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Comparing deliantra/server/server/gods.C (file contents):
Revision 1.21 by root, Sat May 12 18:14:48 2007 UTC vs.
Revision 1.49 by root, Sat Oct 17 21:40:38 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25 24
26/* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and 25/* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and
27 * monster race initialization. b.t. 26 * monster race initialization. b.t.
28 */ 27 */
29 28
38 37
39/** 38/**
40 * Returns the id of specified god. 39 * Returns the id of specified god.
41 */ 40 */
42int 41int
43lookup_god_by_name (const char *name) 42lookup_god_by_name (shstr_cmp name)
44{ 43{
45 int godnr = -1; 44 if (name)
46 size_t nmlen = strlen (name);
47
48 if (name && strcmp (name, "none"))
49 {
50 godlink *gl;
51
52 for (gl = first_god; gl; gl = gl->next) 45 for (godlink *gl = first_god; gl; gl = gl->next)
53 if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) 46 if (gl->name == name)
54 break;
55 if (gl)
56 godnr = gl->id; 47 return gl->id;
57 } 48
58 return godnr; 49 return -1;
59} 50}
60 51
61/** 52/**
62 * Returns pointer to specified god's object through pntr_to_god_obj.. 53 * Returns pointer to specified god's object through pntr_to_god_obj..
63 */ 54 */
64object * 55object *
65find_god (const char *name) 56find_god (shstr_cmp name)
66{ 57{
67 object *god = NULL;
68
69 if (name) 58 if (name)
70 {
71 godlink *gl;
72
73 for (gl = first_god; gl; gl = gl->next) 59 for (godlink *gl = first_god; gl; gl = gl->next)
74 if (!strcmp (name, gl->name)) 60 if (gl->name == name)
75 break;
76 if (gl)
77 god = pntr_to_god_obj (gl); 61 return pntr_to_god_obj (gl);
78 } 62
79 return god; 63 return 0;
64}
65
66/**
67 * Returns a string that is the name of the god that should be natively worshipped by a
68 * creature of who has race *race
69 * if we can't find a god that is appropriate, we return NULL
70 */
71static shstr_tmp
72get_god_for_race (shstr_cmp race)
73{
74 if (race)
75 for (godlink *gl = first_god; gl; gl = gl->next)
76 if (gl->arch->race == race)
77 return gl->name;
78
79 return shstr_tmp ();
80} 80}
81 81
82/** 82/**
83 * Determines if op worships a god. 83 * Determines if op worships a god.
84 * Returns the godname if they do or "none" if they have no god. 84 * Returns the godname if they do or "none" if they have no god.
85 * In the case of an NPC, if they have no god, we try and guess 85 * In the case of an NPC, if they have no god, we try and guess
86 * who they should worship based on their race. If that fails we 86 * who they should worship based on their race. If that fails we
87 * give them a random one. 87 * give them a random one.
88 */ 88 */
89 89shstr_tmp
90const char *
91determine_god (object *op) 90determine_god (object *op)
92{ 91{
93 int godnr = -1;
94 const char *godname;
95
96 /* spells */ 92 /* spells */
97 if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) 93 if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title)
98 {
99 if (lookup_god_by_name (op->title) >= 0) 94 if (lookup_god_by_name (op->title) >= 0)
100 return op->title; 95 return op->title;
96
97 if (!op->is_player () && op->flag [FLAG_ALIVE])
101 } 98 {
102
103 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE))
104 {
105
106 /* find a god based on race */ 99 /* find a god based on race */
107 if (!op->title) 100 if (!op->title)
108 {
109 if (op->race != NULL)
110 {
111 godname = get_god_for_race (op->race); 101 op->title = get_god_for_race (op->race);
112 if (godname != NULL)
113 {
114 op->title = godname;
115 }
116 }
117 }
118 102
119 /* find a random god */ 103 /* find a random god */
120 if (!op->title) 104 if (!op->title)
121 { 105 {
122 godlink *gl = first_god;
123
124 godnr = rndm (1, gl->id); 106 int godnr = rndm (1, first_god->id);
125 while (gl) 107
126 { 108 for (godlink *gl = first_god; gl; gl = gl->next)
127 if (gl->id == godnr) 109 if (gl->id == godnr)
110 {
111 op->title = gl->name;
128 break; 112 break;
129 gl = gl->next;
130 } 113 }
131 op->title = gl->name;
132 } 114 }
133 115
134 return op->title; 116 return op->title;
135 } 117 }
136
137 118
138 /* The god the player worships is in the praying skill (native skill 119 /* The god the player worships is in the praying skill (native skill
139 * not skill tool). Since a player can only have one instance of 120 * not skill tool). Since a player can only have one instance of
140 * that skill, once we find it, we can return, either with the 121 * that skill, once we find it, we can return, either with the
141 * title or "none". 122 * title or "none".
142 */ 123 */
143 if (op->type == PLAYER) 124 if (op->type == PLAYER)
144 {
145 object *tmp;
146
147 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 125 for (object *tmp = op->inv; tmp; tmp = tmp->below)
148 if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) 126 if (tmp->type == SKILL && tmp->subtype == SK_PRAYING)
149 { 127 {
150 if (tmp->title) 128 if (tmp->title)
151 return (tmp->title); 129 return tmp->title;
152 else 130
153 return ("none"); 131 break;
154 } 132 }
155 } 133
156 return ("none"); 134 return shstr_none;
157} 135}
158 136
159/** 137/**
160 * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 138 * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0
161 */ 139 */
162static int 140static int
163same_string (const char *s1, const char *s2) 141same_string (const char *s1, const char *s2)
164{ 142{
165 if (s1 == NULL) 143 if (s1 == s2)
166 if (s2 == NULL)
167 return 1; 144 return 1;
145 else if (s1 && s2)
146 return !strcmp (s1, s2);
168 else 147 else
169 return 0;
170 else if (s2 == NULL)
171 return 0; 148 return 0;
172 else
173 return strcmp (s1, s2) == 0;
174} 149}
175
176 150
177/** 151/**
178 * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). 152 * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively).
179 * Any matching items in the inventory are deleted, and a 153 * Any matching items in the inventory are deleted, and a
180 * message is displayed to the player. 154 * message is displayed to the player.
193 167
194 if (tmp->type == item->type 168 if (tmp->type == item->type
195 && same_string (tmp->name, item->name) 169 && same_string (tmp->name, item->name)
196 && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) 170 && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying))
197 { 171 {
198
199 /* message */ 172 /* message */
200 if (tmp->nrof > 1) 173 new_draw_info_format (NDI_UNIQUE, 0, op,
201 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); 174 tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!",
202 else 175 query_short_name (tmp));
203 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp));
204 176
205 tmp->remove (); /* remove obj from players inv. */ 177 tmp->destroy ();
206 esrv_del_item (op->contr, tmp->count); /* notify client */
207 tmp->destroy (); /* free object */
208 } 178 }
209 179
210 if (tmp->inv) 180 if (tmp->inv)
211 follower_remove_similar_item (tmp, item); 181 follower_remove_similar_item (tmp, item);
212 } 182 }
238 * God gives an item to the player. 208 * God gives an item to the player.
239 */ 209 */
240static int 210static int
241god_gives_present (object *op, object *god, treasure *tr) 211god_gives_present (object *op, object *god, treasure *tr)
242{ 212{
243 object *tmp;
244
245 if (!tr->item) 213 if (!tr->item)
246 return 0; 214 return 0;
247 215
248 if (follower_has_similar_item (op, &tr->item->clone)) 216 if (follower_has_similar_item (op, tr->item))
249 return 0; 217 return 0;
250 218
251 tmp = arch_to_object (tr->item); 219 object *tmp = arch_to_object (tr->item);
252 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); 220 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp));
253 tmp = insert_ob_in_ob (tmp, op); 221 op->insert (tmp);
254 if (op->type == PLAYER)
255 esrv_send_item (op, tmp);
256 222
257 return 1; 223 return 1;
258} 224}
259 225
260/** 226/**
274 return; 240 return;
275 241
276 /* hmm. what happend depends on pl's current god, level, etc */ 242 /* hmm. what happend depends on pl's current god, level, etc */
277 if (!pl_god) 243 if (!pl_god)
278 { /*new convert */ 244 { /*new convert */
279 become_follower (pl, &altar->other_arch->clone); 245 become_follower (pl, altar->other_arch);
280 return; 246 return;
281
282 } 247 }
283 else if (!strcmp (&pl_god->name, altar->other_arch->clone.name)) 248 else if (pl_god->name == altar->other_arch->object::name)
284 { 249 {
285 /* pray at your gods altar */ 250 /* pray at your gods altar */
251 /* this leads to very low levels of wis and pray to result in no doubling! */
286 int bonus = (pl->stats.Wis + skill->level) / 10; 252 int bonus = (pl->stats.Wis + skill->level) / 10;
287 253
288 /* we can get neg grace up faster */ 254 /* we can get neg grace up faster */
289 if (pl->stats.grace < 0) 255 if (pl->stats.grace < 0)
290 pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); 256 pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10));
257
291 /* we can super-charge grace to 2x max */ 258 /* we can super-charge grace to 2x max */
292 if (pl->stats.grace < (2 * pl->stats.maxgrace)) 259 if (pl->stats.grace < 2 * pl->stats.maxgrace)
293 {
294 pl->stats.grace += bonus / 2; 260 pl->stats.grace += bonus / 2;
295 } 261 else
296 if (pl->stats.grace > (2 * pl->stats.maxgrace))
297 {
298 pl->stats.grace = (2 * pl->stats.maxgrace); 262 pl->stats.grace = 2 * pl->stats.maxgrace;
299 }
300 263
301 /* Every once in a while, the god decides to checkup on their 264 /* Every once in a while, the god decides to checkup on their
302 * follower, and may intervene to help them out. 265 * follower, and may intervene to help them out.
303 */ 266 */
304 bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ 267 bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */
305 268
306 if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) 269 if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0)
307 god_intervention (pl, pl_god, skill); 270 god_intervention (pl, pl_god, skill);
308
309 } 271 }
310 else 272 else
311 { /* praying to another god! */ 273 { /* praying to another god! */
312 uint64 loss = 0; 274 uint64 loss = 0;
313 int angry = 1; 275 int angry = 1;
317 * points to the god of this altar (which we have 279 * points to the god of this altar (which we have
318 * already verified is non null). pl_god->other_arch 280 * already verified is non null). pl_god->other_arch
319 * is the opposing god - we need to verify that exists before 281 * is the opposing god - we need to verify that exists before
320 * using its values. 282 * using its values.
321 */ 283 */
322 if (pl_god->other_arch && (altar->other_arch->name == pl_god->other_arch->name)) 284 if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname))
323 { 285 {
324 angry = 2; 286 angry = 2;
325 if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) 287 if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0)
326 { 288 {
327 object *tmp; 289 object *tmp;
348 310
349 /* May switch Gods, but its random chance based on our current level 311 /* May switch Gods, but its random chance based on our current level
350 * note it gets harder to swap gods the higher we get 312 * note it gets harder to swap gods the higher we get
351 */ 313 */
352 if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) 314 if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW)))
353 {
354 become_follower (pl, &altar->other_arch->clone); 315 become_follower (pl, altar->other_arch);
355 }
356 else 316 else
357 { 317 {
358 /* toss this player off the altar. He can try again. */ 318 /* toss this player off the altar. He can try again. */
359 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); 319 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar.");
320 pl->contr->fire_on = 0;
321 pl->speed_left = 1.f;
360 move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ 322 move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */
361 } 323 }
362 } 324 }
363} 325}
364 326
402 object *item; 364 object *item;
403 365
404 if (!tr->item) 366 if (!tr->item)
405 continue; 367 continue;
406 368
407 item = &tr->item->clone; 369 item = tr->item;
408 370
409 /* Basically, see if the matching spell is granted by this god. */ 371 /* Basically, see if the matching spell is granted by this god. */
410 372
411 if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) 373 if (tr->item->type == SPELL && tr->item->object::name == tmp->name)
412 { 374 {
413 remove = 0; 375 remove = 0;
414 break; 376 break;
415 } 377 }
416 } 378 }
379
417 if (remove) 380 if (remove)
418 { 381 do_forget_spell (op, tmp->name);
419 /* just do the work of removing the spell ourselves - we already
420 * know that the player knows the spell
421 */
422 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name);
423 player_unready_range_ob (op->contr, tmp);
424 tmp->destroy ();
425 }
426
427 } 382 }
428} 383}
429 384
430/** 385/**
431 * This function is called whenever a player has 386 * This function is called whenever a player has
439 object *old_god = NULL; /* old god */ 394 object *old_god = NULL; /* old god */
440 treasure *tr; 395 treasure *tr;
441 object *item, *skop, *next; 396 object *item, *skop, *next;
442 int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ 397 int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */
443 398
444
445 old_god = find_god (determine_god (op)); 399 old_god = find_god (determine_god (op));
446 400
447 /* take away any special god-characteristic items. */ 401 /* take away any special god-characteristic items. */
448 for (item = op->inv; item != NULL; item = next) 402 for (item = op->inv; item; item = next)
449 { 403 {
450 next = item->below; 404 next = item->below;
405
451 // remove all invisible startequip items which are not skill, exp or force 406 // remove all invisible startequip items which are not skill, exp or force
452 if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && 407 if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible &&
453 (item->type != SKILL) && (item->type != FORCE)) 408 (item->type != SKILL) && (item->type != FORCE))
454 { 409 {
455
456 if (item->type == SPELL) 410 if (item->type == SPELL)
411 {
457 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); 412 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name);
413 esrv_remove_spell (op->contr, item);
414 }
458 415
459 player_unready_range_ob (op->contr, item); 416 player_unready_range_ob (op->contr, item);
460 item->destroy (); 417 item->destroy ();
461 } 418 }
462 } 419 }
463 420
464 /* remove any godgiven items from the old god */ 421 /* remove any godgiven items from the old god */
465 if (old_god) 422 if (old_god)
466 for (tr = old_god->randomitems->items; tr; tr = tr->next) 423 for (tr = old_god->randomitems->items; tr; tr = tr->next)
467 if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) 424 if (tr->item && QUERY_FLAG (tr->item, FLAG_STARTEQUIP))
468 follower_remove_similar_item (op, &tr->item->clone); 425 follower_remove_similar_item (op, tr->item);
469 426
470 if (!op || !new_god) 427 if (!op || !new_god)
471 return; 428 return;
472 429
473 if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) 430 if (new_god->slaying && op->race.contains (new_god->slaying))
474 { 431 {
475 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); 432 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name);
476 433
477 if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) 434 if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0)
478 { 435 {
481 cast_magic_storm (op, tmp, new_god->level + 10); 438 cast_magic_storm (op, tmp, new_god->level + 10);
482 } 439 }
483 440
484 return; 441 return;
485 } 442 }
486
487 443
488 /* give the player any special god-characteristic-items. */ 444 /* give the player any special god-characteristic-items. */
489 for (tr = new_god->randomitems->items; tr; tr = tr->next) 445 for (tr = new_god->randomitems->items; tr; tr = tr->next)
490 { 446 {
491 if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK 447 if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK
492 && tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) 448 && tr->item->type != BOOK && tr->item->type != SPELL)
493 god_gives_present (op, new_god, tr); 449 god_gives_present (op, new_god, tr);
494 } 450 }
495 451
496
497 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); 452 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name);
498 453
499 for (skop = op->inv; skop != NULL; skop = skop->below) 454 for (skop = op->inv; skop; skop = skop->below)
500 if (skop->type == SKILL && skop->subtype == SK_PRAYING) 455 if (skop->type == SKILL && skop->subtype == SK_PRAYING)
501 break; 456 break;
502 457
503 /* Player has no skill - give them the skill */ 458 /* Player has no skill - give them the skill */
504 if (!skop) 459 if (!skop)
505 {
506 /* The arhetype should always be defined - if we crash here because it doesn't, 460 /* The archetype should always be defined - if we crash here because it doesn't,
507 * things are really messed up anyways. 461 * things are really messed up anyways.
508 */ 462 */
509 skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->clone.skill); 463 skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill);
510 link_player_skills (op);
511 }
512 464
513 sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ 465 sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */
514 466
515 /* Clear the "undead" status. We also need to force a call to change_abil, 467 /* Clear the "undead" status. We also need to force a call to change_abil,
516 * so I set undeadified for that. 468 * so I set undeadified for that.
517 * - gros, 21th July 2006. 469 * - gros, 21th July 2006.
518 */ 470 */
519 if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) 471 if (old_god && QUERY_FLAG (old_god, FLAG_UNDEAD))
520 { 472 {
521 CLEAR_FLAG (skop, FLAG_UNDEAD); 473 CLEAR_FLAG (skop, FLAG_UNDEAD);
522 undeadified = 1; 474 undeadified = 1;
523 } 475 }
524 476
525 if (skop->title) 477 if (skop->title)
526 { /* get rid of old god */ 478 {
479 /* get rid of old god */
527 new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); 480 new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title);
481
528 /* The point of this is to really show what abilities the player just lost */ 482 /* The point of this is to really show what abilities the player just lost */
529 if (sk_applied || undeadified) 483 if (sk_applied || undeadified)
530 { 484 {
531
532 CLEAR_FLAG (skop, FLAG_APPLIED); 485 CLEAR_FLAG (skop, FLAG_APPLIED);
533 (void) change_abil (op, skop); 486 change_abil (op, skop);
534 } 487 }
535 } 488 }
536 489
537 /* now change to the new gods attributes to exp_obj */ 490 /* now change to the new gods attributes to exp_obj */
538 skop->title = new_god->name; 491 skop->title = new_god->name;
573 * This also can happen for monks which cannot use weapons. In this case 526 * This also can happen for monks which cannot use weapons. In this case
574 * do not allow to use weapons even if the god otherwise would allow it. 527 * do not allow to use weapons even if the god otherwise would allow it.
575 */ 528 */
576 if (!present_in_ob_by_name (FORCE, "no weapon force", op)) 529 if (!present_in_ob_by_name (FORCE, "no weapon force", op))
577 update_priest_flag (new_god, skop, FLAG_USE_WEAPON); 530 update_priest_flag (new_god, skop, FLAG_USE_WEAPON);
531
578 update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); 532 update_priest_flag (new_god, skop, FLAG_USE_ARMOUR);
579 533
580 if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) 534 if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons"))
581 stop_using_item (op, WEAPON, 2); 535 stop_using_item (op, WEAPON, 2);
582 536
608 */ 562 */
609 563
610int 564int
611worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) 565worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string)
612{ 566{
613
614 if (QUERY_FLAG (&op->arch->clone, flag)) 567 if (QUERY_FLAG (op->arch, flag))
615 if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) 568 if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag))
616 { 569 {
617 update_priest_flag (exp_obj, op, flag); 570 update_priest_flag (exp_obj, op, flag);
618 if (QUERY_FLAG (op, flag)) 571 if (QUERY_FLAG (op, flag))
619 new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); 572 new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string);
621 { 574 {
622 new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); 575 new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string);
623 return 1; 576 return 1;
624 } 577 }
625 } 578 }
579
626 return 0; 580 return 0;
627} 581}
628 582
629/** 583/**
630 * Unapplies up to number worth of items of type 584 * Unapplies up to number worth of items of type
667/* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ 621/* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/
668 CLEAR_FLAG (exp_ob, flag); 622 CLEAR_FLAG (exp_ob, flag);
669 }; 623 };
670} 624}
671 625
672
673
674archetype * 626archetype *
675determine_holy_arch (object *god, const char *type) 627determine_holy_arch (object *god, shstr_cmp type)
676{ 628{
677 treasure *tr; 629 treasure *tr;
678 630
679 if (!god || !god->randomitems) 631 if (!god || !god->randomitems)
680 { 632 {
681 LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); 633 LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n");
682 return NULL; 634 return 0;
683 } 635 }
684 636
685 for (tr = god->randomitems->items; tr; tr = tr->next) 637 for (tr = god->randomitems->items; tr; tr = tr->next)
686 { 638 {
687 if (!tr->item) 639 if (!tr->item)
688 continue; 640 continue;
689 641
690 object *item = &tr->item->clone; 642 object *item = tr->item;
691 643
692 if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) 644 if (item->type == BOOK && item->invisible && item->name == type)
693 return item->other_arch; 645 return item->other_arch;
694 } 646 }
647
695 return NULL; 648 return 0;
696} 649}
697 650
698/** 651/**
699 * God helps player by removing curse and/or damnation. 652 * God helps player by removing curse and/or damnation.
700 */ 653 */
701static int 654static int
702god_removes_curse (object *op, int remove_damnation) 655god_removes_curse (object *op, int remove_damnation)
703{ 656{
704 object *tmp;
705 int success = 0; 657 int success = 0;
706 658
707 for (tmp = op->inv; tmp; tmp = tmp->below) 659 for (object *tmp = op->inv; tmp; tmp = tmp->below)
708 { 660 {
709 if (tmp->invisible) 661 if (tmp->invisible)
710 continue; 662 continue;
663
711 if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) 664 if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation)
712 continue; 665 continue;
666
713 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 667 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
714 { 668 {
715 success = 1; 669 success = 1;
716 CLEAR_FLAG (tmp, FLAG_DAMNED); 670 CLEAR_FLAG (tmp, FLAG_DAMNED);
717 CLEAR_FLAG (tmp, FLAG_CURSED); 671 CLEAR_FLAG (tmp, FLAG_CURSED);
718 CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); 672 CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED);
719 if (op->type == PLAYER) 673
674 if (object *pl = tmp->visible_to ())
720 esrv_send_item (op, tmp); 675 esrv_update_item (UPD_FLAGS, pl, tmp);
721 } 676 }
722 } 677 }
723 678
724 if (success) 679 if (success)
725 new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); 680 new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you.");
681
726 return success; 682 return success;
727} 683}
728 684
729static int 685static int
730follower_level_to_enchantments (int level, int difficulty) 686follower_level_to_enchantments (int level, int difficulty)
735 return 0; 691 return 0;
736 } 692 }
737 693
738 if (level <= 20) 694 if (level <= 20)
739 return level / difficulty; 695 return level / difficulty;
696
740 if (level <= 40) 697 if (level <= 40)
741 return (20 + (level - 20) / 2) / difficulty; 698 return (20 + (level - 20) / 2) / difficulty;
742 699
743 return (30 + (level - 40) / 4) / difficulty; 700 return (30 + (level - 40) / 4) / difficulty;
744} 701}
750 * attacktype, slaying and such. 707 * attacktype, slaying and such.
751 */ 708 */
752static int 709static int
753god_enchants_weapon (object *op, object *god, object *tr, object *skill) 710god_enchants_weapon (object *op, object *god, object *tr, object *skill)
754{ 711{
755 char buf[MAX_BUF];
756 object *weapon; 712 object *weapon;
757 uint32 attacktype; 713 uint32 attacktype;
758 int tmp; 714 int tmp;
759 715
760 for (weapon = op->inv; weapon; weapon = weapon->below) 716 for (weapon = op->inv; weapon; weapon = weapon->below)
761 if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) 717 if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED))
762 break; 718 break;
763 719
764 if (weapon == NULL || god_examines_item (god, weapon) <= 0) 720 if (!weapon || god_examines_item (god, weapon) <= 0)
765 return 0; 721 return 0;
766 722
767 /* First give it a title, so other gods won't touch it */ 723 /* First give it a title, so other gods won't touch it */
768 if (!weapon->title) 724 if (!weapon->title)
769 { 725 {
770 sprintf (buf, "of %s", &god->name); 726 weapon->title = format ("of %s", &god->name);
771 weapon->title = buf; 727
772 if (op->type == PLAYER) 728 if (object *pl = weapon->visible_to ())
773 esrv_update_item (UPD_NAME, op, weapon); 729 esrv_update_item (UPD_NAME, pl, weapon);
730
774 new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); 731 new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!");
775 } 732 }
776 733
777 /* Allow the weapon to slay enemies */ 734 /* Allow the weapon to slay enemies */
778 if (!weapon->slaying && god->slaying) 735 if (!weapon->slaying && god->slaying)
795 tmp = follower_level_to_enchantments (skill->level, tr->level); 752 tmp = follower_level_to_enchantments (skill->level, tr->level);
796 if (weapon->magic < tmp) 753 if (weapon->magic < tmp)
797 { 754 {
798 new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); 755 new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!");
799 weapon->magic++; 756 weapon->magic++;
800 if (op->type == PLAYER) 757
758 if (object *pl = weapon->visible_to ())
801 esrv_update_item (UPD_NAME, op, weapon); 759 esrv_update_item (UPD_NAME, pl, weapon);
760
802 return 1; 761 return 1;
803 } 762 }
804 763
805 return 0; 764 return 0;
806} 765}
807
808 766
809/** 767/**
810 * Every once in a while the god will intervene to help the worshiper. 768 * Every once in a while the god will intervene to help the worshiper.
811 * Later, this fctn can be used to supply quests, etc for the 769 * Later, this fctn can be used to supply quests, etc for the
812 * priest. -b.t. 770 * priest. -b.t.
813 * called from pray_at_altar() currently. 771 * called from pray_at_altar() currently.
814 */ 772 */
815
816void 773void
817god_intervention (object *op, object *god, object *skill) 774god_intervention (object *op, object *god, object *skill)
818{ 775{
819 treasure *tr; 776 treasure *tr;
820 777
828 785
829 /* lets do some checks of whether we are kosher with our god */ 786 /* lets do some checks of whether we are kosher with our god */
830 if (god_examines_priest (op, god) < 0) 787 if (god_examines_priest (op, god) < 0)
831 return; 788 return;
832 789
790 op->play_sound (sound_find ("god_intervention"));
833 new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); 791 new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!");
834 792
835 for (tr = god->randomitems->items; tr; tr = tr->next) 793 for (tr = god->randomitems->items; tr; tr = tr->next)
836 { 794 {
837 object *item; 795 object *item;
845 treasurelist *tl = treasurelist::find (tr->name); 803 treasurelist *tl = treasurelist::find (tr->name);
846 804
847 if (tl == NULL) 805 if (tl == NULL)
848 continue; 806 continue;
849 807
850 new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); 808 new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground.");
851 809
852 create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); 810 create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD, skill->level, 0);
853 return; 811 return;
854 } 812 }
855 813
856 if (!tr->item) 814 if (!tr->item)
857 continue; 815 continue;
858 816
859 item = &tr->item->clone; 817 item = tr->item;
860 818
861 /* Grace limit */ 819 /* Grace limit */
862 if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) 820 if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit)
863 { 821 {
864 if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) 822 if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace)
865 { 823 {
866 object *tmp;
867
868 /* Follower lacks the required grace for the following 824 /* Follower lacks the required grace for the following
869 * treasure list items. */ 825 * treasure list items. */
870 826
871 tmp = get_archetype (HOLY_POSSESSION); 827 object *tmp = get_archetype (HOLY_POSSESSION);
872 cast_change_ability (op, op, tmp, 0, 1); 828 cast_change_ability (op, op, tmp, 0, 1);
873 tmp->destroy (); 829 tmp->destroy ();
874 return; 830 return;
875 } 831 }
832
876 continue; 833 continue;
877 } 834 }
878 835
879 /* Restore grace */ 836 /* Restore grace */
880 if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) 837 if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace)
881 { 838 {
882 if (op->stats.grace >= 0) 839 if (op->stats.grace >= 0)
883 continue; 840 continue;
841
884 op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); 842 op->stats.grace = random_roll (0, 9, op, PREFER_HIGH);
885 new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); 843 new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace.");
886 return; 844 return;
887 } 845 }
888 846
889 /* Heal damage */ 847 /* Heal damage */
890 if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) 848 if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0)
891 { 849 {
892 if (op->stats.hp >= op->stats.maxhp) 850 if (op->stats.hp >= op->stats.maxhp)
893 continue; 851 continue;
852
894 new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); 853 new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!");
895 op->stats.hp = op->stats.maxhp; 854 op->stats.hp = op->stats.maxhp;
896 return; 855 return;
897 } 856 }
898 857
904 /* Restore to 50 .. 100%, if sp < 50% */ 863 /* Restore to 50 .. 100%, if sp < 50% */
905 int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); 864 int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max);
906 865
907 if (op->stats.sp >= max / 2) 866 if (op->stats.sp >= max / 2)
908 continue; 867 continue;
868
909 new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " "your head but doesn't hurt you!"); 869 new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!");
910 op->stats.sp = new_sp; 870 op->stats.sp = new_sp;
911 } 871 }
912 872
913 /* Various heal spells */ 873 /* Various heal spells */
914 if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) 874 if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0)
915 { 875 {
916 object *tmp;
917 int success;
918
919 tmp = get_archetype_by_object_name (item->slaying); 876 object *tmp = archetype::get (item->slaying);
920
921 success = cast_heal (op, op, tmp, 0); 877 int success = cast_heal (op, op, tmp, 0);
922 tmp->destroy (); 878 tmp->destroy ();
879
923 if (success) 880 if (success)
924 return; 881 return;
925 else 882 else
926 continue; 883 continue;
927 } 884 }
954 if ((at = archetype::find (ARCH_DEPLETION)) == NULL) 911 if ((at = archetype::find (ARCH_DEPLETION)) == NULL)
955 { 912 {
956 LOG (llevError, "Could not find archetype depletion.\n"); 913 LOG (llevError, "Could not find archetype depletion.\n");
957 continue; 914 continue;
958 } 915 }
916
959 depl = present_arch_in_ob (at, op); 917 depl = present_arch_in_ob (at, op);
960 918
961 if (depl == NULL) 919 if (depl == NULL)
962 continue; 920 continue;
963 921
973 } 931 }
974 932
975 /* Voices */ 933 /* Voices */
976 if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) 934 if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0)
977 { 935 {
978 new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to " "turn around:"); 936 new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to turn around:");
979 new_draw_info (NDI_WHITE, 0, op, item->msg); 937 new_draw_info (NDI_WHITE, 0, op, item->msg);
980 return; 938 return;
981 } 939 }
982 940
983 /* Messages */ 941 /* Messages */
1034{ 992{
1035 int reaction = 1; 993 int reaction = 1;
1036 object *item = NULL, *skop; 994 object *item = NULL, *skop;
1037 995
1038 for (item = op->inv; item; item = item->below) 996 for (item = op->inv; item; item = item->below)
1039 {
1040 if (QUERY_FLAG (item, FLAG_APPLIED)) 997 if (QUERY_FLAG (item, FLAG_APPLIED))
1041 {
1042 reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); 998 reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1);
1043 }
1044 }
1045 999
1046 /* well, well. Looks like we screwed up. Time for god's revenge */ 1000 /* well, well. Looks like we screwed up. Time for god's revenge */
1047 if (reaction < 0) 1001 if (reaction < 0)
1048 { 1002 {
1049 int loss = 10000000; 1003 int loss = 10000000;
1050 int angry = abs (reaction); 1004 int angry = abs (reaction);
1051 1005
1052 for (skop = op->inv; skop != NULL; skop = skop->below) 1006 for (skop = op->inv; skop; skop = skop->below)
1053 if (skop->type == SKILL && skop->subtype == SK_PRAYING) 1007 if (skop->type == SKILL && skop->subtype == SK_PRAYING)
1054 break; 1008 break;
1055 1009
1056 if (skop) 1010 if (skop)
1057 loss = (int) (0.05 * (float) skop->stats.exp); 1011 loss = 0.05f * skop->stats.exp;
1012
1058 change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); 1013 change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP);
1014
1059 if (random_roll (0, angry, op, PREFER_LOW)) 1015 if (random_roll (0, angry, op, PREFER_LOW))
1060 { 1016 {
1061 object *tmp = get_archetype (LOOSE_MANA); 1017 object *tmp = get_archetype (LOOSE_MANA);
1062 1018
1063 cast_magic_storm (op, tmp, op->level + (angry * 3)); 1019 cast_magic_storm (op, tmp, op->level + (angry * 3));
1064 } 1020 }
1021
1065 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); 1022 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name);
1066 } 1023 }
1024
1067 return reaction; 1025 return reaction;
1068} 1026}
1069 1027
1070/** 1028/**
1071 * God checks item the player is using. 1029 * God checks item the player is using.
1072 * Return either -1 (bad), 0 (neutral) or 1030 * Return either -1 (bad), 0 (neutral) or
1073 * 1 (item is ok). If you are using the item of an enemy 1031 * 1 (item is ok). If you are using the item of an enemy
1074 * god, it can be bad...-b.t. 1032 * god, it can be bad...-b.t.
1075 */ 1033 */
1076
1077int 1034int
1078god_examines_item (object *god, object *item) 1035god_examines_item (object *god, object *item)
1079{ 1036{
1080 char buf[MAX_BUF]; 1037 char buf[MAX_BUF];
1081 1038
1084 1041
1085 if (!item->title) 1042 if (!item->title)
1086 return 1; /* unclaimed item are ok */ 1043 return 1; /* unclaimed item are ok */
1087 1044
1088 sprintf (buf, "of %s", &god->name); 1045 sprintf (buf, "of %s", &god->name);
1089 if (!strcmp (item->title, buf)) 1046 if (!strcmp (&item->title, buf))
1090 return 1; /* belongs to that God */ 1047 return 1; /* belongs to that God */
1091 1048
1092 if (god->title) 1049 if (god->title)
1093 { /* check if we have any enemy blessed item */ 1050 { /* check if we have any enemy blessed item */
1094 sprintf (buf, "of %s", &god->title); 1051 sprintf (buf, "of %s", &god->title);
1095 if (!strcmp (item->title, buf)) 1052 if (!strcmp (&item->title, buf))
1096 { 1053 {
1097 if (item->env) 1054 if (item->env)
1098 { 1055 {
1099 char buf[MAX_BUF]; 1056 char buf[MAX_BUF];
1100 1057
1101 sprintf (buf, "Heretic! You are using %s!", query_name (item)); 1058 sprintf (buf, "Heretic! You are using %s!", query_name (item));
1102 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); 1059 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf);
1103 } 1060 }
1061
1104 return -1; 1062 return -1;
1105 } 1063 }
1106 } 1064 }
1107 1065
1108 return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ 1066 return 0; /* item is sacred to a non-enemy god/or is otherwise magical */
1110 1068
1111/** 1069/**
1112 * Returns priest's god's id. 1070 * Returns priest's god's id.
1113 * Straight calls lookup_god_by_name 1071 * Straight calls lookup_god_by_name
1114 */ 1072 */
1115
1116int 1073int
1117get_god (object *priest) 1074get_god (object *priest)
1118{ 1075{
1119 int godnr = lookup_god_by_name (determine_god (priest)); 1076 return lookup_god_by_name (determine_god (priest));
1120
1121 return godnr;
1122}
1123
1124/**
1125 * Returns a string that is the name of the god that should be natively worshipped by a
1126 * creature of who has race *race
1127 * if we can't find a god that is appropriate, we return NULL
1128 */
1129const char *
1130get_god_for_race (const char *race)
1131{
1132 godlink *gl = first_god;
1133 const char *godname = NULL;
1134
1135 if (race == NULL)
1136 return NULL;
1137 while (gl)
1138 {
1139 if (!strcasecmp (gl->arch->clone.race, race))
1140 {
1141 godname = gl->name;
1142 break;
1143 }
1144 gl = gl->next;
1145 }
1146 return godname;
1147} 1077}
1148 1078
1149/** 1079/**
1150 * Changes the attributes of cone, smite, and ball spells as needed by the code. 1080 * Changes the attributes of cone, smite, and ball spells as needed by the code.
1151 * Returns false if there was no race to assign to the slaying field of the spell, but 1081 * Returns false if there was no race to assign to the slaying field of the spell, but

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