… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
… | |
… | |
35 | #include <sproto.h> |
36 | #include <sproto.h> |
36 | |
37 | |
37 | /** |
38 | /** |
38 | * Returns the id of specified god. |
39 | * Returns the id of specified god. |
39 | */ |
40 | */ |
40 | int |
41 | static int |
41 | lookup_god_by_name (const char *name) |
42 | lookup_god_by_name (shstr_cmp name) |
42 | { |
43 | { |
43 | int godnr = -1; |
44 | if (name) |
44 | size_t nmlen = strlen (name); |
|
|
45 | |
|
|
46 | if (name && strcmp (name, "none")) |
|
|
47 | { |
|
|
48 | godlink *gl; |
|
|
49 | |
|
|
50 | for (gl = first_god; gl; gl = gl->next) |
45 | for (godlink *gl = first_god; gl; gl = gl->next) |
51 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
46 | if (gl->name == name) |
52 | break; |
|
|
53 | |
|
|
54 | if (gl) |
|
|
55 | godnr = gl->id; |
47 | return gl->id; |
56 | } |
|
|
57 | |
48 | |
58 | return godnr; |
49 | return -1; |
59 | } |
50 | } |
60 | |
51 | |
61 | /** |
52 | /** |
62 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
53 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
63 | */ |
54 | */ |
64 | object * |
55 | object * |
65 | find_god (const char *name) |
56 | find_god (shstr_cmp name) |
66 | { |
57 | { |
67 | object *god = NULL; |
|
|
68 | |
|
|
69 | if (name) |
58 | if (name) |
70 | { |
|
|
71 | godlink *gl; |
|
|
72 | |
|
|
73 | for (gl = first_god; gl; gl = gl->next) |
59 | for (godlink *gl = first_god; gl; gl = gl->next) |
74 | if (!strcmp (name, gl->name)) |
60 | if (gl->name == name) |
75 | break; |
|
|
76 | if (gl) |
|
|
77 | god = pntr_to_god_obj (gl); |
61 | return pntr_to_god_obj (gl); |
78 | } |
62 | |
79 | return god; |
63 | return 0; |
|
|
64 | } |
|
|
65 | |
|
|
66 | /** |
|
|
67 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
68 | * creature of who has race *race |
|
|
69 | * if we can't find a god that is appropriate, we return NULL |
|
|
70 | */ |
|
|
71 | static shstr_tmp |
|
|
72 | get_god_for_race (shstr_cmp race) |
|
|
73 | { |
|
|
74 | if (race) |
|
|
75 | for (godlink *gl = first_god; gl; gl = gl->next) |
|
|
76 | if (gl->arch->race == race) |
|
|
77 | return gl->name; |
|
|
78 | |
|
|
79 | return shstr_tmp (); |
80 | } |
80 | } |
81 | |
81 | |
82 | /** |
82 | /** |
83 | * Determines if op worships a god. |
83 | * Determines if op worships a god. |
84 | * Returns the godname if they do or "none" if they have no god. |
84 | * Returns the godname if they do or "none" if they have no god. |
85 | * In the case of an NPC, if they have no god, we try and guess |
85 | * In the case of an NPC, if they have no god, we try and guess |
86 | * who they should worship based on their race. If that fails we |
86 | * who they should worship based on their race. If that fails we |
87 | * give them a random one. |
87 | * give them a random one. |
88 | */ |
88 | */ |
89 | |
89 | shstr_tmp |
90 | const char * |
|
|
91 | determine_god (object *op) |
90 | determine_god (object *op) |
92 | { |
91 | { |
93 | int godnr = -1; |
|
|
94 | const char *godname; |
|
|
95 | |
|
|
96 | /* spells */ |
92 | /* spells */ |
97 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
93 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
98 | { |
|
|
99 | if (lookup_god_by_name (op->title) >= 0) |
94 | if (lookup_god_by_name (op->title) >= 0) |
100 | return op->title; |
95 | return op->title; |
|
|
96 | |
|
|
97 | if (!op->is_player () && op->flag [FLAG_ALIVE]) |
101 | } |
98 | { |
102 | |
|
|
103 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
104 | { |
|
|
105 | |
|
|
106 | /* find a god based on race */ |
99 | /* find a god based on race */ |
107 | if (!op->title) |
100 | if (!op->title) |
108 | { |
|
|
109 | if (op->race) |
|
|
110 | { |
|
|
111 | godname = get_god_for_race (op->race); |
101 | op->title = get_god_for_race (op->race); |
112 | |
|
|
113 | if (godname) |
|
|
114 | op->title = godname; |
|
|
115 | } |
|
|
116 | } |
|
|
117 | |
102 | |
118 | /* find a random god */ |
103 | /* find a random god */ |
119 | if (!op->title) |
104 | if (!op->title) |
120 | { |
105 | { |
121 | godlink *gl = first_god; |
|
|
122 | |
|
|
123 | godnr = rndm (1, gl->id); |
106 | int godnr = rndm (1, first_god->id); |
124 | while (gl) |
107 | |
125 | { |
108 | for (godlink *gl = first_god; gl; gl = gl->next) |
126 | if (gl->id == godnr) |
109 | if (gl->id == godnr) |
|
|
110 | { |
|
|
111 | op->title = gl->name; |
127 | break; |
112 | break; |
128 | |
|
|
129 | gl = gl->next; |
|
|
130 | } |
113 | } |
131 | |
|
|
132 | op->title = gl->name; |
|
|
133 | } |
114 | } |
134 | |
115 | |
135 | return op->title; |
116 | return op->title; |
136 | } |
117 | } |
137 | |
|
|
138 | |
118 | |
139 | /* The god the player worships is in the praying skill (native skill |
119 | /* The god the player worships is in the praying skill (native skill |
140 | * not skill tool). Since a player can only have one instance of |
120 | * not skill tool). Since a player can only have one instance of |
141 | * that skill, once we find it, we can return, either with the |
121 | * that skill, once we find it, we can return, either with the |
142 | * title or "none". |
122 | * title or "none". |
143 | */ |
123 | */ |
144 | if (op->type == PLAYER) |
124 | if (op->type == PLAYER) |
145 | { |
|
|
146 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
125 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
147 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
126 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
148 | { |
127 | { |
149 | if (tmp->title) |
128 | if (tmp->title) |
150 | return tmp->title; |
129 | return tmp->title; |
151 | else |
130 | |
152 | return "none"; |
131 | break; |
153 | } |
132 | } |
154 | } |
|
|
155 | |
133 | |
156 | return "none"; |
134 | return shstr_none; |
157 | } |
135 | } |
158 | |
136 | |
159 | /** |
137 | /** |
160 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
138 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
161 | */ |
139 | */ |
162 | static int |
140 | static int |
163 | same_string (const char *s1, const char *s2) |
141 | same_string (const char *s1, const char *s2) |
164 | { |
142 | { |
165 | if (s1 == NULL) |
143 | if (s1 == s2) |
166 | if (s2 == NULL) |
|
|
167 | return 1; |
144 | return 1; |
|
|
145 | else if (s1 && s2) |
|
|
146 | return !strcmp (s1, s2); |
168 | else |
147 | else |
169 | return 0; |
|
|
170 | else if (s2 == NULL) |
|
|
171 | return 0; |
148 | return 0; |
172 | else |
|
|
173 | return strcmp (s1, s2) == 0; |
|
|
174 | } |
149 | } |
175 | |
150 | |
176 | /** |
151 | /** |
177 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
152 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
178 | * Any matching items in the inventory are deleted, and a |
153 | * Any matching items in the inventory are deleted, and a |
… | |
… | |
247 | |
222 | |
248 | return 1; |
223 | return 1; |
249 | } |
224 | } |
250 | |
225 | |
251 | /** |
226 | /** |
252 | * Player prays at altar. |
|
|
253 | * Checks for god changing, divine intervention, and so on. |
|
|
254 | */ |
|
|
255 | void |
|
|
256 | pray_at_altar (object *pl, object *altar, object *skill) |
|
|
257 | { |
|
|
258 | object *pl_god = find_god (determine_god (pl)); |
|
|
259 | |
|
|
260 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
|
|
261 | return; |
|
|
262 | |
|
|
263 | /* If non consecrate altar, don't do anything */ |
|
|
264 | if (!altar->other_arch) |
|
|
265 | return; |
|
|
266 | |
|
|
267 | /* hmm. what happend depends on pl's current god, level, etc */ |
|
|
268 | if (!pl_god) |
|
|
269 | { /*new convert */ |
|
|
270 | become_follower (pl, altar->other_arch); |
|
|
271 | return; |
|
|
272 | } |
|
|
273 | else if (!strcmp (&pl_god->name, altar->other_arch->object::name)) |
|
|
274 | { |
|
|
275 | /* pray at your gods altar */ |
|
|
276 | int bonus = (pl->stats.Wis + skill->level) / 10; |
|
|
277 | |
|
|
278 | /* we can get neg grace up faster */ |
|
|
279 | if (pl->stats.grace < 0) |
|
|
280 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
|
281 | |
|
|
282 | /* we can super-charge grace to 2x max */ |
|
|
283 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
|
|
284 | pl->stats.grace += bonus / 2; |
|
|
285 | else |
|
|
286 | pl->stats.grace = 2 * pl->stats.maxgrace; |
|
|
287 | |
|
|
288 | /* Every once in a while, the god decides to checkup on their |
|
|
289 | * follower, and may intervene to help them out. |
|
|
290 | */ |
|
|
291 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
|
292 | |
|
|
293 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
|
294 | god_intervention (pl, pl_god, skill); |
|
|
295 | } |
|
|
296 | else |
|
|
297 | { /* praying to another god! */ |
|
|
298 | uint64 loss = 0; |
|
|
299 | int angry = 1; |
|
|
300 | |
|
|
301 | /* I believe the logic for detecting opposing gods was completely |
|
|
302 | * broken - I think it should work now. altar->other_arch |
|
|
303 | * points to the god of this altar (which we have |
|
|
304 | * already verified is non null). pl_god->other_arch |
|
|
305 | * is the opposing god - we need to verify that exists before |
|
|
306 | * using its values. |
|
|
307 | */ |
|
|
308 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
|
|
309 | { |
|
|
310 | angry = 2; |
|
|
311 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
|
|
312 | { |
|
|
313 | object *tmp; |
|
|
314 | |
|
|
315 | /* you really screwed up */ |
|
|
316 | angry = 3; |
|
|
317 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
|
|
318 | tmp = get_archetype (LOOSE_MANA); |
|
|
319 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
|
|
320 | } |
|
|
321 | else |
|
|
322 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
|
|
323 | } |
|
|
324 | else |
|
|
325 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
|
|
326 | |
|
|
327 | /* whether we will be successfull in defecting or not - |
|
|
328 | * we lose experience from the clerical experience obj |
|
|
329 | */ |
|
|
330 | |
|
|
331 | loss = angry * (skill->stats.exp / 10); |
|
|
332 | if (loss) |
|
|
333 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
334 | |
|
|
335 | /* May switch Gods, but its random chance based on our current level |
|
|
336 | * note it gets harder to swap gods the higher we get |
|
|
337 | */ |
|
|
338 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
339 | become_follower (pl, altar->other_arch); |
|
|
340 | else |
|
|
341 | { |
|
|
342 | /* toss this player off the altar. He can try again. */ |
|
|
343 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
344 | pl->contr->fire_on = 0; |
|
|
345 | pl->speed_left = 1.f; |
|
|
346 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
|
|
347 | } |
|
|
348 | } |
|
|
349 | } |
|
|
350 | |
|
|
351 | /** |
|
|
352 | * Removes special prayers given by a god. |
227 | * Removes special prayers given by a god. |
353 | */ |
228 | */ |
354 | static void |
229 | static void |
355 | check_special_prayers (object *op, object *god) |
230 | check_special_prayers (object *op, object *god) |
356 | { |
231 | { |
… | |
… | |
405 | do_forget_spell (op, tmp->name); |
280 | do_forget_spell (op, tmp->name); |
406 | } |
281 | } |
407 | } |
282 | } |
408 | |
283 | |
409 | /** |
284 | /** |
|
|
285 | * Unapplies up to number worth of items of type |
|
|
286 | */ |
|
|
287 | static void |
|
|
288 | stop_using_item (object *op, int type, int number) |
|
|
289 | { |
|
|
290 | object *tmp; |
|
|
291 | |
|
|
292 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
|
|
293 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
294 | { |
|
|
295 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
296 | number--; |
|
|
297 | } |
|
|
298 | } |
|
|
299 | |
|
|
300 | /** |
|
|
301 | * If the god does/doesnt have this flag, we |
|
|
302 | * give/remove it from the experience object if it doesnt/does |
|
|
303 | * already exist. For players only! |
|
|
304 | */ |
|
|
305 | static void |
|
|
306 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
307 | { |
|
|
308 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
|
|
309 | SET_FLAG (exp_ob, flag); |
|
|
310 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
|
|
311 | { |
|
|
312 | /* When this is called with the exp_ob set to the player, |
|
|
313 | * this check is broken, because most all players arch |
|
|
314 | * allow use of weapons. I'm not actually sure why this |
|
|
315 | * check is here - I guess if you had a case where the |
|
|
316 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
317 | * the god places on it, this may make sense. But I don't think |
|
|
318 | * there is any case like that. |
|
|
319 | */ |
|
|
320 | |
|
|
321 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
322 | CLEAR_FLAG (exp_ob, flag); |
|
|
323 | }; |
|
|
324 | } |
|
|
325 | |
|
|
326 | /** |
|
|
327 | * Forbids or let player use something item type. |
|
|
328 | * op is the player. |
|
|
329 | * exp_obj is the widsom experience. |
|
|
330 | * flag is the flag to check against. |
|
|
331 | * string is the string to print out. |
|
|
332 | */ |
|
|
333 | static int |
|
|
334 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
335 | { |
|
|
336 | if (QUERY_FLAG (op->arch, flag)) |
|
|
337 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
338 | { |
|
|
339 | update_priest_flag (exp_obj, op, flag); |
|
|
340 | if (QUERY_FLAG (op, flag)) |
|
|
341 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
|
|
342 | else |
|
|
343 | { |
|
|
344 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
|
|
345 | return 1; |
|
|
346 | } |
|
|
347 | } |
|
|
348 | |
|
|
349 | return 0; |
|
|
350 | } |
|
|
351 | |
|
|
352 | /** |
410 | * This function is called whenever a player has |
353 | * This function is called whenever a player has |
411 | * switched to a new god. It handles basically all the stat changes |
354 | * switched to a new god. It handles basically all the stat changes |
412 | * that happen to the player, including the removal of godgiven |
355 | * that happen to the player, including the removal of godgiven |
413 | * items (from the former cult). |
356 | * items (from the former cult). |
414 | */ |
357 | */ |
… | |
… | |
449 | follower_remove_similar_item (op, tr->item); |
392 | follower_remove_similar_item (op, tr->item); |
450 | |
393 | |
451 | if (!op || !new_god) |
394 | if (!op || !new_god) |
452 | return; |
395 | return; |
453 | |
396 | |
454 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
397 | if (new_god->slaying && op->race.contains (new_god->slaying)) |
455 | { |
398 | { |
456 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
399 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
457 | |
400 | |
458 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
401 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
459 | { |
402 | { |
… | |
… | |
575 | CLEAR_FLAG (skop, FLAG_APPLIED); |
518 | CLEAR_FLAG (skop, FLAG_APPLIED); |
576 | |
519 | |
577 | check_special_prayers (op, new_god); |
520 | check_special_prayers (op, new_god); |
578 | } |
521 | } |
579 | |
522 | |
580 | /** |
|
|
581 | * Forbids or let player use something item type. |
|
|
582 | * op is the player. |
|
|
583 | * exp_obj is the widsom experience. |
|
|
584 | * flag is the flag to check against. |
|
|
585 | * string is the string to print out. |
|
|
586 | */ |
|
|
587 | |
|
|
588 | int |
|
|
589 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
590 | { |
|
|
591 | if (QUERY_FLAG (op->arch, flag)) |
|
|
592 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
593 | { |
|
|
594 | update_priest_flag (exp_obj, op, flag); |
|
|
595 | if (QUERY_FLAG (op, flag)) |
|
|
596 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
|
|
597 | else |
|
|
598 | { |
|
|
599 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
|
|
600 | return 1; |
|
|
601 | } |
|
|
602 | } |
|
|
603 | |
|
|
604 | return 0; |
|
|
605 | } |
|
|
606 | |
|
|
607 | /** |
|
|
608 | * Unapplies up to number worth of items of type |
|
|
609 | */ |
|
|
610 | void |
|
|
611 | stop_using_item (object *op, int type, int number) |
|
|
612 | { |
|
|
613 | object *tmp; |
|
|
614 | |
|
|
615 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
|
|
616 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
617 | { |
|
|
618 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
619 | number--; |
|
|
620 | } |
|
|
621 | } |
|
|
622 | |
|
|
623 | /** |
|
|
624 | * If the god does/doesnt have this flag, we |
|
|
625 | * give/remove it from the experience object if it doesnt/does |
|
|
626 | * already exist. For players only! |
|
|
627 | */ |
|
|
628 | |
|
|
629 | void |
|
|
630 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
631 | { |
|
|
632 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
|
|
633 | SET_FLAG (exp_ob, flag); |
|
|
634 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
|
|
635 | { |
|
|
636 | /* When this is called with the exp_ob set to the player, |
|
|
637 | * this check is broken, because most all players arch |
|
|
638 | * allow use of weapons. I'm not actually sure why this |
|
|
639 | * check is here - I guess if you had a case where the |
|
|
640 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
641 | * the god places on it, this may make sense. But I don't think |
|
|
642 | * there is any case like that. |
|
|
643 | */ |
|
|
644 | |
|
|
645 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
646 | CLEAR_FLAG (exp_ob, flag); |
|
|
647 | }; |
|
|
648 | } |
|
|
649 | |
|
|
650 | archetype * |
523 | archetype * |
651 | determine_holy_arch (object *god, const char *type) |
524 | determine_holy_arch (object *god, shstr_cmp type) |
652 | { |
525 | { |
653 | treasure *tr; |
526 | treasure *tr; |
654 | |
527 | |
655 | if (!god || !god->randomitems) |
528 | if (!god || !god->randomitems) |
656 | { |
529 | { |
… | |
… | |
663 | if (!tr->item) |
536 | if (!tr->item) |
664 | continue; |
537 | continue; |
665 | |
538 | |
666 | object *item = tr->item; |
539 | object *item = tr->item; |
667 | |
540 | |
668 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
541 | if (item->type == BOOK && item->invisible && item->name == type) |
669 | return item->other_arch; |
542 | return item->other_arch; |
670 | } |
543 | } |
671 | |
544 | |
672 | return 0; |
545 | return 0; |
673 | } |
546 | } |
… | |
… | |
723 | |
596 | |
724 | return (30 + (level - 40) / 4) / difficulty; |
597 | return (30 + (level - 40) / 4) / difficulty; |
725 | } |
598 | } |
726 | |
599 | |
727 | /** |
600 | /** |
|
|
601 | * God checks item the player is using. |
|
|
602 | * Return either -1 (bad), 0 (neutral) or |
|
|
603 | * 1 (item is ok). If you are using the item of an enemy |
|
|
604 | * god, it can be bad...-b.t. |
|
|
605 | */ |
|
|
606 | static int |
|
|
607 | god_examines_item (object *god, object *item) |
|
|
608 | { |
|
|
609 | char buf[MAX_BUF]; |
|
|
610 | |
|
|
611 | if (!god || !item) |
|
|
612 | return 0; |
|
|
613 | |
|
|
614 | if (!item->title) |
|
|
615 | return 1; /* unclaimed item are ok */ |
|
|
616 | |
|
|
617 | sprintf (buf, "of %s", &god->name); |
|
|
618 | if (!strcmp (&item->title, buf)) |
|
|
619 | return 1; /* belongs to that God */ |
|
|
620 | |
|
|
621 | if (god->title) |
|
|
622 | { /* check if we have any enemy blessed item */ |
|
|
623 | sprintf (buf, "of %s", &god->title); |
|
|
624 | if (!strcmp (&item->title, buf)) |
|
|
625 | { |
|
|
626 | if (item->env) |
|
|
627 | { |
|
|
628 | char buf[MAX_BUF]; |
|
|
629 | |
|
|
630 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
|
|
631 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
|
|
632 | } |
|
|
633 | |
|
|
634 | return -1; |
|
|
635 | } |
|
|
636 | } |
|
|
637 | |
|
|
638 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
|
|
639 | } |
|
|
640 | |
|
|
641 | /** |
728 | * God wants to enchant weapon. |
642 | * God wants to enchant weapon. |
729 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
643 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
730 | * it isn't a weapon for another god. If all is all right, update weapon with |
644 | * it isn't a weapon for another god. If all is all right, update weapon with |
731 | * attacktype, slaying and such. |
645 | * attacktype, slaying and such. |
732 | */ |
646 | */ |
… | |
… | |
787 | |
701 | |
788 | return 0; |
702 | return 0; |
789 | } |
703 | } |
790 | |
704 | |
791 | /** |
705 | /** |
|
|
706 | * Checks and maybe punishes someone praying. |
|
|
707 | * All applied items are examined, if player is using more items of other gods, |
|
|
708 | * s/he loses experience in praying or general experience if no praying. |
|
|
709 | */ |
|
|
710 | static int |
|
|
711 | god_examines_priest (object *op, object *god) |
|
|
712 | { |
|
|
713 | int reaction = 1; |
|
|
714 | object *item = NULL, *skop; |
|
|
715 | |
|
|
716 | for (item = op->inv; item; item = item->below) |
|
|
717 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
|
|
718 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
719 | |
|
|
720 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
721 | if (reaction < 0) |
|
|
722 | { |
|
|
723 | int loss = 10000000; |
|
|
724 | int angry = abs (reaction); |
|
|
725 | |
|
|
726 | for (skop = op->inv; skop; skop = skop->below) |
|
|
727 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
728 | break; |
|
|
729 | |
|
|
730 | if (skop) |
|
|
731 | loss = 0.05f * skop->stats.exp; |
|
|
732 | |
|
|
733 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
734 | |
|
|
735 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
736 | { |
|
|
737 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
738 | |
|
|
739 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
740 | } |
|
|
741 | |
|
|
742 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
743 | } |
|
|
744 | |
|
|
745 | return reaction; |
|
|
746 | } |
|
|
747 | |
|
|
748 | /** |
792 | * Every once in a while the god will intervene to help the worshiper. |
749 | * Every once in a while the god will intervene to help the worshiper. |
793 | * Later, this fctn can be used to supply quests, etc for the |
750 | * Later, this fctn can be used to supply quests, etc for the |
794 | * priest. -b.t. |
751 | * priest. -b.t. |
795 | * called from pray_at_altar() currently. |
752 | * called from pray_at_altar() currently. |
796 | */ |
753 | */ |
797 | void |
754 | static void |
798 | god_intervention (object *op, object *god, object *skill) |
755 | god_intervention (object *op, object *god, object *skill) |
799 | { |
756 | { |
800 | treasure *tr; |
757 | treasure *tr; |
801 | |
758 | |
802 | if (!god || !god->randomitems) |
759 | if (!god || !god->randomitems) |
… | |
… | |
839 | continue; |
796 | continue; |
840 | |
797 | |
841 | item = tr->item; |
798 | item = tr->item; |
842 | |
799 | |
843 | /* Grace limit */ |
800 | /* Grace limit */ |
844 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
801 | if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
845 | { |
802 | { |
846 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
803 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
847 | { |
804 | { |
848 | object *tmp; |
|
|
849 | |
|
|
850 | /* Follower lacks the required grace for the following |
805 | /* Follower lacks the required grace for the following |
851 | * treasure list items. */ |
806 | * treasure list items. */ |
852 | |
807 | |
853 | tmp = get_archetype (HOLY_POSSESSION); |
808 | object *tmp = get_archetype (HOLY_POSSESSION); |
854 | cast_change_ability (op, op, tmp, 0, 1); |
809 | cast_change_ability (op, op, tmp, 0, 1); |
855 | tmp->destroy (); |
810 | tmp->destroy (); |
856 | return; |
811 | return; |
857 | } |
812 | } |
858 | |
813 | |
859 | continue; |
814 | continue; |
860 | } |
815 | } |
861 | |
816 | |
862 | /* Restore grace */ |
817 | /* Restore grace */ |
863 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
818 | if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
864 | { |
819 | { |
865 | if (op->stats.grace >= 0) |
820 | if (op->stats.grace >= 0) |
866 | continue; |
821 | continue; |
|
|
822 | |
867 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
823 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
868 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
824 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
869 | return; |
825 | return; |
870 | } |
826 | } |
871 | |
827 | |
872 | /* Heal damage */ |
828 | /* Heal damage */ |
873 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
829 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
874 | { |
830 | { |
875 | if (op->stats.hp >= op->stats.maxhp) |
831 | if (op->stats.hp >= op->stats.maxhp) |
876 | continue; |
832 | continue; |
|
|
833 | |
877 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
834 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
878 | op->stats.hp = op->stats.maxhp; |
835 | op->stats.hp = op->stats.maxhp; |
879 | return; |
836 | return; |
880 | } |
837 | } |
881 | |
838 | |
… | |
… | |
930 | { |
887 | { |
931 | object *depl; |
888 | object *depl; |
932 | archetype *at; |
889 | archetype *at; |
933 | int i; |
890 | int i; |
934 | |
891 | |
935 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
892 | if ((at = archetype::find (shstr_depletion)) == NULL) |
936 | { |
893 | { |
937 | LOG (llevError, "Could not find archetype depletion.\n"); |
894 | LOG (llevError, "Could not find archetype depletion.\n"); |
938 | continue; |
895 | continue; |
939 | } |
896 | } |
|
|
897 | |
940 | depl = present_arch_in_ob (at, op); |
898 | depl = present_arch_in_ob (at, op); |
941 | |
899 | |
942 | if (depl == NULL) |
900 | if (depl == NULL) |
943 | continue; |
901 | continue; |
944 | |
902 | |
… | |
… | |
1004 | |
962 | |
1005 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
963 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
1006 | } |
964 | } |
1007 | |
965 | |
1008 | /** |
966 | /** |
1009 | * Checks and maybe punishes someone praying. |
967 | * Player prays at altar. |
1010 | * All applied items are examined, if player is using more items of other gods, |
968 | * Checks for god changing, divine intervention, and so on. |
1011 | * s/he loses experience in praying or general experience if no praying. |
|
|
1012 | */ |
969 | */ |
1013 | int |
970 | void |
1014 | god_examines_priest (object *op, object *god) |
971 | pray_at_altar (object *pl, object *altar, object *skill) |
1015 | { |
972 | { |
1016 | int reaction = 1; |
973 | object *pl_god = find_god (determine_god (pl)); |
1017 | object *item = NULL, *skop; |
|
|
1018 | |
974 | |
1019 | for (item = op->inv; item; item = item->below) |
975 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
1020 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
|
|
1021 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
1022 | |
|
|
1023 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
1024 | if (reaction < 0) |
|
|
1025 | { |
|
|
1026 | int loss = 10000000; |
|
|
1027 | int angry = abs (reaction); |
|
|
1028 | |
|
|
1029 | for (skop = op->inv; skop; skop = skop->below) |
|
|
1030 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
1031 | break; |
|
|
1032 | |
|
|
1033 | if (skop) |
|
|
1034 | loss = 0.05f * skop->stats.exp; |
|
|
1035 | |
|
|
1036 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1037 | |
|
|
1038 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
1039 | { |
|
|
1040 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1041 | |
|
|
1042 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
1043 | } |
|
|
1044 | |
|
|
1045 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
1046 | } |
|
|
1047 | |
|
|
1048 | return reaction; |
|
|
1049 | } |
|
|
1050 | |
|
|
1051 | /** |
|
|
1052 | * God checks item the player is using. |
|
|
1053 | * Return either -1 (bad), 0 (neutral) or |
|
|
1054 | * 1 (item is ok). If you are using the item of an enemy |
|
|
1055 | * god, it can be bad...-b.t. |
|
|
1056 | */ |
|
|
1057 | |
|
|
1058 | int |
|
|
1059 | god_examines_item (object *god, object *item) |
|
|
1060 | { |
|
|
1061 | char buf[MAX_BUF]; |
|
|
1062 | |
|
|
1063 | if (!god || !item) |
|
|
1064 | return 0; |
976 | return; |
1065 | |
977 | |
1066 | if (!item->title) |
978 | /* If non consecrate altar, don't do anything */ |
1067 | return 1; /* unclaimed item are ok */ |
979 | if (!altar->other_arch) |
|
|
980 | return; |
1068 | |
981 | |
1069 | sprintf (buf, "of %s", &god->name); |
982 | /* hmm. what happend depends on pl's current god, level, etc */ |
1070 | if (!strcmp (item->title, buf)) |
983 | if (!pl_god) |
1071 | return 1; /* belongs to that God */ |
984 | { /*new convert */ |
|
|
985 | become_follower (pl, altar->other_arch); |
|
|
986 | return; |
|
|
987 | } |
|
|
988 | else if (pl_god->name == altar->other_arch->object::name) |
|
|
989 | { |
|
|
990 | /* pray at your gods altar */ |
|
|
991 | /* this leads to very low levels of wis and pray to result in no doubling! */ |
|
|
992 | int bonus = (pl->stats.Wis + skill->level) / 10; |
1072 | |
993 | |
1073 | if (god->title) |
994 | /* we can get neg grace up faster */ |
1074 | { /* check if we have any enemy blessed item */ |
995 | if (pl->stats.grace < 0) |
1075 | sprintf (buf, "of %s", &god->title); |
996 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
1076 | if (!strcmp (item->title, buf)) |
997 | |
|
|
998 | /* we can super-charge grace to 2x max */ |
|
|
999 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
|
|
1000 | pl->stats.grace += bonus / 2; |
|
|
1001 | else |
|
|
1002 | pl->stats.grace = 2 * pl->stats.maxgrace; |
|
|
1003 | |
|
|
1004 | /* Every once in a while, the god decides to checkup on their |
|
|
1005 | * follower, and may intervene to help them out. |
1077 | { |
1006 | */ |
1078 | if (item->env) |
1007 | bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
|
1008 | |
|
|
1009 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
|
1010 | god_intervention (pl, pl_god, skill); |
|
|
1011 | } |
|
|
1012 | else |
|
|
1013 | { /* praying to another god! */ |
|
|
1014 | uint64 loss = 0; |
|
|
1015 | int angry = 1; |
|
|
1016 | |
|
|
1017 | /* I believe the logic for detecting opposing gods was completely |
|
|
1018 | * broken - I think it should work now. altar->other_arch |
|
|
1019 | * points to the god of this altar (which we have |
|
|
1020 | * already verified is non null). pl_god->other_arch |
|
|
1021 | * is the opposing god - we need to verify that exists before |
|
|
1022 | * using its values. |
|
|
1023 | */ |
|
|
1024 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
|
|
1025 | { |
|
|
1026 | angry = 2; |
|
|
1027 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
1079 | { |
1028 | { |
1080 | char buf[MAX_BUF]; |
1029 | object *tmp; |
1081 | |
1030 | |
1082 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1031 | /* you really screwed up */ |
1083 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1032 | angry = 3; |
|
|
1033 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
|
|
1034 | tmp = get_archetype (LOOSE_MANA); |
|
|
1035 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
1084 | } |
1036 | } |
1085 | return -1; |
1037 | else |
1086 | } |
1038 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
1087 | } |
|
|
1088 | |
|
|
1089 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
|
|
1090 | } |
|
|
1091 | |
|
|
1092 | /** |
|
|
1093 | * Returns priest's god's id. |
|
|
1094 | * Straight calls lookup_god_by_name |
|
|
1095 | */ |
|
|
1096 | |
|
|
1097 | int |
|
|
1098 | get_god (object *priest) |
|
|
1099 | { |
|
|
1100 | int godnr = lookup_god_by_name (determine_god (priest)); |
|
|
1101 | |
|
|
1102 | return godnr; |
|
|
1103 | } |
|
|
1104 | |
|
|
1105 | /** |
|
|
1106 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
1107 | * creature of who has race *race |
|
|
1108 | * if we can't find a god that is appropriate, we return NULL |
|
|
1109 | */ |
|
|
1110 | const char * |
|
|
1111 | get_god_for_race (const char *race) |
|
|
1112 | { |
|
|
1113 | godlink *gl = first_god; |
|
|
1114 | const char *godname = NULL; |
|
|
1115 | |
|
|
1116 | if (race == NULL) |
|
|
1117 | return NULL; |
|
|
1118 | while (gl) |
|
|
1119 | { |
|
|
1120 | if (!strcasecmp (gl->arch->race, race)) |
|
|
1121 | { |
1039 | } |
1122 | godname = gl->name; |
1040 | else |
1123 | break; |
1041 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
|
|
1042 | |
|
|
1043 | /* whether we will be successfull in defecting or not - |
|
|
1044 | * we lose experience from the clerical experience obj |
|
|
1045 | */ |
|
|
1046 | |
|
|
1047 | loss = angry * (skill->stats.exp / 10); |
|
|
1048 | if (loss) |
|
|
1049 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1050 | |
|
|
1051 | /* May switch Gods, but its random chance based on our current level |
|
|
1052 | * note it gets harder to swap gods the higher we get |
|
|
1053 | */ |
|
|
1054 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
1055 | become_follower (pl, altar->other_arch); |
|
|
1056 | else |
1124 | } |
1057 | { |
1125 | gl = gl->next; |
1058 | /* toss this player off the altar. He can try again. */ |
|
|
1059 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
1060 | pl->contr->fire_on = 0; |
|
|
1061 | pl->speed_left = 1.f; |
|
|
1062 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
|
|
1063 | } |
1126 | } |
1064 | } |
1127 | return godname; |
|
|
1128 | } |
1065 | } |
1129 | |
1066 | |
1130 | /** |
1067 | /** |
1131 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1068 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1132 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1069 | * Returns false if there was no race to assign to the slaying field of the spell, but |