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Comparing deliantra/server/server/gods.C (file contents):
Revision 1.46 by root, Thu Jan 1 16:32:53 2009 UTC vs.
Revision 1.53 by root, Sat Nov 7 18:30:06 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and 25/* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and
35#include <sproto.h> 36#include <sproto.h>
36 37
37/** 38/**
38 * Returns the id of specified god. 39 * Returns the id of specified god.
39 */ 40 */
40int 41static int
41lookup_god_by_name (shstr_cmp name) 42lookup_god_by_name (shstr_cmp name)
42{ 43{
43 if (name) 44 if (name)
44 for (godlink *gl = first_god; gl; gl = gl->next) 45 for (godlink *gl = first_god; gl; gl = gl->next)
45 if (gl->name == name) 46 if (gl->name == name)
221 222
222 return 1; 223 return 1;
223} 224}
224 225
225/** 226/**
226 * Player prays at altar.
227 * Checks for god changing, divine intervention, and so on.
228 */
229void
230pray_at_altar (object *pl, object *altar, object *skill)
231{
232 object *pl_god = find_god (determine_god (pl));
233
234 if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill)))
235 return;
236
237 /* If non consecrate altar, don't do anything */
238 if (!altar->other_arch)
239 return;
240
241 /* hmm. what happend depends on pl's current god, level, etc */
242 if (!pl_god)
243 { /*new convert */
244 become_follower (pl, altar->other_arch);
245 return;
246 }
247 else if (!strcmp (&pl_god->name, altar->other_arch->object::name))
248 {
249 /* pray at your gods altar */
250 int bonus = (pl->stats.Wis + skill->level) / 10;
251
252 /* we can get neg grace up faster */
253 if (pl->stats.grace < 0)
254 pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10));
255
256 /* we can super-charge grace to 2x max */
257 if (pl->stats.grace < 2 * pl->stats.maxgrace)
258 pl->stats.grace += bonus / 2;
259 else
260 pl->stats.grace = 2 * pl->stats.maxgrace;
261
262 /* Every once in a while, the god decides to checkup on their
263 * follower, and may intervene to help them out.
264 */
265 bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */
266
267 if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0)
268 god_intervention (pl, pl_god, skill);
269 }
270 else
271 { /* praying to another god! */
272 uint64 loss = 0;
273 int angry = 1;
274
275 /* I believe the logic for detecting opposing gods was completely
276 * broken - I think it should work now. altar->other_arch
277 * points to the god of this altar (which we have
278 * already verified is non null). pl_god->other_arch
279 * is the opposing god - we need to verify that exists before
280 * using its values.
281 */
282 if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname))
283 {
284 angry = 2;
285 if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0)
286 {
287 object *tmp;
288
289 /* you really screwed up */
290 angry = 3;
291 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name);
292 tmp = get_archetype (LOOSE_MANA);
293 cast_magic_storm (pl, tmp, pl_god->level + 20);
294 }
295 else
296 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name);
297 }
298 else
299 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name);
300
301 /* whether we will be successfull in defecting or not -
302 * we lose experience from the clerical experience obj
303 */
304
305 loss = angry * (skill->stats.exp / 10);
306 if (loss)
307 change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP);
308
309 /* May switch Gods, but its random chance based on our current level
310 * note it gets harder to swap gods the higher we get
311 */
312 if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW)))
313 become_follower (pl, altar->other_arch);
314 else
315 {
316 /* toss this player off the altar. He can try again. */
317 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar.");
318 pl->contr->fire_on = 0;
319 pl->speed_left = 1.f;
320 move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */
321 }
322 }
323}
324
325/**
326 * Removes special prayers given by a god. 227 * Removes special prayers given by a god.
327 */ 228 */
328static void 229static void
329check_special_prayers (object *op, object *god) 230check_special_prayers (object *op, object *god)
330{ 231{
379 do_forget_spell (op, tmp->name); 280 do_forget_spell (op, tmp->name);
380 } 281 }
381} 282}
382 283
383/** 284/**
285 * Unapplies up to number worth of items of type
286 */
287static void
288stop_using_item (object *op, int type, int number)
289{
290 object *tmp;
291
292 for (tmp = op->inv; tmp && number; tmp = tmp->below)
293 if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED))
294 {
295 apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE);
296 number--;
297 }
298}
299
300/**
301 * If the god does/doesnt have this flag, we
302 * give/remove it from the experience object if it doesnt/does
303 * already exist. For players only!
304 */
305static void
306update_priest_flag (object *god, object *exp_ob, uint32 flag)
307{
308 if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag))
309 SET_FLAG (exp_ob, flag);
310 else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag))
311 {
312 /* When this is called with the exp_ob set to the player,
313 * this check is broken, because most all players arch
314 * allow use of weapons. I'm not actually sure why this
315 * check is here - I guess if you had a case where the
316 * value in the archetype (wisdom) should over ride the restrictions
317 * the god places on it, this may make sense. But I don't think
318 * there is any case like that.
319 */
320
321/* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/
322 CLEAR_FLAG (exp_ob, flag);
323 };
324}
325
326/**
327 * Forbids or let player use something item type.
328 * op is the player.
329 * exp_obj is the widsom experience.
330 * flag is the flag to check against.
331 * string is the string to print out.
332 */
333static int
334worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string)
335{
336 if (QUERY_FLAG (op->arch, flag))
337 if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag))
338 {
339 update_priest_flag (exp_obj, op, flag);
340 if (QUERY_FLAG (op, flag))
341 new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string);
342 else
343 {
344 new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string);
345 return 1;
346 }
347 }
348
349 return 0;
350}
351
352/**
384 * This function is called whenever a player has 353 * This function is called whenever a player has
385 * switched to a new god. It handles basically all the stat changes 354 * switched to a new god. It handles basically all the stat changes
386 * that happen to the player, including the removal of godgiven 355 * that happen to the player, including the removal of godgiven
387 * items (from the former cult). 356 * items (from the former cult).
388 */ 357 */
423 follower_remove_similar_item (op, tr->item); 392 follower_remove_similar_item (op, tr->item);
424 393
425 if (!op || !new_god) 394 if (!op || !new_god)
426 return; 395 return;
427 396
428 if (op->race && new_god->slaying && op->race.contains (new_god->slaying)) 397 if (new_god->slaying && op->race.contains (new_god->slaying))
429 { 398 {
430 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); 399 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name);
431 400
432 if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) 401 if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0)
433 { 402 {
549 CLEAR_FLAG (skop, FLAG_APPLIED); 518 CLEAR_FLAG (skop, FLAG_APPLIED);
550 519
551 check_special_prayers (op, new_god); 520 check_special_prayers (op, new_god);
552} 521}
553 522
554/**
555 * Forbids or let player use something item type.
556 * op is the player.
557 * exp_obj is the widsom experience.
558 * flag is the flag to check against.
559 * string is the string to print out.
560 */
561
562int
563worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string)
564{
565 if (QUERY_FLAG (op->arch, flag))
566 if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag))
567 {
568 update_priest_flag (exp_obj, op, flag);
569 if (QUERY_FLAG (op, flag))
570 new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string);
571 else
572 {
573 new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string);
574 return 1;
575 }
576 }
577
578 return 0;
579}
580
581/**
582 * Unapplies up to number worth of items of type
583 */
584void
585stop_using_item (object *op, int type, int number)
586{
587 object *tmp;
588
589 for (tmp = op->inv; tmp && number; tmp = tmp->below)
590 if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED))
591 {
592 apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE);
593 number--;
594 }
595}
596
597/**
598 * If the god does/doesnt have this flag, we
599 * give/remove it from the experience object if it doesnt/does
600 * already exist. For players only!
601 */
602
603void
604update_priest_flag (object *god, object *exp_ob, uint32 flag)
605{
606 if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag))
607 SET_FLAG (exp_ob, flag);
608 else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag))
609 {
610 /* When this is called with the exp_ob set to the player,
611 * this check is broken, because most all players arch
612 * allow use of weapons. I'm not actually sure why this
613 * check is here - I guess if you had a case where the
614 * value in the archetype (wisdom) should over ride the restrictions
615 * the god places on it, this may make sense. But I don't think
616 * there is any case like that.
617 */
618
619/* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/
620 CLEAR_FLAG (exp_ob, flag);
621 };
622}
623
624archetype * 523archetype *
625determine_holy_arch (object *god, shstr_cmp type) 524determine_holy_arch (object *god, shstr_cmp type)
626{ 525{
627 treasure *tr; 526 treasure *tr;
628 527
697 596
698 return (30 + (level - 40) / 4) / difficulty; 597 return (30 + (level - 40) / 4) / difficulty;
699} 598}
700 599
701/** 600/**
601 * God checks item the player is using.
602 * Return either -1 (bad), 0 (neutral) or
603 * 1 (item is ok). If you are using the item of an enemy
604 * god, it can be bad...-b.t.
605 */
606static int
607god_examines_item (object *god, object *item)
608{
609 char buf[MAX_BUF];
610
611 if (!god || !item)
612 return 0;
613
614 if (!item->title)
615 return 1; /* unclaimed item are ok */
616
617 sprintf (buf, "of %s", &god->name);
618 if (!strcmp (&item->title, buf))
619 return 1; /* belongs to that God */
620
621 if (god->title)
622 { /* check if we have any enemy blessed item */
623 sprintf (buf, "of %s", &god->title);
624 if (!strcmp (&item->title, buf))
625 {
626 if (item->env)
627 {
628 char buf[MAX_BUF];
629
630 sprintf (buf, "Heretic! You are using %s!", query_name (item));
631 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf);
632 }
633
634 return -1;
635 }
636 }
637
638 return 0; /* item is sacred to a non-enemy god/or is otherwise magical */
639}
640
641/**
702 * God wants to enchant weapon. 642 * God wants to enchant weapon.
703 * Affected weapon is the applied one (weapon or bow). It's checked to make sure 643 * Affected weapon is the applied one (weapon or bow). It's checked to make sure
704 * it isn't a weapon for another god. If all is all right, update weapon with 644 * it isn't a weapon for another god. If all is all right, update weapon with
705 * attacktype, slaying and such. 645 * attacktype, slaying and such.
706 */ 646 */
761 701
762 return 0; 702 return 0;
763} 703}
764 704
765/** 705/**
706 * Checks and maybe punishes someone praying.
707 * All applied items are examined, if player is using more items of other gods,
708 * s/he loses experience in praying or general experience if no praying.
709 */
710static int
711god_examines_priest (object *op, object *god)
712{
713 int reaction = 1;
714 object *item = NULL, *skop;
715
716 for (item = op->inv; item; item = item->below)
717 if (QUERY_FLAG (item, FLAG_APPLIED))
718 reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1);
719
720 /* well, well. Looks like we screwed up. Time for god's revenge */
721 if (reaction < 0)
722 {
723 int loss = 10000000;
724 int angry = abs (reaction);
725
726 for (skop = op->inv; skop; skop = skop->below)
727 if (skop->type == SKILL && skop->subtype == SK_PRAYING)
728 break;
729
730 if (skop)
731 loss = 0.05f * skop->stats.exp;
732
733 change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP);
734
735 if (random_roll (0, angry, op, PREFER_LOW))
736 {
737 object *tmp = get_archetype (LOOSE_MANA);
738
739 cast_magic_storm (op, tmp, op->level + (angry * 3));
740 }
741
742 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name);
743 }
744
745 return reaction;
746}
747
748/**
766 * Every once in a while the god will intervene to help the worshiper. 749 * Every once in a while the god will intervene to help the worshiper.
767 * Later, this fctn can be used to supply quests, etc for the 750 * Later, this fctn can be used to supply quests, etc for the
768 * priest. -b.t. 751 * priest. -b.t.
769 * called from pray_at_altar() currently. 752 * called from pray_at_altar() currently.
770 */ 753 */
771void 754static void
772god_intervention (object *op, object *god, object *skill) 755god_intervention (object *op, object *god, object *skill)
773{ 756{
774 treasure *tr; 757 treasure *tr;
775 758
776 if (!god || !god->randomitems) 759 if (!god || !god->randomitems)
904 { 887 {
905 object *depl; 888 object *depl;
906 archetype *at; 889 archetype *at;
907 int i; 890 int i;
908 891
909 if ((at = archetype::find (ARCH_DEPLETION)) == NULL) 892 if ((at = archetype::find (shstr_depletion)) == NULL)
910 { 893 {
911 LOG (llevError, "Could not find archetype depletion.\n"); 894 LOG (llevError, "Could not find archetype depletion.\n");
912 continue; 895 continue;
913 } 896 }
914 897
979 962
980 new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); 963 new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture.");
981} 964}
982 965
983/** 966/**
984 * Checks and maybe punishes someone praying. 967 * Player prays at altar.
985 * All applied items are examined, if player is using more items of other gods, 968 * Checks for god changing, divine intervention, and so on.
986 * s/he loses experience in praying or general experience if no praying.
987 */ 969 */
988int 970void
989god_examines_priest (object *op, object *god) 971pray_at_altar (object *pl, object *altar, object *skill)
990{ 972{
991 int reaction = 1; 973 object *pl_god = find_god (determine_god (pl));
992 object *item = NULL, *skop;
993 974
994 for (item = op->inv; item; item = item->below) 975 if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill)))
995 if (QUERY_FLAG (item, FLAG_APPLIED))
996 reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1);
997
998 /* well, well. Looks like we screwed up. Time for god's revenge */
999 if (reaction < 0)
1000 {
1001 int loss = 10000000;
1002 int angry = abs (reaction);
1003
1004 for (skop = op->inv; skop; skop = skop->below)
1005 if (skop->type == SKILL && skop->subtype == SK_PRAYING)
1006 break;
1007
1008 if (skop)
1009 loss = 0.05f * skop->stats.exp;
1010
1011 change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP);
1012
1013 if (random_roll (0, angry, op, PREFER_LOW))
1014 {
1015 object *tmp = get_archetype (LOOSE_MANA);
1016
1017 cast_magic_storm (op, tmp, op->level + (angry * 3));
1018 }
1019
1020 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name);
1021 }
1022
1023 return reaction;
1024}
1025
1026/**
1027 * God checks item the player is using.
1028 * Return either -1 (bad), 0 (neutral) or
1029 * 1 (item is ok). If you are using the item of an enemy
1030 * god, it can be bad...-b.t.
1031 */
1032int
1033god_examines_item (object *god, object *item)
1034{
1035 char buf[MAX_BUF];
1036
1037 if (!god || !item)
1038 return 0; 976 return;
1039 977
1040 if (!item->title) 978 /* If non consecrate altar, don't do anything */
1041 return 1; /* unclaimed item are ok */ 979 if (!altar->other_arch)
980 return;
1042 981
1043 sprintf (buf, "of %s", &god->name); 982 /* hmm. what happend depends on pl's current god, level, etc */
1044 if (!strcmp (&item->title, buf)) 983 if (!pl_god)
1045 return 1; /* belongs to that God */ 984 { /*new convert */
985 become_follower (pl, altar->other_arch);
986 return;
987 }
988 else if (pl_god->name == altar->other_arch->object::name)
989 {
990 /* pray at your gods altar */
991 /* this leads to very low levels of wis and pray to result in no doubling! */
992 int bonus = (pl->stats.Wis + skill->level) / 10;
1046 993
1047 if (god->title) 994 /* we can get neg grace up faster */
1048 { /* check if we have any enemy blessed item */ 995 if (pl->stats.grace < 0)
1049 sprintf (buf, "of %s", &god->title); 996 pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10));
1050 if (!strcmp (&item->title, buf)) 997
998 /* we can super-charge grace to 2x max */
999 if (pl->stats.grace < 2 * pl->stats.maxgrace)
1000 pl->stats.grace += bonus / 2;
1001 else
1002 pl->stats.grace = 2 * pl->stats.maxgrace;
1003
1004 /* Every once in a while, the god decides to checkup on their
1005 * follower, and may intervene to help them out.
1051 { 1006 */
1052 if (item->env) 1007 bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */
1008
1009 if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0)
1010 god_intervention (pl, pl_god, skill);
1011 }
1012 else
1013 { /* praying to another god! */
1014 uint64 loss = 0;
1015 int angry = 1;
1016
1017 /* I believe the logic for detecting opposing gods was completely
1018 * broken - I think it should work now. altar->other_arch
1019 * points to the god of this altar (which we have
1020 * already verified is non null). pl_god->other_arch
1021 * is the opposing god - we need to verify that exists before
1022 * using its values.
1023 */
1024 if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname))
1025 {
1026 angry = 2;
1027 if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0)
1053 { 1028 {
1054 char buf[MAX_BUF]; 1029 object *tmp;
1055 1030
1056 sprintf (buf, "Heretic! You are using %s!", query_name (item)); 1031 /* you really screwed up */
1057 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); 1032 angry = 3;
1033 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name);
1034 tmp = get_archetype (LOOSE_MANA);
1035 cast_magic_storm (pl, tmp, pl_god->level + 20);
1058 } 1036 }
1037 else
1038 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name);
1039 }
1040 else
1041 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name);
1059 1042
1060 return -1; 1043 /* whether we will be successfull in defecting or not -
1044 * we lose experience from the clerical experience obj
1045 */
1046
1047 loss = angry * (skill->stats.exp / 10);
1048 if (loss)
1049 change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP);
1050
1051 /* May switch Gods, but its random chance based on our current level
1052 * note it gets harder to swap gods the higher we get
1053 */
1054 if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW)))
1055 become_follower (pl, altar->other_arch);
1056 else
1061 } 1057 {
1058 /* toss this player off the altar. He can try again. */
1059 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar.");
1060 pl->contr->fire_on = 0;
1061 pl->speed_left = 1.f;
1062 move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */
1063 }
1062 } 1064 }
1063
1064 return 0; /* item is sacred to a non-enemy god/or is otherwise magical */
1065}
1066
1067/**
1068 * Returns priest's god's id.
1069 * Straight calls lookup_god_by_name
1070 */
1071int
1072get_god (object *priest)
1073{
1074 return lookup_god_by_name (determine_god (priest));
1075} 1065}
1076 1066
1077/** 1067/**
1078 * Changes the attributes of cone, smite, and ball spells as needed by the code. 1068 * Changes the attributes of cone, smite, and ball spells as needed by the code.
1079 * Returns false if there was no race to assign to the slaying field of the spell, but 1069 * Returns false if there was no race to assign to the slaying field of the spell, but

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