1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
25 | /* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
… | |
… | |
35 | #include <sproto.h> |
36 | #include <sproto.h> |
36 | |
37 | |
37 | /** |
38 | /** |
38 | * Returns the id of specified god. |
39 | * Returns the id of specified god. |
39 | */ |
40 | */ |
40 | int |
41 | static int |
41 | lookup_god_by_name (const char *name) |
42 | lookup_god_by_name (shstr_cmp name) |
42 | { |
43 | { |
43 | int godnr = -1; |
44 | if (name) |
44 | size_t nmlen = strlen (name); |
|
|
45 | |
|
|
46 | if (name && strcmp (name, "none")) |
|
|
47 | { |
|
|
48 | godlink *gl; |
|
|
49 | |
|
|
50 | for (gl = first_god; gl; gl = gl->next) |
45 | for (godlink *gl = first_god; gl; gl = gl->next) |
51 | if (!strncmp (name, gl->name, MIN ((size_t) strlen (gl->name), nmlen))) |
46 | if (gl->name == name) |
52 | break; |
|
|
53 | |
|
|
54 | if (gl) |
|
|
55 | godnr = gl->id; |
47 | return gl->id; |
56 | } |
|
|
57 | |
48 | |
58 | return godnr; |
49 | return -1; |
59 | } |
50 | } |
60 | |
51 | |
61 | /** |
52 | /** |
62 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
53 | * Returns pointer to specified god's object through pntr_to_god_obj.. |
63 | */ |
54 | */ |
64 | object * |
55 | object * |
65 | find_god (const char *name) |
56 | find_god (shstr_cmp name) |
66 | { |
57 | { |
67 | object *god = NULL; |
|
|
68 | |
|
|
69 | if (name) |
58 | if (name) |
70 | { |
|
|
71 | godlink *gl; |
|
|
72 | |
|
|
73 | for (gl = first_god; gl; gl = gl->next) |
59 | for (godlink *gl = first_god; gl; gl = gl->next) |
74 | if (!strcmp (name, gl->name)) |
60 | if (gl->name == name) |
75 | break; |
|
|
76 | if (gl) |
|
|
77 | god = pntr_to_god_obj (gl); |
61 | return pntr_to_god_obj (gl); |
78 | } |
62 | |
79 | return god; |
63 | return 0; |
|
|
64 | } |
|
|
65 | |
|
|
66 | /** |
|
|
67 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
68 | * creature of who has race *race |
|
|
69 | * if we can't find a god that is appropriate, we return NULL |
|
|
70 | */ |
|
|
71 | static shstr_tmp |
|
|
72 | get_god_for_race (shstr_cmp race) |
|
|
73 | { |
|
|
74 | if (race) |
|
|
75 | for (godlink *gl = first_god; gl; gl = gl->next) |
|
|
76 | if (gl->arch->race == race) |
|
|
77 | return gl->name; |
|
|
78 | |
|
|
79 | return shstr_tmp (); |
80 | } |
80 | } |
81 | |
81 | |
82 | /** |
82 | /** |
83 | * Determines if op worships a god. |
83 | * Determines if op worships a god. |
84 | * Returns the godname if they do or "none" if they have no god. |
84 | * Returns the godname if they do or "none" if they have no god. |
85 | * In the case of an NPC, if they have no god, we try and guess |
85 | * In the case of an NPC, if they have no god, we try and guess |
86 | * who they should worship based on their race. If that fails we |
86 | * who they should worship based on their race. If that fails we |
87 | * give them a random one. |
87 | * give them a random one. |
88 | */ |
88 | */ |
89 | |
89 | shstr_tmp |
90 | const char * |
|
|
91 | determine_god (object *op) |
90 | determine_god (object *op) |
92 | { |
91 | { |
93 | int godnr = -1; |
|
|
94 | const char *godname; |
|
|
95 | |
|
|
96 | /* spells */ |
92 | /* spells */ |
97 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
93 | if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
98 | { |
|
|
99 | if (lookup_god_by_name (op->title) >= 0) |
94 | if (lookup_god_by_name (op->title) >= 0) |
100 | return op->title; |
95 | return op->title; |
|
|
96 | |
|
|
97 | if (!op->is_player () && op->flag [FLAG_ALIVE]) |
101 | } |
98 | { |
102 | |
|
|
103 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
104 | { |
|
|
105 | |
|
|
106 | /* find a god based on race */ |
99 | /* find a god based on race */ |
107 | if (!op->title) |
100 | if (!op->title) |
108 | { |
|
|
109 | if (op->race) |
|
|
110 | { |
|
|
111 | godname = get_god_for_race (op->race); |
101 | op->title = get_god_for_race (op->race); |
112 | |
|
|
113 | if (godname) |
|
|
114 | op->title = godname; |
|
|
115 | } |
|
|
116 | } |
|
|
117 | |
102 | |
118 | /* find a random god */ |
103 | /* find a random god */ |
119 | if (!op->title) |
104 | if (!op->title) |
120 | { |
105 | { |
121 | godlink *gl = first_god; |
|
|
122 | |
|
|
123 | godnr = rndm (1, gl->id); |
106 | int godnr = rndm (1, first_god->id); |
124 | while (gl) |
107 | |
125 | { |
108 | for (godlink *gl = first_god; gl; gl = gl->next) |
126 | if (gl->id == godnr) |
109 | if (gl->id == godnr) |
|
|
110 | { |
|
|
111 | op->title = gl->name; |
127 | break; |
112 | break; |
128 | |
|
|
129 | gl = gl->next; |
|
|
130 | } |
113 | } |
131 | |
|
|
132 | op->title = gl->name; |
|
|
133 | } |
114 | } |
134 | |
115 | |
135 | return op->title; |
116 | return op->title; |
136 | } |
117 | } |
137 | |
|
|
138 | |
118 | |
139 | /* The god the player worships is in the praying skill (native skill |
119 | /* The god the player worships is in the praying skill (native skill |
140 | * not skill tool). Since a player can only have one instance of |
120 | * not skill tool). Since a player can only have one instance of |
141 | * that skill, once we find it, we can return, either with the |
121 | * that skill, once we find it, we can return, either with the |
142 | * title or "none". |
122 | * title or "none". |
143 | */ |
123 | */ |
144 | if (op->type == PLAYER) |
124 | if (op->type == PLAYER) |
145 | { |
|
|
146 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
125 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
147 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
126 | if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
148 | { |
127 | { |
149 | if (tmp->title) |
128 | if (tmp->title) |
150 | return tmp->title; |
129 | return tmp->title; |
151 | else |
130 | |
152 | return "none"; |
131 | break; |
153 | } |
132 | } |
154 | } |
|
|
155 | |
133 | |
156 | return "none"; |
134 | return shstr_none; |
157 | } |
135 | } |
158 | |
136 | |
159 | /** |
137 | /** |
160 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
138 | * Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
161 | */ |
139 | */ |
162 | static int |
140 | static int |
163 | same_string (const char *s1, const char *s2) |
141 | same_string (const char *s1, const char *s2) |
164 | { |
142 | { |
165 | if (s1 == NULL) |
143 | if (s1 == s2) |
166 | if (s2 == NULL) |
|
|
167 | return 1; |
144 | return 1; |
|
|
145 | else if (s1 && s2) |
|
|
146 | return !strcmp (s1, s2); |
168 | else |
147 | else |
169 | return 0; |
|
|
170 | else if (s2 == NULL) |
|
|
171 | return 0; |
148 | return 0; |
172 | else |
|
|
173 | return strcmp (s1, s2) == 0; |
|
|
174 | } |
149 | } |
175 | |
150 | |
176 | /** |
151 | /** |
177 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
152 | * Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
178 | * Any matching items in the inventory are deleted, and a |
153 | * Any matching items in the inventory are deleted, and a |
… | |
… | |
192 | |
167 | |
193 | if (tmp->type == item->type |
168 | if (tmp->type == item->type |
194 | && same_string (tmp->name, item->name) |
169 | && same_string (tmp->name, item->name) |
195 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
170 | && same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
196 | { |
171 | { |
197 | |
|
|
198 | /* message */ |
172 | /* message */ |
199 | if (tmp->nrof > 1) |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, |
200 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumble to dust!", query_short_name (tmp)); |
174 | tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
201 | else |
175 | query_short_name (tmp)); |
202 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s crumbles to dust!", query_short_name (tmp)); |
|
|
203 | |
176 | |
204 | tmp->destroy (); |
177 | tmp->destroy (); |
205 | } |
178 | } |
206 | |
179 | |
207 | if (tmp->inv) |
180 | if (tmp->inv) |
… | |
… | |
241 | return 0; |
214 | return 0; |
242 | |
215 | |
243 | if (follower_has_similar_item (op, tr->item)) |
216 | if (follower_has_similar_item (op, tr->item)) |
244 | return 0; |
217 | return 0; |
245 | |
218 | |
246 | object *tmp = arch_to_object (tr->item); |
219 | object *tmp = tr->item->instance (); |
247 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
220 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
248 | op->insert (tmp); |
221 | op->insert (tmp); |
249 | |
222 | |
250 | return 1; |
223 | return 1; |
251 | } |
|
|
252 | |
|
|
253 | /** |
|
|
254 | * Player prays at altar. |
|
|
255 | * Checks for god changing, divine intervention, and so on. |
|
|
256 | */ |
|
|
257 | void |
|
|
258 | pray_at_altar (object *pl, object *altar, object *skill) |
|
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259 | { |
|
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260 | object *pl_god = find_god (determine_god (pl)); |
|
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261 | |
|
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262 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
|
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263 | return; |
|
|
264 | |
|
|
265 | /* If non consecrate altar, don't do anything */ |
|
|
266 | if (!altar->other_arch) |
|
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267 | return; |
|
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268 | |
|
|
269 | /* hmm. what happend depends on pl's current god, level, etc */ |
|
|
270 | if (!pl_god) |
|
|
271 | { /*new convert */ |
|
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272 | become_follower (pl, altar->other_arch); |
|
|
273 | return; |
|
|
274 | } |
|
|
275 | else if (!strcmp (&pl_god->name, altar->other_arch->object::name)) |
|
|
276 | { |
|
|
277 | /* pray at your gods altar */ |
|
|
278 | int bonus = (pl->stats.Wis + skill->level) / 10; |
|
|
279 | |
|
|
280 | /* we can get neg grace up faster */ |
|
|
281 | if (pl->stats.grace < 0) |
|
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282 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
|
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283 | |
|
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284 | /* we can super-charge grace to 2x max */ |
|
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285 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
|
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286 | pl->stats.grace += bonus / 2; |
|
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287 | else |
|
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288 | pl->stats.grace = 2 * pl->stats.maxgrace; |
|
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289 | |
|
|
290 | /* Every once in a while, the god decides to checkup on their |
|
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291 | * follower, and may intervene to help them out. |
|
|
292 | */ |
|
|
293 | bonus = MAX (1, bonus + MAX (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
|
294 | |
|
|
295 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
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296 | god_intervention (pl, pl_god, skill); |
|
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297 | } |
|
|
298 | else |
|
|
299 | { /* praying to another god! */ |
|
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300 | uint64 loss = 0; |
|
|
301 | int angry = 1; |
|
|
302 | |
|
|
303 | /* I believe the logic for detecting opposing gods was completely |
|
|
304 | * broken - I think it should work now. altar->other_arch |
|
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305 | * points to the god of this altar (which we have |
|
|
306 | * already verified is non null). pl_god->other_arch |
|
|
307 | * is the opposing god - we need to verify that exists before |
|
|
308 | * using its values. |
|
|
309 | */ |
|
|
310 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
|
|
311 | { |
|
|
312 | angry = 2; |
|
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313 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
|
|
314 | { |
|
|
315 | object *tmp; |
|
|
316 | |
|
|
317 | /* you really screwed up */ |
|
|
318 | angry = 3; |
|
|
319 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
|
|
320 | tmp = get_archetype (LOOSE_MANA); |
|
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321 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
|
|
322 | } |
|
|
323 | else |
|
|
324 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
|
|
325 | } |
|
|
326 | else |
|
|
327 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
|
|
328 | |
|
|
329 | /* whether we will be successfull in defecting or not - |
|
|
330 | * we lose experience from the clerical experience obj |
|
|
331 | */ |
|
|
332 | |
|
|
333 | loss = angry * (skill->stats.exp / 10); |
|
|
334 | if (loss) |
|
|
335 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? &skill->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
336 | |
|
|
337 | /* May switch Gods, but its random chance based on our current level |
|
|
338 | * note it gets harder to swap gods the higher we get |
|
|
339 | */ |
|
|
340 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
341 | become_follower (pl, altar->other_arch); |
|
|
342 | else |
|
|
343 | { |
|
|
344 | /* toss this player off the altar. He can try again. */ |
|
|
345 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
346 | pl->contr->fire_on = 0; |
|
|
347 | pl->speed_left = 1.f; |
|
|
348 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
|
|
349 | } |
|
|
350 | } |
|
|
351 | } |
224 | } |
352 | |
225 | |
353 | /** |
226 | /** |
354 | * Removes special prayers given by a god. |
227 | * Removes special prayers given by a god. |
355 | */ |
228 | */ |
… | |
… | |
369 | next_tmp = tmp->below; |
242 | next_tmp = tmp->below; |
370 | |
243 | |
371 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
244 | /* we mark special prayers with the STARTEQUIP flag, so if it isn't |
372 | * in that category, not something we need to worry about. |
245 | * in that category, not something we need to worry about. |
373 | */ |
246 | */ |
374 | if (tmp->type != SPELL || !QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
247 | if (tmp->type != SPELL || !tmp->flag [FLAG_STARTEQUIP]) |
375 | continue; |
248 | continue; |
376 | |
249 | |
377 | if (god->randomitems == NULL) |
250 | if (god->randomitems == NULL) |
378 | { |
251 | { |
379 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
252 | LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
… | |
… | |
407 | do_forget_spell (op, tmp->name); |
280 | do_forget_spell (op, tmp->name); |
408 | } |
281 | } |
409 | } |
282 | } |
410 | |
283 | |
411 | /** |
284 | /** |
|
|
285 | * Unapplies up to number worth of items of type |
|
|
286 | */ |
|
|
287 | static void |
|
|
288 | stop_using_item (object *op, int type, int number) |
|
|
289 | { |
|
|
290 | for (object *tmp = op->inv; tmp && number; tmp = tmp->below) |
|
|
291 | if (tmp->type == type && tmp->flag [FLAG_APPLIED]) |
|
|
292 | { |
|
|
293 | op->apply (tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
294 | --number; |
|
|
295 | } |
|
|
296 | } |
|
|
297 | |
|
|
298 | /** |
|
|
299 | * If the god does/doesnt have this flag, we |
|
|
300 | * give/remove it from the experience object if it doesnt/does |
|
|
301 | * already exist. For players only! |
|
|
302 | */ |
|
|
303 | static inline void |
|
|
304 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
305 | { |
|
|
306 | exp_ob->flag [flag] = god->flag [flag]; |
|
|
307 | return; |
|
|
308 | |
|
|
309 | // old code follows for reference... |
|
|
310 | if (god->flag [flag] && !exp_ob->flag [flag]) |
|
|
311 | exp_ob->set_flag (flag); |
|
|
312 | else if (exp_ob->flag [flag] && !god->flag [flag]) |
|
|
313 | { |
|
|
314 | /* When this is called with the exp_ob set to the player, |
|
|
315 | * this check is broken, because most all players arch |
|
|
316 | * allow use of weapons. I'm not actually sure why this |
|
|
317 | * check is here - I guess if you had a case where the |
|
|
318 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
319 | * the god places on it, this may make sense. But I don't think |
|
|
320 | * there is any case like that. |
|
|
321 | */ |
|
|
322 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
323 | exp_ob->clr_flag (flag); |
|
|
324 | }; |
|
|
325 | } |
|
|
326 | |
|
|
327 | /** |
|
|
328 | * Forbids or let player use something item type. |
|
|
329 | * op is the player. |
|
|
330 | * exp_obj is the widsom experience. |
|
|
331 | * flag is the flag to check against. |
|
|
332 | * string is the string to print out. |
|
|
333 | */ |
|
|
334 | static int |
|
|
335 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
336 | { |
|
|
337 | if (op->arch->flag [flag]) |
|
|
338 | if (op->flag [flag] != exp_obj->flag [flag]) |
|
|
339 | { |
|
|
340 | update_priest_flag (exp_obj, op, flag); |
|
|
341 | if (op->flag [flag]) |
|
|
342 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
|
|
343 | else |
|
|
344 | { |
|
|
345 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
|
|
346 | return 1; |
|
|
347 | } |
|
|
348 | } |
|
|
349 | |
|
|
350 | return 0; |
|
|
351 | } |
|
|
352 | |
|
|
353 | /** |
412 | * This function is called whenever a player has |
354 | * This function is called whenever a player has |
413 | * switched to a new god. It handles basically all the stat changes |
355 | * switched to a new god. It handles basically all the stat changes |
414 | * that happen to the player, including the removal of godgiven |
356 | * that happen to the player, including the removal of godgiven |
415 | * items (from the former cult). |
357 | * items (from the former cult). |
416 | */ |
358 | */ |
417 | void |
359 | void |
418 | become_follower (object *op, object *new_god) |
360 | object::become_follower (object *new_god) |
419 | { |
361 | { |
420 | object *old_god = NULL; /* old god */ |
362 | object *old_god = 0; /* old god */ |
421 | treasure *tr; |
363 | treasure *tr; |
422 | object *item, *skop, *next; |
364 | object *item, *skop, *next; |
423 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
365 | int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
424 | |
366 | |
|
|
367 | if (!contr) |
|
|
368 | return; |
|
|
369 | |
|
|
370 | contr->queue_stats_update (); |
|
|
371 | |
425 | old_god = find_god (determine_god (op)); |
372 | old_god = find_god (determine_god (this)); |
426 | |
373 | |
427 | /* take away any special god-characteristic items. */ |
374 | /* take away any special god-characteristic items. */ |
428 | for (item = op->inv; item; item = next) |
375 | for (item = inv; item; item = next) |
429 | { |
376 | { |
430 | next = item->below; |
377 | next = item->below; |
431 | |
378 | |
432 | // remove all invisible startequip items which are not skill, exp or force |
379 | // remove all invisible startequip items which are not skill, exp or force |
433 | if (QUERY_FLAG (item, FLAG_STARTEQUIP) && item->invisible && |
380 | if (item->flag [FLAG_STARTEQUIP] && item->invisible |
434 | (item->type != SKILL) && (item->type != FORCE)) |
381 | && item->type != SKILL && item->type != FORCE) |
435 | { |
382 | { |
436 | if (item->type == SPELL) |
383 | if (item->type == SPELL) |
437 | { |
384 | { |
438 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", &item->name); |
385 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, this, "You lose knowledge of %s.", &item->name); |
439 | esrv_remove_spell (op->contr, item); |
386 | esrv_remove_spell (contr, item); |
440 | } |
387 | } |
441 | |
388 | |
442 | player_unready_range_ob (op->contr, item); |
|
|
443 | item->destroy (); |
389 | item->destroy (); |
444 | } |
390 | } |
445 | } |
391 | } |
446 | |
392 | |
447 | /* remove any godgiven items from the old god */ |
393 | /* remove any godgiven items from the old god */ |
448 | if (old_god) |
394 | if (old_god) |
449 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
395 | for (tr = old_god->randomitems->items; tr; tr = tr->next) |
450 | if (tr->item && QUERY_FLAG (tr->item, FLAG_STARTEQUIP)) |
396 | if (tr->item && tr->item->flag [FLAG_STARTEQUIP]) |
451 | follower_remove_similar_item (op, tr->item); |
397 | follower_remove_similar_item (this, tr->item); |
452 | |
398 | |
453 | if (!op || !new_god) |
399 | if (!new_god) |
454 | return; |
400 | return; |
455 | |
401 | |
456 | if (op->race && new_god->slaying && strstr (op->race, new_god->slaying)) |
402 | if (new_god->slaying && new_god->slaying.contains (race)) |
457 | { |
403 | { |
458 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "Fool! %s detests your kind!", &new_god->name); |
404 | failmsgf ("Fool! %s detests your kind! H<This god does not accept followers of your race.>", &new_god->name); |
459 | |
405 | |
460 | if (random_roll (0, op->level - 1, op, PREFER_LOW) - 5 > 0) |
406 | if (random_roll (0, level - 1, this, PREFER_LOW) - 5 > 0) |
461 | { |
407 | { |
462 | object *tmp = get_archetype (LOOSE_MANA); |
408 | object *tmp = get_archetype (LOOSE_MANA); |
463 | |
409 | |
464 | cast_magic_storm (op, tmp, new_god->level + 10); |
410 | cast_magic_storm (this, tmp, new_god->level + 10); |
465 | } |
411 | } |
466 | |
412 | |
467 | return; |
413 | return; |
468 | } |
414 | } |
469 | |
415 | |
470 | /* give the player any special god-characteristic-items. */ |
416 | /* give the player any special god-characteristic-items. */ |
471 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
417 | for (tr = new_god->randomitems->items; tr; tr = tr->next) |
472 | { |
|
|
473 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
418 | if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
474 | && tr->item->type != BOOK && tr->item->type != SPELL) |
419 | && tr->item->type != BOOK && tr->item->type != SPELL) |
475 | god_gives_present (op, new_god, tr); |
420 | god_gives_present (this, new_god, tr); |
476 | } |
|
|
477 | |
421 | |
478 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You become a follower of %s!", &new_god->name); |
422 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, this, "You become a follower of %s!", &new_god->name); |
479 | |
423 | |
480 | for (skop = op->inv; skop != NULL; skop = skop->below) |
424 | for (skop = inv; skop; skop = skop->below) |
481 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
425 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
482 | break; |
426 | break; |
483 | |
427 | |
484 | /* Player has no skill - give them the skill */ |
428 | /* Player has no skill - give them the skill */ |
485 | if (!skop) |
429 | if (!skop) |
486 | { |
|
|
487 | /* The arhetype should always be defined - if we crash here because it doesn't, |
430 | /* The archetype should always be defined - if we crash here because it doesn't, |
488 | * things are really messed up anyways. |
431 | * things are really messed up anyways. |
489 | */ |
432 | */ |
490 | skop = give_skill_by_name (op, get_archetype_by_type_subtype (SKILL, SK_PRAYING)->skill); |
433 | skop = give_skill_by_name (this, shstr_praying); |
491 | link_player_skills (op); |
|
|
492 | } |
|
|
493 | |
434 | |
494 | sk_applied = QUERY_FLAG (skop, FLAG_APPLIED); /* save skill status */ |
435 | sk_applied = skop->flag [FLAG_APPLIED]; /* save skill status */ |
495 | |
436 | |
496 | /* Clear the "undead" status. We also need to force a call to change_abil, |
437 | /* Clear the "undead" status. We also need to force a call to change_abil, |
497 | * so I set undeadified for that. |
438 | * so I set undeadified for that. |
498 | * - gros, 21th July 2006. |
439 | * - gros, 21th July 2006. |
499 | */ |
440 | */ |
500 | if ((old_god) && (QUERY_FLAG (old_god, FLAG_UNDEAD))) |
441 | if (old_god && old_god->flag [FLAG_UNDEAD]) |
501 | { |
442 | { |
502 | CLEAR_FLAG (skop, FLAG_UNDEAD); |
443 | skop->clr_flag (FLAG_UNDEAD); |
503 | undeadified = 1; |
444 | undeadified = 1; |
504 | } |
445 | } |
505 | |
446 | |
506 | if (skop->title) |
447 | if (skop->title) |
507 | { |
448 | { |
508 | /* get rid of old god */ |
449 | /* get rid of old god */ |
509 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s's blessing is withdrawn from you.", &skop->title); |
450 | new_draw_info_format (NDI_UNIQUE, 0, this, "%s's blessing is withdrawn from you.", &skop->title); |
510 | |
451 | |
511 | /* The point of this is to really show what abilities the player just lost */ |
452 | /* The point of this is to really show what abilities the player just lost */ |
512 | if (sk_applied || undeadified) |
453 | if (sk_applied || undeadified) |
513 | { |
454 | { |
514 | CLEAR_FLAG (skop, FLAG_APPLIED); |
455 | skop->clr_flag (FLAG_APPLIED); |
515 | change_abil (op, skop); |
456 | change_abil (this, skop); |
516 | } |
457 | } |
517 | } |
458 | } |
518 | |
459 | |
519 | /* now change to the new gods attributes to exp_obj */ |
460 | /* now change to the new gods attributes to exp_obj */ |
520 | skop->title = new_god->name; |
461 | skop->title = new_god->name; |
… | |
… | |
544 | update_priest_flag (new_god, skop, FLAG_MAKE_INVIS); |
485 | update_priest_flag (new_god, skop, FLAG_MAKE_INVIS); |
545 | update_priest_flag (new_god, skop, FLAG_UNDEAD); |
486 | update_priest_flag (new_god, skop, FLAG_UNDEAD); |
546 | update_priest_flag (new_god, skop, FLAG_BLIND); |
487 | update_priest_flag (new_god, skop, FLAG_BLIND); |
547 | update_priest_flag (new_god, skop, FLAG_XRAYS); /* better have this if blind! */ |
488 | update_priest_flag (new_god, skop, FLAG_XRAYS); /* better have this if blind! */ |
548 | |
489 | |
549 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are bathed in %s's aura.", &new_god->name); |
490 | new_draw_info_format (NDI_UNIQUE, 0, this, "You are bathed in %s's aura.", &new_god->name); |
550 | |
491 | |
551 | /* Weapon/armour use are special...handle flag toggles here as this can |
492 | /* Weapon/armour use are special...handle flag toggles here as this can |
552 | * only happen when gods are worshipped and if the new priest could |
493 | * only happen when gods are worshipped and if the new priest could |
553 | * have used armour/weapons in the first place. |
494 | * have used armour/weapons in the first place. |
554 | * |
495 | * |
555 | * This also can happen for monks which cannot use weapons. In this case |
496 | * This also can happen for monks which cannot use weapons. In this case |
556 | * do not allow to use weapons even if the god otherwise would allow it. |
497 | * do not allow to use weapons even if the god otherwise would allow it. |
557 | */ |
498 | */ |
558 | if (!present_in_ob_by_name (FORCE, "no weapon force", op)) |
499 | if (!present_in_ob_by_name (FORCE, "no weapon force", this)) |
559 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
500 | update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
560 | |
501 | |
561 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
502 | update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
562 | |
503 | |
563 | if (worship_forbids_use (op, skop, FLAG_USE_WEAPON, "weapons")) |
504 | if (worship_forbids_use (this, skop, FLAG_USE_WEAPON, "weapons")) |
564 | stop_using_item (op, WEAPON, 2); |
505 | stop_using_item (this, WEAPON, 2); |
565 | |
506 | |
566 | if (worship_forbids_use (op, skop, FLAG_USE_ARMOUR, "armour")) |
507 | if (worship_forbids_use (this, skop, FLAG_USE_ARMOUR, "armour")) |
567 | { |
508 | { |
568 | stop_using_item (op, ARMOUR, 1); |
509 | stop_using_item (this, ARMOUR, 1); |
569 | stop_using_item (op, HELMET, 1); |
510 | stop_using_item (this, HELMET, 1); |
570 | stop_using_item (op, BOOTS, 1); |
511 | stop_using_item (this, BOOTS, 1); |
571 | stop_using_item (op, GLOVES, 1); |
512 | stop_using_item (this, GLOVES, 1); |
572 | stop_using_item (op, SHIELD, 1); |
513 | stop_using_item (this, SHIELD, 1); |
573 | } |
514 | } |
574 | |
515 | |
575 | SET_FLAG (skop, FLAG_APPLIED); |
516 | skop->set_flag (FLAG_APPLIED); |
576 | (void) change_abil (op, skop); |
517 | change_abil (this, skop); |
577 | |
518 | |
578 | /* return to previous skill status */ |
519 | /* return to previous skill status */ |
579 | if (!sk_applied) |
520 | if (!sk_applied) |
580 | CLEAR_FLAG (skop, FLAG_APPLIED); |
521 | { |
|
|
522 | skop->clr_flag (FLAG_APPLIED); |
|
|
523 | contr->queue_stats_update (); |
|
|
524 | } |
581 | |
525 | |
582 | check_special_prayers (op, new_god); |
526 | check_special_prayers (this, new_god); |
583 | } |
|
|
584 | |
|
|
585 | /** |
|
|
586 | * Forbids or let player use something item type. |
|
|
587 | * op is the player. |
|
|
588 | * exp_obj is the widsom experience. |
|
|
589 | * flag is the flag to check against. |
|
|
590 | * string is the string to print out. |
|
|
591 | */ |
|
|
592 | |
|
|
593 | int |
|
|
594 | worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
|
|
595 | { |
|
|
596 | if (QUERY_FLAG (op->arch, flag)) |
|
|
597 | if (QUERY_FLAG (op, flag) != QUERY_FLAG (exp_obj, flag)) |
|
|
598 | { |
|
|
599 | update_priest_flag (exp_obj, op, flag); |
|
|
600 | if (QUERY_FLAG (op, flag)) |
|
|
601 | new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
|
|
602 | else |
|
|
603 | { |
|
|
604 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
|
|
605 | return 1; |
|
|
606 | } |
|
|
607 | } |
|
|
608 | |
|
|
609 | return 0; |
|
|
610 | } |
|
|
611 | |
|
|
612 | /** |
|
|
613 | * Unapplies up to number worth of items of type |
|
|
614 | */ |
|
|
615 | void |
|
|
616 | stop_using_item (object *op, int type, int number) |
|
|
617 | { |
|
|
618 | object *tmp; |
|
|
619 | |
|
|
620 | for (tmp = op->inv; tmp && number; tmp = tmp->below) |
|
|
621 | if (tmp->type == type && QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
622 | { |
|
|
623 | apply_special (op, tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
624 | number--; |
|
|
625 | } |
|
|
626 | } |
|
|
627 | |
|
|
628 | /** |
|
|
629 | * If the god does/doesnt have this flag, we |
|
|
630 | * give/remove it from the experience object if it doesnt/does |
|
|
631 | * already exist. For players only! |
|
|
632 | */ |
|
|
633 | |
|
|
634 | void |
|
|
635 | update_priest_flag (object *god, object *exp_ob, uint32 flag) |
|
|
636 | { |
|
|
637 | if (QUERY_FLAG (god, flag) && !QUERY_FLAG (exp_ob, flag)) |
|
|
638 | SET_FLAG (exp_ob, flag); |
|
|
639 | else if (QUERY_FLAG (exp_ob, flag) && !QUERY_FLAG (god, flag)) |
|
|
640 | { |
|
|
641 | /* When this is called with the exp_ob set to the player, |
|
|
642 | * this check is broken, because most all players arch |
|
|
643 | * allow use of weapons. I'm not actually sure why this |
|
|
644 | * check is here - I guess if you had a case where the |
|
|
645 | * value in the archetype (wisdom) should over ride the restrictions |
|
|
646 | * the god places on it, this may make sense. But I don't think |
|
|
647 | * there is any case like that. |
|
|
648 | */ |
|
|
649 | |
|
|
650 | /* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
|
|
651 | CLEAR_FLAG (exp_ob, flag); |
|
|
652 | }; |
|
|
653 | } |
527 | } |
654 | |
528 | |
655 | archetype * |
529 | archetype * |
656 | determine_holy_arch (object *god, const char *type) |
530 | determine_holy_arch (object *god, shstr_cmp type) |
657 | { |
531 | { |
658 | treasure *tr; |
532 | treasure *tr; |
659 | |
533 | |
660 | if (!god || !god->randomitems) |
534 | if (!god || !god->randomitems) |
661 | { |
535 | { |
… | |
… | |
668 | if (!tr->item) |
542 | if (!tr->item) |
669 | continue; |
543 | continue; |
670 | |
544 | |
671 | object *item = tr->item; |
545 | object *item = tr->item; |
672 | |
546 | |
673 | if (item->type == BOOK && item->invisible && strcmp (item->name, type) == 0) |
547 | if (item->type == BOOK && item->invisible && item->name == type) |
674 | return item->other_arch; |
548 | return item->other_arch; |
675 | } |
549 | } |
676 | |
550 | |
677 | return 0; |
551 | return 0; |
678 | } |
552 | } |
… | |
… | |
688 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
562 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
689 | { |
563 | { |
690 | if (tmp->invisible) |
564 | if (tmp->invisible) |
691 | continue; |
565 | continue; |
692 | |
566 | |
693 | if (QUERY_FLAG (tmp, FLAG_DAMNED) && !remove_damnation) |
567 | if (tmp->flag [FLAG_DAMNED] && !remove_damnation) |
694 | continue; |
568 | continue; |
695 | |
569 | |
696 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
570 | if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED]) |
697 | { |
571 | { |
698 | success = 1; |
572 | success = 1; |
699 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
573 | tmp->clr_flag (FLAG_DAMNED); |
700 | CLEAR_FLAG (tmp, FLAG_CURSED); |
574 | tmp->clr_flag (FLAG_CURSED); |
701 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
575 | tmp->clr_flag (FLAG_KNOWN_CURSED); |
702 | |
576 | |
703 | if (object *pl = tmp->visible_to ()) |
577 | if (object *pl = tmp->visible_to ()) |
704 | esrv_update_item (UPD_FLAGS, pl, tmp); |
578 | esrv_update_item (UPD_FLAGS, pl, tmp); |
705 | } |
579 | } |
706 | } |
580 | } |
… | |
… | |
725 | |
599 | |
726 | if (level <= 40) |
600 | if (level <= 40) |
727 | return (20 + (level - 20) / 2) / difficulty; |
601 | return (20 + (level - 20) / 2) / difficulty; |
728 | |
602 | |
729 | return (30 + (level - 40) / 4) / difficulty; |
603 | return (30 + (level - 40) / 4) / difficulty; |
|
|
604 | } |
|
|
605 | |
|
|
606 | /** |
|
|
607 | * God checks item the player is using. |
|
|
608 | * Return either -1 (bad), 0 (neutral) or |
|
|
609 | * 1 (item is ok). If you are using the item of an enemy |
|
|
610 | * god, it can be bad...-b.t. |
|
|
611 | */ |
|
|
612 | static int |
|
|
613 | god_examines_item (object *god, object *item) |
|
|
614 | { |
|
|
615 | char buf[MAX_BUF]; |
|
|
616 | |
|
|
617 | if (!god || !item) |
|
|
618 | return 0; |
|
|
619 | |
|
|
620 | if (!item->title) |
|
|
621 | return 1; /* unclaimed item are ok */ |
|
|
622 | |
|
|
623 | sprintf (buf, "of %s", &god->name); |
|
|
624 | if (!strcmp (&item->title, buf)) |
|
|
625 | return 1; /* belongs to that God */ |
|
|
626 | |
|
|
627 | if (god->title) |
|
|
628 | { /* check if we have any enemy blessed item */ |
|
|
629 | sprintf (buf, "of %s", &god->title); |
|
|
630 | if (!strcmp (&item->title, buf)) |
|
|
631 | { |
|
|
632 | if (item->env) |
|
|
633 | { |
|
|
634 | char buf[MAX_BUF]; |
|
|
635 | |
|
|
636 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
|
|
637 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
|
|
638 | } |
|
|
639 | |
|
|
640 | return -1; |
|
|
641 | } |
|
|
642 | } |
|
|
643 | |
|
|
644 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
730 | } |
645 | } |
731 | |
646 | |
732 | /** |
647 | /** |
733 | * God wants to enchant weapon. |
648 | * God wants to enchant weapon. |
734 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
649 | * Affected weapon is the applied one (weapon or bow). It's checked to make sure |
… | |
… | |
736 | * attacktype, slaying and such. |
651 | * attacktype, slaying and such. |
737 | */ |
652 | */ |
738 | static int |
653 | static int |
739 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
654 | god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
740 | { |
655 | { |
741 | object *weapon; |
656 | if (!op->contr) |
742 | uint32 attacktype; |
657 | return 0; |
743 | int tmp; |
|
|
744 | |
658 | |
745 | for (weapon = op->inv; weapon; weapon = weapon->below) |
659 | object *weapon = op->contr->combat_ob; |
746 | if ((weapon->type == WEAPON || weapon->type == BOW) && QUERY_FLAG (weapon, FLAG_APPLIED)) |
|
|
747 | break; |
|
|
748 | |
660 | |
|
|
661 | if (!weapon) |
|
|
662 | return 0; |
|
|
663 | |
|
|
664 | if (weapon->type != WEAPON && weapon->type != BOW) |
|
|
665 | return 0; |
|
|
666 | |
749 | if (!weapon || god_examines_item (god, weapon) <= 0) |
667 | if (god_examines_item (god, weapon) <= 0) |
750 | return 0; |
668 | return 0; |
751 | |
669 | |
752 | /* First give it a title, so other gods won't touch it */ |
670 | /* First give it a title, so other gods won't touch it */ |
753 | if (!weapon->title) |
671 | if (!weapon->title) |
754 | { |
672 | { |
… | |
… | |
767 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s now hungers to slay enemies of your god!", &weapon->name); |
685 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s now hungers to slay enemies of your god!", &weapon->name); |
768 | return 1; |
686 | return 1; |
769 | } |
687 | } |
770 | |
688 | |
771 | /* Add the gods attacktype */ |
689 | /* Add the gods attacktype */ |
772 | attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
690 | uint32 attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
|
|
691 | |
773 | if ((attacktype & god->attacktype) != god->attacktype) |
692 | if ((attacktype & god->attacktype) != god->attacktype) |
774 | { |
693 | { |
775 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
694 | new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
776 | weapon->attacktype = attacktype | god->attacktype; |
695 | weapon->attacktype = attacktype | god->attacktype; |
777 | return 1; |
696 | return 1; |
778 | } |
697 | } |
779 | |
698 | |
780 | /* Higher magic value */ |
699 | /* Higher magic value */ |
781 | tmp = follower_level_to_enchantments (skill->level, tr->level); |
700 | if (weapon->magic < follower_level_to_enchantments (skill->level, tr->level)) |
782 | if (weapon->magic < tmp) |
|
|
783 | { |
701 | { |
784 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
702 | new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
785 | weapon->magic++; |
703 | weapon->magic++; |
786 | |
704 | |
787 | if (object *pl = weapon->visible_to ()) |
705 | if (object *pl = weapon->visible_to ()) |
… | |
… | |
789 | |
707 | |
790 | return 1; |
708 | return 1; |
791 | } |
709 | } |
792 | |
710 | |
793 | return 0; |
711 | return 0; |
|
|
712 | } |
|
|
713 | |
|
|
714 | /** |
|
|
715 | * Checks and maybe punishes someone praying. |
|
|
716 | * All applied items are examined, if player is using more items of other gods, |
|
|
717 | * s/he loses experience in praying or general experience if no praying. |
|
|
718 | */ |
|
|
719 | static int |
|
|
720 | god_examines_priest (object *op, object *god) |
|
|
721 | { |
|
|
722 | int reaction = 1; |
|
|
723 | object *item = NULL, *skop; |
|
|
724 | |
|
|
725 | for (item = op->inv; item; item = item->below) |
|
|
726 | if (item->flag [FLAG_APPLIED]) |
|
|
727 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
728 | |
|
|
729 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
730 | if (reaction < 0) |
|
|
731 | { |
|
|
732 | int loss = 10000000; |
|
|
733 | int angry = abs (reaction); |
|
|
734 | |
|
|
735 | for (skop = op->inv; skop; skop = skop->below) |
|
|
736 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
737 | break; |
|
|
738 | |
|
|
739 | if (skop) |
|
|
740 | loss = 0.05f * skop->stats.exp; |
|
|
741 | |
|
|
742 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? skop->skill : shstr_none, SK_SUBTRACT_SKILL_EXP); |
|
|
743 | |
|
|
744 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
745 | { |
|
|
746 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
747 | |
|
|
748 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
749 | } |
|
|
750 | |
|
|
751 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
752 | } |
|
|
753 | |
|
|
754 | return reaction; |
794 | } |
755 | } |
795 | |
756 | |
796 | /** |
757 | /** |
797 | * Every once in a while the god will intervene to help the worshiper. |
758 | * Every once in a while the god will intervene to help the worshiper. |
798 | * Later, this fctn can be used to supply quests, etc for the |
759 | * Later, this fctn can be used to supply quests, etc for the |
799 | * priest. -b.t. |
760 | * priest. -b.t. |
800 | * called from pray_at_altar() currently. |
761 | * called from pray_at_altar() currently. |
801 | */ |
762 | */ |
802 | void |
763 | static void |
803 | god_intervention (object *op, object *god, object *skill) |
764 | god_intervention (object *op, object *god, object *skill) |
804 | { |
765 | { |
805 | treasure *tr; |
766 | treasure *tr; |
806 | |
767 | |
807 | if (!god || !god->randomitems) |
768 | if (!god || !god->randomitems) |
… | |
… | |
844 | continue; |
805 | continue; |
845 | |
806 | |
846 | item = tr->item; |
807 | item = tr->item; |
847 | |
808 | |
848 | /* Grace limit */ |
809 | /* Grace limit */ |
849 | if (item->type == BOOK && item->invisible && strcmp (item->name, "grace limit") == 0) |
810 | if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
850 | { |
811 | { |
851 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
812 | if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
852 | { |
813 | { |
853 | object *tmp; |
|
|
854 | |
|
|
855 | /* Follower lacks the required grace for the following |
814 | /* Follower lacks the required grace for the following |
856 | * treasure list items. */ |
815 | * treasure list items. */ |
857 | |
816 | |
858 | tmp = get_archetype (HOLY_POSSESSION); |
817 | object *tmp = get_archetype (HOLY_POSSESSION); |
859 | cast_change_ability (op, op, tmp, 0, 1); |
818 | cast_change_ability (op, op, tmp, 0, 1); |
860 | tmp->destroy (); |
819 | tmp->destroy (); |
861 | return; |
820 | return; |
862 | } |
821 | } |
863 | |
822 | |
864 | continue; |
823 | continue; |
865 | } |
824 | } |
866 | |
825 | |
867 | /* Restore grace */ |
826 | /* Restore grace */ |
868 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore grace") == 0) |
827 | if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
869 | { |
828 | { |
870 | if (op->stats.grace >= 0) |
829 | if (op->stats.grace >= 0) |
871 | continue; |
830 | continue; |
|
|
831 | |
872 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
832 | op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
873 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
833 | new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
874 | return; |
834 | return; |
875 | } |
835 | } |
876 | |
836 | |
877 | /* Heal damage */ |
837 | /* Heal damage */ |
878 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
838 | if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
879 | { |
839 | { |
880 | if (op->stats.hp >= op->stats.maxhp) |
840 | if (op->stats.hp >= op->stats.maxhp) |
881 | continue; |
841 | continue; |
|
|
842 | |
882 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
843 | new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
883 | op->stats.hp = op->stats.maxhp; |
844 | op->stats.hp = op->stats.maxhp; |
884 | return; |
845 | return; |
885 | } |
846 | } |
886 | |
847 | |
… | |
… | |
935 | { |
896 | { |
936 | object *depl; |
897 | object *depl; |
937 | archetype *at; |
898 | archetype *at; |
938 | int i; |
899 | int i; |
939 | |
900 | |
940 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
901 | if ((at = archetype::find (shstr_depletion)) == NULL) |
941 | { |
902 | { |
942 | LOG (llevError, "Could not find archetype depletion.\n"); |
903 | LOG (llevError, "Could not find archetype depletion.\n"); |
943 | continue; |
904 | continue; |
944 | } |
905 | } |
|
|
906 | |
945 | depl = present_arch_in_ob (at, op); |
907 | depl = present_arch_in_ob (at, op); |
946 | |
908 | |
947 | if (depl == NULL) |
909 | if (depl == NULL) |
948 | continue; |
910 | continue; |
949 | |
911 | |
… | |
… | |
1009 | |
971 | |
1010 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
972 | new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
1011 | } |
973 | } |
1012 | |
974 | |
1013 | /** |
975 | /** |
1014 | * Checks and maybe punishes someone praying. |
976 | * Player prays at altar. |
1015 | * All applied items are examined, if player is using more items of other gods, |
977 | * Checks for god changing, divine intervention, and so on. |
1016 | * s/he loses experience in praying or general experience if no praying. |
|
|
1017 | */ |
978 | */ |
1018 | int |
979 | void |
1019 | god_examines_priest (object *op, object *god) |
980 | pray_at_altar (object *pl, object *altar, object *skill) |
1020 | { |
981 | { |
1021 | int reaction = 1; |
982 | object *pl_god = find_god (determine_god (pl)); |
1022 | object *item = NULL, *skop; |
|
|
1023 | |
983 | |
1024 | for (item = op->inv; item; item = item->below) |
984 | if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
1025 | { |
|
|
1026 | if (QUERY_FLAG (item, FLAG_APPLIED)) |
|
|
1027 | { |
|
|
1028 | reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
|
|
1029 | } |
|
|
1030 | } |
|
|
1031 | |
|
|
1032 | /* well, well. Looks like we screwed up. Time for god's revenge */ |
|
|
1033 | if (reaction < 0) |
|
|
1034 | { |
|
|
1035 | int loss = 10000000; |
|
|
1036 | int angry = abs (reaction); |
|
|
1037 | |
|
|
1038 | for (skop = op->inv; skop != NULL; skop = skop->below) |
|
|
1039 | if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
|
|
1040 | break; |
|
|
1041 | |
|
|
1042 | if (skop) |
|
|
1043 | loss = (int) (0.05 * (float) skop->stats.exp); |
|
|
1044 | change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? &skop->skill : "none", SK_SUBTRACT_SKILL_EXP); |
|
|
1045 | if (random_roll (0, angry, op, PREFER_LOW)) |
|
|
1046 | { |
|
|
1047 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1048 | |
|
|
1049 | cast_magic_storm (op, tmp, op->level + (angry * 3)); |
|
|
1050 | } |
|
|
1051 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
|
|
1052 | } |
|
|
1053 | return reaction; |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | /** |
|
|
1057 | * God checks item the player is using. |
|
|
1058 | * Return either -1 (bad), 0 (neutral) or |
|
|
1059 | * 1 (item is ok). If you are using the item of an enemy |
|
|
1060 | * god, it can be bad...-b.t. |
|
|
1061 | */ |
|
|
1062 | |
|
|
1063 | int |
|
|
1064 | god_examines_item (object *god, object *item) |
|
|
1065 | { |
|
|
1066 | char buf[MAX_BUF]; |
|
|
1067 | |
|
|
1068 | if (!god || !item) |
|
|
1069 | return 0; |
985 | return; |
1070 | |
986 | |
1071 | if (!item->title) |
987 | /* If non consecrate altar, don't do anything */ |
1072 | return 1; /* unclaimed item are ok */ |
988 | if (!altar->other_arch) |
|
|
989 | return; |
1073 | |
990 | |
1074 | sprintf (buf, "of %s", &god->name); |
991 | /* hmm. what happend depends on pl's current god, level, etc */ |
1075 | if (!strcmp (item->title, buf)) |
992 | if (!pl_god) |
1076 | return 1; /* belongs to that God */ |
993 | { /*new convert */ |
|
|
994 | pl->become_follower (altar->other_arch); |
|
|
995 | return; |
|
|
996 | } |
|
|
997 | else if (pl_god->name == altar->other_arch->object::name) |
|
|
998 | { |
|
|
999 | /* pray at your gods altar */ |
|
|
1000 | /* this leads to very low levels of wis and pray to result in no doubling! */ |
|
|
1001 | int bonus = (pl->stats.Wis + skill->level) / 10; |
1077 | |
1002 | |
1078 | if (god->title) |
1003 | /* we can get neg grace up faster */ |
1079 | { /* check if we have any enemy blessed item */ |
1004 | if (pl->stats.grace < 0) |
1080 | sprintf (buf, "of %s", &god->title); |
1005 | pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
1081 | if (!strcmp (item->title, buf)) |
1006 | |
|
|
1007 | /* we can super-charge grace to 2x max */ |
|
|
1008 | if (pl->stats.grace < 2 * pl->stats.maxgrace) |
|
|
1009 | pl->stats.grace += bonus / 2; |
|
|
1010 | else |
|
|
1011 | pl->stats.grace = 2 * pl->stats.maxgrace; |
|
|
1012 | |
|
|
1013 | /* Every once in a while, the god decides to checkup on their |
|
|
1014 | * follower, and may intervene to help them out. |
1082 | { |
1015 | */ |
1083 | if (item->env) |
1016 | bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */ |
|
|
1017 | |
|
|
1018 | if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
|
|
1019 | god_intervention (pl, pl_god, skill); |
|
|
1020 | } |
|
|
1021 | else |
|
|
1022 | { /* praying to another god! */ |
|
|
1023 | uint64 loss = 0; |
|
|
1024 | int angry = 1; |
|
|
1025 | |
|
|
1026 | /* I believe the logic for detecting opposing gods was completely |
|
|
1027 | * broken - I think it should work now. altar->other_arch |
|
|
1028 | * points to the god of this altar (which we have |
|
|
1029 | * already verified is non null). pl_god->other_arch |
|
|
1030 | * is the opposing god - we need to verify that exists before |
|
|
1031 | * using its values. |
|
|
1032 | */ |
|
|
1033 | if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
|
|
1034 | { |
|
|
1035 | angry = 2; |
|
|
1036 | if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
1084 | { |
1037 | { |
1085 | char buf[MAX_BUF]; |
1038 | object *tmp; |
1086 | |
1039 | |
1087 | sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
1040 | /* you really screwed up */ |
1088 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
1041 | angry = 3; |
|
|
1042 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
|
|
1043 | tmp = get_archetype (LOOSE_MANA); |
|
|
1044 | cast_magic_storm (pl, tmp, pl_god->level + 20); |
1089 | } |
1045 | } |
1090 | return -1; |
1046 | else |
1091 | } |
1047 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
1092 | } |
|
|
1093 | |
|
|
1094 | return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
|
|
1095 | } |
|
|
1096 | |
|
|
1097 | /** |
|
|
1098 | * Returns priest's god's id. |
|
|
1099 | * Straight calls lookup_god_by_name |
|
|
1100 | */ |
|
|
1101 | |
|
|
1102 | int |
|
|
1103 | get_god (object *priest) |
|
|
1104 | { |
|
|
1105 | int godnr = lookup_god_by_name (determine_god (priest)); |
|
|
1106 | |
|
|
1107 | return godnr; |
|
|
1108 | } |
|
|
1109 | |
|
|
1110 | /** |
|
|
1111 | * Returns a string that is the name of the god that should be natively worshipped by a |
|
|
1112 | * creature of who has race *race |
|
|
1113 | * if we can't find a god that is appropriate, we return NULL |
|
|
1114 | */ |
|
|
1115 | const char * |
|
|
1116 | get_god_for_race (const char *race) |
|
|
1117 | { |
|
|
1118 | godlink *gl = first_god; |
|
|
1119 | const char *godname = NULL; |
|
|
1120 | |
|
|
1121 | if (race == NULL) |
|
|
1122 | return NULL; |
|
|
1123 | while (gl) |
|
|
1124 | { |
|
|
1125 | if (!strcasecmp (gl->arch->race, race)) |
|
|
1126 | { |
1048 | } |
1127 | godname = gl->name; |
1049 | else |
1128 | break; |
1050 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
|
|
1051 | |
|
|
1052 | /* whether we will be successfull in defecting or not - |
|
|
1053 | * we lose experience from the clerical experience obj |
|
|
1054 | */ |
|
|
1055 | |
|
|
1056 | loss = angry * (skill->stats.exp / 10); |
|
|
1057 | if (loss) |
|
|
1058 | change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? skill->skill : shstr_none, SK_SUBTRACT_SKILL_EXP); |
|
|
1059 | |
|
|
1060 | /* May switch Gods, but its random chance based on our current level |
|
|
1061 | * note it gets harder to swap gods the higher we get |
|
|
1062 | */ |
|
|
1063 | if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
|
|
1064 | pl->become_follower (altar->other_arch); |
|
|
1065 | else |
1129 | } |
1066 | { |
1130 | gl = gl->next; |
1067 | /* toss this player off the altar. He can try again. */ |
|
|
1068 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
|
|
1069 | pl->contr->fire_on = 0; |
|
|
1070 | pl->speed_left = 1.f; |
|
|
1071 | move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
|
|
1072 | } |
1131 | } |
1073 | } |
1132 | return godname; |
|
|
1133 | } |
1074 | } |
1134 | |
1075 | |
1135 | /** |
1076 | /** |
1136 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1077 | * Changes the attributes of cone, smite, and ball spells as needed by the code. |
1137 | * Returns false if there was no race to assign to the slaying field of the spell, but |
1078 | * Returns false if there was no race to assign to the slaying field of the spell, but |