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/cvs/deliantra/server/server/login.C
(Generate patch)

Comparing deliantra/server/server/login.C (file contents):
Revision 1.26 by root, Mon Dec 18 04:07:31 2006 UTC vs.
Revision 1.27 by root, Tue Dec 19 05:12:52 2006 UTC

663 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &pl->ob->name); 663 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &pl->ob->name);
664 664
665 INVOKE_PLAYER (LOAD, pl, ARG_STRING (filename)); 665 INVOKE_PLAYER (LOAD, pl, ARG_STRING (filename));
666 INVOKE_PLAYER (LOGIN, pl); 666 INVOKE_PLAYER (LOGIN, pl);
667 667
668 op->contr->socket->update_look = 1; 668 op->contr->socket->floorbox_update ();
669 669
670 /* If the player should be dead, call kill_player for them 670 /* If the player should be dead, call kill_player for them
671 * Only check for hp - if player lacks food, let the normal 671 * Only check for hp - if player lacks food, let the normal
672 * logic for that to take place. If player is permanently 672 * logic for that to take place. If player is permanently
673 * dead, and not using permadeath mode, the kill_player will 673 * dead, and not using permadeath mode, the kill_player will

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