1 | /* |
1 | /* |
2 | * static char *rcsid_gods_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: gods.C,v 1.5 2006/09/07 10:01:58 pippijn Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
13 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
15 | (at your option) any later version. |
11 | * option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
25 | |
21 | * |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | */ |
23 | */ |
28 | |
|
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29 | |
24 | |
30 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
31 | * monster race initialization. b.t. |
26 | * monster race initialization. b.t. |
32 | */ |
27 | */ |
33 | |
28 | |
… | |
… | |
36 | #include <global.h> |
31 | #include <global.h> |
37 | #include <living.h> |
32 | #include <living.h> |
38 | #include <object.h> |
33 | #include <object.h> |
39 | #include <spells.h> |
34 | #include <spells.h> |
40 | #include <sounds.h> |
35 | #include <sounds.h> |
41 | #ifndef __CEXTRACT__ |
|
|
42 | #include <sproto.h> |
36 | #include <sproto.h> |
43 | #endif |
|
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44 | |
37 | |
45 | /** |
38 | /** |
46 | * Returns the id of specified god. |
39 | * Returns the id of specified god. |
47 | */ |
40 | */ |
48 | int lookup_god_by_name(const char *name) { |
41 | static int |
49 | int godnr=-1; |
42 | lookup_god_by_name (shstr_cmp name) |
50 | size_t nmlen = strlen(name); |
43 | { |
51 | |
44 | if (name) |
52 | if (name && strcmp(name,"none")) { |
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|
53 | godlink *gl; |
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|
54 | for (gl = first_god; gl; gl = gl->next) |
45 | for (godlink *gl = first_god; gl; gl = gl->next) |
55 | if(!strncmp(name, gl->name, MIN((size_t) strlen(gl->name), nmlen))) |
46 | if (gl->name == name) |
56 | break; |
47 | return gl->id; |
57 | if(gl) godnr = gl->id; |
48 | |
58 | } |
49 | return -1; |
59 | return godnr; |
|
|
60 | } |
50 | } |
61 | |
51 | |
62 | /** |
52 | /** |
63 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
53 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
64 | */ |
54 | */ |
65 | object *find_god(const char *name) { |
55 | object * |
66 | object *god=NULL; |
56 | find_god (shstr_cmp name) |
67 | |
57 | { |
68 | if(name) { |
58 | if (name) |
69 | godlink *gl; |
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70 | |
|
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71 | for(gl=first_god;gl;gl=gl->next) |
59 | for (godlink *gl = first_god; gl; gl = gl->next) |
72 | if(!strcmp(name,gl->name)) break; |
60 | if (gl->name == name) |
73 | if(gl) god=pntr_to_god_obj(gl); |
61 | return pntr_to_god_obj (gl); |
74 | } |
62 | |
75 | return god; |
63 | return 0; |
|
|
64 | } |
|
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65 | |
|
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66 | /** |
|
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67 | * Returns a string that is the name of the god that should be natively worshipped by a |
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|
68 | * creature of who has race *race |
|
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69 | * if we can't find a god that is appropriate, we return NULL |
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70 | */ |
|
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71 | static shstr_tmp |
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72 | get_god_for_race (shstr_cmp race) |
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73 | { |
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74 | if (race) |
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75 | for (godlink *gl = first_god; gl; gl = gl->next) |
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76 | if (gl->arch->race == race) |
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77 | return gl->name; |
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78 | |
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79 | return shstr_tmp (); |
76 | } |
80 | } |
77 | |
81 | |
78 | /** |
82 | /** |
79 | * Determines if op worships a god. |
83 | * Determines if op worships a god. |
80 | * Returns the godname if they do or "none" if they have no god. |
84 | * Returns the godname if they do or "none" if they have no god. |
81 | * In the case of an NPC, if they have no god, we try and guess |
85 | * In the case of an NPC, if they have no god, we try and guess |
82 | * who they should worship based on their race. If that fails we |
86 | * who they should worship based on their race. If that fails we |
83 | * give them a random one. |
87 | * give them a random one. |
84 | */ |
88 | */ |
85 | |
89 | shstr_tmp |
86 | const char *determine_god(object *op) { |
90 | determine_god (object *op) |
87 | int godnr = -1; |
91 | { |
88 | const char *godname; |
|
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89 | |
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90 | /* spells */ |
92 | /* spells */ |
91 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && |
93 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
92 | op->title) |
|
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93 | { |
|
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94 | if (lookup_god_by_name(op->title)>=0) return op->title; |
94 | if (lookup_god_by_name (op->title) >= 0) |
|
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95 | return op->title; |
|
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96 | |
|
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97 | if (!op->is_player () && op->flag [FLAG_ALIVE]) |
95 | } |
98 | { |
96 | |
|
|
97 | if(op->type!= PLAYER && QUERY_FLAG(op,FLAG_ALIVE)) { |
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98 | |
|
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99 | /* find a god based on race */ |
99 | /* find a god based on race */ |
100 | if(!op->title) { |
100 | if (!op->title) |
101 | if (op->race !=NULL) { |
|
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102 | godname=get_god_for_race(op->race); |
101 | op->title = get_god_for_race (op->race); |
103 | if (godname!=NULL) { |
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104 | op->title = godname; |
|
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105 | } |
|
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106 | } |
|
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107 | } |
|
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108 | |
102 | |
109 | /* find a random god */ |
103 | /* find a random god */ |
110 | if(!op->title) { |
104 | if (!op->title) |
111 | godlink *gl = first_god; |
105 | { |
112 | |
|
|
113 | godnr = rndm(1, gl->id); |
106 | int godnr = rndm (1, first_god->id); |
114 | while(gl) { |
107 | |
|
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108 | for (godlink *gl = first_god; gl; gl = gl->next) |
115 | if(gl->id == godnr) break; |
109 | if (gl->id == godnr) |
116 | gl=gl->next; |
|
|
117 | } |
110 | { |
118 | op->title = gl->name; |
111 | op->title = gl->name; |
|
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112 | break; |
119 | } |
113 | } |
|
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114 | } |
120 | |
115 | |
121 | return op->title; |
116 | return op->title; |
122 | } |
117 | } |
123 | |
118 | |
124 | |
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125 | /* The god the player worships is in the praying skill (native skill |
119 | /* The god the player worships is in the praying skill (native skill |
126 | * not skill tool). Since a player can only have one instance of |
120 | * not skill tool). Since a player can only have one instance of |
127 | * that skill, once we find it, we can return, either with the |
121 | * that skill, once we find it, we can return, either with the |
128 | * title or "none". |
122 | * title or "none". |
129 | */ |
123 | */ |
130 | if(op->type==PLAYER) { |
124 | if (op->type == PLAYER) |
131 | object *tmp; |
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|
132 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) |
125 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
133 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) { |
126 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
134 | if (tmp->title) return (tmp->title); |
127 | { |
135 | else return("none"); |
128 | if (tmp->title) |
|
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129 | return tmp->title; |
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130 | |
|
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131 | break; |
136 | } |
132 | } |
137 | } |
133 | |
138 | return ("none"); |
134 | return shstr_none; |
139 | } |
135 | } |
140 | |
136 | |
141 | /** |
137 | /** |
142 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
138 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
143 | */ |
139 | */ |
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140 | static int |
144 | static int same_string (const char *s1, const char *s2) |
141 | same_string (const char *s1, const char *s2) |
145 | { |
142 | { |
146 | if (s1 == NULL) |
143 | if (s1 == s2) |
147 | if (s2 == NULL) |
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148 | return 1; |
144 | return 1; |
149 | else |
145 | else if (s1 && s2) |
150 | return 0; |
146 | return !strcmp (s1, s2); |
151 | else |
147 | else |
152 | if (s2 == NULL) |
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153 | return 0; |
148 | return 0; |
154 | else |
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155 | return strcmp (s1, s2) == 0; |
|
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156 | } |
149 | } |
157 | |
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158 | |
150 | |
159 | /** |
151 | /** |
160 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
152 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
161 | * Any matching items in the inventory are deleted, and a |
153 | * Any matching items in the inventory are deleted, and a |
162 | * message is displayed to the player. |
154 | * message is displayed to the player. |
163 | */ |
155 | */ |
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156 | static void |
164 | static void follower_remove_similar_item (object *op, object *item) |
157 | follower_remove_similar_item (object *op, object *item) |
165 | { |
158 | { |
166 | object *tmp, *next; |
159 | object *tmp, *next; |
167 | |
160 | |
168 | if (op && op->type == PLAYER && op->contr) { |
161 | if (op && op->type == PLAYER && op->contr) |
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162 | { |
169 | /* search the inventory */ |
163 | /* search the inventory */ |
170 | for (tmp = op->inv; tmp != NULL; tmp = next) { |
164 | for (tmp = op->inv; tmp != NULL; tmp = next) |
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165 | { |
171 | next = tmp->below; /* backup in case we remove tmp */ |
166 | next = tmp->below; /* backup in case we remove tmp */ |
172 | |
167 | |
173 | if (tmp->type == item->type |
168 | if (tmp->type == item->type |
174 | && same_string (tmp->name, item->name) |
169 | && same_string (tmp->name, item->name) |
175 | && same_string (tmp->title, item->title) |
170 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
176 | && same_string (tmp->msg, item->msg) |
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177 | && same_string (tmp->slaying, item->slaying)) { |
|
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178 | |
171 | { |
179 | /* message */ |
172 | /* message */ |
180 | if (tmp->nrof > 1) |
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181 | new_draw_info_format(NDI_UNIQUE,0,op, |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, |
182 | "The %s crumble to dust!", query_short_name(tmp)); |
174 | tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
183 | else |
175 | query_short_name (tmp)); |
184 | new_draw_info_format(NDI_UNIQUE,0,op, |
176 | |
185 | "The %s crumbles to dust!", query_short_name(tmp)); |
177 | tmp->destroy (); |
186 | |
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187 | remove_ob(tmp); /* remove obj from players inv. */ |
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188 | esrv_del_item(op->contr, tmp->count); /* notify client */ |
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189 | free_object(tmp); /* free object */ |
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190 | } |
178 | } |
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179 | |
191 | if (tmp->inv) |
180 | if (tmp->inv) |
192 | follower_remove_similar_item(tmp, item); |
181 | follower_remove_similar_item (tmp, item); |
193 | } |
182 | } |
194 | } |
183 | } |
195 | } |
184 | } |
196 | |
185 | |
197 | /** |
186 | /** |
198 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
187 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
199 | * Returns 1 if found, else 0. |
188 | * Returns 1 if found, else 0. |
200 | */ |
189 | */ |
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190 | static int |
201 | static int follower_has_similar_item (object *op, object *item) |
191 | follower_has_similar_item (object *op, object *item) |
202 | { |
192 | { |
203 | object *tmp; |
193 | object *tmp; |
204 | |
194 | |
205 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) { |
195 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
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196 | { |
206 | if (tmp->type == item->type |
197 | if (tmp->type == item->type |
207 | && same_string (tmp->name, item->name) |
198 | && same_string (tmp->name, item->name) |
208 | && same_string (tmp->title, item->title) |
199 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
209 | && same_string (tmp->msg, item->msg) |
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210 | && same_string (tmp->slaying, item->slaying)) |
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211 | return 1; |
200 | return 1; |
212 | if (tmp->inv && follower_has_similar_item (tmp, item)) |
201 | if (tmp->inv && follower_has_similar_item (tmp, item)) |
213 | return 1; |
202 | return 1; |
214 | } |
203 | } |
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204 | return 0; |
|
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205 | } |
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206 | |
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207 | /** |
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208 | * God gives an item to the player. |
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209 | */ |
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210 | static int |
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211 | god_gives_present (object *op, object *god, treasure *tr) |
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212 | { |
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213 | if (!tr->item) |
215 | return 0; |
214 | return 0; |
216 | } |
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217 | |
215 | |
218 | /** |
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219 | * God gives an item to the player. |
|
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220 | */ |
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221 | static int god_gives_present (object *op, object *god, treasure *tr) |
|
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222 | { |
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223 | object *tmp; |
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224 | |
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225 | if (follower_has_similar_item (op, &tr->item->clone)) |
216 | if (follower_has_similar_item (op, tr->item)) |
226 | return 0; |
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227 | |
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228 | tmp = arch_to_object (tr->item); |
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229 | new_draw_info_format (NDI_UNIQUE, 0, op, |
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230 | "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
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231 | tmp = insert_ob_in_ob (tmp, op); |
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232 | if (op->type == PLAYER) |
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233 | esrv_send_item (op, tmp); |
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234 | return 1; |
217 | return 0; |
235 | } |
|
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236 | |
218 | |
237 | /** |
219 | object *tmp = tr->item->instance (); |
238 | * Player prays at altar. |
220 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
239 | * Checks for god changing, divine intervention, and so on. |
221 | op->insert (tmp); |
240 | */ |
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241 | void pray_at_altar(object *pl, object *altar, object *skill) { |
|
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242 | object *pl_god=find_god(determine_god(pl)); |
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243 | |
222 | |
244 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
|
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245 | return; |
223 | return 1; |
246 | |
|
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247 | /* If non consecrate altar, don't do anything */ |
|
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248 | if (!altar->other_arch) return; |
|
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249 | |
|
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250 | /* hmm. what happend depends on pl's current god, level, etc */ |
|
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251 | if(!pl_god) { /*new convert */ |
|
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252 | become_follower(pl,&altar->other_arch->clone); |
|
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253 | return; |
|
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254 | |
|
|
255 | } else if(!strcmp(&pl_god->name,altar->other_arch->clone.name)) { |
|
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256 | /* pray at your gods altar */ |
|
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257 | int bonus = (pl->stats.Wis+skill->level)/10; |
|
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258 | |
|
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259 | /* we can get neg grace up faster */ |
|
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260 | if(pl->stats.grace<0) pl->stats.grace+=(bonus>-1*(pl->stats.grace/10) ? |
|
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261 | bonus : -1*(pl->stats.grace/10)); |
|
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262 | /* we can super-charge grace to 2x max */ |
|
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263 | if(pl->stats.grace<(2*pl->stats.maxgrace)) { |
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264 | pl->stats.grace+=bonus/2; |
|
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265 | } |
|
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266 | if(pl->stats.grace>(2*pl->stats.maxgrace)) { |
|
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267 | pl->stats.grace=(2*pl->stats.maxgrace); |
|
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268 | } |
|
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269 | |
|
|
270 | /* Every once in a while, the god decides to checkup on their |
|
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271 | * follower, and may intervene to help them out. |
|
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272 | */ |
|
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273 | bonus = MAX(1, bonus + MAX(pl->stats.luck, -3)); /* -- DAMN -- */ |
|
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274 | |
|
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275 | if(((random_roll(0, 399, pl, PREFER_LOW))-bonus)<0) |
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276 | god_intervention(pl,pl_god, skill); |
|
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277 | |
|
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278 | } else { /* praying to another god! */ |
|
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279 | uint64 loss = 0; |
|
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280 | int angry=1; |
|
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281 | |
|
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282 | /* I believe the logic for detecting opposing gods was completely |
|
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283 | * broken - I think it should work now. altar->other_arch |
|
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284 | * points to the god of this altar (which we have |
|
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285 | * already verified is non null). pl_god->other_arch |
|
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286 | * is the opposing god - we need to verify that exists before |
|
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287 | * using its values. |
|
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288 | */ |
|
|
289 | if(pl_god->other_arch && |
|
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290 | (altar->other_arch->name==pl_god->other_arch->name)) { |
|
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291 | angry=2; |
|
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292 | if(random_roll(0, skill->level+2, pl, PREFER_LOW)-5 > 0) { |
|
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293 | object *tmp; |
|
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294 | |
|
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295 | /* you really screwed up */ |
|
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296 | angry=3; |
|
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297 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
|
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298 | "Foul Priest! %s punishes you!",&pl_god->name); |
|
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299 | tmp=get_archetype(LOOSE_MANA); |
|
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300 | cast_magic_storm(pl,tmp, pl_god->level+20); |
|
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301 | } else |
|
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302 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
|
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303 | "Foolish heretic! %s is livid!",&pl_god->name); |
|
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304 | } else |
|
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305 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,pl, |
|
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306 | "Heretic! %s is angered!",&pl_god->name); |
|
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307 | |
|
|
308 | /* whether we will be successfull in defecting or not - |
|
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309 | * we lose experience from the clerical experience obj |
|
|
310 | */ |
|
|
311 | |
|
|
312 | loss = angry * (skill->stats.exp / 10); |
|
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313 | if(loss) |
|
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314 | change_exp(pl, -random_roll64(0, loss, pl, PREFER_LOW), |
|
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315 | skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
316 | |
|
|
317 | /* May switch Gods, but its random chance based on our current level |
|
|
318 | * note it gets harder to swap gods the higher we get |
|
|
319 | */ |
|
|
320 | if((angry==1) && !(random_roll(0, skill->level, pl, PREFER_LOW))) { |
|
|
321 | become_follower(pl,&altar->other_arch->clone); |
|
|
322 | } else { |
|
|
323 | /* toss this player off the altar. He can try again. */ |
|
|
324 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,pl, |
|
|
325 | "A divine force pushes you off the altar."); |
|
|
326 | move_player(pl,absdir(pl->facing + 4)); /* back him off the way he came. */ |
|
|
327 | } |
|
|
328 | } |
|
|
329 | } |
224 | } |
330 | |
225 | |
331 | /** |
226 | /** |
332 | * Removes special prayers given by a god. |
227 | * Removes special prayers given by a god. |
333 | */ |
228 | */ |
|
|
229 | static void |
334 | static void check_special_prayers (object *op, object *god) |
230 | check_special_prayers (object *op, object *god) |
335 | { |
231 | { |
336 | /* Ensure that 'op' doesn't know any special prayers that are not granted |
232 | /* Ensure that 'op' doesn't know any special prayers that are not granted |
337 | * by 'god'. |
233 | * by 'god'. |
338 | */ |
234 | */ |
339 | treasure *tr; |
235 | treasure *tr; |
340 | object *tmp, *next_tmp; |
236 | object *tmp, *next_tmp; |
341 | int remove=0; |
237 | int remove = 0; |
342 | |
238 | |
343 | /* Outer loop iterates over all special prayer marks */ |
239 | /* Outer loop iterates over all special prayer marks */ |
344 | for (tmp = op->inv; tmp; tmp = next_tmp) { |
240 | for (tmp = op->inv; tmp; tmp = next_tmp) |
|
|
241 | { |
345 | next_tmp = tmp->below; |
242 | next_tmp = tmp->below; |
346 | |
243 | |
347 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
244 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
348 | * in that category, not something we need to worry about. |
245 | * in that category, not something we need to worry about. |
349 | */ |
246 | */ |
350 | if (tmp->type != SPELL || !QUERY_FLAG(tmp, FLAG_STARTEQUIP)) |
247 | if (tmp->type != SPELL || !tmp->flag [FLAG_STARTEQUIP]) |
351 | continue; |
248 | continue; |
352 | |
249 | |
353 | if (god->randomitems == NULL) { |
250 | if (god->randomitems == NULL) |
|
|
251 | { |
354 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
252 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
355 | do_forget_spell (op, tmp->name); |
253 | do_forget_spell (op, tmp->name); |
356 | continue; |
254 | continue; |
357 | } |
255 | } |
358 | |
256 | |
359 | /* Inner loop tries to find the special prayer in the god's treasure |
257 | /* Inner loop tries to find the special prayer in the god's treasure |
360 | * list. We default that the spell should be removed. |
258 | * list. We default that the spell should be removed. |
361 | */ |
259 | */ |
362 | remove=1; |
260 | remove = 1; |
363 | for (tr = god->randomitems->items; tr; tr = tr->next) |
261 | for (tr = god->randomitems->items; tr; tr = tr->next) |
364 | { |
262 | { |
365 | object *item; |
263 | object *item; |
366 | |
264 | |
367 | if (tr->item == NULL) |
265 | if (!tr->item) |
368 | continue; |
266 | continue; |
|
|
267 | |
369 | item = &tr->item->clone; |
268 | item = tr->item; |
370 | |
269 | |
371 | /* Basically, see if the matching spell is granted by this god. */ |
270 | /* Basically, see if the matching spell is granted by this god. */ |
372 | |
271 | |
373 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) { |
272 | if (tr->item->type == SPELL && tr->item->object::name == tmp->name) |
|
|
273 | { |
374 | remove=0; |
274 | remove = 0; |
375 | break; |
275 | break; |
376 | } |
276 | } |
377 | } |
277 | } |
|
|
278 | |
378 | if (remove) { |
279 | if (remove) |
379 | /* just do the work of removing the spell ourselves - we already |
280 | do_forget_spell (op, tmp->name); |
380 | * know that the player knows the spell |
|
|
381 | */ |
|
|
382 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
|
|
383 | "You lose knowledge of %s.", &tmp->name); |
|
|
384 | player_unready_range_ob(op->contr, tmp); |
|
|
385 | remove_ob(tmp); |
|
|
386 | free_object(tmp); |
|
|
387 | } |
|
|
388 | |
|
|
389 | } |
|
|
390 | } |
|
|
391 | |
|
|
392 | /** |
|
|
393 | * This function is called whenever a player has |
|
|
394 | * switched to a new god. It handles basically all the stat changes |
|
|
395 | * that happen to the player, including the removal of godgiven |
|
|
396 | * items (from the former cult). |
|
|
397 | */ |
|
|
398 | void become_follower (object *op, object *new_god) { |
|
|
399 | object *old_god = NULL; /* old god */ |
|
|
400 | treasure *tr; |
|
|
401 | object *item, *skop, *next; |
|
|
402 | int i,sk_applied, |
|
|
403 | undeadified = 0; /* Turns to true if changing god can changes the undead status of the player.*/ |
|
|
404 | |
|
|
405 | |
281 | } |
406 | old_god = find_god(determine_god(op)); |
282 | } |
407 | |
283 | |
408 | /* take away any special god-characteristic items. */ |
284 | /** |
409 | for(item=op->inv;item!=NULL;item=next) { |
285 | * Unapplies up to number worth of items of type |
410 | next = item->below; |
|
|
411 | /* remove all invisible startequip items which are |
|
|
412 | * not skill, exp or force |
|
|
413 | */ |
286 | */ |
414 | if(QUERY_FLAG(item,FLAG_STARTEQUIP) && item->invisible && |
287 | static void |
415 | (item->type != SKILL) && (item->type != EXPERIENCE) && |
288 | stop_using_item (object *op, int type, int number) |
416 | (item->type != FORCE)) { |
289 | { |
417 | |
290 | for (object *tmp = op->inv; tmp && number; tmp = tmp->below) |
418 | if (item->type == SPELL) |
291 | if (tmp->type == type && tmp->flag [FLAG_APPLIED]) |
419 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY, 0, op, |
|
|
420 | "You lose knowledge of %s.", &item->name); |
|
|
421 | player_unready_range_ob(op->contr, item); |
|
|
422 | remove_ob(item); |
|
|
423 | free_object(item); |
|
|
424 | } |
|
|
425 | } |
|
|
426 | |
|
|
427 | /* remove any godgiven items from the old god */ |
|
|
428 | if (old_god) { |
|
|
429 | for(tr=old_god->randomitems->items; tr!=NULL; tr = tr->next) { |
|
|
430 | if (tr->item && QUERY_FLAG(&tr->item->clone, FLAG_STARTEQUIP)) |
|
|
431 | follower_remove_similar_item(op, &tr->item->clone); |
|
|
432 | } |
|
|
433 | } |
|
|
434 | |
|
|
435 | if(!op||!new_god) return; |
|
|
436 | |
|
|
437 | if(op->race && new_god->slaying && strstr(op->race,new_god->slaying)) { |
|
|
438 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op,"Fool! %s detests your kind!", |
|
|
439 | &new_god->name); |
|
|
440 | if(random_roll(0, op->level-1, op, PREFER_LOW)-5>0) { |
|
|
441 | object *tmp = get_archetype(LOOSE_MANA); |
|
|
442 | cast_magic_storm(op,tmp, new_god->level+10); |
|
|
443 | } |
|
|
444 | return; |
|
|
445 | } |
|
|
446 | |
|
|
447 | |
|
|
448 | /* give the player any special god-characteristic-items. */ |
|
|
449 | for(tr=new_god->randomitems->items; tr!=NULL; tr = tr->next) { |
|
|
450 | if(tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
|
|
451 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
|
|
452 | god_gives_present(op,new_god,tr); } |
|
|
453 | |
|
|
454 | |
|
|
455 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
|
|
456 | "You become a follower of %s!",&new_god->name); |
|
|
457 | |
|
|
458 | for (skop = op->inv; skop != NULL; skop=skop->below) |
|
|
459 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
|
|
460 | |
|
|
461 | /* Player has no skill - give them the skill */ |
|
|
462 | if (!skop) { |
|
|
463 | /* The arhetype should always be defined - if we crash here because it doesn't, |
|
|
464 | * things are really messed up anyways. |
|
|
465 | */ |
|
|
466 | skop = give_skill_by_name(op, get_archetype_by_type_subtype(SKILL, SK_PRAYING)->clone.skill); |
|
|
467 | link_player_skills(op); |
|
|
468 | } |
|
|
469 | |
|
|
470 | sk_applied=QUERY_FLAG(skop,FLAG_APPLIED); /* save skill status */ |
|
|
471 | |
|
|
472 | /* Clear the "undead" status. We also need to force a call to change_abil, |
|
|
473 | * so I set undeadified for that. |
|
|
474 | * - gros, 21th July 2006. |
|
|
475 | */ |
|
|
476 | if ((old_god)&&(QUERY_FLAG(old_god,FLAG_UNDEAD))) |
|
|
477 | { |
292 | { |
478 | CLEAR_FLAG(skop,FLAG_UNDEAD); |
293 | op->apply (tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
479 | undeadified=1; |
294 | --number; |
480 | } |
295 | } |
|
|
296 | } |
481 | |
297 | |
482 | if(skop->title) { /* get rid of old god */ |
298 | /** |
483 | new_draw_info_format(NDI_UNIQUE,0,op, |
299 | * If the god does/doesnt have this flag, we |
484 | "%s's blessing is withdrawn from you.", &skop->title); |
300 | * give/remove it from the experience object if it doesnt/does |
485 | /* The point of this is to really show what abilities the player just lost */ |
301 | * already exist. For players only! |
486 | if (sk_applied || undeadified) { |
302 | */ |
|
|
303 | static inline void |
|
|
304 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
305 | { |
|
|
306 | exp_ob->flag [flag] = god->flag [flag]; |
|
|
307 | return; |
487 | |
308 | |
488 | CLEAR_FLAG(skop,FLAG_APPLIED); |
309 | // old code follows for reference... |
489 | (void) change_abil(op,skop); |
310 | if (god->flag [flag] && !exp_ob->flag [flag]) |
|
|
311 | exp_ob->set_flag (flag); |
|
|
312 | else if (exp_ob->flag [flag] && !god->flag [flag]) |
|
|
313 | { |
|
|
314 | /* When this is called with the exp_ob set to the player, |
|
|
315 | * this check is broken, because most all players arch |
|
|
316 | * allow use of weapons. I'm not actually sure why this |
|
|
317 | * check is here - I guess if you had a case where the |
|
|
318 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
319 | * the god places on it, this may make sense. But I don't think |
|
|
320 | * there is any case like that. |
490 | } |
321 | */ |
|
|
322 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
323 | exp_ob->clr_flag (flag); |
491 | } |
324 | }; |
492 | |
|
|
493 | /* now change to the new gods attributes to exp_obj */ |
|
|
494 | skop->title = new_god->name; |
|
|
495 | skop->path_attuned=new_god->path_attuned; |
|
|
496 | skop->path_repelled=new_god->path_repelled; |
|
|
497 | skop->path_denied=new_god->path_denied; |
|
|
498 | /* copy god's resistances */ |
|
|
499 | memcpy(skop->resist, new_god->resist, sizeof(new_god->resist)); |
|
|
500 | |
|
|
501 | /* make sure that certain immunities do NOT get passed |
|
|
502 | * to the follower! |
|
|
503 | */ |
|
|
504 | for (i=0; i<NROFATTACKS; i++) |
|
|
505 | if (skop->resist[i] > 30 && (i==ATNR_FIRE || i==ATNR_COLD || |
|
|
506 | i==ATNR_ELECTRICITY || i==ATNR_POISON)) |
|
|
507 | skop->resist[i] = 30; |
|
|
508 | |
|
|
509 | skop->stats.hp= (sint16) new_god->last_heal; |
|
|
510 | skop->stats.sp= (sint16) new_god->last_sp; |
|
|
511 | skop->stats.grace= (sint16) new_god->last_grace; |
|
|
512 | skop->stats.food= (sint16) new_god->last_eat; |
|
|
513 | skop->stats.luck= (sint8) new_god->stats.luck; |
|
|
514 | /* gods may pass on certain flag properties */ |
|
|
515 | update_priest_flag(new_god,skop,FLAG_SEE_IN_DARK); |
|
|
516 | update_priest_flag(new_god,skop,FLAG_REFL_SPELL); |
|
|
517 | update_priest_flag(new_god,skop,FLAG_REFL_MISSILE); |
|
|
518 | update_priest_flag(new_god,skop,FLAG_STEALTH); |
|
|
519 | update_priest_flag(new_god,skop,FLAG_MAKE_INVIS); |
|
|
520 | update_priest_flag(new_god,skop,FLAG_UNDEAD); |
|
|
521 | update_priest_flag(new_god,skop,FLAG_BLIND); |
|
|
522 | update_priest_flag(new_god,skop,FLAG_XRAYS); /* better have this if blind! */ |
|
|
523 | |
|
|
524 | new_draw_info_format(NDI_UNIQUE,0,op, |
|
|
525 | "You are bathed in %s's aura.",&new_god->name); |
|
|
526 | |
|
|
527 | /* Weapon/armour use are special...handle flag toggles here as this can |
|
|
528 | * only happen when gods are worshipped and if the new priest could |
|
|
529 | * have used armour/weapons in the first place. |
|
|
530 | * |
|
|
531 | * This also can happen for monks which cannot use weapons. In this case |
|
|
532 | * do not allow to use weapons even if the god otherwise would allow it. |
|
|
533 | */ |
|
|
534 | if (!present_in_ob_by_name(FORCE, "no weapon force", op)) |
|
|
535 | update_priest_flag(new_god,skop,FLAG_USE_WEAPON); |
|
|
536 | update_priest_flag(new_god,skop,FLAG_USE_ARMOUR); |
|
|
537 | |
|
|
538 | if(worship_forbids_use(op,skop,FLAG_USE_WEAPON,"weapons")) |
|
|
539 | stop_using_item(op,WEAPON,2); |
|
|
540 | |
|
|
541 | if(worship_forbids_use(op,skop,FLAG_USE_ARMOUR,"armour")) { |
|
|
542 | stop_using_item(op,ARMOUR,1); |
|
|
543 | stop_using_item(op,HELMET,1); |
|
|
544 | stop_using_item(op,BOOTS,1); |
|
|
545 | stop_using_item(op,GLOVES,1); |
|
|
546 | stop_using_item(op,SHIELD,1); |
|
|
547 | } |
|
|
548 | |
|
|
549 | SET_FLAG(skop,FLAG_APPLIED); |
|
|
550 | (void) change_abil(op,skop); |
|
|
551 | |
|
|
552 | /* return to previous skill status */ |
|
|
553 | if (!sk_applied) CLEAR_FLAG(skop,FLAG_APPLIED); |
|
|
554 | |
|
|
555 | check_special_prayers (op, new_god); |
|
|
556 | } |
325 | } |
557 | |
326 | |
558 | /** |
327 | /** |
559 | * Forbids or let player use something item type. |
328 | * Forbids or let player use something item type. |
560 | * op is the player. |
329 | * op is the player. |
561 | * exp_obj is the widsom experience. |
330 | * exp_obj is the widsom experience. |
562 | * flag is the flag to check against. |
331 | * flag is the flag to check against. |
563 | * string is the string to print out. |
332 | * string is the string to print out. |
564 | */ |
333 | */ |
565 | |
334 | static int |
566 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) { |
335 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
567 | |
336 | { |
568 | if(QUERY_FLAG(&op->arch->clone,flag)) |
337 | if (op->arch->flag [flag]) |
569 | if(QUERY_FLAG(op,flag)!=QUERY_FLAG(exp_obj,flag)) { |
338 | if (op->flag [flag] != exp_obj->flag [flag]) |
|
|
339 | { |
570 | update_priest_flag(exp_obj,op,flag); |
340 | update_priest_flag (exp_obj, op, flag); |
571 | if(QUERY_FLAG(op,flag)) |
341 | if (op->flag [flag]) |
572 | new_draw_info_format(NDI_UNIQUE,0,op,"You may use %s again.",string); |
342 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
573 | else { |
343 | else |
|
|
344 | { |
574 | new_draw_info_format(NDI_UNIQUE,0,op,"You are forbidden to use %s.",string); |
345 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
575 | return 1; |
346 | return 1; |
|
|
347 | } |
576 | } |
348 | } |
577 | } |
349 | |
578 | return 0; |
350 | return 0; |
579 | } |
351 | } |
580 | |
352 | |
581 | /** |
353 | /** |
582 | * Unapplies up to number worth of items of type |
354 | * This function is called whenever a player has |
|
|
355 | * switched to a new god. It handles basically all the stat changes |
|
|
356 | * that happen to the player, including the removal of godgiven |
|
|
357 | * items (from the former cult). |
583 | */ |
358 | */ |
584 | void stop_using_item ( object *op, int type, int number ) { |
359 | void |
585 | object *tmp; |
360 | object::become_follower (object *new_god) |
586 | |
|
|
587 | for(tmp=op->inv;tmp&&number;tmp=tmp->below) |
|
|
588 | if(tmp->type==type&&QUERY_FLAG(tmp,FLAG_APPLIED)) { |
|
|
589 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
590 | number--; |
|
|
591 | } |
|
|
592 | } |
|
|
593 | |
|
|
594 | /** |
|
|
595 | * If the god does/doesnt have this flag, we |
|
|
596 | * give/remove it from the experience object if it doesnt/does |
|
|
597 | * already exist. For players only! |
|
|
598 | */ |
|
|
599 | |
|
|
600 | void update_priest_flag (object *god, object *exp_ob, uint32 flag) { |
|
|
601 | if(QUERY_FLAG(god,flag)&&!QUERY_FLAG(exp_ob,flag)) |
|
|
602 | SET_FLAG(exp_ob,flag); |
|
|
603 | else if(QUERY_FLAG(exp_ob,flag)&&!QUERY_FLAG(god,flag)) |
|
|
604 | { |
|
|
605 | /* When this is called with the exp_ob set to the player, |
|
|
606 | * this check is broken, because most all players arch |
|
|
607 | * allow use of weapons. I'm not actually sure why this |
|
|
608 | * check is here - I guess if you had a case where the |
|
|
609 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
610 | * the god places on it, this may make sense. But I don't think |
|
|
611 | * there is any case like that. |
|
|
612 | */ |
|
|
613 | |
|
|
614 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
615 | CLEAR_FLAG(exp_ob,flag); |
|
|
616 | }; |
|
|
617 | } |
|
|
618 | |
|
|
619 | |
|
|
620 | |
|
|
621 | archetype *determine_holy_arch (object *god, const char *type) |
|
|
622 | { |
361 | { |
|
|
362 | object *old_god = 0; /* old god */ |
623 | treasure *tr; |
363 | treasure *tr; |
|
|
364 | object *item, *skop, *next; |
|
|
365 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
624 | |
366 | |
|
|
367 | if (!contr) |
|
|
368 | return; |
|
|
369 | |
|
|
370 | contr->queue_stats_update (); |
|
|
371 | |
|
|
372 | old_god = find_god (determine_god (this)); |
|
|
373 | |
|
|
374 | /* take away any special god-characteristic items. */ |
|
|
375 | for (item = inv; item; item = next) |
|
|
376 | { |
|
|
377 | next = item->below; |
|
|
378 | |
|
|
379 | // remove all invisible startequip items which are not skill, exp or force |
|
|
380 | if (item->flag [FLAG_STARTEQUIP] && item->invisible |
|
|
381 | && item->type != SKILL && item->type != FORCE) |
|
|
382 | { |
|
|
383 | if (item->type == SPELL) |
|
|
384 | { |
|
|
385 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, this, "You lose knowledge of %s.", &item->name); |
|
|
386 | esrv_remove_spell (contr, item); |
|
|
387 | } |
|
|
388 | |
|
|
389 | item->destroy (); |
|
|
390 | } |
|
|
391 | } |
|
|
392 | |
|
|
393 | /* remove any godgiven items from the old god */ |
|
|
394 | if (old_god) |
|
|
395 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
|
|
396 | if (tr->item && tr->item->flag [FLAG_STARTEQUIP]) |
|
|
397 | follower_remove_similar_item (this, tr->item); |
|
|
398 | |
|
|
399 | if (!new_god) |
|
|
400 | return; |
|
|
401 | |
|
|
402 | if (new_god->slaying && new_god->slaying.contains (race)) |
|
|
403 | { |
|
|
404 | failmsgf ("Fool! %s detests your kind! H<This god does not accept followers of your race.>", &new_god->name); |
|
|
405 | |
|
|
406 | if (random_roll (0, level - 1, this, PREFER_LOW) - 5 > 0) |
|
|
407 | { |
|
|
408 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
409 | |
|
|
410 | cast_magic_storm (this, tmp, new_god->level + 10); |
|
|
411 | } |
|
|
412 | |
|
|
413 | return; |
|
|
414 | } |
|
|
415 | |
|
|
416 | /* give the player any special god-characteristic-items. */ |
|
|
417 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
|
|
418 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
|
|
419 | && tr->item->type != BOOK && tr->item->type != SPELL) |
|
|
420 | god_gives_present (this, new_god, tr); |
|
|
421 | |
|
|
422 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, this, "You become a follower of %s!", &new_god->name); |
|
|
423 | |
|
|
424 | for (skop = inv; skop; skop = skop->below) |
|
|
425 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
426 | break; |
|
|
427 | |
|
|
428 | /* Player has no skill - give them the skill */ |
|
|
429 | if (!skop) |
|
|
430 | /* The archetype should always be defined - if we crash here because it doesn't, |
|
|
431 | * things are really messed up anyways. |
|
|
432 | */ |
|
|
433 | skop = give_skill_by_name (this, shstr_praying); |
|
|
434 | |
|
|
435 | sk_applied = skop->flag [FLAG_APPLIED]; /* save skill status */ |
|
|
436 | |
|
|
437 | /* Clear the "undead" status. We also need to force a call to change_abil, |
|
|
438 | * so I set undeadified for that. |
|
|
439 | * - gros, 21th July 2006. |
|
|
440 | */ |
|
|
441 | if (old_god && old_god->flag [FLAG_UNDEAD]) |
|
|
442 | { |
|
|
443 | skop->clr_flag (FLAG_UNDEAD); |
|
|
444 | undeadified = 1; |
|
|
445 | } |
|
|
446 | |
|
|
447 | if (skop->title) |
|
|
448 | { |
|
|
449 | /* get rid of old god */ |
|
|
450 | new_draw_info_format (NDI_UNIQUE, 0, this, "%s's blessing is withdrawn from you.", &skop->title); |
|
|
451 | |
|
|
452 | /* The point of this is to really show what abilities the player just lost */ |
|
|
453 | if (sk_applied || undeadified) |
|
|
454 | { |
|
|
455 | skop->clr_flag (FLAG_APPLIED); |
|
|
456 | change_abil (this, skop); |
|
|
457 | } |
|
|
458 | } |
|
|
459 | |
|
|
460 | /* now change to the new gods attributes to exp_obj */ |
|
|
461 | skop->title = new_god->name; |
|
|
462 | skop->path_attuned = new_god->path_attuned; |
|
|
463 | skop->path_repelled = new_god->path_repelled; |
|
|
464 | skop->path_denied = new_god->path_denied; |
|
|
465 | /* copy god's resistances */ |
|
|
466 | memcpy (skop->resist, new_god->resist, sizeof (new_god->resist)); |
|
|
467 | |
|
|
468 | /* make sure that certain immunities do NOT get passed |
|
|
469 | * to the follower! |
|
|
470 | */ |
|
|
471 | for (i = 0; i < NROFATTACKS; i++) |
|
|
472 | if (skop->resist[i] > 30 && (i == ATNR_FIRE || i == ATNR_COLD || i == ATNR_ELECTRICITY || i == ATNR_POISON)) |
|
|
473 | skop->resist[i] = 30; |
|
|
474 | |
|
|
475 | skop->stats.hp = (sint16) new_god->last_heal; |
|
|
476 | skop->stats.sp = (sint16) new_god->last_sp; |
|
|
477 | skop->stats.grace = (sint16) new_god->last_grace; |
|
|
478 | skop->stats.food = (sint16) new_god->last_eat; |
|
|
479 | skop->stats.luck = (sint8) new_god->stats.luck; |
|
|
480 | /* gods may pass on certain flag properties */ |
|
|
481 | update_priest_flag (new_god, skop, FLAG_SEE_IN_DARK); |
|
|
482 | update_priest_flag (new_god, skop, FLAG_REFL_SPELL); |
|
|
483 | update_priest_flag (new_god, skop, FLAG_REFL_MISSILE); |
|
|
484 | update_priest_flag (new_god, skop, FLAG_STEALTH); |
|
|
485 | update_priest_flag (new_god, skop, FLAG_MAKE_INVIS); |
|
|
486 | update_priest_flag (new_god, skop, FLAG_UNDEAD); |
|
|
487 | update_priest_flag (new_god, skop, FLAG_BLIND); |
|
|
488 | update_priest_flag (new_god, skop, FLAG_XRAYS); /* better have this if blind! */ |
|
|
489 | |
|
|
490 | new_draw_info_format (NDI_UNIQUE, 0, this, "You are bathed in %s's aura.", &new_god->name); |
|
|
491 | |
|
|
492 | /* Weapon/armour use are special...handle flag toggles here as this can |
|
|
493 | * only happen when gods are worshipped and if the new priest could |
|
|
494 | * have used armour/weapons in the first place. |
|
|
495 | * |
|
|
496 | * This also can happen for monks which cannot use weapons. In this case |
|
|
497 | * do not allow to use weapons even if the god otherwise would allow it. |
|
|
498 | */ |
|
|
499 | if (!present_in_ob_by_name (FORCE, "no weapon force", this)) |
|
|
500 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
|
|
501 | |
|
|
502 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
|
|
503 | |
|
|
504 | if (worship_forbids_use (this, skop, FLAG_USE_WEAPON, "weapons")) |
|
|
505 | stop_using_item (this, WEAPON, 2); |
|
|
506 | |
|
|
507 | if (worship_forbids_use (this, skop, FLAG_USE_ARMOUR, "armour")) |
|
|
508 | { |
|
|
509 | stop_using_item (this, ARMOUR, 1); |
|
|
510 | stop_using_item (this, HELMET, 1); |
|
|
511 | stop_using_item (this, BOOTS, 1); |
|
|
512 | stop_using_item (this, GLOVES, 1); |
|
|
513 | stop_using_item (this, SHIELD, 1); |
|
|
514 | } |
|
|
515 | |
|
|
516 | skop->set_flag (FLAG_APPLIED); |
|
|
517 | change_abil (this, skop); |
|
|
518 | |
|
|
519 | /* return to previous skill status */ |
|
|
520 | if (!sk_applied) |
|
|
521 | { |
|
|
522 | skop->clr_flag (FLAG_APPLIED); |
|
|
523 | contr->queue_stats_update (); |
|
|
524 | } |
|
|
525 | |
|
|
526 | check_special_prayers (this, new_god); |
|
|
527 | } |
|
|
528 | |
|
|
529 | archetype * |
|
|
530 | determine_holy_arch (object *god, shstr_cmp type) |
|
|
531 | { |
|
|
532 | treasure *tr; |
|
|
533 | |
625 | if ( ! god || ! god->randomitems) { |
534 | if (!god || !god->randomitems) |
|
|
535 | { |
626 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " |
536 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
627 | "randomitems\n"); |
|
|
628 | return NULL; |
537 | return 0; |
629 | } |
538 | } |
630 | |
539 | |
631 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) { |
540 | for (tr = god->randomitems->items; tr; tr = tr->next) |
632 | object *item; |
541 | { |
633 | |
|
|
634 | if ( ! tr->item) |
542 | if (!tr->item) |
635 | continue; |
543 | continue; |
636 | item = &tr->item->clone; |
|
|
637 | |
544 | |
|
|
545 | object *item = tr->item; |
|
|
546 | |
638 | if (item->type == BOOK && item->invisible |
547 | if (item->type == BOOK && item->invisible && item->name == type) |
639 | && strcmp (item->name, type) == 0) |
|
|
640 | return item->other_arch; |
548 | return item->other_arch; |
641 | } |
549 | } |
642 | return NULL; |
550 | |
|
|
551 | return 0; |
643 | } |
552 | } |
644 | |
553 | |
645 | /** |
554 | /** |
646 | * God helps player by removing curse and/or damnation. |
555 | * God helps player by removing curse and/or damnation. |
647 | */ |
556 | */ |
|
|
557 | static int |
648 | static int god_removes_curse (object *op, int remove_damnation) |
558 | god_removes_curse (object *op, int remove_damnation) |
649 | { |
559 | { |
650 | object *tmp; |
|
|
651 | int success = 0; |
560 | int success = 0; |
652 | |
561 | |
653 | for (tmp = op->inv; tmp; tmp = tmp->below) { |
562 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
563 | { |
654 | if (tmp->invisible) |
564 | if (tmp->invisible) |
655 | continue; |
565 | continue; |
|
|
566 | |
656 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && ! remove_damnation) |
567 | if (tmp->flag [FLAG_DAMNED] && !remove_damnation) |
657 | continue; |
568 | continue; |
658 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) { |
569 | |
|
|
570 | if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED]) |
|
|
571 | { |
659 | success = 1; |
572 | success = 1; |
660 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
573 | tmp->clr_flag (FLAG_DAMNED); |
661 | CLEAR_FLAG (tmp, FLAG_CURSED); |
574 | tmp->clr_flag (FLAG_CURSED); |
662 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
575 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
663 | if (op->type == PLAYER) |
|
|
664 | esrv_send_item (op, tmp); |
|
|
665 | } |
|
|
666 | } |
|
|
667 | |
576 | |
|
|
577 | if (object *pl = tmp->visible_to ()) |
|
|
578 | esrv_update_item (UPD_FLAGS, pl, tmp); |
|
|
579 | } |
|
|
580 | } |
|
|
581 | |
668 | if (success) |
582 | if (success) |
669 | new_draw_info (NDI_UNIQUE, 0, op, |
583 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
670 | "You feel like someone is helping you."); |
584 | |
671 | return success; |
585 | return success; |
672 | } |
586 | } |
673 | |
587 | |
|
|
588 | static int |
674 | static int follower_level_to_enchantments (int level, int difficulty) |
589 | follower_level_to_enchantments (int level, int difficulty) |
675 | { |
590 | { |
676 | if (difficulty < 1) { |
591 | if (difficulty < 1) |
677 | LOG (llevError, "follower_level_to_enchantments(): " |
592 | { |
678 | "difficulty %d is invalid\n", difficulty); |
593 | LOG (llevError, "follower_level_to_enchantments(): " "difficulty %d is invalid\n", difficulty); |
679 | return 0; |
594 | return 0; |
680 | } |
595 | } |
681 | |
596 | |
682 | if (level <= 20) |
597 | if (level <= 20) |
683 | return level / difficulty; |
598 | return level / difficulty; |
|
|
599 | |
684 | if (level <= 40) |
600 | if (level <= 40) |
685 | return (20 + (level - 20) / 2) / difficulty; |
601 | return (20 + (level - 20) / 2) / difficulty; |
|
|
602 | |
686 | return (30 + (level - 40) / 4) / difficulty; |
603 | return (30 + (level - 40) / 4) / difficulty; |
|
|
604 | } |
|
|
605 | |
|
|
606 | /** |
|
|
607 | * God checks item the player is using. |
|
|
608 | * Return either -1 (bad), 0 (neutral) or |
|
|
609 | * 1 (item is ok). If you are using the item of an enemy |
|
|
610 | * god, it can be bad...-b.t. |
|
|
611 | */ |
|
|
612 | static int |
|
|
613 | god_examines_item (object *god, object *item) |
|
|
614 | { |
|
|
615 | char buf[MAX_BUF]; |
|
|
616 | |
|
|
617 | if (!god || !item) |
|
|
618 | return 0; |
|
|
619 | |
|
|
620 | if (!item->title) |
|
|
621 | return 1; /* unclaimed item are ok */ |
|
|
622 | |
|
|
623 | sprintf (buf, "of %s", &god->name); |
|
|
624 | if (!strcmp (&item->title, buf)) |
|
|
625 | return 1; /* belongs to that God */ |
|
|
626 | |
|
|
627 | if (god->title) |
|
|
628 | { /* check if we have any enemy blessed item */ |
|
|
629 | sprintf (buf, "of %s", &god->title); |
|
|
630 | if (!strcmp (&item->title, buf)) |
|
|
631 | { |
|
|
632 | if (item->env) |
|
|
633 | { |
|
|
634 | char buf[MAX_BUF]; |
|
|
635 | |
|
|
636 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
|
|
637 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
|
|
638 | } |
|
|
639 | |
|
|
640 | return -1; |
|
|
641 | } |
|
|
642 | } |
|
|
643 | |
|
|
644 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
687 | } |
645 | } |
688 | |
646 | |
689 | /** |
647 | /** |
690 | * God wants to enchant weapon. |
648 | * God wants to enchant weapon. |
691 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
649 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
692 | * it isn't a weapon for another god. If all is all right, update weapon with |
650 | * it isn't a weapon for another god. If all is all right, update weapon with |
693 | * attacktype, slaying and such. |
651 | * attacktype, slaying and such. |
694 | */ |
652 | */ |
|
|
653 | static int |
695 | static int god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
654 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
696 | { |
655 | { |
697 | char buf[MAX_BUF]; |
656 | if (!op->contr) |
698 | object *weapon; |
|
|
699 | uint32 attacktype; |
|
|
700 | int tmp; |
|
|
701 | |
|
|
702 | for (weapon = op->inv; weapon; weapon = weapon->below) |
|
|
703 | if ((weapon->type == WEAPON || weapon->type == BOW) |
|
|
704 | && QUERY_FLAG (weapon, FLAG_APPLIED)) |
|
|
705 | break; |
|
|
706 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
|
|
707 | return 0; |
|
|
708 | |
|
|
709 | /* First give it a title, so other gods won't touch it */ |
|
|
710 | if ( ! weapon->title) { |
|
|
711 | sprintf (buf, "of %s", &god->name); |
|
|
712 | weapon->title = buf; |
|
|
713 | if (op->type == PLAYER) |
|
|
714 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
715 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
|
|
716 | } |
|
|
717 | |
|
|
718 | /* Allow the weapon to slay enemies */ |
|
|
719 | if ( ! weapon->slaying && god->slaying) { |
|
|
720 | weapon->slaying = god->slaying; |
|
|
721 | new_draw_info_format (NDI_UNIQUE, 0, op, |
|
|
722 | "Your %s now hungers to slay enemies of your god!", |
|
|
723 | &weapon->name); |
|
|
724 | return 1; |
|
|
725 | } |
|
|
726 | |
|
|
727 | /* Add the gods attacktype */ |
|
|
728 | attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
729 | if ((attacktype & god->attacktype) != god->attacktype) { |
|
|
730 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
|
|
731 | weapon->attacktype = attacktype | god->attacktype; |
|
|
732 | return 1; |
|
|
733 | } |
|
|
734 | |
|
|
735 | /* Higher magic value */ |
|
|
736 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
|
|
737 | if (weapon->magic < tmp) { |
|
|
738 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
739 | "A phosphorescent glow envelops your weapon!"); |
|
|
740 | weapon->magic++; |
|
|
741 | if (op->type == PLAYER) |
|
|
742 | esrv_update_item (UPD_NAME, op, weapon); |
|
|
743 | return 1; |
|
|
744 | } |
|
|
745 | |
|
|
746 | return 0; |
657 | return 0; |
747 | } |
|
|
748 | |
658 | |
|
|
659 | object *weapon = op->contr->combat_ob; |
|
|
660 | |
|
|
661 | if (!weapon) |
|
|
662 | return 0; |
|
|
663 | |
|
|
664 | if (weapon->type != WEAPON && weapon->type != BOW) |
|
|
665 | return 0; |
|
|
666 | |
|
|
667 | if (god_examines_item (god, weapon) <= 0) |
|
|
668 | return 0; |
|
|
669 | |
|
|
670 | /* First give it a title, so other gods won't touch it */ |
|
|
671 | if (!weapon->title) |
|
|
672 | { |
|
|
673 | weapon->title = format ("of %s", &god->name); |
|
|
674 | |
|
|
675 | if (object *pl = weapon->visible_to ()) |
|
|
676 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
677 | |
|
|
678 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
|
|
679 | } |
|
|
680 | |
|
|
681 | /* Allow the weapon to slay enemies */ |
|
|
682 | if (!weapon->slaying && god->slaying) |
|
|
683 | { |
|
|
684 | weapon->slaying = god->slaying; |
|
|
685 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s now hungers to slay enemies of your god!", &weapon->name); |
|
|
686 | return 1; |
|
|
687 | } |
|
|
688 | |
|
|
689 | /* Add the gods attacktype */ |
|
|
690 | uint32 attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
691 | |
|
|
692 | if ((attacktype & god->attacktype) != god->attacktype) |
|
|
693 | { |
|
|
694 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
|
|
695 | weapon->attacktype = attacktype | god->attacktype; |
|
|
696 | return 1; |
|
|
697 | } |
|
|
698 | |
|
|
699 | /* Higher magic value */ |
|
|
700 | if (weapon->magic < follower_level_to_enchantments (skill->level, tr->level)) |
|
|
701 | { |
|
|
702 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
|
|
703 | weapon->magic++; |
|
|
704 | |
|
|
705 | if (object *pl = weapon->visible_to ()) |
|
|
706 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
707 | |
|
|
708 | return 1; |
|
|
709 | } |
|
|
710 | |
|
|
711 | return 0; |
|
|
712 | } |
|
|
713 | |
|
|
714 | /** |
|
|
715 | * Checks and maybe punishes someone praying. |
|
|
716 | * All applied items are examined, if player is using more items of other gods, |
|
|
717 | * s/he loses experience in praying or general experience if no praying. |
|
|
718 | */ |
|
|
719 | static int |
|
|
720 | god_examines_priest (object *op, object *god) |
|
|
721 | { |
|
|
722 | int reaction = 1; |
|
|
723 | object *item = NULL, *skop; |
|
|
724 | |
|
|
725 | for (item = op->inv; item; item = item->below) |
|
|
726 | if (item->flag [FLAG_APPLIED]) |
|
|
727 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
728 | |
|
|
729 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
730 | if (reaction < 0) |
|
|
731 | { |
|
|
732 | int loss = 10000000; |
|
|
733 | int angry = abs (reaction); |
|
|
734 | |
|
|
735 | for (skop = op->inv; skop; skop = skop->below) |
|
|
736 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
737 | break; |
|
|
738 | |
|
|
739 | if (skop) |
|
|
740 | loss = 0.05f * skop->stats.exp; |
|
|
741 | |
|
|
742 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? skop->skill : shstr_none, SK_SUBTRACT_SKILL_EXP); |
|
|
743 | |
|
|
744 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
745 | { |
|
|
746 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
747 | |
|
|
748 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
749 | } |
|
|
750 | |
|
|
751 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
752 | } |
|
|
753 | |
|
|
754 | return reaction; |
|
|
755 | } |
749 | |
756 | |
750 | /** |
757 | /** |
751 | * Every once in a while the god will intervene to help the worshiper. |
758 | * Every once in a while the god will intervene to help the worshiper. |
752 | * Later, this fctn can be used to supply quests, etc for the |
759 | * Later, this fctn can be used to supply quests, etc for the |
753 | * priest. -b.t. |
760 | * priest. -b.t. |
754 | * called from pray_at_altar() currently. |
761 | * called from pray_at_altar() currently. |
755 | */ |
762 | */ |
756 | |
763 | static void |
757 | void god_intervention (object *op, object *god, object *skill) |
764 | god_intervention (object *op, object *god, object *skill) |
758 | { |
765 | { |
759 | treasure *tr; |
766 | treasure *tr; |
760 | |
767 | |
761 | if ( ! god || ! god->randomitems) { |
768 | if (!god || !god->randomitems) |
762 | LOG (llevError, |
769 | { |
763 | "BUG: god_intervention(): no god or god without randomitems\n"); |
770 | LOG (llevError, "BUG: god_intervention(): no god or god without randomitems\n"); |
764 | return; |
771 | return; |
765 | } |
772 | } |
766 | |
773 | |
767 | check_special_prayers (op, god); |
774 | check_special_prayers (op, god); |
768 | |
775 | |
769 | /* lets do some checks of whether we are kosher with our god */ |
776 | /* lets do some checks of whether we are kosher with our god */ |
770 | if (god_examines_priest (op, god) < 0) |
777 | if (god_examines_priest (op, god) < 0) |
771 | return; |
778 | return; |
772 | |
779 | |
|
|
780 | op->play_sound (sound_find ("god_intervention")); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
781 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
774 | |
782 | |
775 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) { |
783 | for (tr = god->randomitems->items; tr; tr = tr->next) |
|
|
784 | { |
776 | object *item; |
785 | object *item; |
777 | |
786 | |
778 | if (tr->chance <= random_roll(0, 99, op, PREFER_HIGH)) |
787 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
779 | continue; |
788 | continue; |
780 | |
789 | |
781 | /* Treasurelist - generate some treasure for the follower */ |
790 | /* Treasurelist - generate some treasure for the follower */ |
782 | if (tr->name) { |
791 | if (tr->name) |
|
|
792 | { |
783 | treasurelist *tl = find_treasurelist (tr->name); |
793 | treasurelist *tl = treasurelist::find (tr->name); |
|
|
794 | |
784 | if (tl == NULL) |
795 | if (tl == NULL) |
785 | continue; |
796 | continue; |
786 | |
797 | |
787 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " |
798 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
788 | "eyes. You catch it before it falls to the ground."); |
|
|
789 | |
799 | |
790 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD |
800 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD, skill->level, 0); |
791 | | GT_UPDATE_INV, skill->level, 0); |
801 | return; |
|
|
802 | } |
|
|
803 | |
|
|
804 | if (!tr->item) |
|
|
805 | continue; |
|
|
806 | |
|
|
807 | item = tr->item; |
|
|
808 | |
|
|
809 | /* Grace limit */ |
|
|
810 | if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
|
|
811 | { |
|
|
812 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
|
|
813 | { |
|
|
814 | /* Follower lacks the required grace for the following |
|
|
815 | * treasure list items. */ |
|
|
816 | |
|
|
817 | object *tmp = get_archetype (HOLY_POSSESSION); |
|
|
818 | cast_change_ability (op, op, tmp, 0, 1); |
|
|
819 | tmp->destroy (); |
|
|
820 | return; |
|
|
821 | } |
|
|
822 | |
|
|
823 | continue; |
|
|
824 | } |
|
|
825 | |
|
|
826 | /* Restore grace */ |
|
|
827 | if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
|
|
828 | { |
|
|
829 | if (op->stats.grace >= 0) |
|
|
830 | continue; |
|
|
831 | |
|
|
832 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
|
|
833 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
|
|
834 | return; |
|
|
835 | } |
|
|
836 | |
|
|
837 | /* Heal damage */ |
|
|
838 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
|
|
839 | { |
|
|
840 | if (op->stats.hp >= op->stats.maxhp) |
|
|
841 | continue; |
|
|
842 | |
|
|
843 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
|
|
844 | op->stats.hp = op->stats.maxhp; |
|
|
845 | return; |
|
|
846 | } |
|
|
847 | |
|
|
848 | /* Restore spellpoints */ |
|
|
849 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore spellpoints") == 0) |
|
|
850 | { |
|
|
851 | int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
|
|
852 | |
|
|
853 | /* Restore to 50 .. 100%, if sp < 50% */ |
|
|
854 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
|
|
855 | |
|
|
856 | if (op->stats.sp >= max / 2) |
|
|
857 | continue; |
|
|
858 | |
|
|
859 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!"); |
|
|
860 | op->stats.sp = new_sp; |
|
|
861 | } |
|
|
862 | |
|
|
863 | /* Various heal spells */ |
|
|
864 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
|
|
865 | { |
|
|
866 | object *tmp = archetype::get (item->slaying); |
|
|
867 | int success = cast_heal (op, op, tmp, 0); |
|
|
868 | tmp->destroy (); |
|
|
869 | |
|
|
870 | if (success) |
792 | return; |
871 | return; |
|
|
872 | else |
|
|
873 | continue; |
|
|
874 | } |
|
|
875 | |
|
|
876 | /* Remove curse */ |
|
|
877 | if (item->type == BOOK && item->invisible && strcmp (item->name, "remove curse") == 0) |
793 | } |
878 | { |
|
|
879 | if (god_removes_curse (op, 0)) |
|
|
880 | return; |
|
|
881 | else |
|
|
882 | continue; |
|
|
883 | } |
794 | |
884 | |
795 | if ( ! tr->item) { |
885 | /* Remove damnation */ |
796 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", |
886 | if (item->type == BOOK && item->invisible && strcmp (item->name, "remove damnation") == 0) |
797 | &god->name); |
887 | { |
|
|
888 | if (god_removes_curse (op, 1)) |
|
|
889 | return; |
|
|
890 | else |
|
|
891 | continue; |
|
|
892 | } |
|
|
893 | |
|
|
894 | /* Heal depletion */ |
|
|
895 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal depletion") == 0) |
|
|
896 | { |
|
|
897 | object *depl; |
|
|
898 | archetype *at; |
|
|
899 | int i; |
|
|
900 | |
|
|
901 | if ((at = archetype::find (shstr_depletion)) == NULL) |
|
|
902 | { |
|
|
903 | LOG (llevError, "Could not find archetype depletion.\n"); |
798 | continue; |
904 | continue; |
799 | } |
|
|
800 | item = &tr->item->clone; |
|
|
801 | |
|
|
802 | /* Grace limit */ |
|
|
803 | if (item->type == BOOK && item->invisible |
|
|
804 | && strcmp (item->name, "grace limit") == 0) { |
|
|
805 | if (op->stats.grace < item->stats.grace |
|
|
806 | || op->stats.grace < op->stats.maxgrace) { |
|
|
807 | object *tmp; |
|
|
808 | |
|
|
809 | /* Follower lacks the required grace for the following |
|
|
810 | * treasure list items. */ |
|
|
811 | |
|
|
812 | tmp = get_archetype(HOLY_POSSESSION); |
|
|
813 | cast_change_ability(op, op, tmp, 0, 1); |
|
|
814 | free_object(tmp); |
|
|
815 | return; |
|
|
816 | } |
905 | } |
817 | continue; |
|
|
818 | } |
|
|
819 | |
906 | |
820 | /* Restore grace */ |
907 | depl = present_arch_in_ob (at, op); |
821 | if (item->type == BOOK && item->invisible |
908 | |
822 | && strcmp (item->name, "restore grace") == 0) |
909 | if (depl == NULL) |
823 | { |
|
|
824 | if (op->stats.grace >= 0) |
|
|
825 | continue; |
910 | continue; |
826 | op->stats.grace = random_roll(0, 9, op, PREFER_HIGH); |
911 | |
|
|
912 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
|
|
913 | |
|
|
914 | for (i = 0; i < NUM_STATS; i++) |
|
|
915 | if (depl->stats.stat (i)) |
|
|
916 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
|
|
917 | |
|
|
918 | depl->destroy (); |
|
|
919 | op->update_stats (); |
|
|
920 | return; |
|
|
921 | } |
|
|
922 | |
|
|
923 | /* Voices */ |
|
|
924 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
|
|
925 | { |
|
|
926 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to turn around:"); |
|
|
927 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
|
|
928 | return; |
|
|
929 | } |
|
|
930 | |
|
|
931 | /* Messages */ |
|
|
932 | if (item->type == BOOK && item->invisible && strcmp (item->name, "message") == 0) |
|
|
933 | { |
827 | new_draw_info (NDI_UNIQUE, 0, op, |
934 | new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
828 | "You are returned to a state of grace."); |
935 | return; |
|
|
936 | } |
|
|
937 | |
|
|
938 | /* Enchant weapon */ |
|
|
939 | if (item->type == BOOK && item->invisible && strcmp (item->name, "enchant weapon") == 0) |
|
|
940 | { |
|
|
941 | if (god_enchants_weapon (op, god, item, skill)) |
829 | return; |
942 | return; |
830 | } |
943 | else |
831 | |
|
|
832 | /* Heal damage */ |
|
|
833 | if (item->type == BOOK && item->invisible |
|
|
834 | && strcmp (item->name, "restore hitpoints") == 0) |
|
|
835 | { |
|
|
836 | if (op->stats.hp >= op->stats.maxhp) |
|
|
837 | continue; |
944 | continue; |
838 | new_draw_info (NDI_UNIQUE, 0, op, |
945 | } |
839 | "A white light surrounds and heals you!"); |
946 | |
840 | op->stats.hp = op->stats.maxhp; |
947 | /* Spellbooks - works correctly only for prayers */ |
|
|
948 | if (item->type == SPELL) |
|
|
949 | { |
|
|
950 | if (check_spell_known (op, item->name)) |
|
|
951 | continue; |
|
|
952 | if (item->level > skill->level) |
|
|
953 | continue; |
|
|
954 | |
|
|
955 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants you use of a special prayer!", &god->name); |
|
|
956 | do_learn_spell (op, item, 1); |
|
|
957 | return; |
|
|
958 | |
|
|
959 | } |
|
|
960 | |
|
|
961 | /* Other gifts */ |
|
|
962 | if (!item->invisible) |
|
|
963 | { |
|
|
964 | if (god_gives_present (op, god, tr)) |
841 | return; |
965 | return; |
842 | } |
966 | else |
843 | |
|
|
844 | /* Restore spellpoints */ |
|
|
845 | if (item->type == BOOK && item->invisible |
|
|
846 | && strcmp (item->name, "restore spellpoints") == 0) |
|
|
847 | { |
|
|
848 | int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
|
|
849 | /* Restore to 50 .. 100%, if sp < 50% */ |
|
|
850 | int new_sp = (int) (random_roll(1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
|
|
851 | if (op->stats.sp >= max / 2) |
|
|
852 | continue; |
967 | continue; |
853 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " |
|
|
854 | "your head but doesn't hurt you!"); |
|
|
855 | op->stats.sp = new_sp; |
|
|
856 | } |
|
|
857 | |
|
|
858 | /* Various heal spells */ |
|
|
859 | if (item->type == BOOK && item->invisible |
|
|
860 | && strcmp (item->name, "heal spell") == 0) |
|
|
861 | { |
968 | } |
|
|
969 | /* else ignore it */ |
|
|
970 | } |
|
|
971 | |
|
|
972 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
|
|
973 | } |
|
|
974 | |
|
|
975 | /** |
|
|
976 | * Player prays at altar. |
|
|
977 | * Checks for god changing, divine intervention, and so on. |
|
|
978 | */ |
|
|
979 | void |
|
|
980 | pray_at_altar (object *pl, object *altar, object *skill) |
|
|
981 | { |
|
|
982 | object *pl_god = find_god (determine_god (pl)); |
|
|
983 | |
|
|
984 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
|
|
985 | return; |
|
|
986 | |
|
|
987 | /* If non consecrate altar, don't do anything */ |
|
|
988 | if (!altar->other_arch) |
|
|
989 | return; |
|
|
990 | |
|
|
991 | /* hmm. what happend depends on pl's current god, level, etc */ |
|
|
992 | if (!pl_god) |
|
|
993 | { /*new convert */ |
|
|
994 | pl->become_follower (altar->other_arch); |
|
|
995 | return; |
|
|
996 | } |
|
|
997 | else if (pl_god->name == altar->other_arch->object::name) |
|
|
998 | { |
|
|
999 | /* pray at your gods altar */ |
|
|
1000 | /* this leads to very low levels of wis and pray to result in no doubling! */ |
|
|
1001 | int bonus = (pl->stats.Wis + skill->level) / 10; |
|
|
1002 | |
|
|
1003 | /* we can get neg grace up faster */ |
|
|
1004 | if (pl->stats.grace < 0) |
|
|
1005 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
|
1006 | |
|
|
1007 | /* we can super-charge grace to 2x max */ |
|
|
1008 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
|
|
1009 | pl->stats.grace += bonus / 2; |
|
|
1010 | else |
|
|
1011 | pl->stats.grace = 2 * pl->stats.maxgrace; |
|
|
1012 | |
|
|
1013 | /* Every once in a while, the god decides to checkup on their |
|
|
1014 | * follower, and may intervene to help them out. |
|
|
1015 | */ |
|
|
1016 | bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
|
1017 | |
|
|
1018 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
|
1019 | god_intervention (pl, pl_god, skill); |
|
|
1020 | } |
|
|
1021 | else |
|
|
1022 | { /* praying to another god! */ |
|
|
1023 | uint64 loss = 0; |
|
|
1024 | int angry = 1; |
|
|
1025 | |
|
|
1026 | /* I believe the logic for detecting opposing gods was completely |
|
|
1027 | * broken - I think it should work now. altar->other_arch |
|
|
1028 | * points to the god of this altar (which we have |
|
|
1029 | * already verified is non null). pl_god->other_arch |
|
|
1030 | * is the opposing god - we need to verify that exists before |
|
|
1031 | * using its values. |
|
|
1032 | */ |
|
|
1033 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
|
|
1034 | { |
|
|
1035 | angry = 2; |
|
|
1036 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
|
|
1037 | { |
862 | object *tmp; |
1038 | object *tmp; |
863 | int success; |
|
|
864 | |
1039 | |
865 | tmp = get_archetype_by_object_name(item->slaying); |
1040 | /* you really screwed up */ |
866 | |
1041 | angry = 3; |
867 | success = cast_heal (op, op, tmp, 0); |
1042 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
868 | free_object(tmp); |
1043 | tmp = get_archetype (LOOSE_MANA); |
869 | if (success) return; |
1044 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
870 | else continue; |
|
|
871 | } |
|
|
872 | |
|
|
873 | /* Remove curse */ |
|
|
874 | if (item->type == BOOK && item->invisible |
|
|
875 | && strcmp (item->name, "remove curse") == 0) |
|
|
876 | { |
|
|
877 | if (god_removes_curse (op, 0)) |
|
|
878 | return; |
|
|
879 | else |
|
|
880 | continue; |
|
|
881 | } |
|
|
882 | |
|
|
883 | /* Remove damnation */ |
|
|
884 | if (item->type == BOOK && item->invisible |
|
|
885 | && strcmp (item->name, "remove damnation") == 0) |
|
|
886 | { |
|
|
887 | if (god_removes_curse (op, 1)) |
|
|
888 | return; |
|
|
889 | else |
|
|
890 | continue; |
|
|
891 | } |
|
|
892 | |
|
|
893 | /* Heal depletion */ |
|
|
894 | if (item->type == BOOK && item->invisible |
|
|
895 | && strcmp (item->name, "heal depletion") == 0) |
|
|
896 | { |
|
|
897 | object *depl; |
|
|
898 | archetype *at; |
|
|
899 | int i; |
|
|
900 | |
|
|
901 | if ((at = find_archetype(ARCH_DEPLETION)) == NULL) { |
|
|
902 | LOG (llevError, "Could not find archetype depletion.\n"); |
|
|
903 | continue; |
|
|
904 | } |
1045 | } |
905 | depl = present_arch_in_ob (at, op); |
|
|
906 | if (depl == NULL) |
|
|
907 | continue; |
|
|
908 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
909 | "Shimmering light surrounds and restores you!"); |
|
|
910 | for (i = 0; i < NUM_STATS; i++) |
|
|
911 | if (get_attr_value (&depl->stats, i)) |
|
|
912 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
|
|
913 | remove_ob (depl); |
|
|
914 | free_object (depl); |
|
|
915 | fix_player (op); |
|
|
916 | return; |
|
|
917 | } |
|
|
918 | |
|
|
919 | /* Voices */ |
|
|
920 | if (item->type == BOOK && item->invisible |
|
|
921 | && strcmp (item->name, "voice_behind") == 0) |
|
|
922 | { |
|
|
923 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
924 | "You hear a voice from behind you, but you don't dare to " |
|
|
925 | "turn around:"); |
|
|
926 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
|
|
927 | return; |
|
|
928 | } |
|
|
929 | |
|
|
930 | /* Messages */ |
|
|
931 | if (item->type == BOOK && item->invisible |
|
|
932 | && strcmp (item->name, "message") == 0) |
|
|
933 | { |
|
|
934 | new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
|
|
935 | return; |
|
|
936 | } |
|
|
937 | |
|
|
938 | /* Enchant weapon */ |
|
|
939 | if (item->type == BOOK && item->invisible |
|
|
940 | && strcmp (item->name, "enchant weapon") == 0) |
|
|
941 | { |
|
|
942 | if (god_enchants_weapon (op, god, item, skill)) |
|
|
943 | return; |
|
|
944 | else |
1046 | else |
945 | continue; |
1047 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
946 | } |
|
|
947 | |
|
|
948 | /* Spellbooks - works correctly only for prayers */ |
|
|
949 | if (item->type == SPELL) |
|
|
950 | { |
1048 | } |
951 | if (check_spell_known (op, item->name)) |
1049 | else |
952 | continue; |
1050 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
953 | if (item->level > skill->level) |
|
|
954 | continue; |
|
|
955 | |
1051 | |
956 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1052 | /* whether we will be successfull in defecting or not - |
957 | "%s grants you use of a special prayer!", &god->name); |
1053 | * we lose experience from the clerical experience obj |
958 | do_learn_spell (op, item, 1); |
1054 | */ |
959 | return; |
|
|
960 | |
1055 | |
|
|
1056 | loss = angry * (skill->stats.exp / 10); |
|
|
1057 | if (loss) |
|
|
1058 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? skill->skill : shstr_none, SK_SUBTRACT_SKILL_EXP); |
|
|
1059 | |
|
|
1060 | /* May switch Gods, but its random chance based on our current level |
|
|
1061 | * note it gets harder to swap gods the higher we get |
|
|
1062 | */ |
|
|
1063 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
1064 | pl->become_follower (altar->other_arch); |
|
|
1065 | else |
961 | } |
1066 | { |
962 | |
1067 | /* toss this player off the altar. He can try again. */ |
963 | /* Other gifts */ |
1068 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
964 | if ( ! item->invisible) { |
1069 | pl->contr->fire_on = 0; |
965 | if (god_gives_present (op, god, tr)) |
1070 | pl->speed_left = 1.f; |
966 | return; |
1071 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
967 | else |
|
|
968 | continue; |
|
|
969 | } |
|
|
970 | /* else ignore it */ |
|
|
971 | } |
|
|
972 | |
|
|
973 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
|
|
974 | } |
|
|
975 | |
|
|
976 | /** |
|
|
977 | * Checks and maybe punishes someone praying. |
|
|
978 | * All applied items are examined, if player is using more items of other gods, |
|
|
979 | * s/he loses experience in praying or general experience if no praying. |
|
|
980 | */ |
|
|
981 | int god_examines_priest (object *op, object *god) { |
|
|
982 | int reaction=1; |
|
|
983 | object *item=NULL, *skop; |
|
|
984 | |
|
|
985 | for(item=op->inv;item;item=item->below) { |
|
|
986 | if(QUERY_FLAG(item,FLAG_APPLIED)) { |
|
|
987 | reaction+=god_examines_item(god,item)*(item->magic?abs(item->magic):1); |
|
|
988 | } |
|
|
989 | } |
|
|
990 | |
|
|
991 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
992 | if(reaction<0) { |
|
|
993 | int loss = 10000000; |
|
|
994 | int angry = abs(reaction); |
|
|
995 | |
|
|
996 | for (skop = op->inv; skop != NULL; skop=skop->below) |
|
|
997 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) break; |
|
|
998 | |
|
|
999 | if (skop) |
|
|
1000 | loss = (int) (0.05 * (float) skop->stats.exp); |
|
|
1001 | change_exp(op, -random_roll(0, loss*angry-1, op, PREFER_LOW), |
|
|
1002 | skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1003 | if(random_roll(0, angry, op, PREFER_LOW)) { |
|
|
1004 | object *tmp = get_archetype(LOOSE_MANA); |
|
|
1005 | cast_magic_storm(op,tmp,op->level+(angry*3)); |
|
|
1006 | } |
|
|
1007 | new_draw_info_format(NDI_UNIQUE|NDI_NAVY,0,op, |
|
|
1008 | "%s becomes angry and punishes you!",&god->name); |
|
|
1009 | } |
|
|
1010 | return reaction; |
|
|
1011 | } |
|
|
1012 | |
|
|
1013 | /** |
|
|
1014 | * God checks item the player is using. |
|
|
1015 | * Return either -1 (bad), 0 (neutral) or |
|
|
1016 | * 1 (item is ok). If you are using the item of an enemy |
|
|
1017 | * god, it can be bad...-b.t. |
|
|
1018 | */ |
|
|
1019 | |
|
|
1020 | int god_examines_item(object *god, object *item) { |
|
|
1021 | char buf[MAX_BUF]; |
|
|
1022 | |
|
|
1023 | if(!god||!item) return 0; |
|
|
1024 | |
|
|
1025 | if(!item->title) return 1; /* unclaimed item are ok */ |
|
|
1026 | |
|
|
1027 | sprintf(buf,"of %s",&god->name); |
|
|
1028 | if(!strcmp(item->title,buf)) return 1; /* belongs to that God */ |
|
|
1029 | |
|
|
1030 | if(god->title) { /* check if we have any enemy blessed item*/ |
|
|
1031 | sprintf(buf,"of %s", &god->title); |
|
|
1032 | if(!strcmp(item->title,buf)) { |
|
|
1033 | if(item->env) { |
|
|
1034 | char buf[MAX_BUF]; |
|
|
1035 | sprintf(buf,"Heretic! You are using %s!",query_name(item)); |
|
|
1036 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,item->env,buf); |
|
|
1037 | } |
1072 | } |
1038 | return -1; |
|
|
1039 | } |
|
|
1040 | } |
1073 | } |
1041 | |
|
|
1042 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
|
|
1043 | } |
1074 | } |
1044 | |
1075 | |
1045 | /** |
|
|
1046 | * Returns priest's god's id. |
|
|
1047 | * Straight calls lookup_god_by_name |
|
|
1048 | */ |
|
|
1049 | |
|
|
1050 | int get_god(object *priest) { |
|
|
1051 | int godnr=lookup_god_by_name(determine_god(priest)); |
|
|
1052 | |
|
|
1053 | return godnr; |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | /** |
|
|
1057 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
1058 | * creature of who has race *race |
|
|
1059 | * if we can't find a god that is appropriate, we return NULL |
|
|
1060 | */ |
|
|
1061 | const char *get_god_for_race(const char *race) { |
|
|
1062 | godlink *gl=first_god; |
|
|
1063 | const char *godname=NULL; |
|
|
1064 | |
|
|
1065 | if (race == NULL) return NULL; |
|
|
1066 | while(gl) { |
|
|
1067 | if (!strcasecmp(gl->arch->clone.race, race)) { |
|
|
1068 | godname=gl->name; |
|
|
1069 | break; |
|
|
1070 | } |
|
|
1071 | gl=gl->next; |
|
|
1072 | } |
|
|
1073 | return godname; |
|
|
1074 | } |
|
|
1075 | /** |
1076 | /** |
1076 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1077 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1077 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1078 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1078 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1079 | * the spell attacktype contains AT_HOLYWORD. -b.t. |
1079 | */ |
1080 | */ |
1080 | |
1081 | int |
1081 | int tailor_god_spell(object *spellop, object *caster) { |
1082 | tailor_god_spell (object *spellop, object *caster) |
|
|
1083 | { |
1082 | object *god=find_god(determine_god(caster)); |
1084 | object *god = find_god (determine_god (caster)); |
1083 | int caster_is_spell=0; |
1085 | int caster_is_spell = 0; |
1084 | |
1086 | |
1085 | if (caster->type==SPELL_EFFECT || caster->type == SPELL) caster_is_spell=1; |
1087 | if (caster->type == SPELL_EFFECT || caster->type == SPELL) |
|
|
1088 | caster_is_spell = 1; |
1086 | |
1089 | |
1087 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1090 | /* if caster is a rune or the like, it doesn't worship anything. However, |
1088 | * if this object is owned by someone, then the god that they worship |
1091 | * if this object is owned by someone, then the god that they worship |
1089 | * is relevant, so use that. |
1092 | * is relevant, so use that. |
1090 | */ |
1093 | */ |
1091 | if (!god && get_owner(caster)) god=find_god(determine_god(get_owner(caster))); |
1094 | if (!god && caster->owner) |
|
|
1095 | god = find_god (determine_god (caster->owner)); |
1092 | |
1096 | |
1093 | if ( ! god || (spellop->attacktype & AT_HOLYWORD && !god->race)) { |
1097 | if (!god || (spellop->attacktype & AT_HOLYWORD && !god->race)) |
|
|
1098 | { |
1094 | if ( ! caster_is_spell) |
1099 | if (!caster_is_spell) |
1095 | new_draw_info(NDI_UNIQUE, 0, caster, |
|
|
1096 | "This prayer is useless unless you worship an appropriate god"); |
1100 | new_draw_info (NDI_UNIQUE, 0, caster, "This prayer is useless unless you worship an appropriate god"); |
1097 | else |
1101 | else |
1098 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1102 | LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1099 | free_object(spellop); |
1103 | |
|
|
1104 | spellop->destroy (); |
1100 | return 0; |
1105 | return 0; |
1101 | } |
1106 | } |
1102 | |
1107 | |
1103 | /* either holy word or godpower attacks will set the slaying field */ |
1108 | /* either holy word or godpower attacks will set the slaying field */ |
1104 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) { |
1109 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
|
|
1110 | { |
1105 | if (spellop->slaying) |
1111 | if (spellop->slaying) |
1106 | spellop->slaying = NULL; |
1112 | spellop->slaying = NULL; |
1107 | |
1113 | |
1108 | if(!caster_is_spell) |
1114 | if (!caster_is_spell) |
1109 | spellop->slaying = god->slaying; |
1115 | spellop->slaying = god->slaying; |
1110 | else if(caster->slaying) |
1116 | else if (caster->slaying) |
1111 | spellop->slaying = caster->slaying; |
1117 | spellop->slaying = caster->slaying; |
1112 | } |
1118 | } |
1113 | |
1119 | |
1114 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1120 | /* only the godpower attacktype adds the god's attack onto the spell */ |
1115 | if(spellop->attacktype & AT_GODPOWER) |
1121 | if (spellop->attacktype & AT_GODPOWER) |
1116 | spellop->attacktype=spellop->attacktype|god->attacktype; |
1122 | spellop->attacktype = spellop->attacktype | god->attacktype; |
1117 | |
1123 | |
1118 | /* tack on the god's name to the spell */ |
1124 | /* tack on the god's name to the spell */ |
1119 | if(spellop->attacktype&AT_HOLYWORD||spellop->attacktype&AT_GODPOWER) { |
1125 | if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
|
|
1126 | { |
1120 | spellop->title = god->name; |
1127 | spellop->title = god->name; |
1121 | if(spellop->title){ |
1128 | if (spellop->title) |
|
|
1129 | { |
1122 | char buf[MAX_BUF]; |
1130 | char buf[MAX_BUF]; |
|
|
1131 | |
1123 | sprintf(buf,"%s of %s",&spellop->name, &spellop->title); |
1132 | sprintf (buf, "%s of %s", &spellop->name, &spellop->title); |
1124 | spellop->name = spellop->name_pl = buf; |
1133 | spellop->name = spellop->name_pl = buf; |
1125 | } |
1134 | } |
1126 | } |
1135 | } |
1127 | |
1136 | |
1128 | return 1; |
1137 | return 1; |
1129 | } |
1138 | } |
1130 | |
|
|