1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
|
|
24 | |
24 | |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
26 | * monster race initialization. b.t. |
26 | * monster race initialization. b.t. |
27 | */ |
27 | */ |
28 | |
28 | |
… | |
… | |
31 | #include <global.h> |
31 | #include <global.h> |
32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <object.h> |
33 | #include <object.h> |
34 | #include <spells.h> |
34 | #include <spells.h> |
35 | #include <sounds.h> |
35 | #include <sounds.h> |
36 | #ifndef __CEXTRACT__ |
|
|
37 | # include <sproto.h> |
36 | #include <sproto.h> |
38 | #endif |
|
|
39 | |
37 | |
40 | /** |
38 | /** |
41 | * Returns the id of specified god. |
39 | * Returns the id of specified god. |
42 | */ |
40 | */ |
43 | int |
41 | int |
… | |
… | |
51 | godlink *gl; |
49 | godlink *gl; |
52 | |
50 | |
53 | for (gl = first_god; gl; gl = gl->next) |
51 | for (gl = first_god; gl; gl = gl->next) |
54 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
52 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
55 | break; |
53 | break; |
|
|
54 | |
56 | if (gl) |
55 | if (gl) |
57 | godnr = gl->id; |
56 | godnr = gl->id; |
58 | } |
57 | } |
|
|
58 | |
59 | return godnr; |
59 | return godnr; |
60 | } |
60 | } |
61 | |
61 | |
62 | /** |
62 | /** |
63 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
63 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
… | |
… | |
125 | godnr = rndm (1, gl->id); |
125 | godnr = rndm (1, gl->id); |
126 | while (gl) |
126 | while (gl) |
127 | { |
127 | { |
128 | if (gl->id == godnr) |
128 | if (gl->id == godnr) |
129 | break; |
129 | break; |
|
|
130 | |
130 | gl = gl->next; |
131 | gl = gl->next; |
131 | } |
132 | } |
|
|
133 | |
132 | op->title = gl->name; |
134 | op->title = gl->name; |
133 | } |
135 | } |
134 | |
136 | |
135 | return op->title; |
137 | return op->title; |
136 | } |
138 | } |
… | |
… | |
172 | return 0; |
174 | return 0; |
173 | else |
175 | else |
174 | return strcmp (s1, s2) == 0; |
176 | return strcmp (s1, s2) == 0; |
175 | } |
177 | } |
176 | |
178 | |
177 | |
|
|
178 | /** |
179 | /** |
179 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
180 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
180 | * Any matching items in the inventory are deleted, and a |
181 | * Any matching items in the inventory are deleted, and a |
181 | * message is displayed to the player. |
182 | * message is displayed to the player. |
182 | */ |
183 | */ |
… | |
… | |
241 | static int |
242 | static int |
242 | god_gives_present (object *op, object *god, treasure *tr) |
243 | god_gives_present (object *op, object *god, treasure *tr) |
243 | { |
244 | { |
244 | object *tmp; |
245 | object *tmp; |
245 | |
246 | |
|
|
247 | if (!tr->item) |
|
|
248 | return 0; |
|
|
249 | |
246 | if (follower_has_similar_item (op, &tr->item->clone)) |
250 | if (follower_has_similar_item (op, tr->item)) |
247 | return 0; |
251 | return 0; |
248 | |
252 | |
249 | tmp = arch_to_object (tr->item); |
253 | tmp = arch_to_object (tr->item); |
250 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
254 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
251 | tmp = insert_ob_in_ob (tmp, op); |
255 | tmp = insert_ob_in_ob (tmp, op); |
252 | if (op->type == PLAYER) |
256 | if (op->type == PLAYER) |
253 | esrv_send_item (op, tmp); |
257 | esrv_send_item (op, tmp); |
|
|
258 | |
254 | return 1; |
259 | return 1; |
255 | } |
260 | } |
256 | |
261 | |
257 | /** |
262 | /** |
258 | * Player prays at altar. |
263 | * Player prays at altar. |
… | |
… | |
271 | return; |
276 | return; |
272 | |
277 | |
273 | /* hmm. what happend depends on pl's current god, level, etc */ |
278 | /* hmm. what happend depends on pl's current god, level, etc */ |
274 | if (!pl_god) |
279 | if (!pl_god) |
275 | { /*new convert */ |
280 | { /*new convert */ |
276 | become_follower (pl, &altar->other_arch->clone); |
281 | become_follower (pl, altar->other_arch); |
277 | return; |
282 | return; |
278 | |
283 | |
279 | } |
284 | } |
280 | else if (!strcmp (&pl_god->name, altar->other_arch->clone.name)) |
285 | else if (!strcmp (&pl_god->name, altar->other_arch->object::name)) |
281 | { |
286 | { |
282 | /* pray at your gods altar */ |
287 | /* pray at your gods altar */ |
283 | int bonus = (pl->stats.Wis + skill->level) / 10; |
288 | int bonus = (pl->stats.Wis + skill->level) / 10; |
284 | |
289 | |
285 | /* we can get neg grace up faster */ |
290 | /* we can get neg grace up faster */ |
… | |
… | |
314 | * points to the god of this altar (which we have |
319 | * points to the god of this altar (which we have |
315 | * already verified is non null). pl_god->other_arch |
320 | * already verified is non null). pl_god->other_arch |
316 | * is the opposing god - we need to verify that exists before |
321 | * is the opposing god - we need to verify that exists before |
317 | * using its values. |
322 | * using its values. |
318 | */ |
323 | */ |
319 | if (pl_god->other_arch && (altar->other_arch->name == pl_god->other_arch->name)) |
324 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
320 | { |
325 | { |
321 | angry = 2; |
326 | angry = 2; |
322 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
327 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
323 | { |
328 | { |
324 | object *tmp; |
329 | object *tmp; |
… | |
… | |
345 | |
350 | |
346 | /* May switch Gods, but its random chance based on our current level |
351 | /* May switch Gods, but its random chance based on our current level |
347 | * note it gets harder to swap gods the higher we get |
352 | * note it gets harder to swap gods the higher we get |
348 | */ |
353 | */ |
349 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
354 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
350 | { |
|
|
351 | become_follower (pl, &altar->other_arch->clone); |
355 | become_follower (pl, altar->other_arch); |
352 | } |
|
|
353 | else |
356 | else |
354 | { |
357 | { |
355 | /* toss this player off the altar. He can try again. */ |
358 | /* toss this player off the altar. He can try again. */ |
356 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
359 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
360 | pl->contr->fire_on = 0; |
|
|
361 | pl->speed_left = 1.f; |
357 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
362 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
358 | } |
363 | } |
359 | } |
364 | } |
360 | } |
365 | } |
361 | |
366 | |
… | |
… | |
396 | remove = 1; |
401 | remove = 1; |
397 | for (tr = god->randomitems->items; tr; tr = tr->next) |
402 | for (tr = god->randomitems->items; tr; tr = tr->next) |
398 | { |
403 | { |
399 | object *item; |
404 | object *item; |
400 | |
405 | |
401 | if (tr->item == NULL) |
406 | if (!tr->item) |
402 | continue; |
407 | continue; |
|
|
408 | |
403 | item = &tr->item->clone; |
409 | item = tr->item; |
404 | |
410 | |
405 | /* Basically, see if the matching spell is granted by this god. */ |
411 | /* Basically, see if the matching spell is granted by this god. */ |
406 | |
412 | |
407 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) |
413 | if (tr->item->type == SPELL && tr->item->object::name == tmp->name) |
408 | { |
414 | { |
409 | remove = 0; |
415 | remove = 0; |
410 | break; |
416 | break; |
411 | } |
417 | } |
412 | } |
418 | } |
… | |
… | |
457 | } |
463 | } |
458 | } |
464 | } |
459 | |
465 | |
460 | /* remove any godgiven items from the old god */ |
466 | /* remove any godgiven items from the old god */ |
461 | if (old_god) |
467 | if (old_god) |
462 | { |
|
|
463 | for (tr = old_god->randomitems->items; tr != NULL; tr = tr->next) |
468 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
464 | { |
|
|
465 | if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) |
469 | if (tr->item && QUERY_FLAG (tr->item, FLAG_STARTEQUIP)) |
466 | follower_remove_similar_item (op, &tr->item->clone); |
470 | follower_remove_similar_item (op, tr->item); |
467 | } |
|
|
468 | } |
|
|
469 | |
471 | |
470 | if (!op || !new_god) |
472 | if (!op || !new_god) |
471 | return; |
473 | return; |
472 | |
474 | |
473 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
475 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
474 | { |
476 | { |
475 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
477 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
|
|
478 | |
476 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
479 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
477 | { |
480 | { |
478 | object *tmp = get_archetype (LOOSE_MANA); |
481 | object *tmp = get_archetype (LOOSE_MANA); |
479 | |
482 | |
480 | cast_magic_storm (op, tmp, new_god->level + 10); |
483 | cast_magic_storm (op, tmp, new_god->level + 10); |
481 | } |
484 | } |
|
|
485 | |
482 | return; |
486 | return; |
483 | } |
487 | } |
484 | |
488 | |
485 | |
489 | |
486 | /* give the player any special god-characteristic-items. */ |
490 | /* give the player any special god-characteristic-items. */ |
487 | for (tr = new_god->randomitems->items; tr != NULL; tr = tr->next) |
491 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
488 | { |
492 | { |
489 | if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
493 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
490 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
494 | && tr->item->type != BOOK && tr->item->type != SPELL) |
491 | god_gives_present (op, new_god, tr); |
495 | god_gives_present (op, new_god, tr); |
492 | } |
496 | } |
493 | |
497 | |
494 | |
498 | |
495 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
499 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
… | |
… | |
502 | if (!skop) |
506 | if (!skop) |
503 | { |
507 | { |
504 | /* The arhetype should always be defined - if we crash here because it doesn't, |
508 | /* The arhetype should always be defined - if we crash here because it doesn't, |
505 | * things are really messed up anyways. |
509 | * things are really messed up anyways. |
506 | */ |
510 | */ |
507 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->clone.skill); |
511 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
508 | link_player_skills (op); |
512 | link_player_skills (op); |
509 | } |
513 | } |
510 | |
514 | |
511 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
515 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
512 | |
516 | |
… | |
… | |
607 | |
611 | |
608 | int |
612 | int |
609 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
613 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
610 | { |
614 | { |
611 | |
615 | |
612 | if (QUERY_FLAG (&op->arch->clone, flag)) |
616 | if (QUERY_FLAG (op->arch, flag)) |
613 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
617 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
614 | { |
618 | { |
615 | update_priest_flag (exp_obj, op, flag); |
619 | update_priest_flag (exp_obj, op, flag); |
616 | if (QUERY_FLAG (op, flag)) |
620 | if (QUERY_FLAG (op, flag)) |
617 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
621 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
… | |
… | |
678 | { |
682 | { |
679 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
683 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
680 | return NULL; |
684 | return NULL; |
681 | } |
685 | } |
682 | |
686 | |
683 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
687 | for (tr = god->randomitems->items; tr; tr = tr->next) |
684 | { |
688 | { |
685 | object *item; |
|
|
686 | |
|
|
687 | if (!tr->item) |
689 | if (!tr->item) |
688 | continue; |
690 | continue; |
689 | item = &tr->item->clone; |
691 | |
|
|
692 | object *item = tr->item; |
690 | |
693 | |
691 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
694 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
692 | return item->other_arch; |
695 | return item->other_arch; |
693 | } |
696 | } |
694 | return NULL; |
697 | return NULL; |
… | |
… | |
736 | |
739 | |
737 | if (level <= 20) |
740 | if (level <= 20) |
738 | return level / difficulty; |
741 | return level / difficulty; |
739 | if (level <= 40) |
742 | if (level <= 40) |
740 | return (20 + (level - 20) / 2) / difficulty; |
743 | return (20 + (level - 20) / 2) / difficulty; |
|
|
744 | |
741 | return (30 + (level - 40) / 4) / difficulty; |
745 | return (30 + (level - 40) / 4) / difficulty; |
742 | } |
746 | } |
743 | |
747 | |
744 | /** |
748 | /** |
745 | * God wants to enchant weapon. |
749 | * God wants to enchant weapon. |
… | |
… | |
756 | int tmp; |
760 | int tmp; |
757 | |
761 | |
758 | for (weapon = op->inv; weapon; weapon = weapon->below) |
762 | for (weapon = op->inv; weapon; weapon = weapon->below) |
759 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
763 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
760 | break; |
764 | break; |
|
|
765 | |
761 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
766 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
762 | return 0; |
767 | return 0; |
763 | |
768 | |
764 | /* First give it a title, so other gods won't touch it */ |
769 | /* First give it a title, so other gods won't touch it */ |
765 | if (!weapon->title) |
770 | if (!weapon->title) |
… | |
… | |
827 | if (god_examines_priest (op, god) < 0) |
832 | if (god_examines_priest (op, god) < 0) |
828 | return; |
833 | return; |
829 | |
834 | |
830 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
835 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
831 | |
836 | |
832 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
837 | for (tr = god->randomitems->items; tr; tr = tr->next) |
833 | { |
838 | { |
834 | object *item; |
839 | object *item; |
835 | |
840 | |
836 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
841 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
837 | continue; |
842 | continue; |
838 | |
843 | |
839 | /* Treasurelist - generate some treasure for the follower */ |
844 | /* Treasurelist - generate some treasure for the follower */ |
840 | if (tr->name) |
845 | if (tr->name) |
841 | { |
846 | { |
842 | treasurelist *tl = find_treasurelist (tr->name); |
847 | treasurelist *tl = treasurelist::find (tr->name); |
843 | |
848 | |
844 | if (tl == NULL) |
849 | if (tl == NULL) |
845 | continue; |
850 | continue; |
846 | |
851 | |
847 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
852 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
… | |
… | |
849 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
854 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
850 | return; |
855 | return; |
851 | } |
856 | } |
852 | |
857 | |
853 | if (!tr->item) |
858 | if (!tr->item) |
854 | { |
|
|
855 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", &god->name); |
|
|
856 | continue; |
859 | continue; |
857 | } |
860 | |
858 | item = &tr->item->clone; |
861 | item = tr->item; |
859 | |
862 | |
860 | /* Grace limit */ |
863 | /* Grace limit */ |
861 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
864 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
862 | { |
865 | { |
863 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
866 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
… | |
… | |
961 | continue; |
964 | continue; |
962 | |
965 | |
963 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
966 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
964 | |
967 | |
965 | for (i = 0; i < NUM_STATS; i++) |
968 | for (i = 0; i < NUM_STATS; i++) |
966 | if (get_attr_value (&depl->stats, i)) |
969 | if (depl->stats.stat (i)) |
967 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
970 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
968 | |
971 | |
969 | depl->destroy (); |
972 | depl->destroy (); |
970 | fix_player (op); |
973 | op->update_stats (); |
971 | return; |
974 | return; |
972 | } |
975 | } |
973 | |
976 | |
974 | /* Voices */ |
977 | /* Voices */ |
975 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
978 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
… | |
… | |
1133 | |
1136 | |
1134 | if (race == NULL) |
1137 | if (race == NULL) |
1135 | return NULL; |
1138 | return NULL; |
1136 | while (gl) |
1139 | while (gl) |
1137 | { |
1140 | { |
1138 | if (!strcasecmp (gl->arch->clone.race, race)) |
1141 | if (!strcasecmp (gl->arch->race, race)) |
1139 | { |
1142 | { |
1140 | godname = gl->name; |
1143 | godname = gl->name; |
1141 | break; |
1144 | break; |
1142 | } |
1145 | } |
1143 | gl = gl->next; |
1146 | gl = gl->next; |
… | |
… | |
1148 | /** |
1151 | /** |
1149 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1152 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1150 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1153 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1151 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1154 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1152 | */ |
1155 | */ |
1153 | |
|
|
1154 | int |
1156 | int |
1155 | tailor_god_spell (object *spellop, object *caster) |
1157 | tailor_god_spell (object *spellop, object *caster) |
1156 | { |
1158 | { |
1157 | object *god = find_god (determine_god (caster)); |
1159 | object *god = find_god (determine_god (caster)); |
1158 | int caster_is_spell = 0; |
1160 | int caster_is_spell = 0; |