprintf (buf, "%s of %s", &spellop->name, &spellop->title); |
1129 | FREE_AND_COPY(spellop->name, buf); |
1135 | spellop->name = spellop->name_pl = buf; |
1130 | FREE_AND_COPY(spellop->name_pl, buf); |
1136 | } |
1131 | } |
|
|
1132 | } |
1137 | } |
1133 | |
1138 | |
1134 | return 1; |
1139 | return 1; |
1135 | } |
1140 | } |
1136 | |
|
|