1 | /* |
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2 | * static char *rcsid_login_c = |
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3 | * "$Id: login.C,v 1.2 2006/08/25 13:24:50 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #ifndef __CEXTRACT__ |
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31 | #include <sproto.h> |
25 | #include <sproto.h> |
32 | #endif |
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33 | #include <spells.h> |
26 | #include <spells.h> |
34 | #include <loader.h> |
27 | #include <loader.h> |
35 | #include <define.h> |
28 | #include <define.h> |
36 | |
29 | |
37 | extern void sub_weight (object *, signed long); |
30 | extern void sub_weight (object *, signed long); |
38 | extern void add_weight (object *, signed long); |
31 | extern void add_weight (object *, signed long); |
39 | extern long pticks; |
32 | extern long pticks; |
40 | |
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41 | /* If flag is non zero, it means that we want to try and save everyone, but |
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42 | * keep the game running. Thus, we don't want to free any information. |
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43 | */ |
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44 | void emergency_save(int flag) { |
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45 | player *pl; |
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46 | #ifndef NO_EMERGENCY_SAVE |
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47 | trying_emergency_save = 1; |
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48 | if(editor) |
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49 | return; |
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50 | LOG(llevError,"Emergency save: "); |
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51 | for(pl=first_player;pl!=NULL;pl=pl->next) { |
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52 | if(!pl->ob) { |
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53 | LOG(llevError, "No name, ignoring this.\n"); |
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54 | continue; |
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55 | } |
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56 | LOG(llevError,"%s ",pl->ob->name); |
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57 | new_draw_info(NDI_UNIQUE, 0,pl->ob,"Emergency save..."); |
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58 | |
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59 | /* If we are not exiting the game (ie, this is sort of a backup save), then |
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60 | * don't change the location back to the village. Note that there are other |
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61 | * options to have backup saves be done at the starting village |
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62 | */ |
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63 | if (!flag) { |
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64 | strcpy(pl->maplevel, first_map_path); |
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65 | if(pl->ob->map!=NULL) |
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66 | pl->ob->map = NULL; |
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67 | pl->ob->x = -1; |
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68 | pl->ob->y = -1; |
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69 | } |
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70 | if(!save_player(pl->ob,flag)) { |
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71 | LOG(llevError, "(failed) "); |
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72 | new_draw_info(NDI_UNIQUE, 0,pl->ob,"Emergency save failed, checking score..."); |
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73 | } |
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74 | check_score(pl->ob); |
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75 | } |
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76 | LOG(llevError,"\n"); |
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77 | #else |
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78 | LOG(llevInfo,"Emergency saves disabled, no save attempted\n"); |
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79 | #endif |
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80 | /* If the game is exiting, remove the player locks */ |
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81 | if (!flag) { |
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82 | for(pl=first_player;pl!=NULL;pl=pl->next) { |
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83 | if(pl->ob) { |
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84 | } |
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85 | } |
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86 | } |
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87 | } |
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88 | |
33 | |
89 | /* Delete character with name. if new is set, also delete the new |
34 | /* Delete character with name. if new is set, also delete the new |
90 | * style directory, otherwise, just delete the old style playfile |
35 | * style directory, otherwise, just delete the old style playfile |
91 | * (needed for transition) |
36 | * (needed for transition) |
92 | */ |
37 | */ |
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38 | void |
93 | void delete_character(const char *name, int newchar) { |
39 | delete_character (const char *name, int newchar) |
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40 | { |
94 | char buf[MAX_BUF]; |
41 | char buf[MAX_BUF]; |
95 | |
42 | |
96 | sprintf(buf,"%s/%s/%s.pl",settings.localdir,settings.playerdir,name); |
43 | sprintf (buf, "%s/%s/%s.pl", settings.localdir, settings.playerdir, name); |
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44 | |
97 | if(unlink(buf)== -1) |
45 | if (unlink (buf) == -1) |
98 | LOG(llevDebug, "Cannot delete character file %s: %s\n", buf, strerror_local(errno)); |
46 | LOG (llevDebug, "Cannot delete character file %s: %s\n", buf, strerror (errno)); |
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47 | |
99 | if (newchar) { |
48 | if (newchar) |
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49 | { |
100 | sprintf(buf,"%s/%s/%s",settings.localdir,settings.playerdir,name); |
50 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, name); |
101 | /* this effectively does an rm -rf on the directory */ |
51 | /* this effectively does an rm -rf on the directory */ |
102 | remove_directory(buf); |
52 | remove_directory (buf); |
103 | } |
53 | } |
104 | } |
54 | } |
105 | |
55 | |
106 | /* This verify that a character of name exits, and that it matches |
56 | int |
107 | * password. It return 0 if there is match, 1 if no such player, |
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108 | * 2 if incorrect password. |
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109 | */ |
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110 | |
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111 | int verify_player(const char *name, char *password) |
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112 | { |
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113 | char buf[MAX_BUF]; |
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114 | int comp; |
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115 | FILE *fp; |
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116 | |
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117 | if (strpbrk(name, "/.\\") != NULL) { |
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118 | LOG(llevError, "Username contains illegal characters: %s\n", name); |
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119 | return 1; |
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120 | } |
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121 | |
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122 | snprintf(buf, sizeof(buf), "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name); |
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123 | if (strlen(buf) >= sizeof(buf)-1) { |
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124 | LOG(llevError, "Username too long: %s\n", name); |
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125 | return 1; |
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126 | } |
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127 | |
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128 | if ((fp=open_and_uncompress(buf,0,&comp))==NULL) return 1; |
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129 | |
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130 | /* Read in the file until we find the password line. Our logic could |
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131 | * be a bit better on cleaning up the password from the file, but since |
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132 | * it is written by the program, I think it is fair to assume that the |
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133 | * syntax should be pretty standard. |
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134 | */ |
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135 | while (fgets(buf, MAX_BUF-1, fp) != NULL) { |
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136 | if (!strncmp(buf,"password ",9)) { |
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137 | buf[strlen(buf)-1]=0; /* remove newline */ |
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138 | if (check_password(password, buf+9)) { |
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139 | close_and_delete(fp, comp); |
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140 | return 0; |
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141 | } |
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142 | else { |
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143 | close_and_delete(fp, comp); |
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144 | return 2; |
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145 | } |
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146 | } |
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147 | } |
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148 | LOG(llevDebug,"Could not find a password line in player %s\n", name); |
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149 | close_and_delete(fp, comp); |
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150 | return 1; |
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151 | } |
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152 | |
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153 | /* Checks to see if anyone else by 'name' is currently playing. |
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154 | * If we find that file or another character of some name is already in the |
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155 | * game, we don't let this person join (we should really let the new player |
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156 | * enter the password, and if correct, disconnect that socket and attach it to |
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157 | * the players current session. |
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158 | * If no one by that name is currently playing, we then make sure the name |
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159 | * doesn't include any bogus characters. |
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160 | * We return 0 if the name is in use/bad, 1 if it is OK to use this name. |
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161 | */ |
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162 | |
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163 | int check_name(player *me,const char *name) { |
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164 | player *pl; |
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165 | |
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166 | for(pl=first_player;pl!=NULL;pl=pl->next) |
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167 | if(pl!=me&&pl->ob->name!=NULL&&!strcmp(pl->ob->name,name)) { |
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168 | new_draw_info(NDI_UNIQUE, 0,me->ob,"That name is already in use."); |
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169 | return 0; |
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170 | } |
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171 | |
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172 | if (*name=='\0') { |
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173 | new_draw_info(NDI_UNIQUE, 0,me->ob,"Null names are not allowed."); |
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174 | return 0; |
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175 | } |
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176 | |
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177 | if(!playername_ok(name)) { |
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178 | new_draw_info(NDI_UNIQUE, 0,me->ob,"That name contains illegal characters."); |
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179 | return 0; |
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180 | } |
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181 | if (strlen(name) >= MAX_NAME) { |
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182 | new_draw_info(NDI_UNIQUE, 0,me->ob,"That name is too long."); |
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183 | return 0; |
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184 | } |
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185 | |
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186 | return 1; |
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187 | } |
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188 | |
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189 | int create_savedir_if_needed(char *savedir) |
57 | create_savedir_if_needed (char *savedir) |
190 | { |
58 | { |
191 | struct stat *buf; |
59 | struct stat *buf; |
192 | |
60 | |
193 | if ((buf = (struct stat *) malloc(sizeof(struct stat))) == NULL) { |
61 | if ((buf = (struct stat *) malloc (sizeof (struct stat))) == NULL) |
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62 | { |
194 | LOG(llevError, "Unable to save playerfile... out of memory.\n"); |
63 | LOG (llevError, "Unable to save playerfile... out of memory.\n"); |
195 | return 0; |
64 | return 0; |
196 | } else { |
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197 | stat(savedir, buf); |
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198 | if (!S_ISDIR(buf->st_mode)) |
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199 | if (mkdir(savedir, SAVE_DIR_MODE)) |
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200 | { |
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201 | LOG(llevError, "Unable to create player savedir %s: %s\n", savedir, strerror_local(errno)); |
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202 | return 0; |
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203 | } |
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204 | free(buf); |
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205 | } |
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206 | return 1; |
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207 | } |
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208 | |
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209 | void destroy_object (object *op) |
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210 | { |
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211 | object *tmp; |
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212 | while ((tmp = op->inv)) |
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213 | destroy_object (tmp); |
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214 | |
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215 | if (!QUERY_FLAG(op, FLAG_REMOVED)) |
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216 | remove_ob(op); |
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217 | free_object(op); |
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218 | } |
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219 | |
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220 | /* |
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221 | * If flag is set, it's only backup, ie dont remove objects from inventory |
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222 | * If BACKUP_SAVE_AT_HOME is set, and the flag is set, then the player |
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223 | * will be saved at the emergency save location. |
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224 | * Returns non zero if successful. |
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225 | */ |
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226 | |
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227 | int save_player(object *op, int flag) { |
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228 | FILE *fp; |
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229 | char filename[MAX_BUF], *tmpfilename,backupfile[MAX_BUF]; |
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230 | object *tmp, *container=NULL; |
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231 | player *pl = op->contr; |
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232 | int i,wiz=QUERY_FLAG(op,FLAG_WIZ); |
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233 | long checksum; |
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234 | #ifdef BACKUP_SAVE_AT_HOME |
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235 | sint16 backup_x, backup_y; |
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236 | #endif |
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237 | |
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238 | if (!op->stats.exp) return 0; /* no experience, no save */ |
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239 | |
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240 | flag&=1; |
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241 | |
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242 | if(!pl->name_changed||(!flag&&!op->stats.exp)) { |
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243 | if(!flag) { |
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244 | new_draw_info(NDI_UNIQUE, 0,op,"Your game is not valid,"); |
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245 | new_draw_info(NDI_UNIQUE, 0,op,"Game not saved."); |
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246 | } |
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247 | return 0; |
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248 | } |
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249 | |
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250 | /* Sanity check - some stuff changes this when player is exiting */ |
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251 | if (op->type != PLAYER) return 0; |
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252 | |
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253 | /* Prevent accidental saves if connection is reset after player has |
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254 | * mostly exited. |
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255 | */ |
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256 | if (pl->state != ST_PLAYING && pl->state != ST_GET_PARTY_PASSWORD) |
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257 | return 0; |
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258 | |
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259 | if (flag == 0) |
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260 | terminate_all_pets(op); |
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261 | |
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262 | /* Delete old style file */ |
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263 | sprintf(filename,"%s/%s/%s.pl",settings.localdir,settings.playerdir,op->name); |
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264 | unlink(filename); |
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265 | |
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266 | sprintf(filename,"%s/%s/%s/%s.pl",settings.localdir,settings.playerdir,op->name,op->name); |
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267 | make_path_to_file(filename); |
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268 | tmpfilename = tempnam_local(settings.tmpdir,NULL); |
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269 | fp=fopen(tmpfilename, "w"); |
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270 | if(!fp) { |
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271 | new_draw_info(NDI_UNIQUE, 0,op, "Can't open file for save."); |
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272 | LOG(llevDebug,"Can't open file for save (%s).\n",tmpfilename); |
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273 | free(tmpfilename); |
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274 | return 0; |
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275 | } |
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276 | |
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277 | /* Eneq(@csd.uu.se): If we have an open container hide it. */ |
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278 | if (op->container) { |
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279 | container=op->container; |
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280 | op->container=NULL; |
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281 | } |
65 | } |
282 | |
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283 | INVOKE_PLAYER (SAVE, op->contr, ARG_STRING (filename)); |
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284 | |
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285 | fprintf(fp,"password %s\n",pl->password); |
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286 | if (settings.set_title == TRUE) |
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287 | if(pl->own_title[0]!='\0') |
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288 | fprintf(fp,"title %s\n",pl->own_title); |
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289 | |
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290 | fprintf(fp,"explore %d\n",pl->explore); |
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291 | fprintf(fp,"gen_hp %d\n",pl->gen_hp); |
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292 | fprintf(fp,"gen_sp %d\n",pl->gen_sp); |
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293 | fprintf(fp,"gen_grace %d\n",pl->gen_grace); |
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294 | fprintf(fp,"listening %d\n",pl->listening); |
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295 | fprintf(fp,"shoottype %d\n",pl->shoottype); |
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296 | fprintf(fp,"bowtype %d\n",pl->bowtype); |
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297 | fprintf(fp,"petmode %d\n",pl->petmode); |
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298 | fprintf(fp,"peaceful %d\n",pl->peaceful); |
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299 | fprintf(fp,"no_shout %d\n",pl->no_shout); |
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300 | fprintf(fp,"digestion %d\n",pl->digestion); |
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301 | fprintf(fp,"pickup %d\n", pl->mode); |
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302 | fprintf(fp,"outputs_sync %d\n", pl->outputs_sync); |
|
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303 | fprintf(fp,"outputs_count %d\n", pl->outputs_count); |
|
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304 | /* Match the enumerations but in string form */ |
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305 | fprintf(fp,"usekeys %s\n", pl->usekeys==key_inventory?"key_inventory": |
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306 | (pl->usekeys==keyrings?"keyrings":"containers")); |
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307 | /* Match the enumerations but in string form */ |
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308 | fprintf(fp,"unapply %s\n", pl->unapply==unapply_nochoice?"unapply_nochoice": |
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309 | (pl->unapply==unapply_never?"unapply_never":"unapply_always")); |
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310 | |
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311 | |
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312 | |
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313 | #ifdef BACKUP_SAVE_AT_HOME |
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314 | if (op->map!=NULL && flag==0) |
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315 | #else |
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316 | if (op->map!=NULL) |
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317 | #endif |
|
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318 | fprintf(fp,"map %s\n",op->map->path); |
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319 | else |
66 | else |
320 | fprintf(fp,"map %s\n",settings.emergency_mapname); |
67 | { |
321 | |
68 | stat (savedir, buf); |
322 | fprintf(fp,"savebed_map %s\n", pl->savebed_map); |
69 | if (!S_ISDIR (buf->st_mode)) |
323 | fprintf(fp,"bed_x %d\nbed_y %d\n", pl->bed_x, pl->bed_y); |
70 | if (mkdir (savedir, SAVE_DIR_MODE)) |
324 | fprintf(fp,"weapon_sp %f\n",pl->weapon_sp); |
71 | { |
325 | fprintf(fp,"Str %d\n",pl->orig_stats.Str); |
72 | LOG (llevError, "Unable to create player savedir %s: %s\n", savedir, strerror (errno)); |
326 | fprintf(fp,"Dex %d\n",pl->orig_stats.Dex); |
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327 | fprintf(fp,"Con %d\n",pl->orig_stats.Con); |
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328 | fprintf(fp,"Int %d\n",pl->orig_stats.Int); |
|
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329 | fprintf(fp,"Pow %d\n",pl->orig_stats.Pow); |
|
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330 | fprintf(fp,"Wis %d\n",pl->orig_stats.Wis); |
|
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331 | fprintf(fp,"Cha %d\n",pl->orig_stats.Cha); |
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332 | |
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333 | fprintf(fp,"lev_array %d\n",op->level>10?10:op->level); |
|
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334 | for(i=1;i<=pl->last_level&&i<=10;i++) { |
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335 | fprintf(fp,"%d\n",pl->levhp[i]); |
|
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336 | fprintf(fp,"%d\n",pl->levsp[i]); |
|
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337 | fprintf(fp,"%d\n",pl->levgrace[i]); |
|
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338 | } |
|
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339 | fprintf(fp,"endplst\n"); |
|
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340 | |
|
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341 | SET_FLAG(op, FLAG_NO_FIX_PLAYER); |
|
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342 | CLEAR_FLAG(op, FLAG_WIZ); |
|
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343 | #ifdef BACKUP_SAVE_AT_HOME |
|
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344 | if (flag) { |
|
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345 | backup_x = op->x; |
|
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346 | backup_y = op->y; |
|
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347 | op->x = -1; |
|
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348 | op->y = -1; |
|
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349 | } |
|
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350 | /* Save objects, but not unpaid objects. Don't remove objects from |
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351 | * inventory. |
|
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352 | */ |
|
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353 | save_object(fp, op, 2); |
|
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354 | if (flag) { |
|
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355 | op->x = backup_x; |
|
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356 | op->y = backup_y; |
|
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357 | } |
|
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358 | #else |
|
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359 | save_object(fp, op, 3); /* don't check and don't remove */ |
|
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360 | #endif |
|
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361 | |
|
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362 | CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER); |
|
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363 | |
|
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364 | if(!flag) |
|
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365 | while ((tmp = op->inv)) |
|
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366 | destroy_object (tmp); |
|
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367 | |
|
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368 | if (fclose(fp) == EOF) { /* make sure the write succeeded */ |
|
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369 | new_draw_info(NDI_UNIQUE, 0,op, "Can't save character."); |
|
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370 | unlink(tmpfilename); |
|
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371 | free(tmpfilename); |
|
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372 | return 0; |
|
|
373 | } |
|
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374 | |
|
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375 | checksum = 0; |
|
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376 | sprintf(backupfile, "%s.tmp", filename); |
|
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377 | rename(filename, backupfile); |
|
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378 | fp = fopen(filename,"w"); |
|
|
379 | if(!fp) { |
|
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380 | new_draw_info(NDI_UNIQUE, 0,op, "Can't open file for save."); |
|
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381 | unlink(tmpfilename); |
|
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382 | free(tmpfilename); |
|
|
383 | return 0; |
73 | return 0; |
|
|
74 | } |
|
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75 | free (buf); |
384 | } |
76 | } |
385 | fprintf(fp,"checksum %lx\n",checksum); |
|
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386 | copy_file(tmpfilename, fp); |
|
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387 | unlink(tmpfilename); |
|
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388 | free(tmpfilename); |
|
|
389 | if (fclose(fp) == EOF) { /* got write error */ |
|
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390 | new_draw_info(NDI_UNIQUE, 0,op, "Can't close file for save."); |
|
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391 | rename(backupfile, filename); /* Restore the original */ |
|
|
392 | return 0; |
|
|
393 | } |
|
|
394 | else |
|
|
395 | unlink(backupfile); |
|
|
396 | |
|
|
397 | /* Eneq(@csd.uu.se): Reveal the container if we have one. */ |
|
|
398 | if (flag&&container!=NULL) |
|
|
399 | op->container = container; |
|
|
400 | |
|
|
401 | if (wiz) SET_FLAG(op,FLAG_WIZ); |
|
|
402 | if(!flag) |
|
|
403 | esrv_send_inventory(op, op); |
|
|
404 | |
|
|
405 | chmod(filename,SAVE_MODE); |
|
|
406 | |
77 | |
407 | return 1; |
78 | return 1; |
408 | } |
79 | } |
409 | |
80 | |
410 | void copy_file(const char *filename, FILE *fpout) { |
81 | /* |
411 | FILE *fp; |
82 | * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory |
412 | char buf[MAX_BUF]; |
83 | */ |
413 | if((fp = fopen(filename,"r")) == NULL) |
84 | void |
|
|
85 | player::save (bool final) |
|
|
86 | { |
|
|
87 | object *tmp, *container = 0; |
|
|
88 | |
|
|
89 | /* Sanity check - some stuff changes this when player is exiting */ |
|
|
90 | if (ob->type != PLAYER || !enable_save || !ns) |
414 | return; |
91 | return; |
415 | while(fgets(buf,MAX_BUF,fp)!=NULL) |
92 | |
416 | fputs(buf,fpout); |
93 | INVOKE_PLAYER (SAVE, ob->contr); |
417 | fclose(fp); |
94 | |
|
|
95 | object_freezer freezer; |
|
|
96 | |
|
|
97 | int wiz = ob->flag [FLAG_WIZ]; |
|
|
98 | |
|
|
99 | /* Eneq(@csd.uu.se): If we have an open container hide it. */ |
|
|
100 | container = ob->container; |
|
|
101 | ob->container = 0; |
|
|
102 | |
|
|
103 | fprintf (freezer, "password %s\n", password); |
|
|
104 | |
|
|
105 | if (own_title[0] != '\0') |
|
|
106 | fprintf (freezer, "title %s\n", own_title); |
|
|
107 | |
|
|
108 | fprintf (freezer, "explore %d\n", explore); |
|
|
109 | fprintf (freezer, "gen_hp %d\n", gen_hp); |
|
|
110 | fprintf (freezer, "gen_sp %d\n", gen_sp); |
|
|
111 | fprintf (freezer, "gen_grace %d\n", gen_grace); |
|
|
112 | fprintf (freezer, "listening %d\n", listening); |
|
|
113 | fprintf (freezer, "shoottype %d\n", shoottype); |
|
|
114 | fprintf (freezer, "bowtype %d\n", bowtype); |
|
|
115 | fprintf (freezer, "petmode %d\n", petmode); |
|
|
116 | fprintf (freezer, "peaceful %d\n", peaceful); |
|
|
117 | fprintf (freezer, "digestion %d\n", digestion); |
|
|
118 | fprintf (freezer, "pickup %d\n", mode); |
|
|
119 | fprintf (freezer, "outputs_sync %d\n", outputs_sync); |
|
|
120 | fprintf (freezer, "outputs_count %d\n", outputs_count); |
|
|
121 | /* Match the enumerations but in string form */ |
|
|
122 | fprintf (freezer, "usekeys %s\n", usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers")); |
|
|
123 | /* Match the enumerations but in string form */ |
|
|
124 | fprintf (freezer, "unapply %s\n", unapply == unapply_nochoice ? "unapply_nochoice" : |
|
|
125 | (unapply == unapply_never ? "unapply_never" : "unapply_always")); |
|
|
126 | |
|
|
127 | if (ob->map) |
|
|
128 | fprintf (freezer, "map %s\n", &ob->map->path); |
|
|
129 | |
|
|
130 | fprintf (freezer, "savebed_map %s\n", savebed_map); |
|
|
131 | fprintf (freezer, "bed_x %d\nbed_y %d\n", bed_x, bed_y); |
|
|
132 | fprintf (freezer, "weapon_sp %f\n", weapon_sp); |
|
|
133 | fprintf (freezer, "Str %d\n", orig_stats.Str); |
|
|
134 | fprintf (freezer, "Dex %d\n", orig_stats.Dex); |
|
|
135 | fprintf (freezer, "Con %d\n", orig_stats.Con); |
|
|
136 | fprintf (freezer, "Int %d\n", orig_stats.Int); |
|
|
137 | fprintf (freezer, "Pow %d\n", orig_stats.Pow); |
|
|
138 | fprintf (freezer, "Wis %d\n", orig_stats.Wis); |
|
|
139 | fprintf (freezer, "Cha %d\n", orig_stats.Cha); |
|
|
140 | |
|
|
141 | fprintf (freezer, "lev_array %d\n", ob->level > 10 ? 10 : ob->level); |
|
|
142 | |
|
|
143 | for (int i = 1; i <= last_level && i <= 10; i++) |
|
|
144 | { |
|
|
145 | fprintf (freezer, "%d\n", levhp[i]); |
|
|
146 | fprintf (freezer, "%d\n", levsp[i]); |
|
|
147 | fprintf (freezer, "%d\n", levgrace[i]); |
|
|
148 | } |
|
|
149 | |
|
|
150 | freezer.put (ob->contr); |
|
|
151 | |
|
|
152 | fprintf (freezer, "endplst\n"); |
|
|
153 | |
|
|
154 | SET_FLAG (ob, FLAG_NO_FIX_PLAYER); |
|
|
155 | CLEAR_FLAG (ob, FLAG_WIZ); |
|
|
156 | save_object (freezer, ob, 1); /* don't check and don't remove */ |
|
|
157 | |
|
|
158 | char filename[MAX_BUF]; |
|
|
159 | |
|
|
160 | sprintf (filename, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, &ob->name, &ob->name); |
|
|
161 | make_path_to_file (filename); |
|
|
162 | freezer.save (filename); |
|
|
163 | |
|
|
164 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
|
|
165 | |
|
|
166 | /* Eneq(@csd.uu.se): Reveal the container if we have one. */ |
|
|
167 | ob->container = container; |
|
|
168 | |
|
|
169 | ob->flag [FLAG_WIZ] = wiz; |
|
|
170 | |
|
|
171 | enable_save = !final; |
418 | } |
172 | } |
419 | |
173 | |
|
|
174 | player * |
|
|
175 | player::load (const char *path) |
|
|
176 | { |
|
|
177 | object_thawer thawer (path); |
420 | |
178 | |
421 | void check_login(object *op) { |
|
|
422 | FILE *fp; |
|
|
423 | char filename[MAX_BUF]; |
|
|
424 | char buf[MAX_BUF],bufall[MAX_BUF]; |
|
|
425 | int i,value,comp; |
|
|
426 | long checksum = 0; |
|
|
427 | player *pl = op->contr; |
|
|
428 | int correct = 0; |
|
|
429 | time_t elapsed_save_time=0; |
|
|
430 | struct stat statbuf; |
|
|
431 | |
|
|
432 | strcpy (pl->maplevel,first_map_path); |
|
|
433 | |
|
|
434 | /* First, lets check for newest form of save */ |
|
|
435 | sprintf(filename,"%s/%s/%s/%s.pl",settings.localdir,settings.playerdir,op->name,op->name); |
|
|
436 | if (access(filename, F_OK)==-1) { |
|
|
437 | /* not there, Try the old style */ |
|
|
438 | |
|
|
439 | sprintf(filename,"%s/%s/%s.pl",settings.localdir,settings.playerdir,op->name); |
|
|
440 | /* Ok - old style exists. Lets make the new style directory */ |
|
|
441 | if (access(filename, F_OK)==0) { |
|
|
442 | sprintf(buf,"%s/%s/%s",settings.localdir,settings.playerdir,op->name); |
|
|
443 | make_path_to_file(buf); |
|
|
444 | } |
|
|
445 | } |
|
|
446 | |
|
|
447 | /* If no file, must be a new player, so lets get confirmation of |
179 | /* If no file, must be a new player, so lets get confirmation of |
448 | * the password. Return control to the higher level dispatch, |
180 | * the password. Return control to the higher level dispatch, |
449 | * since the rest of this just deals with loading of the file. |
181 | * since the rest of this just deals with loading of the file. |
450 | */ |
182 | */ |
451 | if ((fp=open_and_uncompress(filename,1,&comp)) == NULL) { |
183 | if (!thawer) |
452 | confirm_password(op); |
184 | return 0; |
453 | return; |
|
|
454 | } |
|
|
455 | if (fstat(fileno(fp), &statbuf)) { |
|
|
456 | LOG(llevError,"Unable to stat %s?\n", filename); |
|
|
457 | elapsed_save_time=0; |
|
|
458 | } else { |
|
|
459 | elapsed_save_time = time(NULL) - statbuf.st_mtime; |
|
|
460 | if (elapsed_save_time<0) { |
|
|
461 | LOG(llevError,"Player file %s was saved in the future? (%d time)\n", filename, elapsed_save_time); |
|
|
462 | elapsed_save_time=0; |
|
|
463 | } |
|
|
464 | } |
|
|
465 | |
185 | |
466 | if(fgets(bufall,MAX_BUF,fp) != NULL) { |
186 | player *pl = new player; |
467 | if(!strncmp(bufall,"checksum ",9)) { |
|
|
468 | checksum = strtol(bufall+9,(char **) NULL, 16); |
|
|
469 | (void) fgets(bufall,MAX_BUF,fp); |
|
|
470 | } |
|
|
471 | if(sscanf(bufall,"password %s\n",buf)) { |
|
|
472 | /* New password scheme: */ |
|
|
473 | correct=check_password(pl->write_buf+1,buf); |
|
|
474 | } |
|
|
475 | /* Old password mode removed - I have no idea what it |
|
|
476 | * was, and the current password mechanism has been used |
|
|
477 | * for at least several years. |
|
|
478 | */ |
|
|
479 | } |
|
|
480 | if (!correct) { |
|
|
481 | new_draw_info(NDI_UNIQUE, 0,op," "); |
|
|
482 | new_draw_info(NDI_UNIQUE, 0,op,"Wrong Password!"); |
|
|
483 | new_draw_info(NDI_UNIQUE, 0,op," "); |
|
|
484 | FREE_AND_COPY(op->name, "noname"); |
|
|
485 | FREE_AND_COPY(op->name_pl, "noname"); |
|
|
486 | op->contr->socket.password_fails++; |
|
|
487 | if (op->contr->socket.password_fails >= MAX_PASSWORD_FAILURES) { |
|
|
488 | new_draw_info(NDI_UNIQUE, 0,op, |
|
|
489 | "You gave an incorrect password too many times, you will now be dropped from the server."); |
|
|
490 | LOG(llevInfo, "A player connecting from %s has been dropped for password failure\n", |
|
|
491 | op->contr->socket.host); |
|
|
492 | op->contr->socket.status = Ns_Dead; /* the socket loop should handle the rest for us */ |
|
|
493 | } |
|
|
494 | else get_name(op); |
|
|
495 | return; /* Once again, rest of code just loads the char */ |
|
|
496 | } |
|
|
497 | |
187 | |
498 | #ifdef SAVE_INTERVAL |
188 | char buf[MAX_BUF], bufall[MAX_BUF]; |
|
|
189 | |
|
|
190 | pl->set_object (object::create ()); |
499 | pl->last_save_time=time(NULL); |
191 | pl->last_save_time = time (0); |
500 | #endif /* SAVE_INTERVAL */ |
192 | |
501 | pl->party = NULL; |
|
|
502 | if (settings.search_items == TRUE) |
|
|
503 | pl->search_str[0]='\0'; |
|
|
504 | pl->name_changed=1; |
|
|
505 | pl->orig_stats.Str=0; |
|
|
506 | pl->orig_stats.Dex=0; |
|
|
507 | pl->orig_stats.Con=0; |
|
|
508 | pl->orig_stats.Int=0; |
|
|
509 | pl->orig_stats.Pow=0; |
|
|
510 | pl->orig_stats.Wis=0; |
|
|
511 | pl->orig_stats.Cha=0; |
|
|
512 | strcpy(pl->savebed_map, first_map_path); |
193 | assign (pl->savebed_map, first_map_path); |
513 | pl->bed_x=0, pl->bed_y=0; |
194 | |
514 | pl->spellparam[0] = '\0'; |
|
|
515 | |
|
|
516 | /* Loop through the file, loading the rest of the values */ |
195 | /* Loop through the file, loading the rest of the values */ |
517 | while (fgets(bufall,MAX_BUF,fp)!=NULL) { |
196 | while (fgets (bufall, MAX_BUF, thawer)) |
|
|
197 | { |
|
|
198 | int value; |
518 | sscanf(bufall,"%s %d\n",buf,&value); |
199 | sscanf (bufall, "%s %d\n", buf, &value); |
|
|
200 | |
519 | if (!strcmp(buf,"endplst")) |
201 | if (!strcmp (buf, "endplst")) |
520 | break; |
202 | break; |
521 | else if (!strcmp(buf,"title") && settings.set_title == TRUE) |
203 | else if (!strcmp (buf, "oid")) |
|
|
204 | thawer.get (pl, value); |
|
|
205 | else if (!strcmp (buf, "password")) |
|
|
206 | sscanf (bufall, "password %[^\n]", pl->password); |
|
|
207 | else if (!strcmp (buf, "title")) |
522 | sscanf(bufall,"title %[^\n]",pl->own_title); |
208 | sscanf (bufall, "title %[^\n]", pl->own_title); |
523 | else if (!strcmp(buf,"explore")) |
209 | else if (!strcmp (buf, "explore")) |
524 | pl->explore = value; |
210 | pl->explore = value; |
525 | else if (!strcmp(buf,"gen_hp")) |
211 | else if (!strcmp (buf, "gen_hp")) |
526 | pl->gen_hp=value; |
212 | pl->gen_hp = value; |
527 | else if (!strcmp(buf,"shoottype")) |
213 | else if (!strcmp (buf, "shoottype")) |
528 | pl->shoottype=(rangetype)value; |
214 | pl->shoottype = (rangetype) value; |
529 | else if (!strcmp(buf,"bowtype")) |
215 | else if (!strcmp (buf, "bowtype")) |
530 | pl->bowtype=(bowtype_t)value; |
216 | pl->bowtype = (bowtype_t) value; |
531 | else if (!strcmp(buf,"petmode")) |
217 | else if (!strcmp (buf, "petmode")) |
532 | pl->petmode=(petmode_t)value; |
218 | pl->petmode = (petmode_t) value; |
533 | else if (!strcmp(buf,"gen_sp")) |
219 | else if (!strcmp (buf, "gen_sp")) |
534 | pl->gen_sp=value; |
220 | pl->gen_sp = value; |
535 | else if (!strcmp(buf,"gen_grace")) |
221 | else if (!strcmp (buf, "gen_grace")) |
536 | pl->gen_grace=value; |
222 | pl->gen_grace = value; |
537 | else if (!strcmp(buf,"listening")) |
223 | else if (!strcmp (buf, "listening")) |
538 | pl->listening=value; |
224 | pl->listening = value; |
539 | else if (!strcmp(buf,"peaceful")) |
225 | else if (!strcmp (buf, "peaceful")) |
540 | pl->peaceful=value; |
226 | pl->peaceful = value; |
541 | else if (!strcmp(buf,"no_shout")) |
|
|
542 | pl->no_shout=value; |
|
|
543 | else if (!strcmp(buf,"digestion")) |
227 | else if (!strcmp (buf, "digestion")) |
544 | pl->digestion=value; |
228 | pl->digestion = value; |
545 | else if (!strcmp(buf,"pickup")) |
229 | else if (!strcmp (buf, "pickup")) |
546 | pl->mode=value; |
230 | pl->mode = value; |
547 | else if (!strcmp(buf,"outputs_sync")) |
231 | else if (!strcmp (buf, "outputs_sync")) |
548 | pl->outputs_sync = value; |
232 | pl->outputs_sync = value; |
549 | else if (!strcmp(buf,"outputs_count")) |
233 | else if (!strcmp (buf, "outputs_count")) |
550 | pl->outputs_count = value; |
234 | pl->outputs_count = value; |
551 | else if (!strcmp(buf,"map")) |
235 | else if (!strcmp (buf, "map")) |
552 | sscanf(bufall,"map %s", pl->maplevel); |
236 | sscanf (bufall, "map %s", pl->maplevel); |
553 | else if (!strcmp(buf,"savebed_map")) |
237 | else if (!strcmp (buf, "savebed_map")) |
554 | sscanf(bufall,"savebed_map %s", pl->savebed_map); |
238 | sscanf (bufall, "savebed_map %s", pl->savebed_map); |
555 | else if (!strcmp(buf,"bed_x")) |
239 | else if (!strcmp (buf, "bed_x")) |
556 | pl->bed_x=value; |
240 | pl->bed_x = value; |
557 | else if (!strcmp(buf,"bed_y")) |
241 | else if (!strcmp (buf, "bed_y")) |
558 | pl->bed_y=value; |
242 | pl->bed_y = value; |
559 | else if (!strcmp(buf,"weapon_sp")) |
243 | else if (!strcmp (buf, "weapon_sp")) |
560 | sscanf(buf,"weapon_sp %f",&pl->weapon_sp); |
244 | sscanf (buf, "weapon_sp %f", &pl->weapon_sp); |
561 | else if (!strcmp(buf,"Str")) |
245 | else if (!strcmp (buf, "Str")) |
562 | pl->orig_stats.Str=value; |
246 | pl->orig_stats.Str = value; |
563 | else if (!strcmp(buf,"Dex")) |
247 | else if (!strcmp (buf, "Dex")) |
564 | pl->orig_stats.Dex=value; |
248 | pl->orig_stats.Dex = value; |
565 | else if (!strcmp(buf,"Con")) |
249 | else if (!strcmp (buf, "Con")) |
566 | pl->orig_stats.Con=value; |
250 | pl->orig_stats.Con = value; |
567 | else if (!strcmp(buf,"Int")) |
251 | else if (!strcmp (buf, "Int")) |
568 | pl->orig_stats.Int=value; |
252 | pl->orig_stats.Int = value; |
569 | else if (!strcmp(buf,"Pow")) |
253 | else if (!strcmp (buf, "Pow")) |
570 | pl->orig_stats.Pow=value; |
254 | pl->orig_stats.Pow = value; |
571 | else if (!strcmp(buf,"Wis")) |
255 | else if (!strcmp (buf, "Wis")) |
572 | pl->orig_stats.Wis=value; |
256 | pl->orig_stats.Wis = value; |
573 | else if (!strcmp(buf,"Cha")) |
257 | else if (!strcmp (buf, "Cha")) |
574 | pl->orig_stats.Cha=value; |
258 | pl->orig_stats.Cha = value; |
575 | else if (!strcmp(buf,"usekeys")) { |
259 | else if (!strcmp (buf, "usekeys")) |
|
|
260 | { |
576 | if (!strcmp(bufall+8,"key_inventory\n")) |
261 | if (!strcmp (bufall + 8, "key_inventory\n")) |
577 | pl->usekeys=key_inventory; |
262 | pl->usekeys = key_inventory; |
578 | else if (!strcmp(bufall+8,"keyrings\n")) |
263 | else if (!strcmp (bufall + 8, "keyrings\n")) |
579 | pl->usekeys=keyrings; |
264 | pl->usekeys = keyrings; |
580 | else if (!strcmp(bufall+8,"containers\n")) |
265 | else if (!strcmp (bufall + 8, "containers\n")) |
581 | pl->usekeys=containers; |
266 | pl->usekeys = containers; |
|
|
267 | else |
582 | else LOG(llevDebug,"load_player: got unknown usekeys type: %s\n", bufall+8); |
268 | LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", bufall + 8); |
583 | } |
269 | } |
584 | else if (!strcmp(buf,"unapply")) { |
270 | else if (!strcmp (buf, "unapply")) |
|
|
271 | { |
585 | if (!strcmp(bufall+8,"unapply_nochoice\n")) |
272 | if (!strcmp (bufall + 8, "unapply_nochoice\n")) |
586 | pl->unapply=unapply_nochoice; |
273 | pl->unapply = unapply_nochoice; |
587 | else if (!strcmp(bufall+8,"unapply_never\n")) |
274 | else if (!strcmp (bufall + 8, "unapply_never\n")) |
588 | pl->unapply=unapply_never; |
275 | pl->unapply = unapply_never; |
589 | else if (!strcmp(bufall+8,"unapply_always\n")) |
276 | else if (!strcmp (bufall + 8, "unapply_always\n")) |
590 | pl->unapply=unapply_always; |
277 | pl->unapply = unapply_always; |
|
|
278 | else |
591 | else LOG(llevDebug,"load_player: got unknown unapply type: %s\n", bufall+8); |
279 | LOG (llevDebug, "load_player: got unknown unapply type: %s\n", bufall + 8); |
592 | } |
280 | } |
593 | else if (!strcmp(buf,"lev_array")){ |
281 | else if (!strcmp (buf, "lev_array")) |
594 | for(i=1;i<=value;i++) { |
282 | { |
595 | int j; |
283 | for (int i = 1; i <= value; i++) |
596 | fscanf(fp,"%d\n",&j); |
284 | { |
597 | pl->levhp[i]=j; |
285 | char line[128]; |
598 | fscanf(fp,"%d\n",&j); |
286 | |
599 | pl->levsp[i]=j; |
287 | fgets (line, 128, thawer); |
600 | fscanf(fp,"%d\n",&j); |
288 | pl->levhp[i] = atoi (line); |
601 | pl->levgrace[i]=j; |
289 | fgets (line, 128, thawer); |
602 | } |
290 | pl->levsp[i] = atoi (line); |
|
|
291 | fgets (line, 128, thawer); |
|
|
292 | pl->levgrace[i] = atoi (line); |
|
|
293 | } |
603 | /* spell_array code removed - don't know when that was last used. |
294 | /* spell_array code removed - don't know when that was last used. |
604 | * Even the load code below will someday be replaced by spells being |
295 | * Even the load code below will someday be replaced by spells being |
605 | * objects. |
296 | * objects. |
606 | */ |
297 | */ |
607 | } else if (!strcmp(buf,"known_spell")) { |
298 | } |
608 | #if 0 |
299 | else |
609 | /* Logic is left here in case someone wants to try |
300 | LOG (llevDebug, "unparseable line in player file %s: %s\n", path, bufall); |
610 | * and write code to update to spell objects. |
301 | } |
611 | */ |
302 | |
612 | char *cp=strchr(bufall,'\n'); |
|
|
613 | *cp='\0'; |
|
|
614 | cp=strchr(bufall,' '); |
|
|
615 | cp++; |
|
|
616 | for(i=0;i<NROFREALSPELLS;i++) |
|
|
617 | if(!strcmp(spells[i].name,cp)) { |
|
|
618 | pl->known_spells[pl->nrofknownspells++]=i; |
|
|
619 | break; |
|
|
620 | } |
|
|
621 | if(i==NROFREALSPELLS) |
|
|
622 | LOG(llevDebug, "Error: unknown spell (%s)\n",cp); |
|
|
623 | #endif |
|
|
624 | } |
|
|
625 | } /* End of loop loading the character file */ |
|
|
626 | leave_map(op); |
|
|
627 | op->speed=0; |
|
|
628 | update_ob_speed(op); |
|
|
629 | reset_object(op); |
|
|
630 | op->contr = pl; |
|
|
631 | pl->ob = op; |
|
|
632 | /* this loads the standard objects values. */ |
303 | /* this loads the standard objects values. */ |
633 | load_object(fp, op, LO_NEWFILE,0); |
304 | load_object (thawer, pl->ob, 0); |
634 | close_and_delete(fp, comp); |
|
|
635 | |
305 | |
636 | CLEAR_FLAG(op, FLAG_NO_FIX_PLAYER); |
|
|
637 | |
|
|
638 | strncpy(pl->title, op->arch->clone.name, sizeof(pl->title)-1); |
|
|
639 | pl->title[sizeof(pl->title)-1] = '\0'; |
|
|
640 | |
|
|
641 | /* If the map where the person was last saved does not exist, |
|
|
642 | * restart them on their home-savebed. This is good for when |
|
|
643 | * maps change between versions |
|
|
644 | * First, we check for partial path, then check to see if the full |
|
|
645 | * path (for unique player maps) |
|
|
646 | */ |
|
|
647 | if (check_path(pl->maplevel,1)==-1) { |
|
|
648 | if (check_path(pl->maplevel,0)==-1) { |
|
|
649 | strcpy(pl->maplevel, pl->savebed_map); |
|
|
650 | op->x = pl->bed_x, op->y = pl->bed_y; |
|
|
651 | } |
|
|
652 | } |
|
|
653 | |
|
|
654 | /* If player saved beyond some time ago, and the feature is |
|
|
655 | * enabled, put the player back on his savebed map. |
|
|
656 | */ |
|
|
657 | if ((settings.reset_loc_time >0) && (elapsed_save_time > settings.reset_loc_time)) { |
|
|
658 | strcpy(pl->maplevel, pl->savebed_map); |
|
|
659 | op->x = pl->bed_x, op->y = pl->bed_y; |
|
|
660 | } |
|
|
661 | |
|
|
662 | /* make sure he's a player--needed because of class change. */ |
|
|
663 | op->type = PLAYER; |
|
|
664 | |
|
|
665 | enter_exit(op,NULL); |
|
|
666 | |
|
|
667 | pl->name_changed=1; |
|
|
668 | pl->state = ST_PLAYING; |
|
|
669 | #ifdef AUTOSAVE |
|
|
670 | pl->last_save_tick = pticks; |
306 | pl->last_save_tick = pticks; |
671 | #endif |
|
|
672 | op->carrying = sum_weight (op); |
|
|
673 | /* Need to call fix_player now - program modified so that it is not |
|
|
674 | * called during the load process (FLAG_NO_FIX_PLAYER set when |
|
|
675 | * saved) |
|
|
676 | * Moved ahead of the esrv functions, so proper weights will be |
|
|
677 | * sent to the client. |
|
|
678 | */ |
|
|
679 | link_player_skills(op); |
|
|
680 | |
307 | |
681 | if ( ! legal_range (op, op->contr->shoottype)) |
|
|
682 | op->contr->shoottype = range_none; |
|
|
683 | |
|
|
684 | fix_player (op); |
|
|
685 | |
|
|
686 | /* if it's a dragon player, set the correct title here */ |
|
|
687 | if (is_dragon_pl(op) && op->inv != NULL) { |
|
|
688 | object *tmp, *abil=NULL, *skin=NULL; |
|
|
689 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
|
|
690 | if (tmp->type == FORCE) { |
|
|
691 | if (strcmp(tmp->arch->name, "dragon_ability_force")==0) |
|
|
692 | abil = tmp; |
|
|
693 | else if (strcmp(tmp->arch->name, "dragon_skin_force")==0) |
|
|
694 | skin = tmp; |
|
|
695 | } |
|
|
696 | } |
|
|
697 | set_dragon_name(op, abil, skin); |
|
|
698 | } |
|
|
699 | |
|
|
700 | new_draw_info(NDI_UNIQUE, 0,op,"Welcome Back!"); |
|
|
701 | new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, |
|
|
702 | "%s has entered the game.",pl->ob->name); |
|
|
703 | |
|
|
704 | INVOKE_PLAYER (LOAD, pl, ARG_STRING (filename)); |
308 | INVOKE_PLAYER (LOAD, pl, ARG_STRING (path)); |
705 | INVOKE_PLAYER (LOGIN, pl); |
|
|
706 | |
309 | |
707 | op->contr->socket.update_look=1; |
|
|
708 | /* If the player should be dead, call kill_player for them |
|
|
709 | * Only check for hp - if player lacks food, let the normal |
|
|
710 | * logic for that to take place. If player is permanently |
|
|
711 | * dead, and not using permadeath mode, the kill_player will |
|
|
712 | * set the play_again flag, so return. |
|
|
713 | */ |
|
|
714 | if (op->stats.hp<0) { |
|
|
715 | new_draw_info(NDI_UNIQUE, 0,op,"Your character was dead last your played."); |
|
|
716 | kill_player(op); |
|
|
717 | if (pl->state != ST_PLAYING) return; |
|
|
718 | } |
|
|
719 | LOG(llevInfo,"LOGIN: Player named %s from ip %s\n", op->name, |
|
|
720 | op->contr->socket.host); |
|
|
721 | |
|
|
722 | /* Do this after checking for death - no reason sucking up bandwidth if |
|
|
723 | * the data isn't needed. |
|
|
724 | */ |
|
|
725 | esrv_new_player(op->contr,op->weight+op->carrying); |
|
|
726 | esrv_send_inventory(op, op); |
|
|
727 | esrv_add_spells(op->contr, NULL); |
|
|
728 | |
|
|
729 | CLEAR_FLAG(op, FLAG_FRIENDLY); |
|
|
730 | |
|
|
731 | /* can_use_shield is a new flag. However, the can_use.. seems to largely come |
|
|
732 | * from the class, and not race. I don't see any way to get the class information |
|
|
733 | * to then update this. I don't think this will actually break anything - anyone |
|
|
734 | * that can use armour should be able to use a shield. What this may 'break' |
|
|
735 | * are features new characters get, eg, if someone starts up with a Q, they |
|
|
736 | * should be able to use a shield. However, old Q's won't get that advantage. |
|
|
737 | */ |
|
|
738 | if (QUERY_FLAG(op, FLAG_USE_ARMOUR)) SET_FLAG(op, FLAG_USE_SHIELD); |
|
|
739 | return; |
310 | return pl; |
740 | } |
311 | } |
|
|
312 | |