1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
|
|
24 | |
24 | |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
26 | * monster race initialization. b.t. |
26 | * monster race initialization. b.t. |
27 | */ |
27 | */ |
28 | |
28 | |
… | |
… | |
36 | #include <sproto.h> |
36 | #include <sproto.h> |
37 | |
37 | |
38 | /** |
38 | /** |
39 | * Returns the id of specified god. |
39 | * Returns the id of specified god. |
40 | */ |
40 | */ |
41 | int |
41 | static int |
42 | lookup_god_by_name (const char *name) |
42 | lookup_god_by_name (shstr_cmp name) |
43 | { |
43 | { |
44 | int godnr = -1; |
44 | if (name) |
45 | size_t nmlen = strlen (name); |
|
|
46 | |
|
|
47 | if (name && strcmp (name, "none")) |
|
|
48 | { |
|
|
49 | godlink *gl; |
|
|
50 | |
|
|
51 | for (gl = first_god; gl; gl = gl->next) |
45 | for (godlink *gl = first_god; gl; gl = gl->next) |
52 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
46 | if (gl->name == name) |
53 | break; |
|
|
54 | if (gl) |
|
|
55 | godnr = gl->id; |
47 | return gl->id; |
56 | } |
48 | |
57 | return godnr; |
49 | return -1; |
58 | } |
50 | } |
59 | |
51 | |
60 | /** |
52 | /** |
61 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
53 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
62 | */ |
54 | */ |
63 | object * |
55 | object * |
64 | find_god (const char *name) |
56 | find_god (shstr_cmp name) |
65 | { |
57 | { |
66 | object *god = NULL; |
|
|
67 | |
|
|
68 | if (name) |
58 | if (name) |
69 | { |
|
|
70 | godlink *gl; |
|
|
71 | |
|
|
72 | for (gl = first_god; gl; gl = gl->next) |
59 | for (godlink *gl = first_god; gl; gl = gl->next) |
73 | if (!strcmp (name, gl->name)) |
60 | if (gl->name == name) |
74 | break; |
|
|
75 | if (gl) |
|
|
76 | god = pntr_to_god_obj (gl); |
61 | return pntr_to_god_obj (gl); |
77 | } |
62 | |
78 | return god; |
63 | return 0; |
|
|
64 | } |
|
|
65 | |
|
|
66 | /** |
|
|
67 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
68 | * creature of who has race *race |
|
|
69 | * if we can't find a god that is appropriate, we return NULL |
|
|
70 | */ |
|
|
71 | static shstr_tmp |
|
|
72 | get_god_for_race (shstr_cmp race) |
|
|
73 | { |
|
|
74 | if (race) |
|
|
75 | for (godlink *gl = first_god; gl; gl = gl->next) |
|
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76 | if (gl->arch->race == race) |
|
|
77 | return gl->name; |
|
|
78 | |
|
|
79 | return shstr_tmp (); |
79 | } |
80 | } |
80 | |
81 | |
81 | /** |
82 | /** |
82 | * Determines if op worships a god. |
83 | * Determines if op worships a god. |
83 | * Returns the godname if they do or "none" if they have no god. |
84 | * Returns the godname if they do or "none" if they have no god. |
84 | * In the case of an NPC, if they have no god, we try and guess |
85 | * In the case of an NPC, if they have no god, we try and guess |
85 | * who they should worship based on their race. If that fails we |
86 | * who they should worship based on their race. If that fails we |
86 | * give them a random one. |
87 | * give them a random one. |
87 | */ |
88 | */ |
88 | |
89 | shstr_tmp |
89 | const char * |
|
|
90 | determine_god (object *op) |
90 | determine_god (object *op) |
91 | { |
91 | { |
92 | int godnr = -1; |
|
|
93 | const char *godname; |
|
|
94 | |
|
|
95 | /* spells */ |
92 | /* spells */ |
96 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
93 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
97 | { |
|
|
98 | if (lookup_god_by_name (op->title) >= 0) |
94 | if (lookup_god_by_name (op->title) >= 0) |
99 | return op->title; |
95 | return op->title; |
|
|
96 | |
|
|
97 | if (!op->is_player () && op->flag [FLAG_ALIVE]) |
100 | } |
98 | { |
101 | |
|
|
102 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
103 | { |
|
|
104 | |
|
|
105 | /* find a god based on race */ |
99 | /* find a god based on race */ |
106 | if (!op->title) |
100 | if (!op->title) |
107 | { |
|
|
108 | if (op->race != NULL) |
|
|
109 | { |
|
|
110 | godname = get_god_for_race (op->race); |
101 | op->title = get_god_for_race (op->race); |
111 | if (godname != NULL) |
|
|
112 | { |
|
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113 | op->title = godname; |
|
|
114 | } |
|
|
115 | } |
|
|
116 | } |
|
|
117 | |
102 | |
118 | /* find a random god */ |
103 | /* find a random god */ |
119 | if (!op->title) |
104 | if (!op->title) |
120 | { |
105 | { |
121 | godlink *gl = first_god; |
|
|
122 | |
|
|
123 | godnr = rndm (1, gl->id); |
106 | int godnr = rndm (1, first_god->id); |
124 | while (gl) |
107 | |
125 | { |
108 | for (godlink *gl = first_god; gl; gl = gl->next) |
126 | if (gl->id == godnr) |
109 | if (gl->id == godnr) |
|
|
110 | { |
|
|
111 | op->title = gl->name; |
127 | break; |
112 | break; |
128 | gl = gl->next; |
|
|
129 | } |
113 | } |
130 | op->title = gl->name; |
|
|
131 | } |
114 | } |
132 | |
115 | |
133 | return op->title; |
116 | return op->title; |
134 | } |
117 | } |
135 | |
|
|
136 | |
118 | |
137 | /* The god the player worships is in the praying skill (native skill |
119 | /* The god the player worships is in the praying skill (native skill |
138 | * not skill tool). Since a player can only have one instance of |
120 | * not skill tool). Since a player can only have one instance of |
139 | * that skill, once we find it, we can return, either with the |
121 | * that skill, once we find it, we can return, either with the |
140 | * title or "none". |
122 | * title or "none". |
141 | */ |
123 | */ |
142 | if (op->type == PLAYER) |
124 | if (op->type == PLAYER) |
143 | { |
|
|
144 | object *tmp; |
|
|
145 | |
|
|
146 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
125 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
147 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
126 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
148 | { |
127 | { |
149 | if (tmp->title) |
128 | if (tmp->title) |
150 | return (tmp->title); |
129 | return tmp->title; |
151 | else |
130 | |
152 | return ("none"); |
131 | break; |
153 | } |
132 | } |
154 | } |
133 | |
155 | return ("none"); |
134 | return shstr_none; |
156 | } |
135 | } |
157 | |
136 | |
158 | /** |
137 | /** |
159 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
138 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
160 | */ |
139 | */ |
161 | static int |
140 | static int |
162 | same_string (const char *s1, const char *s2) |
141 | same_string (const char *s1, const char *s2) |
163 | { |
142 | { |
164 | if (s1 == NULL) |
143 | if (s1 == s2) |
165 | if (s2 == NULL) |
|
|
166 | return 1; |
144 | return 1; |
|
|
145 | else if (s1 && s2) |
|
|
146 | return !strcmp (s1, s2); |
167 | else |
147 | else |
168 | return 0; |
|
|
169 | else if (s2 == NULL) |
|
|
170 | return 0; |
148 | return 0; |
171 | else |
|
|
172 | return strcmp (s1, s2) == 0; |
|
|
173 | } |
149 | } |
174 | |
|
|
175 | |
150 | |
176 | /** |
151 | /** |
177 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
152 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
178 | * Any matching items in the inventory are deleted, and a |
153 | * Any matching items in the inventory are deleted, and a |
179 | * message is displayed to the player. |
154 | * message is displayed to the player. |
… | |
… | |
192 | |
167 | |
193 | if (tmp->type == item->type |
168 | if (tmp->type == item->type |
194 | && same_string (tmp->name, item->name) |
169 | && same_string (tmp->name, item->name) |
195 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
170 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
196 | { |
171 | { |
197 | |
|
|
198 | /* message */ |
172 | /* message */ |
199 | if (tmp->nrof > 1) |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, |
200 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
174 | tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
201 | else |
175 | query_short_name (tmp)); |
202 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
|
|
203 | |
176 | |
204 | tmp->remove (); /* remove obj from players inv. */ |
177 | tmp->destroy (); |
205 | esrv_del_item (op->contr, tmp->count); /* notify client */ |
|
|
206 | tmp->destroy (); /* free object */ |
|
|
207 | } |
178 | } |
208 | |
179 | |
209 | if (tmp->inv) |
180 | if (tmp->inv) |
210 | follower_remove_similar_item (tmp, item); |
181 | follower_remove_similar_item (tmp, item); |
211 | } |
182 | } |
… | |
… | |
237 | * God gives an item to the player. |
208 | * God gives an item to the player. |
238 | */ |
209 | */ |
239 | static int |
210 | static int |
240 | god_gives_present (object *op, object *god, treasure *tr) |
211 | god_gives_present (object *op, object *god, treasure *tr) |
241 | { |
212 | { |
242 | object *tmp; |
213 | if (!tr->item) |
243 | |
|
|
244 | if (follower_has_similar_item (op, &tr->item->clone)) |
|
|
245 | return 0; |
214 | return 0; |
246 | |
215 | |
247 | tmp = arch_to_object (tr->item); |
216 | if (follower_has_similar_item (op, tr->item)) |
|
|
217 | return 0; |
|
|
218 | |
|
|
219 | object *tmp = tr->item->instance (); |
248 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
220 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
249 | tmp = insert_ob_in_ob (tmp, op); |
221 | op->insert (tmp); |
250 | if (op->type == PLAYER) |
222 | |
251 | esrv_send_item (op, tmp); |
|
|
252 | return 1; |
223 | return 1; |
253 | } |
|
|
254 | |
|
|
255 | /** |
|
|
256 | * Player prays at altar. |
|
|
257 | * Checks for god changing, divine intervention, and so on. |
|
|
258 | */ |
|
|
259 | void |
|
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260 | pray_at_altar (object *pl, object *altar, object *skill) |
|
|
261 | { |
|
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262 | object *pl_god = find_god (determine_god (pl)); |
|
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263 | |
|
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264 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
|
|
265 | return; |
|
|
266 | |
|
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267 | /* If non consecrate altar, don't do anything */ |
|
|
268 | if (!altar->other_arch) |
|
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269 | return; |
|
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270 | |
|
|
271 | /* hmm. what happend depends on pl's current god, level, etc */ |
|
|
272 | if (!pl_god) |
|
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273 | { /*new convert */ |
|
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274 | become_follower (pl, &altar->other_arch->clone); |
|
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275 | return; |
|
|
276 | |
|
|
277 | } |
|
|
278 | else if (!strcmp (&pl_god->name, altar->other_arch->clone.name)) |
|
|
279 | { |
|
|
280 | /* pray at your gods altar */ |
|
|
281 | int bonus = (pl->stats.Wis + skill->level) / 10; |
|
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282 | |
|
|
283 | /* we can get neg grace up faster */ |
|
|
284 | if (pl->stats.grace < 0) |
|
|
285 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
|
286 | /* we can super-charge grace to 2x max */ |
|
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287 | if (pl->stats.grace < (2 * pl->stats.maxgrace)) |
|
|
288 | { |
|
|
289 | pl->stats.grace += bonus / 2; |
|
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290 | } |
|
|
291 | if (pl->stats.grace > (2 * pl->stats.maxgrace)) |
|
|
292 | { |
|
|
293 | pl->stats.grace = (2 * pl->stats.maxgrace); |
|
|
294 | } |
|
|
295 | |
|
|
296 | /* Every once in a while, the god decides to checkup on their |
|
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297 | * follower, and may intervene to help them out. |
|
|
298 | */ |
|
|
299 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
|
300 | |
|
|
301 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
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302 | god_intervention (pl, pl_god, skill); |
|
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303 | |
|
|
304 | } |
|
|
305 | else |
|
|
306 | { /* praying to another god! */ |
|
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307 | uint64 loss = 0; |
|
|
308 | int angry = 1; |
|
|
309 | |
|
|
310 | /* I believe the logic for detecting opposing gods was completely |
|
|
311 | * broken - I think it should work now. altar->other_arch |
|
|
312 | * points to the god of this altar (which we have |
|
|
313 | * already verified is non null). pl_god->other_arch |
|
|
314 | * is the opposing god - we need to verify that exists before |
|
|
315 | * using its values. |
|
|
316 | */ |
|
|
317 | if (pl_god->other_arch && (altar->other_arch->name == pl_god->other_arch->name)) |
|
|
318 | { |
|
|
319 | angry = 2; |
|
|
320 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
|
|
321 | { |
|
|
322 | object *tmp; |
|
|
323 | |
|
|
324 | /* you really screwed up */ |
|
|
325 | angry = 3; |
|
|
326 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
|
|
327 | tmp = get_archetype (LOOSE_MANA); |
|
|
328 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
|
|
329 | } |
|
|
330 | else |
|
|
331 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
|
|
332 | } |
|
|
333 | else |
|
|
334 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
|
|
335 | |
|
|
336 | /* whether we will be successfull in defecting or not - |
|
|
337 | * we lose experience from the clerical experience obj |
|
|
338 | */ |
|
|
339 | |
|
|
340 | loss = angry * (skill->stats.exp / 10); |
|
|
341 | if (loss) |
|
|
342 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
343 | |
|
|
344 | /* May switch Gods, but its random chance based on our current level |
|
|
345 | * note it gets harder to swap gods the higher we get |
|
|
346 | */ |
|
|
347 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
348 | { |
|
|
349 | become_follower (pl, &altar->other_arch->clone); |
|
|
350 | } |
|
|
351 | else |
|
|
352 | { |
|
|
353 | /* toss this player off the altar. He can try again. */ |
|
|
354 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
355 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
|
|
356 | } |
|
|
357 | } |
|
|
358 | } |
224 | } |
359 | |
225 | |
360 | /** |
226 | /** |
361 | * Removes special prayers given by a god. |
227 | * Removes special prayers given by a god. |
362 | */ |
228 | */ |
… | |
… | |
376 | next_tmp = tmp->below; |
242 | next_tmp = tmp->below; |
377 | |
243 | |
378 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
244 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
379 | * in that category, not something we need to worry about. |
245 | * in that category, not something we need to worry about. |
380 | */ |
246 | */ |
381 | if (tmp->type != SPELL || !QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
247 | if (tmp->type != SPELL || !tmp->flag [FLAG_STARTEQUIP]) |
382 | continue; |
248 | continue; |
383 | |
249 | |
384 | if (god->randomitems == NULL) |
250 | if (god->randomitems == NULL) |
385 | { |
251 | { |
386 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
252 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
… | |
… | |
394 | remove = 1; |
260 | remove = 1; |
395 | for (tr = god->randomitems->items; tr; tr = tr->next) |
261 | for (tr = god->randomitems->items; tr; tr = tr->next) |
396 | { |
262 | { |
397 | object *item; |
263 | object *item; |
398 | |
264 | |
399 | if (tr->item == NULL) |
265 | if (!tr->item) |
400 | continue; |
266 | continue; |
|
|
267 | |
401 | item = &tr->item->clone; |
268 | item = tr->item; |
402 | |
269 | |
403 | /* Basically, see if the matching spell is granted by this god. */ |
270 | /* Basically, see if the matching spell is granted by this god. */ |
404 | |
271 | |
405 | if (tr->item->clone.type == SPELL && tr->item->clone.name == tmp->name) |
272 | if (tr->item->type == SPELL && tr->item->object::name == tmp->name) |
406 | { |
273 | { |
407 | remove = 0; |
274 | remove = 0; |
408 | break; |
275 | break; |
409 | } |
276 | } |
410 | } |
277 | } |
|
|
278 | |
411 | if (remove) |
279 | if (remove) |
|
|
280 | do_forget_spell (op, tmp->name); |
|
|
281 | } |
|
|
282 | } |
|
|
283 | |
|
|
284 | /** |
|
|
285 | * Unapplies up to number worth of items of type |
|
|
286 | */ |
|
|
287 | static void |
|
|
288 | stop_using_item (object *op, int type, int number) |
|
|
289 | { |
|
|
290 | for (object *tmp = op->inv; tmp && number; tmp = tmp->below) |
|
|
291 | if (tmp->type == type && tmp->flag [FLAG_APPLIED]) |
412 | { |
292 | { |
413 | /* just do the work of removing the spell ourselves - we already |
293 | op->apply (tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
414 | * know that the player knows the spell |
294 | --number; |
415 | */ |
|
|
416 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &tmp->name); |
|
|
417 | player_unready_range_ob (op->contr, tmp); |
|
|
418 | tmp->destroy (); |
|
|
419 | } |
295 | } |
|
|
296 | } |
420 | |
297 | |
|
|
298 | /** |
|
|
299 | * If the god does/doesnt have this flag, we |
|
|
300 | * give/remove it from the experience object if it doesnt/does |
|
|
301 | * already exist. For players only! |
|
|
302 | */ |
|
|
303 | static inline void |
|
|
304 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
305 | { |
|
|
306 | exp_ob->flag [flag] = god->flag [flag]; |
|
|
307 | return; |
|
|
308 | |
|
|
309 | // old code follows for reference... |
|
|
310 | if (god->flag [flag] && !exp_ob->flag [flag]) |
|
|
311 | exp_ob->set_flag (flag); |
|
|
312 | else if (exp_ob->flag [flag] && !god->flag [flag]) |
|
|
313 | { |
|
|
314 | /* When this is called with the exp_ob set to the player, |
|
|
315 | * this check is broken, because most all players arch |
|
|
316 | * allow use of weapons. I'm not actually sure why this |
|
|
317 | * check is here - I guess if you had a case where the |
|
|
318 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
319 | * the god places on it, this may make sense. But I don't think |
|
|
320 | * there is any case like that. |
|
|
321 | */ |
|
|
322 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
323 | exp_ob->clr_flag (flag); |
421 | } |
324 | }; |
|
|
325 | } |
|
|
326 | |
|
|
327 | /** |
|
|
328 | * Forbids or let player use something item type. |
|
|
329 | * op is the player. |
|
|
330 | * exp_obj is the widsom experience. |
|
|
331 | * flag is the flag to check against. |
|
|
332 | * string is the string to print out. |
|
|
333 | */ |
|
|
334 | static int |
|
|
335 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
336 | { |
|
|
337 | if (op->arch->flag [flag]) |
|
|
338 | if (op->flag [flag] != exp_obj->flag [flag]) |
|
|
339 | { |
|
|
340 | update_priest_flag (exp_obj, op, flag); |
|
|
341 | if (op->flag [flag]) |
|
|
342 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
|
|
343 | else |
|
|
344 | { |
|
|
345 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
|
|
346 | return 1; |
|
|
347 | } |
|
|
348 | } |
|
|
349 | |
|
|
350 | return 0; |
422 | } |
351 | } |
423 | |
352 | |
424 | /** |
353 | /** |
425 | * This function is called whenever a player has |
354 | * This function is called whenever a player has |
426 | * switched to a new god. It handles basically all the stat changes |
355 | * switched to a new god. It handles basically all the stat changes |
… | |
… | |
433 | object *old_god = NULL; /* old god */ |
362 | object *old_god = NULL; /* old god */ |
434 | treasure *tr; |
363 | treasure *tr; |
435 | object *item, *skop, *next; |
364 | object *item, *skop, *next; |
436 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
365 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
437 | |
366 | |
438 | |
|
|
439 | old_god = find_god (determine_god (op)); |
367 | old_god = find_god (determine_god (op)); |
440 | |
368 | |
441 | /* take away any special god-characteristic items. */ |
369 | /* take away any special god-characteristic items. */ |
442 | for (item = op->inv; item != NULL; item = next) |
370 | for (item = op->inv; item; item = next) |
443 | { |
371 | { |
444 | next = item->below; |
372 | next = item->below; |
|
|
373 | |
445 | // remove all invisible startequip items which are not skill, exp or force |
374 | // remove all invisible startequip items which are not skill, exp or force |
446 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
375 | if (item->flag [FLAG_STARTEQUIP] && item->invisible && |
447 | (item->type != SKILL) && (item->type != FORCE)) |
376 | (item->type != SKILL) && (item->type != FORCE)) |
448 | { |
377 | { |
449 | |
|
|
450 | if (item->type == SPELL) |
378 | if (item->type == SPELL) |
|
|
379 | { |
451 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
380 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
|
|
381 | esrv_remove_spell (op->contr, item); |
|
|
382 | } |
452 | |
383 | |
453 | player_unready_range_ob (op->contr, item); |
|
|
454 | item->destroy (); |
384 | item->destroy (); |
455 | } |
385 | } |
456 | } |
386 | } |
457 | |
387 | |
458 | /* remove any godgiven items from the old god */ |
388 | /* remove any godgiven items from the old god */ |
459 | if (old_god) |
389 | if (old_god) |
460 | { |
|
|
461 | for (tr = old_god->randomitems->items; tr != NULL; tr = tr->next) |
390 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
462 | { |
|
|
463 | if (tr->item && QUERY_FLAG (&tr->item->clone, FLAG_STARTEQUIP)) |
391 | if (tr->item && tr->item->flag [FLAG_STARTEQUIP]) |
464 | follower_remove_similar_item (op, &tr->item->clone); |
392 | follower_remove_similar_item (op, tr->item); |
465 | } |
|
|
466 | } |
|
|
467 | |
393 | |
468 | if (!op || !new_god) |
394 | if (!op || !new_god) |
469 | return; |
395 | return; |
470 | |
396 | |
471 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
397 | if (new_god->slaying && op->race.contains (new_god->slaying)) |
472 | { |
398 | { |
473 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
399 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
|
|
400 | |
474 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
401 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
475 | { |
402 | { |
476 | object *tmp = get_archetype (LOOSE_MANA); |
403 | object *tmp = get_archetype (LOOSE_MANA); |
477 | |
404 | |
478 | cast_magic_storm (op, tmp, new_god->level + 10); |
405 | cast_magic_storm (op, tmp, new_god->level + 10); |
479 | } |
406 | } |
|
|
407 | |
480 | return; |
408 | return; |
481 | } |
409 | } |
482 | |
410 | |
483 | |
|
|
484 | /* give the player any special god-characteristic-items. */ |
411 | /* give the player any special god-characteristic-items. */ |
485 | for (tr = new_god->randomitems->items; tr != NULL; tr = tr->next) |
412 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
486 | { |
413 | { |
487 | if (tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK && |
414 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
488 | tr->item->clone.type != BOOK && tr->item->clone.type != SPELL) |
415 | && tr->item->type != BOOK && tr->item->type != SPELL) |
489 | god_gives_present (op, new_god, tr); |
416 | god_gives_present (op, new_god, tr); |
490 | } |
417 | } |
491 | |
418 | |
492 | |
|
|
493 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
419 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
494 | |
420 | |
495 | for (skop = op->inv; skop != NULL; skop = skop->below) |
421 | for (skop = op->inv; skop; skop = skop->below) |
496 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
422 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
497 | break; |
423 | break; |
498 | |
424 | |
499 | /* Player has no skill - give them the skill */ |
425 | /* Player has no skill - give them the skill */ |
500 | if (!skop) |
426 | if (!skop) |
501 | { |
|
|
502 | /* The arhetype should always be defined - if we crash here because it doesn't, |
427 | /* The archetype should always be defined - if we crash here because it doesn't, |
503 | * things are really messed up anyways. |
428 | * things are really messed up anyways. |
504 | */ |
429 | */ |
505 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->clone.skill); |
430 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
506 | link_player_skills (op); |
|
|
507 | } |
|
|
508 | |
431 | |
509 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
432 | sk_applied = skop->flag [FLAG_APPLIED]; /* save skill status */ |
510 | |
433 | |
511 | /* Clear the "undead" status. We also need to force a call to change_abil, |
434 | /* Clear the "undead" status. We also need to force a call to change_abil, |
512 | * so I set undeadified for that. |
435 | * so I set undeadified for that. |
513 | * - gros, 21th July 2006. |
436 | * - gros, 21th July 2006. |
514 | */ |
437 | */ |
515 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
438 | if (old_god && old_god->flag [FLAG_UNDEAD]) |
516 | { |
439 | { |
517 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
440 | skop->clr_flag (FLAG_UNDEAD); |
518 | undeadified = 1; |
441 | undeadified = 1; |
519 | } |
442 | } |
520 | |
443 | |
521 | if (skop->title) |
444 | if (skop->title) |
522 | { /* get rid of old god */ |
445 | { |
|
|
446 | /* get rid of old god */ |
523 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
447 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
|
|
448 | |
524 | /* The point of this is to really show what abilities the player just lost */ |
449 | /* The point of this is to really show what abilities the player just lost */ |
525 | if (sk_applied || undeadified) |
450 | if (sk_applied || undeadified) |
526 | { |
451 | { |
527 | |
452 | skop->clr_flag (FLAG_APPLIED); |
528 | CLEAR_FLAG (skop, FLAG_APPLIED); |
|
|
529 | (void) change_abil (op, skop); |
453 | change_abil (op, skop); |
530 | } |
454 | } |
531 | } |
455 | } |
532 | |
456 | |
533 | /* now change to the new gods attributes to exp_obj */ |
457 | /* now change to the new gods attributes to exp_obj */ |
534 | skop->title = new_god->name; |
458 | skop->title = new_god->name; |
… | |
… | |
569 | * This also can happen for monks which cannot use weapons. In this case |
493 | * This also can happen for monks which cannot use weapons. In this case |
570 | * do not allow to use weapons even if the god otherwise would allow it. |
494 | * do not allow to use weapons even if the god otherwise would allow it. |
571 | */ |
495 | */ |
572 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
496 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
573 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
497 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
|
|
498 | |
574 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
499 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
575 | |
500 | |
576 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
501 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
577 | stop_using_item (op, WEAPON, 2); |
502 | stop_using_item (op, WEAPON, 2); |
578 | |
503 | |
… | |
… | |
583 | stop_using_item (op, BOOTS, 1); |
508 | stop_using_item (op, BOOTS, 1); |
584 | stop_using_item (op, GLOVES, 1); |
509 | stop_using_item (op, GLOVES, 1); |
585 | stop_using_item (op, SHIELD, 1); |
510 | stop_using_item (op, SHIELD, 1); |
586 | } |
511 | } |
587 | |
512 | |
588 | SET_FLAG (skop, FLAG_APPLIED); |
513 | skop->set_flag (FLAG_APPLIED); |
589 | (void) change_abil (op, skop); |
514 | change_abil (op, skop); |
590 | |
515 | |
591 | /* return to previous skill status */ |
516 | /* return to previous skill status */ |
592 | if (!sk_applied) |
517 | if (!sk_applied) |
593 | CLEAR_FLAG (skop, FLAG_APPLIED); |
518 | skop->clr_flag (FLAG_APPLIED); |
594 | |
519 | |
595 | check_special_prayers (op, new_god); |
520 | check_special_prayers (op, new_god); |
596 | } |
521 | } |
597 | |
522 | |
598 | /** |
|
|
599 | * Forbids or let player use something item type. |
|
|
600 | * op is the player. |
|
|
601 | * exp_obj is the widsom experience. |
|
|
602 | * flag is the flag to check against. |
|
|
603 | * string is the string to print out. |
|
|
604 | */ |
|
|
605 | |
|
|
606 | int |
|
|
607 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
608 | { |
|
|
609 | |
|
|
610 | if (QUERY_FLAG (&op->arch->clone, flag)) |
|
|
611 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
612 | { |
|
|
613 | update_priest_flag (exp_obj, op, flag); |
|
|
614 | if (QUERY_FLAG (op, flag)) |
|
|
615 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
|
|
616 | else |
|
|
617 | { |
|
|
618 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
|
|
619 | return 1; |
|
|
620 | } |
|
|
621 | } |
|
|
622 | return 0; |
|
|
623 | } |
|
|
624 | |
|
|
625 | /** |
|
|
626 | * Unapplies up to number worth of items of type |
|
|
627 | */ |
|
|
628 | void |
|
|
629 | stop_using_item (object *op, int type, int number) |
|
|
630 | { |
|
|
631 | object *tmp; |
|
|
632 | |
|
|
633 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
|
|
634 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
635 | { |
|
|
636 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
637 | number--; |
|
|
638 | } |
|
|
639 | } |
|
|
640 | |
|
|
641 | /** |
|
|
642 | * If the god does/doesnt have this flag, we |
|
|
643 | * give/remove it from the experience object if it doesnt/does |
|
|
644 | * already exist. For players only! |
|
|
645 | */ |
|
|
646 | |
|
|
647 | void |
|
|
648 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
649 | { |
|
|
650 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
|
|
651 | SET_FLAG (exp_ob, flag); |
|
|
652 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
|
|
653 | { |
|
|
654 | /* When this is called with the exp_ob set to the player, |
|
|
655 | * this check is broken, because most all players arch |
|
|
656 | * allow use of weapons. I'm not actually sure why this |
|
|
657 | * check is here - I guess if you had a case where the |
|
|
658 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
659 | * the god places on it, this may make sense. But I don't think |
|
|
660 | * there is any case like that. |
|
|
661 | */ |
|
|
662 | |
|
|
663 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
664 | CLEAR_FLAG (exp_ob, flag); |
|
|
665 | }; |
|
|
666 | } |
|
|
667 | |
|
|
668 | |
|
|
669 | |
|
|
670 | archetype * |
523 | archetype * |
671 | determine_holy_arch (object *god, const char *type) |
524 | determine_holy_arch (object *god, shstr_cmp type) |
672 | { |
525 | { |
673 | treasure *tr; |
526 | treasure *tr; |
674 | |
527 | |
675 | if (!god || !god->randomitems) |
528 | if (!god || !god->randomitems) |
676 | { |
529 | { |
677 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
530 | LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
678 | return NULL; |
531 | return 0; |
679 | } |
532 | } |
680 | |
533 | |
681 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
534 | for (tr = god->randomitems->items; tr; tr = tr->next) |
682 | { |
535 | { |
683 | object *item; |
|
|
684 | |
|
|
685 | if (!tr->item) |
536 | if (!tr->item) |
686 | continue; |
537 | continue; |
687 | item = &tr->item->clone; |
|
|
688 | |
538 | |
|
|
539 | object *item = tr->item; |
|
|
540 | |
689 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
541 | if (item->type == BOOK && item->invisible && item->name == type) |
690 | return item->other_arch; |
542 | return item->other_arch; |
691 | } |
543 | } |
|
|
544 | |
692 | return NULL; |
545 | return 0; |
693 | } |
546 | } |
694 | |
547 | |
695 | /** |
548 | /** |
696 | * God helps player by removing curse and/or damnation. |
549 | * God helps player by removing curse and/or damnation. |
697 | */ |
550 | */ |
698 | static int |
551 | static int |
699 | god_removes_curse (object *op, int remove_damnation) |
552 | god_removes_curse (object *op, int remove_damnation) |
700 | { |
553 | { |
701 | object *tmp; |
|
|
702 | int success = 0; |
554 | int success = 0; |
703 | |
555 | |
704 | for (tmp = op->inv; tmp; tmp = tmp->below) |
556 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
705 | { |
557 | { |
706 | if (tmp->invisible) |
558 | if (tmp->invisible) |
707 | continue; |
559 | continue; |
|
|
560 | |
708 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
561 | if (tmp->flag [FLAG_DAMNED] && !remove_damnation) |
709 | continue; |
562 | continue; |
710 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
563 | |
|
|
564 | if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED]) |
711 | { |
565 | { |
712 | success = 1; |
566 | success = 1; |
713 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
567 | tmp->clr_flag (FLAG_DAMNED); |
714 | CLEAR_FLAG (tmp, FLAG_CURSED); |
568 | tmp->clr_flag (FLAG_CURSED); |
715 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
569 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
716 | if (op->type == PLAYER) |
570 | |
|
|
571 | if (object *pl = tmp->visible_to ()) |
717 | esrv_send_item (op, tmp); |
572 | esrv_update_item (UPD_FLAGS, pl, tmp); |
718 | } |
573 | } |
719 | } |
574 | } |
720 | |
575 | |
721 | if (success) |
576 | if (success) |
722 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
577 | new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
|
|
578 | |
723 | return success; |
579 | return success; |
724 | } |
580 | } |
725 | |
581 | |
726 | static int |
582 | static int |
727 | follower_level_to_enchantments (int level, int difficulty) |
583 | follower_level_to_enchantments (int level, int difficulty) |
… | |
… | |
732 | return 0; |
588 | return 0; |
733 | } |
589 | } |
734 | |
590 | |
735 | if (level <= 20) |
591 | if (level <= 20) |
736 | return level / difficulty; |
592 | return level / difficulty; |
|
|
593 | |
737 | if (level <= 40) |
594 | if (level <= 40) |
738 | return (20 + (level - 20) / 2) / difficulty; |
595 | return (20 + (level - 20) / 2) / difficulty; |
|
|
596 | |
739 | return (30 + (level - 40) / 4) / difficulty; |
597 | return (30 + (level - 40) / 4) / difficulty; |
|
|
598 | } |
|
|
599 | |
|
|
600 | /** |
|
|
601 | * God checks item the player is using. |
|
|
602 | * Return either -1 (bad), 0 (neutral) or |
|
|
603 | * 1 (item is ok). If you are using the item of an enemy |
|
|
604 | * god, it can be bad...-b.t. |
|
|
605 | */ |
|
|
606 | static int |
|
|
607 | god_examines_item (object *god, object *item) |
|
|
608 | { |
|
|
609 | char buf[MAX_BUF]; |
|
|
610 | |
|
|
611 | if (!god || !item) |
|
|
612 | return 0; |
|
|
613 | |
|
|
614 | if (!item->title) |
|
|
615 | return 1; /* unclaimed item are ok */ |
|
|
616 | |
|
|
617 | sprintf (buf, "of %s", &god->name); |
|
|
618 | if (!strcmp (&item->title, buf)) |
|
|
619 | return 1; /* belongs to that God */ |
|
|
620 | |
|
|
621 | if (god->title) |
|
|
622 | { /* check if we have any enemy blessed item */ |
|
|
623 | sprintf (buf, "of %s", &god->title); |
|
|
624 | if (!strcmp (&item->title, buf)) |
|
|
625 | { |
|
|
626 | if (item->env) |
|
|
627 | { |
|
|
628 | char buf[MAX_BUF]; |
|
|
629 | |
|
|
630 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
|
|
631 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
|
|
632 | } |
|
|
633 | |
|
|
634 | return -1; |
|
|
635 | } |
|
|
636 | } |
|
|
637 | |
|
|
638 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
740 | } |
639 | } |
741 | |
640 | |
742 | /** |
641 | /** |
743 | * God wants to enchant weapon. |
642 | * God wants to enchant weapon. |
744 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
643 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
… | |
… | |
746 | * attacktype, slaying and such. |
645 | * attacktype, slaying and such. |
747 | */ |
646 | */ |
748 | static int |
647 | static int |
749 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
648 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
750 | { |
649 | { |
751 | char buf[MAX_BUF]; |
|
|
752 | object *weapon; |
650 | object *weapon; |
753 | uint32 attacktype; |
651 | uint32 attacktype; |
754 | int tmp; |
652 | int tmp; |
755 | |
653 | |
756 | for (weapon = op->inv; weapon; weapon = weapon->below) |
654 | for (weapon = op->inv; weapon; weapon = weapon->below) |
757 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
655 | if ((weapon->type == WEAPON || weapon->type == BOW) && weapon->flag [FLAG_APPLIED]) |
758 | break; |
656 | break; |
|
|
657 | |
759 | if (weapon == NULL || god_examines_item (god, weapon) <= 0) |
658 | if (!weapon || god_examines_item (god, weapon) <= 0) |
760 | return 0; |
659 | return 0; |
761 | |
660 | |
762 | /* First give it a title, so other gods won't touch it */ |
661 | /* First give it a title, so other gods won't touch it */ |
763 | if (!weapon->title) |
662 | if (!weapon->title) |
764 | { |
663 | { |
765 | sprintf (buf, "of %s", &god->name); |
664 | weapon->title = format ("of %s", &god->name); |
766 | weapon->title = buf; |
665 | |
767 | if (op->type == PLAYER) |
666 | if (object *pl = weapon->visible_to ()) |
768 | esrv_update_item (UPD_NAME, op, weapon); |
667 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
668 | |
769 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
669 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
770 | } |
670 | } |
771 | |
671 | |
772 | /* Allow the weapon to slay enemies */ |
672 | /* Allow the weapon to slay enemies */ |
773 | if (!weapon->slaying && god->slaying) |
673 | if (!weapon->slaying && god->slaying) |
… | |
… | |
790 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
690 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
791 | if (weapon->magic < tmp) |
691 | if (weapon->magic < tmp) |
792 | { |
692 | { |
793 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
693 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
794 | weapon->magic++; |
694 | weapon->magic++; |
795 | if (op->type == PLAYER) |
695 | |
|
|
696 | if (object *pl = weapon->visible_to ()) |
796 | esrv_update_item (UPD_NAME, op, weapon); |
697 | esrv_update_item (UPD_NAME, pl, weapon); |
|
|
698 | |
797 | return 1; |
699 | return 1; |
798 | } |
700 | } |
799 | |
701 | |
800 | return 0; |
702 | return 0; |
801 | } |
703 | } |
802 | |
704 | |
|
|
705 | /** |
|
|
706 | * Checks and maybe punishes someone praying. |
|
|
707 | * All applied items are examined, if player is using more items of other gods, |
|
|
708 | * s/he loses experience in praying or general experience if no praying. |
|
|
709 | */ |
|
|
710 | static int |
|
|
711 | god_examines_priest (object *op, object *god) |
|
|
712 | { |
|
|
713 | int reaction = 1; |
|
|
714 | object *item = NULL, *skop; |
|
|
715 | |
|
|
716 | for (item = op->inv; item; item = item->below) |
|
|
717 | if (item->flag [FLAG_APPLIED]) |
|
|
718 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
719 | |
|
|
720 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
721 | if (reaction < 0) |
|
|
722 | { |
|
|
723 | int loss = 10000000; |
|
|
724 | int angry = abs (reaction); |
|
|
725 | |
|
|
726 | for (skop = op->inv; skop; skop = skop->below) |
|
|
727 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
728 | break; |
|
|
729 | |
|
|
730 | if (skop) |
|
|
731 | loss = 0.05f * skop->stats.exp; |
|
|
732 | |
|
|
733 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
734 | |
|
|
735 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
736 | { |
|
|
737 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
738 | |
|
|
739 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
740 | } |
|
|
741 | |
|
|
742 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
743 | } |
|
|
744 | |
|
|
745 | return reaction; |
|
|
746 | } |
803 | |
747 | |
804 | /** |
748 | /** |
805 | * Every once in a while the god will intervene to help the worshiper. |
749 | * Every once in a while the god will intervene to help the worshiper. |
806 | * Later, this fctn can be used to supply quests, etc for the |
750 | * Later, this fctn can be used to supply quests, etc for the |
807 | * priest. -b.t. |
751 | * priest. -b.t. |
808 | * called from pray_at_altar() currently. |
752 | * called from pray_at_altar() currently. |
809 | */ |
753 | */ |
810 | |
754 | static void |
811 | void |
|
|
812 | god_intervention (object *op, object *god, object *skill) |
755 | god_intervention (object *op, object *god, object *skill) |
813 | { |
756 | { |
814 | treasure *tr; |
757 | treasure *tr; |
815 | |
758 | |
816 | if (!god || !god->randomitems) |
759 | if (!god || !god->randomitems) |
… | |
… | |
823 | |
766 | |
824 | /* lets do some checks of whether we are kosher with our god */ |
767 | /* lets do some checks of whether we are kosher with our god */ |
825 | if (god_examines_priest (op, god) < 0) |
768 | if (god_examines_priest (op, god) < 0) |
826 | return; |
769 | return; |
827 | |
770 | |
|
|
771 | op->play_sound (sound_find ("god_intervention")); |
828 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
772 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
829 | |
773 | |
830 | for (tr = god->randomitems->items; tr != NULL; tr = tr->next) |
774 | for (tr = god->randomitems->items; tr; tr = tr->next) |
831 | { |
775 | { |
832 | object *item; |
776 | object *item; |
833 | |
777 | |
834 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
778 | if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
835 | continue; |
779 | continue; |
836 | |
780 | |
837 | /* Treasurelist - generate some treasure for the follower */ |
781 | /* Treasurelist - generate some treasure for the follower */ |
838 | if (tr->name) |
782 | if (tr->name) |
839 | { |
783 | { |
840 | treasurelist *tl = find_treasurelist (tr->name); |
784 | treasurelist *tl = treasurelist::find (tr->name); |
841 | |
785 | |
842 | if (tl == NULL) |
786 | if (tl == NULL) |
843 | continue; |
787 | continue; |
844 | |
788 | |
845 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your " "eyes. You catch it before it falls to the ground."); |
789 | new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
846 | |
790 | |
847 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD | GT_UPDATE_INV, skill->level, 0); |
791 | create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD, skill->level, 0); |
848 | return; |
792 | return; |
849 | } |
793 | } |
850 | |
794 | |
851 | if (!tr->item) |
795 | if (!tr->item) |
852 | { |
|
|
853 | LOG (llevError, "BUG: empty entry in %s's treasure list\n", &god->name); |
|
|
854 | continue; |
796 | continue; |
855 | } |
797 | |
856 | item = &tr->item->clone; |
798 | item = tr->item; |
857 | |
799 | |
858 | /* Grace limit */ |
800 | /* Grace limit */ |
859 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
801 | if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
860 | { |
802 | { |
861 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
803 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
862 | { |
804 | { |
863 | object *tmp; |
|
|
864 | |
|
|
865 | /* Follower lacks the required grace for the following |
805 | /* Follower lacks the required grace for the following |
866 | * treasure list items. */ |
806 | * treasure list items. */ |
867 | |
807 | |
868 | tmp = get_archetype (HOLY_POSSESSION); |
808 | object *tmp = get_archetype (HOLY_POSSESSION); |
869 | cast_change_ability (op, op, tmp, 0, 1); |
809 | cast_change_ability (op, op, tmp, 0, 1); |
870 | tmp->destroy (); |
810 | tmp->destroy (); |
871 | return; |
811 | return; |
872 | } |
812 | } |
|
|
813 | |
873 | continue; |
814 | continue; |
874 | } |
815 | } |
875 | |
816 | |
876 | /* Restore grace */ |
817 | /* Restore grace */ |
877 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
818 | if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
878 | { |
819 | { |
879 | if (op->stats.grace >= 0) |
820 | if (op->stats.grace >= 0) |
880 | continue; |
821 | continue; |
|
|
822 | |
881 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
823 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
882 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
824 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
883 | return; |
825 | return; |
884 | } |
826 | } |
885 | |
827 | |
886 | /* Heal damage */ |
828 | /* Heal damage */ |
887 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
829 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
888 | { |
830 | { |
889 | if (op->stats.hp >= op->stats.maxhp) |
831 | if (op->stats.hp >= op->stats.maxhp) |
890 | continue; |
832 | continue; |
|
|
833 | |
891 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
834 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
892 | op->stats.hp = op->stats.maxhp; |
835 | op->stats.hp = op->stats.maxhp; |
893 | return; |
836 | return; |
894 | } |
837 | } |
895 | |
838 | |
… | |
… | |
901 | /* Restore to 50 .. 100%, if sp < 50% */ |
844 | /* Restore to 50 .. 100%, if sp < 50% */ |
902 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
845 | int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
903 | |
846 | |
904 | if (op->stats.sp >= max / 2) |
847 | if (op->stats.sp >= max / 2) |
905 | continue; |
848 | continue; |
|
|
849 | |
906 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes " "your head but doesn't hurt you!"); |
850 | new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!"); |
907 | op->stats.sp = new_sp; |
851 | op->stats.sp = new_sp; |
908 | } |
852 | } |
909 | |
853 | |
910 | /* Various heal spells */ |
854 | /* Various heal spells */ |
911 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
855 | if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
912 | { |
856 | { |
913 | object *tmp; |
|
|
914 | int success; |
|
|
915 | |
|
|
916 | tmp = get_archetype_by_object_name (item->slaying); |
857 | object *tmp = archetype::get (item->slaying); |
917 | |
|
|
918 | success = cast_heal (op, op, tmp, 0); |
858 | int success = cast_heal (op, op, tmp, 0); |
919 | tmp->destroy (); |
859 | tmp->destroy (); |
|
|
860 | |
920 | if (success) |
861 | if (success) |
921 | return; |
862 | return; |
922 | else |
863 | else |
923 | continue; |
864 | continue; |
924 | } |
865 | } |
… | |
… | |
946 | { |
887 | { |
947 | object *depl; |
888 | object *depl; |
948 | archetype *at; |
889 | archetype *at; |
949 | int i; |
890 | int i; |
950 | |
891 | |
951 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
892 | if ((at = archetype::find (shstr_depletion)) == NULL) |
952 | { |
893 | { |
953 | LOG (llevError, "Could not find archetype depletion.\n"); |
894 | LOG (llevError, "Could not find archetype depletion.\n"); |
954 | continue; |
895 | continue; |
955 | } |
896 | } |
|
|
897 | |
956 | depl = present_arch_in_ob (at, op); |
898 | depl = present_arch_in_ob (at, op); |
957 | |
899 | |
958 | if (depl == NULL) |
900 | if (depl == NULL) |
959 | continue; |
901 | continue; |
960 | |
902 | |
961 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
903 | new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
962 | |
904 | |
963 | for (i = 0; i < NUM_STATS; i++) |
905 | for (i = 0; i < NUM_STATS; i++) |
964 | if (get_attr_value (&depl->stats, i)) |
906 | if (depl->stats.stat (i)) |
965 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
907 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
966 | |
908 | |
967 | depl->destroy (); |
909 | depl->destroy (); |
968 | op->update_stats (); |
910 | op->update_stats (); |
969 | return; |
911 | return; |
970 | } |
912 | } |
971 | |
913 | |
972 | /* Voices */ |
914 | /* Voices */ |
973 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
915 | if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
974 | { |
916 | { |
975 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to " "turn around:"); |
917 | new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to turn around:"); |
976 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
918 | new_draw_info (NDI_WHITE, 0, op, item->msg); |
977 | return; |
919 | return; |
978 | } |
920 | } |
979 | |
921 | |
980 | /* Messages */ |
922 | /* Messages */ |
… | |
… | |
1020 | |
962 | |
1021 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
963 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
1022 | } |
964 | } |
1023 | |
965 | |
1024 | /** |
966 | /** |
1025 | * Checks and maybe punishes someone praying. |
967 | * Player prays at altar. |
1026 | * All applied items are examined, if player is using more items of other gods, |
968 | * Checks for god changing, divine intervention, and so on. |
1027 | * s/he loses experience in praying or general experience if no praying. |
|
|
1028 | */ |
969 | */ |
1029 | int |
970 | void |
1030 | god_examines_priest (object *op, object *god) |
971 | pray_at_altar (object *pl, object *altar, object *skill) |
1031 | { |
972 | { |
1032 | int reaction = 1; |
973 | object *pl_god = find_god (determine_god (pl)); |
1033 | object *item = NULL, *skop; |
|
|
1034 | |
974 | |
1035 | for (item = op->inv; item; item = item->below) |
975 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
1036 | { |
|
|
1037 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
|
|
1038 | { |
|
|
1039 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
1040 | } |
|
|
1041 | } |
|
|
1042 | |
|
|
1043 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
1044 | if (reaction < 0) |
|
|
1045 | { |
|
|
1046 | int loss = 10000000; |
|
|
1047 | int angry = abs (reaction); |
|
|
1048 | |
|
|
1049 | for (skop = op->inv; skop != NULL; skop = skop->below) |
|
|
1050 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
1051 | break; |
|
|
1052 | |
|
|
1053 | if (skop) |
|
|
1054 | loss = (int) (0.05 * (float) skop->stats.exp); |
|
|
1055 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1056 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
1057 | { |
|
|
1058 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1059 | |
|
|
1060 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
1061 | } |
|
|
1062 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
1063 | } |
|
|
1064 | return reaction; |
|
|
1065 | } |
|
|
1066 | |
|
|
1067 | /** |
|
|
1068 | * God checks item the player is using. |
|
|
1069 | * Return either -1 (bad), 0 (neutral) or |
|
|
1070 | * 1 (item is ok). If you are using the item of an enemy |
|
|
1071 | * god, it can be bad...-b.t. |
|
|
1072 | */ |
|
|
1073 | |
|
|
1074 | int |
|
|
1075 | god_examines_item (object *god, object *item) |
|
|
1076 | { |
|
|
1077 | char buf[MAX_BUF]; |
|
|
1078 | |
|
|
1079 | if (!god || !item) |
|
|
1080 | return 0; |
976 | return; |
1081 | |
977 | |
1082 | if (!item->title) |
978 | /* If non consecrate altar, don't do anything */ |
1083 | return 1; /* unclaimed item are ok */ |
979 | if (!altar->other_arch) |
|
|
980 | return; |
1084 | |
981 | |
1085 | sprintf (buf, "of %s", &god->name); |
982 | /* hmm. what happend depends on pl's current god, level, etc */ |
1086 | if (!strcmp (item->title, buf)) |
983 | if (!pl_god) |
1087 | return 1; /* belongs to that God */ |
984 | { /*new convert */ |
|
|
985 | become_follower (pl, altar->other_arch); |
|
|
986 | return; |
|
|
987 | } |
|
|
988 | else if (pl_god->name == altar->other_arch->object::name) |
|
|
989 | { |
|
|
990 | /* pray at your gods altar */ |
|
|
991 | /* this leads to very low levels of wis and pray to result in no doubling! */ |
|
|
992 | int bonus = (pl->stats.Wis + skill->level) / 10; |
1088 | |
993 | |
1089 | if (god->title) |
994 | /* we can get neg grace up faster */ |
1090 | { /* check if we have any enemy blessed item */ |
995 | if (pl->stats.grace < 0) |
1091 | sprintf (buf, "of %s", &god->title); |
996 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
1092 | if (!strcmp (item->title, buf)) |
997 | |
|
|
998 | /* we can super-charge grace to 2x max */ |
|
|
999 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
|
|
1000 | pl->stats.grace += bonus / 2; |
|
|
1001 | else |
|
|
1002 | pl->stats.grace = 2 * pl->stats.maxgrace; |
|
|
1003 | |
|
|
1004 | /* Every once in a while, the god decides to checkup on their |
|
|
1005 | * follower, and may intervene to help them out. |
1093 | { |
1006 | */ |
1094 | if (item->env) |
1007 | bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
|
1008 | |
|
|
1009 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
|
1010 | god_intervention (pl, pl_god, skill); |
|
|
1011 | } |
|
|
1012 | else |
|
|
1013 | { /* praying to another god! */ |
|
|
1014 | uint64 loss = 0; |
|
|
1015 | int angry = 1; |
|
|
1016 | |
|
|
1017 | /* I believe the logic for detecting opposing gods was completely |
|
|
1018 | * broken - I think it should work now. altar->other_arch |
|
|
1019 | * points to the god of this altar (which we have |
|
|
1020 | * already verified is non null). pl_god->other_arch |
|
|
1021 | * is the opposing god - we need to verify that exists before |
|
|
1022 | * using its values. |
|
|
1023 | */ |
|
|
1024 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
|
|
1025 | { |
|
|
1026 | angry = 2; |
|
|
1027 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
1095 | { |
1028 | { |
1096 | char buf[MAX_BUF]; |
1029 | object *tmp; |
1097 | |
1030 | |
1098 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1031 | /* you really screwed up */ |
1099 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1032 | angry = 3; |
|
|
1033 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
|
|
1034 | tmp = get_archetype (LOOSE_MANA); |
|
|
1035 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
1100 | } |
1036 | } |
1101 | return -1; |
1037 | else |
1102 | } |
1038 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
1103 | } |
|
|
1104 | |
|
|
1105 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
|
|
1106 | } |
|
|
1107 | |
|
|
1108 | /** |
|
|
1109 | * Returns priest's god's id. |
|
|
1110 | * Straight calls lookup_god_by_name |
|
|
1111 | */ |
|
|
1112 | |
|
|
1113 | int |
|
|
1114 | get_god (object *priest) |
|
|
1115 | { |
|
|
1116 | int godnr = lookup_god_by_name (determine_god (priest)); |
|
|
1117 | |
|
|
1118 | return godnr; |
|
|
1119 | } |
|
|
1120 | |
|
|
1121 | /** |
|
|
1122 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
1123 | * creature of who has race *race |
|
|
1124 | * if we can't find a god that is appropriate, we return NULL |
|
|
1125 | */ |
|
|
1126 | const char * |
|
|
1127 | get_god_for_race (const char *race) |
|
|
1128 | { |
|
|
1129 | godlink *gl = first_god; |
|
|
1130 | const char *godname = NULL; |
|
|
1131 | |
|
|
1132 | if (race == NULL) |
|
|
1133 | return NULL; |
|
|
1134 | while (gl) |
|
|
1135 | { |
|
|
1136 | if (!strcasecmp (gl->arch->clone.race, race)) |
|
|
1137 | { |
1039 | } |
1138 | godname = gl->name; |
1040 | else |
1139 | break; |
1041 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
|
|
1042 | |
|
|
1043 | /* whether we will be successfull in defecting or not - |
|
|
1044 | * we lose experience from the clerical experience obj |
|
|
1045 | */ |
|
|
1046 | |
|
|
1047 | loss = angry * (skill->stats.exp / 10); |
|
|
1048 | if (loss) |
|
|
1049 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1050 | |
|
|
1051 | /* May switch Gods, but its random chance based on our current level |
|
|
1052 | * note it gets harder to swap gods the higher we get |
|
|
1053 | */ |
|
|
1054 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
1055 | become_follower (pl, altar->other_arch); |
|
|
1056 | else |
1140 | } |
1057 | { |
1141 | gl = gl->next; |
1058 | /* toss this player off the altar. He can try again. */ |
|
|
1059 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
1060 | pl->contr->fire_on = 0; |
|
|
1061 | pl->speed_left = 1.f; |
|
|
1062 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
|
|
1063 | } |
1142 | } |
1064 | } |
1143 | return godname; |
|
|
1144 | } |
1065 | } |
1145 | |
1066 | |
1146 | /** |
1067 | /** |
1147 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1068 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1148 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1069 | * Returns false if there was no race to assign to the slaying field of the spell, but |