… | |
… | |
36 | |
36 | |
37 | /** |
37 | /** |
38 | * Returns the id of specified god. |
38 | * Returns the id of specified god. |
39 | */ |
39 | */ |
40 | int |
40 | int |
41 | lookup_god_by_name (const char *name) |
41 | lookup_god_by_name (shstr_cmp name) |
42 | { |
42 | { |
43 | int godnr = -1; |
43 | if (name) |
44 | size_t nmlen = strlen (name); |
|
|
45 | |
|
|
46 | if (name && strcmp (name, "none")) |
|
|
47 | { |
|
|
48 | godlink *gl; |
|
|
49 | |
|
|
50 | for (gl = first_god; gl; gl = gl->next) |
44 | for (godlink *gl = first_god; gl; gl = gl->next) |
51 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
45 | if (gl->name == name) |
52 | break; |
|
|
53 | |
|
|
54 | if (gl) |
|
|
55 | godnr = gl->id; |
46 | return gl->id; |
56 | } |
|
|
57 | |
47 | |
58 | return godnr; |
48 | return -1; |
59 | } |
49 | } |
60 | |
50 | |
61 | /** |
51 | /** |
62 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
52 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
63 | */ |
53 | */ |
64 | object * |
54 | object * |
65 | find_god (const char *name) |
55 | find_god (shstr_cmp name) |
66 | { |
56 | { |
67 | object *god = NULL; |
|
|
68 | |
|
|
69 | if (name) |
57 | if (name) |
70 | { |
|
|
71 | godlink *gl; |
|
|
72 | |
|
|
73 | for (gl = first_god; gl; gl = gl->next) |
58 | for (godlink *gl = first_god; gl; gl = gl->next) |
74 | if (!strcmp (name, gl->name)) |
59 | if (gl->name == name) |
75 | break; |
|
|
76 | if (gl) |
|
|
77 | god = pntr_to_god_obj (gl); |
60 | return pntr_to_god_obj (gl); |
78 | } |
61 | |
79 | return god; |
62 | return 0; |
|
|
63 | } |
|
|
64 | |
|
|
65 | /** |
|
|
66 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
67 | * creature of who has race *race |
|
|
68 | * if we can't find a god that is appropriate, we return NULL |
|
|
69 | */ |
|
|
70 | static shstr_tmp |
|
|
71 | get_god_for_race (shstr_cmp race) |
|
|
72 | { |
|
|
73 | if (race) |
|
|
74 | for (godlink *gl = first_god; gl; gl = gl->next) |
|
|
75 | if (gl->arch->race == race) |
|
|
76 | return gl->name; |
|
|
77 | |
|
|
78 | return shstr_tmp (); |
80 | } |
79 | } |
81 | |
80 | |
82 | /** |
81 | /** |
83 | * Determines if op worships a god. |
82 | * Determines if op worships a god. |
84 | * Returns the godname if they do or "none" if they have no god. |
83 | * Returns the godname if they do or "none" if they have no god. |
85 | * In the case of an NPC, if they have no god, we try and guess |
84 | * In the case of an NPC, if they have no god, we try and guess |
86 | * who they should worship based on their race. If that fails we |
85 | * who they should worship based on their race. If that fails we |
87 | * give them a random one. |
86 | * give them a random one. |
88 | */ |
87 | */ |
89 | |
88 | shstr_tmp |
90 | const char * |
|
|
91 | determine_god (object *op) |
89 | determine_god (object *op) |
92 | { |
90 | { |
93 | int godnr = -1; |
|
|
94 | const char *godname; |
|
|
95 | |
|
|
96 | /* spells */ |
91 | /* spells */ |
97 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
92 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
98 | { |
|
|
99 | if (lookup_god_by_name (op->title) >= 0) |
93 | if (lookup_god_by_name (op->title) >= 0) |
100 | return op->title; |
94 | return op->title; |
|
|
95 | |
|
|
96 | if (!op->is_player () && op->flag [FLAG_ALIVE]) |
101 | } |
97 | { |
102 | |
|
|
103 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
104 | { |
|
|
105 | |
|
|
106 | /* find a god based on race */ |
98 | /* find a god based on race */ |
107 | if (!op->title) |
99 | if (!op->title) |
108 | { |
|
|
109 | if (op->race) |
|
|
110 | { |
|
|
111 | godname = get_god_for_race (op->race); |
100 | op->title = get_god_for_race (op->race); |
112 | |
|
|
113 | if (godname) |
|
|
114 | op->title = godname; |
|
|
115 | } |
|
|
116 | } |
|
|
117 | |
101 | |
118 | /* find a random god */ |
102 | /* find a random god */ |
119 | if (!op->title) |
103 | if (!op->title) |
120 | { |
104 | { |
121 | godlink *gl = first_god; |
|
|
122 | |
|
|
123 | godnr = rndm (1, gl->id); |
105 | int godnr = rndm (1, first_god->id); |
124 | while (gl) |
106 | |
125 | { |
107 | for (godlink *gl = first_god; gl && gl->id != godnr; gl = gl->next) |
126 | if (gl->id == godnr) |
108 | if (gl->id == godnr) |
|
|
109 | { |
|
|
110 | op->title = gl->name; |
127 | break; |
111 | break; |
128 | |
|
|
129 | gl = gl->next; |
|
|
130 | } |
112 | } |
131 | |
|
|
132 | op->title = gl->name; |
|
|
133 | } |
113 | } |
134 | |
114 | |
135 | return op->title; |
115 | return op->title; |
136 | } |
116 | } |
137 | |
|
|
138 | |
117 | |
139 | /* The god the player worships is in the praying skill (native skill |
118 | /* The god the player worships is in the praying skill (native skill |
140 | * not skill tool). Since a player can only have one instance of |
119 | * not skill tool). Since a player can only have one instance of |
141 | * that skill, once we find it, we can return, either with the |
120 | * that skill, once we find it, we can return, either with the |
142 | * title or "none". |
121 | * title or "none". |
143 | */ |
122 | */ |
144 | if (op->type == PLAYER) |
123 | if (op->type == PLAYER) |
145 | { |
|
|
146 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
124 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
147 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
125 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
148 | { |
126 | { |
149 | if (tmp->title) |
127 | if (tmp->title) |
150 | return tmp->title; |
128 | return tmp->title; |
151 | else |
129 | |
152 | return "none"; |
130 | break; |
153 | } |
131 | } |
154 | } |
|
|
155 | |
132 | |
156 | return "none"; |
133 | return shstr_none; |
157 | } |
134 | } |
158 | |
135 | |
159 | /** |
136 | /** |
160 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
137 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
161 | */ |
138 | */ |
162 | static int |
139 | static int |
163 | same_string (const char *s1, const char *s2) |
140 | same_string (const char *s1, const char *s2) |
164 | { |
141 | { |
165 | if (s1 == NULL) |
142 | if (s1 == s2) |
166 | if (s2 == NULL) |
|
|
167 | return 1; |
143 | return 1; |
|
|
144 | else if (s1 && s2) |
|
|
145 | return !strcmp (s1, s2); |
168 | else |
146 | else |
169 | return 0; |
|
|
170 | else if (s2 == NULL) |
|
|
171 | return 0; |
147 | return 0; |
172 | else |
|
|
173 | return strcmp (s1, s2) == 0; |
|
|
174 | } |
148 | } |
175 | |
149 | |
176 | /** |
150 | /** |
177 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
151 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
178 | * Any matching items in the inventory are deleted, and a |
152 | * Any matching items in the inventory are deleted, and a |
… | |
… | |
192 | |
166 | |
193 | if (tmp->type == item->type |
167 | if (tmp->type == item->type |
194 | && same_string (tmp->name, item->name) |
168 | && same_string (tmp->name, item->name) |
195 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
169 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
196 | { |
170 | { |
197 | |
|
|
198 | /* message */ |
171 | /* message */ |
199 | if (tmp->nrof > 1) |
172 | new_draw_info_format (NDI_UNIQUE, 0, op, |
200 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
173 | tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
201 | else |
174 | query_short_name (tmp)); |
202 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
|
|
203 | |
175 | |
204 | tmp->destroy (); |
176 | tmp->destroy (); |
205 | } |
177 | } |
206 | |
178 | |
207 | if (tmp->inv) |
179 | if (tmp->inv) |
… | |
… | |
451 | follower_remove_similar_item (op, tr->item); |
423 | follower_remove_similar_item (op, tr->item); |
452 | |
424 | |
453 | if (!op || !new_god) |
425 | if (!op || !new_god) |
454 | return; |
426 | return; |
455 | |
427 | |
456 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
428 | if (op->race && new_god->slaying && op->race.contains (new_god->slaying)) |
457 | { |
429 | { |
458 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
430 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
459 | |
431 | |
460 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
432 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
461 | { |
433 | { |
… | |
… | |
481 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
453 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
482 | break; |
454 | break; |
483 | |
455 | |
484 | /* Player has no skill - give them the skill */ |
456 | /* Player has no skill - give them the skill */ |
485 | if (!skop) |
457 | if (!skop) |
486 | { |
|
|
487 | /* The archetype should always be defined - if we crash here because it doesn't, |
458 | /* The archetype should always be defined - if we crash here because it doesn't, |
488 | * things are really messed up anyways. |
459 | * things are really messed up anyways. |
489 | */ |
460 | */ |
490 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
461 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
491 | link_player_skills (op); |
|
|
492 | } |
|
|
493 | |
462 | |
494 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
463 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
495 | |
464 | |
496 | /* Clear the "undead" status. We also need to force a call to change_abil, |
465 | /* Clear the "undead" status. We also need to force a call to change_abil, |
497 | * so I set undeadified for that. |
466 | * so I set undeadified for that. |
498 | * - gros, 21th July 2006. |
467 | * - gros, 21th July 2006. |
499 | */ |
468 | */ |
500 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
469 | if (old_god && QUERY_FLAG (old_god, FLAG_UNDEAD)) |
501 | { |
470 | { |
502 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
471 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
503 | undeadified = 1; |
472 | undeadified = 1; |
504 | } |
473 | } |
505 | |
474 | |
… | |
… | |
651 | CLEAR_FLAG (exp_ob, flag); |
620 | CLEAR_FLAG (exp_ob, flag); |
652 | }; |
621 | }; |
653 | } |
622 | } |
654 | |
623 | |
655 | archetype * |
624 | archetype * |
656 | determine_holy_arch (object *god, const char *type) |
625 | determine_holy_arch (object *god, shstr_cmp type) |
657 | { |
626 | { |
658 | treasure *tr; |
627 | treasure *tr; |
659 | |
628 | |
660 | if (!god || !god->randomitems) |
629 | if (!god || !god->randomitems) |
661 | { |
630 | { |
… | |
… | |
668 | if (!tr->item) |
637 | if (!tr->item) |
669 | continue; |
638 | continue; |
670 | |
639 | |
671 | object *item = tr->item; |
640 | object *item = tr->item; |
672 | |
641 | |
673 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
642 | if (item->type == BOOK && item->invisible && item->name == type) |
674 | return item->other_arch; |
643 | return item->other_arch; |
675 | } |
644 | } |
676 | |
645 | |
677 | return 0; |
646 | return 0; |
678 | } |
647 | } |
… | |
… | |
844 | continue; |
813 | continue; |
845 | |
814 | |
846 | item = tr->item; |
815 | item = tr->item; |
847 | |
816 | |
848 | /* Grace limit */ |
817 | /* Grace limit */ |
849 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
818 | if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
850 | { |
819 | { |
851 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
820 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
852 | { |
821 | { |
853 | object *tmp; |
|
|
854 | |
|
|
855 | /* Follower lacks the required grace for the following |
822 | /* Follower lacks the required grace for the following |
856 | * treasure list items. */ |
823 | * treasure list items. */ |
857 | |
824 | |
858 | tmp = get_archetype (HOLY_POSSESSION); |
825 | object *tmp = get_archetype (HOLY_POSSESSION); |
859 | cast_change_ability (op, op, tmp, 0, 1); |
826 | cast_change_ability (op, op, tmp, 0, 1); |
860 | tmp->destroy (); |
827 | tmp->destroy (); |
861 | return; |
828 | return; |
862 | } |
829 | } |
863 | |
830 | |
864 | continue; |
831 | continue; |
865 | } |
832 | } |
866 | |
833 | |
867 | /* Restore grace */ |
834 | /* Restore grace */ |
868 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
835 | if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
869 | { |
836 | { |
870 | if (op->stats.grace >= 0) |
837 | if (op->stats.grace >= 0) |
871 | continue; |
838 | continue; |
|
|
839 | |
872 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
840 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
873 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
841 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
874 | return; |
842 | return; |
875 | } |
843 | } |
876 | |
844 | |
877 | /* Heal damage */ |
845 | /* Heal damage */ |
878 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
846 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
879 | { |
847 | { |
880 | if (op->stats.hp >= op->stats.maxhp) |
848 | if (op->stats.hp >= op->stats.maxhp) |
881 | continue; |
849 | continue; |
|
|
850 | |
882 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
851 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
883 | op->stats.hp = op->stats.maxhp; |
852 | op->stats.hp = op->stats.maxhp; |
884 | return; |
853 | return; |
885 | } |
854 | } |
886 | |
855 | |
… | |
… | |
940 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
909 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
941 | { |
910 | { |
942 | LOG (llevError, "Could not find archetype depletion.\n"); |
911 | LOG (llevError, "Could not find archetype depletion.\n"); |
943 | continue; |
912 | continue; |
944 | } |
913 | } |
|
|
914 | |
945 | depl = present_arch_in_ob (at, op); |
915 | depl = present_arch_in_ob (at, op); |
946 | |
916 | |
947 | if (depl == NULL) |
917 | if (depl == NULL) |
948 | continue; |
918 | continue; |
949 | |
919 | |
… | |
… | |
1057 | * God checks item the player is using. |
1027 | * God checks item the player is using. |
1058 | * Return either -1 (bad), 0 (neutral) or |
1028 | * Return either -1 (bad), 0 (neutral) or |
1059 | * 1 (item is ok). If you are using the item of an enemy |
1029 | * 1 (item is ok). If you are using the item of an enemy |
1060 | * god, it can be bad...-b.t. |
1030 | * god, it can be bad...-b.t. |
1061 | */ |
1031 | */ |
1062 | |
|
|
1063 | int |
1032 | int |
1064 | god_examines_item (object *god, object *item) |
1033 | god_examines_item (object *god, object *item) |
1065 | { |
1034 | { |
1066 | char buf[MAX_BUF]; |
1035 | char buf[MAX_BUF]; |
1067 | |
1036 | |
… | |
… | |
1070 | |
1039 | |
1071 | if (!item->title) |
1040 | if (!item->title) |
1072 | return 1; /* unclaimed item are ok */ |
1041 | return 1; /* unclaimed item are ok */ |
1073 | |
1042 | |
1074 | sprintf (buf, "of %s", &god->name); |
1043 | sprintf (buf, "of %s", &god->name); |
1075 | if (!strcmp (item->title, buf)) |
1044 | if (!strcmp (&item->title, buf)) |
1076 | return 1; /* belongs to that God */ |
1045 | return 1; /* belongs to that God */ |
1077 | |
1046 | |
1078 | if (god->title) |
1047 | if (god->title) |
1079 | { /* check if we have any enemy blessed item */ |
1048 | { /* check if we have any enemy blessed item */ |
1080 | sprintf (buf, "of %s", &god->title); |
1049 | sprintf (buf, "of %s", &god->title); |
1081 | if (!strcmp (item->title, buf)) |
1050 | if (!strcmp (&item->title, buf)) |
1082 | { |
1051 | { |
1083 | if (item->env) |
1052 | if (item->env) |
1084 | { |
1053 | { |
1085 | char buf[MAX_BUF]; |
1054 | char buf[MAX_BUF]; |
1086 | |
1055 | |
1087 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1056 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1088 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1057 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1089 | } |
1058 | } |
|
|
1059 | |
1090 | return -1; |
1060 | return -1; |
1091 | } |
1061 | } |
1092 | } |
1062 | } |
1093 | |
1063 | |
1094 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
1064 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
… | |
… | |
1096 | |
1066 | |
1097 | /** |
1067 | /** |
1098 | * Returns priest's god's id. |
1068 | * Returns priest's god's id. |
1099 | * Straight calls lookup_god_by_name |
1069 | * Straight calls lookup_god_by_name |
1100 | */ |
1070 | */ |
1101 | |
|
|
1102 | int |
1071 | int |
1103 | get_god (object *priest) |
1072 | get_god (object *priest) |
1104 | { |
1073 | { |
1105 | int godnr = lookup_god_by_name (determine_god (priest)); |
1074 | return lookup_god_by_name (determine_god (priest)); |
1106 | |
|
|
1107 | return godnr; |
|
|
1108 | } |
|
|
1109 | |
|
|
1110 | /** |
|
|
1111 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
1112 | * creature of who has race *race |
|
|
1113 | * if we can't find a god that is appropriate, we return NULL |
|
|
1114 | */ |
|
|
1115 | const char * |
|
|
1116 | get_god_for_race (const char *race) |
|
|
1117 | { |
|
|
1118 | godlink *gl = first_god; |
|
|
1119 | const char *godname = NULL; |
|
|
1120 | |
|
|
1121 | if (race == NULL) |
|
|
1122 | return NULL; |
|
|
1123 | while (gl) |
|
|
1124 | { |
|
|
1125 | if (!strcasecmp (gl->arch->race, race)) |
|
|
1126 | { |
|
|
1127 | godname = gl->name; |
|
|
1128 | break; |
|
|
1129 | } |
|
|
1130 | gl = gl->next; |
|
|
1131 | } |
|
|
1132 | return godname; |
|
|
1133 | } |
1075 | } |
1134 | |
1076 | |
1135 | /** |
1077 | /** |
1136 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1078 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1137 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1079 | * Returns false if there was no race to assign to the slaying field of the spell, but |