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/cvs/deliantra/server/server/login.C
Revision: 1.42
Committed: Thu Jan 4 19:28:38 2007 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: last_stable
Changes since 1.41: +4 -12 lines
Log Message:
fix quit to actually delete the directory, should all be moved to perl

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.18 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25 root 1.30 #include <sproto.h>
26 elmex 1.1 #include <spells.h>
27     #include <loader.h>
28     #include <define.h>
29    
30     extern void sub_weight (object *, signed long);
31     extern void add_weight (object *, signed long);
32     extern long pticks;
33    
34     /* Delete character with name. if new is set, also delete the new
35     * style directory, otherwise, just delete the old style playfile
36     * (needed for transition)
37     */
38 root 1.15 void
39 root 1.42 delete_character (const char *name)
40 root 1.15 {
41     char buf[MAX_BUF];
42 elmex 1.1
43 root 1.42 sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, name);
44     /* this effectively does an rm -rf on the directory */
45     remove_directory (buf);
46 elmex 1.1 }
47    
48 root 1.15 int
49     create_savedir_if_needed (char *savedir)
50 elmex 1.1 {
51     struct stat *buf;
52    
53 root 1.15 if ((buf = (struct stat *) malloc (sizeof (struct stat))) == NULL)
54     {
55     LOG (llevError, "Unable to save playerfile... out of memory.\n");
56     return 0;
57     }
58     else
59     {
60     stat (savedir, buf);
61     if (!S_ISDIR (buf->st_mode))
62     if (mkdir (savedir, SAVE_DIR_MODE))
63     {
64     LOG (llevError, "Unable to create player savedir %s: %s\n", savedir, strerror (errno));
65     return 0;
66     }
67     free (buf);
68     }
69 root 1.30
70 root 1.15 return 1;
71 elmex 1.1 }
72    
73     /*
74 root 1.30 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
75 elmex 1.1 */
76 root 1.30 void
77     player::save (bool final)
78 root 1.15 {
79 root 1.30 object *tmp, *container = 0;
80 root 1.15
81     /* Sanity check - some stuff changes this when player is exiting */
82 root 1.30 if (ob->type != PLAYER || !enable_save || !ns)
83     return;
84 elmex 1.1
85 root 1.40 char filename[MAX_BUF];
86    
87     sprintf (filename, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, &ob->name, &ob->name);
88     make_path_to_file (filename);
89    
90     INVOKE_PLAYER (SAVE, ob->contr, ARG_STRING (filename));
91 root 1.5
92 root 1.30 object_freezer freezer;
93 elmex 1.1
94 root 1.33 int wiz = ob->flag [FLAG_WIZ];
95 root 1.3
96 root 1.9 /* Eneq(@csd.uu.se): If we have an open container hide it. */
97 root 1.30 container = ob->container;
98     ob->container = 0;
99    
100 root 1.39 #define PL_OUT(k) freezer.put (KW_ ## k, k)
101     #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
102 elmex 1.1
103 root 1.39 PL_OUT (password);
104     PL_OUT2 (title, own_title);
105     PL_OUT (explore);
106     PL_OUT (gen_hp);
107     PL_OUT (gen_sp);
108     PL_OUT (gen_grace);
109     PL_OUT (listening);
110     PL_OUT (shoottype);
111     PL_OUT (bowtype);
112     PL_OUT (petmode);
113     PL_OUT (peaceful);
114     PL_OUT (digestion);
115     PL_OUT2 (pickup, mode);
116     PL_OUT (outputs_sync);
117     PL_OUT (outputs_count);
118    
119     freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
120     freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
121    
122     if (ob->map) PL_OUT2 (map, ob->map->path);
123    
124     PL_OUT (savebed_map);
125     PL_OUT (bed_x);
126     PL_OUT (bed_y);
127     PL_OUT (weapon_sp);
128     PL_OUT2 (Str, orig_stats.Str);
129     PL_OUT2 (Dex, orig_stats.Dex);
130     PL_OUT2 (Con, orig_stats.Con);
131     PL_OUT2 (Int, orig_stats.Int);
132     PL_OUT2 (Pow, orig_stats.Pow);
133     PL_OUT2 (Wis, orig_stats.Wis);
134     PL_OUT2 (Cha, orig_stats.Cha);
135 root 1.3
136 root 1.39 PL_OUT2 (lev_array, min (ob->level, 10));
137 root 1.30
138     for (int i = 1; i <= last_level && i <= 10; i++)
139     {
140     fprintf (freezer, "%d\n", levhp[i]);
141     fprintf (freezer, "%d\n", levsp[i]);
142     fprintf (freezer, "%d\n", levgrace[i]);
143 root 1.15 }
144 root 1.4
145 root 1.30 freezer.put (ob->contr);
146 root 1.39 freezer.put (KW_endplst);
147 elmex 1.1
148 root 1.30 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
149     CLEAR_FLAG (ob, FLAG_WIZ);
150 root 1.35 save_object (freezer, ob, 1); /* don't check and don't remove */
151 elmex 1.1
152 root 1.9 freezer.save (filename);
153    
154 root 1.30 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
155 elmex 1.1
156     /* Eneq(@csd.uu.se): Reveal the container if we have one. */
157 root 1.30 ob->container = container;
158 root 1.5
159 root 1.33 ob->flag [FLAG_WIZ] = wiz;
160 elmex 1.1
161 root 1.30 enable_save = !final;
162 root 1.40
163     INVOKE_PLAYER (SAVE_DONE, ob->contr, ARG_STRING (filename));
164 elmex 1.1 }
165    
166 root 1.30 player *
167     player::load (const char *path)
168 root 1.15 {
169 root 1.30 object_thawer thawer (path);
170 root 1.15
171     /* If no file, must be a new player, so lets get confirmation of
172     * the password. Return control to the higher level dispatch,
173     * since the rest of this just deals with loading of the file.
174     */
175     if (!thawer)
176 root 1.30 return 0;
177 root 1.3
178 root 1.30 player *pl = new player;
179 root 1.16
180 root 1.30 char buf[MAX_BUF], bufall[MAX_BUF];
181 root 1.19
182 root 1.30 pl->set_object (object::create ());
183     pl->last_save_time = time (0);
184 elmex 1.1
185 root 1.37 pl->savebed_map = first_map_path;
186 root 1.15
187     /* Loop through the file, loading the rest of the values */
188 root 1.38 for (;;)
189 root 1.15 {
190 root 1.38 keyword kw = thawer.get_kv ();
191 root 1.30
192 root 1.38 switch (kw)
193 root 1.37 {
194 root 1.38 case KW_EOF:
195     LOG (llevError, "%s: error while reading player header\n", path);
196     return 0;
197    
198 root 1.41 case KW_ERROR:
199     LOG (llevError, "%s: error while reading player header, skipping (%s,%s)\n", path, thawer.last_keyword, thawer.last_value);
200     break;
201    
202 root 1.38 case KW_endplst:
203     goto done;
204    
205     case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break;
206     case KW_password: assign (pl->password , thawer.get_str ()); break;
207     case KW_title: assign (pl->own_title, thawer.get_str ()); break;
208     case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break;
209     case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break;
210     case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break;
211     case KW_explore: thawer.get (pl->explore); break;
212     case KW_listening: thawer.get (pl->listening); break;
213     case KW_peaceful: thawer.get (pl->peaceful); break;
214     case KW_digestion: thawer.get (pl->digestion); break;
215     case KW_pickup: thawer.get (pl->mode); break;
216     case KW_outputs_sync: thawer.get (pl->outputs_sync); break;
217     case KW_outputs_count: thawer.get (pl->outputs_count); break;
218     case KW_map: thawer.get (pl->maplevel); break;
219     case KW_savebed_map: thawer.get (pl->savebed_map); break;
220     case KW_bed_x: thawer.get (pl->bed_x); break;
221     case KW_bed_y: thawer.get (pl->bed_y); break;
222     case KW_weapon_sp: thawer.get (pl->weapon_sp); break;
223     case KW_Str: thawer.get (pl->orig_stats.Str); break;
224     case KW_Dex: thawer.get (pl->orig_stats.Dex); break;
225     case KW_Con: thawer.get (pl->orig_stats.Con); break;
226     case KW_Int: thawer.get (pl->orig_stats.Int); break;
227     case KW_Pow: thawer.get (pl->orig_stats.Pow); break;
228     case KW_Wis: thawer.get (pl->orig_stats.Wis); break;
229     case KW_Cha: thawer.get (pl->orig_stats.Cha); break;
230     case KW_gen_hp: thawer.get (pl->gen_hp); break;
231     case KW_gen_sp: thawer.get (pl->gen_sp); break;
232     case KW_gen_grace: thawer.get (pl->gen_grace); break;
233    
234     case KW_usekeys:
235     if (!strcmp (thawer.get_str (), "key_inventory"))
236     pl->usekeys = key_inventory;
237     else if (!strcmp (thawer.get_str (), "keyrings"))
238     pl->usekeys = keyrings;
239     else if (!strcmp (thawer.get_str (), "containers"))
240     pl->usekeys = containers;
241     else
242     LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ());
243     break;
244    
245     case KW_unapply:
246     if (!strcmp (thawer.get_str (), "unapply_nochoice"))
247     pl->unapply = unapply_nochoice;
248     else if (!strcmp (thawer.get_str (), "unapply_never"))
249     pl->unapply = unapply_never;
250     else if (!strcmp (thawer.get_str (), "unapply_always"))
251     pl->unapply = unapply_always;
252     else
253     LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ());
254     break;
255    
256     case KW_lev_array:
257 root 1.15 {
258 root 1.38 int count = thawer.get_sint32 ();
259 root 1.15
260 root 1.38 for (int i = 1; i <= count; i++)
261     {
262     char line[128];
263    
264     fgets (line, 128, thawer); pl->levhp [i] = atoi (line);
265     fgets (line, 128, thawer); pl->levsp [i] = atoi (line);
266     fgets (line, 128, thawer); pl->levgrace[i] = atoi (line);
267     }
268 root 1.15 }
269 root 1.38 break;
270    
271     default:
272     LOG (llevError, "%s: skipping unknown key in player header: %s\n", path, keyword_str [kw]);
273     break;
274 root 1.15 }
275 root 1.30 }
276 root 1.15
277 root 1.38 done:
278 root 1.15 /* this loads the standard objects values. */
279 root 1.30 load_object (thawer, pl->ob, 0);
280 root 1.15
281     pl->last_save_tick = pticks;
282    
283 root 1.30 INVOKE_PLAYER (LOAD, pl, ARG_STRING (path));
284 root 1.15
285 root 1.30 return pl;
286     }
287 root 1.15