1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
|
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25 | |
23 | |
26 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
24 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
27 | * monster race initialization. b.t. |
25 | * monster race initialization. b.t. |
28 | */ |
26 | */ |
29 | |
27 | |
… | |
… | |
38 | |
36 | |
39 | /** |
37 | /** |
40 | * Returns the id of specified god. |
38 | * Returns the id of specified god. |
41 | */ |
39 | */ |
42 | int |
40 | int |
43 | lookup_god_by_name (const char *name) |
41 | lookup_god_by_name (shstr_cmp name) |
44 | { |
42 | { |
45 | int godnr = -1; |
43 | if (name) |
46 | size_t nmlen = strlen (name); |
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|
47 | |
|
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48 | if (name && strcmp (name, "none")) |
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49 | { |
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50 | godlink *gl; |
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51 | |
|
|
52 | for (gl = first_god; gl; gl = gl->next) |
44 | for (godlink *gl = first_god; gl; gl = gl->next) |
53 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
45 | if (gl->name == name) |
54 | break; |
|
|
55 | if (gl) |
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56 | godnr = gl->id; |
46 | return gl->id; |
57 | } |
47 | |
58 | return godnr; |
48 | return -1; |
59 | } |
49 | } |
60 | |
50 | |
61 | /** |
51 | /** |
62 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
52 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
63 | */ |
53 | */ |
64 | object * |
54 | object * |
65 | find_god (const char *name) |
55 | find_god (shstr_cmp name) |
66 | { |
56 | { |
67 | object *god = NULL; |
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68 | |
|
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69 | if (name) |
57 | if (name) |
70 | { |
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71 | godlink *gl; |
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72 | |
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73 | for (gl = first_god; gl; gl = gl->next) |
58 | for (godlink *gl = first_god; gl; gl = gl->next) |
74 | if (!strcmp (name, gl->name)) |
59 | if (gl->name == name) |
75 | break; |
|
|
76 | if (gl) |
|
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77 | god = pntr_to_god_obj (gl); |
60 | return pntr_to_god_obj (gl); |
78 | } |
61 | |
79 | return god; |
62 | return 0; |
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|
63 | } |
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64 | |
|
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65 | /** |
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66 | * Returns a string that is the name of the god that should be natively worshipped by a |
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|
67 | * creature of who has race *race |
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68 | * if we can't find a god that is appropriate, we return NULL |
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69 | */ |
|
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70 | static shstr_tmp |
|
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71 | get_god_for_race (shstr_cmp race) |
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72 | { |
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73 | if (race) |
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74 | for (godlink *gl = first_god; gl; gl = gl->next) |
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75 | if (gl->arch->race == race) |
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76 | return gl->name; |
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77 | |
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78 | return shstr_tmp (); |
80 | } |
79 | } |
81 | |
80 | |
82 | /** |
81 | /** |
83 | * Determines if op worships a god. |
82 | * Determines if op worships a god. |
84 | * Returns the godname if they do or "none" if they have no god. |
83 | * Returns the godname if they do or "none" if they have no god. |
85 | * In the case of an NPC, if they have no god, we try and guess |
84 | * In the case of an NPC, if they have no god, we try and guess |
86 | * who they should worship based on their race. If that fails we |
85 | * who they should worship based on their race. If that fails we |
87 | * give them a random one. |
86 | * give them a random one. |
88 | */ |
87 | */ |
89 | |
88 | shstr_tmp |
90 | const char * |
|
|
91 | determine_god (object *op) |
89 | determine_god (object *op) |
92 | { |
90 | { |
93 | int godnr = -1; |
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94 | const char *godname; |
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95 | |
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96 | /* spells */ |
91 | /* spells */ |
97 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
92 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
98 | { |
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99 | if (lookup_god_by_name (op->title) >= 0) |
93 | if (lookup_god_by_name (op->title) >= 0) |
100 | return op->title; |
94 | return op->title; |
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95 | |
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96 | if (!op->is_player () && op->flag [FLAG_ALIVE]) |
101 | } |
97 | { |
102 | |
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103 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
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104 | { |
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105 | |
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106 | /* find a god based on race */ |
98 | /* find a god based on race */ |
107 | if (!op->title) |
99 | if (!op->title) |
108 | { |
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109 | if (op->race != NULL) |
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110 | { |
|
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111 | godname = get_god_for_race (op->race); |
100 | op->title = get_god_for_race (op->race); |
112 | if (godname != NULL) |
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113 | { |
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114 | op->title = godname; |
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115 | } |
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116 | } |
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117 | } |
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118 | |
101 | |
119 | /* find a random god */ |
102 | /* find a random god */ |
120 | if (!op->title) |
103 | if (!op->title) |
121 | { |
104 | { |
122 | godlink *gl = first_god; |
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123 | |
|
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124 | godnr = rndm (1, gl->id); |
105 | int godnr = rndm (1, first_god->id); |
125 | while (gl) |
106 | |
126 | { |
107 | for (godlink *gl = first_god; gl && gl->id != godnr; gl = gl->next) |
127 | if (gl->id == godnr) |
108 | if (gl->id == godnr) |
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109 | { |
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110 | op->title = gl->name; |
128 | break; |
111 | break; |
129 | gl = gl->next; |
|
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130 | } |
112 | } |
131 | op->title = gl->name; |
|
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132 | } |
113 | } |
133 | |
114 | |
134 | return op->title; |
115 | return op->title; |
135 | } |
116 | } |
136 | |
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137 | |
117 | |
138 | /* The god the player worships is in the praying skill (native skill |
118 | /* The god the player worships is in the praying skill (native skill |
139 | * not skill tool). Since a player can only have one instance of |
119 | * not skill tool). Since a player can only have one instance of |
140 | * that skill, once we find it, we can return, either with the |
120 | * that skill, once we find it, we can return, either with the |
141 | * title or "none". |
121 | * title or "none". |
142 | */ |
122 | */ |
143 | if (op->type == PLAYER) |
123 | if (op->type == PLAYER) |
144 | { |
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|
145 | object *tmp; |
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146 | |
|
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147 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
124 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
148 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
125 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
149 | { |
126 | { |
150 | if (tmp->title) |
127 | if (tmp->title) |
151 | return (tmp->title); |
128 | return tmp->title; |
152 | else |
129 | |
153 | return ("none"); |
130 | break; |
154 | } |
131 | } |
155 | } |
132 | |
156 | return ("none"); |
133 | return shstr_none; |
157 | } |
134 | } |
158 | |
135 | |
159 | /** |
136 | /** |
160 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
137 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
161 | */ |
138 | */ |
162 | static int |
139 | static int |
163 | same_string (const char *s1, const char *s2) |
140 | same_string (const char *s1, const char *s2) |
164 | { |
141 | { |
165 | if (s1 == NULL) |
142 | if (s1 == s2) |
166 | if (s2 == NULL) |
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167 | return 1; |
143 | return 1; |
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144 | else if (s1 && s2) |
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145 | return !strcmp (s1, s2); |
168 | else |
146 | else |
169 | return 0; |
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170 | else if (s2 == NULL) |
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171 | return 0; |
147 | return 0; |
172 | else |
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173 | return strcmp (s1, s2) == 0; |
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174 | } |
148 | } |
175 | |
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176 | |
149 | |
177 | /** |
150 | /** |
178 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
151 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
179 | * Any matching items in the inventory are deleted, and a |
152 | * Any matching items in the inventory are deleted, and a |
180 | * message is displayed to the player. |
153 | * message is displayed to the player. |
… | |
… | |
193 | |
166 | |
194 | if (tmp->type == item->type |
167 | if (tmp->type == item->type |
195 | && same_string (tmp->name, item->name) |
168 | && same_string (tmp->name, item->name) |
196 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
169 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
197 | { |
170 | { |
198 | |
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|
199 | /* message */ |
171 | /* message */ |
200 | if (tmp->nrof > 1) |
172 | new_draw_info_format (NDI_UNIQUE, 0, op, |
201 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
173 | tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
202 | else |
174 | query_short_name (tmp)); |
203 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
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204 | |
175 | |
205 | tmp->remove (); /* remove obj from players inv. */ |
176 | tmp->destroy (); |
206 | esrv_del_item (op->contr, tmp->count); /* notify client */ |
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207 | tmp->destroy (); /* free object */ |
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208 | } |
177 | } |
209 | |
178 | |
210 | if (tmp->inv) |
179 | if (tmp->inv) |
211 | follower_remove_similar_item (tmp, item); |
180 | follower_remove_similar_item (tmp, item); |
212 | } |
181 | } |
… | |
… | |
238 | * God gives an item to the player. |
207 | * God gives an item to the player. |
239 | */ |
208 | */ |
240 | static int |
209 | static int |
241 | god_gives_present (object *op, object *god, treasure *tr) |
210 | god_gives_present (object *op, object *god, treasure *tr) |
242 | { |
211 | { |
243 | object *tmp; |
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244 | |
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245 | if (!tr->item) |
212 | if (!tr->item) |
246 | return 0; |
213 | return 0; |
247 | |
214 | |
248 | if (follower_has_similar_item (op, &tr->item->clone)) |
215 | if (follower_has_similar_item (op, tr->item)) |
249 | return 0; |
216 | return 0; |
250 | |
217 | |
251 | tmp = arch_to_object (tr->item); |
218 | object *tmp = arch_to_object (tr->item); |
252 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
219 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
253 | tmp = insert_ob_in_ob (tmp, op); |
220 | op->insert (tmp); |
254 | if (op->type == PLAYER) |
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255 | esrv_send_item (op, tmp); |
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256 | |
221 | |
257 | return 1; |
222 | return 1; |
258 | } |
223 | } |
259 | |
224 | |
260 | /** |
225 | /** |
… | |
… | |
274 | return; |
239 | return; |
275 | |
240 | |
276 | /* hmm. what happend depends on pl's current god, level, etc */ |
241 | /* hmm. what happend depends on pl's current god, level, etc */ |
277 | if (!pl_god) |
242 | if (!pl_god) |
278 | { /*new convert */ |
243 | { /*new convert */ |
279 | become_follower (pl, &altar->other_arch->clone); |
244 | become_follower (pl, altar->other_arch); |
280 | return; |
245 | return; |
281 | |
|
|
282 | } |
246 | } |
283 | else if (!strcmp (&pl_god->name, altar->other_arch->clone.name)) |
247 | else if (!strcmp (&pl_god->name, altar->other_arch->object::name)) |
284 | { |
248 | { |
285 | /* pray at your gods altar */ |
249 | /* pray at your gods altar */ |
286 | int bonus = (pl->stats.Wis + skill->level) / 10; |
250 | int bonus = (pl->stats.Wis + skill->level) / 10; |
287 | |
251 | |
288 | /* we can get neg grace up faster */ |
252 | /* we can get neg grace up faster */ |
289 | if (pl->stats.grace < 0) |
253 | if (pl->stats.grace < 0) |
290 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
254 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
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255 | |
291 | /* we can super-charge grace to 2x max */ |
256 | /* we can super-charge grace to 2x max */ |
292 | if (pl->stats.grace < (2 * pl->stats.maxgrace)) |
257 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
293 | { |
|
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294 | pl->stats.grace += bonus / 2; |
258 | pl->stats.grace += bonus / 2; |
295 | } |
259 | else |
296 | if (pl->stats.grace > (2 * pl->stats.maxgrace)) |
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297 | { |
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298 | pl->stats.grace = (2 * pl->stats.maxgrace); |
260 | pl->stats.grace = 2 * pl->stats.maxgrace; |
299 | } |
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300 | |
261 | |
301 | /* Every once in a while, the god decides to checkup on their |
262 | /* Every once in a while, the god decides to checkup on their |
302 | * follower, and may intervene to help them out. |
263 | * follower, and may intervene to help them out. |
303 | */ |
264 | */ |
304 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
265 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
305 | |
266 | |
306 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
267 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
307 | god_intervention (pl, pl_god, skill); |
268 | god_intervention (pl, pl_god, skill); |
308 | |
|
|
309 | } |
269 | } |
310 | else |
270 | else |
311 | { /* praying to another god! */ |
271 | { /* praying to another god! */ |
312 | uint64 loss = 0; |
272 | uint64 loss = 0; |
313 | int angry = 1; |
273 | int angry = 1; |
… | |
… | |
317 | * points to the god of this altar (which we have |
277 | * points to the god of this altar (which we have |
318 | * already verified is non null). pl_god->other_arch |
278 | * already verified is non null). pl_god->other_arch |
319 | * is the opposing god - we need to verify that exists before |
279 | * is the opposing god - we need to verify that exists before |
320 | * using its values. |
280 | * using its values. |
321 | */ |
281 | */ |
322 | if (pl_god->other_arch && (altar->other_arch->name == pl_god->other_arch->name)) |
282 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
323 | { |
283 | { |
324 | angry = 2; |
284 | angry = 2; |
325 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
285 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
326 | { |
286 | { |
327 | object *tmp; |
287 | object *tmp; |
… | |
… | |
348 | |
308 | |
349 | /* May switch Gods, but its random chance based on our current level |
309 | /* May switch Gods, but its random chance based on our current level |
350 | * note it gets harder to swap gods the higher we get |
310 | * note it gets harder to swap gods the higher we get |
351 | */ |
311 | */ |
352 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
312 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
353 | { |
|
|
354 | become_follower (pl, &altar->other_arch->clone); |
313 | become_follower (pl, altar->other_arch); |
355 | } |
|
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356 | else |
314 | else |
357 | { |
315 | { |
358 | /* toss this player off the altar. He can try again. */ |
316 | /* toss this player off the altar. He can try again. */ |
359 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
317 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
318 | pl->contr->fire_on = 0; |
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319 | pl->speed_left = 1.f; |
360 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
320 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
361 | } |
321 | } |
362 | } |
322 | } |
363 | } |
323 | } |
364 | |
324 | |
… | |
… | |
401 | { |
361 | { |
402 | object *item; |
362 | object *item; |
403 | |
363 | |
404 | if (!tr->item) |
364 | if (!tr->item) |
405 | continue; |
365 | continue; |
|
|
366 | |
406 | item = &tr->item->clone; |
367 | item = tr->item; |
407 | |
368 | |
408 | /* Basically, see if the matching spell is granted by this god. */ |
369 | /* Basically, see if the matching spell is granted by this god. */ |
409 | |
370 | |
410 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) |
371 | if (tr->item->type == SPELL && tr->item->object::name == tmp->name) |
411 | { |
372 | { |
412 | remove = 0; |
373 | remove = 0; |
413 | break; |
374 | break; |
414 | } |
375 | } |
415 | } |
376 | } |
|
|
377 | |
416 | if (remove) |
378 | if (remove) |
417 | { |
379 | do_forget_spell (op, tmp->name); |
418 | /* just do the work of removing the spell ourselves - we already |
|
|
419 | * know that the player knows the spell |
|
|
420 | */ |
|
|
421 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
|
|
422 | player_unready_range_ob (op->contr, tmp); |
|
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423 | tmp->destroy (); |
|
|
424 | } |
|
|
425 | |
|
|
426 | } |
380 | } |
427 | } |
381 | } |
428 | |
382 | |
429 | /** |
383 | /** |
430 | * This function is called whenever a player has |
384 | * This function is called whenever a player has |
… | |
… | |
438 | object *old_god = NULL; /* old god */ |
392 | object *old_god = NULL; /* old god */ |
439 | treasure *tr; |
393 | treasure *tr; |
440 | object *item, *skop, *next; |
394 | object *item, *skop, *next; |
441 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
395 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
442 | |
396 | |
443 | |
|
|
444 | old_god = find_god (determine_god (op)); |
397 | old_god = find_god (determine_god (op)); |
445 | |
398 | |
446 | /* take away any special god-characteristic items. */ |
399 | /* take away any special god-characteristic items. */ |
447 | for (item = op->inv; item != NULL; item = next) |
400 | for (item = op->inv; item; item = next) |
448 | { |
401 | { |
449 | next = item->below; |
402 | next = item->below; |
|
|
403 | |
450 | // remove all invisible startequip items which are not skill, exp or force |
404 | // remove all invisible startequip items which are not skill, exp or force |
451 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
405 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
452 | (item->type != SKILL) && (item->type != FORCE)) |
406 | (item->type != SKILL) && (item->type != FORCE)) |
453 | { |
407 | { |
454 | |
|
|
455 | if (item->type == SPELL) |
408 | if (item->type == SPELL) |
|
|
409 | { |
456 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
410 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
|
|
411 | esrv_remove_spell (op->contr, item); |
|
|
412 | } |
457 | |
413 | |
458 | player_unready_range_ob (op->contr, item); |
414 | player_unready_range_ob (op->contr, item); |
459 | item->destroy (); |
415 | item->destroy (); |
460 | } |
416 | } |
461 | } |
417 | } |
462 | |
418 | |
463 | /* remove any godgiven items from the old god */ |
419 | /* remove any godgiven items from the old god */ |
464 | if (old_god) |
420 | if (old_god) |
465 | { |
|
|
466 | for (tr = old_god->randomitems->items; tr != NULL; tr = tr->next) |
421 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
467 | { |
|
|
468 | if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) |
422 | if (tr->item && QUERY_FLAG (tr->item, FLAG_STARTEQUIP)) |
469 | follower_remove_similar_item (op, &tr->item->clone); |
423 | follower_remove_similar_item (op, tr->item); |
470 | } |
|
|
471 | } |
|
|
472 | |
424 | |
473 | if (!op || !new_god) |
425 | if (!op || !new_god) |
474 | return; |
426 | return; |
475 | |
427 | |
476 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
428 | if (op->race && new_god->slaying && op->race.contains (new_god->slaying)) |
477 | { |
429 | { |
478 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
430 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
|
|
431 | |
479 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
432 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
480 | { |
433 | { |
481 | object *tmp = get_archetype (LOOSE_MANA); |
434 | object *tmp = get_archetype (LOOSE_MANA); |
482 | |
435 | |
483 | cast_magic_storm (op, tmp, new_god->level + 10); |
436 | cast_magic_storm (op, tmp, new_god->level + 10); |
484 | } |
437 | } |
|
|
438 | |
485 | return; |
439 | return; |
486 | } |
440 | } |
487 | |
441 | |
488 | |
|
|
489 | /* give the player any special god-characteristic-items. */ |
442 | /* give the player any special god-characteristic-items. */ |
490 | for (tr = new_god->randomitems->items; tr != NULL; tr = tr->next) |
443 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
491 | { |
444 | { |
492 | if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
445 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
493 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
446 | && tr->item->type != BOOK && tr->item->type != SPELL) |
494 | god_gives_present (op, new_god, tr); |
447 | god_gives_present (op, new_god, tr); |
495 | } |
448 | } |
496 | |
449 | |
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
450 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
499 | |
451 | |
500 | for (skop = op->inv; skop != NULL; skop = skop->below) |
452 | for (skop = op->inv; skop; skop = skop->below) |
501 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
453 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
502 | break; |
454 | break; |
503 | |
455 | |
504 | /* Player has no skill - give them the skill */ |
456 | /* Player has no skill - give them the skill */ |
505 | if (!skop) |
457 | if (!skop) |
506 | { |
|
|
507 | /* The arhetype should always be defined - if we crash here because it doesn't, |
458 | /* The archetype should always be defined - if we crash here because it doesn't, |
508 | * things are really messed up anyways. |
459 | * things are really messed up anyways. |
509 | */ |
460 | */ |
510 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->clone.skill); |
461 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
511 | link_player_skills (op); |
|
|
512 | } |
|
|
513 | |
462 | |
514 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
463 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
515 | |
464 | |
516 | /* Clear the "undead" status. We also need to force a call to change_abil, |
465 | /* Clear the "undead" status. We also need to force a call to change_abil, |
517 | * so I set undeadified for that. |
466 | * so I set undeadified for that. |
518 | * - gros, 21th July 2006. |
467 | * - gros, 21th July 2006. |
519 | */ |
468 | */ |
520 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
469 | if (old_god && QUERY_FLAG (old_god, FLAG_UNDEAD)) |
521 | { |
470 | { |
522 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
471 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
523 | undeadified = 1; |
472 | undeadified = 1; |
524 | } |
473 | } |
525 | |
474 | |
526 | if (skop->title) |
475 | if (skop->title) |
527 | { /* get rid of old god */ |
476 | { |
|
|
477 | /* get rid of old god */ |
528 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
478 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
|
|
479 | |
529 | /* The point of this is to really show what abilities the player just lost */ |
480 | /* The point of this is to really show what abilities the player just lost */ |
530 | if (sk_applied || undeadified) |
481 | if (sk_applied || undeadified) |
531 | { |
482 | { |
532 | |
|
|
533 | CLEAR_FLAG (skop, FLAG_APPLIED); |
483 | CLEAR_FLAG (skop, FLAG_APPLIED); |
534 | (void) change_abil (op, skop); |
484 | change_abil (op, skop); |
535 | } |
485 | } |
536 | } |
486 | } |
537 | |
487 | |
538 | /* now change to the new gods attributes to exp_obj */ |
488 | /* now change to the new gods attributes to exp_obj */ |
539 | skop->title = new_god->name; |
489 | skop->title = new_god->name; |
… | |
… | |
574 | * This also can happen for monks which cannot use weapons. In this case |
524 | * This also can happen for monks which cannot use weapons. In this case |
575 | * do not allow to use weapons even if the god otherwise would allow it. |
525 | * do not allow to use weapons even if the god otherwise would allow it. |
576 | */ |
526 | */ |
577 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
527 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
578 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
528 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
|
|
529 | |
579 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
530 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
580 | |
531 | |
581 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
532 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
582 | stop_using_item (op, WEAPON, 2); |
533 | stop_using_item (op, WEAPON, 2); |
583 | |
534 | |
… | |
… | |
609 | */ |
560 | */ |
610 | |
561 | |
611 | int |
562 | int |
612 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
563 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
613 | { |
564 | { |
614 | |
|
|
615 | if (QUERY_FLAG (&op->arch->clone, flag)) |
565 | if (QUERY_FLAG (op->arch, flag)) |
616 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
566 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
617 | { |
567 | { |
618 | update_priest_flag (exp_obj, op, flag); |
568 | update_priest_flag (exp_obj, op, flag); |
619 | if (QUERY_FLAG (op, flag)) |
569 | if (QUERY_FLAG (op, flag)) |
620 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
… | |
… | |
622 | { |
572 | { |
623 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
573 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
624 | return 1; |
574 | return 1; |
625 | } |
575 | } |
626 | } |
576 | } |
|
|
577 | |
627 | return 0; |
578 | return 0; |
628 | } |
579 | } |
629 | |
580 | |
630 | /** |
581 | /** |
631 | * Unapplies up to number worth of items of type |
582 | * Unapplies up to number worth of items of type |
… | |
… | |
668 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
619 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
669 | CLEAR_FLAG (exp_ob, flag); |
620 | CLEAR_FLAG (exp_ob, flag); |
670 | }; |
621 | }; |
671 | } |
622 | } |
672 | |
623 | |
673 | |
|
|
674 | |
|
|
675 | archetype * |
624 | archetype * |
676 | determine_holy_arch (object *god, const char *type) |
625 | determine_holy_arch (object *god, shstr_cmp type) |
677 | { |
626 | { |
678 | treasure *tr; |
627 | treasure *tr; |
679 | |
628 | |
680 | if (!god || !god->randomitems) |
629 | if (!god || !god->randomitems) |
681 | { |
630 | { |
682 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
631 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
683 | return NULL; |
632 | return 0; |
684 | } |
633 | } |
685 | |
634 | |
686 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
635 | for (tr = god->randomitems->items; tr; tr = tr->next) |
687 | { |
636 | { |
688 | object *item; |
|
|
689 | |
|
|
690 | if (!tr->item) |
637 | if (!tr->item) |
691 | continue; |
638 | continue; |
692 | |
639 | |
693 | item = &tr->item->clone; |
640 | object *item = tr->item; |
694 | |
641 | |
695 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
642 | if (item->type == BOOK && item->invisible && item->name == type) |
696 | return item->other_arch; |
643 | return item->other_arch; |
697 | } |
644 | } |
|
|
645 | |
698 | return NULL; |
646 | return 0; |
699 | } |
647 | } |
700 | |
648 | |
701 | /** |
649 | /** |
702 | * God helps player by removing curse and/or damnation. |
650 | * God helps player by removing curse and/or damnation. |
703 | */ |
651 | */ |
704 | static int |
652 | static int |
705 | god_removes_curse (object *op, int remove_damnation) |
653 | god_removes_curse (object *op, int remove_damnation) |
706 | { |
654 | { |
707 | object *tmp; |
|
|
708 | int success = 0; |
655 | int success = 0; |
709 | |
656 | |
710 | for (tmp = op->inv; tmp; tmp = tmp->below) |
657 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
711 | { |
658 | { |
712 | if (tmp->invisible) |
659 | if (tmp->invisible) |
713 | continue; |
660 | continue; |
|
|
661 | |
714 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
662 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
715 | continue; |
663 | continue; |
|
|
664 | |
716 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
665 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
717 | { |
666 | { |
718 | success = 1; |
667 | success = 1; |
719 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
668 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
720 | CLEAR_FLAG (tmp, FLAG_CURSED); |
669 | CLEAR_FLAG (tmp, FLAG_CURSED); |
721 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
670 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
722 | if (op->type == PLAYER) |
671 | |
|
|
672 | if (object *pl = tmp->visible_to ()) |
723 | esrv_send_item (op, tmp); |
673 | esrv_update_item (UPD_FLAGS, pl, tmp); |
724 | } |
674 | } |
725 | } |
675 | } |
726 | |
676 | |
727 | if (success) |
677 | if (success) |
728 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
678 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
|
|
679 | |
729 | return success; |
680 | return success; |
730 | } |
681 | } |
731 | |
682 | |
732 | static int |
683 | static int |
733 | follower_level_to_enchantments (int level, int difficulty) |
684 | follower_level_to_enchantments (int level, int difficulty) |
… | |
… | |
738 | return 0; |
689 | return 0; |
739 | } |
690 | } |
740 | |
691 | |
741 | if (level <= 20) |
692 | if (level <= 20) |
742 | return level / difficulty; |
693 | return level / difficulty; |
|
|
694 | |
743 | if (level <= 40) |
695 | if (level <= 40) |
744 | return (20 + (level - 20) / 2) / difficulty; |
696 | return (20 + (level - 20) / 2) / difficulty; |
|
|
697 | |
745 | return (30 + (level - 40) / 4) / difficulty; |
698 | return (30 + (level - 40) / 4) / difficulty; |
746 | } |
699 | } |
747 | |
700 | |
748 | /** |
701 | /** |
749 | * God wants to enchant weapon. |
702 | * God wants to enchant weapon. |
… | |
… | |
752 | * attacktype, slaying and such. |
705 | * attacktype, slaying and such. |
753 | */ |
706 | */ |
754 | static int |
707 | static int |
755 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
708 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
756 | { |
709 | { |
757 | char buf[MAX_BUF]; |
|
|
758 | object *weapon; |
710 | object *weapon; |
759 | uint32 attacktype; |
711 | uint32 attacktype; |
760 | int tmp; |
712 | int tmp; |
761 | |
713 | |
762 | for (weapon = op->inv; weapon; weapon = weapon->below) |
714 | for (weapon = op->inv; weapon; weapon = weapon->below) |
763 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
715 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
764 | break; |
716 | break; |
|
|
717 | |
765 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
718 | if (!weapon || god_examines_item (god, weapon) <= 0) |
766 | return 0; |
719 | return 0; |
767 | |
720 | |
768 | /* First give it a title, so other gods won't touch it */ |
721 | /* First give it a title, so other gods won't touch it */ |
769 | if (!weapon->title) |
722 | if (!weapon->title) |
770 | { |
723 | { |
771 | sprintf (buf, "of %s", &god->name); |
724 | weapon->title = format ("of %s", &god->name); |
772 | weapon->title = buf; |
725 | |
773 | if (op->type == PLAYER) |
726 | if (object *pl = weapon->visible_to ()) |
774 | esrv_update_item (UPD_NAME, op, weapon); |
727 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
728 | |
775 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
729 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
776 | } |
730 | } |
777 | |
731 | |
778 | /* Allow the weapon to slay enemies */ |
732 | /* Allow the weapon to slay enemies */ |
779 | if (!weapon->slaying && god->slaying) |
733 | if (!weapon->slaying && god->slaying) |
… | |
… | |
796 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
750 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
797 | if (weapon->magic < tmp) |
751 | if (weapon->magic < tmp) |
798 | { |
752 | { |
799 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
753 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
800 | weapon->magic++; |
754 | weapon->magic++; |
801 | if (op->type == PLAYER) |
755 | |
|
|
756 | if (object *pl = weapon->visible_to ()) |
802 | esrv_update_item (UPD_NAME, op, weapon); |
757 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
758 | |
803 | return 1; |
759 | return 1; |
804 | } |
760 | } |
805 | |
761 | |
806 | return 0; |
762 | return 0; |
807 | } |
763 | } |
808 | |
|
|
809 | |
764 | |
810 | /** |
765 | /** |
811 | * Every once in a while the god will intervene to help the worshiper. |
766 | * Every once in a while the god will intervene to help the worshiper. |
812 | * Later, this fctn can be used to supply quests, etc for the |
767 | * Later, this fctn can be used to supply quests, etc for the |
813 | * priest. -b.t. |
768 | * priest. -b.t. |
814 | * called from pray_at_altar() currently. |
769 | * called from pray_at_altar() currently. |
815 | */ |
770 | */ |
816 | |
|
|
817 | void |
771 | void |
818 | god_intervention (object *op, object *god, object *skill) |
772 | god_intervention (object *op, object *god, object *skill) |
819 | { |
773 | { |
820 | treasure *tr; |
774 | treasure *tr; |
821 | |
775 | |
… | |
… | |
829 | |
783 | |
830 | /* lets do some checks of whether we are kosher with our god */ |
784 | /* lets do some checks of whether we are kosher with our god */ |
831 | if (god_examines_priest (op, god) < 0) |
785 | if (god_examines_priest (op, god) < 0) |
832 | return; |
786 | return; |
833 | |
787 | |
|
|
788 | op->play_sound (sound_find ("god_intervention")); |
834 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
789 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
835 | |
790 | |
836 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
791 | for (tr = god->randomitems->items; tr; tr = tr->next) |
837 | { |
792 | { |
838 | object *item; |
793 | object *item; |
839 | |
794 | |
840 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
795 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
841 | continue; |
796 | continue; |
842 | |
797 | |
843 | /* Treasurelist - generate some treasure for the follower */ |
798 | /* Treasurelist - generate some treasure for the follower */ |
844 | if (tr->name) |
799 | if (tr->name) |
845 | { |
800 | { |
846 | treasurelist *tl = find_treasurelist (tr->name); |
801 | treasurelist *tl = treasurelist::find (tr->name); |
847 | |
802 | |
848 | if (tl == NULL) |
803 | if (tl == NULL) |
849 | continue; |
804 | continue; |
850 | |
805 | |
851 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
806 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
852 | |
807 | |
853 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
808 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD, skill->level, 0); |
854 | return; |
809 | return; |
855 | } |
810 | } |
856 | |
811 | |
857 | if (!tr->item) |
812 | if (!tr->item) |
858 | continue; |
813 | continue; |
859 | |
814 | |
860 | item = &tr->item->clone; |
815 | item = tr->item; |
861 | |
816 | |
862 | /* Grace limit */ |
817 | /* Grace limit */ |
863 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
818 | if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
864 | { |
819 | { |
865 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
820 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
866 | { |
821 | { |
867 | object *tmp; |
|
|
868 | |
|
|
869 | /* Follower lacks the required grace for the following |
822 | /* Follower lacks the required grace for the following |
870 | * treasure list items. */ |
823 | * treasure list items. */ |
871 | |
824 | |
872 | tmp = get_archetype (HOLY_POSSESSION); |
825 | object *tmp = get_archetype (HOLY_POSSESSION); |
873 | cast_change_ability (op, op, tmp, 0, 1); |
826 | cast_change_ability (op, op, tmp, 0, 1); |
874 | tmp->destroy (); |
827 | tmp->destroy (); |
875 | return; |
828 | return; |
876 | } |
829 | } |
|
|
830 | |
877 | continue; |
831 | continue; |
878 | } |
832 | } |
879 | |
833 | |
880 | /* Restore grace */ |
834 | /* Restore grace */ |
881 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
835 | if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
882 | { |
836 | { |
883 | if (op->stats.grace >= 0) |
837 | if (op->stats.grace >= 0) |
884 | continue; |
838 | continue; |
|
|
839 | |
885 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
840 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
886 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
841 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
887 | return; |
842 | return; |
888 | } |
843 | } |
889 | |
844 | |
890 | /* Heal damage */ |
845 | /* Heal damage */ |
891 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
846 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
892 | { |
847 | { |
893 | if (op->stats.hp >= op->stats.maxhp) |
848 | if (op->stats.hp >= op->stats.maxhp) |
894 | continue; |
849 | continue; |
|
|
850 | |
895 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
851 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
896 | op->stats.hp = op->stats.maxhp; |
852 | op->stats.hp = op->stats.maxhp; |
897 | return; |
853 | return; |
898 | } |
854 | } |
899 | |
855 | |
… | |
… | |
905 | /* Restore to 50 .. 100%, if sp < 50% */ |
861 | /* Restore to 50 .. 100%, if sp < 50% */ |
906 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
862 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
907 | |
863 | |
908 | if (op->stats.sp >= max / 2) |
864 | if (op->stats.sp >= max / 2) |
909 | continue; |
865 | continue; |
|
|
866 | |
910 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " "your head but doesn't hurt you!"); |
867 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!"); |
911 | op->stats.sp = new_sp; |
868 | op->stats.sp = new_sp; |
912 | } |
869 | } |
913 | |
870 | |
914 | /* Various heal spells */ |
871 | /* Various heal spells */ |
915 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
872 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
916 | { |
873 | { |
917 | object *tmp; |
|
|
918 | int success; |
|
|
919 | |
|
|
920 | tmp = get_archetype_by_object_name (item->slaying); |
874 | object *tmp = archetype::get (item->slaying); |
921 | |
|
|
922 | success = cast_heal (op, op, tmp, 0); |
875 | int success = cast_heal (op, op, tmp, 0); |
923 | tmp->destroy (); |
876 | tmp->destroy (); |
|
|
877 | |
924 | if (success) |
878 | if (success) |
925 | return; |
879 | return; |
926 | else |
880 | else |
927 | continue; |
881 | continue; |
928 | } |
882 | } |
… | |
… | |
955 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
909 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
956 | { |
910 | { |
957 | LOG (llevError, "Could not find archetype depletion.\n"); |
911 | LOG (llevError, "Could not find archetype depletion.\n"); |
958 | continue; |
912 | continue; |
959 | } |
913 | } |
|
|
914 | |
960 | depl = present_arch_in_ob (at, op); |
915 | depl = present_arch_in_ob (at, op); |
961 | |
916 | |
962 | if (depl == NULL) |
917 | if (depl == NULL) |
963 | continue; |
918 | continue; |
964 | |
919 | |
965 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
966 | |
921 | |
967 | for (i = 0; i < NUM_STATS; i++) |
922 | for (i = 0; i < NUM_STATS; i++) |
968 | if (get_attr_value (&depl->stats, i)) |
923 | if (depl->stats.stat (i)) |
969 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
924 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
970 | |
925 | |
971 | depl->destroy (); |
926 | depl->destroy (); |
972 | op->update_stats (); |
927 | op->update_stats (); |
973 | return; |
928 | return; |
974 | } |
929 | } |
975 | |
930 | |
976 | /* Voices */ |
931 | /* Voices */ |
977 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
932 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
978 | { |
933 | { |
979 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to " "turn around:"); |
934 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to turn around:"); |
980 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
935 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
981 | return; |
936 | return; |
982 | } |
937 | } |
983 | |
938 | |
984 | /* Messages */ |
939 | /* Messages */ |
… | |
… | |
1035 | { |
990 | { |
1036 | int reaction = 1; |
991 | int reaction = 1; |
1037 | object *item = NULL, *skop; |
992 | object *item = NULL, *skop; |
1038 | |
993 | |
1039 | for (item = op->inv; item; item = item->below) |
994 | for (item = op->inv; item; item = item->below) |
1040 | { |
|
|
1041 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
995 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
1042 | { |
|
|
1043 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
996 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
1044 | } |
|
|
1045 | } |
|
|
1046 | |
997 | |
1047 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
998 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
1048 | if (reaction < 0) |
999 | if (reaction < 0) |
1049 | { |
1000 | { |
1050 | int loss = 10000000; |
1001 | int loss = 10000000; |
1051 | int angry = abs (reaction); |
1002 | int angry = abs (reaction); |
1052 | |
1003 | |
1053 | for (skop = op->inv; skop != NULL; skop = skop->below) |
1004 | for (skop = op->inv; skop; skop = skop->below) |
1054 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
1005 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
1055 | break; |
1006 | break; |
1056 | |
1007 | |
1057 | if (skop) |
1008 | if (skop) |
1058 | loss = (int) (0.05 * (float) skop->stats.exp); |
1009 | loss = 0.05f * skop->stats.exp; |
|
|
1010 | |
1059 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
1011 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1012 | |
1060 | if (random_roll (0, angry, op, PREFER_LOW)) |
1013 | if (random_roll (0, angry, op, PREFER_LOW)) |
1061 | { |
1014 | { |
1062 | object *tmp = get_archetype (LOOSE_MANA); |
1015 | object *tmp = get_archetype (LOOSE_MANA); |
1063 | |
1016 | |
1064 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1017 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1065 | } |
1018 | } |
|
|
1019 | |
1066 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1020 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1067 | } |
1021 | } |
|
|
1022 | |
1068 | return reaction; |
1023 | return reaction; |
1069 | } |
1024 | } |
1070 | |
1025 | |
1071 | /** |
1026 | /** |
1072 | * God checks item the player is using. |
1027 | * God checks item the player is using. |
1073 | * Return either -1 (bad), 0 (neutral) or |
1028 | * Return either -1 (bad), 0 (neutral) or |
1074 | * 1 (item is ok). If you are using the item of an enemy |
1029 | * 1 (item is ok). If you are using the item of an enemy |
1075 | * god, it can be bad...-b.t. |
1030 | * god, it can be bad...-b.t. |
1076 | */ |
1031 | */ |
1077 | |
|
|
1078 | int |
1032 | int |
1079 | god_examines_item (object *god, object *item) |
1033 | god_examines_item (object *god, object *item) |
1080 | { |
1034 | { |
1081 | char buf[MAX_BUF]; |
1035 | char buf[MAX_BUF]; |
1082 | |
1036 | |
… | |
… | |
1085 | |
1039 | |
1086 | if (!item->title) |
1040 | if (!item->title) |
1087 | return 1; /* unclaimed item are ok */ |
1041 | return 1; /* unclaimed item are ok */ |
1088 | |
1042 | |
1089 | sprintf (buf, "of %s", &god->name); |
1043 | sprintf (buf, "of %s", &god->name); |
1090 | if (!strcmp (item->title, buf)) |
1044 | if (!strcmp (&item->title, buf)) |
1091 | return 1; /* belongs to that God */ |
1045 | return 1; /* belongs to that God */ |
1092 | |
1046 | |
1093 | if (god->title) |
1047 | if (god->title) |
1094 | { /* check if we have any enemy blessed item */ |
1048 | { /* check if we have any enemy blessed item */ |
1095 | sprintf (buf, "of %s", &god->title); |
1049 | sprintf (buf, "of %s", &god->title); |
1096 | if (!strcmp (item->title, buf)) |
1050 | if (!strcmp (&item->title, buf)) |
1097 | { |
1051 | { |
1098 | if (item->env) |
1052 | if (item->env) |
1099 | { |
1053 | { |
1100 | char buf[MAX_BUF]; |
1054 | char buf[MAX_BUF]; |
1101 | |
1055 | |
1102 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1056 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1103 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1057 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1104 | } |
1058 | } |
|
|
1059 | |
1105 | return -1; |
1060 | return -1; |
1106 | } |
1061 | } |
1107 | } |
1062 | } |
1108 | |
1063 | |
1109 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1064 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
… | |
… | |
1111 | |
1066 | |
1112 | /** |
1067 | /** |
1113 | * Returns priest's god's id. |
1068 | * Returns priest's god's id. |
1114 | * Straight calls lookup_god_by_name |
1069 | * Straight calls lookup_god_by_name |
1115 | */ |
1070 | */ |
1116 | |
|
|
1117 | int |
1071 | int |
1118 | get_god (object *priest) |
1072 | get_god (object *priest) |
1119 | { |
1073 | { |
1120 | int godnr = lookup_god_by_name (determine_god (priest)); |
1074 | return lookup_god_by_name (determine_god (priest)); |
1121 | |
|
|
1122 | return godnr; |
|
|
1123 | } |
|
|
1124 | |
|
|
1125 | /** |
|
|
1126 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
1127 | * creature of who has race *race |
|
|
1128 | * if we can't find a god that is appropriate, we return NULL |
|
|
1129 | */ |
|
|
1130 | const char * |
|
|
1131 | get_god_for_race (const char *race) |
|
|
1132 | { |
|
|
1133 | godlink *gl = first_god; |
|
|
1134 | const char *godname = NULL; |
|
|
1135 | |
|
|
1136 | if (race == NULL) |
|
|
1137 | return NULL; |
|
|
1138 | while (gl) |
|
|
1139 | { |
|
|
1140 | if (!strcasecmp (gl->arch->clone.race, race)) |
|
|
1141 | { |
|
|
1142 | godname = gl->name; |
|
|
1143 | break; |
|
|
1144 | } |
|
|
1145 | gl = gl->next; |
|
|
1146 | } |
|
|
1147 | return godname; |
|
|
1148 | } |
1075 | } |
1149 | |
1076 | |
1150 | /** |
1077 | /** |
1151 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1078 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1152 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1079 | * Returns false if there was no race to assign to the slaying field of the spell, but |