… | |
… | |
222 | |
222 | |
223 | return 1; |
223 | return 1; |
224 | } |
224 | } |
225 | |
225 | |
226 | /** |
226 | /** |
227 | * Player prays at altar. |
|
|
228 | * Checks for god changing, divine intervention, and so on. |
|
|
229 | */ |
|
|
230 | void |
|
|
231 | pray_at_altar (object *pl, object *altar, object *skill) |
|
|
232 | { |
|
|
233 | object *pl_god = find_god (determine_god (pl)); |
|
|
234 | |
|
|
235 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
|
|
236 | return; |
|
|
237 | |
|
|
238 | /* If non consecrate altar, don't do anything */ |
|
|
239 | if (!altar->other_arch) |
|
|
240 | return; |
|
|
241 | |
|
|
242 | /* hmm. what happend depends on pl's current god, level, etc */ |
|
|
243 | if (!pl_god) |
|
|
244 | { /*new convert */ |
|
|
245 | become_follower (pl, altar->other_arch); |
|
|
246 | return; |
|
|
247 | } |
|
|
248 | else if (pl_god->name == altar->other_arch->object::name) |
|
|
249 | { |
|
|
250 | /* pray at your gods altar */ |
|
|
251 | /* this leads to very low levels of wis and pray to result in no doubling! */ |
|
|
252 | int bonus = (pl->stats.Wis + skill->level) / 10; |
|
|
253 | |
|
|
254 | /* we can get neg grace up faster */ |
|
|
255 | if (pl->stats.grace < 0) |
|
|
256 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
|
257 | |
|
|
258 | /* we can super-charge grace to 2x max */ |
|
|
259 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
|
|
260 | pl->stats.grace += bonus / 2; |
|
|
261 | else |
|
|
262 | pl->stats.grace = 2 * pl->stats.maxgrace; |
|
|
263 | |
|
|
264 | /* Every once in a while, the god decides to checkup on their |
|
|
265 | * follower, and may intervene to help them out. |
|
|
266 | */ |
|
|
267 | bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
|
268 | |
|
|
269 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
|
270 | god_intervention (pl, pl_god, skill); |
|
|
271 | } |
|
|
272 | else |
|
|
273 | { /* praying to another god! */ |
|
|
274 | uint64 loss = 0; |
|
|
275 | int angry = 1; |
|
|
276 | |
|
|
277 | /* I believe the logic for detecting opposing gods was completely |
|
|
278 | * broken - I think it should work now. altar->other_arch |
|
|
279 | * points to the god of this altar (which we have |
|
|
280 | * already verified is non null). pl_god->other_arch |
|
|
281 | * is the opposing god - we need to verify that exists before |
|
|
282 | * using its values. |
|
|
283 | */ |
|
|
284 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
|
|
285 | { |
|
|
286 | angry = 2; |
|
|
287 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
|
|
288 | { |
|
|
289 | object *tmp; |
|
|
290 | |
|
|
291 | /* you really screwed up */ |
|
|
292 | angry = 3; |
|
|
293 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
|
|
294 | tmp = get_archetype (LOOSE_MANA); |
|
|
295 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
|
|
296 | } |
|
|
297 | else |
|
|
298 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
|
|
299 | } |
|
|
300 | else |
|
|
301 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
|
|
302 | |
|
|
303 | /* whether we will be successfull in defecting or not - |
|
|
304 | * we lose experience from the clerical experience obj |
|
|
305 | */ |
|
|
306 | |
|
|
307 | loss = angry * (skill->stats.exp / 10); |
|
|
308 | if (loss) |
|
|
309 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
310 | |
|
|
311 | /* May switch Gods, but its random chance based on our current level |
|
|
312 | * note it gets harder to swap gods the higher we get |
|
|
313 | */ |
|
|
314 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
315 | become_follower (pl, altar->other_arch); |
|
|
316 | else |
|
|
317 | { |
|
|
318 | /* toss this player off the altar. He can try again. */ |
|
|
319 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
320 | pl->contr->fire_on = 0; |
|
|
321 | pl->speed_left = 1.f; |
|
|
322 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
|
|
323 | } |
|
|
324 | } |
|
|
325 | } |
|
|
326 | |
|
|
327 | /** |
|
|
328 | * Removes special prayers given by a god. |
227 | * Removes special prayers given by a god. |
329 | */ |
228 | */ |
330 | static void |
229 | static void |
331 | check_special_prayers (object *op, object *god) |
230 | check_special_prayers (object *op, object *god) |
332 | { |
231 | { |
… | |
… | |
378 | } |
277 | } |
379 | |
278 | |
380 | if (remove) |
279 | if (remove) |
381 | do_forget_spell (op, tmp->name); |
280 | do_forget_spell (op, tmp->name); |
382 | } |
281 | } |
|
|
282 | } |
|
|
283 | |
|
|
284 | /** |
|
|
285 | * Unapplies up to number worth of items of type |
|
|
286 | */ |
|
|
287 | void |
|
|
288 | stop_using_item (object *op, int type, int number) |
|
|
289 | { |
|
|
290 | object *tmp; |
|
|
291 | |
|
|
292 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
|
|
293 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
294 | { |
|
|
295 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
296 | number--; |
|
|
297 | } |
|
|
298 | } |
|
|
299 | |
|
|
300 | /** |
|
|
301 | * If the god does/doesnt have this flag, we |
|
|
302 | * give/remove it from the experience object if it doesnt/does |
|
|
303 | * already exist. For players only! |
|
|
304 | */ |
|
|
305 | static void |
|
|
306 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
307 | { |
|
|
308 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
|
|
309 | SET_FLAG (exp_ob, flag); |
|
|
310 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
|
|
311 | { |
|
|
312 | /* When this is called with the exp_ob set to the player, |
|
|
313 | * this check is broken, because most all players arch |
|
|
314 | * allow use of weapons. I'm not actually sure why this |
|
|
315 | * check is here - I guess if you had a case where the |
|
|
316 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
317 | * the god places on it, this may make sense. But I don't think |
|
|
318 | * there is any case like that. |
|
|
319 | */ |
|
|
320 | |
|
|
321 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
322 | CLEAR_FLAG (exp_ob, flag); |
|
|
323 | }; |
|
|
324 | } |
|
|
325 | |
|
|
326 | /** |
|
|
327 | * Forbids or let player use something item type. |
|
|
328 | * op is the player. |
|
|
329 | * exp_obj is the widsom experience. |
|
|
330 | * flag is the flag to check against. |
|
|
331 | * string is the string to print out. |
|
|
332 | */ |
|
|
333 | static int |
|
|
334 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
335 | { |
|
|
336 | if (QUERY_FLAG (op->arch, flag)) |
|
|
337 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
338 | { |
|
|
339 | update_priest_flag (exp_obj, op, flag); |
|
|
340 | if (QUERY_FLAG (op, flag)) |
|
|
341 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
|
|
342 | else |
|
|
343 | { |
|
|
344 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
|
|
345 | return 1; |
|
|
346 | } |
|
|
347 | } |
|
|
348 | |
|
|
349 | return 0; |
383 | } |
350 | } |
384 | |
351 | |
385 | /** |
352 | /** |
386 | * This function is called whenever a player has |
353 | * This function is called whenever a player has |
387 | * switched to a new god. It handles basically all the stat changes |
354 | * switched to a new god. It handles basically all the stat changes |
… | |
… | |
551 | CLEAR_FLAG (skop, FLAG_APPLIED); |
518 | CLEAR_FLAG (skop, FLAG_APPLIED); |
552 | |
519 | |
553 | check_special_prayers (op, new_god); |
520 | check_special_prayers (op, new_god); |
554 | } |
521 | } |
555 | |
522 | |
556 | /** |
|
|
557 | * Forbids or let player use something item type. |
|
|
558 | * op is the player. |
|
|
559 | * exp_obj is the widsom experience. |
|
|
560 | * flag is the flag to check against. |
|
|
561 | * string is the string to print out. |
|
|
562 | */ |
|
|
563 | |
|
|
564 | int |
|
|
565 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
566 | { |
|
|
567 | if (QUERY_FLAG (op->arch, flag)) |
|
|
568 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
569 | { |
|
|
570 | update_priest_flag (exp_obj, op, flag); |
|
|
571 | if (QUERY_FLAG (op, flag)) |
|
|
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
|
|
573 | else |
|
|
574 | { |
|
|
575 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
|
|
576 | return 1; |
|
|
577 | } |
|
|
578 | } |
|
|
579 | |
|
|
580 | return 0; |
|
|
581 | } |
|
|
582 | |
|
|
583 | /** |
|
|
584 | * Unapplies up to number worth of items of type |
|
|
585 | */ |
|
|
586 | void |
|
|
587 | stop_using_item (object *op, int type, int number) |
|
|
588 | { |
|
|
589 | object *tmp; |
|
|
590 | |
|
|
591 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
|
|
592 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
593 | { |
|
|
594 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
595 | number--; |
|
|
596 | } |
|
|
597 | } |
|
|
598 | |
|
|
599 | /** |
|
|
600 | * If the god does/doesnt have this flag, we |
|
|
601 | * give/remove it from the experience object if it doesnt/does |
|
|
602 | * already exist. For players only! |
|
|
603 | */ |
|
|
604 | |
|
|
605 | void |
|
|
606 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
607 | { |
|
|
608 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
|
|
609 | SET_FLAG (exp_ob, flag); |
|
|
610 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
|
|
611 | { |
|
|
612 | /* When this is called with the exp_ob set to the player, |
|
|
613 | * this check is broken, because most all players arch |
|
|
614 | * allow use of weapons. I'm not actually sure why this |
|
|
615 | * check is here - I guess if you had a case where the |
|
|
616 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
617 | * the god places on it, this may make sense. But I don't think |
|
|
618 | * there is any case like that. |
|
|
619 | */ |
|
|
620 | |
|
|
621 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
622 | CLEAR_FLAG (exp_ob, flag); |
|
|
623 | }; |
|
|
624 | } |
|
|
625 | |
|
|
626 | archetype * |
523 | archetype * |
627 | determine_holy_arch (object *god, shstr_cmp type) |
524 | determine_holy_arch (object *god, shstr_cmp type) |
628 | { |
525 | { |
629 | treasure *tr; |
526 | treasure *tr; |
630 | |
527 | |
… | |
… | |
699 | |
596 | |
700 | return (30 + (level - 40) / 4) / difficulty; |
597 | return (30 + (level - 40) / 4) / difficulty; |
701 | } |
598 | } |
702 | |
599 | |
703 | /** |
600 | /** |
|
|
601 | * God checks item the player is using. |
|
|
602 | * Return either -1 (bad), 0 (neutral) or |
|
|
603 | * 1 (item is ok). If you are using the item of an enemy |
|
|
604 | * god, it can be bad...-b.t. |
|
|
605 | */ |
|
|
606 | static int |
|
|
607 | god_examines_item (object *god, object *item) |
|
|
608 | { |
|
|
609 | char buf[MAX_BUF]; |
|
|
610 | |
|
|
611 | if (!god || !item) |
|
|
612 | return 0; |
|
|
613 | |
|
|
614 | if (!item->title) |
|
|
615 | return 1; /* unclaimed item are ok */ |
|
|
616 | |
|
|
617 | sprintf (buf, "of %s", &god->name); |
|
|
618 | if (!strcmp (&item->title, buf)) |
|
|
619 | return 1; /* belongs to that God */ |
|
|
620 | |
|
|
621 | if (god->title) |
|
|
622 | { /* check if we have any enemy blessed item */ |
|
|
623 | sprintf (buf, "of %s", &god->title); |
|
|
624 | if (!strcmp (&item->title, buf)) |
|
|
625 | { |
|
|
626 | if (item->env) |
|
|
627 | { |
|
|
628 | char buf[MAX_BUF]; |
|
|
629 | |
|
|
630 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
|
|
631 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
|
|
632 | } |
|
|
633 | |
|
|
634 | return -1; |
|
|
635 | } |
|
|
636 | } |
|
|
637 | |
|
|
638 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
|
|
639 | } |
|
|
640 | |
|
|
641 | /** |
704 | * God wants to enchant weapon. |
642 | * God wants to enchant weapon. |
705 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
643 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
706 | * it isn't a weapon for another god. If all is all right, update weapon with |
644 | * it isn't a weapon for another god. If all is all right, update weapon with |
707 | * attacktype, slaying and such. |
645 | * attacktype, slaying and such. |
708 | */ |
646 | */ |
… | |
… | |
763 | |
701 | |
764 | return 0; |
702 | return 0; |
765 | } |
703 | } |
766 | |
704 | |
767 | /** |
705 | /** |
|
|
706 | * Checks and maybe punishes someone praying. |
|
|
707 | * All applied items are examined, if player is using more items of other gods, |
|
|
708 | * s/he loses experience in praying or general experience if no praying. |
|
|
709 | */ |
|
|
710 | static int |
|
|
711 | god_examines_priest (object *op, object *god) |
|
|
712 | { |
|
|
713 | int reaction = 1; |
|
|
714 | object *item = NULL, *skop; |
|
|
715 | |
|
|
716 | for (item = op->inv; item; item = item->below) |
|
|
717 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
|
|
718 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
719 | |
|
|
720 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
721 | if (reaction < 0) |
|
|
722 | { |
|
|
723 | int loss = 10000000; |
|
|
724 | int angry = abs (reaction); |
|
|
725 | |
|
|
726 | for (skop = op->inv; skop; skop = skop->below) |
|
|
727 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
728 | break; |
|
|
729 | |
|
|
730 | if (skop) |
|
|
731 | loss = 0.05f * skop->stats.exp; |
|
|
732 | |
|
|
733 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
734 | |
|
|
735 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
736 | { |
|
|
737 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
738 | |
|
|
739 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
740 | } |
|
|
741 | |
|
|
742 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
743 | } |
|
|
744 | |
|
|
745 | return reaction; |
|
|
746 | } |
|
|
747 | |
|
|
748 | /** |
768 | * Every once in a while the god will intervene to help the worshiper. |
749 | * Every once in a while the god will intervene to help the worshiper. |
769 | * Later, this fctn can be used to supply quests, etc for the |
750 | * Later, this fctn can be used to supply quests, etc for the |
770 | * priest. -b.t. |
751 | * priest. -b.t. |
771 | * called from pray_at_altar() currently. |
752 | * called from pray_at_altar() currently. |
772 | */ |
753 | */ |
773 | void |
754 | static void |
774 | god_intervention (object *op, object *god, object *skill) |
755 | god_intervention (object *op, object *god, object *skill) |
775 | { |
756 | { |
776 | treasure *tr; |
757 | treasure *tr; |
777 | |
758 | |
778 | if (!god || !god->randomitems) |
759 | if (!god || !god->randomitems) |
… | |
… | |
981 | |
962 | |
982 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
963 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
983 | } |
964 | } |
984 | |
965 | |
985 | /** |
966 | /** |
986 | * Checks and maybe punishes someone praying. |
967 | * Player prays at altar. |
987 | * All applied items are examined, if player is using more items of other gods, |
968 | * Checks for god changing, divine intervention, and so on. |
988 | * s/he loses experience in praying or general experience if no praying. |
|
|
989 | */ |
969 | */ |
990 | int |
970 | void |
991 | god_examines_priest (object *op, object *god) |
971 | pray_at_altar (object *pl, object *altar, object *skill) |
992 | { |
972 | { |
993 | int reaction = 1; |
973 | object *pl_god = find_god (determine_god (pl)); |
994 | object *item = NULL, *skop; |
|
|
995 | |
974 | |
996 | for (item = op->inv; item; item = item->below) |
975 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
997 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
|
|
998 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
999 | |
|
|
1000 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
1001 | if (reaction < 0) |
|
|
1002 | { |
|
|
1003 | int loss = 10000000; |
|
|
1004 | int angry = abs (reaction); |
|
|
1005 | |
|
|
1006 | for (skop = op->inv; skop; skop = skop->below) |
|
|
1007 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
1008 | break; |
|
|
1009 | |
|
|
1010 | if (skop) |
|
|
1011 | loss = 0.05f * skop->stats.exp; |
|
|
1012 | |
|
|
1013 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1014 | |
|
|
1015 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
1016 | { |
|
|
1017 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1018 | |
|
|
1019 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
1020 | } |
|
|
1021 | |
|
|
1022 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
1023 | } |
|
|
1024 | |
|
|
1025 | return reaction; |
|
|
1026 | } |
|
|
1027 | |
|
|
1028 | /** |
|
|
1029 | * God checks item the player is using. |
|
|
1030 | * Return either -1 (bad), 0 (neutral) or |
|
|
1031 | * 1 (item is ok). If you are using the item of an enemy |
|
|
1032 | * god, it can be bad...-b.t. |
|
|
1033 | */ |
|
|
1034 | int |
|
|
1035 | god_examines_item (object *god, object *item) |
|
|
1036 | { |
|
|
1037 | char buf[MAX_BUF]; |
|
|
1038 | |
|
|
1039 | if (!god || !item) |
|
|
1040 | return 0; |
976 | return; |
1041 | |
977 | |
1042 | if (!item->title) |
978 | /* If non consecrate altar, don't do anything */ |
1043 | return 1; /* unclaimed item are ok */ |
979 | if (!altar->other_arch) |
|
|
980 | return; |
1044 | |
981 | |
1045 | sprintf (buf, "of %s", &god->name); |
982 | /* hmm. what happend depends on pl's current god, level, etc */ |
1046 | if (!strcmp (&item->title, buf)) |
983 | if (!pl_god) |
1047 | return 1; /* belongs to that God */ |
984 | { /*new convert */ |
|
|
985 | become_follower (pl, altar->other_arch); |
|
|
986 | return; |
|
|
987 | } |
|
|
988 | else if (pl_god->name == altar->other_arch->object::name) |
|
|
989 | { |
|
|
990 | /* pray at your gods altar */ |
|
|
991 | /* this leads to very low levels of wis and pray to result in no doubling! */ |
|
|
992 | int bonus = (pl->stats.Wis + skill->level) / 10; |
1048 | |
993 | |
1049 | if (god->title) |
994 | /* we can get neg grace up faster */ |
1050 | { /* check if we have any enemy blessed item */ |
995 | if (pl->stats.grace < 0) |
1051 | sprintf (buf, "of %s", &god->title); |
996 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
1052 | if (!strcmp (&item->title, buf)) |
997 | |
|
|
998 | /* we can super-charge grace to 2x max */ |
|
|
999 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
|
|
1000 | pl->stats.grace += bonus / 2; |
|
|
1001 | else |
|
|
1002 | pl->stats.grace = 2 * pl->stats.maxgrace; |
|
|
1003 | |
|
|
1004 | /* Every once in a while, the god decides to checkup on their |
|
|
1005 | * follower, and may intervene to help them out. |
1053 | { |
1006 | */ |
1054 | if (item->env) |
1007 | bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
|
1008 | |
|
|
1009 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
|
1010 | god_intervention (pl, pl_god, skill); |
|
|
1011 | } |
|
|
1012 | else |
|
|
1013 | { /* praying to another god! */ |
|
|
1014 | uint64 loss = 0; |
|
|
1015 | int angry = 1; |
|
|
1016 | |
|
|
1017 | /* I believe the logic for detecting opposing gods was completely |
|
|
1018 | * broken - I think it should work now. altar->other_arch |
|
|
1019 | * points to the god of this altar (which we have |
|
|
1020 | * already verified is non null). pl_god->other_arch |
|
|
1021 | * is the opposing god - we need to verify that exists before |
|
|
1022 | * using its values. |
|
|
1023 | */ |
|
|
1024 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
|
|
1025 | { |
|
|
1026 | angry = 2; |
|
|
1027 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
1055 | { |
1028 | { |
1056 | char buf[MAX_BUF]; |
1029 | object *tmp; |
1057 | |
1030 | |
1058 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1031 | /* you really screwed up */ |
1059 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1032 | angry = 3; |
|
|
1033 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
|
|
1034 | tmp = get_archetype (LOOSE_MANA); |
|
|
1035 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
1060 | } |
1036 | } |
|
|
1037 | else |
|
|
1038 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
|
|
1039 | } |
|
|
1040 | else |
|
|
1041 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
1061 | |
1042 | |
1062 | return -1; |
1043 | /* whether we will be successfull in defecting or not - |
|
|
1044 | * we lose experience from the clerical experience obj |
|
|
1045 | */ |
|
|
1046 | |
|
|
1047 | loss = angry * (skill->stats.exp / 10); |
|
|
1048 | if (loss) |
|
|
1049 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1050 | |
|
|
1051 | /* May switch Gods, but its random chance based on our current level |
|
|
1052 | * note it gets harder to swap gods the higher we get |
|
|
1053 | */ |
|
|
1054 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
1055 | become_follower (pl, altar->other_arch); |
|
|
1056 | else |
1063 | } |
1057 | { |
|
|
1058 | /* toss this player off the altar. He can try again. */ |
|
|
1059 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
1060 | pl->contr->fire_on = 0; |
|
|
1061 | pl->speed_left = 1.f; |
|
|
1062 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
|
|
1063 | } |
1064 | } |
1064 | } |
1065 | |
|
|
1066 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
|
|
1067 | } |
1065 | } |
1068 | |
1066 | |
1069 | /** |
1067 | /** |
1070 | * Returns priest's god's id. |
1068 | * Returns priest's god's id. |
1071 | * Straight calls lookup_god_by_name |
1069 | * Straight calls lookup_god_by_name |