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1 | |
1 | /* |
2 | /* |
2 | * static char *rcsid_gods_c = |
3 | * static char *rcsid_gods_c = |
3 | * "$Id: gods.C,v 1.4 2006/09/03 00:18:42 root Exp $"; |
4 | * "$Id: gods.C,v 1.7 2006/09/14 21:16:12 root Exp $"; |
4 | */ |
5 | */ |
5 | |
6 | |
6 | /* |
7 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
8 | |
9 | |
… | |
… | |
37 | #include <living.h> |
38 | #include <living.h> |
38 | #include <object.h> |
39 | #include <object.h> |
39 | #include <spells.h> |
40 | #include <spells.h> |
40 | #include <sounds.h> |
41 | #include <sounds.h> |
41 | #ifndef __CEXTRACT__ |
42 | #ifndef __CEXTRACT__ |
42 | #include <sproto.h> |
43 | # include <sproto.h> |
43 | #endif |
44 | #endif |
44 | |
45 | |
45 | /** |
46 | /** |
46 | * Returns the id of specified god. |
47 | * Returns the id of specified god. |
47 | */ |
48 | */ |
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|
49 | int |
48 | int lookup_god_by_name(const char *name) { |
50 | lookup_god_by_name (const char *name) |
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|
51 | { |
49 | int godnr=-1; |
52 | int godnr = -1; |
50 | size_t nmlen = strlen(name); |
53 | size_t nmlen = strlen (name); |
51 | |
54 | |
52 | if(name && strcmp(name,"none")) { |
55 | if (name && strcmp (name, "none")) |
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|
56 | { |
53 | godlink *gl; |
57 | godlink *gl; |
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58 | |
54 | for(gl=first_god;gl;gl=gl->next) |
59 | for (gl = first_god; gl; gl = gl->next) |
55 | if(!strncmp(name,gl->name,MIN(strlen(gl->name),nmlen))) |
60 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
56 | break; |
61 | break; |
|
|
62 | if (gl) |
57 | if(gl) godnr=gl->id; |
63 | godnr = gl->id; |
58 | } |
64 | } |
59 | return godnr; |
65 | return godnr; |
60 | } |
66 | } |
61 | |
67 | |
62 | /** |
68 | /** |
63 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
69 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
64 | */ |
70 | */ |
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|
71 | object * |
65 | object *find_god(const char *name) { |
72 | find_god (const char *name) |
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|
73 | { |
66 | object *god=NULL; |
74 | object *god = NULL; |
67 | |
75 | |
68 | if(name) { |
76 | if (name) |
|
|
77 | { |
69 | godlink *gl; |
78 | godlink *gl; |
70 | |
79 | |
71 | for(gl=first_god;gl;gl=gl->next) |
80 | for (gl = first_god; gl; gl = gl->next) |
72 | if(!strcmp(name,gl->name)) break; |
81 | if (!strcmp (name, gl->name)) |
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82 | break; |
|
|
83 | if (gl) |
73 | if(gl) god=pntr_to_god_obj(gl); |
84 | god = pntr_to_god_obj (gl); |
74 | } |
85 | } |
75 | return god; |
86 | return god; |
76 | } |
87 | } |
77 | |
88 | |
78 | /** |
89 | /** |
79 | * Determines if op worships a god. |
90 | * Determines if op worships a god. |
80 | * Returns the godname if they do or "none" if they have no god. |
91 | * Returns the godname if they do or "none" if they have no god. |
81 | * In the case of an NPC, if they have no god, we try and guess |
92 | * In the case of an NPC, if they have no god, we try and guess |
82 | * who they should worship based on their race. If that fails we |
93 | * who they should worship based on their race. If that fails we |
83 | * give them a random one. |
94 | * give them a random one. |
84 | */ |
95 | */ |
85 | |
96 | |
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|
97 | const char * |
86 | const char *determine_god(object *op) { |
98 | determine_god (object *op) |
|
|
99 | { |
87 | int godnr = -1; |
100 | int godnr = -1; |
88 | const char *godname; |
101 | const char *godname; |
89 | |
102 | |
90 | /* spells */ |
103 | /* spells */ |
91 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && |
104 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
92 | op->title) |
|
|
93 | { |
|
|
94 | if (lookup_god_by_name(op->title)>=0) return op->title; |
|
|
95 | } |
105 | { |
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|
106 | if (lookup_god_by_name (op->title) >= 0) |
|
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107 | return op->title; |
|
|
108 | } |
96 | |
109 | |
97 | if(op->type!= PLAYER && QUERY_FLAG(op,FLAG_ALIVE)) { |
110 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
98 | |
111 | { |
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|
112 | |
99 | /* find a god based on race */ |
113 | /* find a god based on race */ |
100 | if(!op->title) { |
114 | if (!op->title) |
|
|
115 | { |
101 | if (op->race !=NULL) { |
116 | if (op->race != NULL) |
|
|
117 | { |
102 | godname=get_god_for_race(op->race); |
118 | godname = get_god_for_race (op->race); |
103 | if (godname!=NULL) { |
119 | if (godname != NULL) |
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|
120 | { |
104 | op->title = godname; |
121 | op->title = godname; |
105 | } |
122 | } |
106 | } |
123 | } |
107 | } |
124 | } |
108 | |
125 | |
109 | /* find a random god */ |
126 | /* find a random god */ |
110 | if(!op->title) { |
127 | if (!op->title) |
|
|
128 | { |
111 | godlink *gl = first_god; |
129 | godlink *gl = first_god; |
112 | |
130 | |
113 | godnr = rndm(1, gl->id); |
131 | godnr = rndm (1, gl->id); |
114 | while(gl) { |
132 | while (gl) |
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|
133 | { |
115 | if(gl->id == godnr) break; |
134 | if (gl->id == godnr) |
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|
135 | break; |
116 | gl=gl->next; |
136 | gl = gl->next; |
117 | } |
137 | } |
118 | op->title = gl->name; |
138 | op->title = gl->name; |
119 | } |
139 | } |
120 | |
140 | |
121 | return op->title; |
141 | return op->title; |
122 | } |
142 | } |
123 | |
143 | |
124 | |
144 | |
125 | /* The god the player worships is in the praying skill (native skill |
145 | /* The god the player worships is in the praying skill (native skill |
126 | * not skill tool). Since a player can only have one instance of |
146 | * not skill tool). Since a player can only have one instance of |
127 | * that skill, once we find it, we can return, either with the |
147 | * that skill, once we find it, we can return, either with the |
128 | * title or "none". |
148 | * title or "none". |
129 | */ |
149 | */ |
130 | if(op->type==PLAYER) { |
150 | if (op->type == PLAYER) |
|
|
151 | { |
131 | object *tmp; |
152 | object *tmp; |
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153 | |
132 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) |
154 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
133 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) { |
155 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
|
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156 | { |
|
|
157 | if (tmp->title) |
134 | if (tmp->title) return (tmp->title); |
158 | return (tmp->title); |
|
|
159 | else |
135 | else return("none"); |
160 | return ("none"); |
136 | } |
161 | } |
137 | } |
162 | } |
138 | return ("none"); |
163 | return ("none"); |
139 | } |
164 | } |
140 | |
165 | |
141 | /** |
166 | /** |
142 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
167 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
143 | */ |
168 | */ |
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169 | static int |
144 | static int same_string (const char *s1, const char *s2) |
170 | same_string (const char *s1, const char *s2) |
145 | { |
171 | { |
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172 | if (s1 == NULL) |
146 | if (s1 == NULL) |
173 | if (s2 == NULL) |
147 | if (s2 == NULL) |
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148 | return 1; |
174 | return 1; |
149 | else |
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150 | return 0; |
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151 | else |
175 | else |
152 | if (s2 == NULL) |
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153 | return 0; |
176 | return 0; |
154 | else |
177 | else if (s2 == NULL) |
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178 | return 0; |
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179 | else |
155 | return strcmp (s1, s2) == 0; |
180 | return strcmp (s1, s2) == 0; |
156 | } |
181 | } |
157 | |
182 | |
158 | |
183 | |
159 | /** |
184 | /** |
160 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
185 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
161 | * Any matching items in the inventory are deleted, and a |
186 | * Any matching items in the inventory are deleted, and a |
162 | * message is displayed to the player. |
187 | * message is displayed to the player. |
163 | */ |
188 | */ |
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|
189 | static void |
164 | static void follower_remove_similar_item (object *op, object *item) |
190 | follower_remove_similar_item (object *op, object *item) |
165 | { |
191 | { |
166 | object *tmp, *next; |
192 | object *tmp, *next; |
167 | |
193 | |
168 | if (op && op->type == PLAYER && op->contr) { |
194 | if (op && op->type == PLAYER && op->contr) |
|
|
195 | { |
169 | /* search the inventory */ |
196 | /* search the inventory */ |
170 | for (tmp = op->inv; tmp != NULL; tmp = next) { |
197 | for (tmp = op->inv; tmp != NULL; tmp = next) |
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|
198 | { |
171 | next = tmp->below; /* backup in case we remove tmp */ |
199 | next = tmp->below; /* backup in case we remove tmp */ |
172 | |
200 | |
173 | if (tmp->type == item->type |
201 | if (tmp->type == item->type |
174 | && same_string (tmp->name, item->name) |
202 | && same_string (tmp->name, item->name) |
175 | && same_string (tmp->title, item->title) |
203 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
176 | && same_string (tmp->msg, item->msg) |
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177 | && same_string (tmp->slaying, item->slaying)) { |
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178 | |
204 | { |
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205 | |
179 | /* message */ |
206 | /* message */ |
180 | if (tmp->nrof > 1) |
207 | if (tmp->nrof > 1) |
181 | new_draw_info_format(NDI_UNIQUE,0,op, |
208 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
182 | "The %s crumble to dust!", query_short_name(tmp)); |
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183 | else |
209 | else |
184 | new_draw_info_format(NDI_UNIQUE,0,op, |
210 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
185 | "The %s crumbles to dust!", query_short_name(tmp)); |
211 | |
186 | |
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187 | remove_ob(tmp); /* remove obj from players inv. */ |
212 | remove_ob (tmp); /* remove obj from players inv. */ |
188 | esrv_del_item(op->contr, tmp->count); /* notify client */ |
213 | esrv_del_item (op->contr, tmp->count); /* notify client */ |
189 | free_object(tmp); /* free object */ |
214 | free_object (tmp); /* free object */ |
190 | } |
215 | } |
191 | if (tmp->inv) |
216 | if (tmp->inv) |
192 | follower_remove_similar_item(tmp, item); |
217 | follower_remove_similar_item (tmp, item); |
193 | } |
218 | } |
194 | } |
219 | } |
195 | } |
220 | } |
196 | |
221 | |
197 | /** |
222 | /** |
198 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
223 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
199 | * Returns 1 if found, else 0. |
224 | * Returns 1 if found, else 0. |
200 | */ |
225 | */ |
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|
226 | static int |
201 | static int follower_has_similar_item (object *op, object *item) |
227 | follower_has_similar_item (object *op, object *item) |
202 | { |
228 | { |
203 | object *tmp; |
229 | object *tmp; |
204 | |
230 | |
205 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) { |
231 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
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232 | { |
206 | if (tmp->type == item->type |
233 | if (tmp->type == item->type |
207 | && same_string (tmp->name, item->name) |
234 | && same_string (tmp->name, item->name) |
208 | && same_string (tmp->title, item->title) |
235 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
209 | && same_string (tmp->msg, item->msg) |
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210 | && same_string (tmp->slaying, item->slaying)) |
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211 | return 1; |
236 | return 1; |
212 | if (tmp->inv && follower_has_similar_item (tmp, item)) |
237 | if (tmp->inv && follower_has_similar_item (tmp, item)) |
213 | return 1; |
238 | return 1; |
214 | } |
239 | } |
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240 | return 0; |
|
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241 | } |
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242 | |
|
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243 | /** |
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244 | * God gives an item to the player. |
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245 | */ |
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246 | static int |
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247 | god_gives_present (object *op, object *god, treasure *tr) |
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248 | { |
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249 | object *tmp; |
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250 | |
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251 | if (follower_has_similar_item (op, &tr->item->clone)) |
215 | return 0; |
252 | return 0; |
216 | } |
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217 | |
253 | |
218 | /** |
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219 | * God gives an item to the player. |
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220 | */ |
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221 | static int god_gives_present (object *op, object *god, treasure *tr) |
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222 | { |
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223 | object *tmp; |
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224 | |
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225 | if (follower_has_similar_item (op, &tr->item->clone)) |
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226 | return 0; |
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227 | |
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228 | tmp = arch_to_object (tr->item); |
254 | tmp = arch_to_object (tr->item); |
229 | new_draw_info_format (NDI_UNIQUE, 0, op, |
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230 | "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
255 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
231 | tmp = insert_ob_in_ob (tmp, op); |
256 | tmp = insert_ob_in_ob (tmp, op); |
232 | if (op->type == PLAYER) |
257 | if (op->type == PLAYER) |
233 | esrv_send_item (op, tmp); |
258 | esrv_send_item (op, tmp); |
234 | return 1; |
259 | return 1; |
235 | } |
260 | } |
236 | |
261 | |
237 | /** |
262 | /** |
238 | * Player prays at altar. |
263 | * Player prays at altar. |
239 | * Checks for god changing, divine intervention, and so on. |
264 | * Checks for god changing, divine intervention, and so on. |
240 | */ |
265 | */ |
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266 | void |
241 | void pray_at_altar(object *pl, object *altar, object *skill) { |
267 | pray_at_altar (object *pl, object *altar, object *skill) |
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268 | { |
242 | object *pl_god=find_god(determine_god(pl)); |
269 | object *pl_god = find_god (determine_god (pl)); |
243 | |
270 | |
244 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
271 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
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272 | return; |
|
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273 | |
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|
274 | /* If non consecrate altar, don't do anything */ |
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275 | if (!altar->other_arch) |
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276 | return; |
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277 | |
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278 | /* hmm. what happend depends on pl's current god, level, etc */ |
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279 | if (!pl_god) |
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280 | { /*new convert */ |
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281 | become_follower (pl, &altar->other_arch->clone); |
245 | return; |
282 | return; |
246 | |
283 | |
247 | /* If non consecrate altar, don't do anything */ |
284 | } |
248 | if (!altar->other_arch) return; |
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249 | |
|
|
250 | /* hmm. what happend depends on pl's current god, level, etc */ |
|
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251 | if(!pl_god) { /*new convert */ |
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252 | become_follower(pl,&altar->other_arch->clone); |
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253 | return; |
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254 | |
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255 | } else if(!strcmp(&pl_god->name,altar->other_arch->clone.name)) { |
285 | else if (!strcmp (&pl_god->name, altar->other_arch->clone.name)) |
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286 | { |
256 | /* pray at your gods altar */ |
287 | /* pray at your gods altar */ |
257 | int bonus = (pl->stats.Wis+skill->level)/10; |
288 | int bonus = (pl->stats.Wis + skill->level) / 10; |
258 | |
289 | |
259 | /* we can get neg grace up faster */ |
290 | /* we can get neg grace up faster */ |
260 | if(pl->stats.grace<0) pl->stats.grace+=(bonus>-1*(pl->stats.grace/10) ? |
291 | if (pl->stats.grace < 0) |
261 | bonus : -1*(pl->stats.grace/10)); |
292 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
262 | /* we can super-charge grace to 2x max */ |
293 | /* we can super-charge grace to 2x max */ |
263 | if(pl->stats.grace<(2*pl->stats.maxgrace)) { |
294 | if (pl->stats.grace < (2 * pl->stats.maxgrace)) |
|
|
295 | { |
264 | pl->stats.grace+=bonus/2; |
296 | pl->stats.grace += bonus / 2; |
265 | } |
297 | } |
266 | if(pl->stats.grace>(2*pl->stats.maxgrace)) { |
298 | if (pl->stats.grace > (2 * pl->stats.maxgrace)) |
|
|
299 | { |
267 | pl->stats.grace=(2*pl->stats.maxgrace); |
300 | pl->stats.grace = (2 * pl->stats.maxgrace); |
268 | } |
301 | } |
269 | |
302 | |
270 | /* Every once in a while, the god decides to checkup on their |
303 | /* Every once in a while, the god decides to checkup on their |
271 | * follower, and may intervene to help them out. |
304 | * follower, and may intervene to help them out. |
272 | */ |
305 | */ |
273 | bonus = MAX(1, bonus + MAX(pl->stats.luck, -3)); /* -- DAMN -- */ |
306 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
274 | |
307 | |
275 | if(((random_roll(0, 399, pl, PREFER_LOW))-bonus)<0) |
308 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
276 | god_intervention(pl,pl_god, skill); |
309 | god_intervention (pl, pl_god, skill); |
277 | |
310 | |
278 | } else { /* praying to another god! */ |
311 | } |
|
|
312 | else |
|
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313 | { /* praying to another god! */ |
279 | uint64 loss = 0; |
314 | uint64 loss = 0; |
280 | int angry=1; |
315 | int angry = 1; |
281 | |
316 | |
282 | /* I believe the logic for detecting opposing gods was completely |
317 | /* I believe the logic for detecting opposing gods was completely |
283 | * broken - I think it should work now. altar->other_arch |
318 | * broken - I think it should work now. altar->other_arch |
284 | * points to the god of this altar (which we have |
319 | * points to the god of this altar (which we have |
285 | * already verified is non null). pl_god->other_arch |
320 | * already verified is non null). pl_god->other_arch |
286 | * is the opposing god - we need to verify that exists before |
321 | * is the opposing god - we need to verify that exists before |
287 | * using its values. |
322 | * using its values. |
288 | */ |
323 | */ |
289 | if(pl_god->other_arch && |
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290 | (altar->other_arch->name==pl_god->other_arch->name)) { |
324 | if (pl_god->other_arch && (altar->other_arch->name == pl_god->other_arch->name)) |
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325 | { |
291 | angry=2; |
326 | angry = 2; |
292 | if(random_roll(0, skill->level+2, pl, PREFER_LOW)-5 > 0) { |
327 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
|
|
328 | { |
293 | object *tmp; |
329 | object *tmp; |
294 | |
330 | |
295 | /* you really screwed up */ |
331 | /* you really screwed up */ |
296 | angry=3; |
332 | angry = 3; |
297 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
333 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
298 | "Foul Priest! %s punishes you!",&pl_god->name); |
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299 | tmp=get_archetype(LOOSE_MANA); |
334 | tmp = get_archetype (LOOSE_MANA); |
300 | cast_magic_storm(pl,tmp, pl_god->level+20); |
335 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
301 | } else |
336 | } |
302 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
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303 | "Foolish heretic! %s is livid!",&pl_god->name); |
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304 | } else |
337 | else |
305 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
338 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
306 | "Heretic! %s is angered!",&pl_god->name); |
339 | } |
307 | |
340 | else |
|
|
341 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
|
|
342 | |
308 | /* whether we will be successfull in defecting or not - |
343 | /* whether we will be successfull in defecting or not - |
309 | * we lose experience from the clerical experience obj |
344 | * we lose experience from the clerical experience obj |
310 | */ |
345 | */ |
311 | |
346 | |
312 | loss = angry * (skill->stats.exp / 10); |
347 | loss = angry * (skill->stats.exp / 10); |
313 | if(loss) |
348 | if (loss) |
314 | change_exp(pl, -random_roll64(0, loss, pl, PREFER_LOW), |
349 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
315 | skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
316 | |
350 | |
317 | /* May switch Gods, but its random chance based on our current level |
351 | /* May switch Gods, but its random chance based on our current level |
318 | * note it gets harder to swap gods the higher we get |
352 | * note it gets harder to swap gods the higher we get |
319 | */ |
353 | */ |
320 | if((angry==1) && !(random_roll(0, skill->level, pl, PREFER_LOW))) { |
354 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
355 | { |
321 | become_follower(pl,&altar->other_arch->clone); |
356 | become_follower (pl, &altar->other_arch->clone); |
|
|
357 | } |
322 | } else { |
358 | else |
|
|
359 | { |
323 | /* toss this player off the altar. He can try again. */ |
360 | /* toss this player off the altar. He can try again. */ |
324 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,pl, |
361 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
325 | "A divine force pushes you off the altar."); |
|
|
326 | move_player(pl,absdir(pl->facing + 4)); /* back him off the way he came. */ |
362 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
327 | } |
363 | } |
328 | } |
364 | } |
329 | } |
365 | } |
330 | |
366 | |
331 | /** |
367 | /** |
332 | * Removes special prayers given by a god. |
368 | * Removes special prayers given by a god. |
333 | */ |
369 | */ |
|
|
370 | static void |
334 | static void check_special_prayers (object *op, object *god) |
371 | check_special_prayers (object *op, object *god) |
335 | { |
372 | { |
336 | /* Ensure that 'op' doesn't know any special prayers that are not granted |
373 | /* Ensure that 'op' doesn't know any special prayers that are not granted |
337 | * by 'god'. |
374 | * by 'god'. |
338 | */ |
375 | */ |
339 | treasure *tr; |
376 | treasure *tr; |
340 | object *tmp, *next_tmp; |
377 | object *tmp, *next_tmp; |
341 | int remove=0; |
378 | int remove = 0; |
342 | |
379 | |
343 | /* Outer loop iterates over all special prayer marks */ |
380 | /* Outer loop iterates over all special prayer marks */ |
344 | for (tmp = op->inv; tmp; tmp = next_tmp) { |
381 | for (tmp = op->inv; tmp; tmp = next_tmp) |
|
|
382 | { |
345 | next_tmp = tmp->below; |
383 | next_tmp = tmp->below; |
346 | |
384 | |
347 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
385 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
348 | * in that category, not something we need to worry about. |
386 | * in that category, not something we need to worry about. |
349 | */ |
387 | */ |
350 | if (tmp->type != SPELL || !QUERY_FLAG(tmp, FLAG_STARTEQUIP)) |
388 | if (tmp->type != SPELL || !QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
389 | continue; |
|
|
390 | |
|
|
391 | if (god->randomitems == NULL) |
|
|
392 | { |
|
|
393 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
|
|
394 | do_forget_spell (op, tmp->name); |
|
|
395 | continue; |
|
|
396 | } |
|
|
397 | |
|
|
398 | /* Inner loop tries to find the special prayer in the god's treasure |
|
|
399 | * list. We default that the spell should be removed. |
|
|
400 | */ |
|
|
401 | remove = 1; |
|
|
402 | for (tr = god->randomitems->items; tr; tr = tr->next) |
|
|
403 | { |
|
|
404 | object *item; |
|
|
405 | |
|
|
406 | if (tr->item == NULL) |
351 | continue; |
407 | continue; |
352 | |
|
|
353 | if (god->randomitems == NULL) { |
|
|
354 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
|
|
355 | do_forget_spell (op, tmp->name); |
|
|
356 | continue; |
|
|
357 | } |
|
|
358 | |
|
|
359 | /* Inner loop tries to find the special prayer in the god's treasure |
|
|
360 | * list. We default that the spell should be removed. |
|
|
361 | */ |
|
|
362 | remove=1; |
|
|
363 | for (tr = god->randomitems->items; tr; tr = tr->next) |
|
|
364 | { |
|
|
365 | object *item; |
|
|
366 | |
|
|
367 | if (tr->item == NULL) |
|
|
368 | continue; |
|
|
369 | item = &tr->item->clone; |
408 | item = &tr->item->clone; |
370 | |
409 | |
371 | /* Basically, see if the matching spell is granted by this god. */ |
410 | /* Basically, see if the matching spell is granted by this god. */ |
372 | |
411 | |
373 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) { |
412 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) |
|
|
413 | { |
374 | remove=0; |
414 | remove = 0; |
375 | break; |
415 | break; |
376 | } |
416 | } |
377 | } |
417 | } |
378 | if (remove) { |
418 | if (remove) |
|
|
419 | { |
379 | /* just do the work of removing the spell ourselves - we already |
420 | /* just do the work of removing the spell ourselves - we already |
380 | * know that the player knows the spell |
421 | * know that the player knows the spell |
381 | */ |
422 | */ |
382 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
423 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
383 | "You lose knowledge of %s.", &tmp->name); |
|
|
384 | player_unready_range_ob(op->contr, tmp); |
424 | player_unready_range_ob (op->contr, tmp); |
385 | remove_ob(tmp); |
425 | remove_ob (tmp); |
386 | free_object(tmp); |
426 | free_object (tmp); |
387 | } |
427 | } |
388 | |
428 | |
389 | } |
429 | } |
390 | } |
430 | } |
391 | |
431 | |
… | |
… | |
393 | * This function is called whenever a player has |
433 | * This function is called whenever a player has |
394 | * switched to a new god. It handles basically all the stat changes |
434 | * switched to a new god. It handles basically all the stat changes |
395 | * that happen to the player, including the removal of godgiven |
435 | * that happen to the player, including the removal of godgiven |
396 | * items (from the former cult). |
436 | * items (from the former cult). |
397 | */ |
437 | */ |
|
|
438 | void |
398 | void become_follower (object *op, object *new_god) { |
439 | become_follower (object *op, object *new_god) |
|
|
440 | { |
399 | object *old_god = NULL; /* old god */ |
441 | object *old_god = NULL; /* old god */ |
400 | treasure *tr; |
442 | treasure *tr; |
401 | object *item, *skop, *next; |
443 | object *item, *skop, *next; |
402 | int i,sk_applied, |
|
|
403 | undeadified = 0; /* Turns to true if changing god can changes the undead status of the player.*/ |
444 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
404 | |
445 | |
405 | |
446 | |
406 | old_god = find_god(determine_god(op)); |
447 | old_god = find_god (determine_god (op)); |
407 | |
448 | |
408 | /* take away any special god-characteristic items. */ |
449 | /* take away any special god-characteristic items. */ |
409 | for(item=op->inv;item!=NULL;item=next) { |
450 | for (item = op->inv; item != NULL; item = next) |
|
|
451 | { |
410 | next = item->below; |
452 | next = item->below; |
411 | /* remove all invisible startequip items which are |
453 | /* remove all invisible startequip items which are |
412 | * not skill, exp or force |
454 | * not skill, exp or force |
413 | */ |
455 | */ |
414 | if(QUERY_FLAG(item,FLAG_STARTEQUIP) && item->invisible && |
456 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
415 | (item->type != SKILL) && (item->type != EXPERIENCE) && |
457 | (item->type != SKILL) && (item->type != EXPERIENCE) && (item->type != FORCE)) |
416 | (item->type != FORCE)) { |
458 | { |
417 | |
459 | |
418 | if (item->type == SPELL) |
460 | if (item->type == SPELL) |
419 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY, 0, op, |
461 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
420 | "You lose knowledge of %s.", &item->name); |
|
|
421 | player_unready_range_ob(op->contr, item); |
462 | player_unready_range_ob (op->contr, item); |
422 | remove_ob(item); |
463 | remove_ob (item); |
423 | free_object(item); |
464 | free_object (item); |
424 | } |
465 | } |
425 | } |
|
|
426 | |
466 | } |
|
|
467 | |
427 | /* remove any godgiven items from the old god */ |
468 | /* remove any godgiven items from the old god */ |
428 | if (old_god) { |
469 | if (old_god) |
|
|
470 | { |
429 | for(tr=old_god->randomitems->items; tr!=NULL; tr = tr->next) { |
471 | for (tr = old_god->randomitems->items; tr != NULL; tr = tr->next) |
|
|
472 | { |
430 | if (tr->item && QUERY_FLAG(&tr->item->clone, FLAG_STARTEQUIP)) |
473 | if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) |
431 | follower_remove_similar_item(op, &tr->item->clone); |
474 | follower_remove_similar_item (op, &tr->item->clone); |
432 | } |
475 | } |
433 | } |
|
|
434 | |
476 | } |
435 | if(!op||!new_god) return; |
|
|
436 | |
477 | |
|
|
478 | if (!op || !new_god) |
|
|
479 | return; |
|
|
480 | |
437 | if(op->race && new_god->slaying && strstr(op->race,new_god->slaying)) { |
481 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
|
|
482 | { |
438 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op,"Fool! %s detests your kind!", |
483 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
439 | &new_god->name); |
|
|
440 | if(random_roll(0, op->level-1, op, PREFER_LOW)-5>0) { |
484 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
|
|
485 | { |
441 | object *tmp = get_archetype(LOOSE_MANA); |
486 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
487 | |
442 | cast_magic_storm(op,tmp, new_god->level+10); |
488 | cast_magic_storm (op, tmp, new_god->level + 10); |
443 | } |
489 | } |
444 | return; |
490 | return; |
445 | } |
491 | } |
446 | |
492 | |
447 | |
493 | |
448 | /* give the player any special god-characteristic-items. */ |
494 | /* give the player any special god-characteristic-items. */ |
449 | for(tr=new_god->randomitems->items; tr!=NULL; tr = tr->next) { |
495 | for (tr = new_god->randomitems->items; tr != NULL; tr = tr->next) |
|
|
496 | { |
450 | if(tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
497 | if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
451 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
498 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
452 | god_gives_present(op,new_god,tr); } |
499 | god_gives_present (op, new_god, tr); |
|
|
500 | } |
453 | |
501 | |
454 | |
502 | |
455 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
503 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
456 | "You become a follower of %s!",&new_god->name); |
|
|
457 | |
504 | |
458 | for (skop = op->inv; skop != NULL; skop=skop->below) |
505 | for (skop = op->inv; skop != NULL; skop = skop->below) |
459 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
506 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
507 | break; |
460 | |
508 | |
461 | /* Player has no skill - give them the skill */ |
509 | /* Player has no skill - give them the skill */ |
462 | if (!skop) { |
510 | if (!skop) |
|
|
511 | { |
463 | /* The arhetype should always be defined - if we crash here because it doesn't, |
512 | /* The arhetype should always be defined - if we crash here because it doesn't, |
464 | * things are really messed up anyways. |
513 | * things are really messed up anyways. |
465 | */ |
514 | */ |
466 | skop = give_skill_by_name(op, get_archetype_by_type_subtype(SKILL, SK_PRAYING)->clone.skill); |
515 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->clone.skill); |
467 | link_player_skills(op); |
516 | link_player_skills (op); |
468 | } |
517 | } |
469 | |
518 | |
470 | sk_applied=QUERY_FLAG(skop,FLAG_APPLIED); /* save skill status */ |
519 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
471 | |
520 | |
472 | /* Clear the "undead" status. We also need to force a call to change_abil, |
521 | /* Clear the "undead" status. We also need to force a call to change_abil, |
473 | * so I set undeadified for that. |
522 | * so I set undeadified for that. |
474 | * - gros, 21th July 2006. |
523 | * - gros, 21th July 2006. |
475 | */ |
524 | */ |
476 | if ((old_god)&&(QUERY_FLAG(old_god,FLAG_UNDEAD))) |
525 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
477 | { |
526 | { |
478 | CLEAR_FLAG(skop,FLAG_UNDEAD); |
527 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
479 | undeadified=1; |
528 | undeadified = 1; |
480 | } |
529 | } |
481 | |
530 | |
482 | if(skop->title) { /* get rid of old god */ |
531 | if (skop->title) |
483 | new_draw_info_format(NDI_UNIQUE,0,op, |
532 | { /* get rid of old god */ |
484 | "%s's blessing is withdrawn from you.", &skop->title); |
533 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
485 | /* The point of this is to really show what abilities the player just lost */ |
534 | /* The point of this is to really show what abilities the player just lost */ |
486 | if (sk_applied || undeadified) { |
535 | if (sk_applied || undeadified) |
|
|
536 | { |
487 | |
537 | |
488 | CLEAR_FLAG(skop,FLAG_APPLIED); |
538 | CLEAR_FLAG (skop, FLAG_APPLIED); |
489 | (void) change_abil(op,skop); |
539 | (void) change_abil (op, skop); |
490 | } |
540 | } |
491 | } |
541 | } |
492 | |
542 | |
493 | /* now change to the new gods attributes to exp_obj */ |
543 | /* now change to the new gods attributes to exp_obj */ |
494 | skop->title = new_god->name; |
544 | skop->title = new_god->name; |
495 | skop->path_attuned=new_god->path_attuned; |
545 | skop->path_attuned = new_god->path_attuned; |
496 | skop->path_repelled=new_god->path_repelled; |
546 | skop->path_repelled = new_god->path_repelled; |
497 | skop->path_denied=new_god->path_denied; |
547 | skop->path_denied = new_god->path_denied; |
498 | /* copy god's resistances */ |
548 | /* copy god's resistances */ |
499 | memcpy(skop->resist, new_god->resist, sizeof(new_god->resist)); |
549 | memcpy (skop->resist, new_god->resist, sizeof (new_god->resist)); |
500 | |
550 | |
501 | /* make sure that certain immunities do NOT get passed |
551 | /* make sure that certain immunities do NOT get passed |
502 | * to the follower! |
552 | * to the follower! |
503 | */ |
553 | */ |
504 | for (i=0; i<NROFATTACKS; i++) |
554 | for (i = 0; i < NROFATTACKS; i++) |
505 | if (skop->resist[i] > 30 && (i==ATNR_FIRE || i==ATNR_COLD || |
555 | if (skop->resist[i] > 30 && (i == ATNR_FIRE || i == ATNR_COLD || i == ATNR_ELECTRICITY || i == ATNR_POISON)) |
506 | i==ATNR_ELECTRICITY || i==ATNR_POISON)) |
|
|
507 | skop->resist[i] = 30; |
556 | skop->resist[i] = 30; |
508 | |
557 | |
509 | skop->stats.hp= (sint16) new_god->last_heal; |
558 | skop->stats.hp = (sint16) new_god->last_heal; |
510 | skop->stats.sp= (sint16) new_god->last_sp; |
559 | skop->stats.sp = (sint16) new_god->last_sp; |
511 | skop->stats.grace= (sint16) new_god->last_grace; |
560 | skop->stats.grace = (sint16) new_god->last_grace; |
512 | skop->stats.food= (sint16) new_god->last_eat; |
561 | skop->stats.food = (sint16) new_god->last_eat; |
513 | skop->stats.luck= (sint8) new_god->stats.luck; |
562 | skop->stats.luck = (sint8) new_god->stats.luck; |
514 | /* gods may pass on certain flag properties */ |
563 | /* gods may pass on certain flag properties */ |
515 | update_priest_flag(new_god,skop,FLAG_SEE_IN_DARK); |
564 | update_priest_flag (new_god, skop, FLAG_SEE_IN_DARK); |
516 | update_priest_flag(new_god,skop,FLAG_REFL_SPELL); |
565 | update_priest_flag (new_god, skop, FLAG_REFL_SPELL); |
517 | update_priest_flag(new_god,skop,FLAG_REFL_MISSILE); |
566 | update_priest_flag (new_god, skop, FLAG_REFL_MISSILE); |
518 | update_priest_flag(new_god,skop,FLAG_STEALTH); |
567 | update_priest_flag (new_god, skop, FLAG_STEALTH); |
519 | update_priest_flag(new_god,skop,FLAG_MAKE_INVIS); |
568 | update_priest_flag (new_god, skop, FLAG_MAKE_INVIS); |
520 | update_priest_flag(new_god,skop,FLAG_UNDEAD); |
569 | update_priest_flag (new_god, skop, FLAG_UNDEAD); |
521 | update_priest_flag(new_god,skop,FLAG_BLIND); |
570 | update_priest_flag (new_god, skop, FLAG_BLIND); |
522 | update_priest_flag(new_god,skop,FLAG_XRAYS); /* better have this if blind! */ |
571 | update_priest_flag (new_god, skop, FLAG_XRAYS); /* better have this if blind! */ |
523 | |
572 | |
524 | new_draw_info_format(NDI_UNIQUE,0,op, |
573 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are bathed in %s's aura.", &new_god->name); |
525 | "You are bathed in %s's aura.",&new_god->name); |
|
|
526 | |
574 | |
527 | /* Weapon/armour use are special...handle flag toggles here as this can |
575 | /* Weapon/armour use are special...handle flag toggles here as this can |
528 | * only happen when gods are worshipped and if the new priest could |
576 | * only happen when gods are worshipped and if the new priest could |
529 | * have used armour/weapons in the first place. |
577 | * have used armour/weapons in the first place. |
530 | * |
578 | * |
531 | * This also can happen for monks which cannot use weapons. In this case |
579 | * This also can happen for monks which cannot use weapons. In this case |
532 | * do not allow to use weapons even if the god otherwise would allow it. |
580 | * do not allow to use weapons even if the god otherwise would allow it. |
533 | */ |
581 | */ |
534 | if (!present_in_ob_by_name(FORCE, "no weapon force", op)) |
582 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
535 | update_priest_flag(new_god,skop,FLAG_USE_WEAPON); |
583 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
536 | update_priest_flag(new_god,skop,FLAG_USE_ARMOUR); |
584 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
537 | |
585 | |
538 | if(worship_forbids_use(op,skop,FLAG_USE_WEAPON,"weapons")) |
586 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
539 | stop_using_item(op,WEAPON,2); |
587 | stop_using_item (op, WEAPON, 2); |
540 | |
588 | |
541 | if(worship_forbids_use(op,skop,FLAG_USE_ARMOUR,"armour")) { |
589 | if (worship_forbids_use (op, skop, FLAG_USE_ARMOUR, "armour")) |
|
|
590 | { |
542 | stop_using_item(op,ARMOUR,1); |
591 | stop_using_item (op, ARMOUR, 1); |
543 | stop_using_item(op,HELMET,1); |
592 | stop_using_item (op, HELMET, 1); |
544 | stop_using_item(op,BOOTS,1); |
593 | stop_using_item (op, BOOTS, 1); |
545 | stop_using_item(op,GLOVES,1); |
594 | stop_using_item (op, GLOVES, 1); |
546 | stop_using_item(op,SHIELD,1); |
595 | stop_using_item (op, SHIELD, 1); |
547 | } |
596 | } |
548 | |
597 | |
549 | SET_FLAG(skop,FLAG_APPLIED); |
598 | SET_FLAG (skop, FLAG_APPLIED); |
550 | (void) change_abil(op,skop); |
599 | (void) change_abil (op, skop); |
551 | |
600 | |
552 | /* return to previous skill status */ |
601 | /* return to previous skill status */ |
|
|
602 | if (!sk_applied) |
553 | if (!sk_applied) CLEAR_FLAG(skop,FLAG_APPLIED); |
603 | CLEAR_FLAG (skop, FLAG_APPLIED); |
554 | |
604 | |
555 | check_special_prayers (op, new_god); |
605 | check_special_prayers (op, new_god); |
556 | } |
606 | } |
557 | |
607 | |
558 | /** |
608 | /** |
559 | * Forbids or let player use something item type. |
609 | * Forbids or let player use something item type. |
560 | * op is the player. |
610 | * op is the player. |
561 | * exp_obj is the widsom experience. |
611 | * exp_obj is the widsom experience. |
562 | * flag is the flag to check against. |
612 | * flag is the flag to check against. |
563 | * string is the string to print out. |
613 | * string is the string to print out. |
564 | */ |
614 | */ |
565 | |
615 | |
|
|
616 | int |
566 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) { |
617 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
618 | { |
567 | |
619 | |
568 | if(QUERY_FLAG(&op->arch->clone,flag)) |
620 | if (QUERY_FLAG (&op->arch->clone, flag)) |
569 | if(QUERY_FLAG(op,flag)!=QUERY_FLAG(exp_obj,flag)) { |
621 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
622 | { |
570 | update_priest_flag(exp_obj,op,flag); |
623 | update_priest_flag (exp_obj, op, flag); |
571 | if(QUERY_FLAG(op,flag)) |
624 | if (QUERY_FLAG (op, flag)) |
572 | new_draw_info_format(NDI_UNIQUE,0,op,"You may use %s again.",string); |
625 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
573 | else { |
626 | else |
|
|
627 | { |
574 | new_draw_info_format(NDI_UNIQUE,0,op,"You are forbidden to use %s.",string); |
628 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
575 | return 1; |
629 | return 1; |
|
|
630 | } |
576 | } |
631 | } |
577 | } |
|
|
578 | return 0; |
632 | return 0; |
579 | } |
633 | } |
580 | |
634 | |
581 | /** |
635 | /** |
582 | * Unapplies up to number worth of items of type |
636 | * Unapplies up to number worth of items of type |
583 | */ |
637 | */ |
|
|
638 | void |
584 | void stop_using_item ( object *op, int type, int number ) { |
639 | stop_using_item (object *op, int type, int number) |
|
|
640 | { |
585 | object *tmp; |
641 | object *tmp; |
586 | |
642 | |
587 | for(tmp=op->inv;tmp&&number;tmp=tmp->below) |
643 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
588 | if(tmp->type==type&&QUERY_FLAG(tmp,FLAG_APPLIED)) { |
644 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
645 | { |
589 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
646 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
590 | number--; |
647 | number--; |
591 | } |
648 | } |
592 | } |
649 | } |
593 | |
650 | |
594 | /** |
651 | /** |
595 | * If the god does/doesnt have this flag, we |
652 | * If the god does/doesnt have this flag, we |
596 | * give/remove it from the experience object if it doesnt/does |
653 | * give/remove it from the experience object if it doesnt/does |
597 | * already exist. For players only! |
654 | * already exist. For players only! |
598 | */ |
655 | */ |
599 | |
656 | |
|
|
657 | void |
600 | void update_priest_flag (object *god, object *exp_ob, uint32 flag) { |
658 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
659 | { |
601 | if(QUERY_FLAG(god,flag)&&!QUERY_FLAG(exp_ob,flag)) |
660 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
602 | SET_FLAG(exp_ob,flag); |
661 | SET_FLAG (exp_ob, flag); |
603 | else if(QUERY_FLAG(exp_ob,flag)&&!QUERY_FLAG(god,flag)) |
662 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
604 | { |
663 | { |
605 | /* When this is called with the exp_ob set to the player, |
664 | /* When this is called with the exp_ob set to the player, |
606 | * this check is broken, because most all players arch |
665 | * this check is broken, because most all players arch |
607 | * allow use of weapons. I'm not actually sure why this |
666 | * allow use of weapons. I'm not actually sure why this |
608 | * check is here - I guess if you had a case where the |
667 | * check is here - I guess if you had a case where the |
609 | * value in the archetype (wisdom) should over ride the restrictions |
668 | * value in the archetype (wisdom) should over ride the restrictions |
610 | * the god places on it, this may make sense. But I don't think |
669 | * the god places on it, this may make sense. But I don't think |
611 | * there is any case like that. |
670 | * there is any case like that. |
612 | */ |
671 | */ |
613 | |
672 | |
614 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
673 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
615 | CLEAR_FLAG(exp_ob,flag); |
674 | CLEAR_FLAG (exp_ob, flag); |
616 | }; |
675 | }; |
617 | } |
676 | } |
618 | |
677 | |
619 | |
678 | |
620 | |
679 | |
|
|
680 | archetype * |
621 | archetype *determine_holy_arch (object *god, const char *type) |
681 | determine_holy_arch (object *god, const char *type) |
622 | { |
682 | { |
623 | treasure *tr; |
683 | treasure *tr; |
624 | |
684 | |
625 | if ( ! god || ! god->randomitems) { |
685 | if (!god || !god->randomitems) |
|
|
686 | { |
626 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " |
687 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
627 | "randomitems\n"); |
|
|
628 | return NULL; |
688 | return NULL; |
629 | } |
689 | } |
630 | |
690 | |
631 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) { |
691 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
|
|
692 | { |
632 | object *item; |
693 | object *item; |
633 | |
694 | |
634 | if ( ! tr->item) |
695 | if (!tr->item) |
635 | continue; |
696 | continue; |
636 | item = &tr->item->clone; |
697 | item = &tr->item->clone; |
637 | |
698 | |
638 | if (item->type == BOOK && item->invisible |
699 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
639 | && strcmp (item->name, type) == 0) |
|
|
640 | return item->other_arch; |
700 | return item->other_arch; |
641 | } |
701 | } |
642 | return NULL; |
702 | return NULL; |
643 | } |
703 | } |
644 | |
704 | |
645 | /** |
705 | /** |
646 | * God helps player by removing curse and/or damnation. |
706 | * God helps player by removing curse and/or damnation. |
647 | */ |
707 | */ |
|
|
708 | static int |
648 | static int god_removes_curse (object *op, int remove_damnation) |
709 | god_removes_curse (object *op, int remove_damnation) |
649 | { |
710 | { |
650 | object *tmp; |
711 | object *tmp; |
651 | int success = 0; |
712 | int success = 0; |
652 | |
713 | |
653 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
714 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
715 | { |
654 | if (tmp->invisible) |
716 | if (tmp->invisible) |
655 | continue; |
717 | continue; |
656 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && ! remove_damnation) |
718 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
657 | continue; |
719 | continue; |
658 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) { |
720 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
721 | { |
659 | success = 1; |
722 | success = 1; |
660 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
723 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
661 | CLEAR_FLAG (tmp, FLAG_CURSED); |
724 | CLEAR_FLAG (tmp, FLAG_CURSED); |
662 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
725 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
663 | if (op->type == PLAYER) |
726 | if (op->type == PLAYER) |
664 | esrv_send_item (op, tmp); |
727 | esrv_send_item (op, tmp); |
665 | } |
728 | } |
666 | } |
729 | } |
667 | |
730 | |
668 | if (success) |
731 | if (success) |
669 | new_draw_info (NDI_UNIQUE, 0, op, |
732 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
670 | "You feel like someone is helping you."); |
|
|
671 | return success; |
733 | return success; |
672 | } |
734 | } |
673 | |
735 | |
|
|
736 | static int |
674 | static int follower_level_to_enchantments (int level, int difficulty) |
737 | follower_level_to_enchantments (int level, int difficulty) |
675 | { |
738 | { |
676 | if (difficulty < 1) { |
739 | if (difficulty < 1) |
677 | LOG (llevError, "follower_level_to_enchantments(): " |
740 | { |
678 | "difficulty %d is invalid\n", difficulty); |
741 | LOG (llevError, "follower_level_to_enchantments(): " "difficulty %d is invalid\n", difficulty); |
679 | return 0; |
742 | return 0; |
680 | } |
743 | } |
681 | |
744 | |
682 | if (level <= 20) |
745 | if (level <= 20) |
683 | return level / difficulty; |
746 | return level / difficulty; |
684 | if (level <= 40) |
747 | if (level <= 40) |
685 | return (20 + (level - 20) / 2) / difficulty; |
748 | return (20 + (level - 20) / 2) / difficulty; |
686 | return (30 + (level - 40) / 4) / difficulty; |
749 | return (30 + (level - 40) / 4) / difficulty; |
687 | } |
750 | } |
688 | |
751 | |
689 | /** |
752 | /** |
690 | * God wants to enchant weapon. |
753 | * God wants to enchant weapon. |
691 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
754 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
692 | * it isn't a weapon for another god. If all is all right, update weapon with |
755 | * it isn't a weapon for another god. If all is all right, update weapon with |
693 | * attacktype, slaying and such. |
756 | * attacktype, slaying and such. |
694 | */ |
757 | */ |
|
|
758 | static int |
695 | static int god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
759 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
696 | { |
760 | { |
697 | char buf[MAX_BUF]; |
761 | char buf[MAX_BUF]; |
698 | object *weapon; |
762 | object *weapon; |
699 | uint32 attacktype; |
763 | uint32 attacktype; |
700 | int tmp; |
764 | int tmp; |
701 | |
765 | |
702 | for (weapon = op->inv; weapon; weapon = weapon->below) |
766 | for (weapon = op->inv; weapon; weapon = weapon->below) |
703 | if ((weapon->type == WEAPON || weapon->type == BOW) |
767 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
704 | && QUERY_FLAG (weapon, FLAG_APPLIED)) |
|
|
705 | break; |
768 | break; |
706 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
769 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
707 | return 0; |
|
|
708 | |
|
|
709 | /* First give it a title, so other gods won't touch it */ |
|
|
710 | if ( ! weapon->title) { |
|
|
711 | sprintf (buf, "of %s", &god->name); |
|
|
712 | weapon->title = buf; |
|
|
713 | if (op->type == PLAYER) |
|
|
714 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
715 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
|
|
716 | } |
|
|
717 | |
|
|
718 | /* Allow the weapon to slay enemies */ |
|
|
719 | if ( ! weapon->slaying && god->slaying) { |
|
|
720 | weapon->slaying = god->slaying; |
|
|
721 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
722 | "Your %s now hungers to slay enemies of your god!", |
|
|
723 | &weapon->name); |
|
|
724 | return 1; |
|
|
725 | } |
|
|
726 | |
|
|
727 | /* Add the gods attacktype */ |
|
|
728 | attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
729 | if ((attacktype & god->attacktype) != god->attacktype) { |
|
|
730 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
|
|
731 | weapon->attacktype = attacktype | god->attacktype; |
|
|
732 | return 1; |
|
|
733 | } |
|
|
734 | |
|
|
735 | /* Higher magic value */ |
|
|
736 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
|
|
737 | if (weapon->magic < tmp) { |
|
|
738 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
739 | "A phosphorescent glow envelops your weapon!"); |
|
|
740 | weapon->magic++; |
|
|
741 | if (op->type == PLAYER) |
|
|
742 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
743 | return 1; |
|
|
744 | } |
|
|
745 | |
|
|
746 | return 0; |
770 | return 0; |
|
|
771 | |
|
|
772 | /* First give it a title, so other gods won't touch it */ |
|
|
773 | if (!weapon->title) |
|
|
774 | { |
|
|
775 | sprintf (buf, "of %s", &god->name); |
|
|
776 | weapon->title = buf; |
|
|
777 | if (op->type == PLAYER) |
|
|
778 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
779 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
|
|
780 | } |
|
|
781 | |
|
|
782 | /* Allow the weapon to slay enemies */ |
|
|
783 | if (!weapon->slaying && god->slaying) |
|
|
784 | { |
|
|
785 | weapon->slaying = god->slaying; |
|
|
786 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s now hungers to slay enemies of your god!", &weapon->name); |
|
|
787 | return 1; |
|
|
788 | } |
|
|
789 | |
|
|
790 | /* Add the gods attacktype */ |
|
|
791 | attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
792 | if ((attacktype & god->attacktype) != god->attacktype) |
|
|
793 | { |
|
|
794 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
|
|
795 | weapon->attacktype = attacktype | god->attacktype; |
|
|
796 | return 1; |
|
|
797 | } |
|
|
798 | |
|
|
799 | /* Higher magic value */ |
|
|
800 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
|
|
801 | if (weapon->magic < tmp) |
|
|
802 | { |
|
|
803 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
|
|
804 | weapon->magic++; |
|
|
805 | if (op->type == PLAYER) |
|
|
806 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
807 | return 1; |
|
|
808 | } |
|
|
809 | |
|
|
810 | return 0; |
747 | } |
811 | } |
748 | |
812 | |
749 | |
813 | |
750 | /** |
814 | /** |
751 | * Every once in a while the god will intervene to help the worshiper. |
815 | * Every once in a while the god will intervene to help the worshiper. |
752 | * Later, this fctn can be used to supply quests, etc for the |
816 | * Later, this fctn can be used to supply quests, etc for the |
753 | * priest. -b.t. |
817 | * priest. -b.t. |
754 | * called from pray_at_altar() currently. |
818 | * called from pray_at_altar() currently. |
755 | */ |
819 | */ |
756 | |
820 | |
|
|
821 | void |
757 | void god_intervention (object *op, object *god, object *skill) |
822 | god_intervention (object *op, object *god, object *skill) |
758 | { |
823 | { |
759 | treasure *tr; |
824 | treasure *tr; |
760 | |
825 | |
761 | if ( ! god || ! god->randomitems) { |
826 | if (!god || !god->randomitems) |
762 | LOG (llevError, |
827 | { |
763 | "BUG: god_intervention(): no god or god without randomitems\n"); |
828 | LOG (llevError, "BUG: god_intervention(): no god or god without randomitems\n"); |
764 | return; |
829 | return; |
765 | } |
830 | } |
766 | |
831 | |
767 | check_special_prayers (op, god); |
832 | check_special_prayers (op, god); |
768 | |
833 | |
769 | /* lets do some checks of whether we are kosher with our god */ |
834 | /* lets do some checks of whether we are kosher with our god */ |
770 | if (god_examines_priest (op, god) < 0) |
835 | if (god_examines_priest (op, god) < 0) |
771 | return; |
836 | return; |
772 | |
837 | |
773 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
838 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
774 | |
839 | |
775 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) { |
840 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
|
|
841 | { |
776 | object *item; |
842 | object *item; |
777 | |
843 | |
778 | if (tr->chance <= random_roll(0, 99, op, PREFER_HIGH)) |
844 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
|
|
845 | continue; |
|
|
846 | |
|
|
847 | /* Treasurelist - generate some treasure for the follower */ |
|
|
848 | if (tr->name) |
|
|
849 | { |
|
|
850 | treasurelist *tl = find_treasurelist (tr->name); |
|
|
851 | |
|
|
852 | if (tl == NULL) |
779 | continue; |
853 | continue; |
780 | |
854 | |
781 | /* Treasurelist - generate some treasure for the follower */ |
855 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
782 | if (tr->name) { |
856 | |
783 | treasurelist *tl = find_treasurelist (tr->name); |
857 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
784 | if (tl == NULL) |
858 | return; |
|
|
859 | } |
|
|
860 | |
|
|
861 | if (!tr->item) |
|
|
862 | { |
|
|
863 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", &god->name); |
|
|
864 | continue; |
|
|
865 | } |
|
|
866 | item = &tr->item->clone; |
|
|
867 | |
|
|
868 | /* Grace limit */ |
|
|
869 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
|
|
870 | { |
|
|
871 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
|
|
872 | { |
|
|
873 | object *tmp; |
|
|
874 | |
|
|
875 | /* Follower lacks the required grace for the following |
|
|
876 | * treasure list items. */ |
|
|
877 | |
|
|
878 | tmp = get_archetype (HOLY_POSSESSION); |
|
|
879 | cast_change_ability (op, op, tmp, 0, 1); |
|
|
880 | free_object (tmp); |
|
|
881 | return; |
|
|
882 | } |
|
|
883 | continue; |
|
|
884 | } |
|
|
885 | |
|
|
886 | /* Restore grace */ |
|
|
887 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
|
|
888 | { |
|
|
889 | if (op->stats.grace >= 0) |
785 | continue; |
890 | continue; |
|
|
891 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
|
|
892 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
|
|
893 | return; |
|
|
894 | } |
786 | |
895 | |
787 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " |
896 | /* Heal damage */ |
788 | "eyes. You catch it before it falls to the ground."); |
897 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
|
|
898 | { |
|
|
899 | if (op->stats.hp >= op->stats.maxhp) |
|
|
900 | continue; |
|
|
901 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
|
|
902 | op->stats.hp = op->stats.maxhp; |
|
|
903 | return; |
|
|
904 | } |
789 | |
905 | |
790 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD |
906 | /* Restore spellpoints */ |
791 | | GT_UPDATE_INV, skill->level, 0); |
907 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore spellpoints") == 0) |
|
|
908 | { |
|
|
909 | int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
|
|
910 | |
|
|
911 | /* Restore to 50 .. 100%, if sp < 50% */ |
|
|
912 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
|
|
913 | |
|
|
914 | if (op->stats.sp >= max / 2) |
|
|
915 | continue; |
|
|
916 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " "your head but doesn't hurt you!"); |
|
|
917 | op->stats.sp = new_sp; |
|
|
918 | } |
|
|
919 | |
|
|
920 | /* Various heal spells */ |
|
|
921 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
|
|
922 | { |
|
|
923 | object *tmp; |
|
|
924 | int success; |
|
|
925 | |
|
|
926 | tmp = get_archetype_by_object_name (item->slaying); |
|
|
927 | |
|
|
928 | success = cast_heal (op, op, tmp, 0); |
|
|
929 | free_object (tmp); |
|
|
930 | if (success) |
792 | return; |
931 | return; |
793 | } |
932 | else |
794 | |
|
|
795 | if ( ! tr->item) { |
|
|
796 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", |
|
|
797 | &god->name); |
|
|
798 | continue; |
933 | continue; |
799 | } |
934 | } |
800 | item = &tr->item->clone; |
|
|
801 | |
935 | |
802 | /* Grace limit */ |
936 | /* Remove curse */ |
803 | if (item->type == BOOK && item->invisible |
937 | if (item->type == BOOK && item->invisible && strcmp (item->name, "remove curse") == 0) |
804 | && strcmp (item->name, "grace limit") == 0) { |
938 | { |
805 | if (op->stats.grace < item->stats.grace |
939 | if (god_removes_curse (op, 0)) |
806 | || op->stats.grace < op->stats.maxgrace) { |
|
|
807 | object *tmp; |
|
|
808 | |
|
|
809 | /* Follower lacks the required grace for the following |
|
|
810 | * treasure list items. */ |
|
|
811 | |
|
|
812 | tmp = get_archetype(HOLY_POSSESSION); |
|
|
813 | cast_change_ability(op, op, tmp, 0, 1); |
|
|
814 | free_object(tmp); |
|
|
815 | return; |
940 | return; |
|
|
941 | else |
|
|
942 | continue; |
|
|
943 | } |
|
|
944 | |
|
|
945 | /* Remove damnation */ |
|
|
946 | if (item->type == BOOK && item->invisible && strcmp (item->name, "remove damnation") == 0) |
|
|
947 | { |
|
|
948 | if (god_removes_curse (op, 1)) |
|
|
949 | return; |
|
|
950 | else |
|
|
951 | continue; |
|
|
952 | } |
|
|
953 | |
|
|
954 | /* Heal depletion */ |
|
|
955 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal depletion") == 0) |
|
|
956 | { |
|
|
957 | object *depl; |
|
|
958 | archetype *at; |
|
|
959 | int i; |
|
|
960 | |
|
|
961 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
|
|
962 | { |
|
|
963 | LOG (llevError, "Could not find archetype depletion.\n"); |
|
|
964 | continue; |
816 | } |
965 | } |
|
|
966 | depl = present_arch_in_ob (at, op); |
|
|
967 | if (depl == NULL) |
817 | continue; |
968 | continue; |
818 | } |
969 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
819 | |
970 | for (i = 0; i < NUM_STATS; i++) |
820 | /* Restore grace */ |
971 | if (get_attr_value (&depl->stats, i)) |
821 | if (item->type == BOOK && item->invisible |
972 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
822 | && strcmp (item->name, "restore grace") == 0) |
973 | remove_ob (depl); |
|
|
974 | free_object (depl); |
|
|
975 | fix_player (op); |
|
|
976 | return; |
823 | { |
977 | } |
824 | if (op->stats.grace >= 0) |
978 | |
825 | continue; |
979 | /* Voices */ |
826 | op->stats.grace = random_roll(0, 9, op, PREFER_HIGH); |
980 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
|
|
981 | { |
|
|
982 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to " "turn around:"); |
|
|
983 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
|
|
984 | return; |
|
|
985 | } |
|
|
986 | |
|
|
987 | /* Messages */ |
|
|
988 | if (item->type == BOOK && item->invisible && strcmp (item->name, "message") == 0) |
|
|
989 | { |
827 | new_draw_info (NDI_UNIQUE, 0, op, |
990 | new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
828 | "You are returned to a state of grace."); |
991 | return; |
|
|
992 | } |
|
|
993 | |
|
|
994 | /* Enchant weapon */ |
|
|
995 | if (item->type == BOOK && item->invisible && strcmp (item->name, "enchant weapon") == 0) |
|
|
996 | { |
|
|
997 | if (god_enchants_weapon (op, god, item, skill)) |
829 | return; |
998 | return; |
830 | } |
999 | else |
831 | |
|
|
832 | /* Heal damage */ |
|
|
833 | if (item->type == BOOK && item->invisible |
|
|
834 | && strcmp (item->name, "restore hitpoints") == 0) |
|
|
835 | { |
|
|
836 | if (op->stats.hp >= op->stats.maxhp) |
|
|
837 | continue; |
1000 | continue; |
838 | new_draw_info (NDI_UNIQUE, 0, op, |
1001 | } |
839 | "A white light surrounds and heals you!"); |
1002 | |
840 | op->stats.hp = op->stats.maxhp; |
1003 | /* Spellbooks - works correctly only for prayers */ |
|
|
1004 | if (item->type == SPELL) |
|
|
1005 | { |
|
|
1006 | if (check_spell_known (op, item->name)) |
|
|
1007 | continue; |
|
|
1008 | if (item->level > skill->level) |
|
|
1009 | continue; |
|
|
1010 | |
|
|
1011 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants you use of a special prayer!", &god->name); |
|
|
1012 | do_learn_spell (op, item, 1); |
|
|
1013 | return; |
|
|
1014 | |
|
|
1015 | } |
|
|
1016 | |
|
|
1017 | /* Other gifts */ |
|
|
1018 | if (!item->invisible) |
|
|
1019 | { |
|
|
1020 | if (god_gives_present (op, god, tr)) |
841 | return; |
1021 | return; |
842 | } |
|
|
843 | |
|
|
844 | /* Restore spellpoints */ |
|
|
845 | if (item->type == BOOK && item->invisible |
|
|
846 | && strcmp (item->name, "restore spellpoints") == 0) |
|
|
847 | { |
|
|
848 | int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
|
|
849 | /* Restore to 50 .. 100%, if sp < 50% */ |
|
|
850 | int new_sp = (int) (random_roll(1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
|
|
851 | if (op->stats.sp >= max / 2) |
|
|
852 | continue; |
|
|
853 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " |
|
|
854 | "your head but doesn't hurt you!"); |
|
|
855 | op->stats.sp = new_sp; |
|
|
856 | } |
|
|
857 | |
|
|
858 | /* Various heal spells */ |
|
|
859 | if (item->type == BOOK && item->invisible |
|
|
860 | && strcmp (item->name, "heal spell") == 0) |
|
|
861 | { |
|
|
862 | object *tmp; |
|
|
863 | int success; |
|
|
864 | |
|
|
865 | tmp = get_archetype_by_object_name(item->slaying); |
|
|
866 | |
|
|
867 | success = cast_heal (op, op, tmp, 0); |
|
|
868 | free_object(tmp); |
|
|
869 | if (success) return; |
|
|
870 | else continue; |
|
|
871 | } |
|
|
872 | |
|
|
873 | /* Remove curse */ |
|
|
874 | if (item->type == BOOK && item->invisible |
|
|
875 | && strcmp (item->name, "remove curse") == 0) |
|
|
876 | { |
|
|
877 | if (god_removes_curse (op, 0)) |
|
|
878 | return; |
|
|
879 | else |
1022 | else |
880 | continue; |
1023 | continue; |
881 | } |
|
|
882 | |
|
|
883 | /* Remove damnation */ |
|
|
884 | if (item->type == BOOK && item->invisible |
|
|
885 | && strcmp (item->name, "remove damnation") == 0) |
|
|
886 | { |
1024 | } |
887 | if (god_removes_curse (op, 1)) |
|
|
888 | return; |
|
|
889 | else |
|
|
890 | continue; |
|
|
891 | } |
|
|
892 | |
|
|
893 | /* Heal depletion */ |
|
|
894 | if (item->type == BOOK && item->invisible |
|
|
895 | && strcmp (item->name, "heal depletion") == 0) |
|
|
896 | { |
|
|
897 | object *depl; |
|
|
898 | archetype *at; |
|
|
899 | int i; |
|
|
900 | |
|
|
901 | if ((at = find_archetype(ARCH_DEPLETION)) == NULL) { |
|
|
902 | LOG (llevError, "Could not find archetype depletion.\n"); |
|
|
903 | continue; |
|
|
904 | } |
|
|
905 | depl = present_arch_in_ob (at, op); |
|
|
906 | if (depl == NULL) |
|
|
907 | continue; |
|
|
908 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
909 | "Shimmering light surrounds and restores you!"); |
|
|
910 | for (i = 0; i < NUM_STATS; i++) |
|
|
911 | if (get_attr_value (&depl->stats, i)) |
|
|
912 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
|
|
913 | remove_ob (depl); |
|
|
914 | free_object (depl); |
|
|
915 | fix_player (op); |
|
|
916 | return; |
|
|
917 | } |
|
|
918 | |
|
|
919 | /* Voices */ |
|
|
920 | if (item->type == BOOK && item->invisible |
|
|
921 | && strcmp (item->name, "voice_behind") == 0) |
|
|
922 | { |
|
|
923 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
924 | "You hear a voice from behind you, but you don't dare to " |
|
|
925 | "turn around:"); |
|
|
926 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
|
|
927 | return; |
|
|
928 | } |
|
|
929 | |
|
|
930 | /* Messages */ |
|
|
931 | if (item->type == BOOK && item->invisible |
|
|
932 | && strcmp (item->name, "message") == 0) |
|
|
933 | { |
|
|
934 | new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
|
|
935 | return; |
|
|
936 | } |
|
|
937 | |
|
|
938 | /* Enchant weapon */ |
|
|
939 | if (item->type == BOOK && item->invisible |
|
|
940 | && strcmp (item->name, "enchant weapon") == 0) |
|
|
941 | { |
|
|
942 | if (god_enchants_weapon (op, god, item, skill)) |
|
|
943 | return; |
|
|
944 | else |
|
|
945 | continue; |
|
|
946 | } |
|
|
947 | |
|
|
948 | /* Spellbooks - works correctly only for prayers */ |
|
|
949 | if (item->type == SPELL) |
|
|
950 | { |
|
|
951 | if (check_spell_known (op, item->name)) |
|
|
952 | continue; |
|
|
953 | if (item->level > skill->level) |
|
|
954 | continue; |
|
|
955 | |
|
|
956 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
957 | "%s grants you use of a special prayer!", &god->name); |
|
|
958 | do_learn_spell (op, item, 1); |
|
|
959 | return; |
|
|
960 | |
|
|
961 | } |
|
|
962 | |
|
|
963 | /* Other gifts */ |
|
|
964 | if ( ! item->invisible) { |
|
|
965 | if (god_gives_present (op, god, tr)) |
|
|
966 | return; |
|
|
967 | else |
|
|
968 | continue; |
|
|
969 | } |
|
|
970 | /* else ignore it */ |
1025 | /* else ignore it */ |
971 | } |
1026 | } |
972 | |
1027 | |
973 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
1028 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
974 | } |
1029 | } |
975 | |
1030 | |
976 | /** |
1031 | /** |
977 | * Checks and maybe punishes someone praying. |
1032 | * Checks and maybe punishes someone praying. |
978 | * All applied items are examined, if player is using more items of other gods, |
1033 | * All applied items are examined, if player is using more items of other gods, |
979 | * s/he loses experience in praying or general experience if no praying. |
1034 | * s/he loses experience in praying or general experience if no praying. |
980 | */ |
1035 | */ |
|
|
1036 | int |
981 | int god_examines_priest (object *op, object *god) { |
1037 | god_examines_priest (object *op, object *god) |
|
|
1038 | { |
982 | int reaction=1; |
1039 | int reaction = 1; |
983 | object *item=NULL, *skop; |
1040 | object *item = NULL, *skop; |
984 | |
1041 | |
985 | for(item=op->inv;item;item=item->below) { |
1042 | for (item = op->inv; item; item = item->below) |
|
|
1043 | { |
986 | if(QUERY_FLAG(item,FLAG_APPLIED)) { |
1044 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
|
|
1045 | { |
987 | reaction+=god_examines_item(god,item)*(item->magic?abs(item->magic):1); |
1046 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
988 | } |
1047 | } |
989 | } |
1048 | } |
990 | |
1049 | |
991 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
1050 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
992 | if(reaction<0) { |
1051 | if (reaction < 0) |
|
|
1052 | { |
993 | int loss = 10000000; |
1053 | int loss = 10000000; |
994 | int angry = abs(reaction); |
1054 | int angry = abs (reaction); |
995 | |
1055 | |
996 | for (skop = op->inv; skop != NULL; skop=skop->below) |
1056 | for (skop = op->inv; skop != NULL; skop = skop->below) |
997 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
1057 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
1058 | break; |
998 | |
1059 | |
999 | if (skop) |
1060 | if (skop) |
1000 | loss = (int) (0.05 * (float) skop->stats.exp); |
1061 | loss = (int) (0.05 * (float) skop->stats.exp); |
1001 | change_exp(op, -random_roll(0, loss*angry-1, op, PREFER_LOW), |
1062 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
1002 | skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1003 | if(random_roll(0, angry, op, PREFER_LOW)) { |
1063 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
1064 | { |
1004 | object *tmp = get_archetype(LOOSE_MANA); |
1065 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1066 | |
1005 | cast_magic_storm(op,tmp,op->level+(angry*3)); |
1067 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1006 | } |
1068 | } |
1007 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
1069 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1008 | "%s becomes angry and punishes you!",&god->name); |
|
|
1009 | } |
1070 | } |
1010 | return reaction; |
1071 | return reaction; |
1011 | } |
1072 | } |
1012 | |
1073 | |
1013 | /** |
1074 | /** |
1014 | * God checks item the player is using. |
1075 | * God checks item the player is using. |
1015 | * Return either -1 (bad), 0 (neutral) or |
1076 | * Return either -1 (bad), 0 (neutral) or |
1016 | * 1 (item is ok). If you are using the item of an enemy |
1077 | * 1 (item is ok). If you are using the item of an enemy |
1017 | * god, it can be bad...-b.t. |
1078 | * god, it can be bad...-b.t. |
1018 | */ |
1079 | */ |
1019 | |
1080 | |
|
|
1081 | int |
1020 | int god_examines_item(object *god, object *item) { |
1082 | god_examines_item (object *god, object *item) |
|
|
1083 | { |
1021 | char buf[MAX_BUF]; |
1084 | char buf[MAX_BUF]; |
1022 | |
1085 | |
1023 | if(!god||!item) return 0; |
1086 | if (!god || !item) |
|
|
1087 | return 0; |
1024 | |
1088 | |
1025 | if(!item->title) return 1; /* unclaimed item are ok */ |
1089 | if (!item->title) |
|
|
1090 | return 1; /* unclaimed item are ok */ |
1026 | |
1091 | |
1027 | sprintf(buf,"of %s",&god->name); |
1092 | sprintf (buf, "of %s", &god->name); |
1028 | if(!strcmp(item->title,buf)) return 1; /* belongs to that God */ |
1093 | if (!strcmp (item->title, buf)) |
|
|
1094 | return 1; /* belongs to that God */ |
1029 | |
1095 | |
1030 | if(god->title) { /* check if we have any enemy blessed item*/ |
1096 | if (god->title) |
|
|
1097 | { /* check if we have any enemy blessed item */ |
1031 | sprintf(buf,"of %s", &god->title); |
1098 | sprintf (buf, "of %s", &god->title); |
1032 | if(!strcmp(item->title,buf)) { |
1099 | if (!strcmp (item->title, buf)) |
|
|
1100 | { |
1033 | if(item->env) { |
1101 | if (item->env) |
|
|
1102 | { |
1034 | char buf[MAX_BUF]; |
1103 | char buf[MAX_BUF]; |
|
|
1104 | |
1035 | sprintf(buf,"Heretic! You are using %s!",query_name(item)); |
1105 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1036 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,item->env,buf); |
1106 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1037 | } |
1107 | } |
1038 | return -1; |
1108 | return -1; |
1039 | } |
1109 | } |
1040 | } |
1110 | } |
1041 | |
1111 | |
1042 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1112 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1043 | } |
1113 | } |
1044 | |
1114 | |
1045 | /** |
1115 | /** |
1046 | * Returns priest's god's id. |
1116 | * Returns priest's god's id. |
1047 | * Straight calls lookup_god_by_name |
1117 | * Straight calls lookup_god_by_name |
1048 | */ |
1118 | */ |
1049 | |
1119 | |
|
|
1120 | int |
1050 | int get_god(object *priest) { |
1121 | get_god (object *priest) |
|
|
1122 | { |
1051 | int godnr=lookup_god_by_name(determine_god(priest)); |
1123 | int godnr = lookup_god_by_name (determine_god (priest)); |
1052 | |
1124 | |
1053 | return godnr; |
1125 | return godnr; |
1054 | } |
1126 | } |
1055 | |
1127 | |
1056 | /** |
1128 | /** |
1057 | * Returns a string that is the name of the god that should be natively worshipped by a |
1129 | * Returns a string that is the name of the god that should be natively worshipped by a |
1058 | * creature of who has race *race |
1130 | * creature of who has race *race |
1059 | * if we can't find a god that is appropriate, we return NULL |
1131 | * if we can't find a god that is appropriate, we return NULL |
1060 | */ |
1132 | */ |
|
|
1133 | const char * |
1061 | const char *get_god_for_race(const char *race) { |
1134 | get_god_for_race (const char *race) |
|
|
1135 | { |
1062 | godlink *gl=first_god; |
1136 | godlink *gl = first_god; |
1063 | const char *godname=NULL; |
1137 | const char *godname = NULL; |
1064 | |
1138 | |
1065 | if (race == NULL) return NULL; |
1139 | if (race == NULL) |
|
|
1140 | return NULL; |
1066 | while(gl) { |
1141 | while (gl) |
|
|
1142 | { |
1067 | if (!strcasecmp(gl->arch->clone.race, race)) { |
1143 | if (!strcasecmp (gl->arch->clone.race, race)) |
|
|
1144 | { |
1068 | godname=gl->name; |
1145 | godname = gl->name; |
1069 | break; |
1146 | break; |
1070 | } |
1147 | } |
1071 | gl=gl->next; |
1148 | gl = gl->next; |
1072 | } |
1149 | } |
1073 | return godname; |
1150 | return godname; |
1074 | } |
1151 | } |
|
|
1152 | |
1075 | /** |
1153 | /** |
1076 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1154 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1077 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1155 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1078 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1156 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1079 | */ |
1157 | */ |
1080 | |
1158 | |
|
|
1159 | int |
1081 | int tailor_god_spell(object *spellop, object *caster) { |
1160 | tailor_god_spell (object *spellop, object *caster) |
|
|
1161 | { |
1082 | object *god=find_god(determine_god(caster)); |
1162 | object *god = find_god (determine_god (caster)); |
1083 | int caster_is_spell=0; |
1163 | int caster_is_spell = 0; |
1084 | |
1164 | |
1085 | if (caster->type==SPELL_EFFECT || caster->type == SPELL) caster_is_spell=1; |
1165 | if (caster->type == SPELL_EFFECT || caster->type == SPELL) |
|
|
1166 | caster_is_spell = 1; |
1086 | |
1167 | |
1087 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1168 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1088 | * if this object is owned by someone, then the god that they worship |
1169 | * if this object is owned by someone, then the god that they worship |
1089 | * is relevant, so use that. |
1170 | * is relevant, so use that. |
1090 | */ |
1171 | */ |
|
|
1172 | if (!god && get_owner (caster)) |
1091 | if (!god && get_owner(caster)) god=find_god(determine_god(get_owner(caster))); |
1173 | god = find_god (determine_god (get_owner (caster))); |
1092 | |
1174 | |
1093 | if ( ! god || (spellop->attacktype & AT_HOLYWORD && !god->race)) { |
1175 | if (!god || (spellop->attacktype & AT_HOLYWORD && !god->race)) |
|
|
1176 | { |
1094 | if ( ! caster_is_spell) |
1177 | if (!caster_is_spell) |
1095 | new_draw_info(NDI_UNIQUE, 0, caster, |
|
|
1096 | "This prayer is useless unless you worship an appropriate god"); |
1178 | new_draw_info (NDI_UNIQUE, 0, caster, "This prayer is useless unless you worship an appropriate god"); |
1097 | else |
1179 | else |
1098 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1180 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1099 | free_object(spellop); |
1181 | free_object (spellop); |
1100 | return 0; |
1182 | return 0; |
1101 | } |
1183 | } |
1102 | |
1184 | |
1103 | /* either holy word or godpower attacks will set the slaying field */ |
1185 | /* either holy word or godpower attacks will set the slaying field */ |
1104 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) { |
1186 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
|
|
1187 | { |
1105 | if (spellop->slaying) |
1188 | if (spellop->slaying) |
1106 | spellop->slaying = NULL; |
1189 | spellop->slaying = NULL; |
1107 | |
1190 | |
1108 | if(!caster_is_spell) |
1191 | if (!caster_is_spell) |
1109 | spellop->slaying = god->slaying; |
1192 | spellop->slaying = god->slaying; |
1110 | else if(caster->slaying) |
1193 | else if (caster->slaying) |
1111 | spellop->slaying = caster->slaying; |
1194 | spellop->slaying = caster->slaying; |
1112 | } |
1195 | } |
1113 | |
1196 | |
1114 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1197 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1115 | if(spellop->attacktype & AT_GODPOWER) |
1198 | if (spellop->attacktype & AT_GODPOWER) |
1116 | spellop->attacktype=spellop->attacktype|god->attacktype; |
1199 | spellop->attacktype = spellop->attacktype | god->attacktype; |
1117 | |
1200 | |
1118 | /* tack on the god's name to the spell */ |
1201 | /* tack on the god's name to the spell */ |
1119 | if(spellop->attacktype&AT_HOLYWORD||spellop->attacktype&AT_GODPOWER) { |
1202 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
|
|
1203 | { |
1120 | spellop->title = god->name; |
1204 | spellop->title = god->name; |
1121 | if(spellop->title){ |
1205 | if (spellop->title) |
|
|
1206 | { |
1122 | char buf[MAX_BUF]; |
1207 | char buf[MAX_BUF]; |
|
|
1208 | |
1123 | sprintf(buf,"%s of %s",&spellop->name, &spellop->title); |
1209 | sprintf (buf, "%s of %s", &spellop->name, &spellop->title); |
1124 | spellop->name = spellop->name_pl = buf; |
1210 | spellop->name = spellop->name_pl = buf; |
1125 | } |
1211 | } |
1126 | } |
1212 | } |
1127 | |
1213 | |
1128 | return 1; |
1214 | return 1; |
1129 | } |
1215 | } |
1130 | |
|
|