… | |
… | |
36 | |
36 | |
37 | /** |
37 | /** |
38 | * Returns the id of specified god. |
38 | * Returns the id of specified god. |
39 | */ |
39 | */ |
40 | int |
40 | int |
41 | lookup_god_by_name (const char *name) |
41 | lookup_god_by_name (shstr_cmp name) |
42 | { |
42 | { |
43 | int godnr = -1; |
43 | if (name) |
44 | size_t nmlen = strlen (name); |
|
|
45 | |
|
|
46 | if (name && strcmp (name, "none")) |
|
|
47 | { |
|
|
48 | godlink *gl; |
|
|
49 | |
|
|
50 | for (gl = first_god; gl; gl = gl->next) |
44 | for (godlink *gl = first_god; gl; gl = gl->next) |
51 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
45 | if (gl->name == name) |
52 | break; |
|
|
53 | |
|
|
54 | if (gl) |
|
|
55 | godnr = gl->id; |
46 | return gl->id; |
56 | } |
|
|
57 | |
47 | |
58 | return godnr; |
48 | return -1; |
59 | } |
49 | } |
60 | |
50 | |
61 | /** |
51 | /** |
62 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
52 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
63 | */ |
53 | */ |
64 | object * |
54 | object * |
65 | find_god (const char *name) |
55 | find_god (shstr_cmp name) |
66 | { |
56 | { |
67 | object *god = NULL; |
|
|
68 | |
|
|
69 | if (name) |
57 | if (name) |
70 | { |
|
|
71 | godlink *gl; |
|
|
72 | |
|
|
73 | for (gl = first_god; gl; gl = gl->next) |
58 | for (godlink *gl = first_god; gl; gl = gl->next) |
74 | if (!strcmp (name, gl->name)) |
59 | if (gl->name == name) |
75 | break; |
|
|
76 | if (gl) |
|
|
77 | god = pntr_to_god_obj (gl); |
60 | return pntr_to_god_obj (gl); |
78 | } |
61 | |
79 | return god; |
62 | return 0; |
|
|
63 | } |
|
|
64 | |
|
|
65 | /** |
|
|
66 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
67 | * creature of who has race *race |
|
|
68 | * if we can't find a god that is appropriate, we return NULL |
|
|
69 | */ |
|
|
70 | static shstr_tmp |
|
|
71 | get_god_for_race (shstr_cmp race) |
|
|
72 | { |
|
|
73 | if (race) |
|
|
74 | for (godlink *gl = first_god; gl; gl = gl->next) |
|
|
75 | if (gl->arch->race == race) |
|
|
76 | return gl->name; |
|
|
77 | |
|
|
78 | return shstr_tmp (); |
80 | } |
79 | } |
81 | |
80 | |
82 | /** |
81 | /** |
83 | * Determines if op worships a god. |
82 | * Determines if op worships a god. |
84 | * Returns the godname if they do or "none" if they have no god. |
83 | * Returns the godname if they do or "none" if they have no god. |
85 | * In the case of an NPC, if they have no god, we try and guess |
84 | * In the case of an NPC, if they have no god, we try and guess |
86 | * who they should worship based on their race. If that fails we |
85 | * who they should worship based on their race. If that fails we |
87 | * give them a random one. |
86 | * give them a random one. |
88 | */ |
87 | */ |
89 | |
88 | shstr_tmp |
90 | const char * |
|
|
91 | determine_god (object *op) |
89 | determine_god (object *op) |
92 | { |
90 | { |
93 | int godnr = -1; |
|
|
94 | const char *godname; |
|
|
95 | |
|
|
96 | /* spells */ |
91 | /* spells */ |
97 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
92 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
98 | { |
|
|
99 | if (lookup_god_by_name (op->title) >= 0) |
93 | if (lookup_god_by_name (op->title) >= 0) |
100 | return op->title; |
94 | return op->title; |
|
|
95 | |
|
|
96 | if (!op->is_player () && op->flag [FLAG_ALIVE]) |
101 | } |
97 | { |
102 | |
|
|
103 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
104 | { |
|
|
105 | |
|
|
106 | /* find a god based on race */ |
98 | /* find a god based on race */ |
107 | if (!op->title) |
99 | if (!op->title) |
108 | { |
|
|
109 | if (op->race) |
|
|
110 | { |
|
|
111 | godname = get_god_for_race (op->race); |
100 | op->title = get_god_for_race (op->race); |
112 | |
|
|
113 | if (godname) |
|
|
114 | op->title = godname; |
|
|
115 | } |
|
|
116 | } |
|
|
117 | |
101 | |
118 | /* find a random god */ |
102 | /* find a random god */ |
119 | if (!op->title) |
103 | if (!op->title) |
120 | { |
104 | { |
121 | godlink *gl = first_god; |
|
|
122 | |
|
|
123 | godnr = rndm (1, gl->id); |
105 | int godnr = rndm (1, first_god->id); |
124 | while (gl) |
106 | |
125 | { |
107 | for (godlink *gl = first_god; gl && gl->id != godnr; gl = gl->next) |
126 | if (gl->id == godnr) |
108 | if (gl->id == godnr) |
|
|
109 | { |
|
|
110 | op->title = gl->name; |
127 | break; |
111 | break; |
128 | |
|
|
129 | gl = gl->next; |
|
|
130 | } |
112 | } |
131 | |
|
|
132 | op->title = gl->name; |
|
|
133 | } |
113 | } |
134 | |
114 | |
135 | return op->title; |
115 | return op->title; |
136 | } |
116 | } |
137 | |
|
|
138 | |
117 | |
139 | /* The god the player worships is in the praying skill (native skill |
118 | /* The god the player worships is in the praying skill (native skill |
140 | * not skill tool). Since a player can only have one instance of |
119 | * not skill tool). Since a player can only have one instance of |
141 | * that skill, once we find it, we can return, either with the |
120 | * that skill, once we find it, we can return, either with the |
142 | * title or "none". |
121 | * title or "none". |
143 | */ |
122 | */ |
144 | if (op->type == PLAYER) |
123 | if (op->type == PLAYER) |
145 | { |
|
|
146 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
124 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
147 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
125 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
148 | { |
126 | { |
149 | if (tmp->title) |
127 | if (tmp->title) |
150 | return tmp->title; |
128 | return tmp->title; |
151 | else |
129 | |
152 | return "none"; |
130 | break; |
153 | } |
131 | } |
154 | } |
|
|
155 | |
132 | |
156 | return "none"; |
133 | return shstr_none; |
157 | } |
134 | } |
158 | |
135 | |
159 | /** |
136 | /** |
160 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
137 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
161 | */ |
138 | */ |
162 | static int |
139 | static int |
163 | same_string (const char *s1, const char *s2) |
140 | same_string (const char *s1, const char *s2) |
164 | { |
141 | { |
165 | if (s1 == NULL) |
142 | if (s1 == s2) |
166 | if (s2 == NULL) |
|
|
167 | return 1; |
143 | return 1; |
|
|
144 | else if (s1 && s2) |
|
|
145 | return !strcmp (s1, s2); |
168 | else |
146 | else |
169 | return 0; |
|
|
170 | else if (s2 == NULL) |
|
|
171 | return 0; |
147 | return 0; |
172 | else |
|
|
173 | return strcmp (s1, s2) == 0; |
|
|
174 | } |
148 | } |
175 | |
149 | |
176 | /** |
150 | /** |
177 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
151 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
178 | * Any matching items in the inventory are deleted, and a |
152 | * Any matching items in the inventory are deleted, and a |
… | |
… | |
192 | |
166 | |
193 | if (tmp->type == item->type |
167 | if (tmp->type == item->type |
194 | && same_string (tmp->name, item->name) |
168 | && same_string (tmp->name, item->name) |
195 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
169 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
196 | { |
170 | { |
197 | |
|
|
198 | /* message */ |
171 | /* message */ |
199 | if (tmp->nrof > 1) |
172 | new_draw_info_format (NDI_UNIQUE, 0, op, |
200 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
173 | tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
201 | else |
174 | query_short_name (tmp)); |
202 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
|
|
203 | |
175 | |
204 | tmp->destroy (); |
176 | tmp->destroy (); |
205 | } |
177 | } |
206 | |
178 | |
207 | if (tmp->inv) |
179 | if (tmp->inv) |
… | |
… | |
400 | { |
372 | { |
401 | remove = 0; |
373 | remove = 0; |
402 | break; |
374 | break; |
403 | } |
375 | } |
404 | } |
376 | } |
|
|
377 | |
405 | if (remove) |
378 | if (remove) |
406 | { |
379 | do_forget_spell (op, tmp->name); |
407 | /* just do the work of removing the spell ourselves - we already |
|
|
408 | * know that the player knows the spell |
|
|
409 | */ |
|
|
410 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
|
|
411 | player_unready_range_ob (op->contr, tmp); |
|
|
412 | tmp->destroy (); |
|
|
413 | } |
|
|
414 | |
|
|
415 | } |
380 | } |
416 | } |
381 | } |
417 | |
382 | |
418 | /** |
383 | /** |
419 | * This function is called whenever a player has |
384 | * This function is called whenever a player has |
… | |
… | |
427 | object *old_god = NULL; /* old god */ |
392 | object *old_god = NULL; /* old god */ |
428 | treasure *tr; |
393 | treasure *tr; |
429 | object *item, *skop, *next; |
394 | object *item, *skop, *next; |
430 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
395 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
431 | |
396 | |
432 | |
|
|
433 | old_god = find_god (determine_god (op)); |
397 | old_god = find_god (determine_god (op)); |
434 | |
398 | |
435 | /* take away any special god-characteristic items. */ |
399 | /* take away any special god-characteristic items. */ |
436 | for (item = op->inv; item != NULL; item = next) |
400 | for (item = op->inv; item; item = next) |
437 | { |
401 | { |
438 | next = item->below; |
402 | next = item->below; |
|
|
403 | |
439 | // remove all invisible startequip items which are not skill, exp or force |
404 | // remove all invisible startequip items which are not skill, exp or force |
440 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
405 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
441 | (item->type != SKILL) && (item->type != FORCE)) |
406 | (item->type != SKILL) && (item->type != FORCE)) |
442 | { |
407 | { |
443 | |
|
|
444 | if (item->type == SPELL) |
408 | if (item->type == SPELL) |
|
|
409 | { |
445 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
410 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
|
|
411 | esrv_remove_spell (op->contr, item); |
|
|
412 | } |
446 | |
413 | |
447 | player_unready_range_ob (op->contr, item); |
414 | player_unready_range_ob (op->contr, item); |
448 | item->destroy (); |
415 | item->destroy (); |
449 | } |
416 | } |
450 | } |
417 | } |
… | |
… | |
456 | follower_remove_similar_item (op, tr->item); |
423 | follower_remove_similar_item (op, tr->item); |
457 | |
424 | |
458 | if (!op || !new_god) |
425 | if (!op || !new_god) |
459 | return; |
426 | return; |
460 | |
427 | |
461 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
428 | if (op->race && new_god->slaying && op->race.contains (new_god->slaying)) |
462 | { |
429 | { |
463 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
430 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
464 | |
431 | |
465 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
432 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
466 | { |
433 | { |
… | |
… | |
469 | cast_magic_storm (op, tmp, new_god->level + 10); |
436 | cast_magic_storm (op, tmp, new_god->level + 10); |
470 | } |
437 | } |
471 | |
438 | |
472 | return; |
439 | return; |
473 | } |
440 | } |
474 | |
|
|
475 | |
441 | |
476 | /* give the player any special god-characteristic-items. */ |
442 | /* give the player any special god-characteristic-items. */ |
477 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
443 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
478 | { |
444 | { |
479 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
445 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
480 | && tr->item->type != BOOK && tr->item->type != SPELL) |
446 | && tr->item->type != BOOK && tr->item->type != SPELL) |
481 | god_gives_present (op, new_god, tr); |
447 | god_gives_present (op, new_god, tr); |
482 | } |
448 | } |
483 | |
449 | |
484 | |
|
|
485 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
450 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
486 | |
451 | |
487 | for (skop = op->inv; skop != NULL; skop = skop->below) |
452 | for (skop = op->inv; skop; skop = skop->below) |
488 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
453 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
489 | break; |
454 | break; |
490 | |
455 | |
491 | /* Player has no skill - give them the skill */ |
456 | /* Player has no skill - give them the skill */ |
492 | if (!skop) |
457 | if (!skop) |
493 | { |
|
|
494 | /* The arhetype should always be defined - if we crash here because it doesn't, |
458 | /* The archetype should always be defined - if we crash here because it doesn't, |
495 | * things are really messed up anyways. |
459 | * things are really messed up anyways. |
496 | */ |
460 | */ |
497 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
461 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
498 | link_player_skills (op); |
|
|
499 | } |
|
|
500 | |
462 | |
501 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
463 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
502 | |
464 | |
503 | /* Clear the "undead" status. We also need to force a call to change_abil, |
465 | /* Clear the "undead" status. We also need to force a call to change_abil, |
504 | * so I set undeadified for that. |
466 | * so I set undeadified for that. |
505 | * - gros, 21th July 2006. |
467 | * - gros, 21th July 2006. |
506 | */ |
468 | */ |
507 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
469 | if (old_god && QUERY_FLAG (old_god, FLAG_UNDEAD)) |
508 | { |
470 | { |
509 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
471 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
510 | undeadified = 1; |
472 | undeadified = 1; |
511 | } |
473 | } |
512 | |
474 | |
513 | if (skop->title) |
475 | if (skop->title) |
514 | { /* get rid of old god */ |
476 | { |
|
|
477 | /* get rid of old god */ |
515 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
478 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
|
|
479 | |
516 | /* The point of this is to really show what abilities the player just lost */ |
480 | /* The point of this is to really show what abilities the player just lost */ |
517 | if (sk_applied || undeadified) |
481 | if (sk_applied || undeadified) |
518 | { |
482 | { |
519 | |
|
|
520 | CLEAR_FLAG (skop, FLAG_APPLIED); |
483 | CLEAR_FLAG (skop, FLAG_APPLIED); |
521 | (void) change_abil (op, skop); |
484 | change_abil (op, skop); |
522 | } |
485 | } |
523 | } |
486 | } |
524 | |
487 | |
525 | /* now change to the new gods attributes to exp_obj */ |
488 | /* now change to the new gods attributes to exp_obj */ |
526 | skop->title = new_god->name; |
489 | skop->title = new_god->name; |
… | |
… | |
561 | * This also can happen for monks which cannot use weapons. In this case |
524 | * This also can happen for monks which cannot use weapons. In this case |
562 | * do not allow to use weapons even if the god otherwise would allow it. |
525 | * do not allow to use weapons even if the god otherwise would allow it. |
563 | */ |
526 | */ |
564 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
527 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
565 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
528 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
|
|
529 | |
566 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
530 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
567 | |
531 | |
568 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
532 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
569 | stop_using_item (op, WEAPON, 2); |
533 | stop_using_item (op, WEAPON, 2); |
570 | |
534 | |
… | |
… | |
596 | */ |
560 | */ |
597 | |
561 | |
598 | int |
562 | int |
599 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
563 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
600 | { |
564 | { |
601 | |
|
|
602 | if (QUERY_FLAG (op->arch, flag)) |
565 | if (QUERY_FLAG (op->arch, flag)) |
603 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
566 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
604 | { |
567 | { |
605 | update_priest_flag (exp_obj, op, flag); |
568 | update_priest_flag (exp_obj, op, flag); |
606 | if (QUERY_FLAG (op, flag)) |
569 | if (QUERY_FLAG (op, flag)) |
… | |
… | |
609 | { |
572 | { |
610 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
573 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
611 | return 1; |
574 | return 1; |
612 | } |
575 | } |
613 | } |
576 | } |
|
|
577 | |
614 | return 0; |
578 | return 0; |
615 | } |
579 | } |
616 | |
580 | |
617 | /** |
581 | /** |
618 | * Unapplies up to number worth of items of type |
582 | * Unapplies up to number worth of items of type |
… | |
… | |
655 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
619 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
656 | CLEAR_FLAG (exp_ob, flag); |
620 | CLEAR_FLAG (exp_ob, flag); |
657 | }; |
621 | }; |
658 | } |
622 | } |
659 | |
623 | |
660 | |
|
|
661 | |
|
|
662 | archetype * |
624 | archetype * |
663 | determine_holy_arch (object *god, const char *type) |
625 | determine_holy_arch (object *god, shstr_cmp type) |
664 | { |
626 | { |
665 | treasure *tr; |
627 | treasure *tr; |
666 | |
628 | |
667 | if (!god || !god->randomitems) |
629 | if (!god || !god->randomitems) |
668 | { |
630 | { |
669 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
631 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
670 | return NULL; |
632 | return 0; |
671 | } |
633 | } |
672 | |
634 | |
673 | for (tr = god->randomitems->items; tr; tr = tr->next) |
635 | for (tr = god->randomitems->items; tr; tr = tr->next) |
674 | { |
636 | { |
675 | if (!tr->item) |
637 | if (!tr->item) |
676 | continue; |
638 | continue; |
677 | |
639 | |
678 | object *item = tr->item; |
640 | object *item = tr->item; |
679 | |
641 | |
680 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
642 | if (item->type == BOOK && item->invisible && item->name == type) |
681 | return item->other_arch; |
643 | return item->other_arch; |
682 | } |
644 | } |
|
|
645 | |
683 | return NULL; |
646 | return 0; |
684 | } |
647 | } |
685 | |
648 | |
686 | /** |
649 | /** |
687 | * God helps player by removing curse and/or damnation. |
650 | * God helps player by removing curse and/or damnation. |
688 | */ |
651 | */ |
… | |
… | |
726 | return 0; |
689 | return 0; |
727 | } |
690 | } |
728 | |
691 | |
729 | if (level <= 20) |
692 | if (level <= 20) |
730 | return level / difficulty; |
693 | return level / difficulty; |
|
|
694 | |
731 | if (level <= 40) |
695 | if (level <= 40) |
732 | return (20 + (level - 20) / 2) / difficulty; |
696 | return (20 + (level - 20) / 2) / difficulty; |
733 | |
697 | |
734 | return (30 + (level - 40) / 4) / difficulty; |
698 | return (30 + (level - 40) / 4) / difficulty; |
735 | } |
699 | } |
… | |
… | |
741 | * attacktype, slaying and such. |
705 | * attacktype, slaying and such. |
742 | */ |
706 | */ |
743 | static int |
707 | static int |
744 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
708 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
745 | { |
709 | { |
746 | char buf[MAX_BUF]; |
|
|
747 | object *weapon; |
710 | object *weapon; |
748 | uint32 attacktype; |
711 | uint32 attacktype; |
749 | int tmp; |
712 | int tmp; |
750 | |
713 | |
751 | for (weapon = op->inv; weapon; weapon = weapon->below) |
714 | for (weapon = op->inv; weapon; weapon = weapon->below) |
752 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
715 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
753 | break; |
716 | break; |
754 | |
717 | |
755 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
718 | if (!weapon || god_examines_item (god, weapon) <= 0) |
756 | return 0; |
719 | return 0; |
757 | |
720 | |
758 | /* First give it a title, so other gods won't touch it */ |
721 | /* First give it a title, so other gods won't touch it */ |
759 | if (!weapon->title) |
722 | if (!weapon->title) |
760 | { |
723 | { |
761 | sprintf (buf, "of %s", &god->name); |
724 | weapon->title = format ("of %s", &god->name); |
762 | weapon->title = buf; |
|
|
763 | |
725 | |
764 | if (object *pl = weapon->visible_to ()) |
726 | if (object *pl = weapon->visible_to ()) |
765 | esrv_update_item (UPD_NAME, pl, weapon); |
727 | esrv_update_item (UPD_NAME, pl, weapon); |
766 | |
728 | |
767 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
729 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
… | |
… | |
851 | continue; |
813 | continue; |
852 | |
814 | |
853 | item = tr->item; |
815 | item = tr->item; |
854 | |
816 | |
855 | /* Grace limit */ |
817 | /* Grace limit */ |
856 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
818 | if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
857 | { |
819 | { |
858 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
820 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
859 | { |
821 | { |
860 | object *tmp; |
|
|
861 | |
|
|
862 | /* Follower lacks the required grace for the following |
822 | /* Follower lacks the required grace for the following |
863 | * treasure list items. */ |
823 | * treasure list items. */ |
864 | |
824 | |
865 | tmp = get_archetype (HOLY_POSSESSION); |
825 | object *tmp = get_archetype (HOLY_POSSESSION); |
866 | cast_change_ability (op, op, tmp, 0, 1); |
826 | cast_change_ability (op, op, tmp, 0, 1); |
867 | tmp->destroy (); |
827 | tmp->destroy (); |
868 | return; |
828 | return; |
869 | } |
829 | } |
870 | |
830 | |
871 | continue; |
831 | continue; |
872 | } |
832 | } |
873 | |
833 | |
874 | /* Restore grace */ |
834 | /* Restore grace */ |
875 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
835 | if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
876 | { |
836 | { |
877 | if (op->stats.grace >= 0) |
837 | if (op->stats.grace >= 0) |
878 | continue; |
838 | continue; |
|
|
839 | |
879 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
840 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
880 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
841 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
881 | return; |
842 | return; |
882 | } |
843 | } |
883 | |
844 | |
884 | /* Heal damage */ |
845 | /* Heal damage */ |
885 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
846 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
886 | { |
847 | { |
887 | if (op->stats.hp >= op->stats.maxhp) |
848 | if (op->stats.hp >= op->stats.maxhp) |
888 | continue; |
849 | continue; |
|
|
850 | |
889 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
851 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
890 | op->stats.hp = op->stats.maxhp; |
852 | op->stats.hp = op->stats.maxhp; |
891 | return; |
853 | return; |
892 | } |
854 | } |
893 | |
855 | |
… | |
… | |
899 | /* Restore to 50 .. 100%, if sp < 50% */ |
861 | /* Restore to 50 .. 100%, if sp < 50% */ |
900 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
862 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
901 | |
863 | |
902 | if (op->stats.sp >= max / 2) |
864 | if (op->stats.sp >= max / 2) |
903 | continue; |
865 | continue; |
|
|
866 | |
904 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " "your head but doesn't hurt you!"); |
867 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!"); |
905 | op->stats.sp = new_sp; |
868 | op->stats.sp = new_sp; |
906 | } |
869 | } |
907 | |
870 | |
908 | /* Various heal spells */ |
871 | /* Various heal spells */ |
909 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
872 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
910 | { |
873 | { |
911 | object *tmp; |
|
|
912 | int success; |
|
|
913 | |
|
|
914 | tmp = get_archetype_by_object_name (item->slaying); |
874 | object *tmp = archetype::get (item->slaying); |
915 | |
|
|
916 | success = cast_heal (op, op, tmp, 0); |
875 | int success = cast_heal (op, op, tmp, 0); |
917 | tmp->destroy (); |
876 | tmp->destroy (); |
|
|
877 | |
918 | if (success) |
878 | if (success) |
919 | return; |
879 | return; |
920 | else |
880 | else |
921 | continue; |
881 | continue; |
922 | } |
882 | } |
… | |
… | |
949 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
909 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
950 | { |
910 | { |
951 | LOG (llevError, "Could not find archetype depletion.\n"); |
911 | LOG (llevError, "Could not find archetype depletion.\n"); |
952 | continue; |
912 | continue; |
953 | } |
913 | } |
|
|
914 | |
954 | depl = present_arch_in_ob (at, op); |
915 | depl = present_arch_in_ob (at, op); |
955 | |
916 | |
956 | if (depl == NULL) |
917 | if (depl == NULL) |
957 | continue; |
918 | continue; |
958 | |
919 | |
… | |
… | |
1029 | { |
990 | { |
1030 | int reaction = 1; |
991 | int reaction = 1; |
1031 | object *item = NULL, *skop; |
992 | object *item = NULL, *skop; |
1032 | |
993 | |
1033 | for (item = op->inv; item; item = item->below) |
994 | for (item = op->inv; item; item = item->below) |
1034 | { |
|
|
1035 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
995 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
1036 | { |
|
|
1037 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
996 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
1038 | } |
|
|
1039 | } |
|
|
1040 | |
997 | |
1041 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
998 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
1042 | if (reaction < 0) |
999 | if (reaction < 0) |
1043 | { |
1000 | { |
1044 | int loss = 10000000; |
1001 | int loss = 10000000; |
1045 | int angry = abs (reaction); |
1002 | int angry = abs (reaction); |
1046 | |
1003 | |
1047 | for (skop = op->inv; skop != NULL; skop = skop->below) |
1004 | for (skop = op->inv; skop; skop = skop->below) |
1048 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
1005 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
1049 | break; |
1006 | break; |
1050 | |
1007 | |
1051 | if (skop) |
1008 | if (skop) |
1052 | loss = (int) (0.05 * (float) skop->stats.exp); |
1009 | loss = 0.05f * skop->stats.exp; |
|
|
1010 | |
1053 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
1011 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1012 | |
1054 | if (random_roll (0, angry, op, PREFER_LOW)) |
1013 | if (random_roll (0, angry, op, PREFER_LOW)) |
1055 | { |
1014 | { |
1056 | object *tmp = get_archetype (LOOSE_MANA); |
1015 | object *tmp = get_archetype (LOOSE_MANA); |
1057 | |
1016 | |
1058 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1017 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
1059 | } |
1018 | } |
|
|
1019 | |
1060 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1020 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
1061 | } |
1021 | } |
|
|
1022 | |
1062 | return reaction; |
1023 | return reaction; |
1063 | } |
1024 | } |
1064 | |
1025 | |
1065 | /** |
1026 | /** |
1066 | * God checks item the player is using. |
1027 | * God checks item the player is using. |
1067 | * Return either -1 (bad), 0 (neutral) or |
1028 | * Return either -1 (bad), 0 (neutral) or |
1068 | * 1 (item is ok). If you are using the item of an enemy |
1029 | * 1 (item is ok). If you are using the item of an enemy |
1069 | * god, it can be bad...-b.t. |
1030 | * god, it can be bad...-b.t. |
1070 | */ |
1031 | */ |
1071 | |
|
|
1072 | int |
1032 | int |
1073 | god_examines_item (object *god, object *item) |
1033 | god_examines_item (object *god, object *item) |
1074 | { |
1034 | { |
1075 | char buf[MAX_BUF]; |
1035 | char buf[MAX_BUF]; |
1076 | |
1036 | |
… | |
… | |
1079 | |
1039 | |
1080 | if (!item->title) |
1040 | if (!item->title) |
1081 | return 1; /* unclaimed item are ok */ |
1041 | return 1; /* unclaimed item are ok */ |
1082 | |
1042 | |
1083 | sprintf (buf, "of %s", &god->name); |
1043 | sprintf (buf, "of %s", &god->name); |
1084 | if (!strcmp (item->title, buf)) |
1044 | if (!strcmp (&item->title, buf)) |
1085 | return 1; /* belongs to that God */ |
1045 | return 1; /* belongs to that God */ |
1086 | |
1046 | |
1087 | if (god->title) |
1047 | if (god->title) |
1088 | { /* check if we have any enemy blessed item */ |
1048 | { /* check if we have any enemy blessed item */ |
1089 | sprintf (buf, "of %s", &god->title); |
1049 | sprintf (buf, "of %s", &god->title); |
1090 | if (!strcmp (item->title, buf)) |
1050 | if (!strcmp (&item->title, buf)) |
1091 | { |
1051 | { |
1092 | if (item->env) |
1052 | if (item->env) |
1093 | { |
1053 | { |
1094 | char buf[MAX_BUF]; |
1054 | char buf[MAX_BUF]; |
1095 | |
1055 | |
1096 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1056 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1097 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1057 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1098 | } |
1058 | } |
|
|
1059 | |
1099 | return -1; |
1060 | return -1; |
1100 | } |
1061 | } |
1101 | } |
1062 | } |
1102 | |
1063 | |
1103 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1064 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
… | |
… | |
1105 | |
1066 | |
1106 | /** |
1067 | /** |
1107 | * Returns priest's god's id. |
1068 | * Returns priest's god's id. |
1108 | * Straight calls lookup_god_by_name |
1069 | * Straight calls lookup_god_by_name |
1109 | */ |
1070 | */ |
1110 | |
|
|
1111 | int |
1071 | int |
1112 | get_god (object *priest) |
1072 | get_god (object *priest) |
1113 | { |
1073 | { |
1114 | int godnr = lookup_god_by_name (determine_god (priest)); |
1074 | return lookup_god_by_name (determine_god (priest)); |
1115 | |
|
|
1116 | return godnr; |
|
|
1117 | } |
|
|
1118 | |
|
|
1119 | /** |
|
|
1120 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
1121 | * creature of who has race *race |
|
|
1122 | * if we can't find a god that is appropriate, we return NULL |
|
|
1123 | */ |
|
|
1124 | const char * |
|
|
1125 | get_god_for_race (const char *race) |
|
|
1126 | { |
|
|
1127 | godlink *gl = first_god; |
|
|
1128 | const char *godname = NULL; |
|
|
1129 | |
|
|
1130 | if (race == NULL) |
|
|
1131 | return NULL; |
|
|
1132 | while (gl) |
|
|
1133 | { |
|
|
1134 | if (!strcasecmp (gl->arch->race, race)) |
|
|
1135 | { |
|
|
1136 | godname = gl->name; |
|
|
1137 | break; |
|
|
1138 | } |
|
|
1139 | gl = gl->next; |
|
|
1140 | } |
|
|
1141 | return godname; |
|
|
1142 | } |
1075 | } |
1143 | |
1076 | |
1144 | /** |
1077 | /** |
1145 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1078 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1146 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1079 | * Returns false if there was no race to assign to the slaying field of the spell, but |