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Revision: 1.106
Committed: Fri May 18 19:46:22 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.105: +7 -24 lines
Log Message:
new speed management:
- weapon speed and object speed is now completekly decoupled for players.
- both can be used at the same time, or indeepndent, when running or firing.
- still only one command per object speed can be issued.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.84 * CrossFire, A Multiplayer game
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <object.h>
27     #include <tod.h>
28    
29 root 1.47 #include <sproto.h>
30     #include <time.h>
31 elmex 1.1
32     #include <../random_maps/random_map.h>
33     #include <../random_maps/rproto.h>
34     #include "path.h"
35    
36     static char days[7][4] = {
37 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
38     };
39 elmex 1.1
40 root 1.20 void
41 root 1.23 version (object *op)
42 root 1.20 {
43 root 1.71 if (op)
44 root 1.20 clear_win_info (op);
45 elmex 1.1
46 root 1.71 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 root 1.63
48 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
53     new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
54 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
55     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
56     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
57     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
58     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
59     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
60     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
61     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
62 root 1.71 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
63 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
65     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
66     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
67     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
68     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
69     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
70     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
71     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
91     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
94 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
95 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
96     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
97 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
99     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
100     new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
102 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
103     }
104    
105 elmex 1.1 /* This is a basic little function to put the player back to his
106     * savebed. We do some error checking - its possible that the
107     * savebed map may no longer exist, so we make sure the player
108     * goes someplace.
109     */
110 root 1.20 void
111 root 1.23 enter_player_savebed (object *op)
112 elmex 1.1 {
113 root 1.63 object *tmp = object::create ();
114 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
115     EXIT_X (tmp) = op->contr->bed_x;
116     EXIT_Y (tmp) = op->contr->bed_y;
117 root 1.62 op->enter_exit (tmp);
118 root 1.41 tmp->destroy ();
119 elmex 1.1 }
120    
121     /*
122 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
123 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
124     * player to - it could be the map he just came from if the load failed for
125     * whatever reason. If default map coordinates are to be used, then
126     * the function that calls this should figure them out.
127     */
128 root 1.62 void
129     object::enter_map (maptile *newmap, int x, int y)
130 root 1.20 {
131 root 1.72 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
132 root 1.69 return;
133    
134 root 1.20 if (out_of_map (newmap, x, y))
135     {
136 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
137 root 1.58 x = newmap->enter_x;
138     y = newmap->enter_y;
139 root 1.20 if (out_of_map (newmap, x, y))
140     {
141     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
142 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
143     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
144 root 1.20 return;
145     }
146     }
147 root 1.31
148 root 1.78 if (contr && map != newmap && map)
149 root 1.65 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
150     return;
151    
152 root 1.82 // remove, so stupid ob_locked does not trigger a failure
153 root 1.65 remove ();
154    
155 root 1.20 /* try to find a spot for the player */
156 root 1.62 if (ob_blocked (this, newmap, x, y))
157 root 1.20 { /* First choice blocked */
158     /* We try to find a spot for the player, starting closest in.
159     * We could use find_first_free_spot, but that doesn't randomize it at all,
160     * So for example, if the north space is free, you would always end up there even
161     * if other spaces around are available.
162     * Note that for the second and third calls, we could start at a position other
163     * than one, but then we could end up on the other side of walls and so forth.
164     */
165 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
166 root 1.23
167 root 1.20 if (i == -1)
168     {
169 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
170 root 1.20 if (i == -1)
171 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
172 root 1.20 }
173 root 1.31
174 root 1.20 if (i != -1)
175     {
176     x += freearr_x[i];
177     y += freearr_y[i];
178     }
179     else
180 root 1.62 /* not much we can do in this case. */
181     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
182     }
183 elmex 1.1
184 root 1.78 if (contr && map != newmap)
185 root 1.69 {
186     if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
187     return;
188 root 1.31
189 root 1.69 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
190     return;
191     }
192 root 1.20
193 root 1.62 this->x = x;
194     this->y = y;
195     map = newmap;
196 root 1.20
197 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
198 root 1.20
199 root 1.82 enemy = 0;
200 root 1.20
201 root 1.62 if (contr)
202 root 1.20 {
203 root 1.70 contr->maplevel = newmap->path;
204 root 1.62 contr->count = 0;
205 root 1.20 }
206    
207     /* Update any golems */
208 root 1.99 if (type == PLAYER)
209 root 1.100 if (object *golem = contr->golem)
210 root 1.99 {
211     int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
212    
213     if (i < 0)
214     golem->destroy ();
215     else
216     {
217     newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
218     golem->direction = find_dir_2 (x - golem->x, y - golem->y);
219     }
220     }
221 root 1.31
222 root 1.20 /* since the players map is already loaded, we don't need to worry
223     * about pending objects.
224     */
225     remove_all_pets (newmap);
226 elmex 1.1 }
227    
228     /* process_players1 and process_players2 do all the player related stuff.
229     * I moved it out of process events and process_map. This was to some
230     * extent for debugging as well as to get a better idea of the time used
231     * by the various functions. process_players1() does the processing before
232     * objects have been updated, process_players2() does the processing that
233     * is needed after the players have been updated.
234     */
235 root 1.46 static void
236     process_players1 ()
237 elmex 1.1 {
238 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
239 root 1.94 for (int flag = 1; flag != 0;)
240 root 1.20 {
241     flag = 0;
242 root 1.56 for_all_players (pl)
243 root 1.20 {
244 root 1.56 pl->refcnt_chk ();
245 elmex 1.1
246 root 1.81 if (!pl->ob || !pl->ns || !pl->ob->active)
247 root 1.20 continue;
248    
249 root 1.106 if (handle_newcs_player (pl->ob))
250     flag = 1;
251     }
252     }
253 root 1.46
254 root 1.55 for_all_players (pl)
255 root 1.20 {
256 root 1.102 object *ob = pl->ob;
257    
258     if (!ob || !pl->ns || !ob->active)
259 root 1.56 continue;
260    
261 root 1.106 // process_events might steal us one speed slot for the animation, so adjust accordingly
262 root 1.102 if (ob->speed_left > 0.f)
263     ++ob->speed_left;
264    
265     do_some_living (ob);
266 elmex 1.1 }
267     }
268    
269 root 1.46 static void
270     process_players2 ()
271 elmex 1.1 {
272 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
273 root 1.55 for_all_players (pl)
274 root 1.20 {
275 root 1.106 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
276     pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
277 elmex 1.1 }
278     }
279    
280 root 1.20 void
281 root 1.46 process_events ()
282 root 1.20 {
283 root 1.46 process_players1 ();
284 elmex 1.1
285 root 1.81 for_all_actives (op)
286 root 1.20 {
287     /* Now process op */
288     if (QUERY_FLAG (op, FLAG_FREED))
289     {
290     LOG (llevError, "BUG: process_events(): Free object on list\n");
291 root 1.59 op->set_speed (0);
292 root 1.20 continue;
293     }
294    
295 elmex 1.66 if (!op->has_active_speed ())
296 root 1.20 {
297 elmex 1.66 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
298     "but is on active list\n", op->debug_desc (), op->speed);
299 root 1.59 op->set_speed (0);
300 root 1.20 continue;
301 root 1.14 }
302    
303 root 1.96 if (op->flag [FLAG_REMOVED])
304 root 1.20 {
305 root 1.96 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
306     op->debug_desc ());
307 root 1.59 op->set_speed (0);
308 root 1.20 continue;
309 root 1.14 }
310    
311 root 1.46 /* Animate the object. Bug or feature that anim_speed
312 root 1.20 * is based on ticks, and not the creatures speed?
313     */
314     if (op->anim_speed && op->last_anim >= op->anim_speed)
315     {
316 root 1.102 animate_object (op, op->contr ? op->facing : op->direction);
317 root 1.20 op->last_anim = 1;
318     }
319     else
320 root 1.102 ++op->last_anim;
321 elmex 1.1
322 root 1.102 if (op->speed_left > 0.f)
323 root 1.20 {
324     --op->speed_left;
325     process_object (op);
326 root 1.28
327     if (op->destroyed ())
328 root 1.20 continue;
329 root 1.14 }
330 root 1.28
331 root 1.102 if (!op->contr)
332     op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
333 elmex 1.1 }
334    
335 root 1.46 process_players2 ();
336 elmex 1.1 }
337    
338 root 1.62 /* clean up everything before exiting */
339 root 1.20 void
340 root 1.62 emergency_save ()
341 root 1.20 {
342 root 1.62 LOG (llevDebug, "emergency save begin.\n");
343 elmex 1.1
344 root 1.83 cfperl_emergency_save ();
345 root 1.62
346     LOG (llevDebug, "saving book archive.\n");
347     write_book_archive ();
348 root 1.47
349 root 1.62 LOG (llevDebug, "emergency save done.\n");
350 elmex 1.1 }
351    
352 root 1.79 // send all clients some informational text
353     static void
354     cleanup_inform (const char *cause, bool make_core)
355     {
356 root 1.83 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
357    
358     new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n");
359 root 1.86 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause);
360 root 1.79
361     if (make_core)
362 root 1.86 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n");
363 root 1.79 else
364 root 1.88 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n");
365 root 1.79
366 root 1.83 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE);
367 root 1.79
368     flush_sockets ();
369     }
370    
371 elmex 1.1 /* clean up everything before exiting */
372 root 1.20 void
373 root 1.79 cleanup (const char *cause, bool make_core)
374 elmex 1.1 {
375 root 1.84 if (make_core)
376 root 1.85 fork_abort (cause);
377 root 1.84
378 root 1.79 LOG (llevError, "cleanup cause: %s\n", cause);
379    
380     if (!make_core)
381     cleanup_inform (cause, make_core);
382    
383 root 1.62 LOG (llevDebug, "cleanup begin.\n");
384    
385 root 1.65 if (init_done && !in_cleanup)
386 root 1.67 {
387     in_cleanup = true;
388     emergency_save ();
389     }
390     else
391     in_cleanup = true;
392 root 1.29
393 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
394     INVOKE_GLOBAL (CLEANUP);
395 root 1.23
396 root 1.62 LOG (llevDebug, "cleanup done.\n");
397 root 1.25
398 root 1.49 if (make_core)
399 root 1.79 {
400     cleanup_inform (cause, make_core);
401 root 1.91 cfperl_cleanup (make_core);
402 root 1.84 _exit (1);
403 root 1.79 }
404 root 1.49 else
405 root 1.88 {
406     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n");
407     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n");
408     flush_sockets ();
409 root 1.91 cfperl_cleanup (make_core);
410 root 1.88 _exit (0);
411     }
412 elmex 1.1 }
413    
414 root 1.20 int
415     forbid_play (void)
416 elmex 1.1 {
417     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
418 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
419     FILE *fp;
420     time_t clock;
421     struct tm *tm;
422     int i, start, stop, forbit = 0, comp;
423    
424     clock = time (NULL);
425     tm = (struct tm *) localtime (&clock);
426 root 1.14
427 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
428     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
429     return 0;
430    
431     while (fgets (buf, MAX_BUF, fp))
432     {
433     if (buf[0] == '#')
434     continue;
435 root 1.73
436 root 1.20 if (!strncmp (buf, "msg", 3))
437     {
438     if (forbit)
439     while (fgets (buf, MAX_BUF, fp)) /* print message */
440     fputs (buf, logfile);
441     break;
442     }
443     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
444     {
445     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
446     continue;
447 root 1.14 }
448    
449 root 1.20 for (i = 0; i < 7; i++)
450     {
451     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
452     forbit = 1;
453 root 1.14 }
454 elmex 1.1 }
455    
456 root 1.20 close_and_delete (fp, comp);
457 elmex 1.1
458 root 1.20 return forbit;
459 elmex 1.1 #else
460 root 1.20 return 0;
461 elmex 1.1 #endif
462     }
463    
464     /*
465 root 1.73 * do_specials() is a collection of functions to call from time to time.
466 elmex 1.1 * Modified 2000-1-14 MSW to use the global pticks count to determine how
467     * often to do things. This will allow us to spred them out more often.
468     * I use prime numbers for the factor count - in that way, it is less likely
469     * these actions will fall on the same tick (compared to say using 500/2500/15000
470     * which would mean on that 15,000 tick count a whole bunch of stuff gets
471     * done). Of course, there can still be times where multiple specials are
472     * done on the same tick, but that will happen very infrequently
473     *
474     * I also think this code makes it easier to see how often we really are
475     * doing the various things.
476     */
477 root 1.20 void
478     do_specials (void)
479     {
480 root 1.95 if (!(pticks % TICKS_PER_HOUR))
481     adjust_daylight ();
482 elmex 1.1
483 root 1.20 if (!(pticks % 7))
484     shstr::gc ();
485 root 1.18
486 root 1.20 if (!(pticks % 2503))
487     fix_weight (); /* Hack to fix weightproblems caused by bugs */
488 elmex 1.1
489 root 1.20 if (!(pticks % 5003))
490     write_book_archive ();
491 elmex 1.1
492 root 1.20 if (!(pticks % 5009))
493     clean_friendly_list ();
494 elmex 1.1
495 root 1.20 if (!(pticks % 5011))
496     obsolete_parties ();
497 elmex 1.1
498 root 1.20 if (!(pticks % 12503))
499     fix_luck ();
500 elmex 1.1 }
501    
502 root 1.20 void
503     server_tick ()
504 root 1.2 {
505 root 1.44 // first do the user visible stuff
506 root 1.20 doeric_server ();
507 root 1.12 INVOKE_GLOBAL (CLOCK);
508 root 1.46 process_events (); /* "do" something with objects with speed */
509 root 1.20 flush_sockets ();
510 root 1.44
511     // then do some bookkeeping, should not really be here
512 root 1.20 do_specials (); /* Routines called from time to time. */
513 root 1.56 attachable::check_mortals ();
514 root 1.5
515     ++pticks;
516 root 1.2 }
517    
518 root 1.87 #if 0
519     // used fro benchmarking (x86/amd64-specific)
520     typedef unsigned long tval;
521     typedef unsigned long long stamp64;
522    
523     extern inline tval
524     stamp (void)
525     {
526     tval tsc;
527     asm volatile ("rdtsc":"=a" (tsc)::"edx");
528    
529     return tsc;
530     }
531    
532     extern inline tval
533     measure (tval t)
534     {
535     tval tsc;
536     asm volatile ("rdtsc":"=a" (tsc)::"edx");
537    
538     if (tsc > t)
539     return tsc - t;
540     else
541     return t - tsc;
542     }
543    
544     int
545     main (int argc, char **argv)
546     {
547     rand_gen rg(0);
548     tval fastest = 0x7fffffff;
549     for (int loop = 10000; loop--; )
550     {
551     tval s = stamp ();
552     volatile int i = rg.get_int(25);
553     fastest = min (fastest, measure (s));
554     }
555    
556     //printf ("fastest %d\n", fastest);
557     for (int i = 0; i < 1024*1024*3; ++i)
558     {
559     char c = rg.get_int (256);
560     write (2, &c, 1);
561     }
562     }
563    
564     #else
565    
566     // normal main
567 root 1.20 int
568     main (int argc, char **argv)
569 elmex 1.1 {
570 root 1.6 settings.argc = argc;
571     settings.argv = argv;
572    
573     init (argc, argv);
574    
575 root 1.10 initPlugins ();
576 elmex 1.1
577 root 1.6 for (;;)
578     cfperl_main ();
579 root 1.64 }
580 root 1.87 #endif
581 root 1.4