… | |
… | |
239 | |
239 | |
240 | while ((tmp = op->inv)) |
240 | while ((tmp = op->inv)) |
241 | destroy_object (tmp); |
241 | destroy_object (tmp); |
242 | |
242 | |
243 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
243 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
244 | remove_ob (op); |
244 | op->remove (); |
245 | free_object (op); |
245 | op->destroy (0); |
246 | } |
246 | } |
247 | |
247 | |
248 | /* |
248 | /* |
249 | * If flag is set, it's only backup, ie dont remove objects from inventory |
249 | * If flag is set, it's only backup, ie dont remove objects from inventory |
250 | * If BACKUP_SAVE_AT_HOME is set, and the flag is set, then the player |
250 | * If BACKUP_SAVE_AT_HOME is set, and the flag is set, then the player |