… | |
… | |
428 | /* Player has no skill - give them the skill */ |
428 | /* Player has no skill - give them the skill */ |
429 | if (!skop) |
429 | if (!skop) |
430 | /* The archetype should always be defined - if we crash here because it doesn't, |
430 | /* The archetype should always be defined - if we crash here because it doesn't, |
431 | * things are really messed up anyways. |
431 | * things are really messed up anyways. |
432 | */ |
432 | */ |
433 | skop = give_skill_by_name (this, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
433 | skop = give_skill_by_name (this, shstr_praying); |
434 | |
434 | |
435 | sk_applied = skop->flag [FLAG_APPLIED]; /* save skill status */ |
435 | sk_applied = skop->flag [FLAG_APPLIED]; /* save skill status */ |
436 | |
436 | |
437 | /* Clear the "undead" status. We also need to force a call to change_abil, |
437 | /* Clear the "undead" status. We also need to force a call to change_abil, |
438 | * so I set undeadified for that. |
438 | * so I set undeadified for that. |