1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_gods_c = |
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4 | * "$Id: gods.C,v 1.6 2006/09/10 15:59:57 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
9 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | |
25 | |
31 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
26 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
32 | * monster race initialization. b.t. |
27 | * monster race initialization. b.t. |
33 | */ |
28 | */ |
… | |
… | |
37 | #include <global.h> |
32 | #include <global.h> |
38 | #include <living.h> |
33 | #include <living.h> |
39 | #include <object.h> |
34 | #include <object.h> |
40 | #include <spells.h> |
35 | #include <spells.h> |
41 | #include <sounds.h> |
36 | #include <sounds.h> |
42 | #ifndef __CEXTRACT__ |
|
|
43 | # include <sproto.h> |
37 | #include <sproto.h> |
44 | #endif |
|
|
45 | |
38 | |
46 | /** |
39 | /** |
47 | * Returns the id of specified god. |
40 | * Returns the id of specified god. |
48 | */ |
41 | */ |
49 | int |
42 | int |
… | |
… | |
207 | if (tmp->nrof > 1) |
200 | if (tmp->nrof > 1) |
208 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
201 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
209 | else |
202 | else |
210 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
203 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
211 | |
204 | |
212 | remove_ob (tmp); /* remove obj from players inv. */ |
205 | tmp->remove (); /* remove obj from players inv. */ |
213 | esrv_del_item (op->contr, tmp->count); /* notify client */ |
206 | esrv_del_item (op->contr, tmp->count); /* notify client */ |
214 | free_object (tmp); /* free object */ |
207 | tmp->destroy (); /* free object */ |
215 | } |
208 | } |
|
|
209 | |
216 | if (tmp->inv) |
210 | if (tmp->inv) |
217 | follower_remove_similar_item (tmp, item); |
211 | follower_remove_similar_item (tmp, item); |
218 | } |
212 | } |
219 | } |
213 | } |
220 | } |
214 | } |
… | |
… | |
246 | static int |
240 | static int |
247 | god_gives_present (object *op, object *god, treasure *tr) |
241 | god_gives_present (object *op, object *god, treasure *tr) |
248 | { |
242 | { |
249 | object *tmp; |
243 | object *tmp; |
250 | |
244 | |
|
|
245 | if (!tr->item) |
|
|
246 | return 0; |
|
|
247 | |
251 | if (follower_has_similar_item (op, &tr->item->clone)) |
248 | if (follower_has_similar_item (op, &tr->item->clone)) |
252 | return 0; |
249 | return 0; |
253 | |
250 | |
254 | tmp = arch_to_object (tr->item); |
251 | tmp = arch_to_object (tr->item); |
255 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
252 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
256 | tmp = insert_ob_in_ob (tmp, op); |
253 | tmp = insert_ob_in_ob (tmp, op); |
257 | if (op->type == PLAYER) |
254 | if (op->type == PLAYER) |
258 | esrv_send_item (op, tmp); |
255 | esrv_send_item (op, tmp); |
|
|
256 | |
259 | return 1; |
257 | return 1; |
260 | } |
258 | } |
261 | |
259 | |
262 | /** |
260 | /** |
263 | * Player prays at altar. |
261 | * Player prays at altar. |
… | |
… | |
401 | remove = 1; |
399 | remove = 1; |
402 | for (tr = god->randomitems->items; tr; tr = tr->next) |
400 | for (tr = god->randomitems->items; tr; tr = tr->next) |
403 | { |
401 | { |
404 | object *item; |
402 | object *item; |
405 | |
403 | |
406 | if (tr->item == NULL) |
404 | if (!tr->item) |
407 | continue; |
405 | continue; |
|
|
406 | |
408 | item = &tr->item->clone; |
407 | item = &tr->item->clone; |
409 | |
408 | |
410 | /* Basically, see if the matching spell is granted by this god. */ |
409 | /* Basically, see if the matching spell is granted by this god. */ |
411 | |
410 | |
412 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) |
411 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) |
… | |
… | |
420 | /* just do the work of removing the spell ourselves - we already |
419 | /* just do the work of removing the spell ourselves - we already |
421 | * know that the player knows the spell |
420 | * know that the player knows the spell |
422 | */ |
421 | */ |
423 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
422 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
424 | player_unready_range_ob (op->contr, tmp); |
423 | player_unready_range_ob (op->contr, tmp); |
425 | remove_ob (tmp); |
424 | tmp->destroy (); |
426 | free_object (tmp); |
|
|
427 | } |
425 | } |
428 | |
426 | |
429 | } |
427 | } |
430 | } |
428 | } |
431 | |
429 | |
… | |
… | |
448 | |
446 | |
449 | /* take away any special god-characteristic items. */ |
447 | /* take away any special god-characteristic items. */ |
450 | for (item = op->inv; item != NULL; item = next) |
448 | for (item = op->inv; item != NULL; item = next) |
451 | { |
449 | { |
452 | next = item->below; |
450 | next = item->below; |
453 | /* remove all invisible startequip items which are |
451 | // remove all invisible startequip items which are not skill, exp or force |
454 | * not skill, exp or force |
|
|
455 | */ |
|
|
456 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
452 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
457 | (item->type != SKILL) && (item->type != EXPERIENCE) && (item->type != FORCE)) |
453 | (item->type != SKILL) && (item->type != FORCE)) |
458 | { |
454 | { |
459 | |
455 | |
460 | if (item->type == SPELL) |
456 | if (item->type == SPELL) |
461 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
457 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
|
|
458 | |
462 | player_unready_range_ob (op->contr, item); |
459 | player_unready_range_ob (op->contr, item); |
463 | remove_ob (item); |
460 | item->destroy (); |
464 | free_object (item); |
|
|
465 | } |
461 | } |
466 | } |
462 | } |
467 | |
463 | |
468 | /* remove any godgiven items from the old god */ |
464 | /* remove any godgiven items from the old god */ |
469 | if (old_god) |
465 | if (old_god) |
470 | { |
|
|
471 | for (tr = old_god->randomitems->items; tr != NULL; tr = tr->next) |
466 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
472 | { |
|
|
473 | if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) |
467 | if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) |
474 | follower_remove_similar_item (op, &tr->item->clone); |
468 | follower_remove_similar_item (op, &tr->item->clone); |
475 | } |
|
|
476 | } |
|
|
477 | |
469 | |
478 | if (!op || !new_god) |
470 | if (!op || !new_god) |
479 | return; |
471 | return; |
480 | |
472 | |
481 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
473 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
482 | { |
474 | { |
483 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
475 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
|
|
476 | |
484 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
477 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
485 | { |
478 | { |
486 | object *tmp = get_archetype (LOOSE_MANA); |
479 | object *tmp = get_archetype (LOOSE_MANA); |
487 | |
480 | |
488 | cast_magic_storm (op, tmp, new_god->level + 10); |
481 | cast_magic_storm (op, tmp, new_god->level + 10); |
489 | } |
482 | } |
|
|
483 | |
490 | return; |
484 | return; |
491 | } |
485 | } |
492 | |
486 | |
493 | |
487 | |
494 | /* give the player any special god-characteristic-items. */ |
488 | /* give the player any special god-characteristic-items. */ |
495 | for (tr = new_god->randomitems->items; tr != NULL; tr = tr->next) |
489 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
496 | { |
490 | { |
497 | if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
491 | if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK |
498 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
492 | && tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
499 | god_gives_present (op, new_god, tr); |
493 | god_gives_present (op, new_god, tr); |
500 | } |
494 | } |
501 | |
495 | |
502 | |
496 | |
503 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
497 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
… | |
… | |
686 | { |
680 | { |
687 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
681 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
688 | return NULL; |
682 | return NULL; |
689 | } |
683 | } |
690 | |
684 | |
691 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
685 | for (tr = god->randomitems->items; tr; tr = tr->next) |
692 | { |
686 | { |
693 | object *item; |
|
|
694 | |
|
|
695 | if (!tr->item) |
687 | if (!tr->item) |
696 | continue; |
688 | continue; |
|
|
689 | |
697 | item = &tr->item->clone; |
690 | object *item = &tr->item->clone; |
698 | |
691 | |
699 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
692 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
700 | return item->other_arch; |
693 | return item->other_arch; |
701 | } |
694 | } |
702 | return NULL; |
695 | return NULL; |
… | |
… | |
744 | |
737 | |
745 | if (level <= 20) |
738 | if (level <= 20) |
746 | return level / difficulty; |
739 | return level / difficulty; |
747 | if (level <= 40) |
740 | if (level <= 40) |
748 | return (20 + (level - 20) / 2) / difficulty; |
741 | return (20 + (level - 20) / 2) / difficulty; |
|
|
742 | |
749 | return (30 + (level - 40) / 4) / difficulty; |
743 | return (30 + (level - 40) / 4) / difficulty; |
750 | } |
744 | } |
751 | |
745 | |
752 | /** |
746 | /** |
753 | * God wants to enchant weapon. |
747 | * God wants to enchant weapon. |
… | |
… | |
764 | int tmp; |
758 | int tmp; |
765 | |
759 | |
766 | for (weapon = op->inv; weapon; weapon = weapon->below) |
760 | for (weapon = op->inv; weapon; weapon = weapon->below) |
767 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
761 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
768 | break; |
762 | break; |
|
|
763 | |
769 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
764 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
770 | return 0; |
765 | return 0; |
771 | |
766 | |
772 | /* First give it a title, so other gods won't touch it */ |
767 | /* First give it a title, so other gods won't touch it */ |
773 | if (!weapon->title) |
768 | if (!weapon->title) |
… | |
… | |
835 | if (god_examines_priest (op, god) < 0) |
830 | if (god_examines_priest (op, god) < 0) |
836 | return; |
831 | return; |
837 | |
832 | |
838 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
833 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
839 | |
834 | |
840 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
835 | for (tr = god->randomitems->items; tr; tr = tr->next) |
841 | { |
836 | { |
842 | object *item; |
837 | object *item; |
843 | |
838 | |
844 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
839 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
845 | continue; |
840 | continue; |
846 | |
841 | |
847 | /* Treasurelist - generate some treasure for the follower */ |
842 | /* Treasurelist - generate some treasure for the follower */ |
848 | if (tr->name) |
843 | if (tr->name) |
849 | { |
844 | { |
850 | treasurelist *tl = find_treasurelist (tr->name); |
845 | treasurelist *tl = treasurelist::find (tr->name); |
851 | |
846 | |
852 | if (tl == NULL) |
847 | if (tl == NULL) |
853 | continue; |
848 | continue; |
854 | |
849 | |
855 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
850 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
… | |
… | |
857 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
852 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
858 | return; |
853 | return; |
859 | } |
854 | } |
860 | |
855 | |
861 | if (!tr->item) |
856 | if (!tr->item) |
862 | { |
|
|
863 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", &god->name); |
|
|
864 | continue; |
857 | continue; |
865 | } |
858 | |
866 | item = &tr->item->clone; |
859 | item = &tr->item->clone; |
867 | |
860 | |
868 | /* Grace limit */ |
861 | /* Grace limit */ |
869 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
862 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
870 | { |
863 | { |
… | |
… | |
875 | /* Follower lacks the required grace for the following |
868 | /* Follower lacks the required grace for the following |
876 | * treasure list items. */ |
869 | * treasure list items. */ |
877 | |
870 | |
878 | tmp = get_archetype (HOLY_POSSESSION); |
871 | tmp = get_archetype (HOLY_POSSESSION); |
879 | cast_change_ability (op, op, tmp, 0, 1); |
872 | cast_change_ability (op, op, tmp, 0, 1); |
880 | free_object (tmp); |
873 | tmp->destroy (); |
881 | return; |
874 | return; |
882 | } |
875 | } |
883 | continue; |
876 | continue; |
884 | } |
877 | } |
885 | |
878 | |
… | |
… | |
924 | int success; |
917 | int success; |
925 | |
918 | |
926 | tmp = get_archetype_by_object_name (item->slaying); |
919 | tmp = get_archetype_by_object_name (item->slaying); |
927 | |
920 | |
928 | success = cast_heal (op, op, tmp, 0); |
921 | success = cast_heal (op, op, tmp, 0); |
929 | free_object (tmp); |
922 | tmp->destroy (); |
930 | if (success) |
923 | if (success) |
931 | return; |
924 | return; |
932 | else |
925 | else |
933 | continue; |
926 | continue; |
934 | } |
927 | } |
… | |
… | |
956 | { |
949 | { |
957 | object *depl; |
950 | object *depl; |
958 | archetype *at; |
951 | archetype *at; |
959 | int i; |
952 | int i; |
960 | |
953 | |
961 | if ((at = find_archetype (ARCH_DEPLETION)) == NULL) |
954 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
962 | { |
955 | { |
963 | LOG (llevError, "Could not find archetype depletion.\n"); |
956 | LOG (llevError, "Could not find archetype depletion.\n"); |
964 | continue; |
957 | continue; |
965 | } |
958 | } |
966 | depl = present_arch_in_ob (at, op); |
959 | depl = present_arch_in_ob (at, op); |
|
|
960 | |
967 | if (depl == NULL) |
961 | if (depl == NULL) |
968 | continue; |
962 | continue; |
|
|
963 | |
969 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
964 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
|
|
965 | |
970 | for (i = 0; i < NUM_STATS; i++) |
966 | for (i = 0; i < NUM_STATS; i++) |
971 | if (get_attr_value (&depl->stats, i)) |
967 | if (depl->stats.stat (i)) |
972 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
968 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
973 | remove_ob (depl); |
969 | |
974 | free_object (depl); |
970 | depl->destroy (); |
975 | fix_player (op); |
971 | op->update_stats (); |
976 | return; |
972 | return; |
977 | } |
973 | } |
978 | |
974 | |
979 | /* Voices */ |
975 | /* Voices */ |
980 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
976 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
… | |
… | |
1153 | /** |
1149 | /** |
1154 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1150 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1155 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1151 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1156 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1152 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1157 | */ |
1153 | */ |
1158 | |
|
|
1159 | int |
1154 | int |
1160 | tailor_god_spell (object *spellop, object *caster) |
1155 | tailor_god_spell (object *spellop, object *caster) |
1161 | { |
1156 | { |
1162 | object *god = find_god (determine_god (caster)); |
1157 | object *god = find_god (determine_god (caster)); |
1163 | int caster_is_spell = 0; |
1158 | int caster_is_spell = 0; |
… | |
… | |
1167 | |
1162 | |
1168 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1163 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1169 | * if this object is owned by someone, then the god that they worship |
1164 | * if this object is owned by someone, then the god that they worship |
1170 | * is relevant, so use that. |
1165 | * is relevant, so use that. |
1171 | */ |
1166 | */ |
1172 | if (!god && get_owner (caster)) |
1167 | if (!god && caster->owner) |
1173 | god = find_god (determine_god (get_owner (caster))); |
1168 | god = find_god (determine_god (caster->owner)); |
1174 | |
1169 | |
1175 | if (!god || (spellop->attacktype & AT_HOLYWORD && !god->race)) |
1170 | if (!god || (spellop->attacktype & AT_HOLYWORD && !god->race)) |
1176 | { |
1171 | { |
1177 | if (!caster_is_spell) |
1172 | if (!caster_is_spell) |
1178 | new_draw_info (NDI_UNIQUE, 0, caster, "This prayer is useless unless you worship an appropriate god"); |
1173 | new_draw_info (NDI_UNIQUE, 0, caster, "This prayer is useless unless you worship an appropriate god"); |
1179 | else |
1174 | else |
1180 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1175 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1181 | free_object (spellop); |
1176 | |
|
|
1177 | spellop->destroy (); |
1182 | return 0; |
1178 | return 0; |
1183 | } |
1179 | } |
1184 | |
1180 | |
1185 | /* either holy word or godpower attacks will set the slaying field */ |
1181 | /* either holy word or godpower attacks will set the slaying field */ |
1186 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
1182 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |