1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
|
|
24 | |
23 | |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
24 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
26 | * monster race initialization. b.t. |
25 | * monster race initialization. b.t. |
27 | */ |
26 | */ |
28 | |
27 | |
… | |
… | |
31 | #include <global.h> |
30 | #include <global.h> |
32 | #include <living.h> |
31 | #include <living.h> |
33 | #include <object.h> |
32 | #include <object.h> |
34 | #include <spells.h> |
33 | #include <spells.h> |
35 | #include <sounds.h> |
34 | #include <sounds.h> |
36 | #ifndef __CEXTRACT__ |
|
|
37 | # include <sproto.h> |
35 | #include <sproto.h> |
38 | #endif |
|
|
39 | |
36 | |
40 | /** |
37 | /** |
41 | * Returns the id of specified god. |
38 | * Returns the id of specified god. |
42 | */ |
39 | */ |
43 | int |
40 | int |
… | |
… | |
51 | godlink *gl; |
48 | godlink *gl; |
52 | |
49 | |
53 | for (gl = first_god; gl; gl = gl->next) |
50 | for (gl = first_god; gl; gl = gl->next) |
54 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
51 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
55 | break; |
52 | break; |
|
|
53 | |
56 | if (gl) |
54 | if (gl) |
57 | godnr = gl->id; |
55 | godnr = gl->id; |
58 | } |
56 | } |
|
|
57 | |
59 | return godnr; |
58 | return godnr; |
60 | } |
59 | } |
61 | |
60 | |
62 | /** |
61 | /** |
63 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
62 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
… | |
… | |
105 | { |
104 | { |
106 | |
105 | |
107 | /* find a god based on race */ |
106 | /* find a god based on race */ |
108 | if (!op->title) |
107 | if (!op->title) |
109 | { |
108 | { |
110 | if (op->race != NULL) |
109 | if (op->race) |
111 | { |
110 | { |
112 | godname = get_god_for_race (op->race); |
111 | godname = get_god_for_race (op->race); |
|
|
112 | |
113 | if (godname != NULL) |
113 | if (godname) |
114 | { |
|
|
115 | op->title = godname; |
114 | op->title = godname; |
116 | } |
|
|
117 | } |
115 | } |
118 | } |
116 | } |
119 | |
117 | |
120 | /* find a random god */ |
118 | /* find a random god */ |
121 | if (!op->title) |
119 | if (!op->title) |
… | |
… | |
125 | godnr = rndm (1, gl->id); |
123 | godnr = rndm (1, gl->id); |
126 | while (gl) |
124 | while (gl) |
127 | { |
125 | { |
128 | if (gl->id == godnr) |
126 | if (gl->id == godnr) |
129 | break; |
127 | break; |
|
|
128 | |
130 | gl = gl->next; |
129 | gl = gl->next; |
131 | } |
130 | } |
|
|
131 | |
132 | op->title = gl->name; |
132 | op->title = gl->name; |
133 | } |
133 | } |
134 | |
134 | |
135 | return op->title; |
135 | return op->title; |
136 | } |
136 | } |
… | |
… | |
141 | * that skill, once we find it, we can return, either with the |
141 | * that skill, once we find it, we can return, either with the |
142 | * title or "none". |
142 | * title or "none". |
143 | */ |
143 | */ |
144 | if (op->type == PLAYER) |
144 | if (op->type == PLAYER) |
145 | { |
145 | { |
146 | object *tmp; |
|
|
147 | |
|
|
148 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
146 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
149 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
147 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
150 | { |
148 | { |
151 | if (tmp->title) |
149 | if (tmp->title) |
152 | return (tmp->title); |
150 | return tmp->title; |
153 | else |
151 | else |
154 | return ("none"); |
152 | return "none"; |
155 | } |
153 | } |
156 | } |
154 | } |
|
|
155 | |
157 | return ("none"); |
156 | return "none"; |
158 | } |
157 | } |
159 | |
158 | |
160 | /** |
159 | /** |
161 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
160 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
162 | */ |
161 | */ |
… | |
… | |
172 | return 0; |
171 | return 0; |
173 | else |
172 | else |
174 | return strcmp (s1, s2) == 0; |
173 | return strcmp (s1, s2) == 0; |
175 | } |
174 | } |
176 | |
175 | |
177 | |
|
|
178 | /** |
176 | /** |
179 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
177 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
180 | * Any matching items in the inventory are deleted, and a |
178 | * Any matching items in the inventory are deleted, and a |
181 | * message is displayed to the player. |
179 | * message is displayed to the player. |
182 | */ |
180 | */ |
… | |
… | |
194 | |
192 | |
195 | if (tmp->type == item->type |
193 | if (tmp->type == item->type |
196 | && same_string (tmp->name, item->name) |
194 | && same_string (tmp->name, item->name) |
197 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
195 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
198 | { |
196 | { |
199 | |
|
|
200 | /* message */ |
197 | /* message */ |
201 | if (tmp->nrof > 1) |
198 | new_draw_info_format (NDI_UNIQUE, 0, op, |
202 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
199 | tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
203 | else |
200 | query_short_name (tmp)); |
204 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
|
|
205 | |
201 | |
206 | tmp->remove (); /* remove obj from players inv. */ |
202 | tmp->destroy (true); |
207 | esrv_del_item (op->contr, tmp->count); /* notify client */ |
|
|
208 | tmp->destroy (); /* free object */ |
|
|
209 | } |
203 | } |
210 | |
204 | |
211 | if (tmp->inv) |
205 | if (tmp->inv) |
212 | follower_remove_similar_item (tmp, item); |
206 | follower_remove_similar_item (tmp, item); |
213 | } |
207 | } |
… | |
… | |
239 | * God gives an item to the player. |
233 | * God gives an item to the player. |
240 | */ |
234 | */ |
241 | static int |
235 | static int |
242 | god_gives_present (object *op, object *god, treasure *tr) |
236 | god_gives_present (object *op, object *god, treasure *tr) |
243 | { |
237 | { |
244 | object *tmp; |
238 | if (!tr->item) |
245 | |
|
|
246 | if (follower_has_similar_item (op, &tr->item->clone)) |
|
|
247 | return 0; |
239 | return 0; |
248 | |
240 | |
|
|
241 | if (follower_has_similar_item (op, tr->item)) |
|
|
242 | return 0; |
|
|
243 | |
249 | tmp = arch_to_object (tr->item); |
244 | object *tmp = arch_to_object (tr->item); |
250 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
245 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
251 | tmp = insert_ob_in_ob (tmp, op); |
246 | op->insert (tmp); |
252 | if (op->type == PLAYER) |
247 | |
253 | esrv_send_item (op, tmp); |
|
|
254 | return 1; |
248 | return 1; |
255 | } |
249 | } |
256 | |
250 | |
257 | /** |
251 | /** |
258 | * Player prays at altar. |
252 | * Player prays at altar. |
… | |
… | |
271 | return; |
265 | return; |
272 | |
266 | |
273 | /* hmm. what happend depends on pl's current god, level, etc */ |
267 | /* hmm. what happend depends on pl's current god, level, etc */ |
274 | if (!pl_god) |
268 | if (!pl_god) |
275 | { /*new convert */ |
269 | { /*new convert */ |
276 | become_follower (pl, &altar->other_arch->clone); |
270 | become_follower (pl, altar->other_arch); |
277 | return; |
271 | return; |
278 | |
|
|
279 | } |
272 | } |
280 | else if (!strcmp (&pl_god->name, altar->other_arch->clone.name)) |
273 | else if (!strcmp (&pl_god->name, altar->other_arch->object::name)) |
281 | { |
274 | { |
282 | /* pray at your gods altar */ |
275 | /* pray at your gods altar */ |
283 | int bonus = (pl->stats.Wis + skill->level) / 10; |
276 | int bonus = (pl->stats.Wis + skill->level) / 10; |
284 | |
277 | |
285 | /* we can get neg grace up faster */ |
278 | /* we can get neg grace up faster */ |
286 | if (pl->stats.grace < 0) |
279 | if (pl->stats.grace < 0) |
287 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
280 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
|
281 | |
288 | /* we can super-charge grace to 2x max */ |
282 | /* we can super-charge grace to 2x max */ |
289 | if (pl->stats.grace < (2 * pl->stats.maxgrace)) |
283 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
290 | { |
|
|
291 | pl->stats.grace += bonus / 2; |
284 | pl->stats.grace += bonus / 2; |
292 | } |
285 | else |
293 | if (pl->stats.grace > (2 * pl->stats.maxgrace)) |
|
|
294 | { |
|
|
295 | pl->stats.grace = (2 * pl->stats.maxgrace); |
286 | pl->stats.grace = 2 * pl->stats.maxgrace; |
296 | } |
|
|
297 | |
287 | |
298 | /* Every once in a while, the god decides to checkup on their |
288 | /* Every once in a while, the god decides to checkup on their |
299 | * follower, and may intervene to help them out. |
289 | * follower, and may intervene to help them out. |
300 | */ |
290 | */ |
301 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
291 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
302 | |
292 | |
303 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
293 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
304 | god_intervention (pl, pl_god, skill); |
294 | god_intervention (pl, pl_god, skill); |
305 | |
|
|
306 | } |
295 | } |
307 | else |
296 | else |
308 | { /* praying to another god! */ |
297 | { /* praying to another god! */ |
309 | uint64 loss = 0; |
298 | uint64 loss = 0; |
310 | int angry = 1; |
299 | int angry = 1; |
… | |
… | |
314 | * points to the god of this altar (which we have |
303 | * points to the god of this altar (which we have |
315 | * already verified is non null). pl_god->other_arch |
304 | * already verified is non null). pl_god->other_arch |
316 | * is the opposing god - we need to verify that exists before |
305 | * is the opposing god - we need to verify that exists before |
317 | * using its values. |
306 | * using its values. |
318 | */ |
307 | */ |
319 | if (pl_god->other_arch && (altar->other_arch->name == pl_god->other_arch->name)) |
308 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
320 | { |
309 | { |
321 | angry = 2; |
310 | angry = 2; |
322 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
311 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
323 | { |
312 | { |
324 | object *tmp; |
313 | object *tmp; |
… | |
… | |
345 | |
334 | |
346 | /* May switch Gods, but its random chance based on our current level |
335 | /* May switch Gods, but its random chance based on our current level |
347 | * note it gets harder to swap gods the higher we get |
336 | * note it gets harder to swap gods the higher we get |
348 | */ |
337 | */ |
349 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
338 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
350 | { |
|
|
351 | become_follower (pl, &altar->other_arch->clone); |
339 | become_follower (pl, altar->other_arch); |
352 | } |
|
|
353 | else |
340 | else |
354 | { |
341 | { |
355 | /* toss this player off the altar. He can try again. */ |
342 | /* toss this player off the altar. He can try again. */ |
356 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
343 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
344 | pl->contr->fire_on = 0; |
|
|
345 | pl->speed_left = 1.f; |
357 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
346 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
358 | } |
347 | } |
359 | } |
348 | } |
360 | } |
349 | } |
361 | |
350 | |
… | |
… | |
396 | remove = 1; |
385 | remove = 1; |
397 | for (tr = god->randomitems->items; tr; tr = tr->next) |
386 | for (tr = god->randomitems->items; tr; tr = tr->next) |
398 | { |
387 | { |
399 | object *item; |
388 | object *item; |
400 | |
389 | |
401 | if (tr->item == NULL) |
390 | if (!tr->item) |
402 | continue; |
391 | continue; |
|
|
392 | |
403 | item = &tr->item->clone; |
393 | item = tr->item; |
404 | |
394 | |
405 | /* Basically, see if the matching spell is granted by this god. */ |
395 | /* Basically, see if the matching spell is granted by this god. */ |
406 | |
396 | |
407 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) |
397 | if (tr->item->type == SPELL && tr->item->object::name == tmp->name) |
408 | { |
398 | { |
409 | remove = 0; |
399 | remove = 0; |
410 | break; |
400 | break; |
411 | } |
401 | } |
412 | } |
402 | } |
|
|
403 | |
413 | if (remove) |
404 | if (remove) |
414 | { |
405 | do_forget_spell (op, tmp->name); |
415 | /* just do the work of removing the spell ourselves - we already |
|
|
416 | * know that the player knows the spell |
|
|
417 | */ |
|
|
418 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
|
|
419 | player_unready_range_ob (op->contr, tmp); |
|
|
420 | tmp->destroy (); |
|
|
421 | } |
|
|
422 | |
|
|
423 | } |
406 | } |
424 | } |
407 | } |
425 | |
408 | |
426 | /** |
409 | /** |
427 | * This function is called whenever a player has |
410 | * This function is called whenever a player has |
… | |
… | |
435 | object *old_god = NULL; /* old god */ |
418 | object *old_god = NULL; /* old god */ |
436 | treasure *tr; |
419 | treasure *tr; |
437 | object *item, *skop, *next; |
420 | object *item, *skop, *next; |
438 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
421 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
439 | |
422 | |
440 | |
|
|
441 | old_god = find_god (determine_god (op)); |
423 | old_god = find_god (determine_god (op)); |
442 | |
424 | |
443 | /* take away any special god-characteristic items. */ |
425 | /* take away any special god-characteristic items. */ |
444 | for (item = op->inv; item != NULL; item = next) |
426 | for (item = op->inv; item; item = next) |
445 | { |
427 | { |
446 | next = item->below; |
428 | next = item->below; |
|
|
429 | |
447 | // remove all invisible startequip items which are not skill, exp or force |
430 | // remove all invisible startequip items which are not skill, exp or force |
448 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
431 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
449 | (item->type != SKILL) && (item->type != FORCE)) |
432 | (item->type != SKILL) && (item->type != FORCE)) |
450 | { |
433 | { |
451 | |
|
|
452 | if (item->type == SPELL) |
434 | if (item->type == SPELL) |
|
|
435 | { |
453 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
436 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
|
|
437 | esrv_remove_spell (op->contr, item); |
|
|
438 | } |
454 | |
439 | |
455 | player_unready_range_ob (op->contr, item); |
440 | player_unready_range_ob (op->contr, item); |
456 | item->destroy (); |
441 | item->destroy (true); |
457 | } |
442 | } |
458 | } |
443 | } |
459 | |
444 | |
460 | /* remove any godgiven items from the old god */ |
445 | /* remove any godgiven items from the old god */ |
461 | if (old_god) |
446 | if (old_god) |
462 | { |
|
|
463 | for (tr = old_god->randomitems->items; tr != NULL; tr = tr->next) |
447 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
464 | { |
|
|
465 | if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) |
448 | if (tr->item && QUERY_FLAG (tr->item, FLAG_STARTEQUIP)) |
466 | follower_remove_similar_item (op, &tr->item->clone); |
449 | follower_remove_similar_item (op, tr->item); |
467 | } |
|
|
468 | } |
|
|
469 | |
450 | |
470 | if (!op || !new_god) |
451 | if (!op || !new_god) |
471 | return; |
452 | return; |
472 | |
453 | |
473 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
454 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
474 | { |
455 | { |
475 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
456 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
|
|
457 | |
476 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
458 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
477 | { |
459 | { |
478 | object *tmp = get_archetype (LOOSE_MANA); |
460 | object *tmp = get_archetype (LOOSE_MANA); |
479 | |
461 | |
480 | cast_magic_storm (op, tmp, new_god->level + 10); |
462 | cast_magic_storm (op, tmp, new_god->level + 10); |
481 | } |
463 | } |
|
|
464 | |
482 | return; |
465 | return; |
483 | } |
466 | } |
484 | |
467 | |
485 | |
|
|
486 | /* give the player any special god-characteristic-items. */ |
468 | /* give the player any special god-characteristic-items. */ |
487 | for (tr = new_god->randomitems->items; tr != NULL; tr = tr->next) |
469 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
488 | { |
470 | { |
489 | if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
471 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
490 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
472 | && tr->item->type != BOOK && tr->item->type != SPELL) |
491 | god_gives_present (op, new_god, tr); |
473 | god_gives_present (op, new_god, tr); |
492 | } |
474 | } |
493 | |
475 | |
494 | |
|
|
495 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
476 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
496 | |
477 | |
497 | for (skop = op->inv; skop != NULL; skop = skop->below) |
478 | for (skop = op->inv; skop; skop = skop->below) |
498 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
479 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
499 | break; |
480 | break; |
500 | |
481 | |
501 | /* Player has no skill - give them the skill */ |
482 | /* Player has no skill - give them the skill */ |
502 | if (!skop) |
483 | if (!skop) |
503 | { |
|
|
504 | /* The arhetype should always be defined - if we crash here because it doesn't, |
484 | /* The archetype should always be defined - if we crash here because it doesn't, |
505 | * things are really messed up anyways. |
485 | * things are really messed up anyways. |
506 | */ |
486 | */ |
507 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->clone.skill); |
487 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
508 | link_player_skills (op); |
|
|
509 | } |
|
|
510 | |
488 | |
511 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
489 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
512 | |
490 | |
513 | /* Clear the "undead" status. We also need to force a call to change_abil, |
491 | /* Clear the "undead" status. We also need to force a call to change_abil, |
514 | * so I set undeadified for that. |
492 | * so I set undeadified for that. |
515 | * - gros, 21th July 2006. |
493 | * - gros, 21th July 2006. |
516 | */ |
494 | */ |
517 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
495 | if (old_god && QUERY_FLAG (old_god, FLAG_UNDEAD)) |
518 | { |
496 | { |
519 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
497 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
520 | undeadified = 1; |
498 | undeadified = 1; |
521 | } |
499 | } |
522 | |
500 | |
523 | if (skop->title) |
501 | if (skop->title) |
524 | { /* get rid of old god */ |
502 | { |
|
|
503 | /* get rid of old god */ |
525 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
504 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
|
|
505 | |
526 | /* The point of this is to really show what abilities the player just lost */ |
506 | /* The point of this is to really show what abilities the player just lost */ |
527 | if (sk_applied || undeadified) |
507 | if (sk_applied || undeadified) |
528 | { |
508 | { |
529 | |
|
|
530 | CLEAR_FLAG (skop, FLAG_APPLIED); |
509 | CLEAR_FLAG (skop, FLAG_APPLIED); |
531 | (void) change_abil (op, skop); |
510 | change_abil (op, skop); |
532 | } |
511 | } |
533 | } |
512 | } |
534 | |
513 | |
535 | /* now change to the new gods attributes to exp_obj */ |
514 | /* now change to the new gods attributes to exp_obj */ |
536 | skop->title = new_god->name; |
515 | skop->title = new_god->name; |
… | |
… | |
571 | * This also can happen for monks which cannot use weapons. In this case |
550 | * This also can happen for monks which cannot use weapons. In this case |
572 | * do not allow to use weapons even if the god otherwise would allow it. |
551 | * do not allow to use weapons even if the god otherwise would allow it. |
573 | */ |
552 | */ |
574 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
553 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
575 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
554 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
|
|
555 | |
576 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
556 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
577 | |
557 | |
578 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
558 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
579 | stop_using_item (op, WEAPON, 2); |
559 | stop_using_item (op, WEAPON, 2); |
580 | |
560 | |
… | |
… | |
606 | */ |
586 | */ |
607 | |
587 | |
608 | int |
588 | int |
609 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
589 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
610 | { |
590 | { |
611 | |
|
|
612 | if (QUERY_FLAG (&op->arch->clone, flag)) |
591 | if (QUERY_FLAG (op->arch, flag)) |
613 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
592 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
614 | { |
593 | { |
615 | update_priest_flag (exp_obj, op, flag); |
594 | update_priest_flag (exp_obj, op, flag); |
616 | if (QUERY_FLAG (op, flag)) |
595 | if (QUERY_FLAG (op, flag)) |
617 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
596 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
… | |
… | |
619 | { |
598 | { |
620 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
599 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
621 | return 1; |
600 | return 1; |
622 | } |
601 | } |
623 | } |
602 | } |
|
|
603 | |
624 | return 0; |
604 | return 0; |
625 | } |
605 | } |
626 | |
606 | |
627 | /** |
607 | /** |
628 | * Unapplies up to number worth of items of type |
608 | * Unapplies up to number worth of items of type |
… | |
… | |
665 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
645 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
666 | CLEAR_FLAG (exp_ob, flag); |
646 | CLEAR_FLAG (exp_ob, flag); |
667 | }; |
647 | }; |
668 | } |
648 | } |
669 | |
649 | |
670 | |
|
|
671 | |
|
|
672 | archetype * |
650 | archetype * |
673 | determine_holy_arch (object *god, const char *type) |
651 | determine_holy_arch (object *god, const char *type) |
674 | { |
652 | { |
675 | treasure *tr; |
653 | treasure *tr; |
676 | |
654 | |
677 | if (!god || !god->randomitems) |
655 | if (!god || !god->randomitems) |
678 | { |
656 | { |
679 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
657 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
680 | return NULL; |
658 | return 0; |
681 | } |
659 | } |
682 | |
660 | |
683 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
661 | for (tr = god->randomitems->items; tr; tr = tr->next) |
684 | { |
662 | { |
685 | object *item; |
|
|
686 | |
|
|
687 | if (!tr->item) |
663 | if (!tr->item) |
688 | continue; |
664 | continue; |
689 | item = &tr->item->clone; |
665 | |
|
|
666 | object *item = tr->item; |
690 | |
667 | |
691 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
668 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
692 | return item->other_arch; |
669 | return item->other_arch; |
693 | } |
670 | } |
|
|
671 | |
694 | return NULL; |
672 | return 0; |
695 | } |
673 | } |
696 | |
674 | |
697 | /** |
675 | /** |
698 | * God helps player by removing curse and/or damnation. |
676 | * God helps player by removing curse and/or damnation. |
699 | */ |
677 | */ |
700 | static int |
678 | static int |
701 | god_removes_curse (object *op, int remove_damnation) |
679 | god_removes_curse (object *op, int remove_damnation) |
702 | { |
680 | { |
703 | object *tmp; |
|
|
704 | int success = 0; |
681 | int success = 0; |
705 | |
682 | |
706 | for (tmp = op->inv; tmp; tmp = tmp->below) |
683 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
707 | { |
684 | { |
708 | if (tmp->invisible) |
685 | if (tmp->invisible) |
709 | continue; |
686 | continue; |
|
|
687 | |
710 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
688 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
711 | continue; |
689 | continue; |
|
|
690 | |
712 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
691 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
713 | { |
692 | { |
714 | success = 1; |
693 | success = 1; |
715 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
694 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
716 | CLEAR_FLAG (tmp, FLAG_CURSED); |
695 | CLEAR_FLAG (tmp, FLAG_CURSED); |
717 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
696 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
718 | if (op->type == PLAYER) |
697 | |
|
|
698 | if (object *pl = tmp->visible_to ()) |
719 | esrv_send_item (op, tmp); |
699 | esrv_update_item (UPD_FLAGS, pl, tmp); |
720 | } |
700 | } |
721 | } |
701 | } |
722 | |
702 | |
723 | if (success) |
703 | if (success) |
724 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
704 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
|
|
705 | |
725 | return success; |
706 | return success; |
726 | } |
707 | } |
727 | |
708 | |
728 | static int |
709 | static int |
729 | follower_level_to_enchantments (int level, int difficulty) |
710 | follower_level_to_enchantments (int level, int difficulty) |
… | |
… | |
734 | return 0; |
715 | return 0; |
735 | } |
716 | } |
736 | |
717 | |
737 | if (level <= 20) |
718 | if (level <= 20) |
738 | return level / difficulty; |
719 | return level / difficulty; |
|
|
720 | |
739 | if (level <= 40) |
721 | if (level <= 40) |
740 | return (20 + (level - 20) / 2) / difficulty; |
722 | return (20 + (level - 20) / 2) / difficulty; |
|
|
723 | |
741 | return (30 + (level - 40) / 4) / difficulty; |
724 | return (30 + (level - 40) / 4) / difficulty; |
742 | } |
725 | } |
743 | |
726 | |
744 | /** |
727 | /** |
745 | * God wants to enchant weapon. |
728 | * God wants to enchant weapon. |
… | |
… | |
748 | * attacktype, slaying and such. |
731 | * attacktype, slaying and such. |
749 | */ |
732 | */ |
750 | static int |
733 | static int |
751 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
734 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
752 | { |
735 | { |
753 | char buf[MAX_BUF]; |
|
|
754 | object *weapon; |
736 | object *weapon; |
755 | uint32 attacktype; |
737 | uint32 attacktype; |
756 | int tmp; |
738 | int tmp; |
757 | |
739 | |
758 | for (weapon = op->inv; weapon; weapon = weapon->below) |
740 | for (weapon = op->inv; weapon; weapon = weapon->below) |
759 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
741 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
760 | break; |
742 | break; |
|
|
743 | |
761 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
744 | if (!weapon || god_examines_item (god, weapon) <= 0) |
762 | return 0; |
745 | return 0; |
763 | |
746 | |
764 | /* First give it a title, so other gods won't touch it */ |
747 | /* First give it a title, so other gods won't touch it */ |
765 | if (!weapon->title) |
748 | if (!weapon->title) |
766 | { |
749 | { |
767 | sprintf (buf, "of %s", &god->name); |
750 | weapon->title = format ("of %s", &god->name); |
768 | weapon->title = buf; |
751 | |
769 | if (op->type == PLAYER) |
752 | if (object *pl = weapon->visible_to ()) |
770 | esrv_update_item (UPD_NAME, op, weapon); |
753 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
754 | |
771 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
755 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
772 | } |
756 | } |
773 | |
757 | |
774 | /* Allow the weapon to slay enemies */ |
758 | /* Allow the weapon to slay enemies */ |
775 | if (!weapon->slaying && god->slaying) |
759 | if (!weapon->slaying && god->slaying) |
… | |
… | |
792 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
776 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
793 | if (weapon->magic < tmp) |
777 | if (weapon->magic < tmp) |
794 | { |
778 | { |
795 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
779 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
796 | weapon->magic++; |
780 | weapon->magic++; |
797 | if (op->type == PLAYER) |
781 | |
|
|
782 | if (object *pl = weapon->visible_to ()) |
798 | esrv_update_item (UPD_NAME, op, weapon); |
783 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
784 | |
799 | return 1; |
785 | return 1; |
800 | } |
786 | } |
801 | |
787 | |
802 | return 0; |
788 | return 0; |
803 | } |
789 | } |
804 | |
|
|
805 | |
790 | |
806 | /** |
791 | /** |
807 | * Every once in a while the god will intervene to help the worshiper. |
792 | * Every once in a while the god will intervene to help the worshiper. |
808 | * Later, this fctn can be used to supply quests, etc for the |
793 | * Later, this fctn can be used to supply quests, etc for the |
809 | * priest. -b.t. |
794 | * priest. -b.t. |
810 | * called from pray_at_altar() currently. |
795 | * called from pray_at_altar() currently. |
811 | */ |
796 | */ |
812 | |
|
|
813 | void |
797 | void |
814 | god_intervention (object *op, object *god, object *skill) |
798 | god_intervention (object *op, object *god, object *skill) |
815 | { |
799 | { |
816 | treasure *tr; |
800 | treasure *tr; |
817 | |
801 | |
… | |
… | |
825 | |
809 | |
826 | /* lets do some checks of whether we are kosher with our god */ |
810 | /* lets do some checks of whether we are kosher with our god */ |
827 | if (god_examines_priest (op, god) < 0) |
811 | if (god_examines_priest (op, god) < 0) |
828 | return; |
812 | return; |
829 | |
813 | |
|
|
814 | op->play_sound (sound_find ("god_intervention")); |
830 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
815 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
831 | |
816 | |
832 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
817 | for (tr = god->randomitems->items; tr; tr = tr->next) |
833 | { |
818 | { |
834 | object *item; |
819 | object *item; |
835 | |
820 | |
836 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
821 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
837 | continue; |
822 | continue; |
838 | |
823 | |
839 | /* Treasurelist - generate some treasure for the follower */ |
824 | /* Treasurelist - generate some treasure for the follower */ |
840 | if (tr->name) |
825 | if (tr->name) |
841 | { |
826 | { |
842 | treasurelist *tl = find_treasurelist (tr->name); |
827 | treasurelist *tl = treasurelist::find (tr->name); |
843 | |
828 | |
844 | if (tl == NULL) |
829 | if (tl == NULL) |
845 | continue; |
830 | continue; |
846 | |
831 | |
847 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
832 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
848 | |
833 | |
849 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
834 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD, skill->level, 0); |
850 | return; |
835 | return; |
851 | } |
836 | } |
852 | |
837 | |
853 | if (!tr->item) |
838 | if (!tr->item) |
854 | { |
|
|
855 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", &god->name); |
|
|
856 | continue; |
839 | continue; |
857 | } |
840 | |
858 | item = &tr->item->clone; |
841 | item = tr->item; |
859 | |
842 | |
860 | /* Grace limit */ |
843 | /* Grace limit */ |
861 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
844 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
862 | { |
845 | { |
863 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
846 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
… | |
… | |
867 | /* Follower lacks the required grace for the following |
850 | /* Follower lacks the required grace for the following |
868 | * treasure list items. */ |
851 | * treasure list items. */ |
869 | |
852 | |
870 | tmp = get_archetype (HOLY_POSSESSION); |
853 | tmp = get_archetype (HOLY_POSSESSION); |
871 | cast_change_ability (op, op, tmp, 0, 1); |
854 | cast_change_ability (op, op, tmp, 0, 1); |
872 | tmp->destroy (); |
855 | tmp->destroy (true); |
873 | return; |
856 | return; |
874 | } |
857 | } |
|
|
858 | |
875 | continue; |
859 | continue; |
876 | } |
860 | } |
877 | |
861 | |
878 | /* Restore grace */ |
862 | /* Restore grace */ |
879 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
863 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
… | |
… | |
903 | /* Restore to 50 .. 100%, if sp < 50% */ |
887 | /* Restore to 50 .. 100%, if sp < 50% */ |
904 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
888 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
905 | |
889 | |
906 | if (op->stats.sp >= max / 2) |
890 | if (op->stats.sp >= max / 2) |
907 | continue; |
891 | continue; |
|
|
892 | |
908 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " "your head but doesn't hurt you!"); |
893 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!"); |
909 | op->stats.sp = new_sp; |
894 | op->stats.sp = new_sp; |
910 | } |
895 | } |
911 | |
896 | |
912 | /* Various heal spells */ |
897 | /* Various heal spells */ |
913 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
898 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
914 | { |
899 | { |
915 | object *tmp; |
|
|
916 | int success; |
|
|
917 | |
|
|
918 | tmp = get_archetype_by_object_name (item->slaying); |
900 | object *tmp = archetype::get (item->slaying); |
919 | |
|
|
920 | success = cast_heal (op, op, tmp, 0); |
901 | int success = cast_heal (op, op, tmp, 0); |
921 | tmp->destroy (); |
902 | tmp->destroy (true); |
|
|
903 | |
922 | if (success) |
904 | if (success) |
923 | return; |
905 | return; |
924 | else |
906 | else |
925 | continue; |
907 | continue; |
926 | } |
908 | } |
… | |
… | |
961 | continue; |
943 | continue; |
962 | |
944 | |
963 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
945 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
964 | |
946 | |
965 | for (i = 0; i < NUM_STATS; i++) |
947 | for (i = 0; i < NUM_STATS; i++) |
966 | if (get_attr_value (&depl->stats, i)) |
948 | if (depl->stats.stat (i)) |
967 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
949 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
968 | |
950 | |
969 | depl->destroy (); |
951 | depl->destroy (true); |
970 | fix_player (op); |
952 | op->update_stats (); |
971 | return; |
953 | return; |
972 | } |
954 | } |
973 | |
955 | |
974 | /* Voices */ |
956 | /* Voices */ |
975 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
957 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
976 | { |
958 | { |
977 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to " "turn around:"); |
959 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to turn around:"); |
978 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
960 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
979 | return; |
961 | return; |
980 | } |
962 | } |
981 | |
963 | |
982 | /* Messages */ |
964 | /* Messages */ |
… | |
… | |
1033 | { |
1015 | { |
1034 | int reaction = 1; |
1016 | int reaction = 1; |
1035 | object *item = NULL, *skop; |
1017 | object *item = NULL, *skop; |
1036 | |
1018 | |
1037 | for (item = op->inv; item; item = item->below) |
1019 | for (item = op->inv; item; item = item->below) |
1038 | { |
|
|
1039 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
1020 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
1040 | { |
|
|
1041 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
1021 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
1042 | } |
|
|
1043 | } |
|
|
1044 | |
1022 | |
1045 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
1023 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
1046 | if (reaction < 0) |
1024 | if (reaction < 0) |
1047 | { |
1025 | { |
1048 | int loss = 10000000; |
1026 | int loss = 10000000; |
1049 | int angry = abs (reaction); |
1027 | int angry = abs (reaction); |
1050 | |
1028 | |
1051 | for (skop = op->inv; skop != NULL; skop = skop->below) |
1029 | for (skop = op->inv; skop; skop = skop->below) |
1052 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
1030 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
1053 | break; |
1031 | break; |
1054 | |
1032 | |
1055 | if (skop) |
1033 | if (skop) |
1056 | loss = (int) (0.05 * (float) skop->stats.exp); |
1034 | loss = 0.05f * skop->stats.exp; |
|
|
1035 | |
1057 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
1036 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1037 | |
1058 | if (random_roll (0, angry, op, PREFER_LOW)) |
1038 | if (random_roll (0, angry, op, PREFER_LOW)) |
1059 | { |
1039 | { |
1060 | object *tmp = get_archetype (LOOSE_MANA); |
1040 | object *tmp = get_archetype (LOOSE_MANA); |
1061 | |
1041 | |
1062 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1042 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1063 | } |
1043 | } |
|
|
1044 | |
1064 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1045 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1065 | } |
1046 | } |
|
|
1047 | |
1066 | return reaction; |
1048 | return reaction; |
1067 | } |
1049 | } |
1068 | |
1050 | |
1069 | /** |
1051 | /** |
1070 | * God checks item the player is using. |
1052 | * God checks item the player is using. |
… | |
… | |
1133 | |
1115 | |
1134 | if (race == NULL) |
1116 | if (race == NULL) |
1135 | return NULL; |
1117 | return NULL; |
1136 | while (gl) |
1118 | while (gl) |
1137 | { |
1119 | { |
1138 | if (!strcasecmp (gl->arch->clone.race, race)) |
1120 | if (!strcasecmp (gl->arch->race, race)) |
1139 | { |
1121 | { |
1140 | godname = gl->name; |
1122 | godname = gl->name; |
1141 | break; |
1123 | break; |
1142 | } |
1124 | } |
1143 | gl = gl->next; |
1125 | gl = gl->next; |
… | |
… | |
1148 | /** |
1130 | /** |
1149 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1131 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1150 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1132 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1151 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1133 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1152 | */ |
1134 | */ |
1153 | |
|
|
1154 | int |
1135 | int |
1155 | tailor_god_spell (object *spellop, object *caster) |
1136 | tailor_god_spell (object *spellop, object *caster) |
1156 | { |
1137 | { |
1157 | object *god = find_god (determine_god (caster)); |
1138 | object *god = find_god (determine_god (caster)); |
1158 | int caster_is_spell = 0; |
1139 | int caster_is_spell = 0; |
… | |
… | |
1172 | if (!caster_is_spell) |
1153 | if (!caster_is_spell) |
1173 | new_draw_info (NDI_UNIQUE, 0, caster, "This prayer is useless unless you worship an appropriate god"); |
1154 | new_draw_info (NDI_UNIQUE, 0, caster, "This prayer is useless unless you worship an appropriate god"); |
1174 | else |
1155 | else |
1175 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1156 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1176 | |
1157 | |
1177 | spellop->destroy (); |
1158 | spellop->destroy (true); |
1178 | return 0; |
1159 | return 0; |
1179 | } |
1160 | } |
1180 | |
1161 | |
1181 | /* either holy word or godpower attacks will set the slaying field */ |
1162 | /* either holy word or godpower attacks will set the slaying field */ |
1182 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
1163 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |