1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
|
|
25 | |
23 | |
26 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
24 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
27 | * monster race initialization. b.t. |
25 | * monster race initialization. b.t. |
28 | */ |
26 | */ |
29 | |
27 | |
… | |
… | |
50 | godlink *gl; |
48 | godlink *gl; |
51 | |
49 | |
52 | for (gl = first_god; gl; gl = gl->next) |
50 | for (gl = first_god; gl; gl = gl->next) |
53 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
51 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
54 | break; |
52 | break; |
|
|
53 | |
55 | if (gl) |
54 | if (gl) |
56 | godnr = gl->id; |
55 | godnr = gl->id; |
57 | } |
56 | } |
|
|
57 | |
58 | return godnr; |
58 | return godnr; |
59 | } |
59 | } |
60 | |
60 | |
61 | /** |
61 | /** |
62 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
62 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
… | |
… | |
104 | { |
104 | { |
105 | |
105 | |
106 | /* find a god based on race */ |
106 | /* find a god based on race */ |
107 | if (!op->title) |
107 | if (!op->title) |
108 | { |
108 | { |
109 | if (op->race != NULL) |
109 | if (op->race) |
110 | { |
110 | { |
111 | godname = get_god_for_race (op->race); |
111 | godname = get_god_for_race (op->race); |
|
|
112 | |
112 | if (godname != NULL) |
113 | if (godname) |
113 | { |
|
|
114 | op->title = godname; |
114 | op->title = godname; |
115 | } |
|
|
116 | } |
115 | } |
117 | } |
116 | } |
118 | |
117 | |
119 | /* find a random god */ |
118 | /* find a random god */ |
120 | if (!op->title) |
119 | if (!op->title) |
… | |
… | |
124 | godnr = rndm (1, gl->id); |
123 | godnr = rndm (1, gl->id); |
125 | while (gl) |
124 | while (gl) |
126 | { |
125 | { |
127 | if (gl->id == godnr) |
126 | if (gl->id == godnr) |
128 | break; |
127 | break; |
|
|
128 | |
129 | gl = gl->next; |
129 | gl = gl->next; |
130 | } |
130 | } |
|
|
131 | |
131 | op->title = gl->name; |
132 | op->title = gl->name; |
132 | } |
133 | } |
133 | |
134 | |
134 | return op->title; |
135 | return op->title; |
135 | } |
136 | } |
… | |
… | |
140 | * that skill, once we find it, we can return, either with the |
141 | * that skill, once we find it, we can return, either with the |
141 | * title or "none". |
142 | * title or "none". |
142 | */ |
143 | */ |
143 | if (op->type == PLAYER) |
144 | if (op->type == PLAYER) |
144 | { |
145 | { |
145 | object *tmp; |
|
|
146 | |
|
|
147 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
146 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
148 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
147 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
149 | { |
148 | { |
150 | if (tmp->title) |
149 | if (tmp->title) |
151 | return (tmp->title); |
150 | return tmp->title; |
152 | else |
151 | else |
153 | return ("none"); |
152 | return "none"; |
154 | } |
153 | } |
155 | } |
154 | } |
|
|
155 | |
156 | return ("none"); |
156 | return "none"; |
157 | } |
157 | } |
158 | |
158 | |
159 | /** |
159 | /** |
160 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
160 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
161 | */ |
161 | */ |
… | |
… | |
171 | return 0; |
171 | return 0; |
172 | else |
172 | else |
173 | return strcmp (s1, s2) == 0; |
173 | return strcmp (s1, s2) == 0; |
174 | } |
174 | } |
175 | |
175 | |
176 | |
|
|
177 | /** |
176 | /** |
178 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
177 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
179 | * Any matching items in the inventory are deleted, and a |
178 | * Any matching items in the inventory are deleted, and a |
180 | * message is displayed to the player. |
179 | * message is displayed to the player. |
181 | */ |
180 | */ |
… | |
… | |
200 | if (tmp->nrof > 1) |
199 | if (tmp->nrof > 1) |
201 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
200 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
202 | else |
201 | else |
203 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
202 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
204 | |
203 | |
205 | tmp->remove (); /* remove obj from players inv. */ |
204 | tmp->destroy (); |
206 | esrv_del_item (op->contr, tmp->count); /* notify client */ |
|
|
207 | tmp->destroy (); /* free object */ |
|
|
208 | } |
205 | } |
209 | |
206 | |
210 | if (tmp->inv) |
207 | if (tmp->inv) |
211 | follower_remove_similar_item (tmp, item); |
208 | follower_remove_similar_item (tmp, item); |
212 | } |
209 | } |
… | |
… | |
243 | object *tmp; |
240 | object *tmp; |
244 | |
241 | |
245 | if (!tr->item) |
242 | if (!tr->item) |
246 | return 0; |
243 | return 0; |
247 | |
244 | |
248 | if (follower_has_similar_item (op, &tr->item->clone)) |
245 | if (follower_has_similar_item (op, tr->item)) |
249 | return 0; |
246 | return 0; |
250 | |
247 | |
251 | tmp = arch_to_object (tr->item); |
248 | tmp = arch_to_object (tr->item); |
252 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
249 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
253 | tmp = insert_ob_in_ob (tmp, op); |
250 | tmp = insert_ob_in_ob (tmp, op); |
… | |
… | |
274 | return; |
271 | return; |
275 | |
272 | |
276 | /* hmm. what happend depends on pl's current god, level, etc */ |
273 | /* hmm. what happend depends on pl's current god, level, etc */ |
277 | if (!pl_god) |
274 | if (!pl_god) |
278 | { /*new convert */ |
275 | { /*new convert */ |
279 | become_follower (pl, &altar->other_arch->clone); |
276 | become_follower (pl, altar->other_arch); |
280 | return; |
277 | return; |
281 | |
|
|
282 | } |
278 | } |
283 | else if (!strcmp (&pl_god->name, altar->other_arch->clone.name)) |
279 | else if (!strcmp (&pl_god->name, altar->other_arch->object::name)) |
284 | { |
280 | { |
285 | /* pray at your gods altar */ |
281 | /* pray at your gods altar */ |
286 | int bonus = (pl->stats.Wis + skill->level) / 10; |
282 | int bonus = (pl->stats.Wis + skill->level) / 10; |
287 | |
283 | |
288 | /* we can get neg grace up faster */ |
284 | /* we can get neg grace up faster */ |
289 | if (pl->stats.grace < 0) |
285 | if (pl->stats.grace < 0) |
290 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
286 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
|
287 | |
291 | /* we can super-charge grace to 2x max */ |
288 | /* we can super-charge grace to 2x max */ |
292 | if (pl->stats.grace < (2 * pl->stats.maxgrace)) |
289 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
293 | { |
|
|
294 | pl->stats.grace += bonus / 2; |
290 | pl->stats.grace += bonus / 2; |
295 | } |
291 | else |
296 | if (pl->stats.grace > (2 * pl->stats.maxgrace)) |
|
|
297 | { |
|
|
298 | pl->stats.grace = (2 * pl->stats.maxgrace); |
292 | pl->stats.grace = 2 * pl->stats.maxgrace; |
299 | } |
|
|
300 | |
293 | |
301 | /* Every once in a while, the god decides to checkup on their |
294 | /* Every once in a while, the god decides to checkup on their |
302 | * follower, and may intervene to help them out. |
295 | * follower, and may intervene to help them out. |
303 | */ |
296 | */ |
304 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
297 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
305 | |
298 | |
306 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
299 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
307 | god_intervention (pl, pl_god, skill); |
300 | god_intervention (pl, pl_god, skill); |
308 | |
|
|
309 | } |
301 | } |
310 | else |
302 | else |
311 | { /* praying to another god! */ |
303 | { /* praying to another god! */ |
312 | uint64 loss = 0; |
304 | uint64 loss = 0; |
313 | int angry = 1; |
305 | int angry = 1; |
… | |
… | |
317 | * points to the god of this altar (which we have |
309 | * points to the god of this altar (which we have |
318 | * already verified is non null). pl_god->other_arch |
310 | * already verified is non null). pl_god->other_arch |
319 | * is the opposing god - we need to verify that exists before |
311 | * is the opposing god - we need to verify that exists before |
320 | * using its values. |
312 | * using its values. |
321 | */ |
313 | */ |
322 | if (pl_god->other_arch && (altar->other_arch->name == pl_god->other_arch->name)) |
314 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
323 | { |
315 | { |
324 | angry = 2; |
316 | angry = 2; |
325 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
317 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
326 | { |
318 | { |
327 | object *tmp; |
319 | object *tmp; |
… | |
… | |
348 | |
340 | |
349 | /* May switch Gods, but its random chance based on our current level |
341 | /* May switch Gods, but its random chance based on our current level |
350 | * note it gets harder to swap gods the higher we get |
342 | * note it gets harder to swap gods the higher we get |
351 | */ |
343 | */ |
352 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
344 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
353 | { |
|
|
354 | become_follower (pl, &altar->other_arch->clone); |
345 | become_follower (pl, altar->other_arch); |
355 | } |
|
|
356 | else |
346 | else |
357 | { |
347 | { |
358 | /* toss this player off the altar. He can try again. */ |
348 | /* toss this player off the altar. He can try again. */ |
359 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
349 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
350 | pl->contr->fire_on = 0; |
|
|
351 | pl->speed_left = 1.f; |
360 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
352 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
361 | } |
353 | } |
362 | } |
354 | } |
363 | } |
355 | } |
364 | |
356 | |
… | |
… | |
402 | object *item; |
394 | object *item; |
403 | |
395 | |
404 | if (!tr->item) |
396 | if (!tr->item) |
405 | continue; |
397 | continue; |
406 | |
398 | |
407 | item = &tr->item->clone; |
399 | item = tr->item; |
408 | |
400 | |
409 | /* Basically, see if the matching spell is granted by this god. */ |
401 | /* Basically, see if the matching spell is granted by this god. */ |
410 | |
402 | |
411 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) |
403 | if (tr->item->type == SPELL && tr->item->object::name == tmp->name) |
412 | { |
404 | { |
413 | remove = 0; |
405 | remove = 0; |
414 | break; |
406 | break; |
415 | } |
407 | } |
416 | } |
408 | } |
… | |
… | |
462 | } |
454 | } |
463 | |
455 | |
464 | /* remove any godgiven items from the old god */ |
456 | /* remove any godgiven items from the old god */ |
465 | if (old_god) |
457 | if (old_god) |
466 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
458 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
467 | if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) |
459 | if (tr->item && QUERY_FLAG (tr->item, FLAG_STARTEQUIP)) |
468 | follower_remove_similar_item (op, &tr->item->clone); |
460 | follower_remove_similar_item (op, tr->item); |
469 | |
461 | |
470 | if (!op || !new_god) |
462 | if (!op || !new_god) |
471 | return; |
463 | return; |
472 | |
464 | |
473 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
465 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
… | |
… | |
486 | |
478 | |
487 | |
479 | |
488 | /* give the player any special god-characteristic-items. */ |
480 | /* give the player any special god-characteristic-items. */ |
489 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
481 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
490 | { |
482 | { |
491 | if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK |
483 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
492 | && tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
484 | && tr->item->type != BOOK && tr->item->type != SPELL) |
493 | god_gives_present (op, new_god, tr); |
485 | god_gives_present (op, new_god, tr); |
494 | } |
486 | } |
495 | |
487 | |
496 | |
488 | |
497 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
489 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
… | |
… | |
504 | if (!skop) |
496 | if (!skop) |
505 | { |
497 | { |
506 | /* The arhetype should always be defined - if we crash here because it doesn't, |
498 | /* The arhetype should always be defined - if we crash here because it doesn't, |
507 | * things are really messed up anyways. |
499 | * things are really messed up anyways. |
508 | */ |
500 | */ |
509 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->clone.skill); |
501 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
510 | link_player_skills (op); |
502 | link_player_skills (op); |
511 | } |
503 | } |
512 | |
504 | |
513 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
505 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
514 | |
506 | |
… | |
… | |
609 | |
601 | |
610 | int |
602 | int |
611 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
603 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
612 | { |
604 | { |
613 | |
605 | |
614 | if (QUERY_FLAG (&op->arch->clone, flag)) |
606 | if (QUERY_FLAG (op->arch, flag)) |
615 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
607 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
616 | { |
608 | { |
617 | update_priest_flag (exp_obj, op, flag); |
609 | update_priest_flag (exp_obj, op, flag); |
618 | if (QUERY_FLAG (op, flag)) |
610 | if (QUERY_FLAG (op, flag)) |
619 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
611 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
… | |
… | |
685 | for (tr = god->randomitems->items; tr; tr = tr->next) |
677 | for (tr = god->randomitems->items; tr; tr = tr->next) |
686 | { |
678 | { |
687 | if (!tr->item) |
679 | if (!tr->item) |
688 | continue; |
680 | continue; |
689 | |
681 | |
690 | object *item = &tr->item->clone; |
682 | object *item = tr->item; |
691 | |
683 | |
692 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
684 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
693 | return item->other_arch; |
685 | return item->other_arch; |
694 | } |
686 | } |
695 | return NULL; |
687 | return NULL; |
… | |
… | |
803 | } |
795 | } |
804 | |
796 | |
805 | return 0; |
797 | return 0; |
806 | } |
798 | } |
807 | |
799 | |
808 | |
|
|
809 | /** |
800 | /** |
810 | * Every once in a while the god will intervene to help the worshiper. |
801 | * Every once in a while the god will intervene to help the worshiper. |
811 | * Later, this fctn can be used to supply quests, etc for the |
802 | * Later, this fctn can be used to supply quests, etc for the |
812 | * priest. -b.t. |
803 | * priest. -b.t. |
813 | * called from pray_at_altar() currently. |
804 | * called from pray_at_altar() currently. |
814 | */ |
805 | */ |
815 | |
|
|
816 | void |
806 | void |
817 | god_intervention (object *op, object *god, object *skill) |
807 | god_intervention (object *op, object *god, object *skill) |
818 | { |
808 | { |
819 | treasure *tr; |
809 | treasure *tr; |
820 | |
810 | |
… | |
… | |
828 | |
818 | |
829 | /* lets do some checks of whether we are kosher with our god */ |
819 | /* lets do some checks of whether we are kosher with our god */ |
830 | if (god_examines_priest (op, god) < 0) |
820 | if (god_examines_priest (op, god) < 0) |
831 | return; |
821 | return; |
832 | |
822 | |
|
|
823 | op->play_sound (sound_find ("god_intervention")); |
833 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
824 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
834 | |
825 | |
835 | for (tr = god->randomitems->items; tr; tr = tr->next) |
826 | for (tr = god->randomitems->items; tr; tr = tr->next) |
836 | { |
827 | { |
837 | object *item; |
828 | object *item; |
… | |
… | |
845 | treasurelist *tl = treasurelist::find (tr->name); |
836 | treasurelist *tl = treasurelist::find (tr->name); |
846 | |
837 | |
847 | if (tl == NULL) |
838 | if (tl == NULL) |
848 | continue; |
839 | continue; |
849 | |
840 | |
850 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
841 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
851 | |
842 | |
852 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
843 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
853 | return; |
844 | return; |
854 | } |
845 | } |
855 | |
846 | |
856 | if (!tr->item) |
847 | if (!tr->item) |
857 | continue; |
848 | continue; |
858 | |
849 | |
859 | item = &tr->item->clone; |
850 | item = tr->item; |
860 | |
851 | |
861 | /* Grace limit */ |
852 | /* Grace limit */ |
862 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
853 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
863 | { |
854 | { |
864 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
855 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
… | |
… | |
871 | tmp = get_archetype (HOLY_POSSESSION); |
862 | tmp = get_archetype (HOLY_POSSESSION); |
872 | cast_change_ability (op, op, tmp, 0, 1); |
863 | cast_change_ability (op, op, tmp, 0, 1); |
873 | tmp->destroy (); |
864 | tmp->destroy (); |
874 | return; |
865 | return; |
875 | } |
866 | } |
|
|
867 | |
876 | continue; |
868 | continue; |
877 | } |
869 | } |
878 | |
870 | |
879 | /* Restore grace */ |
871 | /* Restore grace */ |
880 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
872 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
… | |
… | |
973 | } |
965 | } |
974 | |
966 | |
975 | /* Voices */ |
967 | /* Voices */ |
976 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
968 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
977 | { |
969 | { |
978 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to " "turn around:"); |
970 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to turn around:"); |
979 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
971 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
980 | return; |
972 | return; |
981 | } |
973 | } |
982 | |
974 | |
983 | /* Messages */ |
975 | /* Messages */ |
… | |
… | |
1134 | |
1126 | |
1135 | if (race == NULL) |
1127 | if (race == NULL) |
1136 | return NULL; |
1128 | return NULL; |
1137 | while (gl) |
1129 | while (gl) |
1138 | { |
1130 | { |
1139 | if (!strcasecmp (gl->arch->clone.race, race)) |
1131 | if (!strcasecmp (gl->arch->race, race)) |
1140 | { |
1132 | { |
1141 | godname = gl->name; |
1133 | godname = gl->name; |
1142 | break; |
1134 | break; |
1143 | } |
1135 | } |
1144 | gl = gl->next; |
1136 | gl = gl->next; |