… | |
… | |
663 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &pl->ob->name); |
663 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, "%s has entered the game.", &pl->ob->name); |
664 | |
664 | |
665 | INVOKE_PLAYER (LOAD, pl, ARG_STRING (filename)); |
665 | INVOKE_PLAYER (LOAD, pl, ARG_STRING (filename)); |
666 | INVOKE_PLAYER (LOGIN, pl); |
666 | INVOKE_PLAYER (LOGIN, pl); |
667 | |
667 | |
668 | op->contr->socket->update_look = 1; |
668 | op->contr->socket->floorbox_update (); |
669 | |
669 | |
670 | /* If the player should be dead, call kill_player for them |
670 | /* If the player should be dead, call kill_player for them |
671 | * Only check for hp - if player lacks food, let the normal |
671 | * Only check for hp - if player lacks food, let the normal |
672 | * logic for that to take place. If player is permanently |
672 | * logic for that to take place. If player is permanently |
673 | * dead, and not using permadeath mode, the kill_player will |
673 | * dead, and not using permadeath mode, the kill_player will |