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/cvs/deliantra/server/server/login.C
Revision: 1.38
Committed: Sun Dec 31 21:26:19 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.37: +78 -108 lines
Log Message:
use thawer for player loading: all objects are now being loaded through the thawer,
although not everything uses the kv syntax.

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.18 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25 root 1.30 #include <sproto.h>
26 elmex 1.1 #include <spells.h>
27     #include <loader.h>
28     #include <define.h>
29    
30     extern void sub_weight (object *, signed long);
31     extern void add_weight (object *, signed long);
32     extern long pticks;
33    
34     /* Delete character with name. if new is set, also delete the new
35     * style directory, otherwise, just delete the old style playfile
36     * (needed for transition)
37     */
38 root 1.15 void
39     delete_character (const char *name, int newchar)
40     {
41     char buf[MAX_BUF];
42 elmex 1.1
43 root 1.15 sprintf (buf, "%s/%s/%s.pl", settings.localdir, settings.playerdir, name);
44 root 1.30
45 root 1.15 if (unlink (buf) == -1)
46     LOG (llevDebug, "Cannot delete character file %s: %s\n", buf, strerror (errno));
47 root 1.30
48 root 1.15 if (newchar)
49     {
50     sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, name);
51     /* this effectively does an rm -rf on the directory */
52     remove_directory (buf);
53 elmex 1.1 }
54     }
55    
56 root 1.15 int
57     create_savedir_if_needed (char *savedir)
58 elmex 1.1 {
59     struct stat *buf;
60    
61 root 1.15 if ((buf = (struct stat *) malloc (sizeof (struct stat))) == NULL)
62     {
63     LOG (llevError, "Unable to save playerfile... out of memory.\n");
64     return 0;
65     }
66     else
67     {
68     stat (savedir, buf);
69     if (!S_ISDIR (buf->st_mode))
70     if (mkdir (savedir, SAVE_DIR_MODE))
71     {
72     LOG (llevError, "Unable to create player savedir %s: %s\n", savedir, strerror (errno));
73     return 0;
74     }
75     free (buf);
76     }
77 root 1.30
78 root 1.15 return 1;
79 elmex 1.1 }
80    
81     /*
82 root 1.30 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
83 elmex 1.1 */
84 root 1.30 void
85     player::save (bool final)
86 root 1.15 {
87 root 1.30 object *tmp, *container = 0;
88 root 1.15
89     /* Sanity check - some stuff changes this when player is exiting */
90 root 1.30 if (ob->type != PLAYER || !enable_save || !ns)
91     return;
92 elmex 1.1
93 root 1.30 INVOKE_PLAYER (SAVE, ob->contr);
94 root 1.5
95 root 1.30 object_freezer freezer;
96 elmex 1.1
97 root 1.33 int wiz = ob->flag [FLAG_WIZ];
98 root 1.3
99 root 1.9 /* Eneq(@csd.uu.se): If we have an open container hide it. */
100 root 1.30 container = ob->container;
101     ob->container = 0;
102    
103     fprintf (freezer, "password %s\n", password);
104 elmex 1.1
105 root 1.30 if (own_title[0] != '\0')
106     fprintf (freezer, "title %s\n", own_title);
107 root 1.3
108 root 1.30 fprintf (freezer, "explore %d\n", explore);
109     fprintf (freezer, "gen_hp %d\n", gen_hp);
110     fprintf (freezer, "gen_sp %d\n", gen_sp);
111     fprintf (freezer, "gen_grace %d\n", gen_grace);
112     fprintf (freezer, "listening %d\n", listening);
113     fprintf (freezer, "shoottype %d\n", shoottype);
114     fprintf (freezer, "bowtype %d\n", bowtype);
115     fprintf (freezer, "petmode %d\n", petmode);
116     fprintf (freezer, "peaceful %d\n", peaceful);
117     fprintf (freezer, "digestion %d\n", digestion);
118     fprintf (freezer, "pickup %d\n", mode);
119     fprintf (freezer, "outputs_sync %d\n", outputs_sync);
120     fprintf (freezer, "outputs_count %d\n", outputs_count);
121 elmex 1.1 /* Match the enumerations but in string form */
122 root 1.30 fprintf (freezer, "usekeys %s\n", usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
123 elmex 1.1 /* Match the enumerations but in string form */
124 root 1.30 fprintf (freezer, "unapply %s\n", unapply == unapply_nochoice ? "unapply_nochoice" :
125     (unapply == unapply_never ? "unapply_never" : "unapply_always"));
126 elmex 1.1
127 root 1.30 if (ob->map)
128 root 1.36 fprintf (freezer, "map %s\n", &ob->map->path);
129 root 1.15
130 root 1.37 fprintf (freezer, "savebed_map %s\n", &savebed_map);
131 root 1.30 fprintf (freezer, "bed_x %d\nbed_y %d\n", bed_x, bed_y);
132     fprintf (freezer, "weapon_sp %f\n", weapon_sp);
133     fprintf (freezer, "Str %d\n", orig_stats.Str);
134     fprintf (freezer, "Dex %d\n", orig_stats.Dex);
135     fprintf (freezer, "Con %d\n", orig_stats.Con);
136     fprintf (freezer, "Int %d\n", orig_stats.Int);
137     fprintf (freezer, "Pow %d\n", orig_stats.Pow);
138     fprintf (freezer, "Wis %d\n", orig_stats.Wis);
139     fprintf (freezer, "Cha %d\n", orig_stats.Cha);
140    
141     fprintf (freezer, "lev_array %d\n", ob->level > 10 ? 10 : ob->level);
142    
143     for (int i = 1; i <= last_level && i <= 10; i++)
144     {
145     fprintf (freezer, "%d\n", levhp[i]);
146     fprintf (freezer, "%d\n", levsp[i]);
147     fprintf (freezer, "%d\n", levgrace[i]);
148 root 1.15 }
149 root 1.4
150 root 1.30 freezer.put (ob->contr);
151 root 1.4
152 root 1.15 fprintf (freezer, "endplst\n");
153 elmex 1.1
154 root 1.30 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
155     CLEAR_FLAG (ob, FLAG_WIZ);
156 root 1.35 save_object (freezer, ob, 1); /* don't check and don't remove */
157 elmex 1.1
158 root 1.9 char filename[MAX_BUF];
159 root 1.15
160 root 1.30 sprintf (filename, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, &ob->name, &ob->name);
161 root 1.15 make_path_to_file (filename);
162 root 1.9 freezer.save (filename);
163    
164 root 1.30 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
165 elmex 1.1
166     /* Eneq(@csd.uu.se): Reveal the container if we have one. */
167 root 1.30 ob->container = container;
168 root 1.5
169 root 1.33 ob->flag [FLAG_WIZ] = wiz;
170 elmex 1.1
171 root 1.30 enable_save = !final;
172 elmex 1.1 }
173    
174 root 1.30 player *
175     player::load (const char *path)
176 root 1.15 {
177 root 1.30 object_thawer thawer (path);
178 root 1.15
179     /* If no file, must be a new player, so lets get confirmation of
180     * the password. Return control to the higher level dispatch,
181     * since the rest of this just deals with loading of the file.
182     */
183     if (!thawer)
184 root 1.30 return 0;
185 root 1.3
186 root 1.30 player *pl = new player;
187 root 1.16
188 root 1.30 char buf[MAX_BUF], bufall[MAX_BUF];
189 root 1.19
190 root 1.30 pl->set_object (object::create ());
191     pl->last_save_time = time (0);
192 elmex 1.1
193 root 1.37 pl->savebed_map = first_map_path;
194 root 1.15
195     /* Loop through the file, loading the rest of the values */
196 root 1.38 for (;;)
197 root 1.15 {
198 root 1.38 keyword kw = thawer.get_kv ();
199 root 1.30
200 root 1.38 switch (kw)
201 root 1.37 {
202 root 1.38 case KW_ERROR:
203     case KW_EOF:
204     LOG (llevError, "%s: error while reading player header\n", path);
205     return 0;
206    
207     case KW_endplst:
208     goto done;
209    
210     case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break;
211     case KW_password: assign (pl->password , thawer.get_str ()); break;
212     case KW_title: assign (pl->own_title, thawer.get_str ()); break;
213     case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break;
214     case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break;
215     case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break;
216     case KW_explore: thawer.get (pl->explore); break;
217     case KW_listening: thawer.get (pl->listening); break;
218     case KW_peaceful: thawer.get (pl->peaceful); break;
219     case KW_digestion: thawer.get (pl->digestion); break;
220     case KW_pickup: thawer.get (pl->mode); break;
221     case KW_outputs_sync: thawer.get (pl->outputs_sync); break;
222     case KW_outputs_count: thawer.get (pl->outputs_count); break;
223     case KW_map: thawer.get (pl->maplevel); break;
224     case KW_savebed_map: thawer.get (pl->savebed_map); break;
225     case KW_bed_x: thawer.get (pl->bed_x); break;
226     case KW_bed_y: thawer.get (pl->bed_y); break;
227     case KW_weapon_sp: thawer.get (pl->weapon_sp); break;
228     case KW_Str: thawer.get (pl->orig_stats.Str); break;
229     case KW_Dex: thawer.get (pl->orig_stats.Dex); break;
230     case KW_Con: thawer.get (pl->orig_stats.Con); break;
231     case KW_Int: thawer.get (pl->orig_stats.Int); break;
232     case KW_Pow: thawer.get (pl->orig_stats.Pow); break;
233     case KW_Wis: thawer.get (pl->orig_stats.Wis); break;
234     case KW_Cha: thawer.get (pl->orig_stats.Cha); break;
235     case KW_gen_hp: thawer.get (pl->gen_hp); break;
236     case KW_gen_sp: thawer.get (pl->gen_sp); break;
237     case KW_gen_grace: thawer.get (pl->gen_grace); break;
238    
239     case KW_usekeys:
240     if (!strcmp (thawer.get_str (), "key_inventory"))
241     pl->usekeys = key_inventory;
242     else if (!strcmp (thawer.get_str (), "keyrings"))
243     pl->usekeys = keyrings;
244     else if (!strcmp (thawer.get_str (), "containers"))
245     pl->usekeys = containers;
246     else
247     LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ());
248     break;
249    
250     case KW_unapply:
251     if (!strcmp (thawer.get_str (), "unapply_nochoice"))
252     pl->unapply = unapply_nochoice;
253     else if (!strcmp (thawer.get_str (), "unapply_never"))
254     pl->unapply = unapply_never;
255     else if (!strcmp (thawer.get_str (), "unapply_always"))
256     pl->unapply = unapply_always;
257     else
258     LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ());
259     break;
260    
261     case KW_lev_array:
262 root 1.15 {
263 root 1.38 int count = thawer.get_sint32 ();
264 root 1.15
265 root 1.38 for (int i = 1; i <= count; i++)
266     {
267     char line[128];
268    
269     fgets (line, 128, thawer); pl->levhp [i] = atoi (line);
270     fgets (line, 128, thawer); pl->levsp [i] = atoi (line);
271     fgets (line, 128, thawer); pl->levgrace[i] = atoi (line);
272     }
273 root 1.15 }
274 root 1.38 break;
275    
276     default:
277     LOG (llevError, "%s: skipping unknown key in player header: %s\n", path, keyword_str [kw]);
278     break;
279 root 1.15 }
280 root 1.30 }
281 root 1.15
282 root 1.38 done:
283 root 1.15 /* this loads the standard objects values. */
284 root 1.30 load_object (thawer, pl->ob, 0);
285 root 1.15
286     pl->last_save_tick = pticks;
287    
288 root 1.30 INVOKE_PLAYER (LOAD, pl, ARG_STRING (path));
289 root 1.15
290 root 1.30 return pl;
291     }
292 root 1.15