1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
36 | |
36 | |
37 | /** |
37 | /** |
38 | * Returns the id of specified god. |
38 | * Returns the id of specified god. |
39 | */ |
39 | */ |
40 | int |
40 | int |
41 | lookup_god_by_name (const char *name) |
41 | lookup_god_by_name (shstr_cmp name) |
42 | { |
42 | { |
43 | int godnr = -1; |
43 | if (name) |
44 | size_t nmlen = strlen (name); |
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45 | |
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46 | if (name && strcmp (name, "none")) |
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47 | { |
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48 | godlink *gl; |
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49 | |
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50 | for (gl = first_god; gl; gl = gl->next) |
44 | for (godlink *gl = first_god; gl; gl = gl->next) |
51 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
45 | if (gl->name == name) |
52 | break; |
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53 | |
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54 | if (gl) |
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55 | godnr = gl->id; |
46 | return gl->id; |
56 | } |
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57 | |
47 | |
58 | return godnr; |
48 | return -1; |
59 | } |
49 | } |
60 | |
50 | |
61 | /** |
51 | /** |
62 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
52 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
63 | */ |
53 | */ |
64 | object * |
54 | object * |
65 | find_god (const char *name) |
55 | find_god (shstr_cmp name) |
66 | { |
56 | { |
67 | object *god = NULL; |
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68 | |
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69 | if (name) |
57 | if (name) |
70 | { |
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71 | godlink *gl; |
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72 | |
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73 | for (gl = first_god; gl; gl = gl->next) |
58 | for (godlink *gl = first_god; gl; gl = gl->next) |
74 | if (!strcmp (name, gl->name)) |
59 | if (gl->name == name) |
75 | break; |
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|
76 | if (gl) |
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77 | god = pntr_to_god_obj (gl); |
60 | return pntr_to_god_obj (gl); |
78 | } |
61 | |
79 | return god; |
62 | return 0; |
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63 | } |
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64 | |
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65 | /** |
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66 | * Returns a string that is the name of the god that should be natively worshipped by a |
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67 | * creature of who has race *race |
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68 | * if we can't find a god that is appropriate, we return NULL |
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69 | */ |
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70 | static shstr_tmp |
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71 | get_god_for_race (shstr_cmp race) |
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72 | { |
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73 | if (race) |
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74 | for (godlink *gl = first_god; gl; gl = gl->next) |
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75 | if (gl->arch->race == race) |
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76 | return gl->name; |
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77 | |
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78 | return shstr_tmp (); |
80 | } |
79 | } |
81 | |
80 | |
82 | /** |
81 | /** |
83 | * Determines if op worships a god. |
82 | * Determines if op worships a god. |
84 | * Returns the godname if they do or "none" if they have no god. |
83 | * Returns the godname if they do or "none" if they have no god. |
85 | * In the case of an NPC, if they have no god, we try and guess |
84 | * In the case of an NPC, if they have no god, we try and guess |
86 | * who they should worship based on their race. If that fails we |
85 | * who they should worship based on their race. If that fails we |
87 | * give them a random one. |
86 | * give them a random one. |
88 | */ |
87 | */ |
89 | |
88 | shstr_tmp |
90 | const char * |
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91 | determine_god (object *op) |
89 | determine_god (object *op) |
92 | { |
90 | { |
93 | int godnr = -1; |
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94 | const char *godname; |
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95 | |
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96 | /* spells */ |
91 | /* spells */ |
97 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
92 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
98 | { |
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99 | if (lookup_god_by_name (op->title) >= 0) |
93 | if (lookup_god_by_name (op->title) >= 0) |
100 | return op->title; |
94 | return op->title; |
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95 | |
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96 | if (!op->is_player () && op->flag [FLAG_ALIVE]) |
101 | } |
97 | { |
102 | |
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103 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
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104 | { |
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105 | |
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106 | /* find a god based on race */ |
98 | /* find a god based on race */ |
107 | if (!op->title) |
99 | if (!op->title) |
108 | { |
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109 | if (op->race) |
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110 | { |
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111 | godname = get_god_for_race (op->race); |
100 | op->title = get_god_for_race (op->race); |
112 | |
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113 | if (godname) |
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114 | op->title = godname; |
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115 | } |
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116 | } |
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117 | |
101 | |
118 | /* find a random god */ |
102 | /* find a random god */ |
119 | if (!op->title) |
103 | if (!op->title) |
120 | { |
104 | { |
121 | godlink *gl = first_god; |
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122 | |
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123 | godnr = rndm (1, gl->id); |
105 | int godnr = rndm (1, first_god->id); |
124 | while (gl) |
106 | |
125 | { |
107 | for (godlink *gl = first_god; gl && gl->id != godnr; gl = gl->next) |
126 | if (gl->id == godnr) |
108 | if (gl->id == godnr) |
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109 | { |
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110 | op->title = gl->name; |
127 | break; |
111 | break; |
128 | |
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129 | gl = gl->next; |
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130 | } |
112 | } |
131 | |
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132 | op->title = gl->name; |
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133 | } |
113 | } |
134 | |
114 | |
135 | return op->title; |
115 | return op->title; |
136 | } |
116 | } |
137 | |
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138 | |
117 | |
139 | /* The god the player worships is in the praying skill (native skill |
118 | /* The god the player worships is in the praying skill (native skill |
140 | * not skill tool). Since a player can only have one instance of |
119 | * not skill tool). Since a player can only have one instance of |
141 | * that skill, once we find it, we can return, either with the |
120 | * that skill, once we find it, we can return, either with the |
142 | * title or "none". |
121 | * title or "none". |
143 | */ |
122 | */ |
144 | if (op->type == PLAYER) |
123 | if (op->type == PLAYER) |
145 | { |
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146 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
124 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
147 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
125 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
148 | { |
126 | { |
149 | if (tmp->title) |
127 | if (tmp->title) |
150 | return tmp->title; |
128 | return tmp->title; |
151 | else |
129 | |
152 | return "none"; |
130 | break; |
153 | } |
131 | } |
154 | } |
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155 | |
132 | |
156 | return "none"; |
133 | return shstr_none; |
157 | } |
134 | } |
158 | |
135 | |
159 | /** |
136 | /** |
160 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
137 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
161 | */ |
138 | */ |
162 | static int |
139 | static int |
163 | same_string (const char *s1, const char *s2) |
140 | same_string (const char *s1, const char *s2) |
164 | { |
141 | { |
165 | if (s1 == NULL) |
142 | if (s1 == s2) |
166 | if (s2 == NULL) |
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167 | return 1; |
143 | return 1; |
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144 | else if (s1 && s2) |
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145 | return !strcmp (s1, s2); |
168 | else |
146 | else |
169 | return 0; |
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170 | else if (s2 == NULL) |
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171 | return 0; |
147 | return 0; |
172 | else |
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173 | return strcmp (s1, s2) == 0; |
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174 | } |
148 | } |
175 | |
149 | |
176 | /** |
150 | /** |
177 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
151 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
178 | * Any matching items in the inventory are deleted, and a |
152 | * Any matching items in the inventory are deleted, and a |
… | |
… | |
192 | |
166 | |
193 | if (tmp->type == item->type |
167 | if (tmp->type == item->type |
194 | && same_string (tmp->name, item->name) |
168 | && same_string (tmp->name, item->name) |
195 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
169 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
196 | { |
170 | { |
197 | |
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198 | /* message */ |
171 | /* message */ |
199 | if (tmp->nrof > 1) |
172 | new_draw_info_format (NDI_UNIQUE, 0, op, |
200 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
173 | tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
201 | else |
174 | query_short_name (tmp)); |
202 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
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203 | |
175 | |
204 | tmp->remove (); /* remove obj from players inv. */ |
176 | tmp->destroy (); |
205 | esrv_del_item (op->contr, tmp->count); /* notify client */ |
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206 | tmp->destroy (); /* free object */ |
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207 | } |
177 | } |
208 | |
178 | |
209 | if (tmp->inv) |
179 | if (tmp->inv) |
210 | follower_remove_similar_item (tmp, item); |
180 | follower_remove_similar_item (tmp, item); |
211 | } |
181 | } |
… | |
… | |
237 | * God gives an item to the player. |
207 | * God gives an item to the player. |
238 | */ |
208 | */ |
239 | static int |
209 | static int |
240 | god_gives_present (object *op, object *god, treasure *tr) |
210 | god_gives_present (object *op, object *god, treasure *tr) |
241 | { |
211 | { |
242 | object *tmp; |
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243 | |
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244 | if (!tr->item) |
212 | if (!tr->item) |
245 | return 0; |
213 | return 0; |
246 | |
214 | |
247 | if (follower_has_similar_item (op, tr->item)) |
215 | if (follower_has_similar_item (op, tr->item)) |
248 | return 0; |
216 | return 0; |
249 | |
217 | |
250 | tmp = arch_to_object (tr->item); |
218 | object *tmp = arch_to_object (tr->item); |
251 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
219 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
252 | tmp = insert_ob_in_ob (tmp, op); |
220 | op->insert (tmp); |
253 | if (op->type == PLAYER) |
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254 | esrv_send_item (op, tmp); |
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255 | |
221 | |
256 | return 1; |
222 | return 1; |
257 | } |
223 | } |
258 | |
224 | |
259 | /** |
225 | /** |
… | |
… | |
406 | { |
372 | { |
407 | remove = 0; |
373 | remove = 0; |
408 | break; |
374 | break; |
409 | } |
375 | } |
410 | } |
376 | } |
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377 | |
411 | if (remove) |
378 | if (remove) |
412 | { |
379 | do_forget_spell (op, tmp->name); |
413 | /* just do the work of removing the spell ourselves - we already |
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414 | * know that the player knows the spell |
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415 | */ |
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416 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
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417 | player_unready_range_ob (op->contr, tmp); |
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418 | tmp->destroy (); |
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419 | } |
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420 | |
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421 | } |
380 | } |
422 | } |
381 | } |
423 | |
382 | |
424 | /** |
383 | /** |
425 | * This function is called whenever a player has |
384 | * This function is called whenever a player has |
… | |
… | |
433 | object *old_god = NULL; /* old god */ |
392 | object *old_god = NULL; /* old god */ |
434 | treasure *tr; |
393 | treasure *tr; |
435 | object *item, *skop, *next; |
394 | object *item, *skop, *next; |
436 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
395 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
437 | |
396 | |
438 | |
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439 | old_god = find_god (determine_god (op)); |
397 | old_god = find_god (determine_god (op)); |
440 | |
398 | |
441 | /* take away any special god-characteristic items. */ |
399 | /* take away any special god-characteristic items. */ |
442 | for (item = op->inv; item != NULL; item = next) |
400 | for (item = op->inv; item; item = next) |
443 | { |
401 | { |
444 | next = item->below; |
402 | next = item->below; |
|
|
403 | |
445 | // remove all invisible startequip items which are not skill, exp or force |
404 | // remove all invisible startequip items which are not skill, exp or force |
446 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
405 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
447 | (item->type != SKILL) && (item->type != FORCE)) |
406 | (item->type != SKILL) && (item->type != FORCE)) |
448 | { |
407 | { |
449 | |
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450 | if (item->type == SPELL) |
408 | if (item->type == SPELL) |
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409 | { |
451 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
410 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
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411 | esrv_remove_spell (op->contr, item); |
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412 | } |
452 | |
413 | |
453 | player_unready_range_ob (op->contr, item); |
414 | player_unready_range_ob (op->contr, item); |
454 | item->destroy (); |
415 | item->destroy (); |
455 | } |
416 | } |
456 | } |
417 | } |
… | |
… | |
462 | follower_remove_similar_item (op, tr->item); |
423 | follower_remove_similar_item (op, tr->item); |
463 | |
424 | |
464 | if (!op || !new_god) |
425 | if (!op || !new_god) |
465 | return; |
426 | return; |
466 | |
427 | |
467 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
428 | if (op->race && new_god->slaying && op->race.contains (new_god->slaying)) |
468 | { |
429 | { |
469 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
430 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
470 | |
431 | |
471 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
432 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
472 | { |
433 | { |
… | |
… | |
475 | cast_magic_storm (op, tmp, new_god->level + 10); |
436 | cast_magic_storm (op, tmp, new_god->level + 10); |
476 | } |
437 | } |
477 | |
438 | |
478 | return; |
439 | return; |
479 | } |
440 | } |
480 | |
|
|
481 | |
441 | |
482 | /* give the player any special god-characteristic-items. */ |
442 | /* give the player any special god-characteristic-items. */ |
483 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
443 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
484 | { |
444 | { |
485 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
445 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
486 | && tr->item->type != BOOK && tr->item->type != SPELL) |
446 | && tr->item->type != BOOK && tr->item->type != SPELL) |
487 | god_gives_present (op, new_god, tr); |
447 | god_gives_present (op, new_god, tr); |
488 | } |
448 | } |
489 | |
449 | |
490 | |
|
|
491 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
450 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
492 | |
451 | |
493 | for (skop = op->inv; skop != NULL; skop = skop->below) |
452 | for (skop = op->inv; skop; skop = skop->below) |
494 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
453 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
495 | break; |
454 | break; |
496 | |
455 | |
497 | /* Player has no skill - give them the skill */ |
456 | /* Player has no skill - give them the skill */ |
498 | if (!skop) |
457 | if (!skop) |
499 | { |
|
|
500 | /* The arhetype should always be defined - if we crash here because it doesn't, |
458 | /* The archetype should always be defined - if we crash here because it doesn't, |
501 | * things are really messed up anyways. |
459 | * things are really messed up anyways. |
502 | */ |
460 | */ |
503 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
461 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
504 | link_player_skills (op); |
|
|
505 | } |
|
|
506 | |
462 | |
507 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
463 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
508 | |
464 | |
509 | /* Clear the "undead" status. We also need to force a call to change_abil, |
465 | /* Clear the "undead" status. We also need to force a call to change_abil, |
510 | * so I set undeadified for that. |
466 | * so I set undeadified for that. |
511 | * - gros, 21th July 2006. |
467 | * - gros, 21th July 2006. |
512 | */ |
468 | */ |
513 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
469 | if (old_god && QUERY_FLAG (old_god, FLAG_UNDEAD)) |
514 | { |
470 | { |
515 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
471 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
516 | undeadified = 1; |
472 | undeadified = 1; |
517 | } |
473 | } |
518 | |
474 | |
519 | if (skop->title) |
475 | if (skop->title) |
520 | { /* get rid of old god */ |
476 | { |
|
|
477 | /* get rid of old god */ |
521 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
478 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
|
|
479 | |
522 | /* The point of this is to really show what abilities the player just lost */ |
480 | /* The point of this is to really show what abilities the player just lost */ |
523 | if (sk_applied || undeadified) |
481 | if (sk_applied || undeadified) |
524 | { |
482 | { |
525 | |
|
|
526 | CLEAR_FLAG (skop, FLAG_APPLIED); |
483 | CLEAR_FLAG (skop, FLAG_APPLIED); |
527 | (void) change_abil (op, skop); |
484 | change_abil (op, skop); |
528 | } |
485 | } |
529 | } |
486 | } |
530 | |
487 | |
531 | /* now change to the new gods attributes to exp_obj */ |
488 | /* now change to the new gods attributes to exp_obj */ |
532 | skop->title = new_god->name; |
489 | skop->title = new_god->name; |
… | |
… | |
567 | * This also can happen for monks which cannot use weapons. In this case |
524 | * This also can happen for monks which cannot use weapons. In this case |
568 | * do not allow to use weapons even if the god otherwise would allow it. |
525 | * do not allow to use weapons even if the god otherwise would allow it. |
569 | */ |
526 | */ |
570 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
527 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
571 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
528 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
|
|
529 | |
572 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
530 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
573 | |
531 | |
574 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
532 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
575 | stop_using_item (op, WEAPON, 2); |
533 | stop_using_item (op, WEAPON, 2); |
576 | |
534 | |
… | |
… | |
602 | */ |
560 | */ |
603 | |
561 | |
604 | int |
562 | int |
605 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
563 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
606 | { |
564 | { |
607 | |
|
|
608 | if (QUERY_FLAG (op->arch, flag)) |
565 | if (QUERY_FLAG (op->arch, flag)) |
609 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
566 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
610 | { |
567 | { |
611 | update_priest_flag (exp_obj, op, flag); |
568 | update_priest_flag (exp_obj, op, flag); |
612 | if (QUERY_FLAG (op, flag)) |
569 | if (QUERY_FLAG (op, flag)) |
… | |
… | |
615 | { |
572 | { |
616 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
573 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
617 | return 1; |
574 | return 1; |
618 | } |
575 | } |
619 | } |
576 | } |
|
|
577 | |
620 | return 0; |
578 | return 0; |
621 | } |
579 | } |
622 | |
580 | |
623 | /** |
581 | /** |
624 | * Unapplies up to number worth of items of type |
582 | * Unapplies up to number worth of items of type |
… | |
… | |
661 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
619 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
662 | CLEAR_FLAG (exp_ob, flag); |
620 | CLEAR_FLAG (exp_ob, flag); |
663 | }; |
621 | }; |
664 | } |
622 | } |
665 | |
623 | |
666 | |
|
|
667 | |
|
|
668 | archetype * |
624 | archetype * |
669 | determine_holy_arch (object *god, const char *type) |
625 | determine_holy_arch (object *god, shstr_cmp type) |
670 | { |
626 | { |
671 | treasure *tr; |
627 | treasure *tr; |
672 | |
628 | |
673 | if (!god || !god->randomitems) |
629 | if (!god || !god->randomitems) |
674 | { |
630 | { |
675 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
631 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
676 | return NULL; |
632 | return 0; |
677 | } |
633 | } |
678 | |
634 | |
679 | for (tr = god->randomitems->items; tr; tr = tr->next) |
635 | for (tr = god->randomitems->items; tr; tr = tr->next) |
680 | { |
636 | { |
681 | if (!tr->item) |
637 | if (!tr->item) |
682 | continue; |
638 | continue; |
683 | |
639 | |
684 | object *item = tr->item; |
640 | object *item = tr->item; |
685 | |
641 | |
686 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
642 | if (item->type == BOOK && item->invisible && item->name == type) |
687 | return item->other_arch; |
643 | return item->other_arch; |
688 | } |
644 | } |
|
|
645 | |
689 | return NULL; |
646 | return 0; |
690 | } |
647 | } |
691 | |
648 | |
692 | /** |
649 | /** |
693 | * God helps player by removing curse and/or damnation. |
650 | * God helps player by removing curse and/or damnation. |
694 | */ |
651 | */ |
695 | static int |
652 | static int |
696 | god_removes_curse (object *op, int remove_damnation) |
653 | god_removes_curse (object *op, int remove_damnation) |
697 | { |
654 | { |
698 | object *tmp; |
|
|
699 | int success = 0; |
655 | int success = 0; |
700 | |
656 | |
701 | for (tmp = op->inv; tmp; tmp = tmp->below) |
657 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
702 | { |
658 | { |
703 | if (tmp->invisible) |
659 | if (tmp->invisible) |
704 | continue; |
660 | continue; |
|
|
661 | |
705 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
662 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
706 | continue; |
663 | continue; |
|
|
664 | |
707 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
665 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
708 | { |
666 | { |
709 | success = 1; |
667 | success = 1; |
710 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
668 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
711 | CLEAR_FLAG (tmp, FLAG_CURSED); |
669 | CLEAR_FLAG (tmp, FLAG_CURSED); |
712 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
670 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
713 | if (op->type == PLAYER) |
671 | |
|
|
672 | if (object *pl = tmp->visible_to ()) |
714 | esrv_send_item (op, tmp); |
673 | esrv_update_item (UPD_FLAGS, pl, tmp); |
715 | } |
674 | } |
716 | } |
675 | } |
717 | |
676 | |
718 | if (success) |
677 | if (success) |
719 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
678 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
|
|
679 | |
720 | return success; |
680 | return success; |
721 | } |
681 | } |
722 | |
682 | |
723 | static int |
683 | static int |
724 | follower_level_to_enchantments (int level, int difficulty) |
684 | follower_level_to_enchantments (int level, int difficulty) |
… | |
… | |
729 | return 0; |
689 | return 0; |
730 | } |
690 | } |
731 | |
691 | |
732 | if (level <= 20) |
692 | if (level <= 20) |
733 | return level / difficulty; |
693 | return level / difficulty; |
|
|
694 | |
734 | if (level <= 40) |
695 | if (level <= 40) |
735 | return (20 + (level - 20) / 2) / difficulty; |
696 | return (20 + (level - 20) / 2) / difficulty; |
736 | |
697 | |
737 | return (30 + (level - 40) / 4) / difficulty; |
698 | return (30 + (level - 40) / 4) / difficulty; |
738 | } |
699 | } |
… | |
… | |
744 | * attacktype, slaying and such. |
705 | * attacktype, slaying and such. |
745 | */ |
706 | */ |
746 | static int |
707 | static int |
747 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
708 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
748 | { |
709 | { |
749 | char buf[MAX_BUF]; |
|
|
750 | object *weapon; |
710 | object *weapon; |
751 | uint32 attacktype; |
711 | uint32 attacktype; |
752 | int tmp; |
712 | int tmp; |
753 | |
713 | |
754 | for (weapon = op->inv; weapon; weapon = weapon->below) |
714 | for (weapon = op->inv; weapon; weapon = weapon->below) |
755 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
715 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
756 | break; |
716 | break; |
757 | |
717 | |
758 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
718 | if (!weapon || god_examines_item (god, weapon) <= 0) |
759 | return 0; |
719 | return 0; |
760 | |
720 | |
761 | /* First give it a title, so other gods won't touch it */ |
721 | /* First give it a title, so other gods won't touch it */ |
762 | if (!weapon->title) |
722 | if (!weapon->title) |
763 | { |
723 | { |
764 | sprintf (buf, "of %s", &god->name); |
724 | weapon->title = format ("of %s", &god->name); |
765 | weapon->title = buf; |
725 | |
766 | if (op->type == PLAYER) |
726 | if (object *pl = weapon->visible_to ()) |
767 | esrv_update_item (UPD_NAME, op, weapon); |
727 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
728 | |
768 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
729 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
769 | } |
730 | } |
770 | |
731 | |
771 | /* Allow the weapon to slay enemies */ |
732 | /* Allow the weapon to slay enemies */ |
772 | if (!weapon->slaying && god->slaying) |
733 | if (!weapon->slaying && god->slaying) |
… | |
… | |
789 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
750 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
790 | if (weapon->magic < tmp) |
751 | if (weapon->magic < tmp) |
791 | { |
752 | { |
792 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
753 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
793 | weapon->magic++; |
754 | weapon->magic++; |
794 | if (op->type == PLAYER) |
755 | |
|
|
756 | if (object *pl = weapon->visible_to ()) |
795 | esrv_update_item (UPD_NAME, op, weapon); |
757 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
758 | |
796 | return 1; |
759 | return 1; |
797 | } |
760 | } |
798 | |
761 | |
799 | return 0; |
762 | return 0; |
800 | } |
763 | } |
… | |
… | |
840 | if (tl == NULL) |
803 | if (tl == NULL) |
841 | continue; |
804 | continue; |
842 | |
805 | |
843 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
806 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
844 | |
807 | |
845 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
808 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD, skill->level, 0); |
846 | return; |
809 | return; |
847 | } |
810 | } |
848 | |
811 | |
849 | if (!tr->item) |
812 | if (!tr->item) |
850 | continue; |
813 | continue; |
851 | |
814 | |
852 | item = tr->item; |
815 | item = tr->item; |
853 | |
816 | |
854 | /* Grace limit */ |
817 | /* Grace limit */ |
855 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
818 | if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
856 | { |
819 | { |
857 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
820 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
858 | { |
821 | { |
859 | object *tmp; |
|
|
860 | |
|
|
861 | /* Follower lacks the required grace for the following |
822 | /* Follower lacks the required grace for the following |
862 | * treasure list items. */ |
823 | * treasure list items. */ |
863 | |
824 | |
864 | tmp = get_archetype (HOLY_POSSESSION); |
825 | object *tmp = get_archetype (HOLY_POSSESSION); |
865 | cast_change_ability (op, op, tmp, 0, 1); |
826 | cast_change_ability (op, op, tmp, 0, 1); |
866 | tmp->destroy (); |
827 | tmp->destroy (); |
867 | return; |
828 | return; |
868 | } |
829 | } |
869 | |
830 | |
870 | continue; |
831 | continue; |
871 | } |
832 | } |
872 | |
833 | |
873 | /* Restore grace */ |
834 | /* Restore grace */ |
874 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
835 | if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
875 | { |
836 | { |
876 | if (op->stats.grace >= 0) |
837 | if (op->stats.grace >= 0) |
877 | continue; |
838 | continue; |
|
|
839 | |
878 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
840 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
879 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
841 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
880 | return; |
842 | return; |
881 | } |
843 | } |
882 | |
844 | |
883 | /* Heal damage */ |
845 | /* Heal damage */ |
884 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
846 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
885 | { |
847 | { |
886 | if (op->stats.hp >= op->stats.maxhp) |
848 | if (op->stats.hp >= op->stats.maxhp) |
887 | continue; |
849 | continue; |
|
|
850 | |
888 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
851 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
889 | op->stats.hp = op->stats.maxhp; |
852 | op->stats.hp = op->stats.maxhp; |
890 | return; |
853 | return; |
891 | } |
854 | } |
892 | |
855 | |
… | |
… | |
898 | /* Restore to 50 .. 100%, if sp < 50% */ |
861 | /* Restore to 50 .. 100%, if sp < 50% */ |
899 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
862 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
900 | |
863 | |
901 | if (op->stats.sp >= max / 2) |
864 | if (op->stats.sp >= max / 2) |
902 | continue; |
865 | continue; |
|
|
866 | |
903 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " "your head but doesn't hurt you!"); |
867 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!"); |
904 | op->stats.sp = new_sp; |
868 | op->stats.sp = new_sp; |
905 | } |
869 | } |
906 | |
870 | |
907 | /* Various heal spells */ |
871 | /* Various heal spells */ |
908 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
872 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
909 | { |
873 | { |
910 | object *tmp; |
|
|
911 | int success; |
|
|
912 | |
|
|
913 | tmp = get_archetype_by_object_name (item->slaying); |
874 | object *tmp = archetype::get (item->slaying); |
914 | |
|
|
915 | success = cast_heal (op, op, tmp, 0); |
875 | int success = cast_heal (op, op, tmp, 0); |
916 | tmp->destroy (); |
876 | tmp->destroy (); |
|
|
877 | |
917 | if (success) |
878 | if (success) |
918 | return; |
879 | return; |
919 | else |
880 | else |
920 | continue; |
881 | continue; |
921 | } |
882 | } |
… | |
… | |
948 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
909 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
949 | { |
910 | { |
950 | LOG (llevError, "Could not find archetype depletion.\n"); |
911 | LOG (llevError, "Could not find archetype depletion.\n"); |
951 | continue; |
912 | continue; |
952 | } |
913 | } |
|
|
914 | |
953 | depl = present_arch_in_ob (at, op); |
915 | depl = present_arch_in_ob (at, op); |
954 | |
916 | |
955 | if (depl == NULL) |
917 | if (depl == NULL) |
956 | continue; |
918 | continue; |
957 | |
919 | |
… | |
… | |
1028 | { |
990 | { |
1029 | int reaction = 1; |
991 | int reaction = 1; |
1030 | object *item = NULL, *skop; |
992 | object *item = NULL, *skop; |
1031 | |
993 | |
1032 | for (item = op->inv; item; item = item->below) |
994 | for (item = op->inv; item; item = item->below) |
1033 | { |
|
|
1034 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
995 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
1035 | { |
|
|
1036 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
996 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
1037 | } |
|
|
1038 | } |
|
|
1039 | |
997 | |
1040 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
998 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
1041 | if (reaction < 0) |
999 | if (reaction < 0) |
1042 | { |
1000 | { |
1043 | int loss = 10000000; |
1001 | int loss = 10000000; |
1044 | int angry = abs (reaction); |
1002 | int angry = abs (reaction); |
1045 | |
1003 | |
1046 | for (skop = op->inv; skop != NULL; skop = skop->below) |
1004 | for (skop = op->inv; skop; skop = skop->below) |
1047 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
1005 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
1048 | break; |
1006 | break; |
1049 | |
1007 | |
1050 | if (skop) |
1008 | if (skop) |
1051 | loss = (int) (0.05 * (float) skop->stats.exp); |
1009 | loss = 0.05f * skop->stats.exp; |
|
|
1010 | |
1052 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
1011 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1012 | |
1053 | if (random_roll (0, angry, op, PREFER_LOW)) |
1013 | if (random_roll (0, angry, op, PREFER_LOW)) |
1054 | { |
1014 | { |
1055 | object *tmp = get_archetype (LOOSE_MANA); |
1015 | object *tmp = get_archetype (LOOSE_MANA); |
1056 | |
1016 | |
1057 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1017 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1058 | } |
1018 | } |
|
|
1019 | |
1059 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1020 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1060 | } |
1021 | } |
|
|
1022 | |
1061 | return reaction; |
1023 | return reaction; |
1062 | } |
1024 | } |
1063 | |
1025 | |
1064 | /** |
1026 | /** |
1065 | * God checks item the player is using. |
1027 | * God checks item the player is using. |
1066 | * Return either -1 (bad), 0 (neutral) or |
1028 | * Return either -1 (bad), 0 (neutral) or |
1067 | * 1 (item is ok). If you are using the item of an enemy |
1029 | * 1 (item is ok). If you are using the item of an enemy |
1068 | * god, it can be bad...-b.t. |
1030 | * god, it can be bad...-b.t. |
1069 | */ |
1031 | */ |
1070 | |
|
|
1071 | int |
1032 | int |
1072 | god_examines_item (object *god, object *item) |
1033 | god_examines_item (object *god, object *item) |
1073 | { |
1034 | { |
1074 | char buf[MAX_BUF]; |
1035 | char buf[MAX_BUF]; |
1075 | |
1036 | |
… | |
… | |
1078 | |
1039 | |
1079 | if (!item->title) |
1040 | if (!item->title) |
1080 | return 1; /* unclaimed item are ok */ |
1041 | return 1; /* unclaimed item are ok */ |
1081 | |
1042 | |
1082 | sprintf (buf, "of %s", &god->name); |
1043 | sprintf (buf, "of %s", &god->name); |
1083 | if (!strcmp (item->title, buf)) |
1044 | if (!strcmp (&item->title, buf)) |
1084 | return 1; /* belongs to that God */ |
1045 | return 1; /* belongs to that God */ |
1085 | |
1046 | |
1086 | if (god->title) |
1047 | if (god->title) |
1087 | { /* check if we have any enemy blessed item */ |
1048 | { /* check if we have any enemy blessed item */ |
1088 | sprintf (buf, "of %s", &god->title); |
1049 | sprintf (buf, "of %s", &god->title); |
1089 | if (!strcmp (item->title, buf)) |
1050 | if (!strcmp (&item->title, buf)) |
1090 | { |
1051 | { |
1091 | if (item->env) |
1052 | if (item->env) |
1092 | { |
1053 | { |
1093 | char buf[MAX_BUF]; |
1054 | char buf[MAX_BUF]; |
1094 | |
1055 | |
1095 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1056 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1096 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1057 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1097 | } |
1058 | } |
|
|
1059 | |
1098 | return -1; |
1060 | return -1; |
1099 | } |
1061 | } |
1100 | } |
1062 | } |
1101 | |
1063 | |
1102 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1064 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
… | |
… | |
1104 | |
1066 | |
1105 | /** |
1067 | /** |
1106 | * Returns priest's god's id. |
1068 | * Returns priest's god's id. |
1107 | * Straight calls lookup_god_by_name |
1069 | * Straight calls lookup_god_by_name |
1108 | */ |
1070 | */ |
1109 | |
|
|
1110 | int |
1071 | int |
1111 | get_god (object *priest) |
1072 | get_god (object *priest) |
1112 | { |
1073 | { |
1113 | int godnr = lookup_god_by_name (determine_god (priest)); |
1074 | return lookup_god_by_name (determine_god (priest)); |
1114 | |
|
|
1115 | return godnr; |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | /** |
|
|
1119 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
1120 | * creature of who has race *race |
|
|
1121 | * if we can't find a god that is appropriate, we return NULL |
|
|
1122 | */ |
|
|
1123 | const char * |
|
|
1124 | get_god_for_race (const char *race) |
|
|
1125 | { |
|
|
1126 | godlink *gl = first_god; |
|
|
1127 | const char *godname = NULL; |
|
|
1128 | |
|
|
1129 | if (race == NULL) |
|
|
1130 | return NULL; |
|
|
1131 | while (gl) |
|
|
1132 | { |
|
|
1133 | if (!strcasecmp (gl->arch->race, race)) |
|
|
1134 | { |
|
|
1135 | godname = gl->name; |
|
|
1136 | break; |
|
|
1137 | } |
|
|
1138 | gl = gl->next; |
|
|
1139 | } |
|
|
1140 | return godname; |
|
|
1141 | } |
1075 | } |
1142 | |
1076 | |
1143 | /** |
1077 | /** |
1144 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1078 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1145 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1079 | * Returns false if there was no race to assign to the slaying field of the spell, but |