1 | /* |
1 | /* |
2 | * static char *rcsid_gods_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: gods.C,v 1.2 2006/08/25 17:11:53 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
|
|
6 | /* |
|
|
7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
25 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
27 | */ |
22 | */ |
28 | |
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29 | |
23 | |
30 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
24 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
31 | * monster race initialization. b.t. |
25 | * monster race initialization. b.t. |
32 | */ |
26 | */ |
33 | |
27 | |
… | |
… | |
36 | #include <global.h> |
30 | #include <global.h> |
37 | #include <living.h> |
31 | #include <living.h> |
38 | #include <object.h> |
32 | #include <object.h> |
39 | #include <spells.h> |
33 | #include <spells.h> |
40 | #include <sounds.h> |
34 | #include <sounds.h> |
41 | #ifndef __CEXTRACT__ |
|
|
42 | #include <sproto.h> |
35 | #include <sproto.h> |
43 | #endif |
|
|
44 | |
36 | |
45 | /** |
37 | /** |
46 | * Returns the id of specified god. |
38 | * Returns the id of specified god. |
47 | */ |
39 | */ |
|
|
40 | int |
48 | int lookup_god_by_name(const char *name) { |
41 | lookup_god_by_name (const char *name) |
|
|
42 | { |
49 | int godnr=-1; |
43 | int godnr = -1; |
50 | size_t nmlen = strlen(name); |
44 | size_t nmlen = strlen (name); |
51 | |
45 | |
52 | if(name && strcmp(name,"none")) { |
46 | if (name && strcmp (name, "none")) |
|
|
47 | { |
53 | godlink *gl; |
48 | godlink *gl; |
|
|
49 | |
54 | for(gl=first_god;gl;gl=gl->next) |
50 | for (gl = first_god; gl; gl = gl->next) |
55 | if(!strncmp(name,gl->name,MIN(strlen(gl->name),nmlen))) |
51 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
56 | break; |
52 | break; |
57 | if(gl) godnr=gl->id; |
53 | |
|
|
54 | if (gl) |
|
|
55 | godnr = gl->id; |
58 | } |
56 | } |
|
|
57 | |
59 | return godnr; |
58 | return godnr; |
60 | } |
59 | } |
61 | |
60 | |
62 | /** |
61 | /** |
63 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
62 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
64 | */ |
63 | */ |
|
|
64 | object * |
65 | object *find_god(const char *name) { |
65 | find_god (const char *name) |
|
|
66 | { |
66 | object *god=NULL; |
67 | object *god = NULL; |
67 | |
68 | |
68 | if(name) { |
69 | if (name) |
|
|
70 | { |
69 | godlink *gl; |
71 | godlink *gl; |
70 | |
72 | |
71 | for(gl=first_god;gl;gl=gl->next) |
73 | for (gl = first_god; gl; gl = gl->next) |
72 | if(!strcmp(name,gl->name)) break; |
74 | if (!strcmp (name, gl->name)) |
73 | if(gl) god=pntr_to_god_obj(gl); |
75 | break; |
|
|
76 | if (gl) |
|
|
77 | god = pntr_to_god_obj (gl); |
74 | } |
78 | } |
75 | return god; |
79 | return god; |
76 | } |
80 | } |
77 | |
81 | |
78 | /** |
82 | /** |
79 | * Determines if op worships a god. |
83 | * Determines if op worships a god. |
80 | * Returns the godname if they do or "none" if they have no god. |
84 | * Returns the godname if they do or "none" if they have no god. |
81 | * In the case of an NPC, if they have no god, we try and guess |
85 | * In the case of an NPC, if they have no god, we try and guess |
82 | * who they should worship based on their race. If that fails we |
86 | * who they should worship based on their race. If that fails we |
83 | * give them a random one. |
87 | * give them a random one. |
84 | */ |
88 | */ |
85 | |
89 | |
|
|
90 | const char * |
86 | const char *determine_god(object *op) { |
91 | determine_god (object *op) |
|
|
92 | { |
87 | int godnr = -1; |
93 | int godnr = -1; |
88 | const char *godname; |
94 | const char *godname; |
89 | |
95 | |
90 | /* spells */ |
96 | /* spells */ |
91 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && |
97 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
92 | op->title) |
|
|
93 | { |
|
|
94 | if (lookup_god_by_name(op->title)>=0) return op->title; |
|
|
95 | } |
98 | { |
|
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99 | if (lookup_god_by_name (op->title) >= 0) |
|
|
100 | return op->title; |
|
|
101 | } |
96 | |
102 | |
97 | if(op->type!= PLAYER && QUERY_FLAG(op,FLAG_ALIVE)) { |
103 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
98 | |
104 | { |
|
|
105 | |
99 | /* find a god based on race */ |
106 | /* find a god based on race */ |
100 | if(!op->title) { |
107 | if (!op->title) |
101 | if (op->race !=NULL) { |
108 | { |
|
|
109 | if (op->race) |
|
|
110 | { |
102 | godname=get_god_for_race(op->race); |
111 | godname = get_god_for_race (op->race); |
103 | if (godname!=NULL) { |
112 | |
104 | op->title = add_string(godname); |
113 | if (godname) |
105 | } |
114 | op->title = godname; |
|
|
115 | } |
|
|
116 | } |
|
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117 | |
|
|
118 | /* find a random god */ |
|
|
119 | if (!op->title) |
|
|
120 | { |
|
|
121 | godlink *gl = first_god; |
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122 | |
|
|
123 | godnr = rndm (1, gl->id); |
|
|
124 | while (gl) |
|
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125 | { |
|
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126 | if (gl->id == godnr) |
|
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127 | break; |
|
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128 | |
|
|
129 | gl = gl->next; |
|
|
130 | } |
|
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131 | |
|
|
132 | op->title = gl->name; |
|
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133 | } |
|
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134 | |
|
|
135 | return op->title; |
106 | } |
136 | } |
107 | } |
|
|
108 | |
137 | |
109 | /* find a random god */ |
|
|
110 | if(!op->title) { |
|
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111 | godlink *gl = first_god; |
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112 | |
138 | |
113 | godnr = rndm(1, gl->id); |
|
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114 | while(gl) { |
|
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115 | if(gl->id == godnr) break; |
|
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116 | gl=gl->next; |
|
|
117 | } |
|
|
118 | op->title = add_string(gl->name); |
|
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119 | } |
|
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120 | |
|
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121 | return op->title; |
|
|
122 | } |
|
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123 | |
|
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124 | |
|
|
125 | /* The god the player worships is in the praying skill (native skill |
139 | /* The god the player worships is in the praying skill (native skill |
126 | * not skill tool). Since a player can only have one instance of |
140 | * not skill tool). Since a player can only have one instance of |
127 | * that skill, once we find it, we can return, either with the |
141 | * that skill, once we find it, we can return, either with the |
128 | * title or "none". |
142 | * title or "none". |
129 | */ |
143 | */ |
130 | if(op->type==PLAYER) { |
144 | if (op->type == PLAYER) |
131 | object *tmp; |
145 | { |
132 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) |
146 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
133 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) { |
147 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
134 | if (tmp->title) return (tmp->title); |
148 | { |
135 | else return("none"); |
149 | if (tmp->title) |
|
|
150 | return tmp->title; |
|
|
151 | else |
|
|
152 | return "none"; |
|
|
153 | } |
136 | } |
154 | } |
137 | } |
155 | |
138 | return ("none"); |
156 | return "none"; |
139 | } |
157 | } |
140 | |
158 | |
141 | /** |
159 | /** |
142 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
160 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
143 | */ |
161 | */ |
|
|
162 | static int |
144 | static int same_string (const char *s1, const char *s2) |
163 | same_string (const char *s1, const char *s2) |
145 | { |
164 | { |
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|
165 | if (s1 == NULL) |
146 | if (s1 == NULL) |
166 | if (s2 == NULL) |
147 | if (s2 == NULL) |
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148 | return 1; |
167 | return 1; |
149 | else |
|
|
150 | return 0; |
|
|
151 | else |
168 | else |
152 | if (s2 == NULL) |
|
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153 | return 0; |
169 | return 0; |
154 | else |
170 | else if (s2 == NULL) |
|
|
171 | return 0; |
|
|
172 | else |
155 | return strcmp (s1, s2) == 0; |
173 | return strcmp (s1, s2) == 0; |
156 | } |
174 | } |
157 | |
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|
158 | |
175 | |
159 | /** |
176 | /** |
160 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
177 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
161 | * Any matching items in the inventory are deleted, and a |
178 | * Any matching items in the inventory are deleted, and a |
162 | * message is displayed to the player. |
179 | * message is displayed to the player. |
163 | */ |
180 | */ |
|
|
181 | static void |
164 | static void follower_remove_similar_item (object *op, object *item) |
182 | follower_remove_similar_item (object *op, object *item) |
165 | { |
183 | { |
166 | object *tmp, *next; |
184 | object *tmp, *next; |
167 | |
185 | |
168 | if (op && op->type == PLAYER && op->contr) { |
186 | if (op && op->type == PLAYER && op->contr) |
|
|
187 | { |
169 | /* search the inventory */ |
188 | /* search the inventory */ |
170 | for (tmp = op->inv; tmp != NULL; tmp = next) { |
189 | for (tmp = op->inv; tmp != NULL; tmp = next) |
171 | next = tmp->below; /* backup in case we remove tmp */ |
|
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172 | |
190 | { |
|
|
191 | next = tmp->below; /* backup in case we remove tmp */ |
|
|
192 | |
173 | if (tmp->type == item->type |
193 | if (tmp->type == item->type |
174 | && same_string (tmp->name, item->name) |
194 | && same_string (tmp->name, item->name) |
175 | && same_string (tmp->title, item->title) |
195 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
176 | && same_string (tmp->msg, item->msg) |
196 | { |
177 | && same_string (tmp->slaying, item->slaying)) { |
197 | |
178 | |
|
|
179 | /* message */ |
198 | /* message */ |
180 | if (tmp->nrof > 1) |
199 | if (tmp->nrof > 1) |
181 | new_draw_info_format(NDI_UNIQUE,0,op, |
200 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
182 | "The %s crumble to dust!", query_short_name(tmp)); |
201 | else |
183 | else |
202 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
184 | new_draw_info_format(NDI_UNIQUE,0,op, |
203 | |
185 | "The %s crumbles to dust!", query_short_name(tmp)); |
204 | tmp->destroy (); |
186 | |
205 | } |
187 | remove_ob(tmp); /* remove obj from players inv. */ |
206 | |
188 | esrv_del_item(op->contr, tmp->count); /* notify client */ |
|
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189 | free_object(tmp); /* free object */ |
|
|
190 | } |
|
|
191 | if (tmp->inv) |
207 | if (tmp->inv) |
192 | follower_remove_similar_item(tmp, item); |
208 | follower_remove_similar_item (tmp, item); |
193 | } |
209 | } |
194 | } |
210 | } |
195 | } |
211 | } |
196 | |
212 | |
197 | /** |
213 | /** |
198 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
214 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
199 | * Returns 1 if found, else 0. |
215 | * Returns 1 if found, else 0. |
200 | */ |
216 | */ |
|
|
217 | static int |
201 | static int follower_has_similar_item (object *op, object *item) |
218 | follower_has_similar_item (object *op, object *item) |
202 | { |
219 | { |
203 | object *tmp; |
220 | object *tmp; |
204 | |
221 | |
205 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) { |
222 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
223 | { |
206 | if (tmp->type == item->type |
224 | if (tmp->type == item->type |
207 | && same_string (tmp->name, item->name) |
225 | && same_string (tmp->name, item->name) |
208 | && same_string (tmp->title, item->title) |
226 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
209 | && same_string (tmp->msg, item->msg) |
|
|
210 | && same_string (tmp->slaying, item->slaying)) |
|
|
211 | return 1; |
227 | return 1; |
212 | if (tmp->inv && follower_has_similar_item (tmp, item)) |
228 | if (tmp->inv && follower_has_similar_item (tmp, item)) |
213 | return 1; |
229 | return 1; |
214 | } |
230 | } |
|
|
231 | return 0; |
|
|
232 | } |
|
|
233 | |
|
|
234 | /** |
|
|
235 | * God gives an item to the player. |
|
|
236 | */ |
|
|
237 | static int |
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238 | god_gives_present (object *op, object *god, treasure *tr) |
|
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239 | { |
|
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240 | if (!tr->item) |
215 | return 0; |
241 | return 0; |
216 | } |
|
|
217 | |
242 | |
218 | /** |
|
|
219 | * God gives an item to the player. |
|
|
220 | */ |
|
|
221 | static int god_gives_present (object *op, object *god, treasure *tr) |
|
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222 | { |
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223 | object *tmp; |
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224 | |
|
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225 | if (follower_has_similar_item (op, &tr->item->clone)) |
243 | if (follower_has_similar_item (op, tr->item)) |
226 | return 0; |
|
|
227 | |
|
|
228 | tmp = arch_to_object (tr->item); |
|
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229 | new_draw_info_format (NDI_UNIQUE, 0, op, |
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230 | "%s lets %s appear in your hands.", god->name, query_short_name (tmp)); |
|
|
231 | tmp = insert_ob_in_ob (tmp, op); |
|
|
232 | if (op->type == PLAYER) |
|
|
233 | esrv_send_item (op, tmp); |
|
|
234 | return 1; |
244 | return 0; |
|
|
245 | |
|
|
246 | object *tmp = arch_to_object (tr->item); |
|
|
247 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
|
|
248 | op->insert (tmp); |
|
|
249 | |
|
|
250 | return 1; |
235 | } |
251 | } |
236 | |
252 | |
237 | /** |
253 | /** |
238 | * Player prays at altar. |
254 | * Player prays at altar. |
239 | * Checks for god changing, divine intervention, and so on. |
255 | * Checks for god changing, divine intervention, and so on. |
240 | */ |
256 | */ |
|
|
257 | void |
241 | void pray_at_altar(object *pl, object *altar, object *skill) { |
258 | pray_at_altar (object *pl, object *altar, object *skill) |
|
|
259 | { |
242 | object *pl_god=find_god(determine_god(pl)); |
260 | object *pl_god = find_god (determine_god (pl)); |
243 | |
261 | |
244 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
262 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
|
|
263 | return; |
|
|
264 | |
|
|
265 | /* If non consecrate altar, don't do anything */ |
|
|
266 | if (!altar->other_arch) |
|
|
267 | return; |
|
|
268 | |
|
|
269 | /* hmm. what happend depends on pl's current god, level, etc */ |
|
|
270 | if (!pl_god) |
|
|
271 | { /*new convert */ |
|
|
272 | become_follower (pl, altar->other_arch); |
245 | return; |
273 | return; |
246 | |
274 | } |
247 | /* If non consecrate altar, don't do anything */ |
|
|
248 | if (!altar->other_arch) return; |
|
|
249 | |
|
|
250 | /* hmm. what happend depends on pl's current god, level, etc */ |
|
|
251 | if(!pl_god) { /*new convert */ |
|
|
252 | become_follower(pl,&altar->other_arch->clone); |
|
|
253 | return; |
|
|
254 | |
|
|
255 | } else if(!strcmp(pl_god->name,altar->other_arch->clone.name)) { |
275 | else if (!strcmp (&pl_god->name, altar->other_arch->object::name)) |
|
|
276 | { |
256 | /* pray at your gods altar */ |
277 | /* pray at your gods altar */ |
257 | int bonus = (pl->stats.Wis+skill->level)/10; |
278 | int bonus = (pl->stats.Wis + skill->level) / 10; |
258 | |
279 | |
259 | /* we can get neg grace up faster */ |
280 | /* we can get neg grace up faster */ |
260 | if(pl->stats.grace<0) pl->stats.grace+=(bonus>-1*(pl->stats.grace/10) ? |
281 | if (pl->stats.grace < 0) |
261 | bonus : -1*(pl->stats.grace/10)); |
282 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
|
283 | |
262 | /* we can super-charge grace to 2x max */ |
284 | /* we can super-charge grace to 2x max */ |
263 | if(pl->stats.grace<(2*pl->stats.maxgrace)) { |
285 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
264 | pl->stats.grace+=bonus/2; |
286 | pl->stats.grace += bonus / 2; |
265 | } |
287 | else |
266 | if(pl->stats.grace>(2*pl->stats.maxgrace)) { |
|
|
267 | pl->stats.grace=(2*pl->stats.maxgrace); |
288 | pl->stats.grace = 2 * pl->stats.maxgrace; |
268 | } |
|
|
269 | |
289 | |
270 | /* Every once in a while, the god decides to checkup on their |
290 | /* Every once in a while, the god decides to checkup on their |
271 | * follower, and may intervene to help them out. |
291 | * follower, and may intervene to help them out. |
272 | */ |
292 | */ |
273 | bonus = MAX(1, bonus + MAX(pl->stats.luck, -3)); /* -- DAMN -- */ |
293 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
274 | |
294 | |
275 | if(((random_roll(0, 399, pl, PREFER_LOW))-bonus)<0) |
295 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
276 | god_intervention(pl,pl_god, skill); |
296 | god_intervention (pl, pl_god, skill); |
277 | |
297 | } |
278 | } else { /* praying to another god! */ |
298 | else |
|
|
299 | { /* praying to another god! */ |
279 | uint64 loss = 0; |
300 | uint64 loss = 0; |
280 | int angry=1; |
301 | int angry = 1; |
281 | |
302 | |
282 | /* I believe the logic for detecting opposing gods was completely |
303 | /* I believe the logic for detecting opposing gods was completely |
283 | * broken - I think it should work now. altar->other_arch |
304 | * broken - I think it should work now. altar->other_arch |
284 | * points to the god of this altar (which we have |
305 | * points to the god of this altar (which we have |
285 | * already verified is non null). pl_god->other_arch |
306 | * already verified is non null). pl_god->other_arch |
286 | * is the opposing god - we need to verify that exists before |
307 | * is the opposing god - we need to verify that exists before |
287 | * using its values. |
308 | * using its values. |
288 | */ |
309 | */ |
289 | if(pl_god->other_arch && |
310 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
290 | (altar->other_arch->name==pl_god->other_arch->name)) { |
311 | { |
291 | angry=2; |
312 | angry = 2; |
292 | if(random_roll(0, skill->level+2, pl, PREFER_LOW)-5 > 0) { |
313 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
293 | object *tmp; |
314 | { |
|
|
315 | object *tmp; |
294 | |
316 | |
295 | /* you really screwed up */ |
317 | /* you really screwed up */ |
296 | angry=3; |
318 | angry = 3; |
297 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
319 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
298 | "Foul Priest! %s punishes you!",pl_god->name); |
|
|
299 | tmp=get_archetype(LOOSE_MANA); |
320 | tmp = get_archetype (LOOSE_MANA); |
300 | cast_magic_storm(pl,tmp, pl_god->level+20); |
321 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
301 | } else |
322 | } |
302 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
323 | else |
303 | "Foolish heretic! %s is livid!",pl_god->name); |
324 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
304 | } else |
325 | } |
305 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
326 | else |
306 | "Heretic! %s is angered!",pl_god->name); |
327 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
307 | |
328 | |
308 | /* whether we will be successfull in defecting or not - |
329 | /* whether we will be successfull in defecting or not - |
309 | * we lose experience from the clerical experience obj |
330 | * we lose experience from the clerical experience obj |
310 | */ |
331 | */ |
311 | |
332 | |
312 | loss = angry * (skill->stats.exp / 10); |
333 | loss = angry * (skill->stats.exp / 10); |
313 | if(loss) |
334 | if (loss) |
314 | change_exp(pl, -random_roll64(0, loss, pl, PREFER_LOW), |
335 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
315 | skill?skill->skill:"none", SK_SUBTRACT_SKILL_EXP); |
|
|
316 | |
336 | |
317 | /* May switch Gods, but its random chance based on our current level |
337 | /* May switch Gods, but its random chance based on our current level |
318 | * note it gets harder to swap gods the higher we get |
338 | * note it gets harder to swap gods the higher we get |
319 | */ |
339 | */ |
320 | if((angry==1) && !(random_roll(0, skill->level, pl, PREFER_LOW))) { |
340 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
321 | become_follower(pl,&altar->other_arch->clone); |
341 | become_follower (pl, altar->other_arch); |
322 | } else { |
342 | else |
|
|
343 | { |
323 | /* toss this player off the altar. He can try again. */ |
344 | /* toss this player off the altar. He can try again. */ |
324 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,pl, |
345 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
325 | "A divine force pushes you off the altar."); |
346 | pl->contr->fire_on = 0; |
|
|
347 | pl->speed_left = 1.f; |
326 | move_player(pl,absdir(pl->facing + 4)); /* back him off the way he came. */ |
348 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
327 | } |
349 | } |
328 | } |
350 | } |
329 | } |
351 | } |
330 | |
352 | |
331 | /** |
353 | /** |
332 | * Removes special prayers given by a god. |
354 | * Removes special prayers given by a god. |
333 | */ |
355 | */ |
|
|
356 | static void |
334 | static void check_special_prayers (object *op, object *god) |
357 | check_special_prayers (object *op, object *god) |
335 | { |
358 | { |
336 | /* Ensure that 'op' doesn't know any special prayers that are not granted |
359 | /* Ensure that 'op' doesn't know any special prayers that are not granted |
337 | * by 'god'. |
360 | * by 'god'. |
338 | */ |
361 | */ |
339 | treasure *tr; |
362 | treasure *tr; |
340 | object *tmp, *next_tmp; |
363 | object *tmp, *next_tmp; |
341 | int remove=0; |
364 | int remove = 0; |
342 | |
365 | |
343 | /* Outer loop iterates over all special prayer marks */ |
366 | /* Outer loop iterates over all special prayer marks */ |
344 | for (tmp = op->inv; tmp; tmp = next_tmp) { |
367 | for (tmp = op->inv; tmp; tmp = next_tmp) |
|
|
368 | { |
345 | next_tmp = tmp->below; |
369 | next_tmp = tmp->below; |
346 | |
370 | |
347 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
371 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
348 | * in that category, not something we need to worry about. |
372 | * in that category, not something we need to worry about. |
349 | */ |
373 | */ |
350 | if (tmp->type != SPELL || !QUERY_FLAG(tmp, FLAG_STARTEQUIP)) |
374 | if (tmp->type != SPELL || !QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
375 | continue; |
|
|
376 | |
|
|
377 | if (god->randomitems == NULL) |
|
|
378 | { |
|
|
379 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
|
|
380 | do_forget_spell (op, tmp->name); |
|
|
381 | continue; |
|
|
382 | } |
|
|
383 | |
|
|
384 | /* Inner loop tries to find the special prayer in the god's treasure |
|
|
385 | * list. We default that the spell should be removed. |
|
|
386 | */ |
|
|
387 | remove = 1; |
|
|
388 | for (tr = god->randomitems->items; tr; tr = tr->next) |
|
|
389 | { |
|
|
390 | object *item; |
|
|
391 | |
|
|
392 | if (!tr->item) |
351 | continue; |
393 | continue; |
352 | |
394 | |
353 | if (god->randomitems == NULL) { |
|
|
354 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", god->name); |
|
|
355 | do_forget_spell (op, tmp->name); |
|
|
356 | continue; |
|
|
357 | } |
|
|
358 | |
|
|
359 | /* Inner loop tries to find the special prayer in the god's treasure |
|
|
360 | * list. We default that the spell should be removed. |
|
|
361 | */ |
|
|
362 | remove=1; |
|
|
363 | for (tr = god->randomitems->items; tr; tr = tr->next) |
|
|
364 | { |
|
|
365 | object *item; |
|
|
366 | |
|
|
367 | if (tr->item == NULL) |
|
|
368 | continue; |
|
|
369 | item = &tr->item->clone; |
395 | item = tr->item; |
370 | |
396 | |
371 | /* Basically, see if the matching spell is granted by this god. */ |
397 | /* Basically, see if the matching spell is granted by this god. */ |
372 | |
398 | |
373 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) { |
399 | if (tr->item->type == SPELL && tr->item->object::name == tmp->name) |
374 | remove=0; |
400 | { |
375 | break; |
401 | remove = 0; |
376 | } |
402 | break; |
377 | } |
403 | } |
378 | if (remove) { |
404 | } |
|
|
405 | if (remove) |
|
|
406 | { |
379 | /* just do the work of removing the spell ourselves - we already |
407 | /* just do the work of removing the spell ourselves - we already |
380 | * know that the player knows the spell |
408 | * know that the player knows the spell |
381 | */ |
409 | */ |
382 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
410 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
383 | "You lose knowledge of %s.", tmp->name); |
|
|
384 | player_unready_range_ob(op->contr, tmp); |
411 | player_unready_range_ob (op->contr, tmp); |
385 | remove_ob(tmp); |
412 | tmp->destroy (); |
386 | free_object(tmp); |
413 | } |
387 | } |
|
|
388 | |
414 | |
389 | } |
415 | } |
390 | } |
416 | } |
391 | |
417 | |
392 | /** |
418 | /** |
393 | * This function is called whenever a player has |
419 | * This function is called whenever a player has |
394 | * switched to a new god. It handles basically all the stat changes |
420 | * switched to a new god. It handles basically all the stat changes |
395 | * that happen to the player, including the removal of godgiven |
421 | * that happen to the player, including the removal of godgiven |
396 | * items (from the former cult). |
422 | * items (from the former cult). |
397 | */ |
423 | */ |
|
|
424 | void |
398 | void become_follower (object *op, object *new_god) { |
425 | become_follower (object *op, object *new_god) |
|
|
426 | { |
399 | object *old_god = NULL; /* old god */ |
427 | object *old_god = NULL; /* old god */ |
400 | treasure *tr; |
428 | treasure *tr; |
401 | object *item, *skop, *next; |
429 | object *item, *skop, *next; |
402 | int i,sk_applied, |
|
|
403 | undeadified = 0; /* Turns to true if changing god can changes the undead status of the player.*/ |
430 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
404 | |
431 | |
405 | |
432 | |
406 | old_god = find_god(determine_god(op)); |
433 | old_god = find_god (determine_god (op)); |
407 | |
434 | |
408 | /* take away any special god-characteristic items. */ |
435 | /* take away any special god-characteristic items. */ |
409 | for(item=op->inv;item!=NULL;item=next) { |
436 | for (item = op->inv; item != NULL; item = next) |
|
|
437 | { |
410 | next = item->below; |
438 | next = item->below; |
411 | /* remove all invisible startequip items which are |
439 | // remove all invisible startequip items which are not skill, exp or force |
412 | * not skill, exp or force |
|
|
413 | */ |
|
|
414 | if(QUERY_FLAG(item,FLAG_STARTEQUIP) && item->invisible && |
440 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
415 | (item->type != SKILL) && (item->type != EXPERIENCE) && |
441 | (item->type != SKILL) && (item->type != FORCE)) |
416 | (item->type != FORCE)) { |
442 | { |
417 | |
443 | |
418 | if (item->type == SPELL) |
444 | if (item->type == SPELL) |
419 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY, 0, op, |
445 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
420 | "You lose knowledge of %s.", item->name); |
446 | |
421 | player_unready_range_ob(op->contr, item); |
447 | player_unready_range_ob (op->contr, item); |
422 | remove_ob(item); |
448 | item->destroy (); |
423 | free_object(item); |
449 | } |
424 | } |
|
|
425 | } |
|
|
426 | |
450 | } |
|
|
451 | |
427 | /* remove any godgiven items from the old god */ |
452 | /* remove any godgiven items from the old god */ |
428 | if (old_god) { |
453 | if (old_god) |
429 | for(tr=old_god->randomitems->items; tr!=NULL; tr = tr->next) { |
454 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
430 | if (tr->item && QUERY_FLAG(&tr->item->clone, FLAG_STARTEQUIP)) |
455 | if (tr->item && QUERY_FLAG (tr->item, FLAG_STARTEQUIP)) |
431 | follower_remove_similar_item(op, &tr->item->clone); |
456 | follower_remove_similar_item (op, tr->item); |
432 | } |
|
|
433 | } |
|
|
434 | |
|
|
435 | if(!op||!new_god) return; |
|
|
436 | |
457 | |
|
|
458 | if (!op || !new_god) |
|
|
459 | return; |
|
|
460 | |
437 | if(op->race && new_god->slaying && strstr(op->race,new_god->slaying)) { |
461 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
|
|
462 | { |
438 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op,"Fool! %s detests your kind!", |
463 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
439 | new_god->name); |
464 | |
440 | if(random_roll(0, op->level-1, op, PREFER_LOW)-5>0) { |
465 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
|
|
466 | { |
441 | object *tmp = get_archetype(LOOSE_MANA); |
467 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
468 | |
442 | cast_magic_storm(op,tmp, new_god->level+10); |
469 | cast_magic_storm (op, tmp, new_god->level + 10); |
443 | } |
470 | } |
444 | return; |
|
|
445 | } |
|
|
446 | |
471 | |
|
|
472 | return; |
|
|
473 | } |
447 | |
474 | |
|
|
475 | |
448 | /* give the player any special god-characteristic-items. */ |
476 | /* give the player any special god-characteristic-items. */ |
449 | for(tr=new_god->randomitems->items; tr!=NULL; tr = tr->next) { |
477 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
|
|
478 | { |
450 | if(tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
479 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
451 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
480 | && tr->item->type != BOOK && tr->item->type != SPELL) |
452 | god_gives_present(op,new_god,tr); } |
481 | god_gives_present (op, new_god, tr); |
|
|
482 | } |
453 | |
483 | |
454 | |
484 | |
455 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
485 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
456 | "You become a follower of %s!",new_god->name); |
|
|
457 | |
486 | |
458 | for (skop = op->inv; skop != NULL; skop=skop->below) |
487 | for (skop = op->inv; skop != NULL; skop = skop->below) |
459 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
488 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
489 | break; |
460 | |
490 | |
461 | /* Player has no skill - give them the skill */ |
491 | /* Player has no skill - give them the skill */ |
462 | if (!skop) { |
492 | if (!skop) |
|
|
493 | { |
463 | /* The arhetype should always be defined - if we crash here because it doesn't, |
494 | /* The arhetype should always be defined - if we crash here because it doesn't, |
464 | * things are really messed up anyways. |
495 | * things are really messed up anyways. |
465 | */ |
496 | */ |
466 | skop = give_skill_by_name(op, get_archetype_by_type_subtype(SKILL, SK_PRAYING)->clone.skill); |
497 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
467 | link_player_skills(op); |
498 | link_player_skills (op); |
468 | } |
499 | } |
469 | |
500 | |
470 | sk_applied=QUERY_FLAG(skop,FLAG_APPLIED); /* save skill status */ |
501 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
471 | |
502 | |
472 | /* Clear the "undead" status. We also need to force a call to change_abil, |
503 | /* Clear the "undead" status. We also need to force a call to change_abil, |
473 | * so I set undeadified for that. |
504 | * so I set undeadified for that. |
474 | * - gros, 21th July 2006. |
505 | * - gros, 21th July 2006. |
475 | */ |
506 | */ |
476 | if ((old_god)&&(QUERY_FLAG(old_god,FLAG_UNDEAD))) |
507 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
477 | { |
508 | { |
478 | CLEAR_FLAG(skop,FLAG_UNDEAD); |
509 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
479 | undeadified=1; |
510 | undeadified = 1; |
480 | } |
511 | } |
481 | |
512 | |
|
|
513 | if (skop->title) |
|
|
514 | { |
482 | if(skop->title) { /* get rid of old god */ |
515 | /* get rid of old god */ |
483 | new_draw_info_format(NDI_UNIQUE,0,op, |
516 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
484 | "%s's blessing is withdrawn from you.",skop->title); |
517 | |
485 | /* The point of this is to really show what abilities the player just lost */ |
518 | /* The point of this is to really show what abilities the player just lost */ |
486 | if (sk_applied || undeadified) { |
519 | if (sk_applied || undeadified) |
487 | |
520 | { |
488 | CLEAR_FLAG(skop,FLAG_APPLIED); |
521 | CLEAR_FLAG (skop, FLAG_APPLIED); |
489 | (void) change_abil(op,skop); |
522 | change_abil (op, skop); |
490 | } |
523 | } |
491 | free_string(skop->title); |
|
|
492 | } |
524 | } |
493 | |
525 | |
494 | /* now change to the new gods attributes to exp_obj */ |
526 | /* now change to the new gods attributes to exp_obj */ |
495 | skop->title = add_string(new_god->name); |
527 | skop->title = new_god->name; |
496 | skop->path_attuned=new_god->path_attuned; |
528 | skop->path_attuned = new_god->path_attuned; |
497 | skop->path_repelled=new_god->path_repelled; |
529 | skop->path_repelled = new_god->path_repelled; |
498 | skop->path_denied=new_god->path_denied; |
530 | skop->path_denied = new_god->path_denied; |
499 | /* copy god's resistances */ |
531 | /* copy god's resistances */ |
500 | memcpy(skop->resist, new_god->resist, sizeof(new_god->resist)); |
532 | memcpy (skop->resist, new_god->resist, sizeof (new_god->resist)); |
501 | |
533 | |
502 | /* make sure that certain immunities do NOT get passed |
534 | /* make sure that certain immunities do NOT get passed |
503 | * to the follower! |
535 | * to the follower! |
504 | */ |
536 | */ |
505 | for (i=0; i<NROFATTACKS; i++) |
537 | for (i = 0; i < NROFATTACKS; i++) |
506 | if (skop->resist[i] > 30 && (i==ATNR_FIRE || i==ATNR_COLD || |
538 | if (skop->resist[i] > 30 && (i == ATNR_FIRE || i == ATNR_COLD || i == ATNR_ELECTRICITY || i == ATNR_POISON)) |
507 | i==ATNR_ELECTRICITY || i==ATNR_POISON)) |
|
|
508 | skop->resist[i] = 30; |
539 | skop->resist[i] = 30; |
509 | |
540 | |
510 | skop->stats.hp= (sint16) new_god->last_heal; |
541 | skop->stats.hp = (sint16) new_god->last_heal; |
511 | skop->stats.sp= (sint16) new_god->last_sp; |
542 | skop->stats.sp = (sint16) new_god->last_sp; |
512 | skop->stats.grace= (sint16) new_god->last_grace; |
543 | skop->stats.grace = (sint16) new_god->last_grace; |
513 | skop->stats.food= (sint16) new_god->last_eat; |
544 | skop->stats.food = (sint16) new_god->last_eat; |
514 | skop->stats.luck= (sint8) new_god->stats.luck; |
545 | skop->stats.luck = (sint8) new_god->stats.luck; |
515 | /* gods may pass on certain flag properties */ |
546 | /* gods may pass on certain flag properties */ |
516 | update_priest_flag(new_god,skop,FLAG_SEE_IN_DARK); |
547 | update_priest_flag (new_god, skop, FLAG_SEE_IN_DARK); |
517 | update_priest_flag(new_god,skop,FLAG_REFL_SPELL); |
548 | update_priest_flag (new_god, skop, FLAG_REFL_SPELL); |
518 | update_priest_flag(new_god,skop,FLAG_REFL_MISSILE); |
549 | update_priest_flag (new_god, skop, FLAG_REFL_MISSILE); |
519 | update_priest_flag(new_god,skop,FLAG_STEALTH); |
550 | update_priest_flag (new_god, skop, FLAG_STEALTH); |
520 | update_priest_flag(new_god,skop,FLAG_MAKE_INVIS); |
551 | update_priest_flag (new_god, skop, FLAG_MAKE_INVIS); |
521 | update_priest_flag(new_god,skop,FLAG_UNDEAD); |
552 | update_priest_flag (new_god, skop, FLAG_UNDEAD); |
522 | update_priest_flag(new_god,skop,FLAG_BLIND); |
553 | update_priest_flag (new_god, skop, FLAG_BLIND); |
523 | update_priest_flag(new_god,skop,FLAG_XRAYS); /* better have this if blind! */ |
554 | update_priest_flag (new_god, skop, FLAG_XRAYS); /* better have this if blind! */ |
524 | |
555 | |
525 | new_draw_info_format(NDI_UNIQUE,0,op, |
556 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are bathed in %s's aura.", &new_god->name); |
526 | "You are bathed in %s's aura.",new_god->name); |
|
|
527 | |
557 | |
528 | /* Weapon/armour use are special...handle flag toggles here as this can |
558 | /* Weapon/armour use are special...handle flag toggles here as this can |
529 | * only happen when gods are worshipped and if the new priest could |
559 | * only happen when gods are worshipped and if the new priest could |
530 | * have used armour/weapons in the first place. |
560 | * have used armour/weapons in the first place. |
531 | * |
561 | * |
532 | * This also can happen for monks which cannot use weapons. In this case |
562 | * This also can happen for monks which cannot use weapons. In this case |
533 | * do not allow to use weapons even if the god otherwise would allow it. |
563 | * do not allow to use weapons even if the god otherwise would allow it. |
534 | */ |
564 | */ |
535 | if (!present_in_ob_by_name(FORCE, "no weapon force", op)) |
565 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
536 | update_priest_flag(new_god,skop,FLAG_USE_WEAPON); |
566 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
537 | update_priest_flag(new_god,skop,FLAG_USE_ARMOUR); |
567 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
538 | |
568 | |
539 | if(worship_forbids_use(op,skop,FLAG_USE_WEAPON,"weapons")) |
569 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
540 | stop_using_item(op,WEAPON,2); |
570 | stop_using_item (op, WEAPON, 2); |
541 | |
571 | |
542 | if(worship_forbids_use(op,skop,FLAG_USE_ARMOUR,"armour")) { |
572 | if (worship_forbids_use (op, skop, FLAG_USE_ARMOUR, "armour")) |
|
|
573 | { |
543 | stop_using_item(op,ARMOUR,1); |
574 | stop_using_item (op, ARMOUR, 1); |
544 | stop_using_item(op,HELMET,1); |
575 | stop_using_item (op, HELMET, 1); |
545 | stop_using_item(op,BOOTS,1); |
576 | stop_using_item (op, BOOTS, 1); |
546 | stop_using_item(op,GLOVES,1); |
577 | stop_using_item (op, GLOVES, 1); |
547 | stop_using_item(op,SHIELD,1); |
578 | stop_using_item (op, SHIELD, 1); |
548 | } |
579 | } |
549 | |
580 | |
550 | SET_FLAG(skop,FLAG_APPLIED); |
581 | SET_FLAG (skop, FLAG_APPLIED); |
551 | (void) change_abil(op,skop); |
582 | (void) change_abil (op, skop); |
552 | |
583 | |
553 | /* return to previous skill status */ |
584 | /* return to previous skill status */ |
|
|
585 | if (!sk_applied) |
554 | if (!sk_applied) CLEAR_FLAG(skop,FLAG_APPLIED); |
586 | CLEAR_FLAG (skop, FLAG_APPLIED); |
555 | |
587 | |
556 | check_special_prayers (op, new_god); |
588 | check_special_prayers (op, new_god); |
557 | } |
589 | } |
558 | |
590 | |
559 | /** |
591 | /** |
560 | * Forbids or let player use something item type. |
592 | * Forbids or let player use something item type. |
561 | * op is the player. |
593 | * op is the player. |
562 | * exp_obj is the widsom experience. |
594 | * exp_obj is the widsom experience. |
563 | * flag is the flag to check against. |
595 | * flag is the flag to check against. |
564 | * string is the string to print out. |
596 | * string is the string to print out. |
565 | */ |
597 | */ |
566 | |
598 | |
|
|
599 | int |
567 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) { |
600 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
601 | { |
568 | |
602 | |
569 | if(QUERY_FLAG(&op->arch->clone,flag)) |
603 | if (QUERY_FLAG (op->arch, flag)) |
570 | if(QUERY_FLAG(op,flag)!=QUERY_FLAG(exp_obj,flag)) { |
604 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
605 | { |
571 | update_priest_flag(exp_obj,op,flag); |
606 | update_priest_flag (exp_obj, op, flag); |
572 | if(QUERY_FLAG(op,flag)) |
607 | if (QUERY_FLAG (op, flag)) |
573 | new_draw_info_format(NDI_UNIQUE,0,op,"You may use %s again.",string); |
608 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
574 | else { |
609 | else |
|
|
610 | { |
575 | new_draw_info_format(NDI_UNIQUE,0,op,"You are forbidden to use %s.",string); |
611 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
576 | return 1; |
612 | return 1; |
|
|
613 | } |
577 | } |
614 | } |
578 | } |
|
|
579 | return 0; |
615 | return 0; |
580 | } |
616 | } |
581 | |
617 | |
582 | /** |
618 | /** |
583 | * Unapplies up to number worth of items of type |
619 | * Unapplies up to number worth of items of type |
584 | */ |
620 | */ |
|
|
621 | void |
585 | void stop_using_item ( object *op, int type, int number ) { |
622 | stop_using_item (object *op, int type, int number) |
|
|
623 | { |
586 | object *tmp; |
624 | object *tmp; |
587 | |
625 | |
588 | for(tmp=op->inv;tmp&&number;tmp=tmp->below) |
626 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
589 | if(tmp->type==type&&QUERY_FLAG(tmp,FLAG_APPLIED)) { |
627 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
628 | { |
590 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
629 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
591 | number--; |
630 | number--; |
592 | } |
631 | } |
593 | } |
632 | } |
594 | |
633 | |
595 | /** |
634 | /** |
596 | * If the god does/doesnt have this flag, we |
635 | * If the god does/doesnt have this flag, we |
597 | * give/remove it from the experience object if it doesnt/does |
636 | * give/remove it from the experience object if it doesnt/does |
598 | * already exist. For players only! |
637 | * already exist. For players only! |
599 | */ |
638 | */ |
600 | |
639 | |
|
|
640 | void |
601 | void update_priest_flag (object *god, object *exp_ob, uint32 flag) { |
641 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
642 | { |
602 | if(QUERY_FLAG(god,flag)&&!QUERY_FLAG(exp_ob,flag)) |
643 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
603 | SET_FLAG(exp_ob,flag); |
644 | SET_FLAG (exp_ob, flag); |
604 | else if(QUERY_FLAG(exp_ob,flag)&&!QUERY_FLAG(god,flag)) |
645 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
605 | { |
646 | { |
606 | /* When this is called with the exp_ob set to the player, |
647 | /* When this is called with the exp_ob set to the player, |
607 | * this check is broken, because most all players arch |
648 | * this check is broken, because most all players arch |
608 | * allow use of weapons. I'm not actually sure why this |
649 | * allow use of weapons. I'm not actually sure why this |
609 | * check is here - I guess if you had a case where the |
650 | * check is here - I guess if you had a case where the |
610 | * value in the archetype (wisdom) should over ride the restrictions |
651 | * value in the archetype (wisdom) should over ride the restrictions |
611 | * the god places on it, this may make sense. But I don't think |
652 | * the god places on it, this may make sense. But I don't think |
612 | * there is any case like that. |
653 | * there is any case like that. |
613 | */ |
654 | */ |
614 | |
655 | |
615 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
656 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
616 | CLEAR_FLAG(exp_ob,flag); |
657 | CLEAR_FLAG (exp_ob, flag); |
617 | }; |
658 | }; |
618 | } |
659 | } |
619 | |
660 | |
620 | |
661 | archetype * |
621 | |
|
|
622 | archetype *determine_holy_arch (object *god, const char *type) |
662 | determine_holy_arch (object *god, const char *type) |
623 | { |
663 | { |
624 | treasure *tr; |
664 | treasure *tr; |
625 | |
665 | |
626 | if ( ! god || ! god->randomitems) { |
666 | if (!god || !god->randomitems) |
|
|
667 | { |
627 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " |
668 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
628 | "randomitems\n"); |
|
|
629 | return NULL; |
669 | return 0; |
630 | } |
670 | } |
631 | |
671 | |
632 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) { |
672 | for (tr = god->randomitems->items; tr; tr = tr->next) |
633 | object *item; |
673 | { |
634 | |
|
|
635 | if ( ! tr->item) |
674 | if (!tr->item) |
636 | continue; |
675 | continue; |
637 | item = &tr->item->clone; |
|
|
638 | |
676 | |
639 | if (item->type == BOOK && item->invisible |
677 | object *item = tr->item; |
640 | && strcmp (item->name, type) == 0) |
678 | |
|
|
679 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
641 | return item->other_arch; |
680 | return item->other_arch; |
642 | } |
681 | } |
643 | return NULL; |
682 | |
|
|
683 | return 0; |
644 | } |
684 | } |
645 | |
685 | |
646 | /** |
686 | /** |
647 | * God helps player by removing curse and/or damnation. |
687 | * God helps player by removing curse and/or damnation. |
648 | */ |
688 | */ |
|
|
689 | static int |
649 | static int god_removes_curse (object *op, int remove_damnation) |
690 | god_removes_curse (object *op, int remove_damnation) |
650 | { |
691 | { |
651 | object *tmp; |
|
|
652 | int success = 0; |
692 | int success = 0; |
653 | |
693 | |
654 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
694 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
695 | { |
655 | if (tmp->invisible) |
696 | if (tmp->invisible) |
656 | continue; |
697 | continue; |
|
|
698 | |
657 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && ! remove_damnation) |
699 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
658 | continue; |
700 | continue; |
|
|
701 | |
659 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) { |
702 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
703 | { |
660 | success = 1; |
704 | success = 1; |
661 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
705 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
662 | CLEAR_FLAG (tmp, FLAG_CURSED); |
706 | CLEAR_FLAG (tmp, FLAG_CURSED); |
663 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
707 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
664 | if (op->type == PLAYER) |
|
|
665 | esrv_send_item (op, tmp); |
|
|
666 | } |
|
|
667 | } |
|
|
668 | |
708 | |
|
|
709 | if (object *pl = tmp->visible_to ()) |
|
|
710 | esrv_update_item (UPD_FLAGS, pl, tmp); |
|
|
711 | } |
|
|
712 | } |
|
|
713 | |
669 | if (success) |
714 | if (success) |
670 | new_draw_info (NDI_UNIQUE, 0, op, |
715 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
671 | "You feel like someone is helping you."); |
716 | |
672 | return success; |
717 | return success; |
673 | } |
718 | } |
674 | |
719 | |
|
|
720 | static int |
675 | static int follower_level_to_enchantments (int level, int difficulty) |
721 | follower_level_to_enchantments (int level, int difficulty) |
676 | { |
722 | { |
677 | if (difficulty < 1) { |
723 | if (difficulty < 1) |
678 | LOG (llevError, "follower_level_to_enchantments(): " |
724 | { |
679 | "difficulty %d is invalid\n", difficulty); |
725 | LOG (llevError, "follower_level_to_enchantments(): " "difficulty %d is invalid\n", difficulty); |
680 | return 0; |
726 | return 0; |
681 | } |
727 | } |
682 | |
728 | |
683 | if (level <= 20) |
729 | if (level <= 20) |
684 | return level / difficulty; |
730 | return level / difficulty; |
|
|
731 | |
685 | if (level <= 40) |
732 | if (level <= 40) |
686 | return (20 + (level - 20) / 2) / difficulty; |
733 | return (20 + (level - 20) / 2) / difficulty; |
|
|
734 | |
687 | return (30 + (level - 40) / 4) / difficulty; |
735 | return (30 + (level - 40) / 4) / difficulty; |
688 | } |
736 | } |
689 | |
737 | |
690 | /** |
738 | /** |
691 | * God wants to enchant weapon. |
739 | * God wants to enchant weapon. |
692 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
740 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
693 | * it isn't a weapon for another god. If all is all right, update weapon with |
741 | * it isn't a weapon for another god. If all is all right, update weapon with |
694 | * attacktype, slaying and such. |
742 | * attacktype, slaying and such. |
695 | */ |
743 | */ |
|
|
744 | static int |
696 | static int god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
745 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
697 | { |
746 | { |
698 | char buf[MAX_BUF]; |
|
|
699 | object *weapon; |
747 | object *weapon; |
700 | uint32 attacktype; |
748 | uint32 attacktype; |
701 | int tmp; |
749 | int tmp; |
702 | |
750 | |
703 | for (weapon = op->inv; weapon; weapon = weapon->below) |
751 | for (weapon = op->inv; weapon; weapon = weapon->below) |
704 | if ((weapon->type == WEAPON || weapon->type == BOW) |
752 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
705 | && QUERY_FLAG (weapon, FLAG_APPLIED)) |
|
|
706 | break; |
753 | break; |
|
|
754 | |
707 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
755 | if (!weapon || god_examines_item (god, weapon) <= 0) |
708 | return 0; |
|
|
709 | |
|
|
710 | /* First give it a title, so other gods won't touch it */ |
|
|
711 | if ( ! weapon->title) { |
|
|
712 | sprintf (buf, "of %s", god->name); |
|
|
713 | weapon->title = add_string (buf); |
|
|
714 | if (op->type == PLAYER) |
|
|
715 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
716 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
|
|
717 | } |
|
|
718 | |
|
|
719 | /* Allow the weapon to slay enemies */ |
|
|
720 | if ( ! weapon->slaying && god->slaying) { |
|
|
721 | weapon->slaying = add_string (god->slaying); |
|
|
722 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
723 | "Your %s now hungers to slay enemies of your god!", |
|
|
724 | weapon->name); |
|
|
725 | return 1; |
|
|
726 | } |
|
|
727 | |
|
|
728 | /* Add the gods attacktype */ |
|
|
729 | attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
730 | if ((attacktype & god->attacktype) != god->attacktype) { |
|
|
731 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
|
|
732 | weapon->attacktype = attacktype | god->attacktype; |
|
|
733 | return 1; |
|
|
734 | } |
|
|
735 | |
|
|
736 | /* Higher magic value */ |
|
|
737 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
|
|
738 | if (weapon->magic < tmp) { |
|
|
739 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
740 | "A phosphorescent glow envelops your weapon!"); |
|
|
741 | weapon->magic++; |
|
|
742 | if (op->type == PLAYER) |
|
|
743 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
744 | return 1; |
|
|
745 | } |
|
|
746 | |
|
|
747 | return 0; |
756 | return 0; |
748 | } |
|
|
749 | |
757 | |
|
|
758 | /* First give it a title, so other gods won't touch it */ |
|
|
759 | if (!weapon->title) |
|
|
760 | { |
|
|
761 | weapon->title = format ("of %s", &god->name); |
|
|
762 | |
|
|
763 | if (object *pl = weapon->visible_to ()) |
|
|
764 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
765 | |
|
|
766 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
|
|
767 | } |
|
|
768 | |
|
|
769 | /* Allow the weapon to slay enemies */ |
|
|
770 | if (!weapon->slaying && god->slaying) |
|
|
771 | { |
|
|
772 | weapon->slaying = god->slaying; |
|
|
773 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s now hungers to slay enemies of your god!", &weapon->name); |
|
|
774 | return 1; |
|
|
775 | } |
|
|
776 | |
|
|
777 | /* Add the gods attacktype */ |
|
|
778 | attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
779 | if ((attacktype & god->attacktype) != god->attacktype) |
|
|
780 | { |
|
|
781 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
|
|
782 | weapon->attacktype = attacktype | god->attacktype; |
|
|
783 | return 1; |
|
|
784 | } |
|
|
785 | |
|
|
786 | /* Higher magic value */ |
|
|
787 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
|
|
788 | if (weapon->magic < tmp) |
|
|
789 | { |
|
|
790 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
|
|
791 | weapon->magic++; |
|
|
792 | |
|
|
793 | if (object *pl = weapon->visible_to ()) |
|
|
794 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
795 | |
|
|
796 | return 1; |
|
|
797 | } |
|
|
798 | |
|
|
799 | return 0; |
|
|
800 | } |
750 | |
801 | |
751 | /** |
802 | /** |
752 | * Every once in a while the god will intervene to help the worshiper. |
803 | * Every once in a while the god will intervene to help the worshiper. |
753 | * Later, this fctn can be used to supply quests, etc for the |
804 | * Later, this fctn can be used to supply quests, etc for the |
754 | * priest. -b.t. |
805 | * priest. -b.t. |
755 | * called from pray_at_altar() currently. |
806 | * called from pray_at_altar() currently. |
756 | */ |
807 | */ |
757 | |
808 | void |
758 | void god_intervention (object *op, object *god, object *skill) |
809 | god_intervention (object *op, object *god, object *skill) |
759 | { |
810 | { |
760 | treasure *tr; |
811 | treasure *tr; |
761 | |
812 | |
762 | if ( ! god || ! god->randomitems) { |
813 | if (!god || !god->randomitems) |
763 | LOG (llevError, |
814 | { |
764 | "BUG: god_intervention(): no god or god without randomitems\n"); |
815 | LOG (llevError, "BUG: god_intervention(): no god or god without randomitems\n"); |
765 | return; |
816 | return; |
766 | } |
817 | } |
767 | |
818 | |
768 | check_special_prayers (op, god); |
819 | check_special_prayers (op, god); |
769 | |
820 | |
770 | /* lets do some checks of whether we are kosher with our god */ |
821 | /* lets do some checks of whether we are kosher with our god */ |
771 | if (god_examines_priest (op, god) < 0) |
822 | if (god_examines_priest (op, god) < 0) |
772 | return; |
823 | return; |
773 | |
824 | |
|
|
825 | op->play_sound (sound_find ("god_intervention")); |
774 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
826 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
775 | |
827 | |
776 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) { |
828 | for (tr = god->randomitems->items; tr; tr = tr->next) |
|
|
829 | { |
777 | object *item; |
830 | object *item; |
778 | |
831 | |
779 | if (tr->chance <= random_roll(0, 99, op, PREFER_HIGH)) |
832 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
|
|
833 | continue; |
|
|
834 | |
|
|
835 | /* Treasurelist - generate some treasure for the follower */ |
|
|
836 | if (tr->name) |
|
|
837 | { |
|
|
838 | treasurelist *tl = treasurelist::find (tr->name); |
|
|
839 | |
|
|
840 | if (tl == NULL) |
780 | continue; |
841 | continue; |
781 | |
842 | |
782 | /* Treasurelist - generate some treasure for the follower */ |
843 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
783 | if (tr->name) { |
844 | |
784 | treasurelist *tl = find_treasurelist (tr->name); |
845 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD, skill->level, 0); |
785 | if (tl == NULL) |
846 | return; |
|
|
847 | } |
|
|
848 | |
|
|
849 | if (!tr->item) |
|
|
850 | continue; |
|
|
851 | |
|
|
852 | item = tr->item; |
|
|
853 | |
|
|
854 | /* Grace limit */ |
|
|
855 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
|
|
856 | { |
|
|
857 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
|
|
858 | { |
|
|
859 | object *tmp; |
|
|
860 | |
|
|
861 | /* Follower lacks the required grace for the following |
|
|
862 | * treasure list items. */ |
|
|
863 | |
|
|
864 | tmp = get_archetype (HOLY_POSSESSION); |
|
|
865 | cast_change_ability (op, op, tmp, 0, 1); |
|
|
866 | tmp->destroy (); |
|
|
867 | return; |
|
|
868 | } |
|
|
869 | |
|
|
870 | continue; |
|
|
871 | } |
|
|
872 | |
|
|
873 | /* Restore grace */ |
|
|
874 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
|
|
875 | { |
|
|
876 | if (op->stats.grace >= 0) |
786 | continue; |
877 | continue; |
|
|
878 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
|
|
879 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
|
|
880 | return; |
|
|
881 | } |
787 | |
882 | |
788 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " |
883 | /* Heal damage */ |
789 | "eyes. You catch it before it falls to the ground."); |
884 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
|
|
885 | { |
|
|
886 | if (op->stats.hp >= op->stats.maxhp) |
|
|
887 | continue; |
|
|
888 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
|
|
889 | op->stats.hp = op->stats.maxhp; |
|
|
890 | return; |
|
|
891 | } |
790 | |
892 | |
791 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD |
893 | /* Restore spellpoints */ |
792 | | GT_UPDATE_INV, skill->level, 0); |
894 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore spellpoints") == 0) |
|
|
895 | { |
|
|
896 | int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
|
|
897 | |
|
|
898 | /* Restore to 50 .. 100%, if sp < 50% */ |
|
|
899 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
|
|
900 | |
|
|
901 | if (op->stats.sp >= max / 2) |
|
|
902 | continue; |
|
|
903 | |
|
|
904 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!"); |
|
|
905 | op->stats.sp = new_sp; |
|
|
906 | } |
|
|
907 | |
|
|
908 | /* Various heal spells */ |
|
|
909 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
|
|
910 | { |
|
|
911 | object *tmp = archetype::get (item->slaying); |
|
|
912 | int success = cast_heal (op, op, tmp, 0); |
|
|
913 | tmp->destroy (); |
|
|
914 | |
|
|
915 | if (success) |
793 | return; |
916 | return; |
794 | } |
917 | else |
795 | |
|
|
796 | if ( ! tr->item) { |
|
|
797 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", |
|
|
798 | god->name); |
|
|
799 | continue; |
918 | continue; |
800 | } |
919 | } |
801 | item = &tr->item->clone; |
|
|
802 | |
920 | |
803 | /* Grace limit */ |
921 | /* Remove curse */ |
804 | if (item->type == BOOK && item->invisible |
922 | if (item->type == BOOK && item->invisible && strcmp (item->name, "remove curse") == 0) |
805 | && strcmp (item->name, "grace limit") == 0) { |
923 | { |
806 | if (op->stats.grace < item->stats.grace |
924 | if (god_removes_curse (op, 0)) |
807 | || op->stats.grace < op->stats.maxgrace) { |
|
|
808 | object *tmp; |
|
|
809 | |
|
|
810 | /* Follower lacks the required grace for the following |
|
|
811 | * treasure list items. */ |
|
|
812 | |
|
|
813 | tmp = get_archetype(HOLY_POSSESSION); |
|
|
814 | cast_change_ability(op, op, tmp, 0, 1); |
|
|
815 | free_object(tmp); |
|
|
816 | return; |
925 | return; |
|
|
926 | else |
|
|
927 | continue; |
|
|
928 | } |
|
|
929 | |
|
|
930 | /* Remove damnation */ |
|
|
931 | if (item->type == BOOK && item->invisible && strcmp (item->name, "remove damnation") == 0) |
|
|
932 | { |
|
|
933 | if (god_removes_curse (op, 1)) |
|
|
934 | return; |
|
|
935 | else |
|
|
936 | continue; |
|
|
937 | } |
|
|
938 | |
|
|
939 | /* Heal depletion */ |
|
|
940 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal depletion") == 0) |
|
|
941 | { |
|
|
942 | object *depl; |
|
|
943 | archetype *at; |
|
|
944 | int i; |
|
|
945 | |
|
|
946 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
|
|
947 | { |
|
|
948 | LOG (llevError, "Could not find archetype depletion.\n"); |
|
|
949 | continue; |
817 | } |
950 | } |
|
|
951 | depl = present_arch_in_ob (at, op); |
|
|
952 | |
|
|
953 | if (depl == NULL) |
818 | continue; |
954 | continue; |
819 | } |
|
|
820 | |
955 | |
821 | /* Restore grace */ |
956 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
822 | if (item->type == BOOK && item->invisible |
957 | |
823 | && strcmp (item->name, "restore grace") == 0) |
958 | for (i = 0; i < NUM_STATS; i++) |
|
|
959 | if (depl->stats.stat (i)) |
|
|
960 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
|
|
961 | |
|
|
962 | depl->destroy (); |
|
|
963 | op->update_stats (); |
|
|
964 | return; |
824 | { |
965 | } |
825 | if (op->stats.grace >= 0) |
966 | |
826 | continue; |
967 | /* Voices */ |
827 | op->stats.grace = random_roll(0, 9, op, PREFER_HIGH); |
968 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
|
|
969 | { |
|
|
970 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to turn around:"); |
|
|
971 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
|
|
972 | return; |
|
|
973 | } |
|
|
974 | |
|
|
975 | /* Messages */ |
|
|
976 | if (item->type == BOOK && item->invisible && strcmp (item->name, "message") == 0) |
|
|
977 | { |
828 | new_draw_info (NDI_UNIQUE, 0, op, |
978 | new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
829 | "You are returned to a state of grace."); |
979 | return; |
|
|
980 | } |
|
|
981 | |
|
|
982 | /* Enchant weapon */ |
|
|
983 | if (item->type == BOOK && item->invisible && strcmp (item->name, "enchant weapon") == 0) |
|
|
984 | { |
|
|
985 | if (god_enchants_weapon (op, god, item, skill)) |
830 | return; |
986 | return; |
831 | } |
987 | else |
832 | |
|
|
833 | /* Heal damage */ |
|
|
834 | if (item->type == BOOK && item->invisible |
|
|
835 | && strcmp (item->name, "restore hitpoints") == 0) |
|
|
836 | { |
|
|
837 | if (op->stats.hp >= op->stats.maxhp) |
|
|
838 | continue; |
988 | continue; |
839 | new_draw_info (NDI_UNIQUE, 0, op, |
989 | } |
840 | "A white light surrounds and heals you!"); |
990 | |
841 | op->stats.hp = op->stats.maxhp; |
991 | /* Spellbooks - works correctly only for prayers */ |
|
|
992 | if (item->type == SPELL) |
|
|
993 | { |
|
|
994 | if (check_spell_known (op, item->name)) |
|
|
995 | continue; |
|
|
996 | if (item->level > skill->level) |
|
|
997 | continue; |
|
|
998 | |
|
|
999 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants you use of a special prayer!", &god->name); |
|
|
1000 | do_learn_spell (op, item, 1); |
|
|
1001 | return; |
|
|
1002 | |
|
|
1003 | } |
|
|
1004 | |
|
|
1005 | /* Other gifts */ |
|
|
1006 | if (!item->invisible) |
|
|
1007 | { |
|
|
1008 | if (god_gives_present (op, god, tr)) |
842 | return; |
1009 | return; |
843 | } |
|
|
844 | |
|
|
845 | /* Restore spellpoints */ |
|
|
846 | if (item->type == BOOK && item->invisible |
|
|
847 | && strcmp (item->name, "restore spellpoints") == 0) |
|
|
848 | { |
|
|
849 | int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
|
|
850 | /* Restore to 50 .. 100%, if sp < 50% */ |
|
|
851 | int new_sp = (int) (random_roll(1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
|
|
852 | if (op->stats.sp >= max / 2) |
|
|
853 | continue; |
|
|
854 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " |
|
|
855 | "your head but doesn't hurt you!"); |
|
|
856 | op->stats.sp = new_sp; |
|
|
857 | } |
|
|
858 | |
|
|
859 | /* Various heal spells */ |
|
|
860 | if (item->type == BOOK && item->invisible |
|
|
861 | && strcmp (item->name, "heal spell") == 0) |
|
|
862 | { |
|
|
863 | object *tmp; |
|
|
864 | int success; |
|
|
865 | |
|
|
866 | tmp = get_archetype_by_object_name(item->slaying); |
|
|
867 | |
|
|
868 | success = cast_heal (op, op, tmp, 0); |
|
|
869 | free_object(tmp); |
|
|
870 | if (success) return; |
|
|
871 | else continue; |
|
|
872 | } |
|
|
873 | |
|
|
874 | /* Remove curse */ |
|
|
875 | if (item->type == BOOK && item->invisible |
|
|
876 | && strcmp (item->name, "remove curse") == 0) |
|
|
877 | { |
|
|
878 | if (god_removes_curse (op, 0)) |
|
|
879 | return; |
|
|
880 | else |
1010 | else |
881 | continue; |
1011 | continue; |
882 | } |
|
|
883 | |
|
|
884 | /* Remove damnation */ |
|
|
885 | if (item->type == BOOK && item->invisible |
|
|
886 | && strcmp (item->name, "remove damnation") == 0) |
|
|
887 | { |
1012 | } |
888 | if (god_removes_curse (op, 1)) |
|
|
889 | return; |
|
|
890 | else |
|
|
891 | continue; |
|
|
892 | } |
|
|
893 | |
|
|
894 | /* Heal depletion */ |
|
|
895 | if (item->type == BOOK && item->invisible |
|
|
896 | && strcmp (item->name, "heal depletion") == 0) |
|
|
897 | { |
|
|
898 | object *depl; |
|
|
899 | archetype *at; |
|
|
900 | int i; |
|
|
901 | |
|
|
902 | if ((at = find_archetype(ARCH_DEPLETION)) == NULL) { |
|
|
903 | LOG (llevError, "Could not find archetype depletion.\n"); |
|
|
904 | continue; |
|
|
905 | } |
|
|
906 | depl = present_arch_in_ob (at, op); |
|
|
907 | if (depl == NULL) |
|
|
908 | continue; |
|
|
909 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
910 | "Shimmering light surrounds and restores you!"); |
|
|
911 | for (i = 0; i < NUM_STATS; i++) |
|
|
912 | if (get_attr_value (&depl->stats, i)) |
|
|
913 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
|
|
914 | remove_ob (depl); |
|
|
915 | free_object (depl); |
|
|
916 | fix_player (op); |
|
|
917 | return; |
|
|
918 | } |
|
|
919 | |
|
|
920 | /* Voices */ |
|
|
921 | if (item->type == BOOK && item->invisible |
|
|
922 | && strcmp (item->name, "voice_behind") == 0) |
|
|
923 | { |
|
|
924 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
925 | "You hear a voice from behind you, but you don't dare to " |
|
|
926 | "turn around:"); |
|
|
927 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
|
|
928 | return; |
|
|
929 | } |
|
|
930 | |
|
|
931 | /* Messages */ |
|
|
932 | if (item->type == BOOK && item->invisible |
|
|
933 | && strcmp (item->name, "message") == 0) |
|
|
934 | { |
|
|
935 | new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
|
|
936 | return; |
|
|
937 | } |
|
|
938 | |
|
|
939 | /* Enchant weapon */ |
|
|
940 | if (item->type == BOOK && item->invisible |
|
|
941 | && strcmp (item->name, "enchant weapon") == 0) |
|
|
942 | { |
|
|
943 | if (god_enchants_weapon (op, god, item, skill)) |
|
|
944 | return; |
|
|
945 | else |
|
|
946 | continue; |
|
|
947 | } |
|
|
948 | |
|
|
949 | /* Spellbooks - works correctly only for prayers */ |
|
|
950 | if (item->type == SPELL) |
|
|
951 | { |
|
|
952 | if (check_spell_known (op, item->name)) |
|
|
953 | continue; |
|
|
954 | if (item->level > skill->level) |
|
|
955 | continue; |
|
|
956 | |
|
|
957 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
958 | "%s grants you use of a special prayer!", god->name); |
|
|
959 | do_learn_spell (op, item, 1); |
|
|
960 | return; |
|
|
961 | |
|
|
962 | } |
|
|
963 | |
|
|
964 | /* Other gifts */ |
|
|
965 | if ( ! item->invisible) { |
|
|
966 | if (god_gives_present (op, god, tr)) |
|
|
967 | return; |
|
|
968 | else |
|
|
969 | continue; |
|
|
970 | } |
|
|
971 | /* else ignore it */ |
1013 | /* else ignore it */ |
972 | } |
1014 | } |
973 | |
1015 | |
974 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
1016 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
975 | } |
1017 | } |
976 | |
1018 | |
977 | /** |
1019 | /** |
978 | * Checks and maybe punishes someone praying. |
1020 | * Checks and maybe punishes someone praying. |
979 | * All applied items are examined, if player is using more items of other gods, |
1021 | * All applied items are examined, if player is using more items of other gods, |
980 | * s/he loses experience in praying or general experience if no praying. |
1022 | * s/he loses experience in praying or general experience if no praying. |
981 | */ |
1023 | */ |
|
|
1024 | int |
982 | int god_examines_priest (object *op, object *god) { |
1025 | god_examines_priest (object *op, object *god) |
|
|
1026 | { |
983 | int reaction=1; |
1027 | int reaction = 1; |
984 | object *item=NULL, *skop; |
1028 | object *item = NULL, *skop; |
985 | |
1029 | |
986 | for(item=op->inv;item;item=item->below) { |
1030 | for (item = op->inv; item; item = item->below) |
|
|
1031 | { |
987 | if(QUERY_FLAG(item,FLAG_APPLIED)) { |
1032 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
|
|
1033 | { |
988 | reaction+=god_examines_item(god,item)*(item->magic?abs(item->magic):1); |
1034 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
989 | } |
1035 | } |
990 | } |
1036 | } |
991 | |
1037 | |
992 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
1038 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
993 | if(reaction<0) { |
1039 | if (reaction < 0) |
|
|
1040 | { |
994 | int loss = 10000000; |
1041 | int loss = 10000000; |
995 | int angry = abs(reaction); |
1042 | int angry = abs (reaction); |
996 | |
1043 | |
997 | for (skop = op->inv; skop != NULL; skop=skop->below) |
1044 | for (skop = op->inv; skop != NULL; skop = skop->below) |
998 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
1045 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
1046 | break; |
999 | |
1047 | |
1000 | if (skop) |
1048 | if (skop) |
1001 | loss = (int) (0.05 * (float) skop->stats.exp); |
1049 | loss = (int) (0.05 * (float) skop->stats.exp); |
1002 | change_exp(op, -random_roll(0, loss*angry-1, op, PREFER_LOW), |
1050 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
1003 | skop?skop->skill:"none", SK_SUBTRACT_SKILL_EXP); |
|
|
1004 | if(random_roll(0, angry, op, PREFER_LOW)) { |
1051 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
1052 | { |
1005 | object *tmp = get_archetype(LOOSE_MANA); |
1053 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1054 | |
1006 | cast_magic_storm(op,tmp,op->level+(angry*3)); |
1055 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1007 | } |
1056 | } |
1008 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
1057 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1009 | "%s becomes angry and punishes you!",god->name); |
|
|
1010 | } |
1058 | } |
1011 | return reaction; |
1059 | return reaction; |
1012 | } |
1060 | } |
1013 | |
1061 | |
1014 | /** |
1062 | /** |
1015 | * God checks item the player is using. |
1063 | * God checks item the player is using. |
1016 | * Return either -1 (bad), 0 (neutral) or |
1064 | * Return either -1 (bad), 0 (neutral) or |
1017 | * 1 (item is ok). If you are using the item of an enemy |
1065 | * 1 (item is ok). If you are using the item of an enemy |
1018 | * god, it can be bad...-b.t. |
1066 | * god, it can be bad...-b.t. |
1019 | */ |
1067 | */ |
1020 | |
1068 | |
|
|
1069 | int |
1021 | int god_examines_item(object *god, object *item) { |
1070 | god_examines_item (object *god, object *item) |
|
|
1071 | { |
1022 | char buf[MAX_BUF]; |
1072 | char buf[MAX_BUF]; |
1023 | |
1073 | |
1024 | if(!god||!item) return 0; |
1074 | if (!god || !item) |
|
|
1075 | return 0; |
1025 | |
1076 | |
1026 | if(!item->title) return 1; /* unclaimed item are ok */ |
1077 | if (!item->title) |
|
|
1078 | return 1; /* unclaimed item are ok */ |
1027 | |
1079 | |
1028 | sprintf(buf,"of %s",god->name); |
1080 | sprintf (buf, "of %s", &god->name); |
1029 | if(!strcmp(item->title,buf)) return 1; /* belongs to that God */ |
1081 | if (!strcmp (item->title, buf)) |
|
|
1082 | return 1; /* belongs to that God */ |
1030 | |
1083 | |
1031 | if(god->title) { /* check if we have any enemy blessed item*/ |
1084 | if (god->title) |
|
|
1085 | { /* check if we have any enemy blessed item */ |
1032 | sprintf(buf,"of %s",god->title); |
1086 | sprintf (buf, "of %s", &god->title); |
1033 | if(!strcmp(item->title,buf)) { |
1087 | if (!strcmp (item->title, buf)) |
|
|
1088 | { |
1034 | if(item->env) { |
1089 | if (item->env) |
|
|
1090 | { |
1035 | char buf[MAX_BUF]; |
1091 | char buf[MAX_BUF]; |
|
|
1092 | |
1036 | sprintf(buf,"Heretic! You are using %s!",query_name(item)); |
1093 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1037 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,item->env,buf); |
1094 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1038 | } |
1095 | } |
1039 | return -1; |
1096 | return -1; |
1040 | } |
1097 | } |
1041 | } |
1098 | } |
1042 | |
1099 | |
1043 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1100 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1044 | } |
1101 | } |
1045 | |
1102 | |
1046 | /** |
1103 | /** |
1047 | * Returns priest's god's id. |
1104 | * Returns priest's god's id. |
1048 | * Straight calls lookup_god_by_name |
1105 | * Straight calls lookup_god_by_name |
1049 | */ |
1106 | */ |
1050 | |
1107 | |
|
|
1108 | int |
1051 | int get_god(object *priest) { |
1109 | get_god (object *priest) |
|
|
1110 | { |
1052 | int godnr=lookup_god_by_name(determine_god(priest)); |
1111 | int godnr = lookup_god_by_name (determine_god (priest)); |
1053 | |
1112 | |
1054 | return godnr; |
1113 | return godnr; |
1055 | } |
1114 | } |
1056 | |
1115 | |
1057 | /** |
1116 | /** |
1058 | * Returns a string that is the name of the god that should be natively worshipped by a |
1117 | * Returns a string that is the name of the god that should be natively worshipped by a |
1059 | * creature of who has race *race |
1118 | * creature of who has race *race |
1060 | * if we can't find a god that is appropriate, we return NULL |
1119 | * if we can't find a god that is appropriate, we return NULL |
1061 | */ |
1120 | */ |
|
|
1121 | const char * |
1062 | const char *get_god_for_race(const char *race) { |
1122 | get_god_for_race (const char *race) |
|
|
1123 | { |
1063 | godlink *gl=first_god; |
1124 | godlink *gl = first_god; |
1064 | const char *godname=NULL; |
1125 | const char *godname = NULL; |
1065 | |
1126 | |
1066 | if (race == NULL) return NULL; |
1127 | if (race == NULL) |
|
|
1128 | return NULL; |
1067 | while(gl) { |
1129 | while (gl) |
|
|
1130 | { |
1068 | if (!strcasecmp(gl->arch->clone.race, race)) { |
1131 | if (!strcasecmp (gl->arch->race, race)) |
|
|
1132 | { |
1069 | godname=gl->name; |
1133 | godname = gl->name; |
1070 | break; |
1134 | break; |
1071 | } |
1135 | } |
1072 | gl=gl->next; |
1136 | gl = gl->next; |
1073 | } |
1137 | } |
1074 | return godname; |
1138 | return godname; |
1075 | } |
1139 | } |
|
|
1140 | |
1076 | /** |
1141 | /** |
1077 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1142 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1078 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1143 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1079 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1144 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1080 | */ |
1145 | */ |
1081 | |
1146 | int |
1082 | int tailor_god_spell(object *spellop, object *caster) { |
1147 | tailor_god_spell (object *spellop, object *caster) |
|
|
1148 | { |
1083 | object *god=find_god(determine_god(caster)); |
1149 | object *god = find_god (determine_god (caster)); |
1084 | int caster_is_spell=0; |
1150 | int caster_is_spell = 0; |
1085 | |
1151 | |
1086 | if (caster->type==SPELL_EFFECT || caster->type == SPELL) caster_is_spell=1; |
1152 | if (caster->type == SPELL_EFFECT || caster->type == SPELL) |
|
|
1153 | caster_is_spell = 1; |
1087 | |
1154 | |
1088 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1155 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1089 | * if this object is owned by someone, then the god that they worship |
1156 | * if this object is owned by someone, then the god that they worship |
1090 | * is relevant, so use that. |
1157 | * is relevant, so use that. |
1091 | */ |
1158 | */ |
1092 | if (!god && get_owner(caster)) god=find_god(determine_god(get_owner(caster))); |
1159 | if (!god && caster->owner) |
|
|
1160 | god = find_god (determine_god (caster->owner)); |
1093 | |
1161 | |
1094 | if ( ! god || (spellop->attacktype & AT_HOLYWORD && !god->race)) { |
1162 | if (!god || (spellop->attacktype & AT_HOLYWORD && !god->race)) |
|
|
1163 | { |
1095 | if ( ! caster_is_spell) |
1164 | if (!caster_is_spell) |
1096 | new_draw_info(NDI_UNIQUE, 0, caster, |
|
|
1097 | "This prayer is useless unless you worship an appropriate god"); |
1165 | new_draw_info (NDI_UNIQUE, 0, caster, "This prayer is useless unless you worship an appropriate god"); |
1098 | else |
1166 | else |
1099 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1167 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1100 | free_object(spellop); |
1168 | |
|
|
1169 | spellop->destroy (); |
1101 | return 0; |
1170 | return 0; |
1102 | } |
1171 | } |
1103 | |
1172 | |
1104 | /* either holy word or godpower attacks will set the slaying field */ |
1173 | /* either holy word or godpower attacks will set the slaying field */ |
1105 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) { |
1174 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
|
|
1175 | { |
1106 | if (spellop->slaying) { |
1176 | if (spellop->slaying) |
1107 | free_string(spellop->slaying); |
|
|
1108 | spellop->slaying = NULL; |
1177 | spellop->slaying = NULL; |
1109 | } |
1178 | |
1110 | if(!caster_is_spell) |
1179 | if (!caster_is_spell) |
1111 | spellop->slaying = add_string(god->slaying); |
1180 | spellop->slaying = god->slaying; |
1112 | else if(caster->slaying) |
1181 | else if (caster->slaying) |
1113 | spellop->slaying = add_string(caster->slaying); |
1182 | spellop->slaying = caster->slaying; |
1114 | } |
1183 | } |
1115 | |
1184 | |
1116 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1185 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1117 | if(spellop->attacktype & AT_GODPOWER) |
1186 | if (spellop->attacktype & AT_GODPOWER) |
1118 | spellop->attacktype=spellop->attacktype|god->attacktype; |
1187 | spellop->attacktype = spellop->attacktype | god->attacktype; |
1119 | |
1188 | |
1120 | /* tack on the god's name to the spell */ |
1189 | /* tack on the god's name to the spell */ |
1121 | if(spellop->attacktype&AT_HOLYWORD||spellop->attacktype&AT_GODPOWER) { |
1190 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
|
|
1191 | { |
|
|
1192 | spellop->title = god->name; |
1122 | if(spellop->title) |
1193 | if (spellop->title) |
1123 | free_string(spellop->title); |
1194 | { |
1124 | spellop->title=add_string(god->name); |
|
|
1125 | if(spellop->title){ |
|
|
1126 | char buf[MAX_BUF]; |
1195 | char buf[MAX_BUF]; |
|
|
1196 | |
1127 | sprintf(buf,"%s of %s",spellop->name,spellop->title); |
1197 | sprintf (buf, "%s of %s", &spellop->name, &spellop->title); |
1128 | FREE_AND_COPY(spellop->name, buf); |
1198 | spellop->name = spellop->name_pl = buf; |
1129 | FREE_AND_COPY(spellop->name_pl, buf); |
1199 | } |
1130 | } |
|
|
1131 | } |
1200 | } |
1132 | |
1201 | |
1133 | return 1; |
1202 | return 1; |
1134 | } |
1203 | } |
1135 | |
|
|