1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
36 | #include <sproto.h> |
36 | #include <sproto.h> |
37 | |
37 | |
38 | /** |
38 | /** |
39 | * Returns the id of specified god. |
39 | * Returns the id of specified god. |
40 | */ |
40 | */ |
41 | int |
41 | static int |
42 | lookup_god_by_name (shstr_cmp name) |
42 | lookup_god_by_name (shstr_cmp name) |
43 | { |
43 | { |
44 | if (name) |
44 | if (name) |
45 | for (godlink *gl = first_god; gl; gl = gl->next) |
45 | for (godlink *gl = first_god; gl; gl = gl->next) |
46 | if (gl->name == name) |
46 | if (gl->name == name) |
… | |
… | |
214 | return 0; |
214 | return 0; |
215 | |
215 | |
216 | if (follower_has_similar_item (op, tr->item)) |
216 | if (follower_has_similar_item (op, tr->item)) |
217 | return 0; |
217 | return 0; |
218 | |
218 | |
219 | object *tmp = arch_to_object (tr->item); |
219 | object *tmp = tr->item->instance (); |
220 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
220 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
221 | op->insert (tmp); |
221 | op->insert (tmp); |
222 | |
222 | |
223 | return 1; |
223 | return 1; |
224 | } |
|
|
225 | |
|
|
226 | /** |
|
|
227 | * Player prays at altar. |
|
|
228 | * Checks for god changing, divine intervention, and so on. |
|
|
229 | */ |
|
|
230 | void |
|
|
231 | pray_at_altar (object *pl, object *altar, object *skill) |
|
|
232 | { |
|
|
233 | object *pl_god = find_god (determine_god (pl)); |
|
|
234 | |
|
|
235 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
|
|
236 | return; |
|
|
237 | |
|
|
238 | /* If non consecrate altar, don't do anything */ |
|
|
239 | if (!altar->other_arch) |
|
|
240 | return; |
|
|
241 | |
|
|
242 | /* hmm. what happend depends on pl's current god, level, etc */ |
|
|
243 | if (!pl_god) |
|
|
244 | { /*new convert */ |
|
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245 | become_follower (pl, altar->other_arch); |
|
|
246 | return; |
|
|
247 | } |
|
|
248 | else if (!strcmp (&pl_god->name, altar->other_arch->object::name)) |
|
|
249 | { |
|
|
250 | /* pray at your gods altar */ |
|
|
251 | int bonus = (pl->stats.Wis + skill->level) / 10; |
|
|
252 | |
|
|
253 | /* we can get neg grace up faster */ |
|
|
254 | if (pl->stats.grace < 0) |
|
|
255 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
|
256 | |
|
|
257 | /* we can super-charge grace to 2x max */ |
|
|
258 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
|
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259 | pl->stats.grace += bonus / 2; |
|
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260 | else |
|
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261 | pl->stats.grace = 2 * pl->stats.maxgrace; |
|
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262 | |
|
|
263 | /* Every once in a while, the god decides to checkup on their |
|
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264 | * follower, and may intervene to help them out. |
|
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265 | */ |
|
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266 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
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267 | |
|
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268 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
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269 | god_intervention (pl, pl_god, skill); |
|
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270 | } |
|
|
271 | else |
|
|
272 | { /* praying to another god! */ |
|
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273 | uint64 loss = 0; |
|
|
274 | int angry = 1; |
|
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275 | |
|
|
276 | /* I believe the logic for detecting opposing gods was completely |
|
|
277 | * broken - I think it should work now. altar->other_arch |
|
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278 | * points to the god of this altar (which we have |
|
|
279 | * already verified is non null). pl_god->other_arch |
|
|
280 | * is the opposing god - we need to verify that exists before |
|
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281 | * using its values. |
|
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282 | */ |
|
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283 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
|
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284 | { |
|
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285 | angry = 2; |
|
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286 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
|
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287 | { |
|
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288 | object *tmp; |
|
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289 | |
|
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290 | /* you really screwed up */ |
|
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291 | angry = 3; |
|
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292 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
|
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293 | tmp = get_archetype (LOOSE_MANA); |
|
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294 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
|
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295 | } |
|
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296 | else |
|
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297 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
|
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298 | } |
|
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299 | else |
|
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300 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
|
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301 | |
|
|
302 | /* whether we will be successfull in defecting or not - |
|
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303 | * we lose experience from the clerical experience obj |
|
|
304 | */ |
|
|
305 | |
|
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306 | loss = angry * (skill->stats.exp / 10); |
|
|
307 | if (loss) |
|
|
308 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
309 | |
|
|
310 | /* May switch Gods, but its random chance based on our current level |
|
|
311 | * note it gets harder to swap gods the higher we get |
|
|
312 | */ |
|
|
313 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
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314 | become_follower (pl, altar->other_arch); |
|
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315 | else |
|
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316 | { |
|
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317 | /* toss this player off the altar. He can try again. */ |
|
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318 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
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319 | pl->contr->fire_on = 0; |
|
|
320 | pl->speed_left = 1.f; |
|
|
321 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
|
|
322 | } |
|
|
323 | } |
|
|
324 | } |
224 | } |
325 | |
225 | |
326 | /** |
226 | /** |
327 | * Removes special prayers given by a god. |
227 | * Removes special prayers given by a god. |
328 | */ |
228 | */ |
… | |
… | |
342 | next_tmp = tmp->below; |
242 | next_tmp = tmp->below; |
343 | |
243 | |
344 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
244 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
345 | * in that category, not something we need to worry about. |
245 | * in that category, not something we need to worry about. |
346 | */ |
246 | */ |
347 | if (tmp->type != SPELL || !QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
247 | if (tmp->type != SPELL || !tmp->flag [FLAG_STARTEQUIP]) |
348 | continue; |
248 | continue; |
349 | |
249 | |
350 | if (god->randomitems == NULL) |
250 | if (god->randomitems == NULL) |
351 | { |
251 | { |
352 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
252 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
… | |
… | |
380 | do_forget_spell (op, tmp->name); |
280 | do_forget_spell (op, tmp->name); |
381 | } |
281 | } |
382 | } |
282 | } |
383 | |
283 | |
384 | /** |
284 | /** |
|
|
285 | * Unapplies up to number worth of items of type |
|
|
286 | */ |
|
|
287 | static void |
|
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288 | stop_using_item (object *op, int type, int number) |
|
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289 | { |
|
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290 | for (object *tmp = op->inv; tmp && number; tmp = tmp->below) |
|
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291 | if (tmp->type == type && tmp->flag [FLAG_APPLIED]) |
|
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292 | { |
|
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293 | op->apply (tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
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294 | --number; |
|
|
295 | } |
|
|
296 | } |
|
|
297 | |
|
|
298 | /** |
|
|
299 | * If the god does/doesnt have this flag, we |
|
|
300 | * give/remove it from the experience object if it doesnt/does |
|
|
301 | * already exist. For players only! |
|
|
302 | */ |
|
|
303 | static inline void |
|
|
304 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
305 | { |
|
|
306 | exp_ob->flag [flag] = god->flag [flag]; |
|
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307 | return; |
|
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308 | |
|
|
309 | // old code follows for reference... |
|
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310 | if (god->flag [flag] && !exp_ob->flag [flag]) |
|
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311 | exp_ob->set_flag (flag); |
|
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312 | else if (exp_ob->flag [flag] && !god->flag [flag]) |
|
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313 | { |
|
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314 | /* When this is called with the exp_ob set to the player, |
|
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315 | * this check is broken, because most all players arch |
|
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316 | * allow use of weapons. I'm not actually sure why this |
|
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317 | * check is here - I guess if you had a case where the |
|
|
318 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
319 | * the god places on it, this may make sense. But I don't think |
|
|
320 | * there is any case like that. |
|
|
321 | */ |
|
|
322 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
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323 | exp_ob->clr_flag (flag); |
|
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324 | }; |
|
|
325 | } |
|
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326 | |
|
|
327 | /** |
|
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328 | * Forbids or let player use something item type. |
|
|
329 | * op is the player. |
|
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330 | * exp_obj is the widsom experience. |
|
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331 | * flag is the flag to check against. |
|
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332 | * string is the string to print out. |
|
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333 | */ |
|
|
334 | static int |
|
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335 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
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336 | { |
|
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337 | if (op->arch->flag [flag]) |
|
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338 | if (op->flag [flag] != exp_obj->flag [flag]) |
|
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339 | { |
|
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340 | update_priest_flag (exp_obj, op, flag); |
|
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341 | if (op->flag [flag]) |
|
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342 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
|
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343 | else |
|
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344 | { |
|
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345 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
|
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346 | return 1; |
|
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347 | } |
|
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348 | } |
|
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349 | |
|
|
350 | return 0; |
|
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351 | } |
|
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352 | |
|
|
353 | /** |
385 | * This function is called whenever a player has |
354 | * This function is called whenever a player has |
386 | * switched to a new god. It handles basically all the stat changes |
355 | * switched to a new god. It handles basically all the stat changes |
387 | * that happen to the player, including the removal of godgiven |
356 | * that happen to the player, including the removal of godgiven |
388 | * items (from the former cult). |
357 | * items (from the former cult). |
389 | */ |
358 | */ |
… | |
… | |
401 | for (item = op->inv; item; item = next) |
370 | for (item = op->inv; item; item = next) |
402 | { |
371 | { |
403 | next = item->below; |
372 | next = item->below; |
404 | |
373 | |
405 | // remove all invisible startequip items which are not skill, exp or force |
374 | // remove all invisible startequip items which are not skill, exp or force |
406 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
375 | if (item->flag [FLAG_STARTEQUIP] && item->invisible && |
407 | (item->type != SKILL) && (item->type != FORCE)) |
376 | (item->type != SKILL) && (item->type != FORCE)) |
408 | { |
377 | { |
409 | if (item->type == SPELL) |
378 | if (item->type == SPELL) |
410 | { |
379 | { |
411 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
380 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
412 | esrv_remove_spell (op->contr, item); |
381 | esrv_remove_spell (op->contr, item); |
413 | } |
382 | } |
414 | |
383 | |
415 | player_unready_range_ob (op->contr, item); |
|
|
416 | item->destroy (); |
384 | item->destroy (); |
417 | } |
385 | } |
418 | } |
386 | } |
419 | |
387 | |
420 | /* remove any godgiven items from the old god */ |
388 | /* remove any godgiven items from the old god */ |
421 | if (old_god) |
389 | if (old_god) |
422 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
390 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
423 | if (tr->item && QUERY_FLAG (tr->item, FLAG_STARTEQUIP)) |
391 | if (tr->item && tr->item->flag [FLAG_STARTEQUIP]) |
424 | follower_remove_similar_item (op, tr->item); |
392 | follower_remove_similar_item (op, tr->item); |
425 | |
393 | |
426 | if (!op || !new_god) |
394 | if (!op || !new_god) |
427 | return; |
395 | return; |
428 | |
396 | |
… | |
… | |
459 | /* The archetype should always be defined - if we crash here because it doesn't, |
427 | /* The archetype should always be defined - if we crash here because it doesn't, |
460 | * things are really messed up anyways. |
428 | * things are really messed up anyways. |
461 | */ |
429 | */ |
462 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
430 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
463 | |
431 | |
464 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
432 | sk_applied = skop->flag [FLAG_APPLIED]; /* save skill status */ |
465 | |
433 | |
466 | /* Clear the "undead" status. We also need to force a call to change_abil, |
434 | /* Clear the "undead" status. We also need to force a call to change_abil, |
467 | * so I set undeadified for that. |
435 | * so I set undeadified for that. |
468 | * - gros, 21th July 2006. |
436 | * - gros, 21th July 2006. |
469 | */ |
437 | */ |
470 | if (old_god && QUERY_FLAG (old_god, FLAG_UNDEAD)) |
438 | if (old_god && old_god->flag [FLAG_UNDEAD]) |
471 | { |
439 | { |
472 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
440 | skop->clr_flag (FLAG_UNDEAD); |
473 | undeadified = 1; |
441 | undeadified = 1; |
474 | } |
442 | } |
475 | |
443 | |
476 | if (skop->title) |
444 | if (skop->title) |
477 | { |
445 | { |
… | |
… | |
479 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
447 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
480 | |
448 | |
481 | /* The point of this is to really show what abilities the player just lost */ |
449 | /* The point of this is to really show what abilities the player just lost */ |
482 | if (sk_applied || undeadified) |
450 | if (sk_applied || undeadified) |
483 | { |
451 | { |
484 | CLEAR_FLAG (skop, FLAG_APPLIED); |
452 | skop->clr_flag (FLAG_APPLIED); |
485 | change_abil (op, skop); |
453 | change_abil (op, skop); |
486 | } |
454 | } |
487 | } |
455 | } |
488 | |
456 | |
489 | /* now change to the new gods attributes to exp_obj */ |
457 | /* now change to the new gods attributes to exp_obj */ |
… | |
… | |
540 | stop_using_item (op, BOOTS, 1); |
508 | stop_using_item (op, BOOTS, 1); |
541 | stop_using_item (op, GLOVES, 1); |
509 | stop_using_item (op, GLOVES, 1); |
542 | stop_using_item (op, SHIELD, 1); |
510 | stop_using_item (op, SHIELD, 1); |
543 | } |
511 | } |
544 | |
512 | |
545 | SET_FLAG (skop, FLAG_APPLIED); |
513 | skop->set_flag (FLAG_APPLIED); |
546 | (void) change_abil (op, skop); |
514 | change_abil (op, skop); |
547 | |
515 | |
548 | /* return to previous skill status */ |
516 | /* return to previous skill status */ |
549 | if (!sk_applied) |
517 | if (!sk_applied) |
550 | CLEAR_FLAG (skop, FLAG_APPLIED); |
518 | skop->clr_flag (FLAG_APPLIED); |
551 | |
519 | |
552 | check_special_prayers (op, new_god); |
520 | check_special_prayers (op, new_god); |
553 | } |
|
|
554 | |
|
|
555 | /** |
|
|
556 | * Forbids or let player use something item type. |
|
|
557 | * op is the player. |
|
|
558 | * exp_obj is the widsom experience. |
|
|
559 | * flag is the flag to check against. |
|
|
560 | * string is the string to print out. |
|
|
561 | */ |
|
|
562 | |
|
|
563 | int |
|
|
564 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
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565 | { |
|
|
566 | if (QUERY_FLAG (op->arch, flag)) |
|
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567 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
568 | { |
|
|
569 | update_priest_flag (exp_obj, op, flag); |
|
|
570 | if (QUERY_FLAG (op, flag)) |
|
|
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
|
|
572 | else |
|
|
573 | { |
|
|
574 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
|
|
575 | return 1; |
|
|
576 | } |
|
|
577 | } |
|
|
578 | |
|
|
579 | return 0; |
|
|
580 | } |
|
|
581 | |
|
|
582 | /** |
|
|
583 | * Unapplies up to number worth of items of type |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | stop_using_item (object *op, int type, int number) |
|
|
587 | { |
|
|
588 | object *tmp; |
|
|
589 | |
|
|
590 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
|
|
591 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
592 | { |
|
|
593 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
594 | number--; |
|
|
595 | } |
|
|
596 | } |
|
|
597 | |
|
|
598 | /** |
|
|
599 | * If the god does/doesnt have this flag, we |
|
|
600 | * give/remove it from the experience object if it doesnt/does |
|
|
601 | * already exist. For players only! |
|
|
602 | */ |
|
|
603 | |
|
|
604 | void |
|
|
605 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
606 | { |
|
|
607 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
|
|
608 | SET_FLAG (exp_ob, flag); |
|
|
609 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
|
|
610 | { |
|
|
611 | /* When this is called with the exp_ob set to the player, |
|
|
612 | * this check is broken, because most all players arch |
|
|
613 | * allow use of weapons. I'm not actually sure why this |
|
|
614 | * check is here - I guess if you had a case where the |
|
|
615 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
616 | * the god places on it, this may make sense. But I don't think |
|
|
617 | * there is any case like that. |
|
|
618 | */ |
|
|
619 | |
|
|
620 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
621 | CLEAR_FLAG (exp_ob, flag); |
|
|
622 | }; |
|
|
623 | } |
521 | } |
624 | |
522 | |
625 | archetype * |
523 | archetype * |
626 | determine_holy_arch (object *god, shstr_cmp type) |
524 | determine_holy_arch (object *god, shstr_cmp type) |
627 | { |
525 | { |
… | |
… | |
658 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
556 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
659 | { |
557 | { |
660 | if (tmp->invisible) |
558 | if (tmp->invisible) |
661 | continue; |
559 | continue; |
662 | |
560 | |
663 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
561 | if (tmp->flag [FLAG_DAMNED] && !remove_damnation) |
664 | continue; |
562 | continue; |
665 | |
563 | |
666 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
564 | if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED]) |
667 | { |
565 | { |
668 | success = 1; |
566 | success = 1; |
669 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
567 | tmp->clr_flag (FLAG_DAMNED); |
670 | CLEAR_FLAG (tmp, FLAG_CURSED); |
568 | tmp->clr_flag (FLAG_CURSED); |
671 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
569 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
672 | |
570 | |
673 | if (object *pl = tmp->visible_to ()) |
571 | if (object *pl = tmp->visible_to ()) |
674 | esrv_update_item (UPD_FLAGS, pl, tmp); |
572 | esrv_update_item (UPD_FLAGS, pl, tmp); |
675 | } |
573 | } |
676 | } |
574 | } |
… | |
… | |
695 | |
593 | |
696 | if (level <= 40) |
594 | if (level <= 40) |
697 | return (20 + (level - 20) / 2) / difficulty; |
595 | return (20 + (level - 20) / 2) / difficulty; |
698 | |
596 | |
699 | return (30 + (level - 40) / 4) / difficulty; |
597 | return (30 + (level - 40) / 4) / difficulty; |
|
|
598 | } |
|
|
599 | |
|
|
600 | /** |
|
|
601 | * God checks item the player is using. |
|
|
602 | * Return either -1 (bad), 0 (neutral) or |
|
|
603 | * 1 (item is ok). If you are using the item of an enemy |
|
|
604 | * god, it can be bad...-b.t. |
|
|
605 | */ |
|
|
606 | static int |
|
|
607 | god_examines_item (object *god, object *item) |
|
|
608 | { |
|
|
609 | char buf[MAX_BUF]; |
|
|
610 | |
|
|
611 | if (!god || !item) |
|
|
612 | return 0; |
|
|
613 | |
|
|
614 | if (!item->title) |
|
|
615 | return 1; /* unclaimed item are ok */ |
|
|
616 | |
|
|
617 | sprintf (buf, "of %s", &god->name); |
|
|
618 | if (!strcmp (&item->title, buf)) |
|
|
619 | return 1; /* belongs to that God */ |
|
|
620 | |
|
|
621 | if (god->title) |
|
|
622 | { /* check if we have any enemy blessed item */ |
|
|
623 | sprintf (buf, "of %s", &god->title); |
|
|
624 | if (!strcmp (&item->title, buf)) |
|
|
625 | { |
|
|
626 | if (item->env) |
|
|
627 | { |
|
|
628 | char buf[MAX_BUF]; |
|
|
629 | |
|
|
630 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
|
|
631 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
|
|
632 | } |
|
|
633 | |
|
|
634 | return -1; |
|
|
635 | } |
|
|
636 | } |
|
|
637 | |
|
|
638 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
700 | } |
639 | } |
701 | |
640 | |
702 | /** |
641 | /** |
703 | * God wants to enchant weapon. |
642 | * God wants to enchant weapon. |
704 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
643 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
… | |
… | |
711 | object *weapon; |
650 | object *weapon; |
712 | uint32 attacktype; |
651 | uint32 attacktype; |
713 | int tmp; |
652 | int tmp; |
714 | |
653 | |
715 | for (weapon = op->inv; weapon; weapon = weapon->below) |
654 | for (weapon = op->inv; weapon; weapon = weapon->below) |
716 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
655 | if ((weapon->type == WEAPON || weapon->type == BOW) && weapon->flag [FLAG_APPLIED]) |
717 | break; |
656 | break; |
718 | |
657 | |
719 | if (!weapon || god_examines_item (god, weapon) <= 0) |
658 | if (!weapon || god_examines_item (god, weapon) <= 0) |
720 | return 0; |
659 | return 0; |
721 | |
660 | |
… | |
… | |
759 | |
698 | |
760 | return 1; |
699 | return 1; |
761 | } |
700 | } |
762 | |
701 | |
763 | return 0; |
702 | return 0; |
|
|
703 | } |
|
|
704 | |
|
|
705 | /** |
|
|
706 | * Checks and maybe punishes someone praying. |
|
|
707 | * All applied items are examined, if player is using more items of other gods, |
|
|
708 | * s/he loses experience in praying or general experience if no praying. |
|
|
709 | */ |
|
|
710 | static int |
|
|
711 | god_examines_priest (object *op, object *god) |
|
|
712 | { |
|
|
713 | int reaction = 1; |
|
|
714 | object *item = NULL, *skop; |
|
|
715 | |
|
|
716 | for (item = op->inv; item; item = item->below) |
|
|
717 | if (item->flag [FLAG_APPLIED]) |
|
|
718 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
719 | |
|
|
720 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
721 | if (reaction < 0) |
|
|
722 | { |
|
|
723 | int loss = 10000000; |
|
|
724 | int angry = abs (reaction); |
|
|
725 | |
|
|
726 | for (skop = op->inv; skop; skop = skop->below) |
|
|
727 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
728 | break; |
|
|
729 | |
|
|
730 | if (skop) |
|
|
731 | loss = 0.05f * skop->stats.exp; |
|
|
732 | |
|
|
733 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
734 | |
|
|
735 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
736 | { |
|
|
737 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
738 | |
|
|
739 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
740 | } |
|
|
741 | |
|
|
742 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
743 | } |
|
|
744 | |
|
|
745 | return reaction; |
764 | } |
746 | } |
765 | |
747 | |
766 | /** |
748 | /** |
767 | * Every once in a while the god will intervene to help the worshiper. |
749 | * Every once in a while the god will intervene to help the worshiper. |
768 | * Later, this fctn can be used to supply quests, etc for the |
750 | * Later, this fctn can be used to supply quests, etc for the |
769 | * priest. -b.t. |
751 | * priest. -b.t. |
770 | * called from pray_at_altar() currently. |
752 | * called from pray_at_altar() currently. |
771 | */ |
753 | */ |
772 | void |
754 | static void |
773 | god_intervention (object *op, object *god, object *skill) |
755 | god_intervention (object *op, object *god, object *skill) |
774 | { |
756 | { |
775 | treasure *tr; |
757 | treasure *tr; |
776 | |
758 | |
777 | if (!god || !god->randomitems) |
759 | if (!god || !god->randomitems) |
… | |
… | |
905 | { |
887 | { |
906 | object *depl; |
888 | object *depl; |
907 | archetype *at; |
889 | archetype *at; |
908 | int i; |
890 | int i; |
909 | |
891 | |
910 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
892 | if ((at = archetype::find (shstr_depletion)) == NULL) |
911 | { |
893 | { |
912 | LOG (llevError, "Could not find archetype depletion.\n"); |
894 | LOG (llevError, "Could not find archetype depletion.\n"); |
913 | continue; |
895 | continue; |
914 | } |
896 | } |
915 | |
897 | |
… | |
… | |
980 | |
962 | |
981 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
963 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
982 | } |
964 | } |
983 | |
965 | |
984 | /** |
966 | /** |
985 | * Checks and maybe punishes someone praying. |
967 | * Player prays at altar. |
986 | * All applied items are examined, if player is using more items of other gods, |
968 | * Checks for god changing, divine intervention, and so on. |
987 | * s/he loses experience in praying or general experience if no praying. |
|
|
988 | */ |
969 | */ |
989 | int |
970 | void |
990 | god_examines_priest (object *op, object *god) |
971 | pray_at_altar (object *pl, object *altar, object *skill) |
991 | { |
972 | { |
992 | int reaction = 1; |
973 | object *pl_god = find_god (determine_god (pl)); |
993 | object *item = NULL, *skop; |
|
|
994 | |
974 | |
995 | for (item = op->inv; item; item = item->below) |
975 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
996 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
|
|
997 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
998 | |
|
|
999 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
1000 | if (reaction < 0) |
|
|
1001 | { |
|
|
1002 | int loss = 10000000; |
|
|
1003 | int angry = abs (reaction); |
|
|
1004 | |
|
|
1005 | for (skop = op->inv; skop; skop = skop->below) |
|
|
1006 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
1007 | break; |
|
|
1008 | |
|
|
1009 | if (skop) |
|
|
1010 | loss = 0.05f * skop->stats.exp; |
|
|
1011 | |
|
|
1012 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1013 | |
|
|
1014 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
1015 | { |
|
|
1016 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1017 | |
|
|
1018 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
1019 | } |
|
|
1020 | |
|
|
1021 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
1022 | } |
|
|
1023 | |
|
|
1024 | return reaction; |
|
|
1025 | } |
|
|
1026 | |
|
|
1027 | /** |
|
|
1028 | * God checks item the player is using. |
|
|
1029 | * Return either -1 (bad), 0 (neutral) or |
|
|
1030 | * 1 (item is ok). If you are using the item of an enemy |
|
|
1031 | * god, it can be bad...-b.t. |
|
|
1032 | */ |
|
|
1033 | int |
|
|
1034 | god_examines_item (object *god, object *item) |
|
|
1035 | { |
|
|
1036 | char buf[MAX_BUF]; |
|
|
1037 | |
|
|
1038 | if (!god || !item) |
|
|
1039 | return 0; |
976 | return; |
1040 | |
977 | |
1041 | if (!item->title) |
978 | /* If non consecrate altar, don't do anything */ |
1042 | return 1; /* unclaimed item are ok */ |
979 | if (!altar->other_arch) |
|
|
980 | return; |
1043 | |
981 | |
1044 | sprintf (buf, "of %s", &god->name); |
982 | /* hmm. what happend depends on pl's current god, level, etc */ |
1045 | if (!strcmp (&item->title, buf)) |
983 | if (!pl_god) |
1046 | return 1; /* belongs to that God */ |
984 | { /*new convert */ |
|
|
985 | become_follower (pl, altar->other_arch); |
|
|
986 | return; |
|
|
987 | } |
|
|
988 | else if (pl_god->name == altar->other_arch->object::name) |
|
|
989 | { |
|
|
990 | /* pray at your gods altar */ |
|
|
991 | /* this leads to very low levels of wis and pray to result in no doubling! */ |
|
|
992 | int bonus = (pl->stats.Wis + skill->level) / 10; |
1047 | |
993 | |
1048 | if (god->title) |
994 | /* we can get neg grace up faster */ |
1049 | { /* check if we have any enemy blessed item */ |
995 | if (pl->stats.grace < 0) |
1050 | sprintf (buf, "of %s", &god->title); |
996 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
1051 | if (!strcmp (&item->title, buf)) |
997 | |
|
|
998 | /* we can super-charge grace to 2x max */ |
|
|
999 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
|
|
1000 | pl->stats.grace += bonus / 2; |
|
|
1001 | else |
|
|
1002 | pl->stats.grace = 2 * pl->stats.maxgrace; |
|
|
1003 | |
|
|
1004 | /* Every once in a while, the god decides to checkup on their |
|
|
1005 | * follower, and may intervene to help them out. |
1052 | { |
1006 | */ |
1053 | if (item->env) |
1007 | bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
|
1008 | |
|
|
1009 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
|
1010 | god_intervention (pl, pl_god, skill); |
|
|
1011 | } |
|
|
1012 | else |
|
|
1013 | { /* praying to another god! */ |
|
|
1014 | uint64 loss = 0; |
|
|
1015 | int angry = 1; |
|
|
1016 | |
|
|
1017 | /* I believe the logic for detecting opposing gods was completely |
|
|
1018 | * broken - I think it should work now. altar->other_arch |
|
|
1019 | * points to the god of this altar (which we have |
|
|
1020 | * already verified is non null). pl_god->other_arch |
|
|
1021 | * is the opposing god - we need to verify that exists before |
|
|
1022 | * using its values. |
|
|
1023 | */ |
|
|
1024 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
|
|
1025 | { |
|
|
1026 | angry = 2; |
|
|
1027 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
1054 | { |
1028 | { |
1055 | char buf[MAX_BUF]; |
1029 | object *tmp; |
1056 | |
1030 | |
1057 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1031 | /* you really screwed up */ |
1058 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1032 | angry = 3; |
|
|
1033 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
|
|
1034 | tmp = get_archetype (LOOSE_MANA); |
|
|
1035 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
1059 | } |
1036 | } |
|
|
1037 | else |
|
|
1038 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
|
|
1039 | } |
|
|
1040 | else |
|
|
1041 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
1060 | |
1042 | |
1061 | return -1; |
1043 | /* whether we will be successfull in defecting or not - |
|
|
1044 | * we lose experience from the clerical experience obj |
|
|
1045 | */ |
|
|
1046 | |
|
|
1047 | loss = angry * (skill->stats.exp / 10); |
|
|
1048 | if (loss) |
|
|
1049 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1050 | |
|
|
1051 | /* May switch Gods, but its random chance based on our current level |
|
|
1052 | * note it gets harder to swap gods the higher we get |
|
|
1053 | */ |
|
|
1054 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
1055 | become_follower (pl, altar->other_arch); |
|
|
1056 | else |
1062 | } |
1057 | { |
|
|
1058 | /* toss this player off the altar. He can try again. */ |
|
|
1059 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
1060 | pl->contr->fire_on = 0; |
|
|
1061 | pl->speed_left = 1.f; |
|
|
1062 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
|
|
1063 | } |
1063 | } |
1064 | } |
1064 | |
|
|
1065 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
|
|
1066 | } |
|
|
1067 | |
|
|
1068 | /** |
|
|
1069 | * Returns priest's god's id. |
|
|
1070 | * Straight calls lookup_god_by_name |
|
|
1071 | */ |
|
|
1072 | int |
|
|
1073 | get_god (object *priest) |
|
|
1074 | { |
|
|
1075 | return lookup_god_by_name (determine_god (priest)); |
|
|
1076 | } |
1065 | } |
1077 | |
1066 | |
1078 | /** |
1067 | /** |
1079 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1068 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1080 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1069 | * Returns false if there was no race to assign to the slaying field of the spell, but |