1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
|
|
24 | |
24 | |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
26 | * monster race initialization. b.t. |
26 | * monster race initialization. b.t. |
27 | */ |
27 | */ |
28 | |
28 | |
… | |
… | |
31 | #include <global.h> |
31 | #include <global.h> |
32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <object.h> |
33 | #include <object.h> |
34 | #include <spells.h> |
34 | #include <spells.h> |
35 | #include <sounds.h> |
35 | #include <sounds.h> |
36 | #ifndef __CEXTRACT__ |
|
|
37 | # include <sproto.h> |
36 | #include <sproto.h> |
38 | #endif |
|
|
39 | |
37 | |
40 | /** |
38 | /** |
41 | * Returns the id of specified god. |
39 | * Returns the id of specified god. |
42 | */ |
40 | */ |
43 | int |
41 | int |
44 | lookup_god_by_name (const char *name) |
42 | lookup_god_by_name (shstr_cmp name) |
45 | { |
43 | { |
46 | int godnr = -1; |
44 | if (name) |
47 | size_t nmlen = strlen (name); |
|
|
48 | |
|
|
49 | if (name && strcmp (name, "none")) |
|
|
50 | { |
|
|
51 | godlink *gl; |
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|
52 | |
|
|
53 | for (gl = first_god; gl; gl = gl->next) |
45 | for (godlink *gl = first_god; gl; gl = gl->next) |
54 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
46 | if (gl->name == name) |
55 | break; |
|
|
56 | if (gl) |
|
|
57 | godnr = gl->id; |
47 | return gl->id; |
58 | } |
48 | |
59 | return godnr; |
49 | return -1; |
60 | } |
50 | } |
61 | |
51 | |
62 | /** |
52 | /** |
63 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
53 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
64 | */ |
54 | */ |
65 | object * |
55 | object * |
66 | find_god (const char *name) |
56 | find_god (shstr_cmp name) |
67 | { |
57 | { |
68 | object *god = NULL; |
|
|
69 | |
|
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70 | if (name) |
58 | if (name) |
71 | { |
|
|
72 | godlink *gl; |
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73 | |
|
|
74 | for (gl = first_god; gl; gl = gl->next) |
59 | for (godlink *gl = first_god; gl; gl = gl->next) |
75 | if (!strcmp (name, gl->name)) |
60 | if (gl->name == name) |
76 | break; |
|
|
77 | if (gl) |
|
|
78 | god = pntr_to_god_obj (gl); |
61 | return pntr_to_god_obj (gl); |
79 | } |
62 | |
80 | return god; |
63 | return 0; |
|
|
64 | } |
|
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65 | |
|
|
66 | /** |
|
|
67 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
68 | * creature of who has race *race |
|
|
69 | * if we can't find a god that is appropriate, we return NULL |
|
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70 | */ |
|
|
71 | static shstr_tmp |
|
|
72 | get_god_for_race (shstr_cmp race) |
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73 | { |
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74 | if (race) |
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75 | for (godlink *gl = first_god; gl; gl = gl->next) |
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76 | if (gl->arch->race == race) |
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77 | return gl->name; |
|
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78 | |
|
|
79 | return shstr_tmp (); |
81 | } |
80 | } |
82 | |
81 | |
83 | /** |
82 | /** |
84 | * Determines if op worships a god. |
83 | * Determines if op worships a god. |
85 | * Returns the godname if they do or "none" if they have no god. |
84 | * Returns the godname if they do or "none" if they have no god. |
86 | * In the case of an NPC, if they have no god, we try and guess |
85 | * In the case of an NPC, if they have no god, we try and guess |
87 | * who they should worship based on their race. If that fails we |
86 | * who they should worship based on their race. If that fails we |
88 | * give them a random one. |
87 | * give them a random one. |
89 | */ |
88 | */ |
90 | |
89 | shstr_tmp |
91 | const char * |
|
|
92 | determine_god (object *op) |
90 | determine_god (object *op) |
93 | { |
91 | { |
94 | int godnr = -1; |
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|
95 | const char *godname; |
|
|
96 | |
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|
97 | /* spells */ |
92 | /* spells */ |
98 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
93 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
99 | { |
|
|
100 | if (lookup_god_by_name (op->title) >= 0) |
94 | if (lookup_god_by_name (op->title) >= 0) |
101 | return op->title; |
95 | return op->title; |
|
|
96 | |
|
|
97 | if (!op->is_player () && op->flag [FLAG_ALIVE]) |
102 | } |
98 | { |
103 | |
|
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104 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
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|
105 | { |
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106 | |
|
|
107 | /* find a god based on race */ |
99 | /* find a god based on race */ |
108 | if (!op->title) |
100 | if (!op->title) |
109 | { |
|
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110 | if (op->race != NULL) |
|
|
111 | { |
|
|
112 | godname = get_god_for_race (op->race); |
101 | op->title = get_god_for_race (op->race); |
113 | if (godname != NULL) |
|
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114 | { |
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115 | op->title = godname; |
|
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116 | } |
|
|
117 | } |
|
|
118 | } |
|
|
119 | |
102 | |
120 | /* find a random god */ |
103 | /* find a random god */ |
121 | if (!op->title) |
104 | if (!op->title) |
122 | { |
105 | { |
123 | godlink *gl = first_god; |
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|
124 | |
|
|
125 | godnr = rndm (1, gl->id); |
106 | int godnr = rndm (1, first_god->id); |
126 | while (gl) |
107 | |
127 | { |
108 | for (godlink *gl = first_god; gl; gl = gl->next) |
128 | if (gl->id == godnr) |
109 | if (gl->id == godnr) |
|
|
110 | { |
|
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111 | op->title = gl->name; |
129 | break; |
112 | break; |
130 | gl = gl->next; |
|
|
131 | } |
113 | } |
132 | op->title = gl->name; |
|
|
133 | } |
114 | } |
134 | |
115 | |
135 | return op->title; |
116 | return op->title; |
136 | } |
117 | } |
137 | |
|
|
138 | |
118 | |
139 | /* The god the player worships is in the praying skill (native skill |
119 | /* The god the player worships is in the praying skill (native skill |
140 | * not skill tool). Since a player can only have one instance of |
120 | * not skill tool). Since a player can only have one instance of |
141 | * that skill, once we find it, we can return, either with the |
121 | * that skill, once we find it, we can return, either with the |
142 | * title or "none". |
122 | * title or "none". |
143 | */ |
123 | */ |
144 | if (op->type == PLAYER) |
124 | if (op->type == PLAYER) |
145 | { |
|
|
146 | object *tmp; |
|
|
147 | |
|
|
148 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
125 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
149 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
126 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
150 | { |
127 | { |
151 | if (tmp->title) |
128 | if (tmp->title) |
152 | return (tmp->title); |
129 | return tmp->title; |
153 | else |
130 | |
154 | return ("none"); |
131 | break; |
155 | } |
132 | } |
156 | } |
133 | |
157 | return ("none"); |
134 | return shstr_none; |
158 | } |
135 | } |
159 | |
136 | |
160 | /** |
137 | /** |
161 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
138 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
162 | */ |
139 | */ |
163 | static int |
140 | static int |
164 | same_string (const char *s1, const char *s2) |
141 | same_string (const char *s1, const char *s2) |
165 | { |
142 | { |
166 | if (s1 == NULL) |
143 | if (s1 == s2) |
167 | if (s2 == NULL) |
|
|
168 | return 1; |
144 | return 1; |
|
|
145 | else if (s1 && s2) |
|
|
146 | return !strcmp (s1, s2); |
169 | else |
147 | else |
170 | return 0; |
|
|
171 | else if (s2 == NULL) |
|
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172 | return 0; |
148 | return 0; |
173 | else |
|
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174 | return strcmp (s1, s2) == 0; |
|
|
175 | } |
149 | } |
176 | |
|
|
177 | |
150 | |
178 | /** |
151 | /** |
179 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
152 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
180 | * Any matching items in the inventory are deleted, and a |
153 | * Any matching items in the inventory are deleted, and a |
181 | * message is displayed to the player. |
154 | * message is displayed to the player. |
… | |
… | |
194 | |
167 | |
195 | if (tmp->type == item->type |
168 | if (tmp->type == item->type |
196 | && same_string (tmp->name, item->name) |
169 | && same_string (tmp->name, item->name) |
197 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
170 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
198 | { |
171 | { |
199 | |
|
|
200 | /* message */ |
172 | /* message */ |
201 | if (tmp->nrof > 1) |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, |
202 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
174 | tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
203 | else |
175 | query_short_name (tmp)); |
204 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
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|
205 | |
176 | |
206 | tmp->remove (); /* remove obj from players inv. */ |
177 | tmp->destroy (); |
207 | esrv_del_item (op->contr, tmp->count); /* notify client */ |
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208 | tmp->destroy (); /* free object */ |
|
|
209 | } |
178 | } |
210 | |
179 | |
211 | if (tmp->inv) |
180 | if (tmp->inv) |
212 | follower_remove_similar_item (tmp, item); |
181 | follower_remove_similar_item (tmp, item); |
213 | } |
182 | } |
… | |
… | |
239 | * God gives an item to the player. |
208 | * God gives an item to the player. |
240 | */ |
209 | */ |
241 | static int |
210 | static int |
242 | god_gives_present (object *op, object *god, treasure *tr) |
211 | god_gives_present (object *op, object *god, treasure *tr) |
243 | { |
212 | { |
244 | object *tmp; |
213 | if (!tr->item) |
245 | |
|
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246 | if (follower_has_similar_item (op, &tr->item->clone)) |
|
|
247 | return 0; |
214 | return 0; |
248 | |
215 | |
|
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216 | if (follower_has_similar_item (op, tr->item)) |
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217 | return 0; |
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218 | |
249 | tmp = arch_to_object (tr->item); |
219 | object *tmp = arch_to_object (tr->item); |
250 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
220 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
251 | tmp = insert_ob_in_ob (tmp, op); |
221 | op->insert (tmp); |
252 | if (op->type == PLAYER) |
222 | |
253 | esrv_send_item (op, tmp); |
|
|
254 | return 1; |
223 | return 1; |
255 | } |
224 | } |
256 | |
225 | |
257 | /** |
226 | /** |
258 | * Player prays at altar. |
227 | * Player prays at altar. |
… | |
… | |
271 | return; |
240 | return; |
272 | |
241 | |
273 | /* hmm. what happend depends on pl's current god, level, etc */ |
242 | /* hmm. what happend depends on pl's current god, level, etc */ |
274 | if (!pl_god) |
243 | if (!pl_god) |
275 | { /*new convert */ |
244 | { /*new convert */ |
276 | become_follower (pl, &altar->other_arch->clone); |
245 | become_follower (pl, altar->other_arch); |
277 | return; |
246 | return; |
278 | |
|
|
279 | } |
247 | } |
280 | else if (!strcmp (&pl_god->name, altar->other_arch->clone.name)) |
248 | else if (pl_god->name == altar->other_arch->object::name) |
281 | { |
249 | { |
282 | /* pray at your gods altar */ |
250 | /* pray at your gods altar */ |
|
|
251 | /* this leads to very low levels of wis and pray to result in no doubling! */ |
283 | int bonus = (pl->stats.Wis + skill->level) / 10; |
252 | int bonus = (pl->stats.Wis + skill->level) / 10; |
284 | |
253 | |
285 | /* we can get neg grace up faster */ |
254 | /* we can get neg grace up faster */ |
286 | if (pl->stats.grace < 0) |
255 | if (pl->stats.grace < 0) |
287 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
256 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
|
257 | |
288 | /* we can super-charge grace to 2x max */ |
258 | /* we can super-charge grace to 2x max */ |
289 | if (pl->stats.grace < (2 * pl->stats.maxgrace)) |
259 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
290 | { |
|
|
291 | pl->stats.grace += bonus / 2; |
260 | pl->stats.grace += bonus / 2; |
292 | } |
261 | else |
293 | if (pl->stats.grace > (2 * pl->stats.maxgrace)) |
|
|
294 | { |
|
|
295 | pl->stats.grace = (2 * pl->stats.maxgrace); |
262 | pl->stats.grace = 2 * pl->stats.maxgrace; |
296 | } |
|
|
297 | |
263 | |
298 | /* Every once in a while, the god decides to checkup on their |
264 | /* Every once in a while, the god decides to checkup on their |
299 | * follower, and may intervene to help them out. |
265 | * follower, and may intervene to help them out. |
300 | */ |
266 | */ |
301 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
267 | bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */ |
302 | |
268 | |
303 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
269 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
304 | god_intervention (pl, pl_god, skill); |
270 | god_intervention (pl, pl_god, skill); |
305 | |
|
|
306 | } |
271 | } |
307 | else |
272 | else |
308 | { /* praying to another god! */ |
273 | { /* praying to another god! */ |
309 | uint64 loss = 0; |
274 | uint64 loss = 0; |
310 | int angry = 1; |
275 | int angry = 1; |
… | |
… | |
314 | * points to the god of this altar (which we have |
279 | * points to the god of this altar (which we have |
315 | * already verified is non null). pl_god->other_arch |
280 | * already verified is non null). pl_god->other_arch |
316 | * is the opposing god - we need to verify that exists before |
281 | * is the opposing god - we need to verify that exists before |
317 | * using its values. |
282 | * using its values. |
318 | */ |
283 | */ |
319 | if (pl_god->other_arch && (altar->other_arch->name == pl_god->other_arch->name)) |
284 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
320 | { |
285 | { |
321 | angry = 2; |
286 | angry = 2; |
322 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
287 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
323 | { |
288 | { |
324 | object *tmp; |
289 | object *tmp; |
… | |
… | |
345 | |
310 | |
346 | /* May switch Gods, but its random chance based on our current level |
311 | /* May switch Gods, but its random chance based on our current level |
347 | * note it gets harder to swap gods the higher we get |
312 | * note it gets harder to swap gods the higher we get |
348 | */ |
313 | */ |
349 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
314 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
350 | { |
|
|
351 | become_follower (pl, &altar->other_arch->clone); |
315 | become_follower (pl, altar->other_arch); |
352 | } |
|
|
353 | else |
316 | else |
354 | { |
317 | { |
355 | /* toss this player off the altar. He can try again. */ |
318 | /* toss this player off the altar. He can try again. */ |
356 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
319 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
320 | pl->contr->fire_on = 0; |
|
|
321 | pl->speed_left = 1.f; |
357 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
322 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
358 | } |
323 | } |
359 | } |
324 | } |
360 | } |
325 | } |
361 | |
326 | |
… | |
… | |
396 | remove = 1; |
361 | remove = 1; |
397 | for (tr = god->randomitems->items; tr; tr = tr->next) |
362 | for (tr = god->randomitems->items; tr; tr = tr->next) |
398 | { |
363 | { |
399 | object *item; |
364 | object *item; |
400 | |
365 | |
401 | if (tr->item == NULL) |
366 | if (!tr->item) |
402 | continue; |
367 | continue; |
|
|
368 | |
403 | item = &tr->item->clone; |
369 | item = tr->item; |
404 | |
370 | |
405 | /* Basically, see if the matching spell is granted by this god. */ |
371 | /* Basically, see if the matching spell is granted by this god. */ |
406 | |
372 | |
407 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) |
373 | if (tr->item->type == SPELL && tr->item->object::name == tmp->name) |
408 | { |
374 | { |
409 | remove = 0; |
375 | remove = 0; |
410 | break; |
376 | break; |
411 | } |
377 | } |
412 | } |
378 | } |
|
|
379 | |
413 | if (remove) |
380 | if (remove) |
414 | { |
381 | do_forget_spell (op, tmp->name); |
415 | /* just do the work of removing the spell ourselves - we already |
|
|
416 | * know that the player knows the spell |
|
|
417 | */ |
|
|
418 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
|
|
419 | player_unready_range_ob (op->contr, tmp); |
|
|
420 | tmp->destroy (); |
|
|
421 | } |
|
|
422 | |
|
|
423 | } |
382 | } |
424 | } |
383 | } |
425 | |
384 | |
426 | /** |
385 | /** |
427 | * This function is called whenever a player has |
386 | * This function is called whenever a player has |
… | |
… | |
435 | object *old_god = NULL; /* old god */ |
394 | object *old_god = NULL; /* old god */ |
436 | treasure *tr; |
395 | treasure *tr; |
437 | object *item, *skop, *next; |
396 | object *item, *skop, *next; |
438 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
397 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
439 | |
398 | |
440 | |
|
|
441 | old_god = find_god (determine_god (op)); |
399 | old_god = find_god (determine_god (op)); |
442 | |
400 | |
443 | /* take away any special god-characteristic items. */ |
401 | /* take away any special god-characteristic items. */ |
444 | for (item = op->inv; item != NULL; item = next) |
402 | for (item = op->inv; item; item = next) |
445 | { |
403 | { |
446 | next = item->below; |
404 | next = item->below; |
|
|
405 | |
447 | // remove all invisible startequip items which are not skill, exp or force |
406 | // remove all invisible startequip items which are not skill, exp or force |
448 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
407 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
449 | (item->type != SKILL) && (item->type != FORCE)) |
408 | (item->type != SKILL) && (item->type != FORCE)) |
450 | { |
409 | { |
451 | |
|
|
452 | if (item->type == SPELL) |
410 | if (item->type == SPELL) |
|
|
411 | { |
453 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
412 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
|
|
413 | esrv_remove_spell (op->contr, item); |
|
|
414 | } |
454 | |
415 | |
455 | player_unready_range_ob (op->contr, item); |
416 | player_unready_range_ob (op->contr, item); |
456 | item->destroy (); |
417 | item->destroy (); |
457 | } |
418 | } |
458 | } |
419 | } |
459 | |
420 | |
460 | /* remove any godgiven items from the old god */ |
421 | /* remove any godgiven items from the old god */ |
461 | if (old_god) |
422 | if (old_god) |
462 | { |
|
|
463 | for (tr = old_god->randomitems->items; tr != NULL; tr = tr->next) |
423 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
464 | { |
|
|
465 | if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) |
424 | if (tr->item && QUERY_FLAG (tr->item, FLAG_STARTEQUIP)) |
466 | follower_remove_similar_item (op, &tr->item->clone); |
425 | follower_remove_similar_item (op, tr->item); |
467 | } |
|
|
468 | } |
|
|
469 | |
426 | |
470 | if (!op || !new_god) |
427 | if (!op || !new_god) |
471 | return; |
428 | return; |
472 | |
429 | |
473 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
430 | if (new_god->slaying && op->race.contains (new_god->slaying)) |
474 | { |
431 | { |
475 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
432 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
|
|
433 | |
476 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
434 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
477 | { |
435 | { |
478 | object *tmp = get_archetype (LOOSE_MANA); |
436 | object *tmp = get_archetype (LOOSE_MANA); |
479 | |
437 | |
480 | cast_magic_storm (op, tmp, new_god->level + 10); |
438 | cast_magic_storm (op, tmp, new_god->level + 10); |
481 | } |
439 | } |
|
|
440 | |
482 | return; |
441 | return; |
483 | } |
442 | } |
484 | |
443 | |
485 | |
|
|
486 | /* give the player any special god-characteristic-items. */ |
444 | /* give the player any special god-characteristic-items. */ |
487 | for (tr = new_god->randomitems->items; tr != NULL; tr = tr->next) |
445 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
488 | { |
446 | { |
489 | if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
447 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
490 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
448 | && tr->item->type != BOOK && tr->item->type != SPELL) |
491 | god_gives_present (op, new_god, tr); |
449 | god_gives_present (op, new_god, tr); |
492 | } |
450 | } |
493 | |
451 | |
494 | |
|
|
495 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
452 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
496 | |
453 | |
497 | for (skop = op->inv; skop != NULL; skop = skop->below) |
454 | for (skop = op->inv; skop; skop = skop->below) |
498 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
455 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
499 | break; |
456 | break; |
500 | |
457 | |
501 | /* Player has no skill - give them the skill */ |
458 | /* Player has no skill - give them the skill */ |
502 | if (!skop) |
459 | if (!skop) |
503 | { |
|
|
504 | /* The arhetype should always be defined - if we crash here because it doesn't, |
460 | /* The archetype should always be defined - if we crash here because it doesn't, |
505 | * things are really messed up anyways. |
461 | * things are really messed up anyways. |
506 | */ |
462 | */ |
507 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->clone.skill); |
463 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
508 | link_player_skills (op); |
|
|
509 | } |
|
|
510 | |
464 | |
511 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
465 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
512 | |
466 | |
513 | /* Clear the "undead" status. We also need to force a call to change_abil, |
467 | /* Clear the "undead" status. We also need to force a call to change_abil, |
514 | * so I set undeadified for that. |
468 | * so I set undeadified for that. |
515 | * - gros, 21th July 2006. |
469 | * - gros, 21th July 2006. |
516 | */ |
470 | */ |
517 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
471 | if (old_god && QUERY_FLAG (old_god, FLAG_UNDEAD)) |
518 | { |
472 | { |
519 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
473 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
520 | undeadified = 1; |
474 | undeadified = 1; |
521 | } |
475 | } |
522 | |
476 | |
523 | if (skop->title) |
477 | if (skop->title) |
524 | { /* get rid of old god */ |
478 | { |
|
|
479 | /* get rid of old god */ |
525 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
480 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
|
|
481 | |
526 | /* The point of this is to really show what abilities the player just lost */ |
482 | /* The point of this is to really show what abilities the player just lost */ |
527 | if (sk_applied || undeadified) |
483 | if (sk_applied || undeadified) |
528 | { |
484 | { |
529 | |
|
|
530 | CLEAR_FLAG (skop, FLAG_APPLIED); |
485 | CLEAR_FLAG (skop, FLAG_APPLIED); |
531 | (void) change_abil (op, skop); |
486 | change_abil (op, skop); |
532 | } |
487 | } |
533 | } |
488 | } |
534 | |
489 | |
535 | /* now change to the new gods attributes to exp_obj */ |
490 | /* now change to the new gods attributes to exp_obj */ |
536 | skop->title = new_god->name; |
491 | skop->title = new_god->name; |
… | |
… | |
571 | * This also can happen for monks which cannot use weapons. In this case |
526 | * This also can happen for monks which cannot use weapons. In this case |
572 | * do not allow to use weapons even if the god otherwise would allow it. |
527 | * do not allow to use weapons even if the god otherwise would allow it. |
573 | */ |
528 | */ |
574 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
529 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
575 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
530 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
|
|
531 | |
576 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
532 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
577 | |
533 | |
578 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
534 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
579 | stop_using_item (op, WEAPON, 2); |
535 | stop_using_item (op, WEAPON, 2); |
580 | |
536 | |
… | |
… | |
606 | */ |
562 | */ |
607 | |
563 | |
608 | int |
564 | int |
609 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
565 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
610 | { |
566 | { |
611 | |
|
|
612 | if (QUERY_FLAG (&op->arch->clone, flag)) |
567 | if (QUERY_FLAG (op->arch, flag)) |
613 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
568 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
614 | { |
569 | { |
615 | update_priest_flag (exp_obj, op, flag); |
570 | update_priest_flag (exp_obj, op, flag); |
616 | if (QUERY_FLAG (op, flag)) |
571 | if (QUERY_FLAG (op, flag)) |
617 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
… | |
… | |
619 | { |
574 | { |
620 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
575 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
621 | return 1; |
576 | return 1; |
622 | } |
577 | } |
623 | } |
578 | } |
|
|
579 | |
624 | return 0; |
580 | return 0; |
625 | } |
581 | } |
626 | |
582 | |
627 | /** |
583 | /** |
628 | * Unapplies up to number worth of items of type |
584 | * Unapplies up to number worth of items of type |
… | |
… | |
665 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
621 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
666 | CLEAR_FLAG (exp_ob, flag); |
622 | CLEAR_FLAG (exp_ob, flag); |
667 | }; |
623 | }; |
668 | } |
624 | } |
669 | |
625 | |
670 | |
|
|
671 | |
|
|
672 | archetype * |
626 | archetype * |
673 | determine_holy_arch (object *god, const char *type) |
627 | determine_holy_arch (object *god, shstr_cmp type) |
674 | { |
628 | { |
675 | treasure *tr; |
629 | treasure *tr; |
676 | |
630 | |
677 | if (!god || !god->randomitems) |
631 | if (!god || !god->randomitems) |
678 | { |
632 | { |
679 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
633 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
680 | return NULL; |
634 | return 0; |
681 | } |
635 | } |
682 | |
636 | |
683 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
637 | for (tr = god->randomitems->items; tr; tr = tr->next) |
684 | { |
638 | { |
685 | object *item; |
|
|
686 | |
|
|
687 | if (!tr->item) |
639 | if (!tr->item) |
688 | continue; |
640 | continue; |
689 | item = &tr->item->clone; |
|
|
690 | |
641 | |
|
|
642 | object *item = tr->item; |
|
|
643 | |
691 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
644 | if (item->type == BOOK && item->invisible && item->name == type) |
692 | return item->other_arch; |
645 | return item->other_arch; |
693 | } |
646 | } |
|
|
647 | |
694 | return NULL; |
648 | return 0; |
695 | } |
649 | } |
696 | |
650 | |
697 | /** |
651 | /** |
698 | * God helps player by removing curse and/or damnation. |
652 | * God helps player by removing curse and/or damnation. |
699 | */ |
653 | */ |
700 | static int |
654 | static int |
701 | god_removes_curse (object *op, int remove_damnation) |
655 | god_removes_curse (object *op, int remove_damnation) |
702 | { |
656 | { |
703 | object *tmp; |
|
|
704 | int success = 0; |
657 | int success = 0; |
705 | |
658 | |
706 | for (tmp = op->inv; tmp; tmp = tmp->below) |
659 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
707 | { |
660 | { |
708 | if (tmp->invisible) |
661 | if (tmp->invisible) |
709 | continue; |
662 | continue; |
|
|
663 | |
710 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
664 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
711 | continue; |
665 | continue; |
|
|
666 | |
712 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
667 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
713 | { |
668 | { |
714 | success = 1; |
669 | success = 1; |
715 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
670 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
716 | CLEAR_FLAG (tmp, FLAG_CURSED); |
671 | CLEAR_FLAG (tmp, FLAG_CURSED); |
717 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
672 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
718 | if (op->type == PLAYER) |
673 | |
|
|
674 | if (object *pl = tmp->visible_to ()) |
719 | esrv_send_item (op, tmp); |
675 | esrv_update_item (UPD_FLAGS, pl, tmp); |
720 | } |
676 | } |
721 | } |
677 | } |
722 | |
678 | |
723 | if (success) |
679 | if (success) |
724 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
680 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
|
|
681 | |
725 | return success; |
682 | return success; |
726 | } |
683 | } |
727 | |
684 | |
728 | static int |
685 | static int |
729 | follower_level_to_enchantments (int level, int difficulty) |
686 | follower_level_to_enchantments (int level, int difficulty) |
… | |
… | |
734 | return 0; |
691 | return 0; |
735 | } |
692 | } |
736 | |
693 | |
737 | if (level <= 20) |
694 | if (level <= 20) |
738 | return level / difficulty; |
695 | return level / difficulty; |
|
|
696 | |
739 | if (level <= 40) |
697 | if (level <= 40) |
740 | return (20 + (level - 20) / 2) / difficulty; |
698 | return (20 + (level - 20) / 2) / difficulty; |
|
|
699 | |
741 | return (30 + (level - 40) / 4) / difficulty; |
700 | return (30 + (level - 40) / 4) / difficulty; |
742 | } |
701 | } |
743 | |
702 | |
744 | /** |
703 | /** |
745 | * God wants to enchant weapon. |
704 | * God wants to enchant weapon. |
… | |
… | |
748 | * attacktype, slaying and such. |
707 | * attacktype, slaying and such. |
749 | */ |
708 | */ |
750 | static int |
709 | static int |
751 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
710 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
752 | { |
711 | { |
753 | char buf[MAX_BUF]; |
|
|
754 | object *weapon; |
712 | object *weapon; |
755 | uint32 attacktype; |
713 | uint32 attacktype; |
756 | int tmp; |
714 | int tmp; |
757 | |
715 | |
758 | for (weapon = op->inv; weapon; weapon = weapon->below) |
716 | for (weapon = op->inv; weapon; weapon = weapon->below) |
759 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
717 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
760 | break; |
718 | break; |
|
|
719 | |
761 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
720 | if (!weapon || god_examines_item (god, weapon) <= 0) |
762 | return 0; |
721 | return 0; |
763 | |
722 | |
764 | /* First give it a title, so other gods won't touch it */ |
723 | /* First give it a title, so other gods won't touch it */ |
765 | if (!weapon->title) |
724 | if (!weapon->title) |
766 | { |
725 | { |
767 | sprintf (buf, "of %s", &god->name); |
726 | weapon->title = format ("of %s", &god->name); |
768 | weapon->title = buf; |
727 | |
769 | if (op->type == PLAYER) |
728 | if (object *pl = weapon->visible_to ()) |
770 | esrv_update_item (UPD_NAME, op, weapon); |
729 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
730 | |
771 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
731 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
772 | } |
732 | } |
773 | |
733 | |
774 | /* Allow the weapon to slay enemies */ |
734 | /* Allow the weapon to slay enemies */ |
775 | if (!weapon->slaying && god->slaying) |
735 | if (!weapon->slaying && god->slaying) |
… | |
… | |
792 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
752 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
793 | if (weapon->magic < tmp) |
753 | if (weapon->magic < tmp) |
794 | { |
754 | { |
795 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
755 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
796 | weapon->magic++; |
756 | weapon->magic++; |
797 | if (op->type == PLAYER) |
757 | |
|
|
758 | if (object *pl = weapon->visible_to ()) |
798 | esrv_update_item (UPD_NAME, op, weapon); |
759 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
760 | |
799 | return 1; |
761 | return 1; |
800 | } |
762 | } |
801 | |
763 | |
802 | return 0; |
764 | return 0; |
803 | } |
765 | } |
804 | |
|
|
805 | |
766 | |
806 | /** |
767 | /** |
807 | * Every once in a while the god will intervene to help the worshiper. |
768 | * Every once in a while the god will intervene to help the worshiper. |
808 | * Later, this fctn can be used to supply quests, etc for the |
769 | * Later, this fctn can be used to supply quests, etc for the |
809 | * priest. -b.t. |
770 | * priest. -b.t. |
810 | * called from pray_at_altar() currently. |
771 | * called from pray_at_altar() currently. |
811 | */ |
772 | */ |
812 | |
|
|
813 | void |
773 | void |
814 | god_intervention (object *op, object *god, object *skill) |
774 | god_intervention (object *op, object *god, object *skill) |
815 | { |
775 | { |
816 | treasure *tr; |
776 | treasure *tr; |
817 | |
777 | |
… | |
… | |
825 | |
785 | |
826 | /* lets do some checks of whether we are kosher with our god */ |
786 | /* lets do some checks of whether we are kosher with our god */ |
827 | if (god_examines_priest (op, god) < 0) |
787 | if (god_examines_priest (op, god) < 0) |
828 | return; |
788 | return; |
829 | |
789 | |
|
|
790 | op->play_sound (sound_find ("god_intervention")); |
830 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
791 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
831 | |
792 | |
832 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
793 | for (tr = god->randomitems->items; tr; tr = tr->next) |
833 | { |
794 | { |
834 | object *item; |
795 | object *item; |
835 | |
796 | |
836 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
797 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
837 | continue; |
798 | continue; |
838 | |
799 | |
839 | /* Treasurelist - generate some treasure for the follower */ |
800 | /* Treasurelist - generate some treasure for the follower */ |
840 | if (tr->name) |
801 | if (tr->name) |
841 | { |
802 | { |
842 | treasurelist *tl = find_treasurelist (tr->name); |
803 | treasurelist *tl = treasurelist::find (tr->name); |
843 | |
804 | |
844 | if (tl == NULL) |
805 | if (tl == NULL) |
845 | continue; |
806 | continue; |
846 | |
807 | |
847 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
808 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
848 | |
809 | |
849 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
810 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD, skill->level, 0); |
850 | return; |
811 | return; |
851 | } |
812 | } |
852 | |
813 | |
853 | if (!tr->item) |
814 | if (!tr->item) |
854 | { |
|
|
855 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", &god->name); |
|
|
856 | continue; |
815 | continue; |
857 | } |
816 | |
858 | item = &tr->item->clone; |
817 | item = tr->item; |
859 | |
818 | |
860 | /* Grace limit */ |
819 | /* Grace limit */ |
861 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
820 | if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
862 | { |
821 | { |
863 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
822 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
864 | { |
823 | { |
865 | object *tmp; |
|
|
866 | |
|
|
867 | /* Follower lacks the required grace for the following |
824 | /* Follower lacks the required grace for the following |
868 | * treasure list items. */ |
825 | * treasure list items. */ |
869 | |
826 | |
870 | tmp = get_archetype (HOLY_POSSESSION); |
827 | object *tmp = get_archetype (HOLY_POSSESSION); |
871 | cast_change_ability (op, op, tmp, 0, 1); |
828 | cast_change_ability (op, op, tmp, 0, 1); |
872 | tmp->destroy (); |
829 | tmp->destroy (); |
873 | return; |
830 | return; |
874 | } |
831 | } |
|
|
832 | |
875 | continue; |
833 | continue; |
876 | } |
834 | } |
877 | |
835 | |
878 | /* Restore grace */ |
836 | /* Restore grace */ |
879 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
837 | if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
880 | { |
838 | { |
881 | if (op->stats.grace >= 0) |
839 | if (op->stats.grace >= 0) |
882 | continue; |
840 | continue; |
|
|
841 | |
883 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
842 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
884 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
843 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
885 | return; |
844 | return; |
886 | } |
845 | } |
887 | |
846 | |
888 | /* Heal damage */ |
847 | /* Heal damage */ |
889 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
848 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
890 | { |
849 | { |
891 | if (op->stats.hp >= op->stats.maxhp) |
850 | if (op->stats.hp >= op->stats.maxhp) |
892 | continue; |
851 | continue; |
|
|
852 | |
893 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
853 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
894 | op->stats.hp = op->stats.maxhp; |
854 | op->stats.hp = op->stats.maxhp; |
895 | return; |
855 | return; |
896 | } |
856 | } |
897 | |
857 | |
… | |
… | |
903 | /* Restore to 50 .. 100%, if sp < 50% */ |
863 | /* Restore to 50 .. 100%, if sp < 50% */ |
904 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
864 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
905 | |
865 | |
906 | if (op->stats.sp >= max / 2) |
866 | if (op->stats.sp >= max / 2) |
907 | continue; |
867 | continue; |
|
|
868 | |
908 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " "your head but doesn't hurt you!"); |
869 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!"); |
909 | op->stats.sp = new_sp; |
870 | op->stats.sp = new_sp; |
910 | } |
871 | } |
911 | |
872 | |
912 | /* Various heal spells */ |
873 | /* Various heal spells */ |
913 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
874 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
914 | { |
875 | { |
915 | object *tmp; |
|
|
916 | int success; |
|
|
917 | |
|
|
918 | tmp = get_archetype_by_object_name (item->slaying); |
876 | object *tmp = archetype::get (item->slaying); |
919 | |
|
|
920 | success = cast_heal (op, op, tmp, 0); |
877 | int success = cast_heal (op, op, tmp, 0); |
921 | tmp->destroy (); |
878 | tmp->destroy (); |
|
|
879 | |
922 | if (success) |
880 | if (success) |
923 | return; |
881 | return; |
924 | else |
882 | else |
925 | continue; |
883 | continue; |
926 | } |
884 | } |
… | |
… | |
953 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
911 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
954 | { |
912 | { |
955 | LOG (llevError, "Could not find archetype depletion.\n"); |
913 | LOG (llevError, "Could not find archetype depletion.\n"); |
956 | continue; |
914 | continue; |
957 | } |
915 | } |
|
|
916 | |
958 | depl = present_arch_in_ob (at, op); |
917 | depl = present_arch_in_ob (at, op); |
959 | |
918 | |
960 | if (depl == NULL) |
919 | if (depl == NULL) |
961 | continue; |
920 | continue; |
962 | |
921 | |
963 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
922 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
964 | |
923 | |
965 | for (i = 0; i < NUM_STATS; i++) |
924 | for (i = 0; i < NUM_STATS; i++) |
966 | if (get_attr_value (&depl->stats, i)) |
925 | if (depl->stats.stat (i)) |
967 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
926 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
968 | |
927 | |
969 | depl->destroy (); |
928 | depl->destroy (); |
970 | fix_player (op); |
929 | op->update_stats (); |
971 | return; |
930 | return; |
972 | } |
931 | } |
973 | |
932 | |
974 | /* Voices */ |
933 | /* Voices */ |
975 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
934 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
976 | { |
935 | { |
977 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to " "turn around:"); |
936 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to turn around:"); |
978 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
937 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
979 | return; |
938 | return; |
980 | } |
939 | } |
981 | |
940 | |
982 | /* Messages */ |
941 | /* Messages */ |
… | |
… | |
1033 | { |
992 | { |
1034 | int reaction = 1; |
993 | int reaction = 1; |
1035 | object *item = NULL, *skop; |
994 | object *item = NULL, *skop; |
1036 | |
995 | |
1037 | for (item = op->inv; item; item = item->below) |
996 | for (item = op->inv; item; item = item->below) |
1038 | { |
|
|
1039 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
997 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
1040 | { |
|
|
1041 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
998 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
1042 | } |
|
|
1043 | } |
|
|
1044 | |
999 | |
1045 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
1000 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
1046 | if (reaction < 0) |
1001 | if (reaction < 0) |
1047 | { |
1002 | { |
1048 | int loss = 10000000; |
1003 | int loss = 10000000; |
1049 | int angry = abs (reaction); |
1004 | int angry = abs (reaction); |
1050 | |
1005 | |
1051 | for (skop = op->inv; skop != NULL; skop = skop->below) |
1006 | for (skop = op->inv; skop; skop = skop->below) |
1052 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
1007 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
1053 | break; |
1008 | break; |
1054 | |
1009 | |
1055 | if (skop) |
1010 | if (skop) |
1056 | loss = (int) (0.05 * (float) skop->stats.exp); |
1011 | loss = 0.05f * skop->stats.exp; |
|
|
1012 | |
1057 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
1013 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1014 | |
1058 | if (random_roll (0, angry, op, PREFER_LOW)) |
1015 | if (random_roll (0, angry, op, PREFER_LOW)) |
1059 | { |
1016 | { |
1060 | object *tmp = get_archetype (LOOSE_MANA); |
1017 | object *tmp = get_archetype (LOOSE_MANA); |
1061 | |
1018 | |
1062 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1019 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1063 | } |
1020 | } |
|
|
1021 | |
1064 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1022 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1065 | } |
1023 | } |
|
|
1024 | |
1066 | return reaction; |
1025 | return reaction; |
1067 | } |
1026 | } |
1068 | |
1027 | |
1069 | /** |
1028 | /** |
1070 | * God checks item the player is using. |
1029 | * God checks item the player is using. |
1071 | * Return either -1 (bad), 0 (neutral) or |
1030 | * Return either -1 (bad), 0 (neutral) or |
1072 | * 1 (item is ok). If you are using the item of an enemy |
1031 | * 1 (item is ok). If you are using the item of an enemy |
1073 | * god, it can be bad...-b.t. |
1032 | * god, it can be bad...-b.t. |
1074 | */ |
1033 | */ |
1075 | |
|
|
1076 | int |
1034 | int |
1077 | god_examines_item (object *god, object *item) |
1035 | god_examines_item (object *god, object *item) |
1078 | { |
1036 | { |
1079 | char buf[MAX_BUF]; |
1037 | char buf[MAX_BUF]; |
1080 | |
1038 | |
… | |
… | |
1083 | |
1041 | |
1084 | if (!item->title) |
1042 | if (!item->title) |
1085 | return 1; /* unclaimed item are ok */ |
1043 | return 1; /* unclaimed item are ok */ |
1086 | |
1044 | |
1087 | sprintf (buf, "of %s", &god->name); |
1045 | sprintf (buf, "of %s", &god->name); |
1088 | if (!strcmp (item->title, buf)) |
1046 | if (!strcmp (&item->title, buf)) |
1089 | return 1; /* belongs to that God */ |
1047 | return 1; /* belongs to that God */ |
1090 | |
1048 | |
1091 | if (god->title) |
1049 | if (god->title) |
1092 | { /* check if we have any enemy blessed item */ |
1050 | { /* check if we have any enemy blessed item */ |
1093 | sprintf (buf, "of %s", &god->title); |
1051 | sprintf (buf, "of %s", &god->title); |
1094 | if (!strcmp (item->title, buf)) |
1052 | if (!strcmp (&item->title, buf)) |
1095 | { |
1053 | { |
1096 | if (item->env) |
1054 | if (item->env) |
1097 | { |
1055 | { |
1098 | char buf[MAX_BUF]; |
1056 | char buf[MAX_BUF]; |
1099 | |
1057 | |
1100 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1058 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1101 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1059 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1102 | } |
1060 | } |
|
|
1061 | |
1103 | return -1; |
1062 | return -1; |
1104 | } |
1063 | } |
1105 | } |
1064 | } |
1106 | |
1065 | |
1107 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1066 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
… | |
… | |
1109 | |
1068 | |
1110 | /** |
1069 | /** |
1111 | * Returns priest's god's id. |
1070 | * Returns priest's god's id. |
1112 | * Straight calls lookup_god_by_name |
1071 | * Straight calls lookup_god_by_name |
1113 | */ |
1072 | */ |
1114 | |
|
|
1115 | int |
1073 | int |
1116 | get_god (object *priest) |
1074 | get_god (object *priest) |
1117 | { |
1075 | { |
1118 | int godnr = lookup_god_by_name (determine_god (priest)); |
1076 | return lookup_god_by_name (determine_god (priest)); |
1119 | |
|
|
1120 | return godnr; |
|
|
1121 | } |
|
|
1122 | |
|
|
1123 | /** |
|
|
1124 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
1125 | * creature of who has race *race |
|
|
1126 | * if we can't find a god that is appropriate, we return NULL |
|
|
1127 | */ |
|
|
1128 | const char * |
|
|
1129 | get_god_for_race (const char *race) |
|
|
1130 | { |
|
|
1131 | godlink *gl = first_god; |
|
|
1132 | const char *godname = NULL; |
|
|
1133 | |
|
|
1134 | if (race == NULL) |
|
|
1135 | return NULL; |
|
|
1136 | while (gl) |
|
|
1137 | { |
|
|
1138 | if (!strcasecmp (gl->arch->clone.race, race)) |
|
|
1139 | { |
|
|
1140 | godname = gl->name; |
|
|
1141 | break; |
|
|
1142 | } |
|
|
1143 | gl = gl->next; |
|
|
1144 | } |
|
|
1145 | return godname; |
|
|
1146 | } |
1077 | } |
1147 | |
1078 | |
1148 | /** |
1079 | /** |
1149 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1080 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1150 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1081 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1151 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1082 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1152 | */ |
1083 | */ |
1153 | |
|
|
1154 | int |
1084 | int |
1155 | tailor_god_spell (object *spellop, object *caster) |
1085 | tailor_god_spell (object *spellop, object *caster) |
1156 | { |
1086 | { |
1157 | object *god = find_god (determine_god (caster)); |
1087 | object *god = find_god (determine_god (caster)); |
1158 | int caster_is_spell = 0; |
1088 | int caster_is_spell = 0; |